Ubisoft announced the release of the TV Spot for Tom Clancy’s Ghost Recon Wildlands, entitled “Ruthless”. This action-packed piece has been directed by the legendary John McTiernan (Die Hard, Predator) and depicts the Ghosts’ first mission in Bolivia, where they will try to take down the Santa Blanca cartel.
This TV Spot is not the first work by John McTiernan for Tom Clancy’s Ghost Recon Wildlands, having also directed the unique Red Dot live trailer, released earlier this year and which revealed an interesting relationship between a red dot, a cat and… Cartel members. While Red Dot shows the merciless efficiency of the Ghosts, Ruthless shows the cruelty of the Cartel.
Players will be able to take on the Cartel themselves from today as the Open Beta for Tom Clancy’s Ghost Recon Wildlands is now live on current-gen consoles and PC until February 27th, 2017. This Open Beta introduces players to two provinces from amongst the 21 available in the game: Itacua, a flourishing and mountainous region, where the grip of the cartel is looser, allows players to perfect their sniping skill and become acquainted to the Wildlands. Montuyoc, set in the snowy Altiplano and the second province available in this Open Beta, is much more challenging as it hosts Santa Blanca elite training centres.
Tom Clancy’s Ghost Recon Wildlands takes place in Bolivia, a few years from now, as the country has been turned by the vicious Santa Blanca drug cartel into a narco-state. Players are tasked with eliminating the cartel by any means necessary. The massive and responsive open world encourages a variety of playstyles allowing players the freedom to choose how they execute any and all missions.
It’s been a testing few years for Call of Duty and its (somewhat) devout fans, as once again, we’ve been subjected to a boost-jump oriented affair. Disregarding the intriguing rumours concerning CoD 2017, with its boots perhaps being in contact with the ground again, we’ve got a new DLC pack to work through. Sabotage, as per usual now, comes with four multiplayer maps (including a remake) as well as a zombie offering.
Noir is first up, and aesthetically at least, we’re off to a cracking start. As its name suggests, it’s of course set at night; and in the future streets of Brooklyn, is where you’ll fight. Medium sized and classically three-laned, the map’s empty tight corridors and contested upper vantage points offer a decent mix of gun styles. If it weren’t for a certain assault rifles eNViable dominance, you could potentially see every gun type here. It plays well on most modes, with the action converging on where Domination’s B flag sits. The outer perimeter doesn’t see too much action, so if you play it a little sneakier, you’re bound to get the drop on people.
Noir, peppered with neons
Neon is up next, and if I’m honest, I’m not at all a fan of this map. Its crisp, clean art style looks eye catching enough, reminding me of the Black Ops 3 map, Spire from the Eclipse DLC. Its futuristic, sanitary white palette isn’t quite enough to entice me back however, as the problems lie within its layout. Catering for long lines of sight and generally rewarding a more ‘campy’ style of play, it can often be somewhat difficult to manoeuvre freely without being picked off at a distance. The (intentionally) ‘glitchy’ atmosphere is fairly unique however, what with cars spawning when you get close etc, but overall, the design itself lets it down for me.
Renaissance is the penultimate multiplayer offering and is by far my favourite, due to two main reasons. Firstly, there’s not a huge amount of wall-running or general jetpack antics to contend with; secondly it feels as though it would’ve fit right at home on Black Ops 2. Immediately giving off vibes from BO2’s Standoff map, it’s small to medium sized, Venetian, and very fast paced. Set out in almost a figure of eight pattern, it gives plenty opportunities for SMG’s to dart in and out of cover whilst assault rifles can (try to) cover the longer sight lines. I particularly enjoyed Domination on it due to the B flag being in an excellent spot. There’re few lines of sight onto it, meaning you actually stand a chance of capturing it for a start, along with select pieces of cover on both sides of which to defend it with.
Renaissance somehow nails the feeling of Black Ops 2
Dominion is the token remake this time around; remember the snipe-heavy map ‘Afghan’ from MW2? Well it’s back, sort of. Back in the day, you’d have a hard pressed time even considering going out into the open in Afghan. Whereas here in Dominion, almost entirely in part due to the advanced movement, you rarely feel in as much danger. There are still those of course, who attempt to live in the heyday by sniping either on the cliff ledge or inside one of the overlooking rooms, but nowadays it’s too easy (and frustrating) to avoid them. Simply bounce your way around the map, up the cliff and you’re instantly behind them. I’m sure for snipers it takes away the joy of almost being able to hold down an entire map singlehandedly. And for everyone else, it’s just another large, chaotic map that rewards a slower play style.
Rave in the Redwoods is the pack’s zombie offering; bringing with it an easier time for newcomers. Of course completing the easter egg will still take some cryptic crossword style unravelling, but for the main part, I felt much more at ease than in the past. Starting off in desolate log cabin, you’ll soon find yourself a surprisingly effective melee weapon to grab; I opted for the golf club and was surprised at how effective it was up until some late rounds. Once again, it focuses on one of Willard Wyler’s dastardly ploys, continuing after the escape from Zombies in Spaceland. Whilst the ‘Hoff might’ve abandoned you for pastures new, rest assured sooner or later you’ll come across a new celebrity friend in the form of Kevin Smith. If that’s not surreal enough for you, herds of rampaging sasquatches, and 90’s style rave graffiti should sort you out. As to be expected, it’s likely once again the highlight of the DLC.
Neon, looks great, plays campy
Now for as to whether or not you should buy it? Well that depends upon how much time and money you can afford to sink into the game. If you’re a die-hard fan, you’ll likely have the season pass, but for everyone else, it’s getting a tad expensive now. What with the game itself costing in the region of £50 at launch, and either an extra £35 for the season pass or individual DLC packs at £11.59 each, this isn’t cheap for a yearly title. This is of course disregarding the borderline, free-to-play supply drop model too. Adding over 700 items into the pool has significantly reduced the odds of getting what you’re after in a supply drop; I think it’s a little unnecessary to charge this amount of money on top of everything else. In regards to the pack itself, the zombies map is again the highpoint, with Renaissance and Noir being the standout pair in terms of multiplayer. Neon for me, presents an unenjoyable map design and as for Dominion, it’s simply not the same with advanced movement.
Ultimate Marvel vs. Capcom 3, the crossover fighting game with battles that fly faster than a bolt of thunder from Thor’s hammer, will launch on Xbox One and PC via Steam on 7th March as a digital download for £19.99/€24.99.
Featuring a total of 50 characters, Ultimate Marvel vs. Capcom 3 pits the most powerful characters from the Marvel and Capcom universes against each other in the ultimate clash of heroes. Blast Iron Man with a devastating Hadouken from Street Fighter’s Ryu or make an objection against defeat as Phoenix Wright through a series of powerful pieces of legal paperwork.
This current gen version of Ultimate Marvel vs. Capcom 3 includes all previous DLC, a digital art book and boasts full HD 1080p resolution at 60 frames per second. Select some of the most iconic Marvel and Capcom characters, and customize your team with “Heroes and Heralds” mode. Once you’ve honed your skills, hop online and go head-to-head against players from around the world to see who is the strongest in the universe. The game is also currently available to download on PlayStation 4.
Square Enix and Eidos-Montréal announced that Deus Ex: Mankind Divided – A Criminal Past, the second DLC story mission for Deus Ex: Mankind Divided, is now available on Xbox Live, PlayStation Network, and online stores.
Deus Ex: Mankind Divided – A Criminal Past will provide players with more insight into the lore of the Deus Ex Universe. They will get to Experience Adam Jensen’s first mission for TF29, set before the events of Deus Ex: Mankind Divided, where he poses as a convicted criminal. In Deus Ex: Mankind Divided – A Criminal Past, Jensen is transferred deep into a hostile, high-security prison for augmented felons. His mission: track down and retrieve sensitive information from a fellow undercover agent who has gone dark. Success will help the fight against terror around the world, but Jensen will need to confront a darker side to his role before the day is done.
Deus Ex: Mankind Divided – A Criminal Past is now available on Xbox Live, PlayStation Network, and online stores for £9.59, and in the Deus Ex: Mankind Divided – Season Pass, which is composed of Narrative DLCs and in-game items.
Warner Bros. Interactive Entertainment and TT Games today unveiled the latest trailer for LEGO City Undercover announcing the newly added two-player cooperative mode that will allow friends and family to fight crime in LEGO CITY together for the first time.
The trailer spotlights the game’s hero, super-cop Chase McCain, as he utilises a myriad of clever disguises to go deep undercover and ultimately take down escaped criminal, Rex Fury. This open-world LEGO adventure will be available for PlayStation 4, Xbox One, Nintendo Switch and PC in the UK on the 7th of April.
LEGO City Undercover allows fans and newcomers of all ages to explore the sprawling metropolis that is LEGO City with more than 20 unique districts to investigate, filled with car thieves to bust, vehicles to navigate, mischievous aliens to capture, hilarious movie references to discover, lost pigs to rescue and of course, hundreds of collectibles. Featuring witty, original storytelling with signature LEGO humour, this open-world LEGO adventure creates a fun-filled experience that players, and their partners in crime fighting, won’t want to miss.
Warner Bros. Interactive Entertainment and DC Entertainment today revealed a new trailer focusing on Superman’s character and background story for Injustice 2. Players will get the chance to learn more about how Superman and his Regime are working to rise to power once again, becoming one of Earth’s greatest threats.
Injustice 2 features a massive roster of DC Super Heroes and Super-Villains and allows players to build and power up the ultimate version of their favourite DC characters. The game will be available for PlayStation 4 and Xbox One in the UK on the 19th of May 2017.
With the launch of the Nintendo Switch console is rapidly approaching on 3rd March, and Nintendo of Europe has confirm that Nintendo eShop will be available at launch, complete with a line-up of downloadable indie games. To celebrate many of these upcoming “Nindie” creations before launch, Nintendo of Europe will publish a localised version of Nintendo of America’s Nindies Showcase video presentation on Tuesday 28th February, at 17:30 GMT.
This year, the Nintendo eShop will be home to more than 60 Nindie games, in addition to digital versions of packaged games, DLC, and more. Three Nindie games that are planned to launch in Europe at the same time as the console on 3rd March are:
FAST RMX from Shin’en Multimedia: This lightning-fast anti-gravity racer is exclusive to Nintendo Switch.
Shovel Knight: Specter of Torment from Yacht Club Games: The latest campaign from the critically acclaimed hit Shovel Knight is a full-featured game starring Specter Knight, one of the enemies from the original game. The massive prequel campaign includes even more content than the last campaign update, Plague of Shadows. Shovel Knight: Specter of Torment is exclusive to Nintendo Switch for a limited time.
Shovel Knight: Treasure Trove from Yacht Club Games: For both new knights and Shovel Knight’s biggest fans, Shovel Knight: Treasure Trove includes the original Shovel Knight game, as well as all previously released campaign updates – even Shovel Knight: Specter of Torment! Shovel Knight: Treasure Trove will be exclusive to Nintendo Switch for a limited time.
Some additional news about the launch of Nintendo eShop on Nintendo Switch includes:
People who already have funds in their accounts on a Nintendo 3DS family system and/or Wii U can access them using a shared wallet that works on Nintendo Switch as well. Once they link their Nintendo Network ID and Nintendo Account and then their Nintendo Account to their Nintendo Switch console, this functionality becomes possible.
Virtual Console games will not be available on Nintendo Switch at launch. We will share more information in the future.
A News feature will offer updates about the latest additions to Nintendo eShop, as well as providing information about upcoming games and other updates from Nintendo.
To access Nintendo eShop, a system update is required that will be available on launch day. The system update downloads in the background, is designed to install quickly, and doesn’t disrupt gameplay.
The Warlock of Firetop Mountain is the latest in a growing list of adventure and interactive fiction titles from Tin Man Games has released for iPhone and iPad!
This epic reimagining of the beloved Fighting Fantasy gamebook is a Universal App for iPhone and iPad priced at $4.99 (or equivalent in local currency).
iPad Air, iPad Mini 2, iPhone 5S, and newer devices are supported.
BLU is back with the Life Max, with a low price to start with but I will get to the price of the smart phone in a few minutes.
Before I reveal the pricing of the device which I will reveal towards of the bottom of this review, It’s a brilliant deal for a smart phone with a very good finger print sensor at a bargain price.
BLU Life Max name comes from the massive value for your money with a 3700mAh battery which is big for a phone in its price range.
BLU Life Max with a massive 3,700maH battery
The BLU Life Max battery lets the user maximize the smartphone up to three days on standard use.
BLU Life Max Handset,Battery 3700 mAh, Detachable Charger, Micro USB Cable,3.5 mm In-Ear Headset,User Manual,Warranty Card,Screen Protector,Protective CaseTwo sim and one micro SD slot and a very finger print sensorFront of the BLU Life MaxBack of the BLU Life MaxHeadphone jack and the micro USB on top of the device
Rear – 8.0 megapixel with LED Flash, (1.12mm pixel size, 1/4 inch sensor, 2.8mm aperture) HD 1080p@30fps video recording
Front – 5.0 megapixel, LED Flash
Connectivity: Wi-Fi b/g/n, GPS, Bluetooth v4.0, Hotspot, NextRadio
Memory: 2GB RAM, 16GB Internal Memory, Micro SD Slot up to 64GB
Dimensions: 154.5 x 77.1 x 8.7 mm
Battery: Li-Polymer 3700 mAh
Available Colours: Midnight Blue
Camera
The camera on the BLU Life Max has 8.0 MP and Photo output come at 8.0 Megapixels, 3264 x 2448 Pixels Resolution in size camera help us to catch our favourite movements at Photographs and Videos high quality.
Both photos showing off the touch to focus
Even in low light the BLU Life Max does a good job
Video is recorded at 1080p 30 frames per second, with a digital zoom that is very clear.
Camera has powerful digital zoom help us to focus objects very clear. BLU Life Max have secondary front camera of 5 megapixel and takes high quality photos as well Enhance.
Display
The BLU Life Max is prefect for your basic needs such as email, messaging, social media, and light gaming, the Life Max works just fine for a 720p display.
Software
You’ll find a couple of pre installed applications on the BLU Life Max like Amazon, Opera, McAfee Security, NextRadio, and a Blu Help application.
You still have a full suite of Google apps are installed: Play Store, Drive, Gmail, Chrome, YouTube, and others.
Battery
With the massive battery in the BLU Life Max, I got over three days of battery life easy, during the testing I was listening to music for like an hour a day using social media, emailing and playing a little gaming.
But you are think what the price of the BLU Life Max, it’s only £89.99 the pre-order promotion ends on Amazon.co.uk at midnight, 6th March then the RRP of £109.99 via exclusively at Amazon.co.uk, unlocked, with European 4G network support.
Pro
Excellent battery life from a 3,700 mAH
Good camera for the price of the device
Excellent price for the device
Good finger print sensor
Cons
No NFC
The Life Max is an excellent choice for someone looking to get their feet wet with a smart phone. Also if you are replacing a phone and don’t want to break the bank, but it will keep on going.
The battery life on the device is amazing for the price of £109.99 or if you get the pre-order in for £89.99 its the bargain of the year so far.
Something that most HALO fans may not be aware of is that Bungie, the creators of HALO, originally planned for the game to be an RTS (real time strategy) game, however it soon developed into the marquis first person shooter we all know to be HALO: Combat Evolved. From there an entire universe was created but that original idea for the game still stuck in the minds of Bungie. So they launched a spin off, a prequel to the original HALO games and an RTS. That game was HALO Wars and it featured high quality cut scenes but rather simplistic but clever RTS mechanics. Now in 2017 a follow up has been launched and it looks to once again take HALO back into the RTS world.
I really enjoyed the original HALO Wars, though it was simplistic in terms of being an RTS, it did manage to bring the gameplay of RTS successfully to console and on a controller. For the sequel, 343 Industries perhaps made their best decision in recent years by reaching out and giving the sequel over to perhaps the most iconic developer of RTS games, Creative Assembly. So having HALO Wars 2 in the hands of the developer behind iconic RTS games series Total War had HALO fans like myself excited and intrigued.
The Campaign in HALO Wars 2 picks up 28 years after the events of the first game and brings the crew of the UNSC Spirit of Fire in line with events just after HALO 5: Guardians. The crew awake from their Cryogenic sleep to discover that not only has the original ship’s AI Serina followed protocol and wiped herself at the end of her 7 year lifespan, but that the Spirit of Fire is now in orbit above The Ark, the Forerunner structure responsible for building the HALO rings. They receive a UNSC distress signal from the surface of the Ark and Captain Cutter sends a SPARTAN unit to investigate. They discover various research camps which have all been attacked, and find an outpost with a very scared logistics AI, Isabelle. A thud sound puts the Spartans on alert and Isabelle warns them that ‘he’ is here and begs them to run. The SPARTANS then encounter a formidable Brute who quickly and single handily takes out all three SPARTANS, injuring one severely by breaking his shoulder, crushing his helmet and simply saying “just a man….run little demons, run!” The Brutes name is Atriox.
The campaign will see the UNCS forces on board the Spirit of Fire do battle with the forces under the command Atriox, known as The Banished. Out-manned and 28 years behind the warfare technology of this new foe, Captain Cutter must investigate why Atriox is interested in The Ark and stop him from taking control of it. The early campaign missions guide the player into the basics of the game, teaching how to control units, construct bases and manage the building of your forces for that mission. If you have played the original HALO Wars then the gameplay and controls will feel very natural, but you can feel the influence that Creative Assembly have brought to the game. The AI has definitely been improved to provide a better adjusted challenge for players, even on normal difficulty. The structure of each mission also feels refined so that throughout you get the sense you are battling against an AI controlled enemy that wants to win, and one that will incorporate strategy far more than the first HALO Wars.
The campaign features some truly amazing mission and the difficulty and challenge of the main objectives gradually increases throughout offering missions that can last anything up to an hour to complete. One mission you can be simply capturing a certain point or feature before having to defend from an enemy onslaught the next. Between each mission the story is told via cut scenes that quite frankly are feature film quality in terms of the CGI and voice acting. In Atriox, the game has a very credible and real main villain. Atriox is formidable, by showing him easily defeating three SPARTANS in the prologue; the player gets a great sense of the threat he imposes which combined with forces made up of former Covenant units who have joined his army gives HALO Wars 2 a tremendous punch in story and gameplay.
Visually HALO Wars 2 is great to look at, level designs really capture all the environments that HALO fans will recognise from the universe. Vehicles and units from both UNSC and The Banished have a fresh look, especially The Banished which sees traditional Covenant vehicles given a dramatic look with armour plating. This is a solid campaign mode which like the original game adds a great deal to the HALO Universe and thoroughly enjoyable. With optional side objectives thrown into each mission as well to give extra challenge and to increase your completion score, the campaign has real replay value at different difficulties.
Alongside the story campaign lies the Multiplayer modes and here lies the biggest surprise for me in HALO Wars 2. Now the MP side to the original game was something that left me rather cold, due to the restrictions in the RTS gameplay and a weakness in having the simply strategy of fast building lots of heavy vehicles and simply sending them out to destroy your opponent being sadly overused when online. Happily this has more than been addressed this time around. Creative Assembly have used all their wealth of knowledge to deliver a well rounded and impressive MP side to the game.
Returning game modes such as Deathmatch which players fight to destroy the other player bases in order to win, Domination where players fight to capture and hold Control Towers to score points with first player or team to hit maxium score winning and Strongholds where players race to build the most bases with unlimited resources, player or team with the most strongholds at the end of the time limit wins. Matches can be either 1v1, 2v2 or 3v3 encounters but the greatest aspect to the MP is that all these game types can be played offline via AI controlled Leaders, so getting some practice in to learn how the different leaders work is key before heading online. Leaders represent main characters from each side in the campaign with Captain Cutter, the AI Isabelle and Professor Anders representing the UNSC whilst Atriox, his general Decimus and Shipmaster represent the banished. Each leader comes with special abilities that can be unlocked during matches and called on using supplies, for example Captain Cutter can call in extra support from the Spirit of Fire, AI Isabelle can hack enemy vehicles and Professor Anders can call on Sentinel Support from the Ark. They will also have an influence on the style of play you have such as what special vehicles and abilities your bases and troops can use. The Shipmaster for example can use cloaked troops and vehicles whilst Atriox is more defensive and can use an advanced economy and can make units invulnerable for a time in battle.
Trying out to see which Leader suits your playing style is important which is why being able to play all the modes against the AI is crucial and also great fun. Teaming up with friends, the right choice of Leaders to compliment each other can offer great strategic tactics in battle. The moment when you and your friends call upon their Super Units such as the UNSC Condor Gunship or the Banished Scarab, units which take a vast amount of unit space and resources to call in, team up to destroy an enemy base is stunning to see on screen and incredibly satisfying to behold. Outside the campaign, being able to play these modes solo against the AI or with friends against the AI was great practice for taking on other players is tremendous fun.
HALO Wars 2 has introduced a brand new MP mode with Blitz, a mode that takes the traditional gameplay of HALO Wars but gives it a new and exciting twist, cards. Instead of building a base and growing a army, players instead have a deck of cards and a starting pool of energy. Each card represents anything from a troop or vehicle type to a perk to boost attributes, the more advanced will cost more energy to summon into battle. This gives Blitz an amazing in the moment excitement as you try to capture three zones in order to score points whilst the other player or players do the same. Each time a card is used it is replaced by a new card with energy canisters dropped into the map at different times for players to capture in order to use more cards. Using a card on the field of battle will cause them to start with half their health but will fill to full if not engaged in combat for a time but calling cards at your base will start them at full strength. Card packs can be earned by completing campaign missions or by completing the Daily and Weekly challenges.
But my favourite surprise about Blitz was something that was not shown in the last beta but discovered in the full game, Blitz Firefight. Firefight was the horde mode first introduced in HALO: ODST but Creative Assembly has done some ingenious with it by blending it with the gameplay of Blitz. The aim of Blitz Firefight is to prevent the enemy from reaching 100% capture; to accomplish this, players must defeat waves of enemies and hold all three capture points for as long as they can. Every 5 waves the difficulty increases so it starts on easy and by wave 20 the difficulty hits Legendary and then all hell breaks loose. This game type is just ridiculous fun and a really good way to learn how Blitz works. Players can build their own card decks from their library for each leader and each leader will have specific cards only they can use.
HALO Wars 2 really is a impactful addition to the HALO franchise and universe. Intelligent steps have been taking by 343 Industries to refresh this as a series to be built on thanks to the involvement of Creative Assembly to help refine the original and add improvements to the RTS side which for many felt a little light in the first. Controls via the Xbox controller fell natural and fluid with quick and easy navigation around the map. Visually the game is stunning with a genuine nod to the original concept look Bungie had for HALO which for some may look simple but the detailing on vehicles and troops especially in battles is eye wateringly good even when the action is frantic. Learning how the different Leaders can work in a match with their abilities and perks is an additional strategy to master.
The story in the campaign is thrilling and just like the first, stands out to show why the HALO Universe is much bigger than just the adventures of the Master Chief. As a HALO fan this game is perhaps the purest HALO experience I have had since playing REACH, satisfying as a solo game with the campaign and fighting the AI in MP but really comes alive when playing with or against friends or other players online. Currently the MP has no ranking matches due to 343 wanting the player base to get to grips with how the game works and to iron out any balancing issues but will be introducing it soon.
HALO Wars 2 proves that RTS can exist on a console and controller platform, but with the game also being available on PC with Windows 10, this is the release to truly get HALO back on the right track and shows again why it is the main exclusive franchise on the Xbox brand. Oh and never buy a used car from Atriox!
Here are two new posters for Ghost in the Shell, in the near future, Major (Scarlett Johansson) is the first of her kind: A human saved from a terrible crash, who is cyber-enhanced to be a perfect soldier devoted to stopping the world’s most dangerous criminals.
When terrorism reaches a new level that includes the ability to hack into people’s minds and control them, Major is uniquely qualified to stop it. As she prepares to face a new enemy, Major discovers that she has been lied to: her life was not saved, it was stolen. She will stop at nothing to recover her past, find out who did this to her and stop them before they do it to others. Based on the internationally acclaimed Japanese Manga, “The Ghost in the Shell.”
Fans of retro gaming will soon be able to roll back the years and enjoy 100 classic Atari and arcade titles on the PS4 and Xbox One, thanks to the imminent release of Atari Flashback Classics – Volumes 1 and 2.
Released as two separate volumes, each packed with 50 titles including the likes of Combat, Centipede, Swordquest, Star Raiders, Asteroids, Haunted House, Adventure and Major Havoc – all remastered in HD. As well as boasting an extensive visual archive of classic artwork for each game, both volumes also include a range of new in-game features. Gamers can play online, unlock achievements and try their best to secure a place on global leaderboards.
“We are glad to bring these games to PS4 and Xbox One in Europe with our partners” said Frédéric Chesnais, CEO of Atari. “These games have been released more than 45 years ago, but there is always something new and exciting about them, and I am sure all players will enjoy them.”. Andy Pearson, Head of Marketing (Hardware and Tech) at distributors PQube, said: “With retro gaming increasing in popularity, it’s great to see more classics get a new lease of life on two of today’s best-selling consoles. Both games offer fantastic value for money and will help bring popular Atari 2600 video games like Asteroids to a new generation of gamers.”
Take a closer look at Kong: Skull Island, as the first clips, featurettes and brand new stills from the film have been released.
Including never before seen footage, and interviews with the cast and crew, the new clips and featurettes reveal the epic scale of Kong and teases Skull Island and all that lurks there.
Warner Bros. Pictures and Legendary Pictures’ “Kong: Skull Island” reimagines the origin of the mythic Kong in a compelling, original adventure from director Jordan Vogt-Roberts. In the film, a diverse team of explorers is brought together to venture deep into an uncharted island in the Pacific—as beautiful as it is treacherous—unaware that they’re crossing into the domain of the mythic Kong.
“Kong: Skull Island” stars Tom Hiddleston, Samuel L. Jackson, Oscar winner Brie Larson, John Goodman and John C. Reilly. The international ensemble cast also includes Tian Jing, Corey Hawkins, Jason Mitchell, John Ortiz, Thomas Mann, Shea Whigham, Toby Kebbell and Eugene Cordero. Vogt-Roberts directs the film from a screenplay by Max Borenstein, John Gatins, Dan Gilroy and Derek Connolly. “Kong: Skull Island” is produced by Legendary’s Thomas Tull and Jon Jashni with Mary Parent. The executive producers are Eric McLeod and Alex Garcia.