Today BANDAI NAMCO Entertainment has released the opening Cinematic Trailer for Tekken 7! In TEKKEN 7, all fights are personal! Prepare to enter the ring as TEKKEN 7 will be available for the PlayStation 4, Xbox One, and PC on 2nd June 2017.
Review: Shadow Warrior 2 PS4
I can still remember playing the original Shadow Warrior game and just being in awe of the crazy action, insane enemies and a main character in Lo Wang that rivalled the great Duke Nukem himself with his tongue in cheek humour and cocky confidence in the face of danger and humping demon rabbits…yup that was actually a thing. It has been a lengthy wait for the console release of the sequel following its PC release last year but despite some niggles; the wait was indeed worth it. It was time to once again, get me some Wang!
Shadow Warrior 2 is at its core an over the top blend of extravagant shooting and melee combat, spiced up with some crazy magical powers as Lo Wang returns to once again take on the dangers of the demon world whilst keeping the shenanigans of the local Yakuza in check. With an opening that instantly immerses the player back into the World of Wang. I did have to take a moment just to appreciate how beautiful the visuals are with lighting and map design just creating a beautiful world for Wang to run around in, complimented by amazing audio effects for movement and weapon use and of course some amazing puns and lines of dialogue from Wang. It just feels like just how an arcade popcorn style of game should feel like from the very moment you hit that start button.
The running theme of Shadow Warrior 2 has to be the sheer OTT delivery in just about everything it does from the variety in enemy character design to some of the best looking weapons I have seen in a shooter to date. Each time you collect some of the more epic weapons such as the Tron themed dual laser swords to the legendary heavy weapons from defeating top tier enemies, all with outstanding names. The downside is that this game has terrible hit detection at times for certain weapons, which even if at point blank range can completely miss their shot making what is a very cool looking gun, completely useless. By the end of my first playthrough I had collected a whole bunch of great weapons but after trying them, simply kept to my standard set up till the end.

The story is very popcorn film in that it is forgettable story that simply drives you forward, sending you on repetitive missions which only really requires Wang to kill every enemy to complete the objective. I completed the game on Normal in just 6rs 45mins, so it is not long at all even with side missions offered that feel like padding more than a part of the story itself. Completing the side missions will help level up Lo Wang’s abilities and give new weapons and the game itself will warn you if a main campaign mission is possibly too difficult to take on at your current level if too low, but then on any difficulty that is not set to “Who Wants Wang” (Hard Difficulty) or “No Pain no Gain” (Insane Difficulty) the game will not really offer too much of a challenge. It does have a New Game + which can be activated after completing the main story, allowing you to start a new game on any difficulty you choose but keeping all the skills and weapons from your fist time through. This is rather awesome and a great way to tackle the more difficult modes and level all your powers and weapons to their maximum.
Of course that is all well and good until you hit the issue that hit me whilst preparing to write this review. I completed the game on Normal, with a whole array of fantastical weapons and powers ready to take the game on Insane difficulty for a real challenge, so started New Game + and completed the prologue and safely exited the game to the main menu once at the opening safe hub area in the game. Upon resuming that game however, I discovered that I had lost a whole bunch of mission progess and weapons with the game putting me in a mission about halfway through the main story, losing weapons, skill level and upgrades I had collected in the later stages of the game without any warning or reason. The game had simply dropped me back almost halfway through my first playthrough with no way of loading a later checkpoint. Annoying is an understatement at this point, and is an issue that after checking social media, appears to be sadly all too common right now.
What urks me the most about Shadow Warrior 2 right now is that considering what a long wait it has been to get this finally on both PlayStation 4 and Xbox One, that it has released in a less than stable and polished state. In addition to the above issues of poor weapon hit detections and losing half my game progress overnight, there were times when the frame rate would drop hugely during big combat sequences with animations from fighting multiple enemies dragging frame rate down to silly levels. I also suffered times when enemies who can grab Lo Wang from range to pull him close to them all Scorpion from Mortal Kombat style, would result in me either falling through the map completely or somehow being put inside of a wall but with enemies still be able to detect and hit me. The only way to cure this was to exit to the main menu and then resume the game. This is just not acceptable in a game that has taken months to reach consoles after the PC launch.

I really loved this game; it has fast paces action that appeals to my fondness for both gunplay and melee combat. The story whilst short and forgettable, still offers plenty of things to do and to kill, with side missions constantly offered to give more content to clear. The visuals and audio effects are stunning at times and Lo Wang is a character that quickly got into my heart in the first game and even more so now. But the issues this game has launched with make it a real chore at times to smile through and forgive, and having lost half my progress was really the final straw in otherwise a fun experience.
Hopefully some patching can resolve the issues because Shadow of Warrior 2 is the type of arcade action game that is a great way to game outside of the big blockbuster titles that we are constantly being hit with. Start the game, destroy every enemy that lands in your way with any delightful weapon of destructive power in your arsenal with a few laughs thrown in along the way, should be a great way to spend a few hours. It is a shame that the problems this console version of the game has right now stop it from being a must have in your collection buy, and instead more of a “wait and see if they can patch it and by then it will be in the sales” final product.
The adventures of Lo Wang deserve your attention but also deserving of a game far more polished than this console port has been released as.
Review: Enter The Gungeon
There is always frustration when a fun game is released on PC and the agonizing wait for the console release is a long one. But there is also a rather satisfying joy when the wait proves to be completely worth it and happily this is one of those times as finally Enter the Gungeon from Publisher Devolver Digital has finally launched on consoles. I have watched quite a few streams of this in the long year that it was available on PC first, but now it was time for me to go explore some dungeons, find some guns and get shot…..a whole bunch of times!
Enter the Gungeon takes a full menu of different gameplay styles and brings them together in a cocktail of fun and hair pulling battles that is everything an arcade title should be. I love the retro look to the visuals which kicks off when you need to select your hero to take into the dungeons. Some rather tongue in cheek versions of iconic heroes from gaming and films just waiting to be the ‘Little Orphan Annie’ and chosen to test their skills against the enemies that lie ahead. From the Marine who bares a striking resembles to a certain Master Chief super soldier when in full armour to the Pilot, who with his laser pistol has more than a little similarity to a certain rogue smuggler who made the Kessel run in twelve parsecs!
I loved how the game makes you complete the tutorial before attempting to progress into the actual game itself, something I feel has been lost in modern gaming, I mean why wouldn’t you want to learn how the game works before attempting to see if you can master it for real right. Once you have picked your hero and completed the quick tutorial, it is time to get on with the job of exploring randomly generated dungeons by clearing rooms of enemies as you try to find your way to the boss of the level. Along the way you will find chests and pick up new weapons and items to help you on your way. Some pathways will be locked out until forcing you to backtrack and find all the rooms in that level. Finding secret rooms will often reward the player with a new shiny gun to use so taking your time to explore all the rooms before tackling the boss is definitely the way to go.

Thought it has retro visuals, the animation of the different weapons and enemies is a real delight with some great looking enemies to smite down. Walking bullet cases and shotgun shells attacking you does feel a little on the nose when you first begin your adventure but as the screen starts to fill with their bullets all heading right for you, you will be soon be more than happy to end their existence. I also loved the ability to kick over a table to provide some extra cover from the hail of bullets in a nice little nod to the old western films that taught me that wood is the perfect defence against anything bullet related. The action is smooth and fluid and the more you progress and enemy difficulty increases, the bullet hell can really start to test your reflexes in dodging and rolling out the way to ducking behind cover in order to get a cheeky reload before continuing the battle.
The fighting in the rooms provides a great warm up act to the main event, the boss fight. This is where the action really kicks it into gear with some tremendously designed bosses with just as amazing games. Boss encounters will provide a real challenge as you battle to take down their health bars as they throw powerful attacks at you and soon the whole screen will be full of enemy fire and can be overwhelming due to perhaps the one issue I have with Enter The Gungeon, the harshness of failing. Should you die, you will certainly respawn, but much like other rogue style games, the punishment for dying is that you will lose all progress and collected weapons meaning starting all over again. Which can be truly frustrating if you have just cleared a boss fight and claimed a powerful new weapon only to lose it with no way of reclaiming it.
I did sadly suffer some frame-rate drops at times when the action really picked up on screen which for a shooter with huge amounts of projectiles on screen all heading towards you can be a real hindrance in the middle of a fight. It is a shame that after being on PC for a year before coming to console that such niggles exist in the Xbox One port of the game right on release.

With the above said, I really like Enter The Gungeon, it is a great arcade title that rewards for skill and time invested in the game but the challenge of losing everything on death might become too harsh a punishment after a really good and long dungeon run. The action is immediate as well, the moment you enter a room, enemies will be on you right away and it is very satisfying to clear a room and be the last character standing even more so after taking down a boss and claiming the loot from victory.
The different elements do compliment each other well enough to make this a cracking title to clean the pallet of all the big name AAA blockbusters releasing every month and Enter the Gungeon offers a nice scale of difficulty to test your skill at all levels enough to let you get into the game from the start but continues to put you to the test the further in you progress.
Review: Black and White Bushido
Hide and Seek, a game we have all played it at one time or another and it can either be a childish game of see how long it can take a kid to count to ten whilst their friends all hide in a nearby bush or when it comes to video games, a tense game of stealth and cunning. Black and White Bushido takes the latter to a whole new level and lethal price to be paid for the loser in a new arena brawler out on PlayStation 4 and Xbox One.
Black and White Bushido takes some very simply sounding concepts and gameplay mechanics and brings them all together with one very intriguing gimmick. That gimmick is that each of the playable maps are mad up of light and shadow areas that characters from either the Light or the Shadow sides can completely blend in with and become invisible. Sneaky huh?
I was surprised by just how well this rather simply concept actually works, adding a new gameplay twist to what should really be a simple hack n slash jumpy jump title. Black and White Bushido puts the forces of Light against the forces of Shadow with four character types pitted against each other across seven maps, with the seventh locked out to begin with. Players can choose between a classic Samurai, a guy with a big hammer, a female sword wielder and deadly Spear user. Depending on which side you elect to fight for, the fighters will be of that colour, Light represented by White and Shadow by Black.
The maps players do battle on are bathed in shadow and light, with complete areas of the map covered in that colour. This allows players to completely blend in with the area of the map that matches their colour. Though movement will reveal their outline for a brief moment, by standing completely still, the player model will vanish like a chameleon into the background. This will require your opponent to search and hunt you down based on the last position they spotted you, relying on movement to give away where you are. It truly does become a deadly cat and mouse game of hide and seek. What makes it more tense is that it only takes a single strike from your weapon to kill your opponent, reveal yourself too early and it could be the last thing you do…until you respawn of course.

A nice touch comes into play when the areas of light and shadow change throughout the match, forcing players to move into new areas and due to changing without warning, will instantly reveal players if caught in the change. That moment can be rather annoying after going full on Ninja in your hiding skills only to have the entire background change colour forcing you to quickly move to the new shaded areas before your opponent can catch up to you and end your mortal existence with their weapon. The action is fast and frantic but this gameplay twist can be a devilish element to the fighting by forcing the battle to constantly move around the map in order to stay safe and plot a player’s next attack.
The game has both online and offline options with the offline feature three game modes from the classic Deathmatch and Capture the Flag to a challenge mode where the player must complete the objective given by the mode whilst tackling waves of AI bots. Online is limited to only Deathmatch and Capture the flag, and sadly I struggled to really get into the online due to problems finding opponents since the game released last week. It is a real shame that this game was not part of a PS Plus or Games with Gold offer to really give the playerbase a chance to grow from the off. Where I found this game really came alive was through local play between friends. This really is a fun party game for up to four friends, teaming up and putting their Ninja stealth stabby stab skills to the test. With the fast action and full on sneaky bar steward style of fighting, it is perfect for creating perfect piles of salt between even the strongest of friends.
Though the challenge of bots grows thin after a while and staring at large white areas of the map can be a little hard on the eyes after a long session with the game, Black and White Bushido is a fun title best played with friends. It is a shame that the online has yet to really come alive but it is certainly interesting enough to invest some time with especially in local play with a friend.
Watch the new story trailer for Tekken 7 coming to PC/Xbox One/PS4
BANDAI NAMCO Entertainment Europe is today releasing a new TEKKEN 7 dramatic story trailer showcasing the feud of the Mishima family and its footprint on the rest of the world. From honour, duty, vengeance, all their fights are personal. In a final showdown filled by blood and anger, what began in death will end…in death.
In TEKKEN 7, all fights are personal! Prepare to enter the ring as TEKKEN 7 will be available for the PlayStation 4, Xbox One, and PC on 2nd June 2017.
Review: Fire Emblem Echoes: Shadows of Valentia
Did you read about how the latest Fire Emblem title is a remake of a title that had only been previously released in Japan called Fire Emblem Gaiden? Nintendo certainly tried to make this fact known as if it was finally going to give the rest of the world the chance to experience a masterpiece. But was it worth revisiting the past to breath new life into this relic from days gone by with Fire Emblem Echoes: Shadows of Valentia?
Review: Injustice 2
Many can remember the crossover game ‘Mortal Kombat Vs DC Universe’, the first time both universes would meet in a fighting game. It was not the best of successes but from this title came something very special indeed; a partnership between DC Comics and NetherRealm Studios. Following the reboot to the Mortal Kombat series with MK9, attentions focused back on the DC universe but this time giving it a full on standalone fighting game that took inspiration from MK9. Injustice: Gods Among Us had an incredible cinematic story campaign, great online action and a roster full of DC brightest heroes and deadliest villains to play as. Now the sequel Injustice 2 looks to take everything learned from the first game and dial the volume right up to 11.
Injustice 2 is exactly what a fighting game should be, following on from the excellent Mortal Kombat X, it has both a highly enjoyable cinematic story campaign, plenty of solo player game content and a challenging and rewarding online. After being fully disappointed with how Street Fighter V was released last year, having a fighting game that has enough reach to appeal to all kinds of players is immediately satisfying. Just starting up the game to see Batman standing in front of his Brother Eye computer system gave me chills. The first Injustice game really delved into the DC universe with enough depth to give super DC fans like myself plenty of little touches to show that a lot of thought and love had gone into so much of what made Injustice so fun to play, and happy to say this sequel follows up by giving even more depth into the DC Universe with a new roster that has many of the original line up but now features such variety with new characters and surprises added this time for fans.
Starting with the story mode and I found it intriguing that for Injustice 2, we pick up the action from the viewpoint of the alternate Earth where Superman, after being tricked by Joker into killing Lois Lane and his unborn child, Superman goes full on dictator and creates the Regime to dominant the Earth, stopping crime before it happened and acting as judge, jury and even executioner of anyone that steps in his way. With help from our Earth’s Justice League, Regime Superman was stopped, captured and left in a Red Sun Prison Cell which nullifies Superman’s powers.
The story deals with the aftermath as Bruce Wayne tries to rebuild his earth and restore some peace and sanity to the world, working with his allies including and most surprisingly, Harley Quinn. The campaign follows the same style as the first with cut-scenes telling the story and the player taking control of a character when a fight is triggered. Visually this game is a huge advancement over the original with character models and animation that definitely feel current gen. I particularly like how character costumes now have a more grounded look instead of the heavily armoured tone that they had in the original Injustice game. The story introduces the new characters on the roster really well especially Supergirl, as we are shown the moments leading into Krypton’s demise and how both her and Kal-El were sent off in ships heading for Earth when the destruction of Krypton caused Kara’s ship to go off course, arriving on Earth much later than planned with Kal-El now a full adult and having become Superman.
The story is really enjoyable with terrific cuts-scenes that tell the story all enhanced by recogniseable voice actors returning to bring their characters to life. I was also happy to see that some characters have been recast so now their voices suit the character far more than the original Injustice such as Flash and Green Lantern. The story could easily have been a great animated movie, it really is that good. I also really loved how the game now partners some characters together and gives the player the choice of which one to control in a fight. As a result it gives extra replayability to go back and tackle that same fight but using the other fighter instead, something that adds a clever twist in the final stages of the story campaign. It is satisfying story that delivers on the “what happened” next to the characters we met in the first game on this Alternate Earth and by focusing the story fully on them, there is no distraction by having two versions of one character where it was obvious which was good and which was bad. Instead now we have a story where we see each of the original characters dealing with their choices and guilt and it introduces new characters well with Batman recruiting new heroes to help him rebuild and new villains entering the mix because of the opportunity and vacuum created by Superman’s defeat. Having Braniac serve as the big bad of the game has the gravitas is should have, providing a genuine threat for every character that none of them can ignore.

The single player content continues with the newest feature to Injustice which replaces the original ‘Battles’ with the Multiverse. The original game featured an alternative Earth and that has led to this feature, fully explained by a great little introduction video that tells us how Batman used his Brother Eye system to investigate and detect other possible Earth’s leading to the discover of the Multiverse, an infinite number of Earth’s with an infinite number of alternative versions of Injustice characters. This mode is pretty much the DC version of the Mortal Kombat living towers, with timed events happening on Earths for players to tackle to earn rewards such as in-game credits and new pieces of gear. There is always something to do in the Multiverse and it will offer new challenges as players work on their characters of choice. Some will require a particular character level to tackle that event and some events will have special modifiers that can either aid or hinder a player such as maybe every fight having low gravity or giving the opponent a special power such as every hit inflicting poison damage on the player. Being the Multiverse, players will come across many different versions of the characters both visually and in power levels, which serves as a tremendous showcase for how the other new feature in the game, the Gear System, can change how a character fights but will come to the Gear System in just a moment.
The Multiverse also features the arcade mode for the game, where each character will have their own “story ending” by completing the modes in the Battle Simulator. The Battle simulator is a twist on the ladder system from Mortal Kombat, where the player can select a different ladder requiring the player to defeat a set number of fights in order to reach Brainiac. Defeating him will give provide a short story ending cinematic for the character who defeated Brainiac. I am really impressed with just how much solo player content Injustice 2 has and is something NetherRealm Studios has gotten right both in Injustice and in Mortal Kombat X. Not everyone wants to battle online competitively and Injustice 2 embraces that choice with the Multiverse meaning every day and almost every hour or so, there will be something new for players to do with each of the characters on the roster.

The best new feature for Injustice 2 has to be the Gear System, something that not only allows players to customise each of the characters on the roster from a cosmetic point but also in how the gear can enhance a character to improve them for taking on the Multiverse. Each character is made up of a head piece, torso piece, arm piece and leg piece of armour and players can create different loadouts for each character, applying gear pieces which can boost attribute such as health, damage and skill levels. Different tiers of gear will give greater improvements and some can even give characters brand new moves such as The Flash gaining a projectile move or Black Adam gaining a new Magic based attack. The best thing about this new loot system is that the game will quite literally reward the player with loot for everything they do in the game. I completed the story campaign fully and discovered I had earned almost 50 Mother Boxes, which when decoded via Brother Eye will give anything from 2-3 pieces of gear in the bronze tier Mother Box to 5-6 in the Diamond tier Mother Box. Bronze, Silver and Gold Mother boxes can be earned from playing events in the Multiverse and by levelling a character up but can also be purchased using in game credits. The fact you can earn credits, Mother Boxes and pieces of gear for all characters just by playing the game. Even Shaders, which change the colour scheme of a character, can be purchased which is really great when you come to the Premium Shaders, these will change a character to resemble a different character such as The Flash can become Reverse Flash and Golden Age Flash Jay Garrick via Premium Shaders. Supergirl can become Powergirl, Captain Cold can become Mr Freeze and Cheetah can become Vixen. Each Premium Shader will add new dialogue as well, and in loadouts, players can still apply new gear pieces to boost attributes but cosmetically the Premium Skin will override the visual look. The very fact you can earn enough Source Code credits to buy the Premium Shaders was a satisfying surprise. By compleing the main story campaign, I discovered I had already earned enough to buy a Premium skin so naturally picked up Reverse Flash. It may take some time to earn the 6000 Source Code credits needed to buy the Premium Shaders but that only makes it all the more rewarding once you have.
Online the options remain the same as the first game with Ranked matches and Player matches and I have found the servers to be stable and matchmaking very quick and fluid ahead of the game’s release in the UK today (19/5/17) following its release in the US last Tuesday. Gameplay wise the action actually feels more smoother than before, with a fluidity to putting combos together that with each character having accessibility to their move-sets from basic combos and special moves to devastating chained combos that do huge damage. Map transitions and environmental interactions return with even better looking animations but what I appreciated most was how returning original characters have been improved but keep their original moves so if you played The Flash or Batman for example in the first game, their same moves will be in Injustice 2, allowing a real pick up and play factor to this sequel. Improvements to Flash and Green Arrow have for me at least, really elevated them showing that NetherRealm heard and learned from player feedback. Supermoves are back and by golly they are visually impressive to see, adding that real wow factor to fights for each of the characters. For those wondering, the gear system does not apply for online battles, so whilst the cosmetic changes will show, any boosts to attributes do not feature when battling other players, which means all players will be on equal footing, leaving it to character choice and player skill alone.

Injustice 2 really is the evolution of everything NetherRealm has done in recent years with Mortal Kombat 9 and X as well as the first Injustice game. Improvements enhance what already was a superb fighting game but they have gone full on trying to deliver a complete fighting game experience whether you just want to have a solo experience or taking your favourite characters online to battle other players. The story campaign is certainly not throw away and is highly enjoyable, the new Multiverse adds so much content that you could spend hours in it and the Gear System is perhaps the greatest character customisation system in a fighting game I have come across. As a big DC Comic book fan and fighting games, Injustice 2 really does deliver the best experience I have had in both for a long time.
Players of all skill levels are catered for in this game, making sure that everyone can enjoy this experience which is the game’s greatest strength. It wants everyone to enjoy their time in the game from solo content to online content and a Gear System that allows players to create their own characters to the point where the Batman you have put a loadout for will be your Batman, with a slim chance of meeting another player’s Batman that will look the same. The variety of the roster is rich in DC comics and I am so glad that characters like Black Canary, Blue Beetle and Swamp Thing have been added because everyone knows the main Justice League characters but by adding more characters it will give players a better understanding of the DC universe.
Injustice 2 is certainly a game for DC Comic and fighting game fans and delivers so much at every level, this will certainly be my go to fighting game for quite some time.
Destiny 2 revealed and it looks like its going to be fun again
Bungie has today debuted Destiny 2’s gameplay for the first time to a global, livestreamed audience in a hands-on event at Jet Center in Hawthorne, California.
Destiny 2 is the sequel to Destiny, it’s a first-person action game that takes the player on an epic journey to defend humanity from annihilation.
The live broadcast showcased a variety of the activities, opening on a dramatic campaign mission that sets up the premise of the game to answer how you recover when your home is destroyed and your powers are taken away. The broadcast went on to detail the game’s social and cooperative activities, including the all-new “Guided Games” feature while highlighting multiple brand-new destinations.
In September, Destiny 2 will be available on PlayStation 4 with additional, timed exclusive content, and Xbox One (PlayStation Plus or Xbox Live Gold subscription, respectively, required for significant features). Additionally, Destiny 2 will be available on PC at retail and as the first third-party game to be offered digitally via Battle.net, Blizzard Entertainment’s online gaming service.
Destiny 2’s story allows the player to enjoy a heroic, cinematic journey, either solo or with friends. A key announcement during the livestream was about a new feature called, “Guided Games,” that makes it easy for all players to experience the most challenging and rewarding activities the game has to offer. This new feature allows solo players to find and play with other players to enjoy Destiny 2 and earn new in-game rewards like weapons, and armour. Also available for attendees was “Countdown,” an all-new competitive multiplayer mode as well as a three-player cooperative activity on a new map called, “Inverted Spire.”

In the story of Destiny 2, the last safe city on Earth has fallen and lay in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Every player creates their own character called a “Guardian,” humanity’s chosen protectors. As a Guardian in Destiny 2, players must master new abilities and weapons to reunite the city’s forces, stand together and fight back to reclaim their home.
“Destiny established a blockbuster, new franchise and a massive global community of amazingly passionate fans. And today, we are giving people their first look at the gameplay of Destiny 2,” said Eric Hirshberg, CEO of Activision. “Destiny 2 has a great story, an iconic new villain, awesome characters you want to go on an epic adventure with, and of course, tons of the amazing gameplay that Destiny is known for. We, along with our partners at Bungie, have listened carefully to our community, and have added thoughtful innovations that make the game, and all of its content, more accessible to more types of players than ever before.”
Bungie CEO, Pete Parsons, said, “This is a defining moment for our studio, and we couldn’t have done it without the continued support of our partners in Activision, Sony and now Blizzard.” He added, “We have an amazing community of players who have been with us on this journey, but with the sequel, the team are paying close attention to welcoming new and returning Guardians to the universe with something for every type of gamer, including gameplay for solo, cooperative and competitive players with new places to explore and adventures to conquer.”
“As Destiny fans, we were excited to learn that the sequel was coming to PC,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased to support Destiny 2 as the first non-Blizzard game on our platform, and we look forward to joining fellow Guardians in their fight against the Red Legion.”
GMG reveals ‘Stormworks: Build and Rescue’ Design Your Own Vehicles and more
Green Man Gaming Publishing and Sunfire Software today are unveiling their newest creation, Stormworks: Build and Rescue a game where players design their own vehicles and pilot them across a rich and dramatic, procedurally generated, physics playground. Create a helicopter, boat or buggy with just the right balance of handling, buoyancy and stability to embark on daredevil missions and tackle treacherous oceans.

Entering Early Access later this year, Stormworks: Build and Rescue will challenge your mechanical and design skills to create the ultimate, programmable, block based rescue vehicle. Share your design online and tackle the dynamic and ever changing weather patterns of an unforgiving sea. That is if you have the skill and design prowess to even make it off the launch pad.
Dan Walters, lead developer at Sunfire Software has said ‘Stormworks: Search and Rescue is a game designed to challenge the creative side of your brain and build the ultimate rescue machine that will allow you to survive the stormiest of seas. We’ve allowed for a huge amount of depth in the vehicle creation and customisation editing suite with an intricate logic system in place. We want to make the act of launching your boat or helicopter a massive achievement in and of itself, before you even go head to head with some of the most dangerous oceans seen in video games’
Gary Rowe, EVP of Publishing at Green Man Gaming said ‘We want players to be able to invest a whole lot of hours into creating the perfect rescue vehicle, fit for the job but also allow anyone who wants to jump straight into the action do so, with some pre-built vehicles to get them going. We believe Stormworks: Build and Rescue is the perfect fit for Early Access and is a game that will continue to evolve and build upon itself in the coming months’
Game Description
BUILD, PLAN, RESCUE: Stormworks: Build and Rescue is the game where you design and pilot your own sea-rescue service, in a rich and dramatic physics playground. Take your custom-designed, block based, programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles with others.
DESIGN YOUR VEHICLE: Design vehicles by placing blocks in a rich editing suite, customise them with paint, and program the behaviour using the powerful logic system. Choose from a wide array of components for designing helicopters, boats, and more.
NAVIGATE, STEER, PILOT: Take charge of your vehicles in a physics driven sandbox simulation – where your vehicles performance is a direct result of your design. Use dials and indicator components to display feedback on the vehicles logic system, whilst pushing your designs to the limit in fierce weather.
LOGISTICAL CHALLENGES: Embark on missions to operate your sea-rescue service. Design and deploy new vehicle designs to respond to the logistical and emergency scenarios across the open ocean, island facilities, rigs, and more.
DRAMATIC, SIMULATED WORLD: The day-night cycle, and dynamic weather system creates diverse environments, from calm still sunny mornings, to fierce stormy nights. Strong winds can turn the ocean simulation from gentle ripples to fierce heaving waves, all while the vehicles simulate a physically based displacement-buoyancy system.
South Park: The Fractured But Whole coming 17th October
Ubisoft and South Park Digital Studios announced that South Park: The Fractured But Whole will be available on 17th October. From the creators of South Park, Trey Parker and Matt Stone, and developed by Ubisoft San Francisco, and will release on Xbox One, PlayStation 4 and Windows PC.
With crime on the rise in South Park, the streets have never been more dangerous. As the sun sets on the quiet Colorado town, havoc and chaos unleash a reign of terror and the seedy underbelly of the city comes alive. The town needs new heroes to rise! Eric Cartman seizes the opportunity to save the town and create the best superhero franchise ever, his own Coon & Friends with himself as the leader, The Coon.
Every superhero has an origin, and Coon & Friends are no different. Continuing in their role as the New Kid, players will discover their backstory, assemble their unique costumes, and harness their fart-based powers from numerous hero classes to create their own original hero. An all-new combat system offers unique opportunities to master space and time while on the battlefield, and a revamped looting and crafting system gives players the freedom to craft their own equipment to aid them in battle.
South Park: The Fractured But Whole will be available in four editions: Standard, Gold, Steelbook Gold and Collector’s. Anyone who purchases South Park: The Fractured But Whole will receive South Park: The Stick of Truth for free. If you pre-purchase the game at select partners, you can start playing The Stick of Truth immediately.
All pre-orders will also receive an exclusive in-game assistant, Towelie: Your Gaming Bud. The streets of South Park aren’t as safe as they used to be, and even the most seasoned South Park veteran will need help. Towelie: Your Gaming Bud provides helpful and hilarious advice and commentary to players at key locations throughout the game.
Project Cars 2 announces 6 live action films “Built by Drivers”
Slightly Mad Studios and Bandai Namco today revealed a series of 6 live-action films that will showcase the “Built by Drivers” philosophy that underpins the development and authenticity of the Project CARS racing game franchise.
These 6 new films, to be released throughout the Spring and Summer of 2017, will reveal intimate behind-the-scenes looks at how world-renowned race and test-drivers develop the in-game handling and feel of the vehicles in Project CARS 2.
The first film, released today—‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’—showcases the development of the new McLaren 720S. The film charts the painstaking process behind the supercar’s in-game development by McLaren’s chief test-driver – Chris Goodwin. Ultimately, it is only Goodwin who can sign-off on the in-game handling of the 720S, and that means technicians from around the world flying in for one final, crunch test-session: Will Goodwin sign-off on “his” car?
‘Project CARS 2: BUILT BY DRIVERS – “As Close As It Gets” Featuring Chris Goodwin’ was filmed in location in London and at McLaren’s Technology Centre by Outrun Films, specialists in automotive and action features, and the makers of “McLaren 720S Reveal”, and the brutal “Nürburgring & Bentley Racing”.
https://www.youtube.com/watch?v=E1gxeYP3Bsw&feature=youtu.be
These 6 live-action films document the close relationship between the Project CARS franchise and racing stars such as Corvette Racing’s Tommy Milner, drifting legend Vaughn Gittin Jr, as well as with automakers such as Mercedes-Benz.
“Scanning cars down to the last bolt, and inserting their unique builds into our state-of-the-art physics model is just phase one in making our racing games,” said Stephen Viljoen, Game Director on Project CARS. “In the end, we can get the ‘numbers’ right, but the feel and balance of a car—that intangible thing that brings a car to life—can only be measured by drivers; drivers who have spent their careers around those very cars, pushing them to their limits. Our relationship with drivers isn’t about ‘brand ambassadors’, it’s about how we engineer cars to feel right. ‘Built by drivers’ is how we go about ensuring authenticity.”
Combining in-game footage, intimate looks at the star drivers, and the unique story-telling gifts of film-makers Donut Media and Outrun Films, these 6 films will be must-watch automotive content for the summer of 2017.
The game will be released in late 2017 for the PlayStation 4, Xbox One, and PC.
Watch the new open world trailer for Middle-earth: Shadow of War
Today, Warner Bros. Interactive Entertainment released a brand new trailer showcasing the diverse and dynamic open-world of Middle-earth: Shadow of War.
In the new video it introduces viewers to the vast environments within Middle-earth, stretching beyond Mordor, and giving fans the first glimpse of various new environments to explore, including the Island of Nurn, Cirith Ungol, Gorgoroth and more. Through the innovative Nemesis System, every player experiences a unique world to explore and share and every area of the world is larger, more varied and more dynamic than ever before.
Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War is an open-world action RPG that continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, more personalities and a new cast of characters with untold stories.
Middle-earth: Shadow of War will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation 4 and PlayStation 4 Pro beginning 25th August.




