Review: Dead by Daylight – Xbox One

I had been following this game during its initial PC run for the last year by watching popular streamers on both Twitch and Youtube. It was a game that grabbed my interest to a degree by continuing the 4 Vs 1 concept first introduced by the game EVOLVE. With a more horror theme, Dead by Daylight has an interesting premise and after a year run on PC, it has finally been brought to consoles. Sadly however, the version of this game that came to Xbox One is far more horrific than the killers it features.

Dead by Daylight pits four human players as survivors against one human player as the killer. Survivors must work together in order to repair five generators to activate two exit gates that will allow them to leave the map successfully. The killer is tasked with basically stopping the survivors by damaging them before placing downed survivors on a hook to sacrifice it to the Great Entity. The match ends when all remaining survivors escape or when the killer has taken out all the survivors.

This is an online only game, there are no offline modes or AI bots present so it’s completely online only. Now giving that this has been released at £24.99, it is probably a fair reflection of that simplicity in game modes but for me, it is just a distraction from what turned out to be one of the worst PC game ports to console I have played in recent years. To say I was disappointed in this finished title is an understatement especially when it has received a full blown retail release unlike other titles that can spend up to a year at least in the Xbox  One preview program before being declared ‘fully released’.

 

Kicking things off, this game has zero tutorials or in game guides to help newcomers to Dead by Daylight. None save only the text description of items and characters, this game will do nothing but throw you into the deep end and wish you luck. There is a strong sense that this game has an expectation that players will either have played it before on PC, or know enough about it to pick it up and run with it. Sadly that really is not the case most of the time, and the sheer lack of anything to educate you into how this game works is both annoying and frustrating.

So how does it actually work? Well if you are playing as a survivor, the game has a third person view and you will be working with three other players in order to repair five generators dotted all over the map in order to power two main exit gates which allow an escape from the map. Repairing generators is a slow process, each one having a mini game designed to keep a survivor working on it until either the repair is complete or interrupted by the threat or sudden appearance of the killer. In a demonic game of survival horror hide and seek, the survivors must use the environment of the map to stay alive, either by hiding behind rocks or trees, tall grass or crops, or just keeping to the shadows and being as stealthy as possible to avoid detection by the killer. Mess up a generator repair and the killer will be alerted to your location.

 

Teamwork is key as survivors; working together to repair a generator will speed up repairs. Survivors can also heal each other if they are carrying a med kit which can be vital as a single hit from a killer will leave a survivor wounded, a second hit will place them in a downed state allowing the killer to pick them up and place them on a sacrificial hook. In this instance another survivor can unhook the victim and a chance of escape. If a team of survivors can work together it will make it incredible difficult for the killer but try and go alone and you may find the killer making you a tasty meal for the Giant Entity is quick fashion.

The killer is played with a first person view with the one task of finding and sacrificing the four survivors to the Giant Entity. Each of the six available killers has their own special ability. The Wraith uses a demonic bell that once rung will render them invisible, allowing it to move around the map unseen but also unable to strike or interact with the physical world until it becomes uncloaked. The Hillbilly has a chainsaw, The Trapper is able to place bear traps around the map to catch survivors whilst the Nurse can teleport or blink allowing her to quickly catch up or overtake and move quickly around the map. Now each of these powers come with a negative side effect such as the warning the sounding of the Wraith’s bell when cloaking or uncloaking to serve as a warning to survivors and the Blink ability of the Nurse will leave her staggered after use giving survivors a chance to move away. Finding the right killer that suits your playing style really is key here, but with the game offering now tutorial or guide into how each works, trial and error will be needed.

So the idea sounds pretty simple right, 4 vs 1 with survivors winning by escaping and the killer winning by stopping them. Sadly this gameplay style is not the reason why this game is so terrible; it is just about everything else. I will begin with the obvious issue of the visuals which are criminal in their last gen level quality. Honestly this is one ugly game to have on a current gen console considering how good it can look on PC and after being out there for a full year. Now offering a little forgiveness due to the fact it is just a small indie developer team behind this game does not give them a pass into how awful this game looks. You then have the shoddy conversion of the controls from a mouse and keyboard to controller which feels as god awful as the game looks. There is no way to adjust sensitivity either so if playing as the killer, having the camera on the right stick to guide the direction in which you are going and looking being so loose that you can sharply turn and miss a survivor right in front of you making it feel so imprecise and clumsy at times when you need it to respond just as you want it to. Striking distance for the killer is also shocking, each using a long swinging weapon but will only register a hit if you are straight on and within a few inches of the survivor leading to misses and moments of player rage.

Throw in frame-rate issues and animation bugs, and what you have is a poorly tested low quality PC port to console that is shocking to be put out as a fully ready for retail release title. These issues for me all lead to my experience feeling like just about everything was geared to give the survivors as much of an advantage as possible. The poor visuals allow survivors to hide easier and it is hard to spot them in the misty fog and environment at times. Throw in maps that are completely designed to give them the edge such as the Theatre Treatment map which is pretty much the inside of an old hospital filled with rooms to hide in and escape routes around every single corner, and you have a recipe that instantly puts the killer on the back foot. It just feels so unbalanced right now in favour of survivors that it never feels like a fair fight, not that 4 vs 1 is but there has to be something to make the survivors actually work as hard to win as the killer must do instead of relying on the map to do it all for them.

I simply cannot recommend Dead by Daylight right now in its current form. It has way too many issues that stand out and serve as a detriment to the experience to advise people to give it a chance. It feels frustrating to play as killer most of the time and too easy as survivor if you have others who know how to work as a team. Playing with friends could make this better in private matches but you just cannot ignore how abhorrent this game looks right now, and this is from someone who is a firm believer in gameplay over visuals but when the rubbish quality visuals impact on the gameplay it is just not good enough.

I will be interested to see if future updates to this game improve it at all and I do believe it has potential because when it all works it is a very satisfying experience. But sadly more times than not, it all falls apart leaving a complete mess. In just the week or so since it released on Xbox One, it already has a toxic community. I received so many messages from survivor players that either mocked me for not catching them or threw abuse my way because I did catch them. You even have survivors who wont end the match once the main exits are activated, simply hanging around the gate area tea-bagging the ground until the killer reaches them before exiting. It all adds up to one of the worst experiences of a game in 2017.

This belongs in the preview program, too much is wrong with it to let it be a full retail release, even the low £24.99 is too much for this. It all feels like a cash grab, a low effort PC port to console to get sales based on its PC reputation but only ends up being a lacklustre experience that will leave you wondering how this got the thumbs up. I hope it can be improved with updates, especially with the visuals but right now the most scary thing about Dead by Daylight is the fact it came to console in the state it is in.

Principal photography starts today for “Fantastic Beasts and Where to Find Them”

Principal photography starts today, Monday, 3rd July, on an all new adventure set in J.K. Rowling’s Wizarding World, the second of five films in the series that began with “Fantastic Beasts and Where to Find Them.”

The as-yet-untitled film is being directed by David Yates.
Oscar winner Eddie Redmayne (“The Theory of Everything”) stars once more as wizarding world magizoologist Newt Scamander; alongside Katherine Waterston as Auror Tina Goldstein; Alison Sudol as her sister, Queenie Goldstein; and Dan Fogler as Jacob Kowalski, the only No-Maj in the foursome.

 

Oscar nominee Johnny Depp (the “Pirates of the Caribbean” movies, “Finding Neverland”), who was revealed as Gellert Grindelwald, stars as the powerful Dark wizard in the film.  Oscar nominee Jude Law (“The Talented Mr. Ripley,” “Cold Mountain”) takes on the role of Albus Dumbledore—one of J.K. Rowling’s most beloved characters—decades before he becomes Headmaster at Hogwarts.  Credence, whose fate was unknown at the end of the first film, makes a mysterious return, played again by Ezra Miller.

Zoë Kravitz plays Leta Lestrange, who was glimpsed in a photo as a woman from Newt’s past; Callum Turner is the famed Theseus Scamander, a war hero and Auror, who also happens to be Newt’s older brother, and Claudia Kim plays a young woman we first meet as a featured attraction at a wizarding circus.

J.K. Rowling wrote the screenplay for the film, which opens in 1927, a few months after Newt helped to unveil and capture the infamous Dark wizard Gellert Grindelwald.  However, as he promised he would, Grindelwald has made a dramatic escape and has been gathering more followers to his cause—elevating wizards above all non-magical beings.  The only one who might be able to stop him is the wizard he once called his dearest friend, Albus Dumbledore.  But Dumbledore will need help from the wizard who had thwarted Grindelwald once before, his former student Newt Scamander.  The adventure reunites Newt with Tina, Queenie and Jacob, but his mission will also test their loyalties as they face new perils in an increasingly dangerous and divided wizarding world.
The film expands the wizarding world, moving from New York to London and on to Paris.  There are also some surprising nods to the Harry Potter stories that will delight fans of the books and film series.

The ensemble cast also includes William Nadylam as a wizard named Yusuf Kama; Ingvar Sigurdsson as a bounty hunter named Grimmson; Ólafur Darri Ólafsson as Skender, who runs the wizarding circus; and Kevin Guthrie as Abernathy, whom we met as Tina and Queenie’s boss at MACUSA (Magical Congress of the USA).
David Heyman, J.K. Rowling, Steve Kloves and Lionel Wigram are producing the film, with Tim Lewis, Neil Blair, Rick Senat and Danny Cohen serving as executive producers.

Collaborating with Yates behind the scenes, the creative teams are led by Oscar-winning director of photography Philippe Rousselot (“A River Runs Through It”); three-time Oscar-winning production designer Stuart Craig (“The English Patient,” “Dangerous Liaisons,” “Gandhi,” the “Harry Potter” films), three-time BAFTA Award-winning editor Mark Day (the last four “Harry Potter” films, “State of Play”), four-time Oscar-winning costume designer Colleen Atwood (“Fantastic Beasts and Where to Find Them,” “Chicago,” “Memoirs of a Geisha,” “Alice in Wonderland”), Oscar-winning visual effects supervisor Tim Burke (“Gladiator,” the “Harry Potter” films), and Oscar-nominated visual effects supervisor Christian Manz (“Harry Potter and the Deathly Hallows – Part 1”).

The new adventure is being filmed at Warner Bros. Studios Leavesden, which has been the cinematic home of the Wizarding World since the first “Harry Potter” film.

Slated for release on November 16, 2018, the film will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company.

Book Review: The History of Ocean

OCEAN, simply say this word to anyone of my gaming generation who grew up with the Commodore 64, ZX Spectrum and the Amstrad CPC, and you will instantly see a smile of recognition. Ocean was the largest UK based Publishing House back in the day. Responsible for bringing arcade titles to the home computer and some very infamous movie game licenses, OCEAN is perhaps the most known of anyone who played games on their home PCs. So it was with taste of true nostalgia that took me down memory lane one more time as I flicked through the pages of The History of OCEAN.

The History of OCEAN has been carefully put together by Chris Wilkins and Roger M. Kean and it is a testament to their passion that this book is more than just a look back at the catalog of games OCEAN produced between the 80s and 90s. They actually took the time to reach out and find as many of the people who worked at OCEAN to learn directly from them how they made the games loved by so many and also a great look behind the curtains at a very different generation in video games and a good look at the UK gaming scene as it really grew.

The high gloss finish of the book is simply striking and turning every page reveals something amazing about OCEAN and the people who worked there. The structure of the book is also right on the money for me, with the focus remaining on telling the story of OCEAN and not just losing itself in the nostalgia of the games they produced. When they do highlight the games, it is lead into and followed by talking to the very people who brought those games to life. Starting by talking to the two head guys at OCEAN, David Ward and Jon Woods to talk about what their vision and hopes for the company were to interviews with many of the staff who played a role in the company throughout its tenure. The detail that the interviews go into gives an honest and frank look into that era of UK video gaming as well as home computing, refreshing honesty that as someone who grew up playing their games which then set me on the path to have a passion for gaming every since is a real joy.

The range of games that OCEAN released was staggering but for me, it has to be the constant stream of movie licensed titles that defined OCEAN for me. If there was a 80s/90s action movie then OCEAN had the license to make a game for it. Now in my mind some of those games were great; Robocop, Batman the Movie for example and some were not so great. Simply reading through the index in the back of this book and seeing all the names to then flick through the book to find that very game to learn about how it was developed, who by and how it impacted the company direction is as intriguing as it is fascinating.

Now as someone who played OCEAN games on my first home computer, the Commodore 64, then onwards to the Amiga, it is a shame that the book really only focuses on the 8bit computers though it does mention both the Amiga and the Atari ST. To read about OCEAN from its creation and all the way through its huge success to the merger with Infogames this began the decline for them as a games developer sadly. There is really not a page turn in this book that does not uncover some tale or truth that fans from that generation can appreciate but I would also recommend this book as something to educate those of this generation as a great tool to show them where gaming really started so they can appreciate even more the current generation of hardware and gaming.

The History of OCEAN is a tremendous look back at a time in UK video gaming and home computing which for millions of youngsters like me back then, captivated us and took us to different worlds. But to learn how it all came to be, to know the names and faces responsible for the good memories and some bad ones, enhances it all for me and because there is a great balance of looking at their games, the people who made them and then the rise and selling off of such an iconic software house is something that definitely belongs on your bookshelf.

*A copy of the book was supplied for review purposes, OCEAN: The History is currently available from Fusion Retro Books For £19.99

Two Minute Review: TVPlayer on Xbox One

A few months ago a new streaming service called TVPlayer was launched on the Xbox One – here is our two minute review.

Xbox users now have access to 100+ TV channels, on demand and live – with no contract and on any device within the TVPlayer app.

Xbox users, with an Xbox One or an Xbox One S, who wish to download TVPlayer simply go to the app store and download the app for free in order to start enjoying the content. TVPlayer is the first TV viewing app available to Xbox gamers in the UK with 100+ broadcast channels.

Since being founded in 2014, TVPlayer can boast over 1 million active users and over 3 million app downloads in the UK. The TV viewing platform is already available across a range of devices, including desktop, iOS, Android, Windows 10, Amazon Fire Stick, Apple TV and Samsung TV.

The TVPlayer Plus service is available to users for just £5.99 a month, offering an additional 25+ premium channels including Discovery Channel, TLC, Eurosport 1 and History, as well as a 7-day catch-up service. There are new channels being added all the time too! And there is even a free trial so you can see if it’s something you want to pay for.

The free service and the Plus service are both very easy to setup and use on the Xbox, but also on any device that can have the app installed. As well as the Xbox version, I tested the service on an iPad, and it worked just as well.

If you are looking for an easy to use streaming service that offers a lot of variety on different devices then look no further than TVPlayer.

Visit the TVPlayer website to learn more and sign up.

Win a copy of Shock Tactics on PC

Point Blank Games have released a patch for Shock Tactics, the fast-paced tactical combat game with exploration elements and intricate squad management and we have copies of the game to give away.

Following feedback from the community, the patch improves allied AI, overall performance, and fixes known problems.

Allied Free Space Pioneers will now actively participate in fights and not just defend themselves, it is now possible to skip the first two tutorial missions but keep the rest of the tutorials enabled and saving times have been notably reduced for new save games.

How to enter to win

We have five digital codes for Shock Tactics to give away on PC.

For your chance to win a copy simply enter below:

Win a copy of Shock Tactics on PC

The closing date is 12.00am on 14th July 2017. This contest is only open to those in the UK – sorry!

For additional information, please visit http://www.shock-tactics-game.com/
Follow Shock Tactics on Twitter: www.twitter.com/PointBlankG4mes and Facebook https://www.facebook.com/shocktacticsgame

Prison Break Season 5 Exclusive Clip

“Prison Break” returns as a special event series with its most adrenaline-fueled storyline ever!

Although he was buried seven years ago, pictures from a Yemen prison reveal that Michael Scofield (Wentworth Miller) may still be alive, which sends shock waves through everyone he knows. Determined to rescue his brother, Lincoln (Dominic Purcell) enlists C-Note’s (Rockmond Dunbar) help. Meanwhile, Michael’s wife Sara (Sarah Wayne Callies) has remarried. And even if this biggest break-out yet is possible, is Michael the same man he was? Also starring Robert Knepper and Amaury Nolasco, this action-packed series has more plot twists than ever. Catch all nine explosive episodes here, along with a behind-the-scenes look at the making of the event series.

Here is the exclusive clip:

https://youtube.com/watch?v=kb6p8v187Ws%3Fecver%3D2

“Prison Break” Event Series Arrives on Blu-ray and DVD 3rd July.

Review: FFXV Episode Prompto

Playing through the main campaign story of Final Fantasy XV, I found myself being far more curious about the trio of friends travelling with Noctis than the prince himself. Thankfully the DLC for FFXV looks to solve their mysteries by filling some of the blanks to their back story and enhancing the whole Final Fantasy XV experience. First we learned more about Gladiolus and now it is time to learn more about the quiet member of the group….Prompto.

Prompto was the one character that stood out the most for me with FFXV. He used comedy to hide his insecurities; he was shy around women yet intensely loyal to his friends and would do anything to protect them no matter what. But there was always something about him as a character that intrigued me, the one who gave the sense that there was more to his story that deserved to be explained to better understand him as a character. During the main campaign there are moments where Noctis is separated from his friends, Episode Prompto shows what happened when Prompto is thrown from a train and finds him in the snow, alone and lost.

Just as with Episode Gladiolus, this content is incredibly short at just shy of two hours completion time. It does open a couple of extra modes to do once it has been completed such as a time trial and ‘Intensive Training’ but overall, this can be finished in one sitting. But as a fan of the main story and Prompto Character, it is an entertaining two hours from a story point of view thanks to the cinematic cutscenes that do fill in the blanks which for me personally, did change the way I viewed Prompto as a character in this game.

The gameplay is a little hit and miss for me due to the use of guns because of Prompto’s combat style. Equipped with a blade for close up fighting and a pistol but you can pick up a rocket launcher, assault rifle and sniper rifle during the story. Sadly this side to the gameplay also highlights the good and bad of the main game’s combat. It can be very clunky at times, often feeling far clumsier in battle than precision fighting. Aiming down sights with a gun felt natural for Prompto but after using weapons and magic as Noctis in the main campaign and then Gladiolus, becoming more of a third person shooter for Prompto was a little off. For me it was then compounded when Prompto is joined by a second character who serves as a helper in battle for the latter parts of the content, which annoyingly kept finishing off enemies in a fight before I could.

Now I do not want to spoil the story here too much as it is worth playing if you are a fan of both character and FFXV, but I will say that it does reach further than just giving Prompto a back story. The character Ardyn appears, continuing his puppeteer trick of setting up situations and events by appearing to Prompto and both taunting and pushing him into taking action once Prompto is captured and taken to a mysterious research facility. Collectibles can be found throughout from company memos to audio recordings, explaining what has been going on in the research facility that will help explain certain aspects in the main game which is a nice touch. But overall, though this will offer a limited open world aspect midway through where Prompto can go off script exploring the wilderness on a snowmobile and do a few side quests, two hours length does feel right for this content and explains why the cost of this DLC outside the Season Pass is very cheap at £4.99.

If you have completed the main campaign of Final Fantasy XV and want to experience some more story than these character episodes are a great way and reason to revisit the game. Learning more about the world and the band of brothers is rewarding via these DLC Episodes is fun and worthwhile and whilst short, they do exactly what they are designed to do and does it well. Sadly the next and final Episode: Ignis, teased its release as December this year, which is a terribly long time to wait for what could be a very short DLC if it stays in line with both Prompto’s and Gladiolus’ content.

At a very low price this is definitely worth playing through for fans, some niggles but overall a very enjoyable extra bit of story for FFXV.

Crash Bandicoot N. Sane Trilogy out now for PS4/PS4 Pro

0

Boo-yah! Crash fans can rejoice as Crash Bandicoot N. Sane Trilogy is available today for PS4 and the PS4 Pro. Activision brings Crash Bandicoot, one of the most famous game characters in history, back into fans’ living rooms today with beautiful remastered HD graphics. Fans can play as Crash or his sister Coco in the three games that started it all: Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped.

“Many people around the world (myself among them) count the early Crash Bandicoot games as one of their most beloved gaming experiences. So it has been an honour and a labour of love for all of us at Activision to bring him into 2017, looking and playing better than ever,” said Eric Hirshberg, CEO of Activision. “Our team at Vicarious Visions has done an amazing job giving players the Crash they remember with all the benefits of the modern era.”

Starting today, fans can download the Crash Bandicoot Comeback Speech Green Screen video. Featuring Crash giving his comeback strong speech, fans can edit the footage to create their own custom videos with the classic character.  Some of the best #CustomCrash content will be immortalized on www.crashbandicoot.com.

“We’re so excited the day has finally come that Crash fans can relive some of their favorite gaming memories with the Crash Bandicoot N. Sane Trilogy,” said Jennifer Oneal, studio head for Vicarious Visions. “We’ve strived to make this AAA remaster a fantastic experience for all gamers, whether a hardcore fan or playing for the first time.”

Also available today is Music from Crash Bandicoot N. Sane Trilogy.  This all-new musical score, composed by Vicarious Visions, was inspired by the original score by Mark Mothersbaugh and Josh Mancell. Featuring 47 tracks, Music from Crash Bandicoot N. Sane Trilogy is available for streaming free, initially via Spotify.

With more than 100 levels to explore, fans will enjoy seeing their beloved ‘90s video game icons like never before in this fully-remastered “N. Hanced Fur-K” and PS4 Pro HD.

For the first time, fans can enjoy seeing how they stack up against their friends and other players around the world via online leaderboards. Full analog stick support and a unified save system and checkpoint system will make it easier for new fans to enjoy the classic adventures, while improved bonus levels and time trials in this epic trilogy will challenge the hardest of the ‘Coot core!

Also new in the Crash Bandicoot N. Sane Trilogy, players can switch between playing as Crash or Coco at the press of a button. Coco is a fully playable (and sassy) character across all three games, and both characters have an N. Sane set of special attacks – each with their own style!

Blizzard Entertainment announces StarCraft: Remastered arrives 14th August

0

Experience the original clash between the terran, protoss, and zerg like never before in StarCraft: Remastered, a lovingly crafted modernization sci-fi real-time strategy game from Blizzard Entertainment, which launches worldwide on 14th August.

 

Grizzled StarCraft veterans and new commanders alike can now pre-purchase the game through the online Blizzard Shop and receive some exclusive in-game rewards.

 

All players who pre-purchase before 14th August will receive three unique building skins for use in StarCraft: Remastered—the Char Hive, the Korhal Command Centre, and the Aiur Nexus. Additionally, those who purchase StarCraft: Remastered will receive digital bonuses in StarCraft II, including the Alexei Stukov co-op commander and three unique portraits that celebrate StarCraft: Remastered.

 

 

StarCraft: Remastered adds modern conveniences to the original StarCraft experience while maintaining the same gameplay that has captivated a passionate community of gamers for almost two decades. It’s also fully compatible with the existing version of StarCraft, meaning that those who purchase the upgrade can play with those who already have StarCraft and StarCraft: Brood War. Updates and new features include:

 

·       Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion

 

·       Widescreen UHD support for up to 4K resolution

 

·       New matchmaking and leaderboards

 

·       Player profiles that track individual statistics

 

·       Cloud saving for campaign progress, hotkeys, and replays

 

·       Higher fidelity music and sound

 

·       Switch between Remastered and the original StarCraft with the click of a button!

 

“Nearly 20 years ago, StarCraft welcomed millions of gamers to an epic sci-fi universe—and also helped form the foundation for esports as we know it today,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Passionate gamers around the world are still playing Brood War, both with friends and competitively, so we’re modernizing the technology behind StarCraft so that they can continue to enjoy the game for many years to come.”

 

StarCraft: Remastered will be available for Windows and Mac PCs for £12.99 and will be fully localized into English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese.

Watch the IMAX trailer for Marvel’s Inhumans coming this September

Watch the newest trailer for “Marvel’s Inhumans” that explores the never-before-told epic adventure of the royal family including Black Bolt, the enigmatic, commanding King of the Inhumans, with a voice so powerful that the slightest whisper can destroy a city.

After the Royal Family of Inhumans is splintered by a military coup, they barely escape to Hawaii where they are greeted with surprising interactions with the lush world and humanity around them.   Now they must find a way to reunite with each other and return to their home before their way of life is destroyed forever.

The first two episodes of Marvel’s Inhumans will premiere exclusively in IMAX cinemas around the world for two weeks starting Sept 1st. The IMAX episodes were shot entirely with the new ALEXA IMAX 65mm cameras. The full 8-episode series will then debut on The ABC Television Network in the US, and television networks and platforms globally later in the autumn.

Venom announces multi format fighting game controller

0

Venom has announced the Arcade Fight Stick, a brand-new fighting game controller designed for cross-format compatibility, available for use on Xbox One, PS4, Xbox 360, PS3 and PC.

Designed to be as at home when played on the gamers’ lap or when locked in battle on a desk or table, the Arcade Fight Stick features sleek lines and understated good-looks, complementing any gaming rig with style. The compact footprint has been designed to make tournament play simple, allowing for easy portability wherever the gamer may go.

Fashioned after popular arcade configurations, the Arcade Fight Stick features the classic ball-top joystick and eight-button arcade layout, making members of the fighting game community feel instantly at home and ideal for all popular fighting games as well as retro-gaming across all platforms. For those looking to make their gaming sessions a little less stressful, the included turbo functionality can be assigned to any of the action buttons with a simple flick of a switch!

Premium build quality and components deliver the reliable and robust action demanded by pro gamers, and the Arcade Fight Stick has been specially designed to make modding a breeze should gamers wish to swap out components at a later stage.

Featuring a generous three metre USB cable, the Arcade Fight Stick offers ultra-reliable plug-and-play connection, essential for competitive play.

“The recent success of TEKKEN 7 has shown how popular the fighting game genre continues to be, and gamers looking to recreate the precession and authenticity of the arcade scene will always gravitate towards a specialty controller such as our Arcade Fight Stick,” said Tom Hodge, Director of Sales for Venom. “Our stick features true cross-format compatibility, a huge bonus for gamers who play across multiple formats. We believe that gamers will respond enthusiastically to the value and quality offered by our stick and expect to increase our market share in the controller category through its release at retail.”

The Arcade Fight Stick retails for an SRP of £59.99 and is available at Amazon.co.uk alongside all leading gaming retailers.

Call of Duty: Infinite Warfare Absolution coming to PS4 on 6th July

0

Activision and Infinity Ward have unveiled the first official details of Call of Duty: Infinite Warfare Absolution, the third DLC Map Pack, for Call of Duty: Infinite Warfare. The map pack features four new, diverse multiplayer maps, and a new zombies co-op experience called Attack of the Radioactive Thing!, set in a ‘50s era beach town where a government science experiment has gone horribly wrong.

Absolution is scheduled to release 6th July, first on the PlayStation Network for the PlayStation 4, with other platforms to follow.

“Our team couldn’t be more thrilled to introduce another wild, twisted zombies experience in Attack of the Radioactive Thing!, which continues the story and adds some awesome new gameplay,” said Dave Stohl, Studio Head of Infinity Ward. “For our multiplayer fans, we’re delivering four diverse maps that reward the different gameplay styles our community has embraced since the game launched last year. We can’t wait.”

Attack of the Radioactive Thing!, the next action-packed chapter of the Call of Duty: Infinite Warfare zombies experience, once again features the return of Willard Wyler, the enigmatic movie director villain portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham).

Wyler has trapped the four protagonists inside an all-new horror film, set in the 1950s and in the style of the Creature Feature films of the era. Players will fight a new array of zombie enemies across a ravaged beach town where a government science experiment has transformed the residents into flesh-devouring zombies and introduced a new biological menace into the city. Additionally, horror movie icon Elvira, played with voice and likeness by Cassandra Peterson (Elvira: Mistress of the Dark, Elvira’s Movie Macabre), will help players survive and give them gameplay tips and side quests with her unique Elvira style.

New weapons, traps and more will augment the hallmark Call of Duty action, with Seth Green (Robot Chicken, Austin Powers) as “the Scientist;” Ike Barinholtz (Neighbors, Suicide Squad) as “the Rebel;” Jay Pharoah (White Famous, Saturday Night Live) as “the Soldier;” and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer) as “the School Girl,” all making a return from the ongoing story in this all-new experience.

In addition to Attack of the Radioactive Thing!, Absolution will also include four new multiplayer maps:

  • Bermuda – A shantytown created around the remnants of a crashed ship, Bermuda allows players to duck, dive, and wall ride from the fish market to the lighthouse in this small to medium sized map that’s been water-wasted and sandblasted.
  • Permafrost – Set within the chill of a frozen city skyline, Permafrost lets players stick to the ground and pick their plan of attack in one of three main lanes. They will traverse the map, moving from street side to train station, and hobo village to wrecked theatre house in this small, tight-quarters map.
  • Fore – In Fore, the only thing miniature about this large map is the golf courses players will be fighting in. Fore features great visual variety as players swing around the sights and sounds of areas that brandish magical forests, giant creamsicles, and elevated castle walls.
  • Ember – Located near an old town castle, Ember is a remake of the Modern Warfare 3 classic map Resistance, featuring old world aesthetics retrofitted with modern technology. The surroundings include lava, gallows and a torture room, where players will want to stick close to their teammates.

Call of Duty: Infinite Warfare Absolution releases on 6th July, 2017 first for the PlayStation 4, with other platforms to follow.

Extreme Pack for Steep is out now for PS4/Xbox One and PC

0

Today, Ubisoft announced that the Extreme Pack add-on content for Steep is now available for season pass and gold edition owners on Xbox One, PlayStation 4 and Windows PC. The Extreme Pack add-on is also available for purchase separately.

As the final addition to the Steep season pass, the Extreme Pack offers players three new extreme sports: Rocket Wings, Speed Riding and Base Jumping. These sports will be available for challenging daredevils who want to experience the thrills of air focused action in the stunning open-world mountains, either when freeriding in the Alps or putting their skills to the test in Alaska through exciting new exclusive challenges. Along with the all-new winter sports, Steep gold edition and season pass owners can also unlock new costumes and items.

Rocket Wings opens new ways to brave the snowy heights of the Alps and Alaska. Players will cruise through the air at breakneck speed enjoying total control.

Speed Riding allows players to combine the joys of a fast ski ride with the excitement of paragliding in endless and unpredictable playgrounds. Riders can create previously impossible lines as they speed down the mountain slopes, take off and find new creative ways to explore the mountains.

Base Jumping dares riders to jump off from the highest peaks into the air. Players will be able to feel the thrill of one of the riskiest sports in the world and go through one of the most extreme experiences of mountain sports, exploring never-before-seen places.

With development led by Ubisoft Annecy*, Steep is designed for a culture that’s all about sharing experiences with the world. Steep features seamless multiplayer, populating the world with players as they explore the Alps and Alaska. Players and friends across the globe can take on challenges together, or compete with each other to snag the top spot on the leaderboards. The game’s replay feature expands this experience, allowing players to relive their wildest tricks and memorable lines and even share them as videos on social media. It doesn’t stop there, as challenges can be created from any line to compete with friends and achieve the best time or score based on customisable factors, such as completing tricks. Players can also participate in several competitive live programs, such as the monthly Steep World Tour, where players take on specific challenges to qualify in tournament and have a chance to win exclusive rewards.

For the ultimate Steep experience, players can purchase the gold edition, which includes the game and season pass. The season pass gives players access to the Adrenaline Pack, Winterfest add-on and the Extreme Pack add-on – all available now. These three packs include exclusive challenges, unique costumes, and new adrenaline-pumping sports to make each ride unique and each experience even more exciting. Season pass owners will also receive an exclusive Snowman costume, the Sasquatch costume, the Dollar Proximity Wingsuit costumes, 10,000 Steep credits and in-game helicopter tickets.

Diablo III – Rise of the Necromancer now available

0

Sanctuary’s fallen warriors have long awaited this moment: the necromancer has finally returned to send them back into battle against the demons of the Burning Hells. Blizzard Entertainment today announced that the Rise of the Necromancer pack, which summons the iconic necromancer class into Diablo III: Reaper of Souls, is now available digitally in-game on PC and through the online Blizzard Shop, PlayStation Store, and Xbox One Store.

Necromancers are grim spellcasters who draw upon the power of blood and bone and raise terrifying armies of undead minions from the remains of their vanquished foes. These brooding men and women are masters of the dark arts who seek to preserve the balance between the forces of life and death in Sanctuary—even if it requires detonating several thousand demon corpses along the way.

In addition to a new class, the Rise of the Necromancer pack contains a macabre assortment of curiosities to support any aspiring practitioner of forbidden magic, including:

  • The grotesque Half-formed Golem in-game pet
  • Cosmetic Wings of the Crypt Guardian for all your Diablo III characters
  • Two additional character slots
  • Two stash tabs (PC only)
  • Necromancer portrait, banner, sigil, and accent, and Blood Master pennant

Acolytes of the dark arts can also unearth the most closely guarded secrets of the Priests of Rathma by studying the Book of the Necromancer at Diablo3.com/Necro. This archive chronicles the shadowy history of the necromancers and contains a grimoire of their spells, runes, weapons, and armour—an ideal resource for anyone who plans to take the necromancer through the challenges that comprise the Season 11 journey, beginning 20th July.

 

“We’re excited to continue our celebration of the 20th anniversary of Diablo by reimagining one of the community’s all-time favourite classes in the Rise of the Necromancer pack,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to seeing a new generation of necromancers exploring Adventure Mode, discovering new character builds, and exploding corpses in Greater Rifts throughout Sanctuary.”

Console gamers who have yet to experience Diablo III can acquire a legendary treasure starting today in the form of the digital-only Eternal Collection, which includes the Rise of the Necromancer pack, Diablo III, and the Reaper of Souls expansion for PlayStation 4 or Xbox One. This expansive all-in-one collection is a perfect jumping-in point for anyone who might have missed out on the definitive couch co-op gaming experience.

The Rise of the Necromancer pack is now available for Windows and Mac PCs, as well as on PlayStation 4 and Xbox One, for £12.99. The epic Diablo III: Eternal Collection bundle should currently be available to PlayStation Plus members on PS4 and Xbox Live Gold members on Xbox One at a special introductory price through 3rd July.