Review: Trident’s Tale

Trident’s Tale is a wholesome pirate adventure that blends calm exploration with hectic fighting. Whether you are on land or sea, you will have to tackle monsters, skeletons, boats, Megalodons, and more. Furthermore, there is treasure to find, puzzles to solve, and a massive ocean to cross. 

3DClouds developed and published this colourful adventure title. It is a single-player affair that treads familiar ground. The basic platforming elements, simple combat, and “dad” joke one-liners were great to experience. However, the lack of original gameplay may annoy some players.

Ocean tackles a Golem in Trident's Tale.

Trident’s Tale tells an outlandish tale.

You play the role of Ocean. She is a fun-loving pirate who enjoys searching for treasure and proving her worth. One day, she discovers a shiny fragment. Unbeknownst to her, this artefact is part of a magical trident. Moreover, an evil pirate is searching for every missing piece to become powerful and rule the world.

Trident’s Tale has an outlandish plot, but I didn’t care. The cast of colourful characters and the simple-to-follow gameplay were great. Furthermore, each dungeon, island, and quest is short-lived. This should be a complaint, but it isn’t. I loved the bite-size approach and the almost casual mindset. 

Do as you wish.

Though there is a clear story and a strong focus on progression, you are free to do as you wish. The developer has incorporated loads of side quests to keep you busy. Whether it is hunting mythical sea creatures or searching for hidden treasure, it is bound to keep you busy.

On top of this, each of your crewmates has a special ability to help you. As you find each person, you use their power to defeat each boss. It is a little coincidental, and probably too easy, but I didn’t care. Instead, I enjoyed each power and the opportunity to thwart every boss I encountered.

Trident’s Tale is occasionally flawed.

Visually, Trident’s Tale is colourful, and I enjoyed the lively world. Whales swim freely, and NPC ships interact with one another. Additionally, each island is great to look at, and the dungeons have some nice design choices. However, there are plenty of glitches and graphical errors. The camera flits and moves uncomfortably, and you catch the scenery far too many times. Alongside this, there are screen tears, low frame rates, and other minor issues.

Though it isn’t a visual masterpiece, I enjoyed the audio. The soundtrack is varied and dramatic, and each fight is laced with powerful tunes. On top of this, the weaponry sounds amazing. What wasn’t impressive was the annoying sound bites. I genuinely hate the skeletons and their chirpy one-liners. It drove me to distraction, and I wish the developers had increased their vocabulary.

Decent controls.

The platforming elements were refined and easy to follow. Yet, I made mistake after mistake. This was 100% a skill issue, and I doubt you’ll encounter the same problem. This issue aside, Trident’s Tale is pleasant to play. The shooting mechanics are basic, and dodging your foes is a walk in the park. Consequently, this can be enjoyed no matter your ability or age.

3DClouds packs a lot of quests and tasks into one colourful adventure. Moreover, there is crafting, resources to find, islands to discover, and a whole host of creatures and pirates to overcome. Subsequently, there is plenty to see and do in this pirate adventure.

Trident’s Tale isn’t perfect, but it is great nonetheless.

If you want an original platforming adventure title, Trident’s Tale won’t be for you. Many of the core mechanics are well-trodden, and the puzzles are relatively straightforward. Therefore, originality and challenging action are not at the fore. Yet, if you want an enjoyable, casual, and cheesy game, this is it!

Furthermore, the dialogue is cheeky and will make you smile. Accordingly, it is fun and I recommend buying it here! Can you save the world and realign the magical trident? Fight the skeletons, sail the high seas, and prove your legendary pirate status.

Review: All in Abyss: Judge the Fake

All in Abyss: Judge the Fake is a bold, genre-bending adventure that attempts to fuse high-stakes poker gameplay with a dystopian narrative of deception and survival. Developed by ACQUIRE Corp. and WSS Playground, the game lands with an intriguing premise: take the psychological tension of Texas Hold’em and embed it within a world ruled by power-hungry “witches” who use lies and manipulation to control the city. It’s a risky blend, and much like the poker hands it revolves around, the game doesn’t always play a winning hand, but the gamble itself is fascinating.

A unique combination

The story centers around Asuha, a confident and slightly cocky protagonist who believes she has what it takes to take on the witches through wit, poker prowess, and an array of special abilities. The plot unfolds through visual novel-style segments, interspersed with one-on-one poker duels that are key to progressing through the game. The city’s rulers are not just champions of deceit, but literal cheats — and exposing their methods becomes just as important as winning the hands themselves.

The poker mechanics are surprisingly robust. While the game is traditional Texas Hold’em at its core, it’s enhanced by character-specific abilities and tactical tools that let you bend the rules slightly in your favour. These skills can be used to manipulate outcomes — peeking at cards, boosting odds, or shaking your opponent’s confidence — creating moments that feel more like a turn-based battle than a card game. However, these same mechanics sometimes make the matches feel less grounded, especially when the AI frequently folds, deflating the tension of what should be high-stakes encounters. I also found the game very easily exploitable with predictable AI. I experimented with how far I could take it and proceeded to win so many games at the first “table” that I could acquire some powerful skills. I ended up reloading an older save as this trivialised all of the early game.

Jack of all trades, master of none

The game’s structure alternates between matches and segments of city exploration. You can gather intel, converse with characters, and unravel subplots that help build context for the world. Unfortunately, this is where the game struggles. The exploration sections are undercooked, often serving as little more than connective tissue between matches. The environments lack depth, and the flashy dialogue rarely achieves emotional resonance. Characters often feel one-dimensional, with motivations that are either too obvious or too muddled to leave a lasting impression.

Tonally, All in Abyss is a mixed bag. On one hand, it leans into a campy, over-the-top aesthetic with stylish character designs and dramatic, sometimes absurd cutscenes. On the other hand, it tries to tell a serious story about corruption, betrayal, and survival in a crumbling society. The result is jarring. Execution scenes and moral confrontations are meant to hit hard, but the lack of a consistent narrative tone undermines their impact. It’s clear the game wants to be emotionally powerful, but it often settles for spectacle over substance.

Despite these shortcomings, the game does have its hooks. There’s a unique satisfaction in calling out a witch’s bluff, using your skills to reverse a losing hand, or discovering a hidden strategy buried beneath layers of deception. It rewards players who pay attention and punishes those who rely purely on luck. The music and visual presentation, too, add to the atmosphere — synth-heavy tracks and bold character art sell the high-tension stakes even when the gameplay doesn’t fully follow through.

My conclusion

Ultimately, All in Abyss: Judge the Fake is a game that thrives on its concept more than its execution. It’s ambitious, stylish, and refreshingly different — but it can’t always live up to the narrative weight or mechanical depth it seems to promise. For those who enjoy poker and are looking for a fresh narrative twist on it, this could be a compelling, if uneven, experience. But players seeking emotional depth or a tightly designed tactical game may find its bluffs easier to read than intended.

Review: RoadCraft

RoadCraft is a MudRunner offshoot that focuses on building, exploring, and an impressive arsenal of vehicles. Moreover, there are plenty of incredible worlds to explore as you piece together bridges, roads, and a host of other broken structures. If you love MudRunner or SnowRunner, this should be on your radar. There are plenty of familiar mechanics, but the dev has done a great job of simplifying the core elements. Consequently, there is no fall damage, and a stalling engine is the worst that can happen.

This open-world sandbox experience was developed by Saber Interactive and published by Focus Entertainment. It is a single-player and online cooperative title. Cross-play makes the latter option more enjoyable and open. However, I struggled to find suitable lobbies to join, and this was a little frustrating. I’m hoping that the fanbase expands, as online gameplay is where this will excel.

RoadCraft deals with mountains of destruction.

The single-player mode is split across 8 campaigns. Some share the same map, whereas others move to a unique location. This blend of arenas was fantastic, but learning new routes and beginning again was a little trying. RoadCraft demands you help the locals as they rebuild their lives. Their houses, businesses, and infrastructure are ruined. Hurricanes, flooding, landslides, and more test your patience and resolve.

As you venture to a new location, you must gather your thoughts and bearings. I was instantly struck by a sense of disorientation and confusion. Roads are non-existent, and traversing the countryside is challenging to say the least. Consequently, you require a calm mindset if you wish to complete every mission. 

Repair, collect, and deliver.

RoadCraft wants you to master a host of giant vehicles as you piece together every town. Diggers, trucks, mulchers, Land Rovers, flatbeds, and more are at your disposal. As you progress, you’ll unlock new bases, factories, and areas that need your help. Bridges must be constructed and roads relaid. Additionally, you can tackle side quests if you wish to earn more cash and reputation points.

Cash is used to buy resources and new vehicles. Though key items are unlocked, you can purchase shiny new ones to improve your fleet and make exploring the world much easier. Every path requires you to create a plan. Racing ahead is not advised, as your truck or flatbed will become trapped. If you are lucky, you can winch yourself out of trouble. However, things are rarely this simple, and you’ll end up on your side requiring a recovery truck.

RoadCraft looks great.

Visually, the developer has done an incredible job. Consequently, RoadCraft is a joy to look at. Whether it is a cold industrial area, a grim swamp, or a lush woodland, it is fascinating to explore. Moreover, the paths move and slide as each vehicle passes over them. These ruts become a permanent feature and make crossing the path that little bit harder. Lighting, harsh weather, and internal and external cameras create a sense of depth while bringing the game to life.

The audio is a fine blend of calm music and shrill engines. Furthermore, the sound effects are great! The squelch of mud, cracking of wood, and stunning ambient sounds create a brilliant atmosphere. Every vehicle has a distinct noise, keeping things fresh.

Complex controls but easy to master.

Unsurprisingly, RoadCraft has a complex set of controls. Every crane and vehicle requires a deft touch. Moreover, there are plenty of routes to plan as you move goods from A to B. Theoretically, this should have been messy and uncomfortable to play, but it wasn’t. The easy-to-navigate UI keeps you on top of every task. Furthermore, the button layout is intuitive, and this makes it great to play on console.

Every stage has plenty of things to discover. This assists the sandbox mindset and keeps you exploring. If you are only interested in the core story, there are plenty of objectives to keep you busy. What’s more, there are side quests to entertain you. If this doesn’t float your boat, you can collect scrap and turn it into resources. Subsequently, there is plenty of replay value and longevity.

RoadCraft is a great game.

Though RoadCraft is time-consuming and often overwhelming, I loved every minute. One disaster rolls into another, and you must think on your feet. Planning routes, moving enormous vehicles, and gathering resources are the least of your concerns. This incredible sandbox game will test your patience in more ways than one. Failure, mountains of mud, and tough decisions face you at every corner. However, careful planning and playing with friends help to overcome every obstacle. I think it’s great and I recommend buying it here! Can you help rebuild society? Scout each area, rebuild the infrastructure, and overcome every disaster.

Review: Airlite Fit Wired Gaming Headset

The Airlite Fit Wired Gaming Headset is an officially licensed Nintendo Switch product. Manufactured by Turtle Beach, this gaming headset is extremely well made. Furthermore, it is budget-friendly as it costs less than $28. You may be concerned about shortcomings, but I can’t fault it. Yes, there are better headphones available, but they’ll cost you much more. Accordingly, you get a lot of bang for your buck.

Available in 3 colourways, there is a design for everyone. I was given the purple headset, and my girls adored it. Moreover, the plush earcup material, simple buttons, and flip-to-mute mic were great. Though it is a wired-only design, this did not put me off. These headphones are perfect when my kids play on the move and prevent annoying noises from filling the air.

What’s in the box of the Airlite Fit Wired Gaming Headset?

  • The box is large and strong. Moreover, it highlights key selling points.
  • The Airlite Fit Wired Gaming Headset is light, strong, and great to look at. The mic can be hidden, and the over-ear design is great for gaming. 
  • Learn the fundamentals with the user manual. 

Technical aspects. 

A great gaming headset mixes exceptional sound quality with perfect microphone pickup. Thankfully, the Airlite Fit Wired Gaming Headset delivers high-quality audio. The 40mm drivers with Neodymium magnets offer a healthy range of tones and pleasant bass. Moreover, the fixed Bi-directional microphone has noise-cancelling tech to improve party chat.

The flip-to-mute setting is great if you want privacy. The handy pivoting microphone can be stowed to keep your conversations private. What’s more, when fully extended, the mic sits at a comfortable position for optimum results. 

The headset has no battery. Instead, passive charging keeps you in the game. This is one less device to charge, but it does drain your Switch a little when used. Thankfully, the power draw is minimal. Consequently, it isn’t a concern and doesn’t impact lengthy gaming sessions.

Audio quality. 

I was surprised by the audio quality. An inexpensive headset usually delivers tinny and restrictive sound quality. Thankfully, the Airlite Fit Wired Gaming Headset offers a pleasant range of tones. Furthermore, the low, mid, and high tones are recognisable. Though it isn’t as exceptional as its high-powered and more expensive peers, it is perfect for younger gamers and Switch gaming. 

Build quality. 

Comfort and cool gaming are a must. The Jersey knit earcups and headband deliver this for every use. Moreover, the well-constructed design reduces unwanted ambient sounds to improve your gaming experience.

The oversized cups sit comfortably on your head, and the headband reduces pressure. If you wear glasses, you will not endure that horrible temple pinch. Instead, you can game for hours with these lightweight headphones. 

Finally, the interesting colourways are eye-catching. The rich, vibrant colours and the strong plastic are built to last. The microphone pivot point is robust and perfect for clumsy gamers. Accordingly, children can mishandle this product a little without negativity. 

Is the Airlite Fit Wired Gaming Headset worth it?

If you want something affordable, well-built, and comfortable, look no further. These colourful headphones are perfect as a spare or ideal for younger gamers. The microphone is clear, and the wired approach is user-friendly. Furthermore, they are made by Turtle Beach and come with an impressive warranty. Accordingly, I love them and recommend buying them here!

(More information on Turtle Beach can be found here!)

The Airlite Fit Wired Gaming Headset have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Leila

Leila is a captivating and honest experience. Its humble gameplay resonates, and the cruel nature of humanity is explored. Though none of the themes are uncomfortable, piecing together the private layers of someone’s life is a little intrusive. As such, it feels like you are reading someone’s diary, and that is never a good thing.

This story-driven adventure was developed by Ubik Studios and published by NAISU. It is a single-player game with a puzzle edge. Each unique element of the protagonist’s life is highlighted from a surreal perspective. Accordingly, it is somewhat dreamy even if the underlying tones are tough to swallow.

Leila tells a humble tale. 

Laying your soul out and telling your most personal secrets is often hard. Yet, this is exactly what Leila must do. She is presented with the latest and greatest gadget for AR. This tool delves into your subconscious and allows you to revisit key parts of your life. The problem for the hero is that they get to witness every dirty secret as well. 

Though some of the layers were fun and silly, many have a dark twist that should remain hidden. Whether it was an unwanted love affair, feelings of pressure and failure, or not knowing where you stand, this game explores it all. This vast tapestry of intrigue can be explored in any order. Moreover, you can skip some of the more challenging moments.

Odd puzzles. 

Leila delivers hours of surreal and dreamy gameplay that can often be confusing. This doesn’t help the methodical puzzle element, and I was left scratching my head repeatedly. Searching for clues or finding images hidden in the world was the wrong side of challenging. 

The obscure nature of each task left me reaching for the hint system, and that was disappointing. Maybe it was a skill issue, but I think the desire to be unusual and weird took things too far. The developer needed to be more deliberate in their approach to prevent frustration and confusion from setting in. 

Leila has a beautiful aesthetic. 

The hand-drawn imagery is incredible. Furthermore, the emotions are well delivered, and each theme is beautifully presented. Though the AR world can be strange, I think the blend of unusual images and familiar scenes works exceptionally well.

The audio is captivating and weird. An eclectic blend of modern and dated songs punctuates each chapter of Leila’s life. Alongside this, you get a dreamy soundscape to complement the odd themes that unfold.

Simple controls, but a glaringly awful bug. 

Leila has a great UI and an easy-to-follow control setup. Moreover, the inputs are responsive, and the helpful hint system was appreciated. Unfortunately, though, I discovered a glaringly awful bug during one of the chapters. This prevented me from progressing and caused me to reset my game. Thankfully, this chapter can be avoided, but I was frustrated that an otherwise well-polished game was tainted.

Replay value and longevity were limited. Though there are plenty of achievements to unlock, there are a finite number of chapters to explore. I managed to push through the story in around three hours. Each level was great to witness, and the action spiralled into surreal madness. This kept things fresh even if the game was painfully short.

Leila is an interesting experience. 

Leila’s dreamy but often weird nature was an interesting experience. Each chapter has creative license, and this was fantastic. Though the developer treads some taboo areas, things never go too far. My biggest disappointment is the game-breaking bug. This may be an Xbox-only problem, but it needs to be ironed out. Despite this shortcoming, I enjoyed it and recommend buying it here! Can you explore Leila’s subconscious and heal her soul? Search for clues, interact with old flames, and put regrets to bed.

Review: Pilot Sports

Unfortunately, the highest praise I can give Pilot Sports, developed and published by Z-Software, is that it works. The age-old gameplay loops of flying various aircraft through hoops, landing on platforms, and collecting marked items are just as meandering and trivial as ever here, amounting to a serviceable title unwilling to aspire towards any greater ambition through level design, mechanics, or presentation. By never uprooting itself from shallow aspirations and a hollow identity, Pilot Sports‘ most notable achievement is proving the philosophy that mimicry is flattery, shining a spotlight not on itself but on the title’s much superior, refined source of replication, Pilotwings.

Fool’s Gold

Across fifty stages unlocked by tediously earning gold medals, Pilot Sports tasks the player with maneuvering planes, jetpacks, hang-gliders, and parachuting free-fallers through a handful of monotonous objectives. Though the number of levels might seem generous, their designs fail to gain altitude, never ascending to enticing or surprising heights as you progress. By lacking any attractive mystery in what might await a hard-working, improving pilot, there is little motivation to move forward. Working towards the reward of dull levels isn’t helped by how the game neglects to deliver the information necessary to reach these later offerings. Without supplying the target scores needed to earn each medal within a level, watching my performance consistently fall short of gold on an ambiguous meter often frustrated me with nothing more than a vague sense of the results I was supposed to strive for. Paired with undetailed instructions and omitting a scoreboard, the expectation of retrying these stages quickly seemed more like a chore than an engaging challenge.

Learning to Fly and Fall

Frequently, Pilot Sports contains fuel where it matters most, however. The array of aircraft on offer generally gave me a comfortable, direct sense of airborne finesse. Handling an airplane consistently came with a rush through a generous, arcade-style feel that wasn’t afraid to expect aviators to overcome the reality of the heavy machine’s slow turns. Jetpacking, my personal favorite, was punchy, weighty, and incredibly input-specific, forcing each drip of fuel consumed to find justification due to a depleting tank. In contrast, the foreign design of free-falling levels delivered an uncomplicated but welcome change of pace, usually making up the easiest gold medals.

Typically, my moments of frustration didn’t blame how these devices operate. However, there was an outlier to this rule. Reaching a hang-glider stage never failed to fill me with irritation, causing the goal of achieving gold to slip entirely out of reach. Though the nature of this aerial transportation rests in floaty, wind-surfing navigation, I could never rein in the obtuse, unfair sense of control reflected in gameplay to sustain a reasonable sense of direction or speed. Though the game allows the player to skip levels, reaching the number of gold medals needed to advance means that these unfair hang-gliding stages replace what could otherwise be opportunities for achievement.

It’s No Paradise

Despite its flaws, Pilot Sports had the potential to truly soar above the sparse state of contemporary competition if it were to capitalize on presentation. Instead, it’s aggravating to witness that this is where the title crashes and burns most obviously. Sorely lacking a sense of personality, the scenery of the boring island, defined most notably by its blocky geometry and a barren state of attractions, provides little more than an uninspired backdrop that will go unrecognized by those focused on the equally unappealing presentation of floating hoops and platforms. Even within levels that direct the players into intimacy with the setting, no part of the spectacle proved worth seeing. While there may be reason for this, as the gameplay oftentimes demands focus on what is immediate, such a notion shouldn’t extinguish opportunities to establish a more fulfilling sense of paradise within the player’s blue sky escapades.  

In the character select screen of Pilot Sports, you pick from the character archetypes of goth, punk, businessman, and more. You listen to what I can only assume was once an audio file titled something as elementary as island_music. After picking from this out-of-place lineup, the menu treats you to an eternally rotating shot of the island, a sight that never exhibits a distinct or defining aspect worth articulating. With these few button presses, Pilot Sports gives you a series of impressions that encapsulate the title’s apathy before you even find yourself airborne. Praising the game’s competency is difficult under the weight of its indifference towards anything but mimicry. It’s a title that more immediately identifies as a dime a dozen, uninspired app store experience more than anything else, one amongst many that are starting to populate platforms such as the Playstation Store, Steam, and the eShop. The dusty corners of these catalogs once fostered games capable of delivering on players’ faith that they might discover an overlooked gem. An overpopulation of undercooked experiences and titles drained of spirit has made a history of such hope, an especially harsh realization given how the niche audience for a series like Pilotwings genuinely yearns for a modern counterpart crafted with care. Pilot Sports is, unfortunately, not that game.

Review: Cybrix 16

The Cybrix 16 from KiiBOOM is an essential workplace tool. This 16-key macro pad is the perfect option for creators, editors, streamers, or gamers who require macro layers. It is fully customisable and has a lush south-facing RGB display. Moreover, it is wonderfully lightweight and can be taken with you to maximise your productivity when commuting.

The build quality and versatility are impressive. It has hot-swappable switches and 5 layers of functionality. Additionally, there are 3 selector knobs for precision tasks. Whether you are adjusting audio, scrolling, or fine-tuning your projects, this device does it all. The CNC metal casing looks incredible. Furthermore, it is strong and has a clean finish.

What’s on the box of the Cybrix 16?

  • The packaging is compact and clean. Like the Moonshadow V2 keyboard, it is stylish and can be recycled. 
  • The Cybrix 16 is pleasant to look at. The clean case and unmarked keycaps deliver a professional finish. 
  • Power the device with the braided USB cable. 
  • Spare KiiBOOM Flick switches are provided.
  • Remove the keycaps with the puller tool. 
  • Learn the basics with the user manual. 

Technical aspects. 

The Cybrix 16 macro pad is VIA compatible. This handy program allows you to adjust every input with ease. Though some programming knowledge is helpful, there are handy YouTube videos to talk you through anything you misunderstand. Each of the programmable layers can be selected by clicking the larger controlling knob. The handy LED strip changes colour to represent each usable layer. 

The rotary knobs make this macro pad stand out from the crowd. They let you personalise your workflow to maximise your time. This was great, as precision is key and making mistakes is unwise. Consequently, the Cybrix 16 is the ideal option for people who wish to complete the job the first time.

There is no mention of polling rates. However, I wouldn’t be surprised if this ranged from 500 to 1000 Hz. Throughout testing, the inputs were responsive, and the actuation distance was comfortable. I felt no fatigue while using the pad, and I experienced nothing but pinpoint accuracy.

Usability. 

Customisation, programming, and VIA may not sound like your cup of tea. However, the Cybrix 16 macro pad is surprisingly easy to use. Once you get your head around the process, you can change your inputs with ease. Furthermore, the RGB can be adjusted to match your current setup, or designed to stand out from its complementing peripherals.

Changing the input layers is as simple as pushing a button. The aforementioned LED highlights the layer, and away you go. This is perfect if you use different editing and designing programs. Additionally, you may have a set profile for a specific game. If this is the case, you can change your workflow management in seconds. 

Build quality. 

PC users want stylish products that are built to last. Thankfully, the Cybrix 16 ticks that box. The 6063 CNC aluminium case is strong, attractive, and perfectly light. It comes in a choice of 3 colours, and each of the colourways has keycaps that complement the livery. The cherry profile keycaps are familiar and comfortable to use. Moreover, the hot-swappable switches are responsive.

The Dye-sub PBT material reduces wear and tear. Furthermore, you won’t get that horrible shiny edge. Consequently, your macro pad will retain its upmarket and professional look for longer. The south-facing RGB is great to look at. There are thousands of colour combinations and patterns to appease every RGB lover.

Is the Cybrix 16 worth it?

Macro pads are niche. However, if you need to improve your workflow management, they are money well spent. The Cybrix 16 is an exemplary example of a stylish product that does its job perfectly. The rotary knobs are responsive, accurate, and easy to use. Moreover, the additional programmable layers increase usability. Accordingly, I think it’s superb and I recommend buying it here!

(More information on KiiBOOM can be found here!)

The Cybrix 16 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Drop Duchy

I love unique concepts like Drop Duchy, but execution matters. By God, did this game execute!

Drop Duchy is a Tetris-based Roguelike Card battler, developed by Sleepy Mill Studio and published by The Arcade Studio.

You know a game is good when you don’t have to look up the name before starting on the review. I like Tetris, but it was never anything to gush over. At its core, it is a very simple game. Drop Duchy combines that simple game with War, and that is exactly how you get my attention.

Battlefield Duchy

Tetris might be simple, but there is nothing simple about Drop Duchy. This isn’t just some Block stacker from the cold war, this is a modern stresser… From the get-go, tensions are at an all time high.

Drop Duchy begins with what looks like a simple semi-3D Tetris plain. However, of simple blocks, each block contains a type of Terrain. This could be grassland, mountain, river, or just plain empty land. These lands come together to form the boards, and as you fill up lines, instead of disappearing, these blocks give you resources.

Drop-in Duchy

Now, while you were filling up the board, you received a special combat block for yourself and also for your enemy. The goal is to place your blocks in beneficial locations and try to place enemy blocks in the worst positions.  Phase 1 continues until you have filled up the board.

After Phase 1, we go into Phase 2, which is the battle prep phase. Each military block has one of three attacks: swords, axes, or arrows. If you have ever even glanced at a Fire Emblem game, then you know how this works. Sword beats arrow, Arrow beats Axe, and Axe beats Sword. 

To end the phase, you need to create a connecting line between every military block. The system is thus:

Each block can send their number of attacks to another block, where the block with the highest number will have its symbol take over. Keeping that in mind, you must connect all military, enemy, and ally blocks together. The goal is to make sure that it is your colored block that remains on the board.

In case you fail, your health bar will be attacked (Default: 60). If your health bar ends, you lose and must restart the run; if you still have health remaining, you continue to the next round with remaining health. Coins earned from blocks can be used to regain health.

As you progress through Drop Duchy, you get both temporary upgrades(for each run) and permanent upgrades(For every run).

So, we just spent a lot of time prasing Drop Duchy. Now let’s list some things that I did not like.

Duchy Issues

As much as I loved Drop Duchy, it still fumbles in a few key areas. There’s a fine line between challenging and just plain frustrating, and sadly, Drop Duchy stumbles across it more than once. These issues don’t break the game, but they drag it down when it should be flying high.

Card Confusion: The game is terrible at explaining what new cards do. You’re tossing cards onto the board and praying they don’t ruin your run. Trial and error is fun until you lose a 30-minute run because a new block did something completely unexpected.

Pacing Problems: Even with the speed-up option, Drop Duchy can feel like it’s crawling. Combat animations take forever, and when the board is packed, you’ll be watching flashy sword swings and arrow shots for what feels like an eternity.

Card Limits: There’s a very small cap on how many military and building cards you can carry to a round. That means once you’ve filled your slots, you’re stuck. You can’t pivot. You just watch as your options shrink and the game steamrolls you.

THE FINAL VERDICT

Drop Duchy has a great idea at its core, and when it works, it works. It’s fun, stressful in a good way, and does things I haven’t seen in other games. It just needs a bit more polish to turn a cool concept into a truly great game.

Review: Mandragora: Whispers of the Witch Tree

0

Mandragora: Whispers of the Witch Tree is an ambitious foray into the realms of dark fantasy, attempting to blend the unforgiving challenge of Soulslikes with the layered exploration of Metroidvania games. Developed by Primal Game Studio and released in April 2025, it paints a rich, melancholic world with a brush dipped in despair and folklore. The result is a game that reaches for greatness but occasionally stumbles under the weight of its own ambition.

Story and Representation

At its core, Mandragora is a story of decay. The world of Faelduum is teetering on the edge of collapse. Eldritch horrors have begun bleeding into reality through rips in the fabric of the world, corrupting its people and twisting its lands. You play as an Inquisitor, a servant of the King Priest’s brutal theocracy, tasked with suppressing rebellion and eradicating the encroaching corruption. It’s a grim tale, full of cryptic dialogue, tragic NPCs, and morally grey decisions. The writing, led by Brian Mitsoda (Vampire: The Masquerade – Bloodlines), is one of the game’s stronger elements, providing weight to even minor encounters and giving the world an unsettling, lived-in feel.

Visually, Mandragora is a treat. The art direction evokes the eerie beauty of games like Blasphemous or Salt and Sanctuary, but with a slightly more painterly, baroque aesthetic. Environments range from fog-drenched forests and crumbling cities to warped nightmare realms, all intricately detailed and thick with atmosphere. Each biome feels distinct, not just in appearance but in the threats it presents. The Crimson City is a highlight—an oppressive metropolis filled with zealots and inquisitorial intrigue.

Sound design is another highlight. The haunting score by Christos Antoniou blends sorrowful strings, choral elements, and eerie ambient textures to underscore the game’s grim tone. Voice acting is fully implemented for the main cast, with solid performances that enhance the emotional impact of key story beats.

The core of Mandragora

Combat, however, is where the experience becomes more divisive. Mandragora leans into the Soulslike formula, emphasising methodical movement, punishing timing, and stamina management. The six available classes range from melee brutes to ranged mages and everything in between. Each brings unique mechanics to the table, allowing for varied playstyles. From wielding heavy weapons to fire or chaos, the game provides plenty of build options through its deep talent trees and crafting system. Unlike in Dark Souls, however, when choosing a class, you are locked into your decision for quite some time. For example, starting as a spellbinder will mean you can use other class weapons or magic, which was a minus for me in my first playthrough.

That said, combat feels uneven. Enemy animations can be difficult to read, hitboxes occasionally feel off, and platforming—an essential part of any Metroidvania—can be frustrating. Double jumps and ledge grabs, in particular, lack the precision players might expect, leading to unnecessary deaths and backtracking. The checkpoint system (tied shrines at which the player can level up and fast travel) can be punishing in a way that feels less challenging and more tedious, especially during extended exploration segments or boss fights.

Boss encounters are a mixed bag. Some are spectacular, multi-phase duels against grotesque abominations or tragic remnants of fallen heroes. Others, however, fall victim to recycled attack patterns or awkward mechanics. The game’s difficulty spikes out of nowhere at times, which may frustrate players expecting a smoother curve. But with the variety of sidequests and nature of being a metroidvania means that when stuck, you may want to explore a different part of the map for a while and upgrade your gear. Fortunately, Mandragora does offer adjustable difficulty settings, including a “Narrative Mode” that reduces combat pressure for those more interested in the story.

It’s a Metroidvania after all

Exploration is rewarding, if occasionally confusing. The interconnected world offers multiple branching paths, hidden secrets, and optional bosses, much in the tradition of Castlevania and Hollow Knight. Environmental storytelling and subtle visual cues help guide the player. On top of good design there are also map fragments that can be found, and when taken to the right NPC, he will fill out your map with icons and paths you may have missed. This is a great way to make late-game backtracking painless, with unopened chests or doors that you are now able to open also being marked.

In terms of content, Mandragora offers substantial value. A single playthrough may take 25–35 hours, depending on how thoroughly you explore, with multiple endings encouraging replays. The Digital Deluxe Edition includes transmog sets, pets, and a detailed artbook that delves further into the game’s lore—a worthwhile addition for fans of the world.

My conclusion

Mandragora: Whispers of the Witch Tree is a bold and often beautiful game that aims high. Its gothic storytelling, haunting world, and rich customisation systems show tremendous promise. Although it’s held back by a few minor issues I still found the experience mostly positive. For fans of dark fantasy and atmospheric RPGs, it’s an experience well worth braving.

How to Progress to the Next Rank in CS2

0

Counter-Strike 2 (CS2) now introduces an overhauled and more intricate ranking system that really raises the bar among competitive FPS titles. The system has 18 unique skill tiers, ranging from Silver I to Global Elite. The tiers gauge tactical skills and overall consistency. The new Premier mode also employs a numerical CS Rating to give players an even more nuanced look at their performance over consecutive matches.

Rank advancement in CS2 is really not about winning; it’s about how a player fares in each game—kills, assists, deaths, bomb plants, defusals and MVPs all factor in. Maybe most importantly, being constant over extended periods is a determining factor. To be good in Premier mode or Competitive play, players must play each round as if it counts. The examination of all of the current CS2 ranks revealed that players with balanced kill-to-death ratios and maintainable match contributions progressed faster than players who based their successes on periodic flashes of greatness but were otherwise inconsistent.

Key Factors Influencing Rank Progression

Moving up ranks in CS2 takes more than being lucky enough to get into a good team. Your match record is most clearly an indication that you have a certain rank level. If you consistently lead your team to a victory, even if your statistics aren’t top-notch, the game is aware of your input. But don’t get it wrong; individual statistics don’t go unnoticed either. Playing well—getting entry frags, surviving clutch with guns blazing in close calls and dropping utility in timely areas—can all drive up your secret matchmaking rating.

The algorithm for matchmaking also now considers who you play against. Playing and beating higher-level players and keeping up is an obvious indication to the system that you’re ready to advance. Conversely, losing to lower-level players and performing poorly in-game might lead to deranking or stagnation.

Improvement Strategies for Gameplay

To advance prominently in your ranking, your core gameplay must be polished. Begin by assessing your aiming mechanics—every duel is crucial. Consistent practice through specific training maps or aim trainers is a staple among top players’ habits. But even a super-polished aim is just part of the equation.

Knowing maps thoroughly is advantageous. Understanding common angles, knowing callouts and reading where enemies might be positioned all lead to improved decision-making. Knowing maps enables more effective rotations and coordination with teammates. Good grenade use—a properly executed smoke or a flash to provide an entry—is often decisive in a round. Another valuable step is watching demos from matches you play. It allows you to see common mistakes made, common positioning flaws and areas you could improve on.

Of course, there is communication. Good, brief callouts and positive coordination lift your team and enable more strategic play. Is a random stack ever really different from a cohesive unit? Often, it comes down to how well everyone speaks under pressure.

Navigating the Premier Mode

CS2’s Premier mode adds a more methodical method for ranking through its CS Rating system. Players first complete a series of placement matches that determine their starting ranking. This is followed by a more visible progression model—one that sees each game played and lost alter your rating in a quantifiable manner and gives you an instantaneous read on how you are influencing your progress for better or worse.

Unlike matchmaking, Premier requires sustained greatness. Showing up one game and succeeding won’t get you very far if you can’t keep that up through your subsequent five or so games. Premier teams tend to be more team-oriented and thus more reliant on strategy and communication. Your every choice—whether an early-round risk or a call to save—will determine a match’s outcome—and by proxy, your standing in the rankings.

Avoiding Common Pitfalls

In assuming the CS2 ranks, players often succumb to avoidable pitfalls that prevent progress. Excessive confidence is frequently to blame. Strings of victories, causing players to be careless and take undue chances, are one commonality. Forgetting about the gaming economy—executing buys when a save is more necessary—can disrupt an entire half and lead to disastrous consequences.

Communication breakdowns are also disastrous. In frustration, players go silent or turn toxic and disrupt team unity. To be ranked successfully, one must be calm and composed, give helpful information and assist teammates even in losing matches. Refusal to evolve is another frequent problem. Playing and using similar tactics and angles makes one predictable and easy to counter in greater ranks, as players identify vulnerabilities easily and take advantage quickly.

Final Thoughts

Climbing CS2’s ranks is a challenge of both ability and perseverance. There is no cutting corners to advancement; each game is a chance to improve mechanics, sharpen map awareness, and build cohesive teamwork. With diligent attention to game choice making, communication patterns and consistency, you can progress through the ranks and build up to become a more competitive player. Learning the intricacies of CS2’s systems is the line between stagnation at a given rank and a well-deserved advancement each dedicated player can make with the proper mentality.

A Closer Look at Harmonica – Spirit of Adventure

0

Here we take a closer look at Harmonica – Spirit of Adventure.

This gorgeous diatonic harmonica in the key of C is perfect for getting bluesy!

A great harmonica for beginners, this set includes easy to follow instructions and a cleaning cloth. What more do you need?

Harmonica – Spirit of Adventure is available now from Rex London priced around £9.95 and would make a great Fathers Day gift!

A Closer Look at Supersonic The Design and Lifestyle of Concorde

0

Here we take a closer look at Supersonic The Design and Lifestyle of Concorde.

Supersonic Enlarged edition von Lawrence Azerrad

This stylishly illustrated book looks back at the glamour of Concorde air travel and is as sleek and elegant as the aircraft it celebrates.

When the first commercial Concordes zoomed off the runways in Paris and London in the late 1960s, crossing the Atlantic in just under three hours, they established a new standard for luxury flight. Powered by 38,000 pounds of thrust and easily recognizable with its delta wing and drooping nose, the Concorde jet embodied the pinnacle of aviation technology and industrial design. It quickly became the preferred mode of transatlantic flight for superstars and business moguls alike. Opening with a lively history of the jet and how it changed travel, the book focuses on the look and feel of the Concorde. Photos of the jet’s evolving interiors show how the original, starkly designed cabin gave way to luxury seats and interiors designed by the likes of Sir Terence Conran and Andrée Putman. Filled with fascinating historical and technical background, and drawn from the author’s personal collection of more than one thousand Concorde-related objects, this elegant book offers rarely seen historical photography and firsthand contributions from the people who helped create the Concorde experience from take-off to landing and beyond.

If you are a fan of Concorde, or of aviation history, then this book is for you! It would also make a great Fathers Day gift!

Available now in Hardcover with 192 pages and 200 colour illustrations, available at all good bookshops priced around £27.50. For stockists visit prestel.com

Review: Spellcaster University

Spellcaster University is magical and confusing as hell! However, once you break through the learning curve, master the core elements, and build a fine academy, things begin to make sense. Yet, once you feel comfortable with what’s happening, a few curveballs twist your understanding, and the learning begins all over again.

Red Art Games developed and published this school building simulation. Furthermore, it is a single-player title that uses a fixed screen perspective. This should make it easier to keep on top of things, but loads is going on. Managing staff, pupils, factions, quests, and spells is quite the juggling act. Consequently, it’ll mess with your head as you complete each playthrough.

Spellcaster University demands that you keep your friends close and your enemies closer. 

You play the role of a university head. This is a powerful job filled with stress, responsibility, and pride. You have to build your school from scratch and earn money, arcane points, reputation, and other commodities on the way. Alongside this, you must befriend each of the factions and balance weird political elements to survive.

A Dark Lord, a righteous king, and plenty of factions make up the lands of Spellcaster University. Each of these groups can assist you or thwart your efforts. Accordingly, you must choose who to help and who to avoid in this political nightmare. On top of this, you need to specialise in 1 or more magical fields. Arcane, Shadow, Nature, and more designate your path.

A challenging balancing act. 

Each playthrough is set in a unique location. Moreover, there are magical tomes and spells to be unlocked to add buffs and unique elements to each run. Once the scene is set, you build your school from scratch. This tiny hovel grows and shifts as new outlandish rooms are added. Prisons, greenhouses, restrooms, dungeons, and so forth assist your teachers and pupils to thrive.

On top of this, you can create guilds within your walls. Each specialises in a form of magic, and they thrive with different personalities. Additionally, each lecturer has pros and cons that can assist or hold back anyone they teach. This was quite the list of information to keep on top of, but a handy UI helps to break things down.

Spellcaster University is dark but pleasant. 

Spellcaster University chucks plenty of information and ideas at you. Thankfully, the UI is clean and helps you to manage every layer. Whether you are buying new rooms, mixing ingredients, visiting factions, expanding the school, or undertaking a quest, you can manage every element. 

The action unfolds before your eyes. Pupils scurry between rooms, and new messages pause the action. This was a great approach as it helps you to manage every task. Though things can become a little manic, and placing special items within each room can be challenging, I think the developer got things just right. 

The audio has a lush fantasy edge that is dramatic and captivating. The soundtrack is a joy to listen to, and the game thrives as a consequence. Though the sound effects weren’t memorable, they were suitable and well-balanced. 

Excellent controls.

I somehow managed to muddle my way through Spellcaster University. The tutorial isn’t great, and everything feels rushed. This wasn’t the best of starts, and I fear it will put plenty of people off. However, I hope this isn’t the case, as trial and error and the excellent UI overcome these issues.

Each playthrough is relatively short. A timer ticks down as you expand your school and weave your political magic. Once the timer is full, your staff and pupils run for the hills, and the game ends. This may frustrate some people, but I like the short runs and the ability to try new things. Subsequently, replay value and longevity are at the fore. 

Spellcaster University is good but niche. 

This is a niche experience. Building a school, managing the staff and pupils, and worrying about politics won’t be for everyone. However, if you can master the finer points and experiment, there is plenty of reward for time well spent. I like it and recommend buying it here! Can you make your magical school thrive? Pick your pupils, hire each lecturer, and master the dark arts.

Review: Phantom Breaker: Battle Grounds Ultimate

Phantom Breaker: Battle Grounds Ultimate is a hybrid fighting experience that didn’t float my boat. Though it reminded me of Streets of Rage, I couldn’t get over the repetitive and mind-numbing action. Each level rinses and repeats the same action, and this drove me insane.

This side-scrolling beat ’em up was published and developed by Rocket Panda Games. It is a single-player, cooperative, and online competitive title with violence at its core. If you play online, you can enjoy every character from the Phantom Breaker: Battle Grounds Universe. This will interest fans of the franchise, but it did little to pique my interest.

Phantom Breaker: Battle Grounds Ultimate lacks oomph. 

The story should have been interesting and enjoyable. After all, a tale of interdimensional shenanigans and fighting should be entertaining. Unfortunately, my lack of franchise experience and interest caused me to become distracted repeatedly. 

You control 1 of 4 lead characters. Each fighter has special skills and a unique melee weapon. As the game unfolds, you learn new abilities and increase your stats. This makes an already easy game just a little easier. The result is random button bashing and little challenge. 

Walk, fight, walk, fight. 

Walk and fight, walk and fight, this is the mantra of Phantom Breaker: Battle Grounds Ultimate. As you move from left to right, enemies appear from nowhere. You must use your special powers and weapons to slay each of them. 

This is a straightforward task, and spamming the action buttons wipes out the toughest of opponents. At the end of each level, you must tackle a boss. Each of these guardians blocks your path and must be thwarted if you wish to progress. Sadly, though, they put up no resistance and mowing through them is a piece of cake. 

As the game evolves, your enemies get bigger, tougher, and faster. This should have added depth, but mindless button-bashing overcame every problem I faced. The result is a lazy fighting experience that is tepid at best. 

Phantom Breaker: Battle Grounds Ultimate looks good.

Though I didn’t appreciate the repetitive gameplay mechanics, I loved the pixelated aesthetics. Each level is a vibrant and dated picture of old-school perfection. Moreover, the varied character models and smooth animation make up for the gameplay shortcomings. Though the level design won’t wow you, it is undeniably old-school in its approach.

The audio is a blend of modern songs and original music. You may select from the original soundtrack or new upbeat tracks from the J-rock band The Phantom Breakers. Both deliver incredible vibes that match the aggressive and never-ending fighting.

Take down the green beast in Phantom Breaker: Battle Grounds Ultimate.

Tap, tap, tap the buttons. 

The control layout is easy to understand. A selection of light, medium, and strong strikes can be punctuated by special abilities. Moreover, every successful strike fills your ability meter. This unleashes hell upon any foes and decimates any wave you face. Thankfully, the inputs are responsive, and this keeps you ahead of your enemies. 

Phantom Breaker: Battle Grounds Ultimate has a selection of game modes to try. Though the core game is wonderfully old-school, it was too basic and refined for my liking. I’d have preferred something more complex and testing. 

Phantom Breaker: Battle Grounds Ultimate wasn’t for me. 

This wasn’t my most enjoyable game to review. I expected much more and was left wanting immediately. Though the zany cutscenes and dialogue captured my attention, the action felt flat and didn’t test me. It wasn’t for me, but I can see why fans of the genre will lap it up. Accordingly, despite my complaints, I recommend buying it here! Can you regain your powers and save the day? Tackle every foe, learn new skills, and prove your worth.