Review: NanoApostle

It’s been almost a year since NanoApostle slashed its way onto PC and now, it hits consoles. Is this self described boss rush game worth your time? Or should it have stayed confined to one platform and forgotten?

Bio-Weapon Bizarreness

Often in games, when the developer describes the game as a boss rush hack and slash, I am wary that the story will take a backseat and fall by the wayside and sadly, NanoApostle is no different. Developed by 18Light Games and published by PQube Games, the story puts the player in the shoes of Anita, a girl who has been created via some form of experiments in an ambiguous facility. As Anita wakes, she discovers she has been bonded/ augmented to a mysterious entity known as Apostle, who Anita affectionately names Kuro. Along with this entity, Anita is also befriended by an AI system, taking the form of a girl named Wenny. It’s an interesting start to a narrative but it becomes apparent extremely quickly that there is not much meat on the bones regarding the narrative.

To put it simply, Anita wants to escape the facility she was created in, and the only way for her to escape is to face other experiments and defeat them one after the other. I understand that games of this nature tend not to focus on the story but I do find it so disappointing how little effort was put into this particular narrative. It’s a short tale that tells a story of Anita’s fight for freedom and understanding, but one that could have been so much more. Poor cutscenes interrupt the gameplay after fights, whilst the data logs and database are intended to be interesting features, it’s all too barebones to offer real depth for players to discover. It’s not all bad however. The conversations Anita and Wenny have are endearing and ended up being the main highlight for me. It’s a shame the developers didn’t make more moments for these characters to interact and converse. Overall, its a shallow plot that does nothing to excite or engage and feels rather simplistic. .

Don’t Stop Slashing

Whilst I have a fair few issues with the narrative and plot of NanoApostle, thankfully, the gameplay knocks it out of the park- mostly. As mentioned before, the developers have described this game as a true boss rush experience and it’s backed up significantly in combat. The core gameplay loop is fighting boss after boss, learning and understanding their skill set and move set along the way. Make no mistake, this game is difficult and frustrating at times but that’s the point. You fight, fail, learn and overcome and it’s highly addictive. Each boss even has optional objectives you can complete in order to grant Anita additional abilities and upgrades, which is an ingenius way of freshening up abilities and skills in games. Each attempt at the boss also carries over the progress to said objective, making every fight worth while.

Combat and movement in NanoApostle feels smooth and responsive. Anita can combine combos, dodge, weave and shoot projectiles allowing players to mould Anita to their skillset. Each boss requires a different approach which forces you to attempt to master each combat style. While some styles are not for me, I can really appreciate the developers making this choice to force the players to understand all aspects of combat within the game. Although the hack and slash combat of facing boss after boss is the main focus, you can also unlock obstacle courses that require the player to speedrun through levels, dodging different hazards along the way. This is a fun distraction from the main combat loop of the game and gave me a chance to take a breath amidst the chaos. If you’re looking for a game with responsive controls and addictive melee combat, NanoApostle doesn’t disappoint. Just prepare to die a lot, but if you have the stomach and commitment to overcome this, it’s so much fun. Adapt and survive.

It’s A Grey Old World

NanoApostle seeks to define its visual style as one of a computer world and to a certain extent, it succeeds. Developers 18Light chose a pixel art style and for the most part, it looks sleek and polished. All of the levels look detailed, yet simple in their design. The story takes quite a bleak look at Anita’s life and fate in this mysterious facility and this is reflected in the art style and colour pallet. It’s very grey, black and dingy but it succeeds in trying to portray a grim fate for the main character. The main element of presentation that really stands out to me are the flashes of light from a swing of a melee weapon, or the explosion of colour from a projectile being fired. It really illuminates the screen, making it an impressive sight to behold. It’s also worth mentioning how smooth and sleek the animations are for Anita as she hacks and slashes, gliding across your screen like a performative dance; it is quite mesmerising! Unfortunately, there are some negatives: cutscenes are extremely basic and look incredibly boring which affected my interest in these moments along with the dreadful menus and UI.

Finally, audio design and soundtrack does a solid enough job to not warrant too much criticism, or praise for that matter. The sound design is important in this game as I relied on sound cues to warn me of an incoming attack from a boss. Bullets and projectiles firing sound dangerous and bombastic, whilst hearing a sword clang or slash through an enemy is highly satisfying. The game’s soundtrack is a solid effort by sound team KUSHIH who have created a blend of techno and electronic, mixed with orchestral music that feels like it could have come straight from a JRPG. The only major downside to the score is how it gets in the way of the main audio design. You rely so heavily on audio cues that the music can become a distraction.

Verdict

NanoApostle is a perfect encapsulation of the struggles indie developers face in today’s market. Like other games, the developers have had to focus their main efforts into one area, to the detriment of the rest of the game. The movement and combat in this game are fantastic and will keep players hooked as they take on terrifying boss after boss. In conclusion, sadly, a story that is non existent and inconsistent presentation prevent this game really standing out amongst a sea of indie titles. There’s fun to be had, but at what cost?

Review: Recon 70

The Recon 70 is a wired headset that can be used on any platform. I’m looking at the officially licensed Nintendo version in white. This stylish headset is affordable, comfortable, and perfect for gamers on the move. Moreover, the wired approach lets you forget about battery life and unwanted charging. This newfound freedom gives you more time to focus on gaming.

Available for under £30, the Recon 70 does not break the bank. You may think that Turtle Beach has cut corners at this price point, but they haven’t. With no wireless tech to worry about, they have passed the savings directly to the consumer. This is a welcome approach and something that parents and casual gamers will appreciate.

If you need a lightweight and comfortable headset, you are in luck. The strong and flexible headband reduces pressure on your skull and your temples. Additionally, the plush earcups work perfectly if you wear prescription glasses or GUNNAR gaming glasses. Thankfully, you don’t experience that painful temple pinch when wearing this headset.

What’s in the box of the Recon 70 headset?

  • The packaging is lightweight and nice to look at. Furthermore, the contents are protected, and it can be recycled. 
  • The Recon 70 headset is remarkably light and easy to handle. The audio dial and flip to mute mic are located on one of the earcups. Finally, the clean white finish is sleek and attractive.
  • Learn the basics with the quick start guide. 

Technical aspects.

If there is no wireless tech or battery to worry about, I focus on audio quality, mic pickup, and build quality. Though the range of tones is limited compared to higher-end models, I was still impressed. Moreover, the 40mm drivers are perfect for gaming, cinematic, and hectic action.

The flip-to-mute mic is omnidirectional for clear and crisp conversations. The high-sensitivity microphone allows quiet users to bark orders without screaming their house down. This is perfect as we all have that friend who whispers during the early hours. If you want privacy, this microphone doesn’t let you down. One flick of the arm and the mute switch activates.

Passive charging may concern you. However, it shouldn’t. The low power draw will not undermine any device. Whether you are playing on your Switch, Xbox, laptop, or mobile phone, you will not care or notice the minor impact on your battery life.

Audio quality. 

The Recon 70 headset delivers a healthy and pleasant range of tones. Additionally, the bass is comfortable without blowing your mind. This may sound negative, but it isn’t! I was impressed with the audio quality of this affordable gaming headset. Furthermore, I didn’t experience static or tinny tones.

I tested this headset against the Turtle Beach Airlite Fit headset. The results were similar, and there was little to separate the two. Both deliver a pleasant range of tones, and it is easy to identify each key tonal range. Furthermore, the bass is nicely balanced, if not a little underwhelming. This isn’t a complaint, as every layer works in perfect harmony. Moreover, my kids used this headset, and I’m happy with them enjoying more subtle audio.

Build quality. 

Turtle Beach build headsets to last. The materials are always impressive, and the overall quality doesn’t disappoint. The Recon 70 retains this approach with its solid headband and comfortable earcups. Furthermore, there is no horrible overheating during marathon sessions. Though a wired device can be off-putting, the cable is strong and hard-wearing. Therefore, it should last the test of time. 

The flip-to-mute microphone rotates upon a strong hinge. Additionally, it holds the mic in place when it isn’t required. This design is sleek, user-friendly, and impressive. Finally, the volume wheel has a pleasant tactile nature. Adjusting the settings was easy during the heat of any battle.

Is the Recon 70 headset worth it?

I always believe that a great headset is worth its weight in gold. However, stretching to a high-end peripheral can be off-putting. Subsequently, if you are on a budget but still want a reliable headset, the Recon 70 should pique your interest. It is comfortable, reliable, and easy to use. What’s more, it looks great, and Nintendo officially licenses it. Each of these elements makes this headset an impressive option. Accordingly, I love it and recommend buying it!

(More information on Turtle Beach can be found here!)

The Recon 70 has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Alter Age

Alter Age is a cute and dated RPG. It tries something different and gets it right mostly. However, it is not as difficult as its peers, and this may put people off. Yet, if you want a casual game with a fun and unusual story, this should be on your radar.

This old-school RPG was developed by Exe Create and published by KEMCO. It is a single-player affair that focuses on a semi-open world and turn-based combat. Alongside this, there are plenty of weapons to unlock, loads of items to find, and some cooking mechanics. Accordingly, though it isn’t difficult, there is some depth to enjoy.

Alter Age tells an unusual story. 

RPGs tell weird and wonderful stories. Heroes run riot, and evil villains are thwarted for fun. Alter Age, on the other hand, tries something different. There is a sense of revenge and one-upmanship. Additionally, you may use your special ability to become a child again. Though this should be creepy, it becomes a key tactical element. 

You play the role of Arga. He is a determined man who has been training his whole life. His father is considered the strongest person in the world, but he thinks he can do better. With a strong mindset and a stubborn dream, the hero must wait for his power to awaken. The class of Soul Alter is his secret ability and his special power to defeat everyone he encounters. As his journey unfolds, he must work with some unruly girls if he wishes to prove his worth to himself and his father.

Simple gameplay.

Though the story sounds outlandish, Alter Age is remarkably simple. The core concept revolves around dungeon diving, side quests, and turn-based combat. The semi-open world is broken into small areas that beg to be explored. As you wander across different environments, you pick up mystery items and spawn combat encounters (more on that later). The dungeons are more of the same. Minor puzzles block your path, and monsters try to trip you up. Each one is somewhat rinse and repeat, but enjoyable nonetheless.

The turn-based combat is enjoyable, but a little refined for my liking. You may automate the action if you wish or take full control. If you go with the latter option, you can use magic or combat abilities to tackle each monster. Furthermore, the hero can use their special power to change the state of each hero. This is a key tactical layer as the older characters are more powerful, but the younger heroes generate pp for more powerful group attacks. Consequently, you must weigh up your approach to maximise your chances.

Alter Age is a pixelated dream.

KEMCO games are renowned for their pixelated graphics. Alter Age is no different, and it thrives as a consequence. The vivid colours and interesting settings were a joy to witness. Furthermore, the animation is simple but effective. As you progress, the monsters become more outlandish. This was great, and I enjoyed the developer’s creative license.

The audio is rudimentary but pleasant. Basic sound effects punctuate the action. Moreover, a wholesome and occasionally energetic soundtrack adds drama. There is a sense of familiarity surrounding the music, and it reminded me of some of the best 90s RPGs.

Simple controls.

Though you are free to explore and fight as much as you wish, the action is unbelievably simple. Subsequently, the control system is refined and mastering it is a cinch. New elements are added regularly, but clear and concise instructions are provided to prevent confusion.

Replay value and longevity are limited. Though there are plenty of recipes to unlock, weapons to find, and monsters to overcome, it is far too easy. Furthermore, once you complete the game, there is little reason to return. Consequently, Alter Age has limited appeal after the first playthrough.

Alter Age has a niche appeal.

Old-school RPGs will always be a winner. However, Alter Age is niche. The unique story and core mechanics won’t appeal to everyone. Moreover, the strange nature of changing your age as a superpower seems a little bizarre. However, if you fall for its charms and you want a dated game to block out modern alternatives, this could be a winner. I like it and I recommend buying it here! Can you prove your worth and better your father? Master your skills, help the locals, and become a renowned hero.

Review: Kiwi Ears Spark OWS earphones

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Getting the right audio setup is important. Earbuds, earphones, and headphones make up a small portion of the market. Yet, these compact devices make a massive difference to your audio experience. If you get it wrong, your music and podcast could be ruined. Moreover, your conversation or activity will be underwhelming as well. Thankfully, the Kiwi Ears Spark OWS earphones get everything right.

The open wireless stereo design focuses on audio quality, safety, and comfort. You needn’t worry about large over-ear cups or earbuds that sit in your ear canal. Instead, these earphones rest upon your ear for ultimate comfort without undermining audio quality. This is perfect if you love to run, cycle, or walk while enjoying your favourite artist. On top of this, build quality is at the fore. IP45 protection ensures that the Kiwi Ears Spark OWS earphones can be used every day.

What’s in the box of the Kiwi Ears Spark OWS earphones?

  • The packaging is small but strong. The contents are well protected, and everything can be recycled.
  • The Kiwi Ears Spark OWS earphones come with an unusual but stylish charging case. Furthermore, the rose gold/cream livery is pleasant and attractive to the eye. Touch-sensitive controls deliver a responsive and accurate user experience.
  • Charge the case with the USB cable.
  • Keep everything protected with the soft case.
  • Learn the basics with the user manual.

Technical aspects.

I don’t tend to use sports-focused earphones for calls. However, the Kiwi Ears Spark OWS earphones do a remarkably good job with this task. The ENC technology helps to reduce unwanted ambient sounds. Consequently, every call is crystal clear. Moreover, thanks to the stable Bluetooth connection, I experienced no uncomfortable static, echoed speech, or tinny/robotic voices.

The reliable connection was exactly what I needed. However, it was the impressive battery life that blew me away. Intelligent charging ensures that your earphones are never overcharged. Accordingly, the battery life is extended, and this enhances the longevity of the device. 7 hours of playtime per charge was a good return. I kept the volume at around 70% and felt that this was the right balance between sound and battery life. If you crank things up, you could experience less playtime. This shouldn’t be a concern, though, as the charging case delivers a further 21 hours of juice and a high-powered charging facility.

Usability.

The Kiwi Ears Spark OWS earphones are perfect if you love to exercise. The comfortable hook design fits snugly to your ear. Furthermore, the design is ideal if you wish to maintain situational awareness. As I ran down busy streets, I could hear my music clearly. Yet, I was aware of cars, vans, bikes, and even horses. This makes these headphones the perfect choice for athletes who exercise in high-risk areas.

The touch panel may not be your go-to choice. However, it is easy to master, and I didn’t experience false or unwanted inputs. Though I wear glasses whenever I am out, these did not interfere with the panels or the hook design. The result is a comfortable pair of earphones that do their job to a high standard.

Audio quality.

I’ve highlighted the microphone quality, and I have no complaints. Whenever I made a call, I heard no awful static or background noises. Instead, it was a pristine experience that worked correctly 100% of the time. Word of warning, though, if you use these earphones near a busy road, you may be pushing the tech too far. Subsequently, you must expect some background noise in extreme circumstances.

The sound quality was up there with some of the best devices I’ve covered. I was impressed by the clear range of tones and the strong bass. Though the 12 mm drivers may seem small, they pack an almighty punch. The result was clear and easy to identify tones no matter the song.

Build quality.

The charging case wasn’t my cup of tea. Though it is stylish, I’m not sure it is right to chuck it in a sports bag and forget about it. However, this is minor as the build quality was impressive. The robust hinge keeps the case shut without risk of the contents emptying in your pocket or bag. Furthermore, the handy LED highlights the charging process and the battery life of the device. 

The Kiwi Ears Spark OWS earphones feel great to hold. Each of the earphones has an attractive style that sits comfortably behind your ear. My wife also tested them, and she adored the snug fit. No matter how much she ran or how violently she jerked her head, the earphones never shifted. Consequently, there was no risk of them falling out during vigorous exercise.

Are the Kiwi Ears Spark OWS earphones worth it?

Available for under $100, you get a lot of bang for your buck. Yes, there are cheaper alternatives, but money talks, and you get what you pay for! These amazing earphones are the perfect companion on your run or your walk. Alternatively, they are ideal if you need to make phone calls on the move. Although the design choice may not appeal to me, I know many fashion-conscious consumers will adore the look. Accordingly, I think they are amazing, and I recommend buying them here!

(More information on Kiwi Ears can be found here!)

The Kiwi Ears Spark OWS earphones have been awarded the Movies Games and Tech Gold award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: MXGP 24: The Official Game

MXGP 24: The Official Game’s licensed label amounts to very little of its true identity. In reality, the title, developed by Artefacts Studio and published by Nacon, leaves the adrenaline-fueled appeal of professional motocross stranded from every want-to-be racer holding a game controller. While yearly sports titles can be controversial for their less ambitious approach to game design, they sell millions of copies each year for one primary reason: they are reliable. While I wish the same could be said about MXGP 24, especially as this game represents a return following a three-year absence, each race turned into a challenge of endurance in all the worst ways, offering me little incentive to return for another attempt. Crossing the finish line consistently fell short of being worth celebrating, leaving me less invested and involved in the sport than I would be if I were watching the action unfold in any other format.

The Dirty Details

The dirt-stained, dust-kicking presentation of motocross is absent from MXGP 24. Both graphically and audibly, the title reflects an experience generations behind contemporary hardware. The popping and sputtering of dirtbike engines resemble the sounds of a grumbling stomach ready for lunch. Flat textures and duplicated assets gave me all the more reason to keep my eyes on the road, where my biker’s pristine jersey billowing by the wind seemed out of place in a title so unconcerned to include details elsewhere. While nothing on display was aggressively awful or ugly, the combined mediocrity never amounted to the expected semblance of what an official game should have nailed down, leaving the spectacle of motocross sorely missing.

Faulty Equipment

Spending time on MXGP 24’s menus often proved to be a more trying experience than the races themself. Painfully generic music and an uninspired UI unintentionally ushered me to make hasty selections. There is nothing to fear, however, as what is available outside the gameplay represents a shallow selection of inclusions that don’t succeed in smoothing out the game’s rougher edges. Customization, an obvious addition, isn’t nearly as exciting as a motocross fan might desire. The line of branded bikes available is a nice start, with each varying in terms of speed, acceleration, and response. This same attention to detail is present in a collection of branded helmets. However, I came to find that the racing suits available consist of a more hollow array of options, unique only by pattern. Though any racing fan might expect the ability to choose boots, gloves, and more, the game doesn’t deliver on such detail.

Elsewhere, the menu presents a statistics screen, a level system, as well as the game’s core content, which comes in many different forms of motocross. Quick Race is the most straightforward option. Because of its pick-up-and-play nature, it became the method of gameplay I returned to most often. Time Attack replaces the competition of fellow racers with the clock. Season strings a series of races and rulesets together, allowing the player to participate in the 2024 FIM Motocross World Championship, a welcome inclusion for those invested in the sport. Daily Challenge offers the title’s only multiplayer content, promising ten-person lobbies that change rules daily. Although I wasn’t able to test this mode myself due to vacant lobbies, it’s worth noting that others also reported problems with matchmaking, including those who played the game closer to the launch. Otherwise, the mode Free Ride provides a map to drive around, although its small dimensions and lackluster environment reveal it as an afterthought to other modes. Career, MXGP’s most prominent offering, occupies the largest space on the main menu. As an answer to NBA 2K’s MyCareer or EA SPORTS FC’s Player Career, the mode includes elements of management, social media, and more in-between races to build up a sense of immersion and progression. Though initially the most endearing option, I quickly found its attempts at diversifying gameplay to resemble a disruption more than anything else.

The Reality of Racing

When it comes to most races, the player selects MX2 or MXGP, one of twenty maps, a weather option, and an official or custom racer. Format, which pertains to the time limit and number of laps raced, is also customizable, as is AI difficulty. After this, a bike setup screen allows the player to adjust the transmission, suspension, and brakes on their bike. Which slot they’d like to start from is another option. These options are nice, essential inclusions for a racing game but aren’t substantial enough to set one race apart from another. The way every race blends together is primarily due to the handling of the bikes themselves, which can be summarized quite easily. It’s fine. The bikes are weighty, provide a decent learning curve, and when they catch air, the mechanics can almost be appreciated. It was when my tires dug into the dirt once more that a staggering amount of outdated gameplay design intercepted such appreciation. The instantaneous teleportation received from straying off track is immersion-breaking and hardly poses a penalty. Because of this, I often felt dissociated from the maps as a whole, regardless of whether they represent the reality of motocross or not. The sentiment of the game feeling disjointed spreads beyond just the maps, as the AI is passable at best and eye-rolling at worst. While not game-breaking in any way, these opponents always act as if they are in their own world. Despite the plentiful number of crashes and collisions the AI caused, the aggression of motocross was never apparent to me. The reckless behavior always seemed to stem from a place of blatant disregard for the racetrack and its rules more than anything else.

Motocross has a solid history within video games, but MXGP 24: The Official Game falls short of the greats. Building up speed can never match the adrenaline expected when the player is, more often than not, interrupted in immersion-breaking ways. The competition can’t carry the same sort of rivalry found in sports when multiplayer options are scant and AI behaves a world away from holding a sense of realism. After a three-year absence, MXGP 24: The Official Game’s functions fine enough to let players cross the finish line, but no first-place victory validates what is flawed about this package.

MCM London Comic Con: May 2025

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The vibrant energy of the ExCeL London was unmistakable during the final weekend of May 2025, as over 150,000 fans descended upon the venue for the largest pop culture gathering in the United Kingdom. This instalment of MCM London Comic Con felt particularly historic, serving as a convergence point for several major fandoms, yet few sessions held as much emotional weight as the celebration of the animated series Star Wars: The Bad Batch. With the show having recently concluded its journey on Disney Plus, the presence of Michelle Ang, the voice of Omega, and Noshir Dalal, who portrayed the cunning Vice Admiral Rampart, provided a poignant look at the conclusion of a beloved era in the Star Wars galaxy.

The Immersive Experience of the MCM May 2025 Show Floor

Navigating the show floor at MCM London in May 2025 was an exercise in sensory immersion, with every aisle offering a different facet of geek culture. The central boulevard of the ExCeL was a river of incredible craftsmanship, featuring cosplayers dressed as everything from intricate Elden Ring characters to classic Marvel superheroes. Retailers in the South Hall offered a vast array of goods, ranging from rare Pokémon cards and retro Nintendo cartridges to high end designer figurines and exclusive convention merchandise.

The heartbeat of the creative community could be found in the Artist Alley, where legendary creators like Tyler Kirkham and Derek Landy engaged with readers. Nearby, the “Extra Lives” interactive video game concert provided a unique auditory experience, blending live music with audience participation in a tabletop RPG format. For those seeking a quieter engagement, the Imagination Gaming zone featured a library of board games where families and enthusiasts could learn new titles together. The entire floor was a testament to the diversity of modern fandom, ensuring that every visitor found a community to call their own.

A Star Studded Weekend of Panels and Guests at MCM May 2025

While the Star Wars presence was a major draw, the weekend was packed with other high profile sessions that kept the Main Stage at capacity. David Tennant took centre stage to reflect on his career across Doctor Who and Good Omens, sharing his affection for complex villains like Kilgrave from Jessica Jones. Patton Oswalt also made a significant impact, discussing his work on the Minor Threats comic book series and his time within the Marvel Cinematic Universe.

The nostalgia continued with a spirited reunion of the original Power Rangers cast, featuring Walter Jones, Steve Cardenas, and Karan Ashley, who shared stories of their early filming days and the lasting legacy of the late Jason David Frank. Other highlights included a Hazbin Hotel reunion with Stephanie Beatriz, Kimiko Glenn and Blake Roman, a deep dive into the work of legendary comic artist Stanley ‘Artgerm’ Lau as well as a spotlight on Spider-Man: Miles Morales star Nadji Jeter and so much more. Each panel contributed to the sense of a massive, shared celebration of storytelling across every medium. What is particularly wonderful about MCM is the amount of time and space given to fan-run panels and other activities which added to the fun and brought a sense of community.

The Bad Batch Main Stage Panel: A D20 Adventure

The public panel for The Bad Batch was anything but conventional, as the moderator introduced a tabletop gaming element to the session. This format led to a playful and unpredictable atmosphere.

Michelle revealed that her introduction to the tabletop world was quite specific, having played a character named Emily who was obsessed with the game in a New Zealand film titled My Wedding and Other Secrets. This personal connection to gaming culture resonated with the audience, bridging the gap between the actors and the fans. The conversation moved to tactical choices within the Star Wars universe, where Michelle opted for the practicality of a blaster to maintain a safe distance from foes. Noshir, meanwhile, described a far more cinematic approach involving throwing a lightsaber and then shooting it to create a shower of golden sparks, a move he believed would be both effective and stylish.

Bad Batch: Career Secrets and Critical Failures

The dice eventually rolled onto a question about the professional lies that actors often tell during the audition process. Michelle admitted to once claiming she could speak Chinese fluently to secure a role in a Twilight Zone episode, a deception that was quickly uncovered when she was expected to speak the language on set. Noshir shared a more common industry lie, noting that he once claimed to be an experienced bartender despite having no knowledge of the craft, which resulted in a confusing first day behind a real bar.

One of the most memorable moments of the panel was the “Critical Fail” segment, where the actors shared their most embarrassing career mishaps. Noshir recounted a gruelling motion capture session for a Middle-earth game project where, after consuming a large bowl of split pea soup, he was repeatedly slammed onto a mat by a stunt performer. The physical toll was immediate, resulting in a vibrant green streak across the expensive motion capture carpet, which is apparently still there! Michelle shared a story of a different kind of failure during a high stakes heist movie with Mark Wahlberg. Despite playing a professional thief, she found herself completely unable to operate a simple door lock during a tense scene, requiring twenty takes and leaving her thoroughly humbled in front of her famous co-star.

The Private Press Interview: Depth and Character

Following the public excitement of the panel, a private press interview offered a more reflective environment to discuss the nuances of character development. Michelle Ang looked back on the early days of voicing Omega, noting that the role began with a simple request for her natural New Zealand accent for a character that was then highly confidential. It was only as the production progressed that the magnitude of her role as the first female clone became clear. She described the journey as a series of wonderful surprises, emphasising the emotional growth of Omega from a naive child on Kamino to a determined leader within the burgeoning rebellion.

Noshir Dalal discussed his approach to Vice Admiral Rampart, whom he viewed primarily as a political animal rather than a standard military officer. He wanted to portray a man who was always calculating his next move, someone whose arrogance was his greatest weapon and his eventual undoing. Noshir admitted that he felt a deep sense of loss when Rampart was initially arrested in the series, believing his time in the Star Wars universe had come to an end. The opportunity to return for the final season allowed him to explore the desperation of a fallen man who still believed he was the smartest person in any room.

Emotional Finales and Hidden Messages

The conversation turned to the most challenging scenes to record, with Michelle highlighting the devastating loss of Tech at the end of the second season. She explained that the genuine bond between the cast members made those moments of grief feel incredibly real in the recording booth. She also fought for the inclusion of the final “button” in the series finale, an epilogue that shows a grown Omega leaving Hunter to join the rebellion. Michelle felt this closure was necessary for the audience, providing a sense of hope and a clear path forward for the character she had inhabited for years.

Noshir also shared a profound secret from his work on the video game Star Wars Jedi: Survivor, where he played Bode Akuna. He revealed that he incorporated subtle sign language into his performance to communicate with his daughter, Kata. In a pivotal moment, he uses a small hand gesture to sign the letters “O” and “K,” a hidden detail that signifies his character’s internal desire to keep his family safe despite his tragic choices. This level of dedication to performance exemplifies why these actors have become such integral parts of the Star Wars mythos, bringing a depth to their characters that transcends the animation on the screen.

The Legacy of MCM London May 2025

As the convention concluded, the impact of the weekend remained palpable among the fans who had traveled from all over the world to attend. MCM London May 2025 was more than just a gathering of celebrities and merchants; it was a celebration of the enduring power of storytelling. The insights provided by Michelle Ang and Noshir Dalal offered a fitting tribute to The Bad Batch, a show that explored the complexities of family and duty in a galaxy far, far away.

The event set a high bar for the upcoming October 2025 MCM London, with rumours already circulating about new guest appearances and major gaming reveals. For those who attended, the memories of rolling dice with their favourite actors and exploring the vast halls of the ExCeL will surely last until the next time the community gathers to celebrate the stories they love.

Review: Epomaker Split 65 keyboard

Epomaker continues to treat me with their latest and greatest products. I have 5 unique products to look at, and the Epomaker Split 65 keyboard has to be my favourite by a country mile. The unusual design, exceptional build quality, comfortable typing position, and tri-mode connectivity caught my eye.

On top of this, it demands that you learn to touch type. This may seem like a strange thing to focus on, but touch typing is a skill that improves your productivity and gaming ability. Furthermore, the split design reduces typing errors and improves your accuracy when playing fast-paced games. Accordingly, though it takes a little getting used to, your hard work will pay dividends in the end.

What’s in the box of the Epomaker Split 65 keyboard?

  • The packaging is simple but attractive. The box highlights key selling points without a wow factor. Moreover, it is robust and can be recycled.
  • The Epomaker Split 65 keyboard is a 65% form factor device. Consequently, this compact product is perfect for smaller workstations. There is a media knob and VIA functionality.
  • A USB-C to USB-C cable connects each portion of the keyboard.
  • A USB-C to USB-A cable powers and charges the device.
  • Spare switches and a key pulling tool are provided.
  • Connect wirelessly with the USB-A dongle.
  • Learn the fundamentals with the user manual.

Technical aspects.

This compact keyboard is packed with impressive tech. Whether it is the NKRO anti-ghosting, the hot-swappable switches, the high-powered 3000 mAh battery, or the incredible polling rate, this device is bound to impress. Moreover, it is a tri-mode product for ultimate versatility. If you use it wired or via the USB dongle, you enjoy rapid and responsive 1000 Hz polling. This drops considerably to 125 Hz when using Bluetooth. Consequently, I suggest reserving that option for typing emails while commuting.

The VIA functionality and hot-swappable switches will impress fans of customisation. Neither of these options is a concern of mine, but I like the freedom to adjust things if I wish. The included Wisteria Linear Switches were comfortable and responsive. However, you can pick the Flamingo switch or swap to your favourite with ease.

If you play wirelessly, battery life may be a concern. Thankfully, the 3000 mAh battery life is impressive. I had no issues during marathon sessions. Additionally, the handy RGB indicator highlights how much juice is left. If you do run out, the braided USB cable allows you to continue while you charge the keyboard.

An eye-catching option.

The Epomaker Split 65 keyboard comes in one colourway. The case combines plastic and metal to great effect. Furthermore, a blend of greys and south-facing RGB ensure that this keyboard pops! As you pull the device apart, the small magnets give way. This smooth motion is reassuring. Additionally, placing the keyboard together is simple as the magnets line up and the join is hard to see.

The delightful mechanical soundscape is enhanced by the layers of sound-dampening material. Instead of a hollow and uncomfortable clicky nightmare, you enjoy a warm, delightful background click that is brilliantly retro. Subsequently, you will not drive your colleagues or fellow commuters insane as you use this for work or the occasional casual game.

Finally, the handy media knob is smaller than on other Epomaker keyboards. This was the right choice as the compact keyboard would have looked ridiculous if it were larger. This responsive tool allows you to adjust your settings without playing around on your desktop. Though it isn’t essential, it was nice to have and easy to use.

Is the Epomaker Split 65 keyboard worth it?

I’ve tested many Epomaker products, and I have to say, I love them all. However, this one is just a little bit special. The ergonomic design is ideal for typing and gaming. Furthermore, I adore the split design. It is the ideal middle ground for anyone who wishes to change their typing approach.

Additionally, it’ll help you to master touch typing. Consequently, it is a win-win. Alongside this, the build quality is great and the polling rate is impressive. Accordingly, it is a no-brainer and I recommend buying it here!

(More information on Epomaker can be found here!)

The Epomaker Split 65 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Monster Energy Supercross 25

Monster Energy Supercross 25 highlights my inability to play racing simulation titles. Though I may have been rusty, I enjoyed the realism, phenomenal graphics, and the fantastic career mode. Rivalries, sponsorship deals, and a host of minor elements keep you hooked. If this isn’t enough, the single-player and online modes will keep you coming back for more.

Milestone developed and published this motorbike racing sim. It is a single-player and online competitive affair that will keep you on the edge of your seat. Moreover, the testing action will push your buttons, and I admit I lost my cool more than once. However, if you can stay calm and master the challenging controls, you will adore this adrenaline-fueled experience.

Monster Energy Supercross 25 takes baby steps.

If you are new to the franchise, you will enjoy a host of incredible racing mechanics. There are official manufacturers, pro riders, pinpoint accurate dirt race courses, and other details that will make you say Wow! Yet, if you played the 2023 version, you may not be so impressed. Though Monster Energy Supercross 25 shows signs of progression, it is more baby steps than giant leaps.

The minor details will not impress fans of the franchise. Furthermore, the challenging learning curve will bite you in the arse more than once. I admit to my lack of skills. I couldn’t drift to save my life, and falling into the dirt was a common occurrence. However, this rarely put me off as I dusted myself off and got back into the race.

The major improvement.

Unreal Engine 5 has been utilised to add zip and energy to every race day. Though this may seem a bit of a fad, the developer is right to shout about this massive step forward. Visually, it is a beautiful thing (more on this later), and it handles like a dream, mostly. The smooth gameplay assists the eye-wateringly fast action, and the bikes flow and slide with utmost realism.

Alongside this, Milestone has introduced “dynamic track evolution”. This is the pièce de résistance and a real game-changer. As bikes zoom across the racetrack, they cut new ruts and paths that adjust the surface. Mounds form, curves become steeper and more treacherous, and you must keep your wits about you. This was an amazing gameplay element that kept you paying attention no matter how long the race lasted.

Monster Energy Supercross 25 is a visual treat.

Mud, bikes, and sweaty riders shouldn’t look this good. However, the lighting, rain, mud, and bikes are all phenomenal. Each moving part has a sense of next-gen realism. Moreover, the physics-based action ebbs and flows hypnotically. Consequently, I was blown away by the smooth gameplay, incredible user interface, and captivating action.

If you love the sound of ten thousand angry bees for hours at a time, Monster Energy Supercross 25 will be your cup of tea. The bike engines squeal, rev, and moan relentlessly. Additionally, the occasional piece of music is upbeat and packed with energy. As such, you’ll be exhausted from the ear-splitting audio.

A challenge to master.

The control system is remarkably accurate and easy to fathom out. However, knowing what you are doing and mastering it are 2 completely different things. If you have never tried this franchise before, you are in for a challenging experience. Yet, if you have patience and you can work through the brutality, you will enjoy a rewarding, fun, and special racing sim.

I loved the freedom of the single-player races. However, Monster Energy Supercross 25 excels when you focus on the career mode. Sponsors, rivalries, objectives, events, and different races test your skills and desire. Furthermore, working your way up the ranks and beating the local big mouth is extremely rewarding and tough to ignore.

Monster Energy Supercross 25 shows how good a racing sim can be.

I love the progressive elements and the tough but captivating gameplay. Additionally, it was aesthetically pleasing, and though I struggled to master the controls, I didn’t want to put it down. Yes, the developer could have mixed things up a bit more, but maybe they’ll take a gamble with the next instalment. Despite the minor complaints, Monster Energy Supercross 25 shows how good a racing sim can be. Accordingly, I like it and recommend buying it here! Can you hit the dirt and win every race? Choose your bike, study the track, and outgun your nearest rival.

Review: Empyreal

In a gaming landscape flooded with roguelikes, looter-shooters, and open-world sprawl, Empyreal boldly steps into the fray with a fresh sci-fi aesthetic and an ambition to blend deep philosophy with slick, skill-based combat. Developed by Silent Games, Empyreal invites players into a crumbling megastructure built by a forgotten civilisation, all in the name of loot, lore, and legacy. It’s an alluring package on paper, but does it live up to its potential?

What is Empyreal

At its narrative core, Empyreal explores humanity’s fractured place in a decaying galaxy. You play as a mercenary explorer hired to delve into the Monolith—a vast, vertical world filled with traps, secrets, and deadly automatons. There’s a thread of philosophical introspection woven through the game’s sparse dialogue and cryptic lore entries. Themes of duality, identity, and evolution bubble to the surface, but they rarely command the spotlight. It’s clear the developers had higher narrative aspirations, but much of the storytelling feels fragmented, almost too eager to remain mysterious rather than meaningful.

That said, the setting is atmospheric. The Monolith is stunning: impossibly tall chambers, alien flora clinging to steel, and glimmers of ancient technology pulsing in the shadows. It’s a place that feels lived-in and lost, creating a constant sense of melancholic wonder.

A swing, and a miss

Empyreal’s combat has opened up with a lot of promise, but ultimately falls short due to overwhelming enemies and a lack of flourish. The game offers three weapon archetypes: the precise and versatile Glaive, the slow but tanky Mace & Shield combo, and the explosive Cannon. Each weapon class brings unique abilities that reward timing and positioning. Perfect timing on dodges and blocks will leave the enemies stunned and vulnerable, which gives the player time to deal big amounts of damage. Although in theory this combat system is a tried and tested one, Empyreal simply doesn’t deliver. The game doesn’t offer a lock-on feature, which makes keeping track of enemies difficult with their sporadic movements. The amount of ranged enemies combined with a lack of clear visuals to suggest they’re shooting from off-screen creates frustrating moments of the player getting stun-locked by a dozen off-screen projectiles. On top of the frustrating parts, the animations leave a lot of room for improvement.

Players can unlock and equip a wide array of abilities tied to their chosen weapon style—some focus on raw damage, others on healing or crowd control. Building diversity is a genuine strength. A well thought-out arsenal of abilities does create some powerful combos, leaving the player satisfied of a perfectly executed combat encounter. But in my opinion, it does not outweigh the flaws mentioned before.

Gameplay loop that lands

One of Empyreal’s defining features is the Cartogram system. These mysterious items act as keys to different areas within the Monolith and determine enemy types, modifiers, and loot quality. Each Cartogram has procedurally generated attributes, injecting a roguelike flavour into the otherwise structured experience.

It’s a clever idea—one that provides replay value and encourages a degree of strategy before every run. But it can also feel inconsistent. Some Cartograms lead to satisfying, rewarding encounters; others result in poorly balanced death traps that feel unfair rather than challenging. There’s fun to be had in mastering these randomised layers, and for the most part, I enjoyed the gameplay loop of farming new gear and exploring new cartograms.

Setting and aesthetics

Visually, Empyreal is striking. The particle effects, dynamic lighting, and eerie soundscapes craft a cohesive, moody world. However, technical hiccups—including occasional frame dips, clunky enemy hitboxes, and some UI clumsiness—pull you out of the experience. These aren’t deal-breakers, but they suggest the polish isn’t quite up to the standard set by the game’s visual ambition.

Empyreal is a game of brilliant ideas and passionate design, executed with varying levels of success. Its combat is familiar but lacklustre, its setting memorable, yet the animations and detail fall short, and its systems—like the Cartogram and Aether Touched mechanics—boldly experiment with formula. Yet the game sometimes gets in its way with uneven difficulty, fragmented storytelling, and a layer of complexity that doesn’t always pay off.

If you’re a fan of action RPGs with a taste for mystery and don’t mind a bit of roughness around the edges, Empyreal might just be worth exploring. But for players expecting a polished, emotionally resonant journey with rogue-lite and looter mechanics, I would suggest looking elsewhere.

Review: Block Fortress 2

An explosive Tower Defence game with FPS elements and inside the collapse-y blocky graphics set Block Fortress 2 up for greatness, but sadly, some things only look good on paper.

Developed and published by Forsaken Media, Block Fortress 2 is a block tower defence, base-building FPS.

A good Tower Defence game is very hard to come by these days. It is a delicate recipe; even the smallest deviations from the norm can destroy the dish. So, the question is, how well did Tower Defence fare on this cooking task? Well, it’s a mixed bag.

The Path of the Fortress

Block Fortress 2 runs on a simple but addictive gameplay loop: you build, you defend, you repeat. It starts with a base, nothing fancy, just a few walls, maybe a generator if you’re feeling ambitious. You’ve got limited resources and a bit of creative freedom. 

Want to stack turrets on top of one another and wire them up to a battery? Go wild. Prefer a maze of walls and chokepoints? 

That’s on you.

Gameplay

Once the prep is done, you hit start, and that’s when things shift. Suddenly, you’re dropped into first- or third-person mode, gun in hand, and everything you just built is now your last line of defence. Enemies pour in, and you shoot, survive, and scramble to keep your creation standing. 

It’s round-based, so each wave gets harder, and between waves, you get a breather, repair walls, collect resources, add new traps or power sources, maybe slap down a resource gatherer to speed things up.

Eventually, the arsenal grows. Bigger guns, smarter defences, even a few AI squadmates to help hold the line. But it all revolves around one thing: protecting the big glowing node at the centre of your base. If it goes down, so do you.

Combat is frantic and fun, though a bit clunky around the edges. The shooting works, but it takes a few rounds to get comfortable with the controls, think of it as a blocky dance of bullets and panic. The idea was to merge Minecraft-style buildings with tower defence and FPS action. Sometimes it clicks. Sometimes it collapses under its own ambition.

Still, there’s a lot to like. When everything’s working, it feels like a fever dream of base-building chaos and last-minute saves. It’s Block Fortress 2’s best idea, even if it’s not always the cleanest execution.

Oh, yes, after each mission, you rebuild and upgrade from the start.

Oh, yes… The plot

I did not focus even a single second on the plot of this game, but I do vaguely recall some text being written on the screen before each mission began. I couldn’t tell you if it was interesting, meaningful, or even coherent, but I can confirm it existed. So, yeah. Whatever!

An End to the Fortress

Block Fortress 2 is one of those games that makes a strong first impression. The mix of chaotic tower defence, blocky creativity, and FPS gunplay sounds like a winner, and sometimes it almost is. I liked the game. I did. It has heart, ambition, and some wild ideas that occasionally shine through the jank.

But after a few missions, the novelty wears thin. The clunky controls, the repetitive grind, the constant rebuilding… it starts to feel more like a chore than a challenge. And in a world full of polished strategy games and tightly tuned shooters, going back to Block Fortress 2 just doesn’t make a lot of sense.

It’s good. Not great. Not bad. Just good.

And sometimes, good isn’t enough to earn a second playthrough.

Review: Afterglow Wave Wired controller

The Afterglow Wave Wired controller is a headturner. Available in 5 colourways, this RGB-infused pad will break the ice. Alongside this, it is comfortable to use and has a familiar button layout. Though it is a little lighter than its official counterparts, the buttons, actuation distance, and grips feel similar.

This familiar approach is ideal for gamers who wish to move away from official peripherals. Additionally, it is licensed by Microsoft, so you know the quality is top-notch. Furthermore, it is compatible with Xbox Series S/X, and Windows PCs. There is also a free-to-download app to customise your RGB and controller settings. As such, it is versatile and user-friendly.

What’s in the box of the Afterglow Wave Wired controller?

  • The packaging is light, robust, and attractive. It has Xbox green tints and can be recycled. 
  • The Afterglow Wave Wired controller incorporates 2 rear mappable buttons for an elite edge. Additionally, there is a mute button for ease of use.
  • A 3 metre USB cable is provided. 
  • Learn the fundamentals with the user manual. 

Technical aspects. 

I can feel you scowling as you read this article. The idea of using a wired controller goes against your wireless mindset. However, a wired alternative removes battery issues and any latency problems. Furthermore, many gamers use a monitor and sit within arm’s reach of their console. Accordingly, it makes sense to remove charging problems and go wired. 

The Afterglow Wave Wired controller has hall-effect 3-stop adjustable triggers. These are the ultimate options for lovers of FPS gaming. The minute adjustments give you lightning-fast reflexes for that match-winning edge. Furthermore, the rear mapable buttons can be adjusted on the fly. This is ideal if you play a variety of genres.

The free-to-download software lets you customise each of the 8 RGB zones. Moreover, you can adjust the vibration, check your analogue sticks, play with voice settings and more. This gives you complete control and the perfect gaming setup.

Build quality. 

I always had a soft spot for Turtle Beach and PDP. These brands are renowned for their gaming prowess. Furthermore, they have some of the best talent in the business. As such, whenever I test their products, I know they are going to look and feel great. 

The ergonomic design ensures that you can play for hours without fatigue or discomfort. Moreover, the laser-etched grips offer reduced slipping risks for fewer accidents. This is fantastic if you are somewhat clumsy. The aforementioned 3-step triggers are robust, and adjusting them is a cinch.

Finally, the dual rumble motors and impulse triggers deliver an immersive experience. However, the app allows you to reduce the vibration through your pad. As such, you can create the perfect setup to match your gaming needs.

Is the Afterglow Wave Wired controller worth it?

Available for under $50, this controller is a bargain. The hall-effect triggers are smooth and responsive, and I love the customisation. What’s more, there is a colourway for every taste. Though the wired approach may not be your number one choice, I like the lack of battery and the convenience factor. Accordingly, I think this officially licensed gamepad is fantastic and recommend buying it here!

(More information on Turtle Beach can be found here!)

The Afterglow Wave Wired controller has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Days Gone Remastered

It’s been six years since Days Gone released on Playstation 4 and now it’s back with a remastered version for the PlayStation 5. Is this post apocalyptic zombie adventure worth revisiting or discovering? Or should it have been left on the open road for the horde to devour?

The Forgotten Classic

Upon its initial release back in 2019, Days Gone received a mixed critical reception but managed to garner an audience who loved and appreciated the game for what it was. I sit firmly in that category, and still do to this day with the release of the remastered version. To me, Days Gone is a wonderful intimate tale of a man searching for answers and attempting to connect his past and his way of life within a post apocalyptic world. Set in Oregon, you play as Deacon St. John, a member of a motorcycle club named the Mongrels. A virus has ravaged the world, leaving large chunks of the population, known as Freakers, deformed and disfigured. Zombie games are as popular as ever but I have always felt this game manages to achieve something unique and different.

Days Gone delicately balances the apocalypse with a heartfelt tale. After witnessing the apparent demise of his wife, Deacon has never given up hope that somehow she survived and by the start of the game he is given signs that this could be a reality. Too often, open world games attempt to make things too grandiose in scale but what I have always loved about Days Gone is the true emphasis on the characters and how people would do anything to help the ones they love. It’s a fantastic story of clinging onto love and what Deacon would do for just a chance of hope. In many ways he fits and belongs in this world being a biker and the choice to create that backstory is inspired as you drive along the vast areas of Oregon.

If you haven’t played Days Gone before, the story packs tons of emotional weight, twists and turns and plenty of action and horror. But time after time, I am drawn to this game because of Deacon and how wonderfully complex he is as a character. As the game is billed as a remaster, the story has remained untouched and the narrative is a superb tale of companionship, love and the power of hope, all intertwined in a zombie apocalypse. Like the original, the story isn’t without its flaws however, as it mainly bogs you down with repetitive missions which take away from the main narrative. Overall though, this is a tale well worth exploring.

The Open Road Has A Lot To Offer

When a game bills itself as a remaster, it’s important for returning players to understand what new additions are on offer to entice them to return. Thankfully, developers Sony Bend have added some truly wonderful modes and options. The game was supported on release in 2019 with free DLC and all of this content returns in the remastered version, such as the challenge mode and the survival mode. These remain great options for players to experience something different from the story but it’s the new additions that really caught my eye. The main new addition is the horde assault mode. Essentially acting as a roguelite experience within the game, the goal is to simply survive as long as you can, while a massive horde is chasing your every move. Scavenging items to repair your motorcycle, completing missions to earn points and using your arsenal of weapons to mow down the horde are just some of the tasks you can take on, all while running for your life. It’s a heart pumping mode that certainly isn’t for new players; the difficulty spike is not for the faint hearted but it’s such a unique and innovative mode, that it’s well worth checking out.

Along with horde assault, Days Gone Remastered introduces multiple modes that can satisfy your zombie itch. Permadeath mode allows you to play the story with a single life which really adds tension and makes the game incredibly exhilarating. The Speedrun mode adds the opposite of Permadeath,making you blast your way through the story as quickly as possible which will satisfy a section of players who long for challenges like these. These modes add depth and replayability to an already hefty package of content and Sony Bend should be commended for not lazily porting the game over with no new content.

In terms of gameplay and accessibility, the additions are downright brilliant. The original version of this third person open world shooter was already a tight and strong gameplay experience but this version takes it to a new level. New options include the ability to auto complete quick time events, (QTE) menu narration and game speed settings. These settings allow the player to cater their journey to how they see fit. Along with the accessibility options, there are some superb updates to the dual sense controller options in Days Gone. The addition of making use of the adaptive triggers and haptic feedback make driving Deacon’s bike an absolute joy. It really feels like you’re on the road yourself with how the controller feels when driving. The haptic feedback is also evident during specific weather events and in combat, really making you feel every shot and swing Deacon takes. A superb effort by Sony Bend to make Days Gone a game where players can truly shape their experience.

Ostentatious Oregon

Graphically speaking, the 2019 version of Days Gone still looks wonderful six years later and in my opinion, the remaster has taken the right option in aiming to refine and polish these visuals. There are two graphics modes added in this addition: performance and quality modes. Personally, I tend to favour the performance modes in games due to the higher framerate and this game is no different. Days Gone looks absolutely breath-taking in 60fps watching the massive freaker hordes chasing after you. It’s a modern technical marvel to see the sheer amount of enemies on screen running at such a smooth frame rate. Similarly, the quality mode allows the world of Days Gone to shine. Oregon looked gorgeous six years ago and this mode only adds to its beauty. Whether it’s the lush forests, the creepy cultist camps or dilapidated buildings, this game looks jaw dropping. It’s also important to mention that the facial animations and character design remain high class, with Deacon especially looking vastly detailed and realistic. Along with the modes, there is a breadth of accessibility features such as high contrast mode and the ability to alter the FOV, which are welcome additions to an already polished package.

Along with beautiful visuals, Days Gone Remastered sports superb audio updates. The stellar voice acting from a cast led by Sam Witwer remains intact, allowing each character to feel fleshed out and complex, thus making every interaction memorable. The developers have said that this remaster sports a fully revised and improved audio mix and this is evident in accessibility, which clearly has been at the forefront of this remaster. New features include, as previously mentioned, menu narration, which is wonderful for gamers who need that added help. The feature that I fell in love with is the collectible audio cues. This small feature allows players to locate collectibles more efficiently as when you near a collectible, a distinct audio ping will sound, helping you to find your treasure. With over 240 collectibles to obtain, this is a wonderful feature that more games need to use. Finally, the hauntingly beautiful and poignant soundtrack remains as impactful as ever. I could drive on the open road with this soundtrack all day long.

Verdict

In the era of debate of what is a remaster and what is a remake, Days Gone Remastered does exactly what the title says. New modes such as the horde assault add variety and difficulty and the great accessibility additions contribute to an already strong package. The visuals and audio were already brilliant but the improvements to these departments help solidify their greatness. The story remains exactly as before, warts and all and still is divisive to this day, but to me, it’s a great adventure that tries to tell an intimate story in a vast and daunting world. Hopefully one day, Sony will greenlight a sequel, but for now and to me, this remains Sony’s most underrated game. See you on the open road!

Review: Trident’s Tale

Trident’s Tale is a wholesome pirate adventure that blends calm exploration with hectic fighting. Whether you are on land or sea, you will have to tackle monsters, skeletons, boats, Megalodons, and more. Furthermore, there is treasure to find, puzzles to solve, and a massive ocean to cross. 

3DClouds developed and published this colourful adventure title. It is a single-player affair that treads familiar ground. The basic platforming elements, simple combat, and “dad” joke one-liners were great to experience. However, the lack of original gameplay may annoy some players.

Ocean tackles a Golem in Trident's Tale.

Trident’s Tale tells an outlandish tale.

You play the role of Ocean. She is a fun-loving pirate who enjoys searching for treasure and proving her worth. One day, she discovers a shiny fragment. Unbeknownst to her, this artefact is part of a magical trident. Moreover, an evil pirate is searching for every missing piece to become powerful and rule the world.

Trident’s Tale has an outlandish plot, but I didn’t care. The cast of colourful characters and the simple-to-follow gameplay were great. Furthermore, each dungeon, island, and quest is short-lived. This should be a complaint, but it isn’t. I loved the bite-size approach and the almost casual mindset. 

Do as you wish.

Though there is a clear story and a strong focus on progression, you are free to do as you wish. The developer has incorporated loads of side quests to keep you busy. Whether it is hunting mythical sea creatures or searching for hidden treasure, it is bound to keep you busy.

On top of this, each of your crewmates has a special ability to help you. As you find each person, you use their power to defeat each boss. It is a little coincidental, and probably too easy, but I didn’t care. Instead, I enjoyed each power and the opportunity to thwart every boss I encountered.

Trident’s Tale is occasionally flawed.

Visually, Trident’s Tale is colourful, and I enjoyed the lively world. Whales swim freely, and NPC ships interact with one another. Additionally, each island is great to look at, and the dungeons have some nice design choices. However, there are plenty of glitches and graphical errors. The camera flits and moves uncomfortably, and you catch the scenery far too many times. Alongside this, there are screen tears, low frame rates, and other minor issues.

Though it isn’t a visual masterpiece, I enjoyed the audio. The soundtrack is varied and dramatic, and each fight is laced with powerful tunes. On top of this, the weaponry sounds amazing. What wasn’t impressive was the annoying sound bites. I genuinely hate the skeletons and their chirpy one-liners. It drove me to distraction, and I wish the developers had increased their vocabulary.

Decent controls.

The platforming elements were refined and easy to follow. Yet, I made mistake after mistake. This was 100% a skill issue, and I doubt you’ll encounter the same problem. This issue aside, Trident’s Tale is pleasant to play. The shooting mechanics are basic, and dodging your foes is a walk in the park. Consequently, this can be enjoyed no matter your ability or age.

3DClouds packs a lot of quests and tasks into one colourful adventure. Moreover, there is crafting, resources to find, islands to discover, and a whole host of creatures and pirates to overcome. Subsequently, there is plenty to see and do in this pirate adventure.

Trident’s Tale isn’t perfect, but it is great nonetheless.

If you want an original platforming adventure title, Trident’s Tale won’t be for you. Many of the core mechanics are well-trodden, and the puzzles are relatively straightforward. Therefore, originality and challenging action are not at the fore. Yet, if you want an enjoyable, casual, and cheesy game, this is it!

Furthermore, the dialogue is cheeky and will make you smile. Accordingly, it is fun and I recommend buying it here! Can you save the world and realign the magical trident? Fight the skeletons, sail the high seas, and prove your legendary pirate status.

Review: All in Abyss: Judge the Fake

All in Abyss: Judge the Fake is a bold, genre-bending adventure that attempts to fuse high-stakes poker gameplay with a dystopian narrative of deception and survival. Developed by ACQUIRE Corp. and WSS Playground, the game lands with an intriguing premise: take the psychological tension of Texas Hold’em and embed it within a world ruled by power-hungry “witches” who use lies and manipulation to control the city. It’s a risky blend, and much like the poker hands it revolves around, the game doesn’t always play a winning hand, but the gamble itself is fascinating.

A unique combination

The story centers around Asuha, a confident and slightly cocky protagonist who believes she has what it takes to take on the witches through wit, poker prowess, and an array of special abilities. The plot unfolds through visual novel-style segments, interspersed with one-on-one poker duels that are key to progressing through the game. The city’s rulers are not just champions of deceit, but literal cheats — and exposing their methods becomes just as important as winning the hands themselves.

The poker mechanics are surprisingly robust. While the game is traditional Texas Hold’em at its core, it’s enhanced by character-specific abilities and tactical tools that let you bend the rules slightly in your favour. These skills can be used to manipulate outcomes — peeking at cards, boosting odds, or shaking your opponent’s confidence — creating moments that feel more like a turn-based battle than a card game. However, these same mechanics sometimes make the matches feel less grounded, especially when the AI frequently folds, deflating the tension of what should be high-stakes encounters. I also found the game very easily exploitable with predictable AI. I experimented with how far I could take it and proceeded to win so many games at the first “table” that I could acquire some powerful skills. I ended up reloading an older save as this trivialised all of the early game.

Jack of all trades, master of none

The game’s structure alternates between matches and segments of city exploration. You can gather intel, converse with characters, and unravel subplots that help build context for the world. Unfortunately, this is where the game struggles. The exploration sections are undercooked, often serving as little more than connective tissue between matches. The environments lack depth, and the flashy dialogue rarely achieves emotional resonance. Characters often feel one-dimensional, with motivations that are either too obvious or too muddled to leave a lasting impression.

Tonally, All in Abyss is a mixed bag. On one hand, it leans into a campy, over-the-top aesthetic with stylish character designs and dramatic, sometimes absurd cutscenes. On the other hand, it tries to tell a serious story about corruption, betrayal, and survival in a crumbling society. The result is jarring. Execution scenes and moral confrontations are meant to hit hard, but the lack of a consistent narrative tone undermines their impact. It’s clear the game wants to be emotionally powerful, but it often settles for spectacle over substance.

Despite these shortcomings, the game does have its hooks. There’s a unique satisfaction in calling out a witch’s bluff, using your skills to reverse a losing hand, or discovering a hidden strategy buried beneath layers of deception. It rewards players who pay attention and punishes those who rely purely on luck. The music and visual presentation, too, add to the atmosphere — synth-heavy tracks and bold character art sell the high-tension stakes even when the gameplay doesn’t fully follow through.

My conclusion

Ultimately, All in Abyss: Judge the Fake is a game that thrives on its concept more than its execution. It’s ambitious, stylish, and refreshingly different — but it can’t always live up to the narrative weight or mechanical depth it seems to promise. For those who enjoy poker and are looking for a fresh narrative twist on it, this could be a compelling, if uneven, experience. But players seeking emotional depth or a tightly designed tactical game may find its bluffs easier to read than intended.