Review: Batman a Telltale Series – The Enemy Within Finale

For me the Telltale Batman seasons have been the strongest work that they have done in recent years and a well thought out use of the DC license. Their own unique take on the Batman Universe has been refreshing and as a hardcore Bat-fan, I have come to really appreciate their take on so many iconic characters to tell a brand new Batman story. As we approach the final chapter of Season 2 we are about to see the handling of perhaps the biggest aspect yet to their DC Vision and one which started all the way back in season 1 along side a multitude of player choices in season 2. It is finally time to meet….The Joker!

The moment John Doe was introduced during Bruce’s short time in Arkham Asylum back in Season 1, fans and players were put on the path to meeting Batman’s most iconic nemesis The Joker. What I really appreciated was the very intricate slow burn with this build up, with almost every choice and decision used in Season 2 to craft and create The Joker with the delicious twist that those choices would either shape a villainous Joker or a Vigilante Joker for Batman to deal with. As John Doe players have made choices that have both manipulated and used his delusional friendship with Bruce Wayne in order to save Gotham City which at times was a little uncomfortable as player choice after player choice put him on the path to his true self. The wait has certainly been worth it to finally have The Joker take centre stage.

But despite the main focus of this finale episode being on the birth of The Joker, the story still needs to tie up all the loose threads of the story and thankfully the writing also remembers that and as we move towards the episode big reveal. This season started with the mystery of who killed The Riddler, with so many credible suspects popping up from John Doe to Harley Quinn and even Amanda Waller. Speaking of Waller, Bruce is still trying to find a way to break the hold she has on him using the knowledge of Batman’s true identity that has kept him on the leash for season 2. Happy to say these story points are all resolved along with a few surprises along the way and unlike other Telltale games of late, there is a clear and concise plan for every story-line and character arc that will hopefully carry over into a third season.

I continue to be impressed with how Player Choice actually feels as though it makes a difference with this series. From the opening episode where all my choices in the first season carried over making this a DC Universe based on those decisions making this a very personal experience for me which I have relished. As is now sadly standard with Telltale games, the wait for new episodes was really the only downside and when you look at the decreasing quality of the other Telltale projects it makes it all the more satisfying to see that though the wait for episodes was longer than I would have liked, they kept their vision on point and delivered each time without sacrificing the quality which is evident in the writing alone.

As a finale episode, and without venturing into spoiler territory, this really was the missing piece of the DC Universe jigsaw and a few rather brave creative choices make this yet again a very unique Batman story. By again dealing with Bruce Wayne as the man under the cowl you still have that thrill of putting on the Batsuit and kicking bad guy butt but also the very real sense of sacrifice that Bruce and those closest to him are constantly making in order to save the city. The writing goes very deep into his crusade and how that not only leads to more flamboyant criminals rising up but what it will eventually cost Bruce in the long run. The notion of sacrifice is something that is used carefully but intelligently especially in the possible room left in the story for the next series if there is to be one. It is a story that is shaped by player choice as from the very small choices to the obvious big ones, each one plays a part along the way which after the rather disappointing Guardians of the Galaxy and The Walking Dead: A New Frontier, does not throw them away in order to give a story point that only gives the illusion that your choice made it happen. This is perhaps for me the purest example of the Telltale blueprint of player choice having an impact, though I was not a big fan of how Episode 4 was heavily marketed on “you will need to make a big choice that will impact the finale” even before that episode had been released.

There are enough rewarding moments for choices the player has made alongside some surprises and twists that compliment the moments that will shape the next season that just left me feeling happy and satisfied as the end credits rolled. Even if I was to put my DC Fanboy hat to the side, this as with the original season, has showed that Telltale can still deliver the experience they achieved with the very first Walking Dead game. Whilst I have been disappointed with other games they have released in the last 12 months, their use of the DC license has so far been absolutely spot on and if they continue to put the focus on delivering their core gameplay and story telling, a third and possible fourth season will be magic for fans.

As a finale episode this delivered everything it had to by tying off loose ends, the amazing final encounter with Joker that legitimately gave me Goosebumps and works to lay the foundation for another season. I have deliberately avoiding spoiling the story as experiencing it really is the best way and with all episodes available now, those who were waiting to play this without the painful two month wait for a new episode can sit back and enjoy what is a solid and entertaining Batverse story.

I am excited to see where Telltale can go with this license and a very tantalizing tease during the credits tells me the best could be yet to come.

Watch the final trailer for Jurassic World: Fallen Kingdom

Watch the final trailer for Jurassic World: Fallen Kingdom is due to hit cinemas nationwide on 6th June 2018, four years after Jurassic World reignited the dinosaur franchise around the world.

The film stars Chris Pratt (Guardians of the Galaxy Vol. 2) and Bryce Dallas Howard (The Twilight Saga: Breaking Dawn Part 2), who return alongside executive producers Steven Spielberg (The BFG) and Colin Trevorrow (Jurassic World) for Universal Pictures and Amblin Entertainment’s Jurassic World: Fallen Kingdom.
Pratt and Howard are joined by co-stars James Cromwell (The Promise), Ted Levine, Justice Smith (Paper Towns), Geraldine Chaplin, Daniella Pineda (Sleeping with Other People), Toby Jones (Dad’s Army), Rafe Spall (The Big Short), while BD Wong (Focus) and Jeff Goldblum (Thor: Ragnarok) reprise their roles.

It’s been four years since theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment. Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event. Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission.
Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favourite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before. Welcome to Jurassic World: Fallen Kingdom!
The film is directed by J.A. Bayona, who most recently worked on A Monster Calls and whose past credits include The Orphanage and The Impossible.

Derek Connolly and Colin Trevorrow are credited as the writers, based on characters
created by Michael Crichton. Jurassic World: Fallen Kingdom is produced by Frank Marshall, Patrick Crowley and Belén Atienza and executive produced by Steven Spielberg and Colin Trevorrow.

Review: Extinction

I do like it when small developer teams aim high and go big after being inspired by other games or franchises. There are times however when this can go wrong by the small team either trying to do too many things and failing at executing them or trying too hard to compete with bigger developers and forgetting the fundamentals. Extinction is an example of taking inspiration from elsewhere and trying to put a new spin on that inspiration but sadly results in a flawed game that frustratingly undoes its own good intentions.

The game puts the player in the role of Avil, the last of the Sentinels and only warrior equipped to protect the realm from the dangerous Ravenii, 150ft tall monsters capable of destroying cities and towns and the deadliest threat to humanity. Charged with protecting the kigdom, Avil must put all his skills and courage to the test to stop these monsters as others work towards using the Ravenii’s own technology of portals to rescue the remaining humans. Sounds pretty awesome right?

Immediately it is very clear that the inspirations for Extinction came from Shadow of the Colossus and Attack on Titan which takes the strongest aspects of each one and blends them together. The story of giant monsters attacking humanity is lifted right from Attack on Titan as is the movement and style of the combat whilst the ability to climb the monsters and to locate the weak spots comes right out of Shadow of the Colossus. The similarities from both games could even be argued that they are more than simply inspirations for the dev team behind Extinction but there some new tricks added that on paper and at least at the start of the game that make it stand out on its own.

Visually I really love how this game is put together with some great animation in the combat that makes it all rather epic once you have started a fight with the giant Ravenii and especially when you are facing multiple ones. I like the art style which makes all the visuals pop off the screen nicely combined with some great audio effects which help bring the world to life. Rushing around the constantly changing environments whilst trying to track down and stop a Ravenii can be thrilling but can also be so frustrating but will come to that a bit later.

So the gameplay is really two fold with the first being on the ground moving around the city rescuing the innocent humans by charging up portal crystals, technology/magic stolen from the Ravenii and now being used against them. The crystals need to be charged up before the portal is activated and can be interrupted by the attacks of the little cousins of the giant Ravenii who will go straight for the humans. Completely charging the crystal will then transport those humans to safety and you can then move on to the next one. There is a mini-radar in the bottom right of the screen which will show the nearest crystals. Now some can be on the ground but some will also be on top of buildings which will require some wall climbing and jumping about to reach. The ground game can vary depending on the size and type of the map you are on with the distance between groups of crystals and people to rescue making it a chore to get across too at times but it does help provide the needed energy required to take on the real challenge of the game, the giant Ravenii.

Fighting the monstrous Ravenii is really the highlight and true challenge of the game but also when all the components that makes up the combat and gameplay starts to fall apart sadly. Like Attack on Titan, the large Ranveii are capable of destroying everything before them and as Avil, your job is often to either take them down or prevent them from destroying the town in order for humans to escape. This is accomplished by targeting limbs in order to build up enough energy in order to land the killing blow which is always to cut off the head. Limbs will grow back so targeting the legs for example will slow the monster down but it will grow back allowing it to continue. The difficulty comes in the form of the varying degrees of armour that some Ravenii will begin to wear as you progress further through the nine chapters that make up the campaign. The armour starts as simple wooden armour which can be taken out with a single Focus Strike attack making the limb vulnerable but soon increased to steel armour which will require breaking the padlock with two strikes in order to remove the armour and make the limb vulnerable.

But the armour really does become an annoyance factor as the difficulty spike at times before you have had a chance to level up Avil’s skills can really kill progress. For example the first time the Gold Variant was introduced, which has multiple padlock clasps to hold the armour onto the arms and legs, it was a real nightmare to handle which forced me to replay previous chapter missions to update some skills in order to make it more manageable. Due to the random generator aspect of the game, no two Ravenii encounters are the same and some will begin to appear which feature a mixture of different armour types, including the unbreakable metal armour which is often worn on the legs making the tactic of “sweep the leg” useless. Some missions will require you to defend the town for a set amount of time by slowing down the attacking giants but when the first one appears wearing the strongest armour it can often at times forced me to have to exit the game and reload that mission in order to have a more manageable giant to fight.

The biggest issue for me is the camera when you go into Focus strike mode, which by holding the left trigger activates a slowed down almost Matrix style moment where the camera will come in close and you have a small amount of time to target a piece of armour or limb to deliver a strike by releasing the left trigger. For the majority of the time this works really well but sometimes and most often when a critical strike is absolutely necessary that camera is more of a hindrance then an aid. There were moments when the camera would mess up so badly the view would put me right inside the monster or to even miss the target despite locking on because of a slight movement by the giant. It can be such a nuisance at times that the fight with the camera is the biggest battle going on in the game.

The second most annoying issue are the dialogue pop ups from side character to either praise you for doing well or and far irritatingly, to pretty much just give you a verbal bollocking for getting something wrong. When the camera is playing up making it a real chore to do what needs to be done, to have characters who are not even prepared to pick up a weapon and get into the fight themselves, tell you off for failing to handle four giants or for not messing up an attack is beyond annoying. There were times that I even shut the game down due to the camera and these dialogue pop ups just completely killed the experience for me.

Mission variety can also be a pain past chapter 4 which saw me having to rescue an increasing number of humans on maps that had me running aimlessly around searching for portals to then only find a single person to rescue when the mission objective was to save 20-30 humans. Portals are placed around the map on the ground or on building but then you question how the humans managed to get to the portal on the highest of towers without the same skills you have to use to reach them. I found myself repeating the same mission styles which just became rather tedious.

There are times when Extinction delivers truly thrilling arcade action and I really appreciated the story being told in cut-scenes with 80s animation art style. But the issues this game currently has with camera problems, difficulty spikes and annoying elements just takes the shine of what is a very ambitious title. It is a real shame that the pricing of this game is an instant £54.99 on console which is mind-boggling. It is certainly punching above its weight but to make it more expensive to buy than the digital deluxe version of God of War on the PSN store is ridiculous. If the pricing had come in at the £25-30 mark then this would be a fun purchase to have in your collection but for the asking price, it just has too many problems to recommend it as it is.

Extinction aims big and I commend the developers for trying to do as much as they have with it but the glaring problems with the camera make this an unpolished final release that still requires some updating to work out the kinks that the price tag does not justify. Fun but very flawed makes this title worth waiting till it lands in a sale and though it does take inspiration from Shadow of the Colossus and Attack on Titan it never manages to really do either justice.

Spawned from a lot of good ideas but sadly the execution is just not on the money.

See the new poster for Jurassic World: Fallen Kingdom also new trailer coming tomorrow

It’s been four years since theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment.  Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles. Out in cinemas this 6th June, also a new trailer coming out tomorrow (Wednesday 18th April) at 4pm BST.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event.  Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission.  Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favourite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before.

Welcome to Jurassic World: Fallen Kingdom.

Stars Pratt and Howard return alongside executive producers Steven Spielberg and Colin Trevorrow for Jurassic World: Fallen Kingdom.  They are joined by co-stars James Cromwell, Ted Levine, Justice Smith, Geraldine Chaplin, Daniella Pineda, Toby Jones, Rafe Spall and Isabella Sermon, while BD Wong and Jeff Goldblum reprise their roles.

Directed by J.A. Bayona (The Impossible), the epic action-adventure is written by Jurassic World’s director, Trevorrow, and its co-writer, Derek Connolly.

Star Wars Pinball: The Last Jedi Offers Two New Pinball FX3 Tables

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Star Wars Pinball: The Last Jedi is LIVE NOW on Pinball FX3 for PlayStation 4, Xbox One, Steam and Windows 10, as well as iOS, Mac and Google Play through the Zen Pinball app.

This Star Wars Pinball two-pack includes one table based on The Last Jedi’s plot and another more focused on Luke Skywalker’s hideaway, Ahch-To Island..

Marvel Studio “Black Panther” arrives on 11th June for Digital/Blu-ray and Dvd

Marvel Studios’ “Black Panther,” the highly celebrated story of T’Challa (Chadwick Boseman), a young African prince who takes on the mantle of King and Super Hero, has thrilled and inspired generations of moviegoers around the globe. Now, fans can bring home the phenomenon, packed with light-hearted fun, pulse-pounding action and a powerful message, and watch it over and over again, Digitally in HD and on 4K Ultra HD, Blu-ray, DVD and On-Demand on June 11. With both Dolby Vision and Dolby Atmos immersive sound, 4k Ultra HD offers consumers a transformative viewing experience.

Through the 4K Cinematic Universe Edition of “Black Panther,” fans will experience the exhilarating adventure in stunning 4K Ultra HD with next-generation high dynamic range (HDR) visuals and Dolby Atmos immersive audio. Never-before-seen extras feature commentary from director Ryan Coogler; deleted scenes; outtakes; and several making-of featurettes, which detail the Black Panther’s evolution, the remarkable women of Wakanda, the history of T’Challa’s proud nation, and the cosmic origin and technological applications of vibranium. Also included are a roundtable discussion with “Black Panther” filmmakers and writers; a featurette tracing the countless connections between heroes, characters and storylines within the Marvel Cinematic Universe; and an exclusive sneak peek at “Ant-Man and the Wasp.”

The global cultural phenomenon of “Black Panther” has dominated the top spot of the UK box office for 4 weeks and is the second biggest Marvel film ever making £48.4 million behind Avengers: Assemble. In the acclaimed film, T’Challa returns home to the hidden high-tech African nation of Wakanda to succeed to the throne and take his rightful place as king, following the death of his father. But when a man named Killmonger (Michael B. Jordan) appears, T’Challa’s mettle as king—and Black Panther—is tested when he’s drawn into a formidable conflict that puts the fate of Wakanda and the entire world at risk. Pitted against his own family, the king must rally his allies and release the full power of Black Panther to defeat his foes and embrace his future as an Avenger.

The film features a fierce group of Wakandan women, including Nakia (Academy Award winner Lupita Nyong’o), a War Dog and Wakandan spy; Shuri (Letitia Wright), T’Challa’s little sister and tech wizard; and the Dora Milaje, the all-female Wakandan Special Forces led by Okoye (Danai Gurira). They team up with reluctant ally CIA agent Everett K. Ross (Martin Freeman) to help T’Challa defend Wakanda against the forces threatening to destroy it. The action is intensified through a musical score by GRAMMY-nominated composer Ludwig Göransson and soundtrack curated and produced by GRAMMY Award-winning global superstar Kendrick Lamar and Billboard Magazine’s Executive of the Year Anthony “Top Dawg” Tiffith.

Three UK brings Gigantic Rainbow Dog Poo’s Land in London

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Yesterday (Sunday), Three brought a little bit of colour to the streets of London as it revealed a series of gigantic rainbow dog poo’s across the capital.
Known for viral hits such as the dancing Shetland pony and sing kitty advert, the bright dog-doodies were ‘pooped-up’ outside some of the city’s most iconic landmarks as well as alongside a series of dog-themed hot spots to tease their latest service offering.
The bright dog-doodies pooped up outside some of the city’s most iconic landmarks as well as alongside a series of naughty street names and dog-themed hot spots.

Social feeds were flooded with the multi-coloured poos as many passers-by snapped pictures of the unusual creations which were simply branded with the launch date of Three’s forthcoming campaign.

Shadi Halliwell, Chief Marketing Officer at Three UK, said: “At Three we believe in having fun. We are really excited about our upcoming launch and in anticipation, we wanted to bring a bit of that fun to the city. We hope that our giant rainbow poos brought a smile to a few faces and intrigued people as to what is to come. Stay tuned!”

Hive introduces GU10 spotlights and integration with Philips Hue

Hive has announced their existing range they have recently introduced Hive Light Dimmable GU10 spotlights, which are smart LED downlights you can control from anywhere, whatever your mood, whatever the room, with just a tap on the Hive app. On top on this, Philips Hue lightbulbs also now fully integrate with Hive devices too, giving customers even more choice and freedom at home.

Easy to install and set-up, simply replace an existing halogen downlight with the long-lasting LED smart bulbs and pair with the Hive Hub 360 to control via the dedicated Hive app. With just one tap, you can adjust individual lights to create different moods for each room or control groups of spotlights so if you are dashing out the door you can turn all your lights off in one go.

Whilst away you can give yourself a little extra peace of mind, by setting up lighting schedules to make it look like you are in. Or, you can have your home come to life around you by setting your lights to respond to night and day so as the sun goes down, your lights go up.

All Hive Lights are fully integrated with other Hive devices such as the sensors, enabling you to set up Hive Actions in the app so you can get your hall lights to turn on automatically when you walk through the front door, perfect for when your hands are full and you can’t get to the app.

The new smart spotlights help you to personalise lighting at home to meet your needs, so whether it is making dark mornings more bearable with soft lighting or creating the perfect warm ambience for a romantic dinner, they are a great way of making your home cosy.

The bulbs are available to purchase from today in packs of 6 or 10 and individually, helping make the home both smarter and brighter.

Prices start from £15 for an individual bulb, grouping functionality for Android will be live from tomorrow (Tuesday 17th April).

Review – Honor 9 Lite is it the Ultimate budget smartphone

The Honor 9 Lite – a “mixture” of several gadgets of Huawei, which combine glass panels. For example, in P10 Lite the back side is made up of two halves, and in Honor 9 the entire back panel is glass. Each of them has a special distortion of the glass. Available for £199.99 from HiHonor UK, and Amazon.co.uk.

However, in the Honor 9 Lite panel without distortion, like a mirror.

The rear panel is glass with a blue tint, the front side has a semi-glossy coating, creating the effect of mother-of-pearl. The side frames of the matte are metal.

Specifications

  • Body materials: metal, glass
  • Operating system: Android 8.0 Oreo, EMUI 8
  • Network: GSM / EDGE, UMTS / HSDPA, LTE Cat 4 (1/3/7/8/20 range)
  • Screen: LTPS LCD, diagonal 5.65 “, resolution 1080×2160 pixels (FullHD +)
  • Platform: HiSilicon Kirin 659
  • Processor: 16 nm, 64-bit, 8-core, 4xCortex-A53 2.36 GHz + 4xCortex-A53 1.7 GHz
  • Graphics: Mali-T830
  • Memory: 3 GB LPDDR3
  • Storage for data storage: 32 GB
  • Memory card slot: yes, microSD up to 128 GB (instead of the second SIM card)
  • Main camera: 13/2 MP, f / 2.2, 1 / 2.8 ” sensor, 1.25 micron pixel size, phase autofocus, LED flash
  • Front camera: 13/2 MP, f / 2.0
  • Interfaces: Wi-Fi b / g / n, Bluetooth 4.2, micro USB (USB-Host) connector for charging / synchronization, 3.5 mm headset / headphone jack
  • Navigation: GPS (support for A-GPS), GLONASS, Beidou
  • Optional: NFC, fingerprint reader, accelerometer, light sensor, proximity sensor
  • Battery: lithium polymer, 3000 mAh, fast charging
  • Dimensions: 151 x 71.9 x 7.6 mm
  • Weight: 149 grams

Contents of delivery

  • Smartphone
  • AC adapter
  • USB cable
  • Cover (may not be – depends on the country of implementation)
  • Warranty card

From the point of view of dimensions Honor 9 Lite is very steep: 151 x 71.9 x 7.6 mm, thin, narrow, and in height much smaller than 5.5-inch Apple iPhone 8 Plus. Weight is also only 150 grams. Smartphone 9 Lite perfectly lies in the hand, does not slip. The screen frames are as follows: from the top 10 mm, from the bottom 11 mm, to the right and left slightly less than 4 mm.

On the front panel, there are two self-cameras, light and proximity sensors, an indicator of missed events, a conversational speaker. It is loud, the sound is high-frequency without bass notes.

At the bottom end, you will find a standard 3.5 mm jack, the main microphone, an old micro USB connector and a handsfree speaker.

Right – power button, volume control.

On the left is a typical plastic combo slot for “sim” and a memory card.

The top is empty.

The back panel features a dark module with two lenses, a second microphone and a flash. Below is a fingerprint scanner.

Conclusion on the section: a beautiful, but a marvellous device with a good assembly, nice to touch materials, ergonomic design, the convenient arrangement of various elements.

Battery

The Honor 9 Lite uses a non-removable lithium-polymer (Li-Pol) 3000 mAh battery. A typical battery for similar gadgets. Frankly, you can already judge in advance about the average values of the smartphone: about a day with a maximum amount of time for the screen to glow for 3-4 hours, about 6 hours of HD video (MP4) for 100% brightness.

As usual, the smartphone supports working with two sim cards. However, one slot can be occupied by a memory card.

This device uses a screen with a diagonal of 5.65 inches. The physical size is 64×128 mm. There is an anti-reflective coating, quite effective.

The resolution of the Honor 9 display is FullHD +, that is 1080×2160 pixels, the aspect ratio is 18: 9 (2: 1), the density is 427 pixels per inch. Matrix from IPS without an air layer on-cell.

Viewing angles of the screen are maximum, no distortion. The brightness of the backlight is high, the screen does not blink in the light.

In the settings, there is an item with colour temperature. The function of protection of vision works: you can choose not only the on and off time but also the intensity.

  • Smart resolution
  • HD +
  • FullHD +

Apparently, this way you can influence the speed of the device and the time of “life” of the battery.

Battery

The Honor 9 Lite uses a non-removable lithium-polymer (Li-Pol) 3000 mAh battery. A typical battery for similar gadgets. Frankly, you can already judge in advance about the average values of the smartphone: about a day with a maximum amount of time for the screen to glow for 3-4 hours, about 6 hours of HD video (MP4).

In general, Honor 9 has two cameras on the front and back sides. This is done not only for marketing reasons but also for blurring the background – bokeh. The main and frontal cameras are 13 MP (f2.2, 26 mm), the rest is 2 MP. The latter participate only in the side, they can not be separately included.

Camera

The cameras are shot well: the correct white balance, not so many noises, a clear picture. The focus is fast and accurate.

In the photo mode, you can choose a digital aperture from 0.95 to 16. There is a function “live photo” – a simple response of Live-photos from Apple. Such photos are marked with a circle of dots.

Selfies are obtained for 4 out of 5 points. The picture is not always sharp and with a correct white balance. Bokeh – on 3 of 5. The screen acts as a flash.

Final Verdict

Offering an amazing combination of looks and features – Honor 9 Lite is an amazing device available in the market today and already the Ultimate Budget Champion of 2018 so far. It is offering great capabilities in the budget smartphone segment of the UK.

Honor announces two new budget friendly smartphones the Honor 7A and 7C

Honor, has announced two new smartphones, first Honor 7A, the most affordable camera phone with facial unlock technology and party-perfect smart recognition speakers. Providing a 5.7 inch FullView visual experience and 13 MegaPixel Camera, the Honor 7A will be available for £139.99 (three.co.uk, hihonor.com/uk and others in May)

The Honor 7A features high volume self-adaptive smart recognition which prevents distortion whilst boasting 88 decibels for clearer and better-quality sound. The device can also connect eight phones together to create a surround sound stereo effect – brilliant for parties.

An additional feature that makes the Honor 7A the ultimate party must have is the optimised audio monitor with less than 20ms delay – perfect for karaoke. With the 4.0 sound effects, users can hear their own voice whilst using the Karaoke App or Living Show Apps, creating virtual bass.

The Honor 7A features facial recognition to unlock the phone at an impressive speed of less than one second creating optimum privacy.

The fingerprint unlock option allows for safe online payment and is controlled by finger gestures.

“Honor is a pioneering online smartphone brand for contemporaries, and we have launched the sleek Honor 7A device to offer digital trendsetters cutting-edge technology with features including smart recognition speakers, facial unlock and a 13 MegaPixel camera,” said Michael Pan, President of Honor WEU. “Our aim is to provide the most affordable camera phone with innovative features to create a device for all life’s most important moments.” Wilkin Lee, Honor UK Sales and Marketing Director added “The 7A will be a great introduction to the UK market. We’re excited to bring this brand new handset to our Honor customers”.

Honor 7A
Honor 7A settings
Honor 7A

Key features include:

  • 13-megapixel rear-facing camera with autofocus and 8-megapixel front-facing camera
  • 5.7 inch 1440p x 720p + display with 16,700,000 colors, 283 PPI
  • 18:9 wide screen
  • EMUI 8.0 OS

Full Specs

Display

  • 5.7 inch 1440p x 720p + display with 16,700,000 colors, 283 PPI
  • 18:9 widescreen
  • Multiple-point touch-sensitive screen

Size and Weight

AUM-L29:

  • 152.4 mm (L) x73 mm (W) x 7.8 mm (T)
  • Approximately 150g (including the battery)

AUM-L41:

  • 152.4 mm (L) x73 mm (W) x 8.05 mm (T)
  • Approximately 150g (including the battery)

Operating System

  • Huawei EMUI 8.0

Processor

  • Qualcomm MSM8937, Octa-Core (4 x 1.4 GHz+4 x 1.1 GHz)

Battery

  • Typical value: 3000 mAh battery
  • Charging duration: approximately 180 minutes from supplied charger
  • Airtime: GSM: 31 hours, WCDMA: 18 hours.
  • Standby time: GSM: 898 hours, WCDMA: 921 hours, LTE TDD: 811 hours, LTE FDD: 826 hours, Dual-card: 349 hours.

Memory

AUM-L29

o   ROM: 16 GB

o   RAM: 2 GB

o   Expandable storage: microSD card (up to 256 GB)

AUM-L41

o   ROM: 32 GB

o   RAM: 3 GB

o   Expandable storage: microSD card (up to 256 GB)

Camera

AUM-L29

  • 13-megapixel rear-facing camera with autofocus

o   Photo resolution: up to 4160 x 3120

o   Video resolution: up to 1920 x 1080 (1080P)

  • 8-megapixel front-facing camera

o   Photo resolution: up to 3264 x 2448

o   Video resolution: up to 1920 x 1080 (1080P)

  • Mode: Panorama, HDR, watermark, timer function, and time-lapse mode

AUM-L41

  • 13-megapixel + 2-megapixel dual rear-facing camera with Phase Detection Auto Focus (PDAF)

o   Photo resolution: up to 4160 x 3120

o   Video resolution: up to 1920 x 1080 (1080P)

  • 8-megapixel front-facing camera

o   Photo resolution: up to 3264 x 2448

o   Video resolution: up to 1920 x 1080 (1080P)

  • Mode: Panorama, HDR, watermark, timer function, and time-lapse mode

Audio/Video

  • 1080P full HD video recording and video playback
  • Audio file format: *.mp3, *.mp4, *.4gp, *.ogg, *.amr, *.aac, *.flac, *.wav, *.midi
  • Video file format: *.3gp, *.mp4, *.wmv, *.asf
  • Image format: *.png, *.gif , *.jpg, *.bmp, *.webp, *.wbmp
  • 3.5 mm headset jack

SIM card

  • Dual nano-SIM cards (thats two sims and a Micro SD card all at the same time)

Other Connectivity

  • Wi-Fi 802.11b/g/n, 2.4 GHz , support Wi-Fi direct
  • Bluetooth BT4.2
  • USB 2.0/HS20
  • GPS/AGPS/Glonass

Colours

Blue/Black

The second smartphone announced today is the Honor 7C, which features a stylish ID design, with Face ID and a FullView visual experience. The Honor 7C will be available at the extremely competitive price point of £169.99 making it the most affordable dual-lens camera phone with face unlock technology.

The Honor 7C features dual-lens 13MP and 2MP cameras on the back of the smartphone and an 8MP dual-lens camera on the front as well as a LED softlight feature to capture stunning imagery anytime, anywhere.

It also features a 5.99-inch FullView Display with a high screen-to-body ratio, providing 1440×720 resolution in an 18:9 aspect ratio for the optimum screen usage experience.

“With the new Honor 7C device, Honor has provided the only dual-lens camera phone with a face unlock feature on the market at under £170” said Michael Pan, President of Honor WEU. “Offering a wide range of additional features such as the dual Bluetooth support and a three-card slot, the Honor 7C is the perfect phone for young professionals and bargain hunters always on the go.”

The Honor 7C will be available from 16th April onwards on www.Hihonor.com/uk.

Wilkin Lee, Honor UK Sales and Marketing Director said “We’re excited to introduce the Honor 7C and 7A to the UK market. Both handsets offer great specs at an affordable price leading the way in the entry-level smartphone market”.

The new Honor 7C is the latest in a line of impressive smartphones which offer sought-after high-tech solutions superior features and seamless performance at a budget-friendly price. Key features include:

  • Dual-lens 13MP + 2MP rear and 8MP front cameras
  • Metal body with 5.99-inch FullView Display
  • Fingerprint and face unlock
  • Three card slot for dual-sim + SD card
  • Dual Bluetooth support
  • Android 8.0 + EMUI 8.0 system
  • Snapdragon 450 CPU

FaceI ID and dual-lens cameras

  • With Face ID and fingerprint unlock, users are able to take advantage of multiple unlock methods that remove all the fuss of having to enter those pesky security codes, whilst ensuring that you are the only one who gets access to your phone.
  • Photography fans can benefit from the dual-lens 13MP and 2MP cameras on the back of the smartphone, and an 8MP dual-lens camera on the front, which allow capture of unique and professional-style photography, whilst the softlight selfie feature helps improve the quality of those important snaps!

https://www.youtube.com/watch?v=hHtVxm59mnQ

Exquisite Design and FullView Display

  • The stylish ID design incorporates a metal unibody with 2.5D TP glass to provide better feel in your hand and the 5.99-inch FullView Display with a high screen-to-body ratio to delight your eyes

Seamless User Experience

  • With three card slots to allow for dual-sim use and a third SD card slot, there is no holding you back whether using the phone for business and personal use, or simply running two sims from different countries for those of us who work and travel on the continent.
  • The Snapdragon 450 CPU with Octa-core 1.8Ghz frequency is designed to take advantage of the 3000mAh battery to run efficiently and without draining battery life.
  • What’s more, with dual Bluetooth support, you can now connect to two devices at once.

Full Specs of the Honor 7C

Display

  • 5.99 inch 1440p x 720p + display with 16,700,000 colors, 268 PPI
  • 18:9 widescreen
  • Multiple-point touch-sensitive screen

Size and Weight

  • 158.3 mm (L) x76.7 mm (W) x 7.8 mm (T)
  • Approximately 164g (including the battery)

Operating System

  • Huawei EMUI 8.0

Processor

  • Qualcomm Snapdragon 450, Octa-Core (8 x 1.8 GHz)

Battery

  • Typical value: 3000 mAh battery
  • Charging duration: approximately 180 minutes from supplied charger
  • Airtime: GSM: 38 hours, WCDMA: 24 hours.
  • Standby time: GSM: 622 hours, WCDMA: 721 hours, LTE FDD: 541 hours, LTE TDD: 548 hours, Dual-card: 379 hours.

Memory

LND-L29

o   ROM: 32 GB

o   RAM: 3 GB

o   Expandable storage: microSD card (up to 256 GB)

LND-AL30

o   ROM: 32 GB

o   RAM: 3 GB

o   Expandable storage: microSD card (up to 256 GB)

LND-AL40

o   ROM: 64 GB

o   RAM: 4 GB

o   Expandable storage: microSD card (up to 256 GB)

Camera

  • 13-megapixel + 2-megapixel dual rear-facing camera with a wide aperture range from F/1-F/7

o   Photo resolution: up to 4160 x 3120

o   Video resolution: up to 1920 x 1080, 30fps (1080P)

  • 8-megapixel front-facing camera

o   Photo resolution: up to 3264 x 2448

o   Video resolution: up to 1920 x 1080, 30fps (1080P)

  • Phase Detection Auto Focus (PDAF)
  • Mode: wide aperture, panorama, HDR, watermark, timer function, document scan and beauty food mode

Audio/Video

  • 1080P full HD video recording and video playback
  • Audio file format: *.mp3, *.mp4, *.4gp, *.ogg, *.amr, *.aac, *.flac, *.wav, *.midi
  • Video file format: *.3gp, *.mp4, *.wmv, *.asf
  • Image format: *.png, *.gif , *.jpg, *.bmp, *.webp, *.wbmp
  • 3.5 mm headset jack

SIM card

  • Dual nano-SIM cards

Other Connectivity

  • Wi-Fi 802.11b/g/n, 2.4 GHz , support Wi-Fi direct
  • Bluetooth BT4.2
  • USB 2.0/HS20
  • GPS/AGPS/Glonass

Sensors

  • Accelerometer
  • Proximity sensor
  • Ambient light sensor
  • Compass
  • Fingerprint sensor

Colours

Blue/Black

 

Football Manager Touch on Nintendo Switch

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Sports Interactive and SEGA Europe has announced the immediate release of Football Manager Touch 2018 on the Nintendo Switch as a digital download from the Nintendo eShop.
Football Manager is the most realistic, in-depth and immersive football management simulation in the world. Putting you in the hot seat of any club in more than 50 countries across the world, Football Manager allows you to take on the role of a real-life gaffer: you decide who plays and who sits on the bench, and you’re in total control of tactics, team talks, substitutions and pitch-side instructions.

FM Touch has been fully optimised for the Switch with a bespoke user interface and a customised control system that takes full advantage of the system’s various controller input options, including support for both the touchscreen and Joy-Con™ controllers. This gives fans a unique Football Manager experience that can be played on the move or docked at home and enjoyed on the big screen.
In addition, FM Touch on Switch will offer a fully-fledged single-player experience including the series’ acclaimed 3D Match Engine – the first time that the 3D engine has been playable on a home console.

“This is a milestone release for Football Manager,” says Sports Interactive’s Studio Director, Miles Jacobson. “This is our first console release in a number of years but it is also our most innovative release of Football Manager Touch to date thanks to the various control methods we’ve included that gives everyone a way of playing Football Manager that suits them.”
Football Manager Touch 2018 for Switch has been co-developed by Sports Interactive and sister game development studio Hardlight (the team behind Sonic Dash and Sonic Jump).
“It’s been a huge technical achievement to bring Football Manager to the Switch but, as a studio, we’ve embraced the unique design opportunities that the console offers,” adds Jacobson. “Thanks to the support we’ve had from Hardlight throughout the development process we’ve been able to create a Football Manager experience that is just as immersive and enjoyable whether you’re managing on the move during your commute or playing it on your TV.”

FM Touch on Switch includes the same feature set as the tablet version of the game. Some of the highlights include:

MANY WAYS TO PLAY
Start your managerial career at one of the world’s top teams, create your own club or tackle one of several management scenarios in Challenge Mode.
3D MATCH ENGINE
Football Manager’s acclaimed match engine and modernised match presentation help to bring your fixtures to life.
REAL WORLD SCOUTING
Play the transfer market like never before with a realistic and immersive approach to scouting.
TACTICAL INNOVATION
Developing your footballing philosophy is easy with tactical analysis steering you towards your strengths by highlighting your weaknesses.
BARGAINING POWER
A wealth of clauses and transfer options arm you with more ways than ever to finalise that blockbuster deal.
Football Manager Touch 2018 for Nintendo Switch is published by SEGA and is available as a digital download from the Nintendo Switch eShop.

Watch the brand new trailer for Disney.PIXAR Incredibles 2

Watch the brand new trailer for the “Incredibles 2,” Helen (voice of Holly Hunter) is called on to lead a campaign to bring Supers back, while Bob (voice of Craig T. Nelson) navigates the day-to-day heroics of “normal” life at home with Violet (voice of Sarah Vowell), Dash (voice of Huck Milner) and baby Jack-Jack—whose superpowers are about to be discovered. Their mission is derailed, however, when a new villain emerges with a brilliant and dangerous plot that threatens everything.

But the Parrs don’t shy away from a challenge, especially with Frozone (voice of Samuel L. Jackson) by their side. That’s what makes this family so Incredible.

Incredibles 2 bursts into UK cinemas on July 13th 2018

Welcome to the XR500 Nighthawk Pro Gaming WiFi Router from Netgear

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The XR500 Nighthawk Pro Gaming WiFi Router from Netgear uses state-of-the-art software to optimize your Internet connection by stabilizing ping, reducing lag spikes, and keeping you in the game with reliable wired and wireless connectivity for fast-paced gaming.

Personalize your gaming dashboard to view real-time bandwidth utilization by device, ping and many other parameters. Limit lag and get a guaranteed local connection with Geo Filter or enable Quality of Service for prioritized gaming devices and allocated bandwidth. VPN Client protects your network identity and prevents DDoS attacks. Blazing-fast 2.6Gbps WiFi speeds, Gigabit Ethernet ports, and a dual-core 1.7GHz processor make online and network gaming frustration-free and is powered by DumaOS.

Traditional WiFi routers can stream data to only one device in the home at a time. While great event Wifi rentals that can connect thousands of users exist, traditional WiFi routers that we use at home can only stream data to one device at a time. When multiple devices are connected to the router, each device needs to take its turn, and then wait before receiving more data. This can lead to slower network and Internet speeds. Using Multi-User MIMO technology, NETGEAR routers can stream data to multiple devices simultaneously. With MU-MIMO, your WiFi network can deliver faster throughput to every MU-MIMO connected device. That means faster downloads and smoother streaming for your devices.

Who won at the British Academy Games Awards

BAFTA has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Dara O’Briain at Troxy, London.

What Remains of Edith Finch, the second game from BAFTA-winning developer Giant Sparrow Studios, won Best Game. Giant Sparrow previously won for The Unfinished Swan in the debut game category in 2013.
Hellblade: Senua’s Sacrifice, which explores the titular character’s struggle with mental health issues, won Artistic Achievement, Audio Achievement, British Game, Game Beyond Entertainment and Melina Juergens won in the Performer category for her role as Senua.
Super Mario Odyssey, the 3D platform game from Nintendo, won Game Design and Family.
Another eight games were winners on the night. The hand-drawn story puzzle game, Gorogoa, won Debut Game. Following its win at last year’s awards for Multiplayer, the team-based first-person shooter Overwatch won Evolving Game. Golf Clash, the real-time multiplayer game, won Mobile Game. The Legend of Zelda: Breath of the Wild, the action-adventure game, won the BAFTA for Game Innovation. The role-playing game Divinity: Original Sin 2 won in Multiplayer. Cuphead, the run-and-gun indie game, won in Music. Night in the Woods, the adventure game focusing on exploration, story and character, won the BAFTA for Narrative. The action role-playing game Horizon Zero Dawn won for Original Property.

The Fellowship was presented to Tim Schafer in recognition of his outstanding creative contribution to the industry and for his illustrious career in game design.

Here is the complete list of all the winners.

NOMINATIONS WITH WINNERS IN BOLD
FELLOWSHIP
TIM SCHAFER
ARTISTIC ACHIEVEMENT
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
UNCHARTED: THE LOST LEGACY Development Team – Naughty Dog/Sony Interactive Entertainment Europe
AUDIO ACHIEVEMENT
CALL OF DUTY: WORLD WAR II Development Team – Sledgehammer Games/Activision
DESTINY 2 Development Team – Bungie/Activision
HELLBLADE: SENUA’S SACRIFICE David Garcia Diaz – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
STAR WARS BATTLEFRONT II Development Team – DICE/Electronic Arts
UNCHARTED: THE LOST LEGACY Development Team – Naughty Dog/Sony Interactive Entertainment Europe
BEST GAME
ASSASSIN’S CREED ORIGINS Development Team – Ubisoft Montreal/ Ubisoft
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
BRITISH GAME
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
REIGNS: HER MAJESTY Leigh Alexander, François Alliot, Arnaud De Bock – Nerial Ltd/ Devolver Digital
THE SEXY BRUTALE Charles Griffiths, James Griffiths, Tom Lansdale – Cavalier Game Studios and Tequila Works/ Tequila Works
SNIPER ELITE 4 Development Team – Rebellion/ Rebellion
TOTAL WAR: WARHAMMER II Development Team – Creative Assembly/ SEGA
DEBUT GAME
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HOLLOW KNIGHT Development Team – Team Cherry/Team Cherry
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/Finji
THE SEXY BRUTALE Charles Griffiths, James Griffiths, Tom Lansdale – Cavalier Game Studios and Tequila Works/Tequila Works
SLIME RANCHER Development Team – Monomi Park/Monomi Park
EVOLVING GAME
CLASH ROYALE Development Team – Supercell/ Supercell
FINAL FANTASY XV Hajime Tabata – Square Enix/ Square Enix
FORTNITE Development Team – Epic Games/ Epic Games
OVERWATCH Development Team – Blizzard Entertainment/ Blizzard Entertainment
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
TOM CLANCY’S RAINBOW SIX SIEGE Development Team – Ubisoft Montreal/ Ubisoft
FAMILY
JUST DANCE 2018 Development Team – Ubisoft Paris/ Ubisoft
LEGO WORLDS Development Team – TT Games/ WB Games
MARIO + RABBIDS KINGDOM BATTLE Development Team – Ubisoft/ Ubisoft
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
SNIPPERCLIPS Development Team – SFB Games/ Nintendo
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
GAME BEYOND ENTERTAINMENT
BURY ME, MY LOVE Development Team – The Pixel Hunt & Fig/ ARTE & Playdius
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
LAST DAY OF JUNE Massimo Guarini, Elia Randon, Andrew Thompson – Ovosonico/505 Games
LIFE IS STRANGE: BEFORE THE STORM Development Team – Deck Nine Games, Square Enix/Square Enix
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
SEA HERO QUEST VR Matthew Hyde, Max Scott-Slade, Hugo Scott-Slade – Glitchers/ Glitchers
GAME DESIGN
ASSASSIN’S CREED ORIGINS Development Team – Ubisoft Montreal/ Ubisoft
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
NIER: AUTOMATA Development Team – Platinum Games, Square Enix/ Square Enix
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
GAME INNOVATION
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
NIER AUTOMATA Development Team – Platinum Games, Square Enix/Square Enix
SNIPPERCLIPS Development Team – SFB Games/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
MOBILE GAME
BURY ME, MY LOVE Development Team – The Pixel Hunt & Fig/ ARTE & Playdius
GOLF CLASH Paul Gouge, Alex Rigby, Gareth Jones – Playdemic/Playdemic
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
KAMI 2 Development Team – State of Play/State of Play
MONUMENT VALLEY 2 Development Team – ustwo games/ustwo games
STRANGER THINGS: THE GAME Development Team – BonusXP, Inc./BonusXP, Inc.
MULTIPLAYER
DIVINITY: ORIGINAL SIN 2 Development Team – Larian Studios/ Larian Studios Games
FORTNITE Development Team – Epic Games/ Epic Games
GANG BEASTS Development Team – Boneloaf/ Double Fine Productions
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
SPLATOON 2 Development Team – Nintendo EPD/Nintendo
STAR TREK: BRIDGE CREW Development Team – Red Storm Entertainment/ Ubisoft
MUSIC
CUPHEAD Development Team – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GET EVEN Development Team – The Farm 51/ Bandai Namco Entertainment Europe
HELLBLADE: SENUA’S SACRIFICE David Garcia Diaz, Andy LaPlegua – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Jeff Russo – Giant Sparrow/Annapurna Interactive
NARRATIVE
HELLBLADE: SENUA’S SACRIFICE Tameem Antoniades – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
TACOMA Steve Gaynor, Karla Zimonja – Fullbright/ Fullbright
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
WOLFENSTEIN II: THE NEW COLOSSUS Jens Matthies, Tommy Tordsson Björk, Tom Keegan – Machine Games/ Bethesda
ORIGINAL PROPERTY
CUPHEAD Chad Moldenhauer, Jared Moldenhauer – StudioMDHR Entertainment Inc./StudioMDHR Entertainment Inc.
GOROGOA Development Team – Jason Roberts, Buried Signal/Annapurna Interactive
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
NIGHT IN THE WOODS Scott Benson, Alec Holowka, Bethany Hockenberry – InfiniteFall/ Finji
PLAYERUNKNOWN’S BATTLEGROUNDS Development Team – PUBG Corp/ Bluehole, Inc.
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
PERFORMER
ABUBAKAR SALIM as Bayek in Assassin’s Creed Origins
ASHLY BURCH as Aloy in Horizon Zero Dawn
CLAUDIA BLACK as Chloe Frazer in Uncharted: The Lost Legacy
LAURA BAILEY as Nadine Ross in Uncharted: The Lost Legacy
MELINA JUERGENS as Senua in Hellblade: Senua’s Sacrifice
VALERIE ROSE LOHMAN as Edith Finch in What Remains of Edith Finch