Is This The Next Xbox Spec Sheet?

Microsoft’s next Xbox system specs have allegedly been leaked by website vgleaks.com.

According to the leak, the next Xbox features an AMD-made eight-core CPU running at 1.6GHz and built on x64 architecture. This is coupled with 8GB DDR3 RAM and 32MB of faster embedded SRAM.

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© Sony                                                                                      © Microsoft Games

The 32MB of ESRAM is significant for its transfer speed, a reported 102 GB per  second. Working in parallel with the DDR3 RAM, the leak claims a peak memory  bandwidth for the GPU of 170 GB per second.

If confirmed, it also marks  a change from the current Xbox 360’s 10MB of eDRAM, which is built into the  system’s GPU. According to the leak, the 32MB of ESRAM will interface with the  GPU but will actually be a separate part, potentially allowing other aspects of  the system to access its memory if needed.

The GPU is said to be a custom  D3D 11.1 processor at 800MHz. It allegedly has 12 shader cores, offering peak  performance of 1.2 trillion floating-point operations per second.

For the  system’s other hardware, it will have a built-in non-removable hard drive and a  6x Blu-ray drive to take 50GB discs. In terms of ports, it will have HDMI out,  USB 3.0, Kinect port, gigabit ethernet, wi-fi and a sata 2.0 port for an  external hard drive. Interestingly, an HDMI in port is also listed, suggesting  possible DVR functionality.

All of the leaked specs are consistent with what developers were saying at CES  when claiming that the PlayStation  4, codenamed Orbis, will be 50 percent more powerful than the next  Xbox.

Recently it was also rumoured that the new Xbox, with the  codename Durango, will feature Skype  at the core of the system, replacing Xbox Live’s voice and video chat  services.

Both consoles are expected to be announced  in March for a late 2013 release.

Sony and Microsoft are yet to  officially confirm any specific details of their future consoles.

Review of PlayStation All-Stars Battle Royale by Sony Computer Entertainment

 

After years of success with Nintendo’s Super Smash Bro’s on the Gamecube, you would have thought a clone would have reared it’s head long ago. With so many exclusive franchises available across all platforms however, it was only going to be a matter of time. Can this mashup of various iconic characters pull it’s own weight?

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Story

With so many varying characters on offer, an overall storyline was inevitably going to be tricksome. Therefore they haven’t bothered! Instead, opting for snippets of stories relating directly to each character. Upon your single-player journey, you’ll find that, depending on your character choice, you oddly have a rival. The story attempts to make sense of these, but why they’re there at all is beyond me! As you start the Arcade mode, you are ‘treat’ to a storyboard cutscene and a voiceover giving a brief background of the quest ahead of you. During the encroaching fights, the rivalry will make itself known near the end. To be honest, encompassing a rivalry felt forced and unnecessary, but at least they attempted to flesh out the single-player portion a little. Unfortunately, the ending videos are again, in a storyboard form but on the plus side, there are 20 characters to choose from (along with promised DLC) that all have unique endings. So that’s nice!

Gameplay

Now, onto the real meat and bones of the game! The objective of the game, as you may imagine, is to defeat your opponents, trouble is, you can only do that via special moves. Earning these is another matter, you’ll need to attack and be aggressive to earn AP (All-Star Points) which, once earned enough of, will eventually fill a bar. Each character has three distinctive levels of ‘Super’, increasing in potential power the higher the level. Once full, you have to make a choice, either save up for a more devastating move or attempt to score a cheeky kill or two with the less effective, easier to dodge lower levels. These are nicely unique to each combatant, often drawing upon the characters traits from their own universe. Some are inevitably more powerful than others, usually/hopefully offset by a less useful moveset! Matches are won via a kill limit, or a time limit, either way it’s best to get busy! Not an easy task when everyone and the environments are after you! Stages are dynamic much like it’s inspiration: Super Smash Bro’s, whether it be a giant God of War-esque Hades swiping at the players or a battle ripped straight from the set of Resistance. These environments are a living breathing entity in the fights; they can either kill you or alter the surroundings as such that it feels like a an entirely new stage is being rendered as the fight progresses.

The tutorial serves well to learn the basic combos of each character, however, as per usual in fighting games, not all are shown; it is best to experiment in the real world. There are also challenges to take on if you’re a fan of punishing yourself with increasingly difficult and addictive scenarios, reminiscent of Mortal Kombat’s Challenge Ladder, with a tad less brutal dismembering’s of course! Unfortunately, therein lies the only solo modes on offer, admittedly half the fun to be had in games such as these should be the multiplayer, yet with other fighting games offering alternate modes, it does feel a little lacking. Not to try to draw another parallel with Super Smash Bro’s, but that had other things to mess about with besides straight up brawling. This is more than a little disappointing seeing as the single-player fun can wear thin pretty quickly. There are unlockable playercards and skins to show off in multiplayer to help entice the player, but these are essentially par for the course in any multiplayer orientated game nowadays.

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Fighter variation is great, no two characters feel the same, save for the odd inclusion of both good and evil Cole from inFamous. Each character has their own variations on attacks, such as Nathan Drake’s grenades and guns to rival Kratos’s bow; it’s nice to see the effort put in to mimic the differing styles. The roster is fairly comprehensive, if a little confusing at points. Bringing in the newer breed of hero’s from the Playstation brand is expected with the likes of Nathan Drake of Uncharted fame and Kratos from the God of War franchise. Some other, lesser known perhaps characters also make an appearance such as Fat Princess and Toro Inoue from Together Everywhere. These are nice to have, along with the third party hero’s such as Big Daddy and Dante from the brilliant Bioshock and Devil May Cry respectively. Some nice throwbacks from the past include a personal favourite of mine being Sir Daniel Fortesque, good god, I used to love MediEvil! In addition, not such a favourite of mine, PaRappa the Rapper; yes he still does some ‘rapping’ at least, you’ll all be glad to know! What I did find baffling, was the exclusion of some of the more arguably popular, big faces in the Playstation universe such as Crash Bandicoot, Lara Croft or any of the myriad of cast that Final Fantasy has to offer. I can only assume that acquiring the licenses to these characters must be quite difficult for some reason or another. Speaking of difficult, like all fighting games, this can take a long time to become proficient at. Simply jumping online will most likely get you destroyed, practice is needed to learn your preferred characters special moves, not all behave in the same way; the more experienced players will know how to avoid them and exploit your mistakes.

A massive achievement is the cross-platform play that the developers have implemented. Any combination of up to four PS3 pads or Playstation Vita’s can be used to play together. Whether it be online or all in the same room, uninterrupted, seamless play is impressive. Hopefully paving the way for future titles to also follow this route. It’s also worth mentioning that if you purchase this second hand, you will need to also buy the online pass to play online. Local play is unaffected by this of course.

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Presentation

Character models look great, transitions between moves and stances look a little stilted but in fighting games, that happens! All the models have plenty of detail suited to that character; they wouldn’t necessarily look out of place in their own games. All have their own mannerisms and gaits too, never mind each of the many specific Super moves dedicated to each character. A lot of effort has been put in to retain these individual characteristics of both the fighters and their respective stages; it’s great to see.

The music surprised me throughout, epic scores being played in the background of a warzone definitely worked to the games advantage. The sound effects and character voices are well suited to this type of game, and all work well accordingly. The only real gripe I have with the overall presentation of the game is that the menus are truly awful, plain and bland, these are completely devoid of any love and attention; this is in stark contrast to the rest of the games’ well-developed appearance. It’s a shame that this will be the first thing many people see; first impressions are difficult to break.

Despite the four player onscreen action, Super moves, dynamic arenas and cross platform antics all occurring at the same time, there wasn’t any hint of slowdown throughout my time with All-Stars; that’s always a benefit! I would imagine that this is an advantage of only developing for the one brand of console.

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Should You Buy?

With all the good things to say regarding All-Stars, unfortunately there are some negatives to consider too. As this is very much a multi-player focused game, you aren’t going to get a lot of time out of it on your own without it getting repetitive due to the lack of modes. Arcade mode could have been fleshed out a little more and it might not quite have the character roster you expected. It would probably upset the balance of the game, but it would be nice to be able to score without using a Super. Without any health bars, you must rely upon successful attacks to build your meter towards a special move. It can be infuriating to be on the losing side, knowing that the more your opponent wins, the more it can start getting exponential. However, I suppose I should maybe just get better at it?!

Having said this, it might well be worth a buy if some of your friends are also planning a purchase. It can certainly be a lot of fun with company; if you like the characters, you’re sure to have a blast. Couch rivalries will be a-plenty! Comparisons are bound to be made with Nintendo’s big hitter but considering this is a first stab, it’s gone pretty well! It will very likely get a sequel, and hopefully some of these issues can be addressed, but in the meantime, I’m off to hone my skills!

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Reviewed on the PS3, also available on PS Vita.

Unlock a Mass Effect N7 themed suit when playing Dead Space 3

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In honour of the release of the Dead Space 3 demo, EA have announced a very cool in-game bonus for fans of Mass Effect and Dead Space.

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Dead Space 3 cuts to the heart of deep space terror with award-winning suspense, horror, action and sound. Slated for release in the dead of winter, players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. There, they must battle violent, subzero conditions and deadly, highly-evolved enemies including new Necromorphs, gigantic boss creatures and – for the first time in the series – a faction of Unitologist soldiers on a misguided mission.

Here is a short video showing the suit:

Check out Lets Play the Dead Space 3 demo on Xbox 360

With an all-new ice planet, drop-in/drop-out co-op, and exhilarating action, Dead Space 3 will re-set the bar for epic thrills in February 2013.

Does Dead Space 3 interest you? Have you played the demo? Let us know by leaving a comment below.

Call of Duty: Black Ops II Nuketown Zombies bonus map now available on PS3 and PC

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Call of Duty: Black Ops II DLC Season Pass holders on PlayStation 3 and Windows PC now have immediate access to the game’s fan favourite Nuketown Zombies bonus map!

Call of Duty: Black Ops II DLC Season Pass holders not only get four epic DLC Map Packs* but they also get the Nuketown Zombies bonus map –plus an exclusive in-game calling card.

New Ni No Kuni: Wrath of the White Witch screenshots released

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As well as the recent demo for Ni No Kuni: Wrath of the White Witch, NAMCO have released some new screenshots.

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Ni no Kuni: Wrath of the White Witch is an epic Japanese role-playing-game developed by the critically acclaimed Japanese development studio, LEVEL-5. The game features animations and cut-scenes that are produced and supervised by the legendary Japanese animation company, Studio Ghibli. The music in the game was composed by the world-renowned music composer Joe Hisaishi.

Ni no Kuni: Wrath of the White Witch is the heart-warming tale of a young boy named Oliver, who embarks on a journey into another world to become a wizard in an attempt to save his mother. Along the way, Oliver makes new friends and tames many of the wonderful creatures that inhabit the world, raising them to battle other creatures on his behalf as he takes on formidable enemies.

Here are the new screenshots:

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Ni no Kuni: Wrath of the White Witch will be released on February 1st for the PlayStation 3.

We will be talking more about Ni No Kuni: Wrath of the White Witch over the next few days.

Lets Play the Dead Space 3 demo on Xbox 360

If you were lucky enough to get early access to a demo of Dead Space 3 then you may have been playing it this weekend – we were, and here is our thoughts.

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Dead Space 3 cuts to the heart of deep space terror with award-winning suspense, horror, action and sound. Slated for release in the dead of winter, players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. There, they must battle violent, subzero conditions and deadly, highly-evolved enemies including new Necromorphs, gigantic boss creatures and – for the first time in the series – a faction of Unitologist soldiers on a misguided mission.

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I found the demo to be quite challenging and there were moments that really made me jump! It wasn’t a nice easy walk-through (as you can see by the number of times I was killed playing it on the video below). Overall you can probably complete the demo in about 30 – 40 minutes – probably quicker if you are playing co-op (I couldn’t find anyone online to play with yet).

One thing I found a little hard was the sheer number of controls and button sequences – this will be fine when playing the full game, but for the demo there didn’t really seem like there was time to get used to the controls before being attacked again!

The weapon crafting is a really interesting element to the game and one that will certainly need to be explored further.

All in all I enjoyed what I played and I look forward to the final game in a few weeks time.

Here is our play through of the solo campaign of the demo:

With an all-new ice planet, drop-in/drop-out co-op, and exhilarating action, Dead Space 3 will re-set the bar for epic thrills in February 2013.

Does Dead Space 3 interest you? Have you played the demo? Let us know by leaving a comment below.

Atari US Files for Chapter 11 Bankruptcy

Atari US has filed for Chapter 11  bankruptcy, it has been revealed.

Atari Inc and three affiliates filed  for Chapter 11 bankruptcy in New York over the weekend in a bid to break free  from French parent company Atari SA – formerly  known as Infogrames – which is said to be struggling with debt.

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It is believed Atari US hopes to find a buyer to take the firm private,  subsequently allowing it to focus on mobile and digital games, according to the LA Times.

Atari’s revenue  dropped by 34% in 2012 and 43% the year before. Profits, meanwhile, have also  been relatively small, while Atari SA share prices are now worth less than a  Euro.

The company is also said to be reliant on London’s BlueBay Asset management for cash, which has left Atari US unable to release a number of games  currently in development.

Atari Inc has since secured financing worth  $5.25 million to continue operations, and will emerge from bankruptcy with  little or no debt should it find a buyer.

The Atari name has had a long and confusing history. The original Atari Inc. split into multiple divisions in  1984, with the brand changing hands with Tramel Technology and Hasbro Interactive over the next few decades.

When Infogrames bought Hasbro and the Atari name in 2001, it changed the name of  developer GT Interactive to Infogrames, Inc and finally Atari, Inc. as we know  it in 2003.

Millions of children missing out on crucial online safety training

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Millions of children are missing out on crucial online safety training, according to new research commissioned by Internet security company ESET.  50 percent of those aged nine to 16 have had no formal internet safety teaching in school, while one in four parents admit they lack the confidence to initiate the conversation, believing their child has a better grasp of online security.

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Instead three quarters of parents choose to monitor online activity at a distance, 23 percent without their child knowing. However, the report exposes a disparity between the actions of under 16 year olds and what parents actually see, with children using shrewd tactics to hide their activity – 40 percent of children confessed to clearing their browsing history to keep it hidden; almost a third have created online accounts that parents don’t know about. Plus, half of children have lied about their age to access a website.

The need for parental monitoring is completely disregarded among nine to 16 year olds, with 84 percent believing they should be able to browse independently – including 70 percent of those aged just nine years.

Technical Director of ESET UK, Mark James, said: “Online safety is the modern day ‘birds and bees’ conversation; it evokes dread and nervousness in parents who feel ill-prepared to teach their child the dos and don’ts of the online world. The research shows that two thirds of parents believe it’s primarily their role to educate children about Internet safety, above schools, the police or the Government, however their own online behaviours are questionable.

“The Internet has brought a tremendous benefit to every aspect of daily life and we want to encourage people of all ages to engage, explore, learn and experience the value it can bring – however education is fundamental to keep everyone armed with the knowledge of how to browse safely.”

In response to this, ESET has launched the UK’s first awards scheme to recognise individuals and organisations across the UK that are leading initiatives to educate others about Internet safety. Named the CyberSmart Awards, the scheme is supported by the UK Safer Internet Centre – the organisation behind Safer Internet Day on February 5.

Head of the UK Safer Internet Centre, David Wright, said, “Just like the real world, the online environment is constantly changing – there are new and evolving platforms such as Facebook, Twitter, Foursquare, Instagram and Google+, and different ways of accessing the Internet, through phones and tablet devices. It creates a complex landscape that is challenging to navigate safely. That’s why sharing best practises is more important than ever before.”

Halo 4 Spartan Ops Season One new trailer and screenshots

A few days ago we told you about the return of Spartan Ops: Season One, which includes five weeks of brand-new content – from 21st January through to 24th February. Now we have a trailer and some new screenshots to share.

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Reenlist with Fireteam Crimson as they search for Spartan Thorne on planet Requiem and come face-to-face with the threat of Jul ‘Mdama and his cult of Covenant separatists. The intensity of Season One builds to its thrilling conclusion in Episodes 6-10 as the battle moves beyond Requiem to a wide variety of locations featuring epic vehicular combat and on-foot encounters with Prometheans and Covenant forces.

Here is the trailer for episodes 6 – 10:

And here are the new screenshots to keep you going:

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Are you playing Spartan Ops? Let us know what you think of it by leaving a comment below.

Check out our Halo 4 review

CES 2013 : A look at Samsung 2013 Smart Hub

At CES Samsung showed off their new 2013 Smart Hub, and we got to see it in action.

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Five intuitive panels help consumers manage and navigate different types of content, which are displayed as thumbnail images for the first time so it’s even easier to select and watch the content on the big screen. With a light hand gesture (flipping), you can discover five totally different experiences in Smart Hub, as if you have five new TV sets.

Samsung Smart Hub has been redesigned to simplify the process of discovery for consumers. Apps and content are arranged into five dynamic panels with an easy-to-navigate interface and dynamic thumbnails for instant previews.

These panels are:

On TV – shows the channel that is currently playing as well as the most relevant, personalized suggestions that may be airing shortly based on consumer viewing habits

Movies & TV Shows – an easy view of movies and TV services and over-the-top content that are available from various content providers. Content is recommended based on the consumer’s viewing habits

Photos, Videos & Music – allows consumers to organize personal content and files on Samsung Smart TVs and other linked devices

Social – highlights user-created content from friends and family, popular videos from Facebook, Twitter, YouTube, and video call services

Apps – organizes downloaded Samsung Apps and recommendations for easy access

Here is the video showing it in action:

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And don’t worry if you have a 2012 Samsung TV, you can easily upgrade by purchasing the Evolution Kit when it becomes available later in the year.

Just Dance 4 interview with Rachel Grant

A few months ago we were at the Just Dance 4 launch party and we got to interview Rachel Grant.

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Rachel is the UK brand manager for Just Dance 4 and is really nice to talk to.

Over to Rachel:

So do you own Just Dance 4? What is your favourite song? Let us know by leaving a comment below.

Far Cry 3 Patch for Consoles Brings Single and Multiplayer Fixes – now available on PS3

Far Cry 3 has received a significant patch for the PlayStation 3 following from the Xbox 360 release a few days ago.

Patch version 1.03 brings nearly 50 fixes to the console versions,  offering many of the same improvements that the  PC version recently received.
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The most requested feature in the patch is an option to turn off elements of the  HUD, letting users customise it and make the screen less cluttered by turning  off features at will.

In multiplayer a glitch that was causing players to  turn invisible and to de-sync when killed in mid-air has been stamped out and  the map lobby’s layout has been improved.

Changes to the single-player  component include the removal of a bug that causes discarded weapons to vanish,  a mission objectives display and fixes for the leaderboard.

Far Cry 3 is available now on Xbox 360, PS3 and PC.

Read the full patch notes below:

Multiplayer:

  • Fixed several crashes
  • Fixed bug where user was unable to jump on certain surfaces
  • Fixed bug where players could become invisible
  • Fixed bug with 3D weapon images in Decoding menu
  • Fixed bug where weapons could disappear after completing objectives in  Co-op
  • Fixed bug where users could get stuck in Loadout screen in Co-op
  • Removed “Reloading” shout after user shoots the bow
  • Fixed issue with overlapping UI elements when playing split-screen
  • Fixed bug where split-screen users could get stuck in black screen after a  cinematic
  • Parties will no longer be allowed to numerically unbalance games
  • Improved and fixed several issues with host migration
  • Connection degradation will now properly trigger a host migration
  • Fixed several bugs with Loadout menu
  • Fixed bug that could display a profile restriction message when trying to  join a lobby
  • Fixed bug where users could get stuck in 3rd person in Custom games
  • Fixed bug with Flamethrower not doing any damage in certain  circumstances
  • Fixed bug where “Player is on the way” tag could stick to downed  players
  • Fixed bug where clients could remain on black screen if host left the  game
  • Fixed bug where Fire Arrows did not do fire damage
  • Fixed bug where Long Distance Kill was not awarded
  • Fixed bug where Tag Assist was not awarded
  • Fixed bug where Killcam wasn’t shown in certain circumstances
  • Fixed bug where Survival Instinct was not cancelled properly
  • Fixed bug where Psych gas could get dropped in the wrong place
  • Fixed bug where Psych gas could affect players outside of the deployment  area
  • Fixed bug where users could get stuck when killed by Poison gas
  • Fixed bug where other player’s footstep sounds sometimes did not play behind  you
  • Fixed bug where sound could get muffled when being revived
  • Fixed bug where user could get de-synced if killed in  mid-air

Map Editor:

  • Added information for Player Map playlists
  • Improved available space for Player map names in lobby
  • Fixed bug where User made maps wasn’t downloaded properly in lobby
  • Fixed bug that made the user stuck when igniting Firestorm nodes on certain  maps

Single Player:

  • Fixed issue with accessing the camera and the throwing rocks.
  • Fixed issue with accessing weapons. The user weapon inventory will be  restored as soon by entering in a safehouse or by fast travelling.
  • Users that have miss the Relic located in Dr. Earnhardt cave will have the  relic recover.
  • Fixed the bug with the weapon models staying on screen / stuck on the  character arm.
  • The leaderboard is now updating correctly even after if the user is  disconnecting/reconnecting the ethernet cable
  • The objective is now properly updated after Jason burns the weed  fields.
  • New options the hide the HUD are now available in the option menu.
  • Add support for downloadable content.
  • Fixed the issue when the user was becoming invincible after failing mission  ‘Black Gold’ several times.
  • The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of  the ‘Piece of the past’ mission.
  • Fixed the game crashes happening when the user reconnect to Ubisoft servers  using an account that has unlocked any MP item.
  • Fixed the issue when Sam was no longer in the jeep’s turret after placing  two bomb and being kill several time in ‘Black Gold’ mission.
  • Sam is no longer getting stuck when the user destroy an enemy car.
  • Fixed the buttons issue related to the Lefty Stick Controls scheme

 

Urban Trial Freestyle for the PlayStation Network and PlayStation Vita coming soon

Tate Multimedia S.A released a new game-play trailer and screenshots for the dynamic Urban Trial Freestyle soon to launch on PlayStation Network and PlayStation Vita.

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Urban Trial Freestyle will have you racing against the clock, while performing radical stunts, across five varied 3D urban environments – in pursuit of the perfect score. The physics-based motorcycle racing game’s gritty setting with dynamic environments offer a re-imagining of the massively popular action bike racer genre.

The new game-play trailer showcases Urban Trial Freestyle’s epic backgrounds, detailed graphics and innovative physics-engine. Watch as riders perform edgy and dangerous stunts across a sprawling city.

The latest screenshots highlight the superb quality of the title that has been perfectly optimised for the PlayStation Network and PlayStation Vita.

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Are you interested in this game? Let us know by leaving a comment below.

Monster Hunter 3 Ultimate coming to Nintendo 3DS and Wii U in March

This week Nintendo revealed that Capcom’s Monster Hunter 3 Ultimate is coming to the Nintendo 3DS and Wii U in March.

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Monster Hunter 3 Ultimate for the Nintendo 3DS and Wii U will be available March 22nd.

Watch the opening cinematic of Monster Hunter 3 Ultimate for Wii U below:

Are you going to buy it? Let us know by leaving a comment below.