A couple of months ago we told you about Kinect for Windows version 1.5, and today Microsoft have released it.
This is part of what Microsoft posted today:
I am pleased to announce that today we have released version 1.5 of the Kinect for Windows runtime and SDK. Additionally, Kinect for Windows hardware is now available in Hong Kong, Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional countries: Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, South Africa, Sweden, Switzerland and the United Arab Emirates. When this wave of expansion is complete, Kinect for Windows will be available in 31 countries around the world. Go to our Kinect for Windows website to find a reseller in your region.
We have added more capabilities to help developers build amazing applications, including:
- Kinect Studio, our new tool which allows developers to record and play back Kinect data, dramatically shortening and simplifying the development lifecycle of a Kinect application. Now a developer writing a Kinect for Windows application can record clips of users in the application’s target environment and then replay those clips at a later time for testing and further development.
- A set of Human Interface Guidelines (HIG) to guide developers on best practices for the creation of Natural User Interfaces using Kinect.
- The Face Tracking SDK, which provides a real-time 3D mesh of facial features—tracking the head position, location of eyebrows, shape of the mouth, etc.
- Significant sample code additions and improvements. There are many new samples in both C++ and C#, plus a “Basics” series of samples with language coverage in C++, C#, and Visual Basic.
- SDK documentation improvements, including new resources as well as migration of documentation to MSDN for easier discoverability and real-time updates.
To read the rest, click here.
