GamingReview: Fight School Simulator.

Review: Fight School Simulator.

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Fight School Simulator sees you opening your own fight school. Where you will build your equipment, recruit and train students, enter tournaments, defend your school from rivals and rise through the ranks to be the best fight school in the village.

Developed by Queen Fight School Simulator was originally released on PC back in 2025 on the 19th of February. It then saw its console release on the 3rd of September 2026. For both the PS5 and the Xbox Series X/S.

Before starting the game, you are given two difficulty options. Normal or realistic, the normal difficulty means that any students are beaten will be healed up in a few days. The realistic difficulty meant that if students are beaten then there is a chance that they will die, and will not respawn. For this review I played on the normal difficulty and on the PS5.

Become the master.

As far as simulator games go, this is the worst one that I have played so far. That does not mean this game is awful it just feels like it lacks a lot of content. From the start of the game, you are given tasks to complete. They range from learning a new move from the master, build new equipment for the school or recruit new students. The tasks are extremely easy to complete, and I was completing them with no troubles at all.

The content runs dry once you meet your uncle, after that task has been completed, there are no new challenges or tasks given to do. What does counter this issue for me, is that I still have moves to learn from the master. With each new move you are given a task by the master to complete before you can learn it.

There is one thing that does make getting each move long and tedious, that being the gold coins. It takes a while to hit the amount you need to pay for each move. You do not get any gold coins unless you sign up new students, or if a student pays their fee. Which happens each day or so. If you do not spend too many coins, you can then afford a new move within two or three in game days.

Enter your own arena.

Aside from learning new moves and being a teacher, you can enter you own small arena. There are distinct levels and challenges to face, each one becoming both more of a challenge and costing more to enter.

I think the having your own tournament to enter is enjoyable however I do have one complaint. During one of my fights in the area I was attacked by a NPC. During the night you can have encounters with NPCs that you may have to fight. Annoyingly this NPC was able to enter the arena and fight me. While you are in the area you cannot leave until the fight is done, and I feel that the same should have been done for NPCs. This would stop them from entering or leaving the arena.

It was not an issue for this fight, but if it were one of the harder fights I feel this could have been an issue. It would have meant that I could have lost the fight.

Students and Rivals.

Students are the core focus of the game. It is important to make sure you get as many students in your school as quickly as possible. There is a merchant across from the fight school where you can buy equipment to build for the new students. They can learn and level up by using the equipment, but it is also important to teach the students the moves that you learn. This will help them succeed in both tournaments and when dealing with rival schools.

Tournaments are something that you can send your students off to compete in. They do cost gold so sending your highest levelled student means that you would have a better chance at winning. Although that is not a guarantee.

As well as fighting in a tournament your students will fight to defend your school. When students from rival schools try to attack. I had to learn the hard way that the students are not as helpful, if they do not know a range of moves. I did notice that there were two benefits when it came to combat. The first is that any attacking NPC characters will not chase you, meaning that you can run off and heal. The second benefit is that you can use the students. As they will protect you, this means you can avoid the fights if you are low on health.

Fighting feels weak.

The combat in the game is sadly the weakest part. as stated earlier you learn new moves from the master. Once you have learnt a move you can assign it to one of the D-Pad buttons, either left right or up. When you want to fight you have to press R1 to enter a fighting stance, and R2 to use the move. (the buttons may be different on Xbox and Steam).

To defend or counter you press L2, on its own to defend or with R2 to counter. With combat being just one button push felt disappointing. I know in games like this you cannot expect a combat system, the likes of the Batman Arkham games. Yet it would have been nice to have to have it more than one button to press. It would make combat more of a challenge as you would need to remember button combinations to execute a move.

For what the game is I cannot be too harsh on the combat, it does fit. The changes I would make would be more of a personal preference. I did find that having three moves set, meant I could pick my favourite ones and have them set ready to use.

The graphics are not hitting hard, whereas the sound hits half the time.

I feel confident in saying I have not seen a simulator game with perfect graphics. Each one has its own issue, but that make it more fun. To start with the graphics were good. There where a few issues where the graphics glitched for me but that could be an issue personal to me.

One thing I did notice on multiple times was a glitch that would happen during combat. I would hit an enemy and when they would fall, they would start to spin. Then they would slowly move across the map until they despawn. Other than that, I did not have any other issues with the graphics.

The background music in this game is good, it is very faint behind the sounds of village life and the wildlife, but there is a subtle music track playing. This track becomes more audible when talking to an NPC.

 The NPCs do not have any vocal lines and instead make random noise, such as the student NPC’s if you go to interact with them, they make fighting sounds. This is not so much of an issue to me, but I would rather the NPCs not have any sound effect to them as it got old very quickly.

Concluding thoughts.

Overall, this game is very middle of the road, it is not a bad game, but it is not a good game either. To me this game feels like a so bad its good game that you play once and move on when you are done.

I do think that this is the issue with some simulator games, they do not have much or a replay value. One of my favourite simulator games Power wash Simulator is also victim to the poor replay value, yet it is saved by the gameplay and story. Whereas in Fight School Simulator the story feels weak and the gameplay is average.

It may sound like I do not enjoy this game, which would not be true. I did find myself enjoying it, but I know that once I complete this game and have learnt all the moves and done what I can I do not think I will come back to this game.

I still think this game is worth playing even if there is little content to do. hopefully if the developers behind this game make a second one. I look forwards to what improve on from this first one.

SUMMARY

+Short game play
+Easy to play
-poor combat
-Little gameplay content
Played on the PS5, Also available on PC and Xbox Series X/S Reveiw code had been provided to complete review

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