ReviewsReview: Fresh Tracks

Review: Fresh Tracks

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I’ll be honest right out of the gate: rhythm games are usually not my strong suit. I’m the kind of player who can miss a beat even when tapping along to the most straightforward track. So when I first got my hands on Fresh Tracks, a skiing-based roguelite where your movements sync with music, I knew I’m going to have a difficult time. But I gave it my best try. To my surprise, even as someone with less-than-stellar rhythm, I found myself not only keeping pace but fully immersed, but enjoying the progression.

A great surprise in a a small genre

At its core, Fresh Tracks is about skiing down ever-shifting slopes while the world pulses to the beat of its original soundtrack. You’re not just skiing, though, you’re dodging obstacles, fighting off enemies, and timing every move to the rhythm. When it all clicks, it feels like you’re dancing downhill, carving lines through music itself.

The soundtrack is diverse, pulling from pop, metal, orchestral, and even theatrical styles. Each run feels fresh because the environment and hazards adapt to the genre. One moment I was gliding gracefully to sweeping orchestral strings, and the next I was ducking and weaving through spiky obstacles in sync with pounding metal riffs. Even with my less-than-perfect timing, the game gave me moments of flow where everything aligned and I felt unstoppable.

Addicting gameplay loop

Being a roguelite, Fresh Tracks thrives on replay ability. Runs are procedurally generated, meaning no two descents feel the same. Along the way, you’ll collect currencies like whyspers (used during runs) and Ekkos (for unlocking new tracks, items, or gear). Some upgrades are permanent, like better skis, which make every attempt feel like progress even if you crash and burn. Although the way tracks appear do change on the run and the spirit you have accompanying you, they will play the same every time you run into it. For that reason the game lets you use Ekkos to purchase certain tracks to practice on without restarting runs, which is perfect for those stages that you tend to avoid with fear of ending a good run.

This structure is where the game truly hooked me. Even if my rhythm faltered, I always walked away with something tangible that pushed me toward the next run. That loop, learn, improve, unlock, repeat, made me want to keep coming back, despite knowing rhythm isn’t usually my comfort zone.

Beyond mechanics, Fresh Tracks adds character through its story and voice cast. You play as Skaii, guided by divine figures called Mythics who embody different musical genres. From the thunderous God of Metal to the theatrical Gods of Orchestra, their presence doesn’t just shape the narrative but also transforms the soundtrack and level design. It’s a clever way of tying music into the world’s identity, and the excellent voice acting adds gravitas to what could have just been a flashy rhythm game.

The visuals are equally striking, bright, kinetic, and ever-changing to match the music. Whether it was blinding snow illuminated by neon bursts or shadowy peaks cut with razor-sharp sound waves, every descent looked as dramatic as it sounded.

Many options for many kinds of players

One of the first things that struck me about Fresh Tracks is just how welcoming it feels. The game comes loaded with accessibility options and difficulty sliders that let you tailor the experience to your comfort level. I started out on medium, expecting it to be punishing, but the balance felt fair. The game gave me enough breathing room to mess up without instantly punishing me into frustration. That grace period let me find my flow gradually, and before long I was stringing together movements with some confidence.

What impressed me even more was how the game encourages growth. When I felt more comfortable with the mechanics, leaning, crouching, jumping, slashing, I nudged the difficulty up. That step forward was rewarding rather than daunting. The rhythm-based structure is flexible, and even though perfect timing gives you bonuses, near-misses don’t ruin the run. It’s forgiving in a way that makes the roguelite loop exciting instead of exhausting.

If there’s one thing I’d personally tweak, it’s the control scheme. By default, directional movement is tied strictly to the D-pad, and for me, that was tough to adapt to. Skiing left and right with quick taps felt awkward compared to the natural fluidity an analog stick might offer. Not just the left right movement, hopping was tied to up on the D-pad only unless changed in the settings which is an odd choice. While I eventually adjusted, I’d recommend experimenting with the control settings early on to find what feels best. For a game so focused on flow, controls that feel intuitive make a world of difference.

My Conclusion

Fresh Tracks turned out to be one of the most pleasant gaming surprises I’ve had this year. As someone without natural rhythm, I fully expected to bounce off it. Instead, the game welcomed me in, taught me to trust its flow, and rewarded me for persistence. The accessibility options and difficulty scaling were huge factors in keeping me engaged, and the variety in music and progression made each run exciting.

If you’re rhythmically challenged like me but curious about trying something new, don’t shy away from Fresh Tracks. Start on medium, find your comfort zone, and don’t be afraid to push yourself once you’ve settled in. In the end, Fresh Tracks proves that you don’t need perfect timing to enjoy the ride, you just need to be willing to strap in, hit the slopes, and let the music carry you downhill.

SUMMARY

+Accessible for all skill levels – forgiving timing windows, great difficulty scaling, and strong accessibility options.
+Addictive roguelite progression – meaningful upgrades and unlocks that keep you coming back.
+Encourages growth – you can start easy, learn, then push difficulty up as you get more comfortable.
-Some currencies (like whyspers) become less impactful in the long run.
Reviewed on PlayStation5
Dawid Wisniewski
Dawid Wisniewski
I've experienced the evolution of gaming across all major consoles, with a deep-rooted passion for PlayStation, from the original to the PS5. My heart beats strongest for deep, story-driven RPGs, but I also have a soft spot for indie titles with charming visuals. Stunning art direction and unique designs are my ultimate game-changers, driving my enthusiasm and dedication to the ever-expanding world of gaming.

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