GamingReview: Melobot: The Last Song

Review: Melobot: The Last Song

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Melobot: The last song, developed by Anomalie studio and published by Microïds, is a Musical Rhythm based Puzzle game about robots and plants.

I won’t beat around the bush with this one, I am not a big fan of the music or genre in gaming but Melobot: The last song really phoned this one in.

Melo-plot

In Melobot – A Last Song, you play as a cute little robot with the oh-so-important task of saving the world through music. Because why not? Equipped with the power of rhythm and plants that hum catchy tunes, you’ll explore yet another post-apocalyptic wasteland where the only way to stop mechanical baddies is by tapping buttons to some alien flora’s greatest hits.

It’s not exactly groundbreaking, but hey, at least it’s pretty to look at. And if you ever dreamed of battling robots with a keyboard or controller while being serenaded by quirky plants, well, Melobot might just be your thing.

Musical waste

I would like to applaud the opening section of this rhythm-puzzle game as it perfectly captured the true essence of the sup-par gameplay that was to follow 

The idea of gameplay is that these robo plant thingy’s in the game will be down and your music, played via three buttons on the Keyboard, will bring them back to life. This is the bread and butter of this game and it will be the key to every lacklustre puzzle found in Melobot.

You’ve got 8 notes to hit in rhythm, and your performance gets a star rating, just in case you’re obsessed with perfect scores. You can run, but don’t get too excited—the sprint overheats, so you’ll end up waddling along most of the time.

Oh, and there are boss fights, if you can call dodging attacks and spamming your “shockwave” ability exciting. There’s also an upgrade system, but don’t expect anything revolutionary—just basic boosts to healing speed and sprint duration.

But it look good though

I will admit it though, this was one beautiful game. Melobot’s world is undeniably charming, built around soft colours and simple designs that give it a cosy, almost dreamlike quality. It has its own aesthetic, with a range of environments that are just begging to be explored—if only you weren’t moving at a snail’s pace. 

The unique locations may not be massive, but they’re rich with little details that catch your eye, from the unique plants to the carefully designed landscapes. Each area feels thoughtfully crafted, and there’s always something visually appealing to discover.

The connection between the instruments you find and the environment is a nice touch, adding a sense of harmony between gameplay and the world. 

Whether it’s the soft glow of alien flora or the subtle shifts in atmosphere, these small details elevate the game’s overall aesthetic, making exploration feel somewhat entertaining.

If you’re going to play, the looks are one thing I can recommend. The rhythm-puzzle game doesn’t try to wow you with flashy graphics or over-the-top effects, but instead, it relies on subtle beauty to carry the story. I honestly hated the gameplay but found myself stopping just to admire the world they’ve created.

Just missed it!

At the end of the day, Melobot: The Last Song had potential… but that’s about it. The gameplay is basic, repetitive, and frankly, nothing special. 

Like a pretty lady that actually wants to talk to you, the slow pace and underwhelming mechanics drag it down.

So if you’re into some genuinely nice looking grass, trees, rocks, etc, and don’t mind mediocre rhythm-puzzle gameplay, go ahead and give Melobot a try. Otherwise, you’re not missing much.

SUMMARY

An adorable musical robot named Melobot, created to preserve harmony, awakens on a strange, silent planet consumed by a mysterious dark matter. Now, Melobot must embrace a role it was never programmed for: the role of a hero. (developed by Anomalie studio and published by Microïds)

+ Beautiful looking environments
- Tone deaf
- Repetetive and boring gameplay
- lack of variety

(Reviewed on PC, also available on PlayStation 5, Xbox Series X and Series S)
Saim Khurshid
Saim Khurshidhttp://www.skmwrites.wordpress.com
Born in Islamabad, Pakistan, Saim Khurshid, a student of the English language with years of writing, scripting and editing experience, holds a deep passion for gaming as an art form. Practically born with a keyboard and mouse in hand, he fell in love with the possibilities of the gaming medium quite early. With a keen eye for storytelling and gripping gameplay, Saim is set to advocate that no game should be met halfway; rather, it's the game's responsibility to justify its presence in the industry

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