GamingReview: Hell Let Loose

Review: Hell Let Loose

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Welcome to Hell! Team 17 throws you in the middle of the action with a new strategic, big team battle World War II shooter. Forget Call of Duty or the Battlefield series; there’s more than just running around aimlessly while dual-wielding shotguns. Join or create a squad, pick your spawn point, and get ready for a massive 50 vs. 50 online matchmaking experience. Expansive maps, solid weapon physics, and a dire need for communication make Hell Let Loose an immersive and multi-layered combat simulator.

Drop In

No Story mode or cinematics here; Hell Let Loose is strictly multiplayer. That’s not to say that there is a lack of content, however. There are many classes and weapons to choose from to customize your perfect loadout. Then you can create or join a unit of up to four soldiers in a colossal 50 vs. 50 player match. Lastly, choose a spawn point and get ready to die. Is pretty simple place control and momentum based game types. It feels a bit overwhelming upon a first play, but after you figure out your preferences and playstyle, there aren’t many more complications.

The maps, as previously stated, are quite large. It can take a few minutes to get from one spawn location to another. This can be a slog if you’re a neophyte, but there are tanks and other vehicles to hop on for easier travel. And if you’re stuck on foot, the level design doesn’t feel too copy and pasted. It is a bit tricky to spot enemies in certain areas (forests, demolished cities, etc.) so try not to get comfortable sprinting aimlessly to get from A to B. If you do get smoked, it takes a while to redeploy, so be methodical in your movement and tactics. You do have a timer to be revived before dying, but not once in my playtime was I ever saved by a teammate.

War is Hell

As far as the weapon physics, tactics, and combat mechanics go, Hell Let Loose does a good job keeping the player engaged. The guns all feel good to shoot with crisp sound effects and recoil. You can feel the weight, but not to an extreme to where firing guns becomes unwieldy, forcing the player to control spray patterns like in Counter-Strike. It can be tough to hit some enemies from a far, but it’s World War 2. Technology wasn’t at today’s level.

Be ready to enlist in a 45-60 minute match. The battles are big.

The screen may feel cluttered at times. There is a lot of beacons, messages, and indicators to keep an eye on. This reminds me of the 2000s era of gaming where making things as complex as possible was the trend since technological advancements finally allowed developers to do so. This isn’t necessarily a complaint but more of an observation. Hell Let Loose is a tactical multiplayer title so it makes sense that there may be a lot going on. And also, war is messy and disorganized as well. With that being said, some of the indicators can feel a bit redundant or unnecessary, as if it’s to distract the player from moments of inaction. This isn’t your typical Call or Duty “run around aimlessly, kill, die, and respawn” kind of games. So maybe the extra icons are to teach the player a new playstyle.

Complex Community

At the time of this review being written and published, Hell Let Loose has a really strong plater base. There are plenty of games to join which is very promising, considering you need 100 players for a full match. What’s interesting about this is that many of the servers have priority for it’s country’s citizens. For example, I joined a game in Austria-Hungary, and was kicked from their server for not speaking their language. I’m not here to complain about inclusivity by any means. A title such as this needs communication, and it’s nice to have everyone able to understand each other. I’ve not discovered this in an online multiplayer game before and am curious as to if these international guidelines are present in other titles.

Shots will seemingly come from out of nowhere and it can be tricky to spot enemies. Travel wisely.

On the flip side, the intricate philosophy of the matchmaking etiquette can keep troll players out. I’ve seen so many games get ruined due to a toxic community, so it makes sense to enforce stricter guidelines. It creates an interesting learning curve since it’s not mainly derived from the gameplay itself. For those that want to take Hell Let Loose seriously, they should feel like they are in good hands. Especially since the game developers are quick to respond to feedback, as well as fix bugs and post updates.

Bottom Line

This is a quality title and a great bridge between mindless, tactless FPS games and over complicated experiences. While respawning is an absolute slog, it creates the incentive to cover your tracks and be calculated. There is a bit of an elitist community brewing here, but with a solid player base in early release stages, there is promise that this Hell Let Loose could hold some relevancy after some time.

SUMMARY

+ huge maps with a large player base makes some great WW2 combat scenarios
+ many classes, and weapons to customize
+ detailed level design and solid weapon and combat mechanics
+ not too complicated to learn, despite the large amount of content
- can take a long time to respawn after death
- exclusive matchmaking community and stipulations

(Reviewed on Steam)
Wil Raterman
Wil Raterman
@brgrboii: NYC, boomer shooter enthusiast, Retro junkie, Grenadier, Zoner, Future Publicist, let's talk! https://www.youtube.com/channel/UCl346Qq5rT5Xa8mN_q_RWzQ
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Review: Hell Let Loose+ huge maps with a large player base makes some great WW2 combat scenarios <br /> + many classes, and weapons to customize <br /> + detailed level design and solid weapon and combat mechanics <br /> + not too complicated to learn, despite the large amount of content <br /> - can take a long time to respawn after death <br /> - exclusive matchmaking community and stipulations <br /> <br /> (Reviewed on Steam)