GamingReview: Outbreak: The New Nightmare

Review: Outbreak: The New Nightmare

-

- Advertisement -

Put enough zombies in a room with a typewriter…

A Resident Evil ‘love letter’, Outbreak: The New Nightmare is the 2nd indie title in a series that promises the moon but never quite delivers. False advertising it’s not, but rather the nostalgia-led expectation that this RE-inspired horror-survival game cannot possibly be as bad as it looks. Welcome to the Outbreak series.     

An archaic fixed camera, awkward controls and unfriendly interface exist as a dose of nostalgia for fans of a bygone era, but for everyone else are examples of ancient game mechanics that should be consigned to the long-forgotten past. 

We’ve started off on the wrong foot though, so let’s reset and continue as we mean to move on, with some positives – all two of them. Its Onslaught campaign mode (which exists alongside Story and Experiments) and the ability to kill zombies are the only decent features of this soulless offering, unless you count the sound of a reloading gun or the main menu’s “Outbreak” voiceover.    

“What year is it?”

Onslaught is a survival mode that provides wave upon wave of enemies and really should have been the main focus of the game, being that it’s the only one that’s even remotely enjoyable. With a ‘pick-up and play’ quality that combines well with the game’s character levelling up system and unlockables, you can use the waves of enemies to level up your character, allowing you to fare better in the main story, if you haven’t already soured on the experience. 
  

I realized afterwards that she just wanted to hug.

“Potential to build off!” a fan might think – if only the story had you shooting zombies as much as it has you looking at the map and pause menus. Some of these issues are RE nostalgia-related which, while intentional, are still notably irritating like the player’s bearings that are constantly confused by the game’s camera angles, the awful controls and the fact that you can only see your ammo levels and health on its pause screen.  

Get used to seeing this screen…

Outbreak: The New Nightmare brings its fair share of bugs and issues to the party though, making the experience that much more regrettable. So basic is the attack system that you can barely register that enemy has landed an attack. Your character doesn’t recoil in pain, often doesn’t make a sound and there’s no blood, forcing you back to the only area of the game with any degree of accuracy – its menu, or so you thought. Even the safety of said menu is a lie, as there’s a bug that allows enemies to continue attacking you even when the game is paused. The worst attack on your perception of video games comes in the form of the level design, however, which is atrocious, with all the rooms and corridors looking exactly the same, so you’d have to be some kind of genius to remember where you are going without your map, nullifying any fun you are having shooting the undead.       

What are these scallywags doing in this alley by themselves?

The horror genre is quite often used as a gateway into the gaming industry for indie developers, requiring minimal story, detail and gameplay to actually succeed, but this developer seems to be taking the cake and opening their own patisserie.

Considering how many other – very similar – versions this developer has released (5 as of writing), and with another coming this year, it’s highly unlikely that this game will receive a patch or update to fix its issues. It’s also unlikely based on the apology they give for the game’s failings in a screen that loads every time you play the game and the faux pas on the main screen that describes issues as ‘hints’ instead of getting around to fixing them.    

I’m not sure how to feel about this.

It’s impossible to recommend this game, or even this series, when it gets a new low-quality entry every single year. No story, tense music or any decent action to speak of, this feels like a fan-fiction web browser game getting a yearly FIFA update. If you’re an ardent fan of survival horror games, then perhaps it’s worth following the incremental updates as it may eventually result in a decent release, but let me assure you, it’s not now and it’s not Outbreak: The New Nightmare.

 

SUMMARY

+ Onslaught mode is the least awful
+ Characters levelling up and unlockables
+ Local co-op and online co-op
- Level design
- The camera
- Slow gameplay
- Poor battling physics
- Shooting in the general direction of enemies kills them
- Lack of enemy variety
- Don't forget to check your map before exiting this review

(Reviewed on PS4, also on Windows, PS5, X-Box One, Nintendo Switch)
Alex Chessun
Alex Chessun
Currently obsessed with the Yakuza series (minus no.7), Alex is an avid fan of immersive Open World games, quick pick-up-and-play arcade experiences and pretty much anything else good. He also desperately wants Shenmue 4 to happen - a lot.

Stay connected

7,137FansLike
9,069FollowersFollow
27,200SubscribersSubscribe

LATEST REVIEWS

Review: Sixty Four

When opening this game for the first time I realized that this was going to be a different experience. I was completely right. Hi...

Review: Indika

Review: RailGrade

You might also likeRELATED
Recommended to you

+ Onslaught mode is the least awful </br> + Characters levelling up and unlockables </br> + Local co-op and online co-op </br> - Level design </br> - The camera </br> - Slow gameplay </br> - Poor battling physics </br> - Shooting in the general direction of enemies kills them</br> - Lack of enemy variety </br> - Don't forget to check your map before exiting this review</br> </br> (Reviewed on PS4, also on Windows, PS5, X-Box One, Nintendo Switch) Review: Outbreak: The New Nightmare

Discover more from Movies Games and Tech

Subscribe now to keep reading and get access to the full archive.

Continue reading