GamingReview: OkunoKA Madness

Review: OkunoKA Madness


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The development team behind OkunoKA Madness must have been thinking that the world needed a sequel for the tough original game. Those that are into games that punish them for the slightest of mistakes might have been pleased when OkunoKA Madness got announced, but will it prove to be just as challenging as the original?

The good news is that OkunoKA Madness is definitely another tough one to contend with and it continues to have a cheery vibe. Don’t let the cute characters and colourful visuals fool you though, since this is a mighty beast that will require plenty of patience to tame.

There are different worlds to get through and each one consists of 19 levels and a boss fight at the end. The idea is to collect a fuzzy creature from the end of the normal levels. The catch is that it’s necessary to complete every level in a world to fight its boss. It would have certainly been nice to be given the option to pick a level or two to skip for the times when it can just seem too difficult to complete them.

Whilst the game initially seems to be getting progressively tougher, so that a wider variety of players can enjoy it, it becomes the complete opposite soon after completing the first world. Anyone that doesn’t have incredible reflexes will struggle by the second world. Another issue is that levels start to get more complex and bigger with progression. This creates a problem where players would have benefited from being given the option to view the whole level before starting or even at any point whilst playing it. Not being able to see what lies ahead result in constantly dying and feeling like being stuck in a trial and error loop.

That being said, skilled players will definitely get a kick out of playing OkunaKA Madess. Each level in later worlds will provide them with increasingly tougher challenges. There’s also the fact that new powers get introduced when progressing to new worlds that make for more complex level design. It’s infuriating and exciting at the same time to try to figure out how to quickly use these powers whilst avoiding the many deadly traps in each of the levels.

At least dying in these sort of games will not result in losing much progress, given that it only means starting from the beginning of the current level. Although, it might have made it harder to kill the character if it didn’t feel so difficult to steer it when holding down a button to run faster. At times it feels like sliding on butter.

Those brave enough to face the many death traps hidden within each level in this devilish platform will be rewarded with an inspiring art style that is reminiscent of modern Rayman platform games. Their courageous efforts will reward them locations like a lush forest and a desert.

The main Story mode should contain plenty of levels to please even seasoned gamers, but if not, then the Madness mode is also available. The levels in the worlds for Madness mode, as can be expected, are somehow even tougher. Anyone who just wants to beat all the Story mode levels as quickly as possible can also make use of a Time Attack mode.

OkunoKA Madness does have some flaws, but it’s still definitely worth playing for those who enjoy testing the limits of their patience and have the necessary reflexes of a ninja to simultaneously avoid multiple dangers.


+ Plenty of challenges to deal with.
+ Excellent use of powers.
+ Very colourful environments.
- No way to know what lies ahead in bigger levels.
- Hard to control character when running.

(Reviewed on Xbox One, also available on PlayStation 4, Nintendo Switch and PC)

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