Before ceasing to exist THQ used to take big risks with the games that it released. One such game was the quirky De Blob. At least De Blob was successful enough to get a sequel, but alas THQ was not quite as lucky. Fortunately THQ Nordic (formerly Nordic Games) came to the rescue and not only acquired a decent amount of THQ tittles, but it also made use of its company title. The company has been releasing a lot of THQ’s titles on the current hardware generation, but was it worth the effort to do so with De Blob 2?
As with its predecessor, De Blob 2 sees Blob bring back colour to each of the areas turned to shades of grey by Comrade Black and his minions. Although it may seem similar, this sequel feels like it manages to at least expand on many of the ideas found in the first game. Each of the areas seems bigger and this makes it more interesting to explore them. De Blob 2 really makes good use of the tropical setting to give players some delightful views to look at once they restore colour to each of the areas.
What makes a game like De Blob 2 so fascinating to play, despite not being that different from its predecessor, is that it makes use of a compelling idea. Being able to just go around and restore joy to the world is almost cathartic given the current messes that humanity find itself in on a daily basis as of late. In De Blob 2 messes can be easily cleaned up by restoring colour to them. The inhabitants will literally start jumping around the moment that Blob restores them to full colour.
Progressing in each of the levels is extremely straightforward and it consists of completing a couple of tasks in each of the areas within them. Obviously, there are other options tasks that can be completed as well, such as rescuing every single one of the little citizens.
De Blob 2 is just a very relaxing game and not even the inclusion of a time limit can ruin this vibe. The time provided in each area is sufficient to complete all tasks and more so given that time is added when completing them.
With progression comes the possibility to upgrade Blob’s abilities and although it doesn’t feel particularly necessary to do so, it’s still nice that such a feature is available. Being able to make the Blob more powerful should help out anyone who might not be so skilled at playing games.
Playing through the levels consists of making use of colour pools and other resources to refill Blob. The idea is to then just get in contact with anything lacking colour to fix it. Doing so with all sections of a building will result in the citizens coming out of it overjoyed with the fact that they are no longer a part of a black and white film.
However, it has to be said that the way the camera works can make it difficult to efficiently control the character at all times. The way the camera moves around the character makes it tricky to not fall off buildings and to always go in the desired direction.
Whilst exploring the levels is interesting enough, there are also underground sections found in them. These side scrolling mini adventures are easily one of De Blob 2’s highlights. The main reason being that the game truly shines when it’s making clever use of the painting gimmick to add puzzles that ask players to mix colours in order to solve them.
It’s not surprising, given the game’s general laid back attitude, but it’s still somewhat disappointing to see that it won’t take much effort to defeat most enemies. At least there are a lot of different types to take on with their own individual quirks. The game also doesn’t let players quit a level from a checkpoint and then continue from that point. It’s a shame since it would have made it more suitable for playing in short bursts or on the go with the Nintendo Switch.
Still, it’s remarkable that De Blob 2 still feels fresh given that it has been released on other hardware many years ago. It might not have any groundbreaking new features or be a sequel to a game that sold millions of copies, but De Blob 2 is still worth playing and more so by those new to the series and looking for something different to experience.