Very good news for all MOBA fans and gamers: One of the most successful mobile MOBAs is now available on the European market: “Arena of Valor” the long awaited smash hit from Tencent’s division Proxima Beta can now be downloaded from the Google Play Store and iOS App Store.
Delivering authentic and challenging 5v5 MOBA gameplay, Arena of Valor is already a huge success in MOBA dominated gaming nations of South Korea, Taiwan, Thailand and Vietnam. It is also the first title to lead the download charts of both the Google Play Store and the App Store for several months. In addition, after only a year on the market it has already gained a well-established eSports-community in Asia, with a line of successful tournaments taking place.
Bringing true MOBA gameplay to the mobile dominion
The developers of Arena of Valor have made sure to include all the important MOBA elements and has optimised them for mobile gaming. The game features fast paced combat on a classical battlefield with three lanes and towers to conquer, a jungle filled with monsters, as well as various gameplay modes, from 5v5 for large parties over 3v3 matches to a 1v1-mode for small rounds among friends.
The gameplay time for each mode won’t usually last longer than 10 minutes and is perfect for a gamers’ daily commute to to school or work, or to play during a lunch break. The starting line up of heroes is very impressive with more than 42 heroes available, be it marksman, tanks, assassins, mages or warrior. Players can look forward to the list of heroes being continuously extended.
On the community side, Arena of Valor makes sure to deliver a true MOBA-experience. Players will be able to match up in real-time with gamers from all around the globe,or just invite their friends to form victorious alliances and battle their way up to the top of global ranks. All this is enhanced by a first-class soundtrack from the master of soundtracks, Hans Zimmer himself.
The best part however: Arena of Valor is all about a gamers’ skill. The developers at Tencent aimed to create a MOBA in which the prowess on the battlefield will decide the outcome of a game, instead of the amount of money invested. Thus the majority of available heroes are unlockable via in-game currency, to be earned by playing the game and completing quests.

