It’s time, for PlayStation fans at least, for the second Black Ops III DLC pack, ‘Eclipse’. After ‘Awakening’, Treyarch’s first drop of the year, the general consensus was focused on the sheer size of the initial four maps, they looked great, but often conformed to one extreme, be it either too large or too small. Eclipse hopefully might change that up a little due to the stronger emphasis on its medium sized arenas.
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If wall-running, relentless flanking and modes like Uplink or Capture the Flag tickle your fancy, then Rift is certainly for you. As a stark contrast to Spire’s cleanliness, the raised, dark military compound plays host to a grimier setting and overlooks running lava. When your attention isn’t drawn by the map’s myriad of moving parts, you’ll generally be funnelled down narrow deathtraps/corridors. Once again, the outer portions of the map are where you’ll get the most usage from your thrust packs, and are generally where the sneakier routes lie. The layout itself is a little on the bland side, particularly for gametypes such as Team Deathmatch, where people’s main concern is to get themselves into (somewhat cheap feeling) head-glitch spots. If you’re not playing a fast paced, hunting/evading type mode such as Uplink, I could see this being the weakest map of the pack.
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As is the standard, Eclipse features a remake of a ‘popular’ classic map from the bygone era. This time we get Verge, a complete overhaul, and in fact almost unrecognisable from its inspiration; World at War’s ‘Banzai’. The key bridge is still the main focal point of the map in terms of gameplay and visuals; only times have changed a little in the near decade it’s been since WaW. Instead, there’s very much a Mad Max feel, what with two factions warring it out over the last source of pure water. It’s not just the unexpectedly pinned on plot either that resonates with this; the art style is very reminiscent of the pop culture legend, especially when venturing indoors. Whilst the shrinking and shortening of the bridge does downplay its previous importance, the map also features caves, tunnels and a large body of water to help try and escape the torrential madness that playing Domination gives.
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If there’s one thing that Eclipse certainly has going for it, then it’s the amount of effort gone into the visuals. It’s host to by far the most vibrant and appealing settings we’ve seen yet, and despite some shortcomings in playability for one or two maps, I’d say it’s a success. Whilst some are much better suited to specific, objective oriented game-types, it’s still great to have fresh content. Zetsubou No Shima will no doubt go down well with fans of the zombies mode; its unnerving setting is a welcome change of pace too. The lack of any new weapons or other content, besides those only attainable through supply drops, is still a little disheartening however, especially considering the price of the individual DLC packs/season pass. Overall though, if you plan on playing Black Ops throughout the rest of the year, the Eclipse DLC will undoubtedly be something for you to consider.
