Until Dawn sees a group of eight friends on their annual mountain getaway, which turns into a night of sheer terror. However, before things go awry you’ll get to know the characters and understand the complex relationships in their social circle.
When you start the game you will meet the characters as they couple off around the house (by choice or circumstance) before their holiday turns into an all-out fight for survival. If you’ve watched previous trailers and demos you’re already familiar with Ashley and Chris and their ‘will-they won’t-they’ friendship. One of our favourite things about this dynamic is that their relationship is not pre-defined at the beginning of the game; your choices will decide if the relationship either blossoms or wilts before the night is out. That is, if they survive.
Choice is a central tenet of Until Dawn. Your actions not only determine who lives or dies, but will also directly influence the relationships between the characters (romantic or otherwise). You will even influence how characters react to each other.
Choice & Consequence – Make the impossible choices, where every decision in your terrifying search for answers could mean the difference between life and death, but for who?
- Next-Gen Horror – Harnessing the power of an evolved Killzone Shadow Fall engine, Until Dawn will shock you with realistic graphics and terrify you edge-of-your seat gameplay.
- Butterfly Effect – Carve your path to survival with branching story lines that promise no two experiences will be the same. The choices you make may ripple unseen into moments of grave peril, or they may very well save a life.
- Gripping Story – Immerse yourself in a truly spine-tingling story written in collaboration with famed cult writer/directors Larry Fessenden & Graham Reznick.
If you are mean to a friend, they may or may not choose to save you later in the game. The narrative will always continue forward, adapting to your decisions throughout the game – meaning that your game will be noticeably different from anyone else’s.

