GamingDesigning Levels in Assassins Creed Unity with Nitai Bessette

Designing Levels in Assassins Creed Unity with Nitai Bessette

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Ubisoft recently took us to Paris to take a look at Assassin’s Creed Unity – in this interview we talk to Nitai Bessette, the Toronto Level Design Director.

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Paris, 1789. The French Revolution turns a once-magnificent city into a place of terror and chaos. Its cobblestoned streets run red with the blood of commoners who dare to rise up against an oppressive aristocracy. Yet as the nation tears itself apart, a young man named Arno will embark upon an extraordinary journey to expose the true powers behind the Revolution. His pursuit will throw him into the middle of a ruthless struggle for the fate of a nation, and transform him into a true Master Assassin.

Nitai joined the Ubisoft Toronto studio in 2010. He’s worked in the roll of Level Design Director on three of Ubisoft’s largest franchises with a particular focus on cooperative and adversarial gameplay.

Nitai oversaw the design and production of half of the playable city of Paris, and all of the mission content created within those areas.

So over to Nitai, and there’s some new Xbox One gameplay in there too:

Assassin’s Creed Unity will be released November 13th for Xbox One, PlayStation 4 and PC.

What do you think of Assassin’s Creed Unity? Let us know by leaving a comment below.

Andrew Edney
Andrew Edney
I am the owner and editor of this site. I have been interested in gadgets and tech since I was a little kid. I have also written a number of books on various tech subjects. I also blogged for The Huffington Post and for FHM. And I am honoured to have been a Microsoft MVP since January 2008, including as an Xbox MVP until 2023.

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