Here are the release notes for the Xbox 360 version of Battlefield 4, EA and Dice have been busy this week releasing new patches for the game.
Battlefield 4 Xbox 360 update – 16th January
– Various fixes for improving general stability
– Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
– Fix for bug where it looked like soldier was dying with 1 health instead of 0
– Fixed a bug where players’ rank icons on the scoreboard would not be updated
– Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
– Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
– Fix for friendly marker not always showing when needed to, resulting in players shooting team members
– Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
– Increased damage by 25% for the Stealth Jet 20mm cannons
– Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile
– Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
– Fixed camera glitch when switching weapons while moving in crouch
– Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
– China Rising: Fixed animation glitch for motorbike passengers occurring when aiming
– Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle
– Fix for map and minimap flickering on Rogue Transmission and Operation Locker

