“There was always going to be a day one update on the console, and that’s frankly just a difference in manufacturing schedules versus software schedules,” he said.
“We just wanted to be clear that that hasn’t changed, that you have to go online to get the software update for day one, then you wouldn’t have to be connected after that.”
As far as always connected Kinect goes, it seems that’s still a large part of Microsoft’s plans.
“We want game and interactive entertainment creators to be able to know they can take advantage of it, and we want it to be completely consistent for our users. So we still are very committed to how Kinect transforms that experience.”
In a separate interview with Kotaku, Whitten as discussed some of the things that will change now that there is no DRM.
“You’ll have to bring your discs with you to have your games with you.”
“Similarly, the sharing library [is something] we won’t be able to deliver at launch,” he added.
“We believe a lot in this digital future,” Whitten concluded. “We believe it builds an amazing experience – the ability to have a broader sharing platform and my content coming with me, [but] what we heard is people still wanted more choice, they wanted the familiarity of the physical disc.”