When I was at the airport heading out to E3 I received the press release about Star Wars 1313. When I was at E3 I was lucky enough to be invited to a private demo of the game and some insight into the making of it.
The private demo took place in a room that had been designed to look like the inside of a transport ship. There was actually a lot of detail considering most people would be only interested in what was on the screen!
LucasArts is bringing in top artistic and technical talent from all parts of the Lucasfilm organization, including Industrial Light & Magic, Skywalker Sound and Lucasfilm Animation Ltd. Through shared tools and technologies while using the Unreal engine as a foundation, the teams are able to create a more emotional and visceral connection between the game and the player. With cutting edge full body performance capture, high-end Hollywood visual effects techniques and leveraging Lucasfilm talent across the board, Star Wars 1313 promises to deliver a completely immersive experience set in a brand new mature Star Wars world.
Here are some screenshots of the game:
The game demo itself was amazing – the graphics were nothing short of breath-taking and the game looked amazing.
The character we were seeing is not the final character – LucasArts are keeping the identity of that character under wraps for now.
A few people had asked if the demo was running on a “next-gen” console, but we can reveal that it was actually on a PC!
At the start of the session we were told that it was running on a Core i7 processor with 16GB ram, and the amazing graphics were provided by an NVIDIA GeForce GTX 680 graphics card.
More details about Star Wars 1313 will surface in the coming months.
All I know is that I want this game!
Visit www.StarWars1313.com for the latest updates.