Review: Icey-Tek 35L wheeled cooler

0

It is that time of year when we start planning camping trips, beach visits, and days out in the sunshine. This is all well and good, but what use is an extended day in the sun if your food gets ruined and your ice-cold drinks become warm? Well, the easy solution to that problem is a premium cooler. This is where Icey-Tek come to the fore! This exceptional company was established in 1998. The years may have passed, but their customer service and premium products have not faded.

In fact, as the company has developed, its range of products has vastly improved. Whether you are a fisherman, day tripper, passionate camper, or a family hitting the beach, these exceptional coolers are the way forward! I picked up the Icey-Tek 35L wheeled cooler, and I couldn’t be happier. With incredible cooling power and a massive space for food and drinks, this cooler worked perfectly. However, if you want something smaller or larger, there is a cooler for your needs.

This company offers compact 18L devices and massive 1100L beasts. Furthermore, there is a whole host of different sizes in between. Accordingly, no matter your needs, you will find a premium cooler to match them!

Technical aspects of the Icey-Tek 35L wheeled cooler.

Unlike cheaper and less able products, the Icey-Tek coolers rely on a dual-skin temperature retention TEKnology. This is combined with high-grade commercial materials for the ultimate chilling experience. I’ve used cheap alternatives that require pre-chilling, mountains of ice or cool packs, and plugging in during the car journey. This isn’t a problem, but when they are warm in under 6 hours, it drives me mad.

The Icey-Tek coolers are different! They offer up to 10 days of chilly and perfect conditions for your food and drinks. Depending on the model, you’ll experience different results. My Icey-Tek 35L wheeled cooler offers up to 9 days of ice protection. I pre-chilled it as recommended, and I used 4 Icey-Tek branded gel packs during my camping trip, and everything remained cold for 4 baking hot days. Admittedly, I didn’t keep ice in the box as I needed space for alcoholic beverages, but had I done so, I believe that the temperature would have remained cool for the full 9 days. Moreover, the ice would have survived.

The cooling technology is assisted by exceptional core insulation and a marine-grade neoprene foam gasket. These key elements prevent air from leaving the cooling box. In turn, this helps to maintain the internal temperature without unwanted peaks and troughs. The result is the upmarket cooling results that are perfect for off-grid camping for those who love outdoor activities.

Build quality.

The Icey-Tek coolers are available at a premium. However, in this world, you get what you pay for. If you want a cheap and flimsy device, you’ll be extremely disappointed with the outcome. However, if you want something that ticks every box whilst keeping your food and drinks at an ideal temperature for days on end, this is the product for you.

The premium polyurethane foam insulation is injected into every cavity. This creates a wall thickness of 40 – 74mm. This is complemented by an exceptional double-insulated lid and neoprene foam gasket. This exceptionally tight seal is the mastermind behind temperature control. If air cannot seep in or out, you maintain a balance that keeps everything cool. This tight seal works alongside the best quality rubberised latches. These are hard-wearing and easy to handle. Furthermore, my kids were able to use them with ease, and I didn’t worry about them becoming damaged.

These coolers are heavier than cheaper alternatives, but Icey-Tek has considered this. Each one has a different method to help you to transport it. The smaller options have a strap to place around your body. Alternatively, there are some large and comfortable grab handles built into the design. The 35L option has a pair of wheels and a retractable handle that allows you to pull it along the floor. This was a godsend as my oldest daughter could move it with no risk to her back or shoulders. There are other design choices as well. There are 4-wheeled coolers and behemoth boxes with large and sturdy feet. Subsequently, there is something for everyone.

The little things.

It is the little things in life that make us smile. Whether it is an item that can be used for multiple purposes, or something that saves time and space. Either way, it adds a wow factor that won’t be forgotten. Well, unsurprisingly, this market leader offers plenty of added extras that make it stand out from the crowd.

The durable design isn’t just great for longevity, but the larger boxes can double up as a seat. This is then complemented by a seat cushion that can be purchased separately. This is perfect if you have a couple of seats, but some friends come to join you. Alongside this, there are cup holders incorporated into the lid. This wasn’t entirely necessary, but it was a nice touch, regardless.

We all know that fishing, camping, and day trips usually involve a refreshing drink. However, we’ve all been there where we must grab a lighter to open a bottle top. Luckily, the Icey-Tek 35L wheeled cooler has a built-in bottle opener. This was a small but extremely useful tool that will be used repeatedly.

Finally, this company offers some minor extras to improve usability. The seat cover, gel packs, dividers, and other bits make your cooler unique to your situation. Each added extra is affordable, high-quality, and a game-changer. They can be purchased with your cooler or added later.

Is the Icey-Tek 35L wheeled cooler worth it?

The cooler market is a competitive place. It is saturated with poor and exceptional products. Furthermore, the price points vary, and there is a confusing number of shapes and sizes available. Thankfully, Icey-Tek helps to simplify things! Every model retains the incredible market-leading tech for the best possible cooling properties. Furthermore, each comes in an amazing choice of colours, and you know they’ll last the test of time.

Although I love the look and external durability, it is the cooling technology that impressed me. Up to 10 days of cooling prowess is by far one of the best, if not the best, time frames available globally. Moreover, the food-grade, odour-free internal layer ensures you won’t endure horrendous smells, tainted food, or a mucky, disgusting cool box. Accordingly, they are exceptional, great value for money, and I recommend buying one here!

(More information on Icey-Tek can be found here!)

The Icey-Tek 35L wheeled cooler has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! I purchased the product and reviewed it for the company!)

Review: Tavern Talk: Dreamwalker

An Inviting Fantasy World

Tavern Talk: Dreamwalker impresses with its cozy, soft visuals drawing you in to its slow, deliberately paced world of bartending and conversation. For those looking for a light and comfortable visual novel to decompress with, this world will suck you in. 

As a newcomer to the visual novel genre, I wasn’t entirely sure what to expect. I had had experience with dialogue trees and deep character exploration through it with games like Fallout: New Vegas and Baldur’s Gate III, but there is nothing quite like the laid-back style of conversation in Gentle Troll’s sequel to their well received original entry in the series: 2024’s Tavern Talk. It’s design feels in tone with that original entry, and fans of the original will feel at home. It’s colour palette is soft on the eyes, yet manages to still pop, with its over-the-counter view feeling alive, yet beautifully serene all at the same time.

Shaken, Not Stirred

A core part of the Tavern Talk series is the potion minigames. As new characters sit down at your bar, they will ask you to make them a potion. Drawing from Dreamwalker’s D&D sensibilities, these potions will work to buff or debuff a patron’s strength, intelligence, charisma, defence and dexterity. However, you must mix-and-match different liquids, with them each having different traits that may affect other stats. For example, if a character asks for a drink to up their charisma and dexterity, but reduce their speed, you must find the correct mix that achieves that desired effect. This requires some light puzzle-solving, as you have to find the correct mix while managing the stats to the customer’s liking. This was hands down my favourite aspect of the game. It helped to break up what would be monotonous chatting into a push-and-pull of converse, make a drink, repeat. After the end of a conversation, you are then given the opportunity to engage with another key aspect to this game: quests.

The quest system works by piecing together information through gossip and the running of the world’s rumour mill from the varying personalities that visit your tavern. After a conversation or two, you will be taken to a screen to sort various rumours you have heard to create a cohesive story, which will then be put on a noticeboard on the tavern’s wall. Characters will then take these quests to embark on them, or talk about them with you, the tavern keeper. This creates a satisfying cause-and-effect loop with the dialogue, and rewards listening well and engaging with the characters and conversations you come into contact with throughout the course of the game.

You’ve Got A Friend In Me

Dreamwalker’s characters feel alive through their tightly written dialogue and sharp wit. Their responses feel natural and snappy, while still keeping a leisurely pace of conversation; perfect for relaxing with. It’s an inviting atmosphere that allowed me to really immerse myself in the experience of being a tavern keeper in a fantasy world, creating a nice escape from the often stressful and mundane troubles of ordinary life.

The use of chapters allows a certain degree of separation from each main conversation, and stops the different conversations all blending into one long singular talk. This also adds to its suitability to portable gaming, allowing it to be played in short, memorable bursts, and always leaving me wanting to see the next interaction, but satisfied with the one I had, which is a commendable feat from Gentle Troll Entertainment.

I’m also delighted to say that the game works great on the Steam Deck. Being a light game graphically there were no visual problems needless to say, although I was worried about how the in-game menus would work on a controller, where they seem more designed for a mouse setup. Those worries were soon put to rest though, as everything works just fine, making it a perfect game to unwind with on the couch or in bed on the Deck.

Closing Thoughts

As a newcomer to visual novel games, I find it hard to criticise much about this game. As far as I can tell, this is what many would look for in a visual novel, with distinct memorable characters, well written interactions and some great world building. The potion minigames are great and piecing together rumours is satisfying and rewarding. It’s difficult for me to have much to say against the game, but something that did mildly bug me is how sometimes conversations became convoluted through a lot of place names and concepts that I felt weren’t explained as much as I’d like them to be, but that could be down to my relative inexperience with the visual novel genre.

As a whole, Tavern Talk Dreamwalker creates a serene environment for you to return to when the real world becomes too much, as it often can. It’s world is relatively well fleshed out, its minigames satisfying and its characters intriguing, but it can suffer from some, at times, convoluted and a bit too densely packed dialogue. For visual novel fans and fans of the original Tavern Talk,  it will be what they love and more, and for newcomers it’s a great introduction to the genre.

Review: Food Truck Chef – Full Course Edition

0

Food Truck Chef – Full Course Edition .Version 1.0.2 12

Have you ever dreamed of becoming a world renowned chef or making yourself so stressed out, you developed frown lines like Gordon Ramsay ? If so, look no further, as this time management boredom buster Food truck chef is cooked up – just for you.

Developed by the award-winning company Nukebox studios, who created fan favourite IP’s such as cooking channel and room flip. These mobile phone games grew to be giant in their respective marketplace, stacking up millions of downloads and bringing smiles to faces all around the globe, and this title is no different. Brought to life by this amazing team of small hand picked developers, who have worked tirelessly to craft such enjoyable games, have now managed to bring food truck chef not only to mobile, but to Nintendo switch and PC.

As you boot the game up, you’re welcomed with the title screen of your trusty food truck and your only employee red headed girl-next-door Sarah.The art style is simple at best and definitely not going to knock you off your chair, but oddly has it’s own charm. All the characters seem as if they have been airbrushed, but this gives the title a clean look overall. The graphics are pretty good, my only issue is the movement sometimes seems doll-like and i’ve noticed some of the eyes of the characters bulge profusely and make them look like some sort of reptilian creature. 

Simplistic gameplay but addictive

As for Gameplay, at its core is mainly about time management and has similarities to the cult classic overcooked. While at first seems as simple as riding a bike, it soon stacks up to being more like riding a unicycle while juggling flaming plates of hot ragù-all while being blindfolded. What starts as a small relaxing game, soon turns into a hectic barrage of angry customers. They face palm and make disgruntled sounds as they wait far too long for their order, which in the early stages always just seems to be pasta, as this is the only recipe that you have unlocked. In time you add more recipes by fulfilling the laborious daily quests such as serve 50 red pasta dishes or serve 40 cups of coffee. 

You will earn experience points and game currency to purchase upgrades for your food truck, or new recipes for your hungry punters to indulge in. You can even buy exciting exotic exterior items that all grant different effects. For example, buying speakers to increase the customer patience or buying a Spanish guitar to improve your customers tips. If that’s not enough, you can buy one of those tall, cylindrical inflatable air dancers that are normally outside used car show rooms. I don’t know what this achieves, but it’s pretty damn cool. 

Hundreds of levels

The game is separated into over 700 levels which is housed in a overworld, from here you can move your little food truck down the generically designed game board (very similar to how the Super Mario world overworld looks and works), to each level which has a star rating. Your goal is to achieve the highest star rating possible within the time limit, three being highest and zero being the lowest.

As you make it further through the game, you come across all different cuisine based cities with mouth watering names like waffle street or bubble tea street, all of which will have fanatic foodies desiring corresponding cuisine. To unlock these, you have to tap furiously, cooking meals and sliding over soufflés.  Now it has been ported over to consoles you can use the control pad, which is a feels a bit sketchy if I’m being honest. You can feel that it wasn’t designed initially for this but regardless you can still use it, but it’s easier just to tap and cover your glorious switch screen in greasy finger marks.

The overall the game is pretty enjoyable and it is a perfect game for dropping in and out sessions, such as if you were on the bus or on a break at work. I think could quite easily burn hours on this game and get hooked on trying to satisfy every hungry customer. The only drawback I could find with playing this game was the soundtrack. It was so monotonous. It’s essentially three chords on a ukulele on repeat over and over again, and it’s about as pleasurable as putting a cactus in your ear, but for the price tag of £11.69 you can’t really complain. Due to these reasons I would give this a 5.5 out of 10, so, if you’re in need of a quick boredom buster definitely give this game ago.

A Closer Look at the Free League Blade Runner RPG Replicant Rebellion Expansion

Here we take a closer look at the Free League Blade Runner RPG Replicant Rebellion Expansion.

The streets are teeming with Blade Runners, attacking from every angle. Wallace Corp has LA under its private microscope, scalpel at the ready. The city is reeling from the return of Replicants just a year ago, and one controversy could spark an anti-Replicant brushfire, rallying the seething mobs into an outright civil war with humans and Nexus on both sides.

You are a member of the Replicant Underground, a decentralised network of independent rebels dismantling the machine one cog at a time. The Underground is everyone and no one. Human and Replicant. Soldiers, smugglers, street rats, senators, and saboteurs. Grizzled vets, off-grid ghosts, even a few born yesterday. Quite literally.

Welcome to the Replicant Rebellion expansion for Blade Runner The Roleplaying Game. An evocative cat and mouse race of provocateurs and powder kegs lit to explode, expose, and oppose the establishment, one way or another. In a neon-noir city of dazzling lights and moral contradictions, it’s you on the streets, walking a razor’s edge between reform and revenge, and bearing the burdens of having too much to lose for a cause expecting you to sacrifice it all. Yet regardless of the price, the Rebellion must live on.

Key Features

  • Detailed information about the Replicant Underground and its history, assets, and operations.
  • New character archetypes and specialties.
  • New rules for Heat and maintaining your cover.
  • New gear and weapons.
  • Five thrilling Operations, playable separately or connected in a longer campaign.

You can learn more about this and other titles from Free League Publishing here.

UGREEN Unveils High-Speed NASync DXP GT Lineup with AMD-Powered Performance and Dual 10GbE

UGREEN, a leading global consumer technology company, today announced the launch of NASync DXP GT, a new high-speed, high-performance lineup within the NASync DXP family. Designed around speed, sustained performance, and always-on reliability, the NASync DXP GT is the first DXP lineup powered by an AMD embedded processor and equipped with 10GbE networking, delivering faster data access, lower latency, and smoother multitasking for demanding NAS workloads.

Grand Touring Performance, Built for Speed and Endurance

Inspired by the spirit of Grand Touring, the NASync DXP GT lineup is engineered for both speed and endurance under sustained workloads. Built for smart homes and creative workflows, the lineup includes the DXP4800 GT and DXP2800 GT, combining high-speed network connections, AMD-powered performance, and reliable local storage in a streamlined pro-grade NAS system.

DXP4800 GT: High-Speed, High-Performance NAS for Demanding Workloads

DXP4800 GT is an advanced NAS built for high-performance workloads, combining fast data transfer, large storage capacity, and smooth multitasking in a single system. It features dual 10GbE ports for high-concurrency workloads such as network-based editing and managing home security footage, along with dual M.2 NVMe SSD slots, instant SD card and USB uploads for fast media importing, and support for up to 144TB of storage.

Powered by a 4-core, 8-thread AMD Ryzen Embedded R2514 processor, the system is designed for continuous use with stable performance under sustained workloads. The latest version of UGOS Pro introduces the new Surveillance Center app, enabling centralized management of home security data. Local storage, encryption, and RAID protection options further enhance data security and user control, without the need for recurring monthly fees.

DXP2800 GT: Fast and Compact NAS for Efficient Multitasking

DXP2800 GT delivers efficient and reliable performance. It features 10GbE networking and an AMD Ryzen Embedded R2514 Processor, making it well suited for file transfers, data backups, and multitasking in home and personal work environments. DXP2800 GT supports up to 80TB of centralized storage, allowing users to organize and manage different types of data in one place. Local storage combined with RAID protection helps enhance data security and reliability. With no monthly fees required, DXP2800 GT provides a smooth and dependable storage and management experience with strong long-term value.

Price and Availability

The UGREEN NASync DXP GT lineup is now available in the United States through the UGREEN official store and Amazon.

DXP4800 GT — MSRP: $659.99 

UGREEN official store:https://nas.ugreen.com/products/ugreen-nasync-dxp4800-gt-4-bay-nas-storage

DXP2800 GT — MSRP: $509.99 

UGREEN official store:https://nas.ugreen.com/products/ugreen-nasync-dxp2800-gt-2-bay-nas-storage

Review: Letter Lost

Letter Lost occupies a niche that’s steadily growing in the indie horror game sector. It’s the type of game where you’re undertaking a normally mundane task, and right when you’re getting lost in it, it sneaks up and scares you. Like you’re tasked with repairing PCs day in and day out, and suddenly Sadako starts crawling out of a monitor behind you. It’s a genre I rather like. Giving me a repetitive task to get lost in causes me to lower my guard, so spooks hit a lot harder. In Letter Lost‘s case, we’re stamping letters and packages, while a clock loudly ticks behind us.

Admittedly, Letter Lost keeps the horror bubbling in the background. No jumpscares here, which is refreshing. Instead, it’s more about the desperate struggle to escape – and the growing realisation that it’s impossible. Letter Lost is attempting to stitch together work simulator, puzzle game, and horror game. It’s an undeniably ambitious task. Letter Lost does very well at keeping the pressure high, forcing you to solve puzzles against the clock. That said, when you’re this ambitious, there are going to be plenty of moments where the stitches become unpicked.

Letter Lost

Signed, Sealed & Delivered

Letter Lost opens with us waking up in a dungeon, which isn’t a great omen to be honest. Once we find a way out of our cell, we stumble out into, of all things, a post office. Then the phone rings and our new ‘supervisor’, Liv, tells us that we’ve got a brand new job. We’re to stamp letters, pop them in the right chute and be in bed by eight. Oh and we can’t leave, and we’re totally being punished for something or other. Have fun! Our only ‘human’ contact is the people that come to the window to post letters, but they seem pretty out of it too.

Being the new postmaster, our main responsibilities are to post letters and send off packages. There are five regions of Kharnym, the island we’re supposedly on, and each has their own stamp. Parcels need to be stamped, scanned and then packed on to the delivery truck. The truck bed has limited space and the packages are all awkward shapes, so you need to cram in as many on a day as you can. Things start off easy, with just three of the regions to worry about, but quickly get more complicated. New rules, called ‘wrinkles’, are introduced each day. Sometimes things need to be returned to sender, sometimes they need to be flushed down the toilet. It’s complicated.

Having the day end at eight brings in a level of stress, particularly as after a week: everything loops and we’re back in the dungeon. Granted, that does remove some of the fear of failure from proceedings, but Letter Lost works because, at heart, it’s a puzzle game. It takes inspiration from Blue Prince, where the puzzles are hidden all over the place. You’ve essentially got to find them, and find a solution while still trying to keep on top of the post. The puzzles are quite enjoyable, and I was finding new ones right up until the credits. The stress of the work simulation makes solving the puzzles feel more satisfying, because you’re doing it on a time limit. It’s good fun.

Stamping Out Problems

The other half of Letter Lost‘s puzzles come in the form of the people at the window. They’ll chat with you, giving you vague hints about the world, then usually ask you to post something. Occasionally, however, they’ll ask you to do something specific. This may be opening set letters, or posting to a specific place. Like the woman that asks you to post a letter to a graveyard, in order to resurrect their husband. These were some of my favourite puzzles, as they quite offered required out-of-the-box thinking. You’ve got until the week ends to figure it out, as the loop will cancel your progress. The solutions change what happens to the characters, too, and they might live or die depending on your choices. I thought the blend of environment puzzles and dialogue puzzles worked very well.

In fact, the only weak pillar of the three might be the horror. It’s swinging for cosmic horror, but I feel like it’s a bit thin on the ground. The influence of a Lovecraftian monstrosity should have us questioning what’s real and what isn’t. But outside of the rules, nothing really changes in Letter Lost. I started the game with the same routine I finished on. What’s more, it’s poor at showing you the outcome of your bad choices. Normally I’d either die, which has no real impact as we pop straight back to life, or I’d get a brief text description. Sometimes Liv shouts at us on the phone. Don’t get me wrong, I like the choices but I was too often left with a feeling of ‘was that it’?

That might also be down to how broken Letter Lost feels at the moment, both on a moment-to-moment basis and in the wider scheme of things. I was constantly running into bugs. At one point, I lost the ability to open letters, so I couldn’t end the day. I was almost constantly getting told off, despite clearly following the rules. On a wider scale, events kept repeating themselves and weeks would end suddenly with no explanations. It made it hard to tell whether I was really progressing, or if the whole game was just breaking apart. Then there’s just a generally rough feel to things. There are no subtitle options, for instance. I’ve also seen quite a few reports of people getting motion sickness. Maybe keep a bucket nearby.

Letter Lost

Letter Lost – Wonky Yet Intriguing

Despite all this roughness though, I came out of Letter Lost feeling satisfied. There were enough puzzles to keep me interested, and the post office mechanics were engaging enough that I didn’t mind grinding them out. It could be more punishing, though. I accidentally left it unpaused for about twenty minutes, for instance, and was perfectly fine. Either way, the variety of puzzles and the way new story beats unfolded was enough to keep me interested. In each loop, I usually had or two things I wanted to explore and that’s what you need in a game like this.

I still don’t know what happens if you keep watering the plant. Even right up to the end, there were plenty of unanswered questions. I guess that’s a tick in the replayability box. That’s what kept me engaged the most, I think. Through all the roughness around the edges, the constant slow drip of puzzles, paired with questions about the story, kept me getting out of bed each morning. It is a niche game, a sort of Papers, Please and Blue Prince romance story, but it’s a niche I enjoy. If it’s a favourite of yours, then you’ll find Letter Lost to be an engaging experience, with a dash of cosmic horror, even if it does fall apart now and then.

(Letter Lost‘s Steam Page)

A Closer Look at Canyon Gaming Mouse Star Raider GM-1

Here we take a closer look at the Canyon Gaming Mouse Star Raider GM-1.

The Canyon Mouse Star Raider RGB 6Buttons Wired GM-1 Black is the ultimate gaming mouse for players seeking precision, customisation, and unbeatable performance. Frustrated by lag or imprecise movements during critical gameplay? This high-performance wired gaming mouse delivers the accuracy you need, powered by a Pixart 3168 optical sensor and a ferrite ring-equipped cable to eliminate signal loss, ensuring flawless execution in every match.

Gamers and power users will appreciate the six programmable buttons and adjustable DPI settings (800-3200) for tailored control, alongside the comfortable soft rubberised coating and stylish RGB backlighting. This device seamlessly transitions from intense gaming sessions to daily work tasks, providing versatile reliability. Upgrade your setup with the Star Raider and command every click with confidence and style.

Features

  • High precision optical sensor
  • Customisable DPI settings
  • Six programmable buttons
  • Reliable wired connection
  • Comfortable ergonomic design
  • Dynamic RGB backlighting

Specifications

  • Dimensions: H34.2 x W62.0 x D110.0mm
  • Weight: 50.0g
  • Sensor: Pixart 3168 Optical
  • Cable Length: 1.65m USB
  • Button Lifespan: 3 million clicks

The Canyon Gaming Mouse Star Raider GM-1 is available now priced around £17.99.

You can learn more from the Canyon website here.

Review: Smash it Wild: Tactical Volleyball Roguelike

0

Smash it Wild: Tactical Volleyball Roguelike is an inventive twist on a well-trodden and much-loved genre. However, it isn’t perfect as its limited character pool and poor tutorial hold it back. Yet, if you can overlook these elements, you’ll enjoy an interesting sporting experience where tactics and a bit of luck are essential.

This casual sports roguelike was developed and published by Goblinz Studio. It is a single-player game that blends volleyball and dodgeball within a tactical roguelike framework. Each match takes place on a 3×2 grid where your team’s strengths and weaknesses must be considered. Moreover, you must think ahead, as poor planning leads to failure.

Smash it Wild: Tactical Volleyball Roguelike offers no story.

I’m not sure Smash it Wild: Tactical Volleyball Roguelike would have benefited from a story. However, a minor tale of revenge or competition between teams would have added some nice depth. This wasn’t to be, and gamers are left to make up their own plot as they focus on each short game of deadly volleyball.

The core concept is relatively straightforward. Effectively, you must move your opponents around the 6-space grid to make them exhausted. Once their stamina depletes, you are left with a gap to deliver a game-ending spike. However, this concept runs both ways. Consequently, you must think of defence and attack as you negotiate each turn and whittle down your foe.

Know your team.

Playing this without any tactical nuance is a no-no. Instead, Smash it Wild: Tactical Volleyball Roguelike requires you to understand the strengths of each of your 3 players. Do you use your tank-like player to block and reserve your all-out attack for someone nimbler and more aggressive? Either way, you must decide what works for you. I liked this freedom and the ability to familiarise myself with the tools at my disposal. However, things weren’t well explained, and this often caused me to become confused.

Alongside the player’s ups and downs are position and collision bonuses and terrain modifiers. These can be game-changing and deliver a match-winning edge. Furthermore, there is a roguelike progression to offer permanent team improvements. You must navigate calendar events, shop visits, and training exercises to improve your team. Additionally, there are relics to collect that offer passive buffs. This was a nice way to adjust your team and approach for each upcoming match.

Smash it Wild: Tactical Volleyball Roguelike looks great.

I know that pixel art is a little divisive, but I love it! When it’s done to a good standard, I adore the simplicity and vibrant edge. Thankfully, it does it extremely well. Furthermore, the unique animals and smooth animation make this a joy to look at.

The audio is a little repetitive, but I liked its high energy and dramatic sound effects. Each attack is impactful, and the noise of each spike, block, and hit delivers drama. Moreover, the environmental sound cues are perfect. However, if you take your time, the musical loop can become overbearing.

Clumsy UI.

My biggest issue with Smash it Wild: Tactical Volleyball Roguelike was the badly equipped tutorial. It does little to highlight the key elements and leaves you with a mighty task of trial and error. In theory, this can be enjoyable, but it makes the opening stages feel stodgy.

Replay value is limited to character development and understanding terrain and synergies. This was enough for me as I found it added satisfying layers of tactical nuance. Yet, this may not be enough for hardcore fans of the genre.

Smash it Wild: Tactical Volleyball Roguelike offers a unique twist.

I have to applaud the developer for cutting their own path in a well-trodden genre. Many indie games lack originality, and Smash it Wild: Tactical Volleyball Roguelike is original. However, it has a few teething issues, and this was a shame. Despite this, I liked it and recommend buying it here! Can you make the best sports team? Master your players, study the court, and spike your way to victory.

A Closer Look at the Mandalorian & Grogu Crystal Art Duo Double Buddies XL

Here we take a closer look at the Mandalorian & Grogu Crystal Art Duo Double Buddies XL set.

The ‘Mandalorian and Grogu’ Crystal Art Buddies Double XL Kit from Craft Buddy delivers double the Diamond painting fun. Featuring one MDF figure of 17cm on a sturdy base, the Mandalorian and Grogu duo set lets you decorate both characters with sparkling crystal gems for a shimmering, dimensional finish. Din Djarin and his young apprentice Grogu are set to sparkle on any desk or table in this kit!

Simply complete each figure in turn, then just easily slot them into the base and display! With all tools, gems and instructions included, it’s the perfect collectible display for Star Wars fans – one sparkling gem at a time.

The box contains the following:

  • 1 x MDF adhesive template
  • 1 x MDF Base
  • 1 x Crystal Pick up Pen
  • 1 x Jelly Wax
  • 1 x Tray
  • Bag of Crystals for each design
  • Storage bags for left over crystals

The Mandalorian & Grogu Crystal Art Duo Double Buddies XL set is available now priced around £12.00 and is aimed at ages 6 and up.

You can learn more from the Craft Buddy website.

Review: Swan Song

Swan Song is a cozy puzzle game with tiles, music notes and a story in a music box. Developed and published by Business Goose Studios, Swan Song released on June 4th, 2026. The gameplay of Swan Song is quite simple—place music notes onto a sheet of music in a specific arrangement to manipulate the board as the swan jumps from tile to tile. On paper, it’s pretty straightforward. However, the puzzles get more complicated the further you progress, adding in different types of tiles, notes and other obstacles. As someone who likes puzzles but isn’t the best at solving them, I found later stages to be quite challenging. The game’s calm and cozy aesthetics misled me to believe that the puzzles would be a breeze, and I love the challenge.

Swan Song is also about a story. Seemingly inspired by a true story from one of the developers, it tells a depressing tale of loss, illness and grief. Different objects are inside the music box, such as letters, mementos and mirrors displaying rooms. A story is put together with each new item and as the game states, is a story familiar by far too many—myself included. Of course I don’t want to critique the story itself, especially since its inspired by a true story. However, I was left wanting more by the game’s somewhat abrupt ending. Depending on your puzzle solving skills, the game’s 9 chapters only takes a few hours to complete. Swan Song‘s ending is touching, but it could have left a more reflective or resounding impact. So, crank that key, because its time to discuss Swan Song!

🦢🦢🦢🦢

Each level in Swan Song presents you with a music box puzzle, a sheet of music and some notes. The sheet music follows the same basic pattern, a repeat of music note and swan (see above). The scale consists of four colored lines, each tied to a specific shape—blue star, green circle, pink heart, and yellow square. Tiles in the music box that share these outlines can be adjusted or interacted with. The most common ways are by moving, representative of a spring path, or by turning if the tile is circular. There are other kinds of tiles, but those come into play later on.

Next to the sheet music is a limited number of music notes, typically between two and four. Placing these notes on the sheet will make all of the matching tiles move during a ♫ moment. The swan will jump ahead in whatever direction it is facing during a 🦢 moment. The goal in each level is to maneuver the swan to the end—the lit circular tile with a swan on it. Once you believe you have the solution, you can turn the key to let the melody play. If you are incorrect, the music box resets but keeps the notes on the sheet so that you can try a different solution.

Early on, the puzzles are quite simple. It isn’t until new tiles, music notes and obstacles are introduced that things become more complicated. I believe each chapter introduces one or two new mechanics. I won’t go through all of them but instead mention some. The game first introduces music notes with various shapes. They can stretch in a few directions, from having two back to back actions on the same scale or two actions occurring simultaneously on different scales. You need to place every note on the sheet to reach the correct solution. Later in the game, new note types appear—glass notes that break on impact and sharps that momentarily freeze the swan’s movement. These come into play shortly after the key gets a second crank, meaning that the sheet music plays twice.

Two different obstacles get introduced, hunters and tickers(?). Both of these correspond with one of the scales and knock the swan off if activated in range. New tile types appear as well, including tiles that crumble after a second use and tiles that launch the swan across a space. As mentioned, with each chapter introducing one or two new mechanics, the puzzles become quite complicated the further you progress. I believe it was around chapter 4 that I started having some real head scratchers. With 108 puzzles in total, less than half were genuinely simple, and a good number were intentionally easy to introduce new mechanics. There are also secret levels to discover once you complete the game which of course contain some really challenging puzzles.

When it comes to the puzzles, I give Swan Song nothing but high praise. The pleasing and charming aesthetics and seemingly simple puzzles do indeed make the game feel cozy. As more and more mechanics get added in with each chapter, the puzzles becomes increasingly more complicated. For me, it was never at the point that I become frustrated. I never felt that a solution was impossible to figure out. I just needed to slow down, listen and reflect as the Steam page states. There is a nice balance of challenge here that is done well. With each new mechanic, the variety is here to ensure that no two puzzles feel exactly the same. I never had that feeling of monotony which was surprising given that every puzzle followed the same core set up. Business Goose Studios did a fantastic job and deserves the praise.

A Swan Song Tribute for his Family

Every few levels, the music box opens containing items instead of a puzzle. These items sit waiting for you to pick them up and examine them. The letters come to life through some genuinely lovely voice acting. Other objects hide small lore fragments that help you piece the story together. I typically try to avoid spoilers when it comes to stories. But with Swan Song, I think it’s worth talking about. As I mentioned earlier, the narrative left me wanting a bit more. I don’t blame you if you want to experience the story spoiler free, so from here on, please skip to the following section.

The story of Swan Song is of a family—Amber, a pianist, Tristan, a supportive husband, and Edith, their daughter. Early in the story, players discover that Amber is sick and taking anastrozole, a medication typically used for hormone‑receptor‑positive breast cancer. She feels unable to play the piano, as heard in recordings. She has a close relationship with Edith and inspires in her a passion for music, nicknaming Edith her little muse. Unfortunately, Amber succumbs to the disease and passes away, leaving Tristan and Edith to grieve.

Edith still writes letters to her mom, discussing how a trip to Paris went, how her dad spends a lot of time working on some project, her new punk band and how she wishes she was there. Edith’s punk band, Zeefbek, gets their first gig and performs Spijt, a cover of one her moms and they actually get some recognition from this, including going on tours in the UK and abroad. However, Tristan isn’t the biggest fan of Edith’s music and claims that she is “perverting” it in a crumpled up letter he probably never sent. Their relationship since Amber’s passing has become strained and the two have become distant.

Included in the music box are the blueprints of its creation—the project that Tristan has been working on. A swan song is someone’s final or last creative performance before a person’s retirement or death. I was initially expecting to hear Amber’s swan song, a final song she wrote or produced before her passing. However, the swan song is actually Tristan’s and its the music box itself , or as the steam page states, his tribute to his family. I would imagine he gifts the music box to Edith, as the first and last letters in the box are written from him to her.

It’s full of heart, sorrow and maybe even a little bit of hope and then…it just kind of ends. No, really, after reading the final letter at the end of chapter 9, the credits roll as Spijt plays. I thought it was a little abrupt, like I was expecting something more. What that “more” could be, I’m not really sure. Maybe it could have been another chapter that explores the two coming back together, post final letter. Maybe they go back to Paris together and reconnect as a family? Could it be a final letter from Edith to her mom with a new reflection after she made up with her dad? There’s a few ways it could have proceeded and I wish there was something that tied up the game a bit less abruptly.

Of course it may just be my desire for more puzzles overall that wants a 10th chapter. Imagine a chapter full of puzzles that are like the secret levels—super challenging and combining many if not all of the mechanics introduced throughout the game. I thought that completing the secret levels would get you a final piece to the story, like a “true” ending of sorts. However, the only thing you earn is a steam achievement, and I don’t care for collecting achievements. I don’t mean to say that the lack of this final story beat destroys the story entirely. It certainly does not. Even the final letter itself is heartful and touching. However, I do wish there was something, anything, to give a stronger and at least more obvious ending— a punctuation to the story to mark the end of Swan Song.

Not the Swan Song of Swan Song

Overall, Swan Song is a fantastic game and definitely deserves more recognition and praise. The game’s puzzles are done with a simplistic design that gets more challenging the further you progress. The challenge presented isn’t frustrating or impossible, but is certainly not a walk in the park for most. There’s a nice balance to their complexity, and each new mechanic introduced added to the experience rather than take away from. When it comes to a game with the same puzzle over and over again, it never felt monotonous or repetitive which is a huge positive in my books. When it comes to the puzzle aspect, I can sing nothing but praises.

However, this may be part of the reason why the ending felt abrupt. I love the concept of weaving the story in over time as new items in the music box are uncovered. It is effective and tells a touching story that, as the game states, many are too familiar with. I can certainly relate and of course do not want to critique the story itself. Rather, I felt that the stories end didn’t have a strong enough impact for me and sort of came out of blue. I wanted there to be a little something more afterwards, even if it was hidden behind completing all the secrets levels or a chapter 10. When the game ended, I think I said “oh” out loud because I wasn’t expecting it to end.

Swan Song does have a post-release roadmap, though it mostly seems to be in the form of being able to create levels. This is a welcome-idea, especially if they let players share their levels online so that others can play. However, I would certainly love more to the story of the game. Another chapter to give the story a more reflective ending would be welcome, though that’s ultimately a personal preference. As it currently stands, there is nothing wrong with the story. For fans of puzzles and like a challenge, I can happily recommend checking out Swan Song!

Thank you for reading and keep an eye open for TJ!

Review: D600 4K Dash Cam

0

If you drive, you know that it is an unpredictable hobby. With poor road conditions, impatient drivers, and a host of never-ending road repairs, you have to be prepared for surprises around every corner. Sadly, this makes driving a dangerous and stressful affair. Thankfully, though, the D600 4K Dash Cam from GKU takes the sting out of driving. This impressive front and rear-facing product gives its peers a good run for their money. Moreover, it is surprisingly affordable as it can be purchased for around £100.

This impressive price point gets you 95% of the key items needed to run this dash cam. The only thing that must be purchased separately is the hard-wire kit. This isn’t essential for day-to-day running, but if you want 24-hour monitoring, you will need to invest in this affordable kit. GKU kindly provided me with this extra item, and I appreciated the complete package. However, I would not have been disappointed had I only had the plug-in version.

This dash cam offers impressive daylight and low-light recording. The front camera delivers 4K resolution and a wide-angle lens. The rear camera isn’t quite as powerful, as it records at 1080p. This isn’t as strong as many of its competitors, but I wasn’t too bothered. My only complaint is the quality during low-lying sunlight. The glare can be problematic, and this is something to consider.

What’s in the box of the D600 4K Dash Cam?

  • The packaging is robust, interesting, and eye-catching. Furthermore, it can be recycled.
  • The D600 4K Dash Cam has a large front and a smaller rear camera. There is a compact display screen, well-positioned ports, and a tactile button.
  • Cables, mounts, and tools are provided.
  • The hard-wire kit is robust and easy to work with.
  • A 64 Gb high speed memory card is provided.
  • Learn the basics with the user manual.

Technical aspects.

The D600 4K Dash Cam offers plenty of high- tech elements to keep your vehicle safe. With 24-hour monitoring (hard-wire kit required), adjustable brackets, detachable mounts, a free-to-download app, high-speed Wi-Fi, voice prompts, and more, this camera is suitable for many people’s needs. Alongside this, there is continuous recording, auto locking, G-Shield protection, and time-lapse recording. Each of these elements ensures that you get the best coverage for your pride and joy.

The 4K recording with a wide-angle lens was incredible! The clarity at high speed is remarkable, and I could see the finest of detail when reviewing the footage. Furthermore, the footage does not suffer from glare or horrific shaking. Instead, it is crystal clear and easy to look at. Sadly, the rear camera isn’t as clear during low light or extreme sunlight. It suffers from glare, and this impacts the recording quality. Although you can adjust the angle of this camera, I struggled to get it right.

Where the D600 4K Dash Cam excels is its low-light front-facing recording. The Sony STARVIS 2 sensor and wide F1.5 aperture capture exceptional footage in the dimmest of conditions. I was amazed at how well this camera coped with headlight glare, wet surface reflections, and other complex issues. The recordings were amazing, and I had no issues with the minutest of details.

The app.

The free-to-download app can be used with Android and Apple devices. This clean and simple app lets you transfer files via the 5.8Ghz Wi-Fi. This 4x faster transfer rate lets users move important video footage while saving time. Additionally, you can view the footage in real time to remove any unwanted videos. This makes it much easier to find the relevant files and transfer them for safekeeping.

If there are any key videos, they will be locked by the G-Shield collision lock. This prevents essential footage from being wiped. With 1-, 2-, and 3-minute loops, this is the difference between gathering key evidence and losing it. The D600 4K Dash Cam runs a continuous recording facility that wipes the oldest data first. Accordingly, this locking feature is necessary to maximise your memory card space and keep key information.

The app was easy to navigate, and I had no problems finding it in the app store. Once I logged in and connected the camera, I used a little trial and error to work out what was happening. I’m reasonably tech savvy, so this wasn’t an issue. Less able users will not struggle as the UI is intuitive, and everything is well labelled.

Build quality.

The D600 4K Dash Cam is an extremely durable and lightweight option that resists the natural vibrations of your motor vehicle. This prevents the mounts from shaking loose during every journey while improving the stability of each video. The high-grade, heat-resistant ABS plastic resists the extreme temperatures that your car or van can experience. Moreover, the deep colour will not fade when sitting in the sun. Furthermore, I saw no issue when the small display sat in over 35 °C heat.

This dash cam has a super capacitor fitted to reduce the risk of overheating, explosions, and melting. These are 3 key words when it comes to technology and your expensive car. On top of this, the supercapacitor ensures the dash cam runs properly in extreme weather conditions. Tested from -20C to 70C, this camera worked perfectly. There was no cracking, slowdown, or software problems. Consequently, this camera is ideal in the most challenging environments.

Finally, the mounting system is fantastic. You can remove your cameras with ease, and the rear option can be adjusted to 360 degrees. Unlike its peers, this makes it a versatile option no matter your car’s shape or size. I had no problem attaching the mounts to the glass, and removing them was just as easy. Subsequently, you won’t struggle to install this device. The cable management tool was a little fiddly, but I took my time and hid the cable in the rubberised trim of my car. The finish was clean, and I had no problems with unsightly cables.

Is the D600 4K Dash Cam worth it?

This dash cam was perfect in many ways. It is easy to use, and I like the versatile mounts. The cable management was good, and the hard-wire kit makes it a trouble-free option. Additionally, the build quality is fantastic, and the device didn’t struggle during extreme temperatures. The larger front camera does not obscure your view, and the rear camera can be placed out of the way. Consequently, they do not impact your driving.

The most important aspect of any dash cam is the video quality. This is where the D600 4K Dash Cam may be divisive. The front camera footage is amazing. It is clear, stable, and I love the low-light clarity. Additionally, the continuous recording, G-Sensor protection, and auto locking were a godsend. However, the rear camera isn’t as good as its peers. This wasn’t a major issue for me, but it is something to consider. Despite that minor shortcoming, I think it’s fantastic for the price, and I strongly recommend buying it here!

(More information on GKU can be found here!)

The D600 4K Dash Cam has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Disney World’s Collide Concert Tour heads to the UK for the first time

Get ready, Disney fans: three iconic worlds are about to collide on stage like never before.

Today, Disney Concerts, Disney+ and AEG Presents revealed the 2027 U.K. and European tour dates and on sale information for the “Disney Worlds Collide Concert Tour,” marking the production’s first-ever run outside of North America.

The “Disney Worlds Collide Concert Tour” is a full-scale arena pop concert bringing together three of Disney’s biggest live-action music franchises — “Descendants,” “ZOMBIES,” and “Camp Rock” — for the first time on UK and European stages.

Following a sold-out North American debut in 2025, this pop concert features fan-favourite songs, choreography, special effects and audience participation, in a major live event for tweens, teens, families and nostalgic Disney fans alike.

Featuring stars from the “Descendants,” “ZOMBIES,” and “Camp Rock” film franchises, including Malachi Barton, Liamani Segura, Dara Reneé, Mekonnen Knife, Hudson Stone, Swayam Bhatia, Kiara Romero and Alexandro Byrd, the tour brings one of Disney’s most popular live concert experiences to audiences overseas for the first time.

The “Disney Worlds Collide Concert Tour” will visit UK and Ireland, beginning February 6, 2027 at 3Arena in Dublin, Ireland, then travelling onto Glasgow, Manchester, Birmingham, and Liverpool before two shows at the London The O2 on 15 and 16 February 2027.

Tickets go on sale to the general public on Friday, June 12 at 10 am local time at www.WorldsCollideTourEurope.com / www.AEGPresents.co.uk/Event/Disney-Worlds-Collide. VIP packages including opportunities to be part of the tour’s cast Q&A will also be available.

Last year’s “Descendants/ZOMBIES: Worlds Collide Tour” was a smashing success, thrilling sold-out crowds in over 40 arenas, was named the Top Family Tour of 2025 by “Billboard” Magazine, and was nominated for Top Family Tour of 2025 by Pollstar. The tour yielded a Disney+ Concert Special and the Descendants/ZOMBIES: Worlds Collide Tour – The Live Album

The global tour builds on that momentum. The all-new “Disney Worlds Collide Concert Tour” brings together the worlds of “Descendants,” “ZOMBIES,” and for the very first time, “Camp Rock,”in an unforgettable new arena spectacular.

A pop concert of the highest caliber, this year’s cast features an exceptionally talented lineup of Disney stars including Malachi Barton (“ZOMBIES 4,” “Camp Rock 3”), Liamani Segura (“Descendants: Wicked Wonderland,” “Camp Rock 3”), Dara Reneé (“Descendants: The Rise of Red”), Mekonnen Knife (“ZOMBIES 4”), Hudson Stone (“Camp Rock 3”), Swayam Bhatia (“ZOMBIES 4”), Kiara Romero (“Descendants: Wicked Wonderland”), and Alexandro Byrd (“Descendants: Wicked Wonderland”).

Fans will experience an evening packed with hit songs from all three franchises brought together in a brand-new production with fresh mashups and fan favorite songs. Next-level choreography and electrifying special effects create an evening filled with nonstop delight, fan interactions, and nostalgia. Come dressed as your favorite character, sing along all night, and experience the music and moments from “Descendants,” “ZOMBIES” and “Camp Rock” colliding on stage in this all-new concert experience.

The “Disney Worlds Collide Concert Tour” is produced by Disney Concerts and is promoted by AEG Presents.

The 2027 “Disney Worlds Collide Concert Tour” U.K. and European schedule includes:

February 6Dublin, IE3Arena
February 9Glasgow, UKOVO Hydro
February 10Manchester, UKAO Arena
February 12Birmingham, UKbp pulse LIVE
February 13Liverpool, UKM&S Bank Arena
February 15 & 16London, UKThe O2
February 18Cologne, DELANXESS Arena
February 19Amsterdam, NLZiggo Dome
February 21Paris, FRAccor Arena
February 24Madrid, ESMovistar Arena

For additional details, please visit: www.WorldsCollideTourEurope.com

Review: Dungeon Clawler

Dungeon Clawler is a genuinely interesting twist on a well-trodden genre. If you have played Slay the Spire or any other similar game, you will be familiar with the core concept. However, this offers a fresh take with a heavy dose of RNG, classical claw-grabbing mechanics, and a blend of special areas, boss battles, and unique pathways.

This deck-builder roguelike was developed and published by Stray Fawn Studio. It is a single-player game that delivers a highly addictive concept. Moreover, its fresh twist on old ground will impress hardcore fans of the genre. On top of this, I enjoyed the reasonably casual mindset. Each playthrough takes around 45 minutes to an hour, and there are plenty of characters to unlock. Therefore, it is short enough to fill a void and deep enough to prevent boredom.

Dungeon Clawler tells an odd story.

You play the role of Sir Bunalot. This unlucky rabbit has been attacked by an evil dungeon lord! He ripped off his left arm and left the helpless bunny with a peg leg instead. This will not do, and the brave hero decides to get revenge while trying to save his severed arm.

The story is pretty odd and doesn’t really make much difference in each playthrough. However, I liked the bizarre nature and the tongue-in-cheek reference to a lucky rabbit’s foot. Additionally, the irony of an unlucky hero trying to regain his luck wasn’t lost on me. Although the story doesn’t dominate proceedings, it offers something to focus on during each run.

Simple ideas.

Dungeon Clawler demands that you explore, experiment, and try new character builds. With an array of different items to collect, and a traditional claw-grabbing machine to master, this isn’t any old rogue-like deck builder. Instead, you must plan how you’ll approach each battle. The claw machine is loaded with any item you have collected. Swords, axes, hammers, shields, darts, and much more can be picked up with your claw. However, luck plays a huge part.

As the machine becomes loaded with your weapons and items of choice, things become harder to select. The claw may miss everything or lose items as they become dislodged. Furthermore, the edge of the machine plays a major part. If you misplace your claw, you’ll miss each item you wish to grab. This has devastating consequences that can affect your tactics.

I was surprised by the tactical layers within this game. Picking whether to attack or defend was no easy feat. Moreover, hoping to collect everything you want can be tougher than expected. Subsequently, you must pick your deck of cards wisely and use the environment to your advantage.

Dungeon Clawler is your typical indie title.

Visually, Dungeon Clawler isn’t that memorable. I like each small room and how simple icons highlight the things you must interact with. Additionally, the character models are nicely animated and pleasant to the eye. Yet, it doesn’t stand out from the crowd, and that was a little disappointing.

The audio is a pleasant tactile soundscape that incorporates big band moments with synth audio. On top of this, the sound effects are never wasted. Every interaction is meaningful, and I particularly enjoyed the noise of the claw machine. 

Clunky controls.

Sadly, the controls were ever so clunky. The inputs were not as responsive as I’d have liked, and this impacts the claw machine element of the game. Had the developer focused on a responsive design alongside their demand for accuracy, this would have been much improved.

If you love this genre, you’ll adore the twist on the action. Each round is unique, and the mix of characters and different items creates seemingly endless possibilities. Moreover, each short playthrough lets you continue with different builds, characters, and ways to confront each boss.

Dungeon Clawler is a nice change of pace.

I’ve played this genre to death, and I appreciate the unique nature of Dungeon Clawler. The claw-grabbing machine was a winner, and I love the freedom to build whatever attacking, defensive, or magical approach. With interesting characters, a whole host of RNG madness, and plenty of enemies to slay, I think it’s a great game. Accordingly, I recommend buying it here! Can you kill the boss and retrieve your severed hand? Pick your hero, select your loadout, and make yourself whole again.

Review: Arms of God

Arms of God is the latest auto-shooter to hit a rather saturated genre. Its dark and gritty style isn’t for the faint of heart. Furthermore, the occasional imbalance in gameplay spikes makes it a tough cookie to crack. However, if you love the genre and you want something to sink your teeth into, this is an affordable indie option.

This dark auto-shooter was developed by Dark Jay Studio and published by Galaktus. It is a single-player and couch cooperative experience. I played it alone and enjoyed every hellish moment. I’m not sure how successful it’ll be as a cooperative title. When things go crazy, the screen becomes unbelievably cluttered. Consequently, it may be too busy to enjoy with a friend.

Arms of God doesn’t really focus on its plot. 

This genre doesn’t require or rely on story-rich moments. Instead, it is the action that does all of the talking. Arms of God doesn’t break this mould with its brutal gameplay, unforgiving enemies, and large roster of huge bosses. Moreover, there are a handful of game modes to keep you entertained. 

You play the role of a Templar who is tasked with fighting demonic forces. Armed with a weapon and a sacred crucifix, this demented being must avoid every projectile and survive 4 hellish acts. If you are successful in your task, you’ll defeat everything in your way and unlock additional game modes. Although these don’t add a massive layer of depth, they’ll be loved by genre aficionados.

Familiar tropes. 

Arms of God uses many familiar mechanics. This isn’t a complaint, as I enjoyed the gentle learning curve. However, if you’ve played this genre to death, you may wish for something new. Effectively, every act comprises 15 levels. If you die, you’ll lose your progress and have to start again. Sadly, this happens more often than not, so your cathedral base is an important hub for your meta progression.

As you tackle each stage, you’ll earn resources. Moreover, you’ll discover new weapons, upgrades, and blessings. Each of the levels has special items to find. Chests, shrines, flags, and more offer gifts and temporary buffs. Additionally, you must combine weapons to create ridiculously powerful tools to tackle every foe. 

None of these elements should surprise genre fans. However, they are nicely considered, and the action is balanced as a consequence. Furthermore, despite the occasional difficulty spike, things always felt within reach. Subsequently, this is a good starting point for anyone wishing to tackle the genre. 

Base building and bosses. 

Arms of God offers some minor base-building elements. As you complete each run, you’ll have enough resources to rebuild different elements. These can be used to permanently increase your stats. Alternatively, you can improve weapons, upgrades, and an array of blessings.

The permanent upgrades are essential. If you do not improve your character, you’ll never beat the array of bosses you face. Each of these gargantuan beasts will test you in different ways. Therefore, you must arm yourself with melee and ranged weapons if you wish to be successful. 

Arms of God has a sinister edge.

Unlike its peers, this experience focuses solely on arena-based combat. There is no map to explore, and each act offers a new take on each compact location. This was a little repetitive, but thankfully, there is enough variation to keep things interesting. Where Arms of God becomes a little problematic is in the latter hectic stages. Things become tricky to observe, and this makes it horrible to observe on a smaller screen. 

If you love sombre, aggressive, and heavy music, then you’ll adore the original soundtrack. The music takes inspiration from DOOM, and there is very little rest from the bass-heavy tracks. Each song is complemented by the fantasy sound effects and the noise of every bullet. In short, your ears will be feeling every moment.

Simple controls.

I couldn’t have hoped for easier controls. This auto-shooter asks you to focus on movement, dashing, and little else. This is a great approach as the never-ending wave of foes can be overwhelming. Despite the madness, this is a great title if you are new to the genre.

Arms of God is an addictive game that offers plenty of replay value. Some of the action is repetitive, but the different stage design, varied monsters, and additional game modes offer loads of longevity. 

Arms of God is a nice indie experience.

I love this genre and will never tire of the core mechanics and its addictive ways. The action is sombre, challenging, and interesting. Although it can be a little overwhelming and repetitive, I loved every second. Accordingly, it’s great, and I recommend buying it here! Can you successfully fight the demonic hordes? Choose your hero, pick your weapons, and defeat every boss.