It’s been 11 years since the first Life is Strange launched to critical acclaim, centred on the relationship between Max and Chloe. Now with Reunion, this relationship comes full circle. Is this really a worthy send off for these characters?
Time Heals All Wounds
When it comes to interactive dramas, I’ve played as about as many as you can possibly think of. However, none resonate with me quite as much as Life is Strange. I adore this series and every title. Thus, the return of Max Caulfield in Double Exposure helped elevate my love of the series to new heights. In my review I ended on needing more from this wonderful franchise. Thankfully, developers Deck Nine granted my wishes with Reunion. Reunion brings the franchise full circle and with fan favourite Chloe Price back into the fray, it has truly delivered.
The original Life is Strange is still one of my all time favourite games, thanks to the relationship between Max and Chloe. Their dynamic and evolving feelings towards one another struck a real chord with me; there have been few characters that feel as alive as these two. That being said, you can imagine my excitement for this game upon its announcement. However, there was also a hefty dose of scepticism on how Chloe would return to Max’s life.
Deck Nine needed to tread mighty carefully to appease fans. So, whilst some have accused this game of being pure fan service, I rather think they’ve crafted a superb thought provoking tale which is full of heart and laughter. I must say that it’s important to state how crucial it is that you have played Double Exposure before playing this title. Yes, there is a recap of events of the previous game but this really doesn’t do it justice. I would find it extremely hard to play this title and engage with characters like Moses and Lucas without playing the last title. Coupled with the fact this is billed as the end of Max and Chloe’s story, I felt it was imperative to make this point to fully understand and experience the emotional payoff.

A Fitting Conclusion
The story of Life is Strange Reunion takes place nine months after the events of Double Exposure, with protagonist Max Caulfield returning to Caledon University. Upon arriving back on campus where Max works, she finds the university engulfed in flames. In desperation, Max uses her time rewinding powers to to try to stop this event taking place. After travelling back in time, she sets out to uncover the mystery of the fire, only to be met by old friend/lover (dependent on player choice in prologue) Chloe Price, who is searching for Max after experiencing visions of an alternative life.
What follows is a tale that I found thoroughly captivating throughout its 8-10 hour runtime. I adored the way in which the story brings these two characters back together; it feels organic and perfectly written. I’m hesitant to say too much about the plot itself, as it’s best to play this game blindly and let these characters take you on an emotional journey. It’s a mystery tale, as Max seeks to uncover the truth of the fire, whilst also presenting a real character study of herself and Chloe and their troubled past. Add in a superb supporting cast of characters, and you have the recipe for a brilliant tale which had me crying and then laughing within minutes. It blends strong themes of anxiety, friendship, mystery and romance.
The final moments I shared with these wonderful characters made me feel like I was truly losing family members. It’s a satisfying conclusion to Max and Chloe’s tale, regardless of the choices you make throughout the game. If you have played the other titles in the series, the emotional impact of the narrative will be stronger and more impactful. I was hooked from start to finish and these characters will stay with me forever. Life is Strange has fundamentally always been about its relationships, and none is more iconic than Max and Chloe. A fitting end.

Interactive Intrigue
As with all games in this storied franchise, it’s important to remember what to expect when it comes to gameplay. At its core, the Life is Strange series is an interactive drama that places the main focus on the characters and the narrative in order to entice players. In this way, Reunion is no different. Choices remain a key element of the gameplay loop in Reunion; there are a multitude of different endings and scenarios, depending on the choices you make. These choices feel different enough from one another to allow real replay ability. In particular, the main choice at the start of the game surrounding Chloe’s fate at the end of the first title, drastically alters the events of the game. Your choices always have consequences.
Apart from choices, the main gameplay loop of Life is Strange Reunion focuses on exploration and discovery. As usual, you can control Max and now Chloe from a third person perspective, interacting with clues and collectibles around the campus. Taking photos returns in the form of pieces of collectibles, which are more than welcome. Optional evidence is a new aspect of exploration in this title; the more evidence you can find, the more of the narrative you can unravel. I loved this aspect of peeling back more and more layers of the story through my discoveries.
Unfortunately, gameplay is where I have some issues. Max’s rewinding ability returns from the first game and this is welcome. Bizarrely though, her reality shifting powers have been removed from the previous game. Using both sets of her powers could have been really unique and rewarding. Therefore, I’m astounded as to why they chose to remove these. The game also allows you to play as Chloe but her sections are linear and very small in comparison. She has a talk back ability that can be used in conversations but again it’s only used a handful of times.

A Perfect (And Absolutely Beautiful) Storm
Like previous games in the series, I am blown away by the visual presentation. Whilst there are many reused areas of Caledon from the previous game, every area in Reunion looks breath taking. Colour illuminates rooms and locations so wonderfully that I couldn’t help but stand and admire it all at times. Lighting is also superb – in particular the moments at sunset. Similarly, facial animations and design remain industry leading, as every character looks almost life like. All the emotions these characters convey are perfectly animated and captured. Max and Chloe’s journals are wonderfully illustrated and styled. Deck Nine you have done it again; this is a visual masterpiece.

The Power Of Sound
Sound design remains stellar. There is great emphasis put on the rewinding ablity, making it feel particularly powerful. Once again, the cast of voice actors have achieved greatness, with brilliant performances all around. Special mention obviously goes to Hannah Telle as Max and Rhianna DeVries as Chloe. These two have captured performances that will stay with me forever. They are perfect in completely encompassing the characters and breathing life into them. Outstanding!
Of course, this wouldn’t be a Life is Strange title without a killer soundtrack. Every song is tailored so perfectly to this franchise. Each song captures the tone, themes and mood as the story progresses. Once again the soundtrack is thrust into the spotlight during the moments Max can sit and reflect. I would often just place my controller down and listen to this music, captivated by its beauty. Special mention needs to go to original song Embers In The Sky which plays during a montage at the end of the game. This track by Holly Humberstone garnered such a strong emotional reaction from me that it’s hard to put into words how beautiful it is.

Verdict
At the end of Life is Strange Reunion, I felt a true sense of loss and emotion, saying goodbye for the final time (for now!) to Max and Chloe. These two characters have been a part of my life for the last decade so to see their story end so fittingly was a joy. Life is Strange has always been a game which focuses on story and Reunion nails this with an emotional tale of friendship, loss, guilt and death. Coupled with stunning visuals, industry leading facial animations and a killer soundtrack, Deck Nine have done it again. I sincerely hope this is not the end of the series overall. Life is Strange will stay with me forever. See you in the mosh pit brah!




















































