Campaign intel for Arma 3

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Arma 3 have posted the new campaign intro, with Tensions rise as NATO peacekeeping forces begin to leave The Republic of Altis: a strategic fault-line between crumbling European influence and a powerful, resurgent East. For more details on Arma 3 please visit there website

 

Broken Sword 5 – The Serpent’s Curse: Episode One to release 4th Dec

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Revolution Software has today confirmed that Broken Sword 5 – The Serpent’s Curse will release worldwide for PC on December 4th. In addition, the developer has revealed that this Broken Sword adventure will, unlike any before, run over two thrilling episodes, concluding in January 2014.

The game set crowdfunding records for a UK-developed game back in September 2012, when it raised $850,000 from 15,000 backers on Kickstarter. Those that pledged to receive a PC, Mac or Linux copy of the game will get each episode as it become available.

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The first episode will debut on PC / Mac / Linux through Steam, GOG.com, and Revolution’s own website store on December 4th, with a PlayStation Vita version to follow later in the month. The concluding episode of the game will be published on PC in January 2014. iOS and Android versions will follow shortly after each PC episode.

“Whilst this is very much a classic Broken Sword game in terms of production values and sense of adventure, we’re really breaking new ground with The Serpent’s Curse,” says Charles Cecil, Founder & CEO, Revolution Software. “The success of our Kickstarter appeal has allowed us to be hugely ambitious – each episode is a full sized game in its own right. So we will be publishing two action-packed adventures in close succession. The response to those that have seen the game so far has been hugely positive – some suggesting that this is the best Broken Sword yet.”

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When a mysterious painting is stolen during an armed raid on a Paris gallery, George Stobbart and Nico Collard are thrown, seemingly by chance, into the investigation together. From Paris to London and beyond, the trail becomes a race against time as dark forces from Europe’s turbulent past are woken from their slumber. Broken Sword characters old and new are encountered – but who can George and Nico trust? The journey they are on reveals a conspiracy as old as the written word, whose ancient heresies will cause innocent blood to spill once more…

A classic point and click that feels utterly contemporary, Broken Sword 5 – The Serpent’s Curse has re-united key members from the Broken Sword team, with layout artists from studios such as Disney, Aardman, and Universal who have created sumptuous, classically drawn backgrounds. The rich, lavish HD art, evolves the art-style so loved in the previous Broken Sword games.

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Episode 1 will be released on December 4th for PC, priced £9.99 per episode / £14.99 if both episodes are bought together. Price and release dates for other formats to be confirmed.

Broken Sword 5: the Serpent´s Curse – The Adventure Continues

About Broken Sword 5: the Serpent´s Curse

Paris in the spring. Shots ring out from a gallery…
A robbery – a murder – and the beginning of another epic, original Broken Sword adventure.

An adventure that will hurl intrepid lawyer George Stobbart and sassy journalist Nico Collard onto the trail of a murderous conspiracy forged in the cauldron of war-torn Europe. A conspiracy whose roots lie in mysteries older than the written word.

Armed only with logic, integrity and a wry sense of humour – can George and Nico outwit evil forces both ancient and modern and save mankind from disaster? From a Curse forged by the Devil himself?

Broken Sword is one of the world´s best loved adventure series, having been played by over 10 million players and earned exceptional reviews (including a Metacritic score of 91% for Broken Sword – Director’s Cut – iPhone). Broken Sword 5 – the Serpent’s Curse builds on this rich heritage.

Sony Releases version 3.00 for the PS Vita that adds PS4 Remote Play

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A new system software update for PS Vita, version 3.00 has been released. This update includes some great features, like a new application called PS4 Link, which allows PS Vita to connect to PS4 for Remote Play and Second Screen capabilities. With this new update the PS Vita will be the ultimate companion device to PS4 through this application.

 

 

Daedalic Breaks Out “1954: Alcatraz” ScreenShots

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The German publisher Daedalic Entertainment has release new screenshots from the upcoming noir point & click adventure 1954: Alcatraz for PC and Mac releasing early 2014.

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Set in the vice-ridden Golden Gate City of the fifties, 1954 Alcatraz tells the story of Joe, a man serving a long stretch in the notorious prison for armed assault. Eager to escape ‘The Rock’ and claim the hidden spoils from the heist, he soon realises his only chance to breakout is with the help of his wife Christine.

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Facing death threats from the couple’s partner in crime Mickey if she doesn’t come up with the missing loot, Christine has problems of her own. But where is the cash? Only Joe knows; yet every crook, scam artist and chancer from North Beach is now looking for it. The race is on!

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Players will have to make tough moral and action choices that will directly influence the course of the story, resulting in surprising twists and different endings.

Jon ‘Bones’ Jones to Appear on EA Sports UFC Cover

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With Sixteen fighters and only One cover. Who joins Jones? Electronic Arts and the Ultimate Fighting Championship (UFC) has announced that Jon ‘Bones’ Jones, the youngest champion in UFC history, will be one of two fighters to appear on the EA SPORTS UFC cover. The second fighter will be selected by fans in the EA SPORTS UFC Cover Vote presented by MetroPCS.

The 16 fighters featured in the cover vote include current UFC champions and top contenders, such as Michael Bisping, Georges St-Pierre, Ronda Rousey, Anthony Pettis, Chris Weidman, Johny Hendricks, Jose Aldo, Alexander Gustafsson, Miesha Tate, and more. Fans can cast their vote now at UFC.com/covervote to ensure their favorite fighter gets to share in the cover spotlight.
“It’s a huge honor to be selected as one of the fighters to appear on the cover of EA SPORTS UFC,” said Jones. “I am a big fan of EA SPORTS and appearing on a cover is one of those things you dream about as a kid. I’ll definitely be following the Cover Vote to see which fighter the fans choose to join me as the face of the game.”

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“It’s going to be exciting to see these 16 fighters square off outside of the Octagon in a fan vote to see who is ultimately selected for the EA SPORTS UFC cover,” said Tracey Bleczinski, UFC Senior Vice President of Consumer Products. “The UFC continues to engage fans in new and innovative ways. There will be some great conversations and debates amongst UFC fans across social media as they determine the second fighter.”
“The EA SPORTS UFC Cover announcement represents a landmark announcement for EA,” said Dean Richards, General Manager, EA SPORTS UFC. “The UFC is the first new major sports league partnership for EA SPORTS in over a decade and to stay true to the sport, we’re featuring two fighters on the cover. We couldn’t be more excited to be working with Jon Jones and we can’t wait to see who fans choose to join him in sharing the spotlight.”
UK fighter Michael Bisping (@bisping) said of his inclusion: “The support from my fans has been amazing throughout my career and I would appreciate it if everyone could please spread the word and vote for me to be on the cover of EA SPORTS UFC. I appreciate you supporting one of UK’s very own! #VoteBisping”
“MetroPCS is all about giving our customers freedom and choice in wireless, and that’s exactly what the EA SPORTS UFC Cover Vote does — put the decision in the consumer’s hands,” said Patrick Wong, Director of Strategic Partnerships for MetroPCS. “Since the start of our partnership with the UFC two years ago, we’ve strived to take fans beyond the octagon and give them an interactive and personal experience with the sport – you can’t get much better than walking out with a fighter in the final moments before they step into the cage.”
The EA SPORTS UFC Cover Vote presented by MetroPCS begins today and will run until December 1, 11:59:59 PM EST (December 2, 04:59:59 AM GMT). The vote will consist of a weekly round-by-round, 16-fighter, head-to-head elimination tournament. Fans worldwide are encouraged to vote as often as possible at UFC.com/covervote to ensure their favorite fighter advances through the rounds.
Fans can double their voting power by using these fighter specific hashtags on “Twitter Vote Thursdays.” Each fighter specific hashtag used on Twitter on Thursdays will be counted as two official votes. Fans can join the conversation about the cover vote every day by using #EASPORTSUFC on Twitter and Instagram.
EA SPORTS UFC Cover Vote Schedule:
·         Round of 16 : Prelims

o    Voting live from Mon, Nov. 4th – Sun, Nov. 10th

·         Round of 8 : Main Card

o    Voting live from Mon, Nov. 11th – Sun, Nov. 17th ·

Final Four : Co-Main Event

 o    Voting live from Mon, Nov. 18th – Sun, Nov. 24th ·

Finals : Title Fight

o    Voting live from Mon, Nov. 19th – Sun, Dec. 1st
Voting by round will close each Sunday night at 12:00am and reopen Monday morning at 10:00am.
EA SPORTS UFC Cover Athlete Candidates

Demetrious Johnson Chris Weidman
Dominick Cruz Junior Dos Santos
Urijah Faber Chael Sonnen
Jose Aldo Michael Bisping
Anthony Pettis Alex Gustafsson
Ben Henderson Daniel Cormier
Georges St-Pierre Ronda Rousey
Johny Hendricks Miesha Tate

With UFC being powered by EA SPORTS IGNITE technology, EA SPORTS UFC brings the action, emotion and intensity inside the Octagon to life in ways that were never before possible. The next-generation of True Player Motion not only showcases the diverse, powerful and fluid attacks of elite mixed martial artists through Precision Movement, Dynamic Striking and Strategic Submission Battles, but also brings the combatants to life with Full Body Deformation and Real-Time Exertion. The simulation of Human Intelligence takes leaps forward with the strategic and adaptive MMAi system and is expressed through the most realistic characters ever created in a sports game.

Assassin’s Creed IV Black Flag Multiplayer Trailer

Ubisoft have just released a newAssassin’s Creed IV Black Flag Multiplayer Trailer.

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The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.

And here is some more multiplayer training session footage:

And don’t forget to have a read of our AC4 review.

What do you think of Assassin’s Creed IV Black Flag? Let us know by leaving a comment below.

Square Enix releases new Final Fantasy X2 HD Remaster Screenshots

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Square Enix today released some new screenshots for Final Fantasy X2 HD Remaster.

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What do you think of Final Fantasy X2 HD Remaster? Let us know by leaving a comment below.

Square Enix releases new Final Fantasy X HD Remaster Screenshots

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Square Enix today released some new screenshots for Final Fantasy X HD Remaster.

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What do you think of Final Fantasy X HD Remaster? Let us know by leaving a comment below.

Company of Heroes 2 Turning Point update free from November 12

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Company of Heroes 2 will undergo a free update called ‘Turning Point,’ on November 12, 2013.

This update will include a host of free content, including items created by and for the game’s passionate community.

‘Turning Point’ includes:

· World Builder

This highly requested community feature enables players to design and share their own epic multiplayer maps for Company of Heroes 2

· Two New Multiplayer Maps

The game’s multiplayer roster is being bolstered with two additional multiplayer maps, the industrial ‘Rails and Metal’ and the urban ‘Lazur Factory’

· Four New Multiplayer Commanders

Four new Commanders, two per faction, are being introduced into the game’s multiplayer and skirmish modes. One Commander from each faction was designed by members of the Company of Heroes 2 community during a visit to Relic this summer and will be available via registration at www.companyofheroes.com

Company of Heroes 2 is out now. For more information check www.companyofheroes.com.

And check out our review right here.

What do you think of Company of Heroes 2? Let us know by leaving a comment below.

Call of Duty infographic released ahead of Ghosts

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With the launch of Call of Duty: Ghosts only a matter of hours away and Call of Duty time almost upon us, Activision has created an infographic showing the sheer size of Call of Duty.

And here it is:

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Call of Duty: Ghosts arrives globally on November 5th, 2013.

Metal Gear Solid V – Ground Zeroes Breaks Cover

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Konami Digital Entertainment has revealed the unique link between its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title and METAL GEAR SOLID V: THE PHANTOM PAIN.

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Both new additions to the METAL GEAR SOLID canon, Kojima Productions has created METAL GEAR SOLID V: GROUND ZEROES as an entry experience and prologue to the events of METAL GEAR SOLID V: THE PHANTOM PAIN. It will serve to introduce key gameplay components that will be fully realised in the fifth, full METAL GEAR SOLID epic, and act as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.

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Explaining the relationship between the two titles, Hideo Kojima – Creator of the METAL GEAR SOLID series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such, METAL GEAR SOLID: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

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METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.

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Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 and Xbox One, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

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METAL GEAR SOLID V: GROUND ZEROES will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at £29.99, while the digital versions will retail for £19.99. The PlayStation 4 and XboxOne digital versions will retail for £29.99.

Dragon Ball Z : Battle of Z “GOKU Edition” Revealed

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NAMCO BANDAI Games Europe has announced today that DRAGON BALL Z: BATTLE OF Z  will be coming out on 24th January 2014; and on top of the Ki-blast filled Pre-Order & Day 1 editions, gamers will enjoy the GOKU Edition!

This new game will allow players to experience a whole new fighting mode: Team Battle, a new variety where they will create the perfect team with their allies to defeat the strongest foes out there! Gamers can create their team based on the brawlers’ type: Support, Ki-Blast, Interfere and Melee, the better the team composition is, the stronger the combos will be! On top of these four different battle types, players will enjoy top-notch new features such as the “Ultimate Move”, the “World Genki”, two different stories and much more!

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To celebrate the release of this new game, NAMCO BANDAI Games Europe is providing fans with some unique Pre-order and Day 1 offers – now including the “GOKU Edition”: a Collector’s Edition for PlayStation 3 and Xbox 360, which features the full game with the unique GOKU (Naruto Uzumaki Sage Mode) Costume DLC, an amazing art book with privileged content from the developers’ team and an exclusive SUPER SAIYAN GOKU figurine (25cm height)!

Dragon Ball Z: Battle of Z not only brings a wealth of innovative gameplay mechanics to the Dragon Ball video games, but also some brand new characters directly from the latest Dragon Ball Z movie, on top of all the famous sagas!” said Mathieu PIAU, EMEA Marketing Director at NAMCO BANDAI Games Europe. “As a reward to our loyal fan base, we’re excited to offer an amazing Collector’s Edition they can’t afford to miss, including a never-before-seen GOKU figurine, a dazzling art book and much more!

Don’t forget to join our community on www.team-up.eu and Team-Up to unleash your Super-Saiyan power!
DRAGON BALL Z: BATTLE OF Z, for PlayStation 3, Xbox 360  and PS Vita is coming on 24th January 2014. For more information about NAMCO BANDAI Games Europe and its entire line up of games please visit http://www.namcobandaigames.eu and http://www.team-up.eu/.

Many the Force be with the Eggs “Angry Birds Star Wars”

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Angry Birds Star Wars are coming to your home and your hand-helds, Based on Rovio’s wildly popular, action-strategy mobile game, Angry Birds Star Wars brings the interstellar struggle between the ragtag Rebel Birds and dastardly Imperial Pigs to new audiences on the Xbox 360, PlayStation 3 and PlayStation Vita, Nintendo’s Wii and Wii U and the Nintendo 3DS. Angry Birds Star Wars is also planned to launch on Xbox One, and PlayStation 4 on 22nd November.

“Angry Birds Star Wars brings together fans from multiple generations and across two widely loved fictional worlds” noted Jami Laes, Executive Vice President of Games at Rovio Entertainment. “The success of Angry Birds Star Wars is a testament to the versatility of these iconic franchises. As a company we want to be wherever the fans are, so we are thrilled to be partnering with Activision to bring this one-of-a-kind experience to console and handheld gaming fans.”

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Angry Birds Star Wars marries the fantastic spirit, legendary characters and classic imagery of Star Wars with the accessibly engaging design and energetic gameplay of Angry Birds, thrusting players into a captivating, light-hearted adventure saga, featuring inventive challenges, tantalizing Force powers and a wealth of familiar faces and places. Twenty exclusive, newly created levels join the over 200 stages already available from the original mobile release of Angry Birds Star Wars. This latest version brings the flock to the fight with the introduction of cooperative and competitive multiplayer modes, letting players team up or square off for high scores and galactic bragging rights. Moreover, this expansive edition exploits the unique capabilities of each game system to deliver a distinctive experience tailored specifically to each platform, including sharp and colourful, high-definition visuals (on HD-compatible devices), achievements and trophies, leader boards, voice command support through Kinect for Xbox 360 and touch-screen controls on Wii U, Nintendo 3DS and PlayStation Vita system.

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The next-generation versions of Angry Birds Star Wars maintain these core features while introducing new play and interface elements exclusive to each system. The PlayStation 4 system’s adaptation makes full use of the DualShock 4 controller’s touchpad to offer precision, touch-screen handling, paired with full support for PlayStation Move in both single-player and local multiplayer modes. Players can also easily record and share their accomplishments with the world with the PlayStation 4 system’s automatic screenshot and video capture options. Angry Birds Star Wars on Xbox One also allows for automatic video capture and online sharing, while adding all the benefits of the system’s improved Kinect for Xbox One functionality, affording intuitive gesture and motion controls, as well as voice command support. The Xbox One iteration of Angry Birds Star Wars also includes unique, timed challenges that deliver fresh trials for players well after the game’s launch.

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Angry Birds Star Wars is available now for Wii, Wii U, Xbox 360, PlayStation 3, PlayStation Vita, and Nintendo 3DS. The PlayStation 4 system and Xbox One versions will be available on 22nd November.

Review of Batman: Arkham Origins From Warner Bros.

 

Batman returns and rises once more in a prequel set five years before the events of Arkham Asylum. With a bounty of $50 million on his head and several of the worlds deadliest assassins baying for his blood, Batman soon learns that this Christmas eve might be a tad more stressful than usual.

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Still being a moderately unknown entity in the eyes of the public, the criminals and, more importantly the police, has it’s pitfalls. Support and cooperation with the GCPD is limited; often ends with a gun being pointed at our hero. Corrupt officers and money hungry SWAT teams feature in combat, with very few recognising Batman as a help instead of a hindrance; only the young, not yet commissioner, Gordon sees anything but disdain. The strained relationship between Bruce and Alfred is depicted well, Bruce’s almost immature attitude as a young crime fighter; his reluctance to let things drop shows his early struggles. Ill-advisedly leaving the Bat Cave with whiffs of tension in the air before relying heavily on Alfred’s support is yet another insight into his plight.

With only Alfred’s Christmas ham to get back for, the night is young and full of merry surprises for the caped crusader. Taking place in more or less the same open world map from Arkham City, nothing much has changed since the er, future… Hoods still run amok and nefarious villains still need a good thumping to set them on the path to redemption. Largely open from the offset, players can either jump straight into the plot or glide about delivering Batman’s unique form of punishing justice to the local inhabitants. Riddler data packs also make a return and remain still to be the only collectibles I’ve ever truly enjoyed to scavenge. Scattered across the city and accompanied by a small puzzle, they often require specific gadgets acquired from story progression to solve.

The free flow combat is what set the recent Batman games apart from other superhero offerings, incorporating the classic, easy to learn, hard to master ethos making it furiously addictive. A newly introduced grading system lets the game confirm how badly you performed in each fight according to the threat level, whether it be a stealthy predator encounter or a good old fashioned slug-fest. Incentives in the way of XP boosts amplify the pressure to perform well too. Once again, not much has changed and I appreciate the ‘if it isn’t broken’ mentality, but it would have been nice to see some new fighting animations dotted about. Enemies seem a little more on the ball this time around with counters demanding fast reflexes and a distinct refrain from pad mashing all round. Boss fights generally follow the same pattern as in previous games with an early Deathstroke fight being a real highlight in terms of direction.

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Upgrades make a welcome return in a limited fashion, most are recycled from Arkham City with the exception of the shock gloves which, once charged can swing a nasty situation around. Challenges are back and now must be unlocked in a specific order, despite many of the latter ones being far easier. This wouldn’t be an issue except moves and gadgets are unlocked by progressing down these routes. The campaigns predator rooms lacking respawning enemies makes some of these challenges missable, restricting access to the upgrades for that playthrough. Easily rectifiable by either letting you do the challenges in any order or letting you complete them on challenge maps instead of solely the campaign would have sufficed.

Comic book readers will find much to discuss regarding the plot of Arkham Origins, drawing heavily from some of the most iconic books in the Batman saga such as Batman Year One, Long Halloween and Killing Joke along with some nods to other popular classics serves as some good fan service. Letting you access the Bat Cave is a nice touch, yet it feels unnaturally barren of secrets and Easter eggs; along with being unable to wander the mansion above seems like a wasted opportunity. New members of the Batman crew all perform admirably, Mark Hamills replacement, Troy Baker as the Joker gives off a believable maniac whilst Roger Craig Smith portrays an early, frustrated Batman. The music is inevitably another strong point, this time in credit due to Christopher Drake, incorporating suitably haunting Christmas jingles to match the games darker tones.

Graphically, largely unchanged from Arkham City, save for some Christmas decorations and a hugely inconvenient bridge to cross, Arkham Origins hasn’t differed much. Some of the indoor areas look great with fantastic use of lighting and varied colour palettes draping the arenas. Outside can be a different story however, mounds of snow grace the dreary streets making every outdoor encounter looking similar to the last. I found with Arkham City, I could almost navigate the cityscape from memory with distinct, abundant landmarks gracing the skyline. In contrast to this, I can only recall irritating map design from Origins such as the previously mentioned bridge and the impassable Sheldon Park. Due to the larger map size, a primarily redundant fast travel system has been implemented, not only is half the fun gliding, diving and grapnel accelerating, but the map itself still isn’t really large enough to warrant multiple fast travel points.

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Whilst not the longest game if you just focus on the narrative missions, there’s plenty of content to occupy you. New crime scenes firmly cement how much of a CSI badass Batman is, from blood spatter analysis to reconstructing helicopter crashes, nothing escapes the world’s greatest detective. Instead of actively involving the user with puzzles or brainpower, they’re more of a showcase piece depicting Batman’s prowess in his field. Which is fine, yet I can’t help but think they could have created some real dastardly puzzles to complete instead. Another host of side missions are also included, ultimately some far superior than others, the final one unlocked is a little anticlimactic to say the least, requiring little more than what you were probably already doing in the first place. Challenge rooms, New Game Plus and a special mode where you are only granted one life for the entirety of the campaign should keep you going for a bit too!

Predictably, an unnecessary new multiplayer mode has been introduced to the notoriously single-player antics of Batman. A team deathmatch, capture and hold the points with a Batman and Robin kicker is the mode of fancy here. Unlocks, customisability and tactics are all present but whilst having some decent concepts; even implementing them well, I can’t shake the feeling that most players would rather have more single-player content to work through instead.

Batman Arkham Origins is a great game, a fantastic game in fact, but the reliance on previously used material is too high. Instead of proudly striding forwards, it leans to one side unable to stand alone. The multiplayer may appeal to some, but personally I would exchange it all for more challenge rooms in a heartbeat.

4

Reviewed on PS3, also available on Xbox 360, PC and Wii U.