Deux Ex The Fall Coming to PC on 25th March

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Square Enix has announced that DEUS EX: THE FALL that was on mobile, will be released on PC, and is coming to Steam on 25th March for £7.99/€9.99/$9.99. With 28 Steam achievements, Steam Trading cards, adjusted AI, added keyboard and mouse functionality, plus a whole lot more, fans can now take DEUS EX: THE FALL to the bigger screen.

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Gamers who pre-order DEUS EX: THE FALL on Steam will get an extra bonus in the shape of, the original Deus Ex- Game of the Year edition for free, to keep, or gift to a friend.  To pre-order please click on the here.

DEUS EX: THE FALL is set in 2027 – a golden era for science, technology and human augmentation, but also a time of great social divide and global conspiracy. Powerful corporations have seized control from governments and command the drug supply needed by augmented humans to survive.

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In this chaos Ben Saxon, a former British SAS Mercenary who underwent physical augmentation, is desperate for the truth behind the drug conspiracy. Betrayed by his private military employers, the Tyrants, not only is his own life at risk but for all augmented humans, time is running out…

DEUS EX: THE FALL was developed in collaboration with the original DEUS EX: HUMAN REVOLUTION team at Eidos-Montréal and N-Fusion.

March Xbox One update to revamp friends and party system

Today Microsoft has released a preview video which details some of the new features and enhancements coming in next month’s Xbox One firmware update. The March update will include to have a improved party chat functionality and friends list features.

With the start from next month, Xbox One player parties will have party chat enabled by default a change spurred by frequent user requests. The Xbox One’s improved interface will clearly differentiate between in-game competing players and cross-game chat within parties, and party invitations will specify player requests for chat, gameplay, or both.

Now the players will also be able to check on what their friends are doing more quickly from next month’s update, as the friend status can now be accessed with three button presses or even a single voice command. This update introduces a message shortcut menu, and friends may now be identified as “favourites,” giving them priority and list placement over followers and acquaintances.

Review: Castlevania: Lords of Shadow 2

 

Konami are back with Lords of Shadow 2, the sequel to their 2010 Castlevania sleeper hit, and with it, they promise the return of Dracula, a revamped open world structure and enhanced combat mechanics, all drizzled in a modern day setting. Can they deliver on this lofty promise?

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After waking up, many, many years after the events of the previous games, our hero with a sweet tooth, Gabriel Belmont has got his work cut out. Not only is he still immortal, but Zobek’s back with some friendly ‘help’ to get him back into shape and ready to face Satan. With people still seeking his destruction, our bitey friend Dracula must first regain his powers in order to step up to the challenge. Cue the montage.

After being ‘treat’ in the prologue to control our fully powered up hero, we are, surprise, stripped of all our powers and skills and must regain strength in order to quell Satan’s up rise. Fortunately for us, it let’s us get our hands on some weak enemies for target practice. Whilst being slowly drip fed the truly exciting moves over the course of the game, we still get chance to perfect the basics of dodging, blocking, countering and of course, swinging solidified blood around your head. Although it might partially be screaming God of War, Castlevania’s combat system does still feel unique, moves can be levelled up not only by purchasing upgrades, but by also using combos. You then transfer the progression, in turn powering up your whole skill set, it’s a lot less complicated than I’m making out, but it does increase the rewards for experimenting with different styles.

Along with the blood whip, you will soon get your hands on a pair of gauntlets and a sword to assist in the day to day dispatching of the devils minions. Whilst both have their own separate pools of expendable energy, both can be not only useful in battles, but necessary. The sword, activated via a simple tap of L1, deals less damage but you gain health from each successful hit. The big bad gauntlets, using R1, however not only deal increased damage, but are also invaluable for effectively breaking through enemy shields. Each weapon also has it’s own upgrade tree; although some of the moves are duplicated from the standard weapon, there are also some pretty potent combinations, some of which are deemed worthy of their own cutscene.

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Whilst it might seem like it’s all slashing, dodging and ripping still beating hearts from the devil-spawns chests, there are distractions along the way to help break up the pace. Lifeless platforming and ‘puzzles’ clog up the downtime between punching a demon and staring down a boss. The mostly linear platforming sections consist of some flapping bats to let you know you can stick to said surface, followed by navigating a pre-set, often mind-boggling route. Depending upon whether or not you followed the main mission marker, you’ll either end up at an easy to reach secret, a secret you can’t get to yet as you don’t have the pre-requisite power or just simply, the way to go. Whilst I love collecting hidden secrets that actually impact my characters progression in some way, wandering the off beaten path for five minutes, on several different occasions, only to discover I can’t further progress that way does put a bit of a downer on the old exploration urge.

If you come at it at a different angle, then there is plenty to still see and do once you’ve gotten some exploration tools; revisiting areas is encouraged, if not explained particularly well. The rotatable camera is more of a mixed blessing than you might initially realise, being able to look at some of the more inspiring artwork and backdrops is nice, but it’s often infuriatingly too far zoomed in to make out much of your surroundings. A fair example being, after a mild platforming test involving swinging chandeliers (of which I’m pretty sure it’s almost impossible to fall off, rendering it ultimately pointless) I turned around to check on my trusty swinging platforms to see many treasures that were not visible before I’d completed my parkour run.

With the consummate ease our ‘hero’ Dracula tears apart demons from hell, of which most comfortably outsize him, it’s a frustrating and lowly experience to have to transmorph into a small pack of rats to slip by a few guards. Admittedly, in their codex style information page, it describes them as wielding indestructible armour; yet if I were Satan, I’d give the order to mass produce that natty material on a pretty wide scale seeing as the feared and fabled Dracula can not even attempt to engage such beings draped in it’s indestructible glory. It’s a little shame that the stealth sections have been implemented quite so poorly as I understand the reason for their inclusion being that he, at the time, was fairly weak and Dracula, by all accounts is a bit of a sneaky bugger. Oh, and if you think the first few sneaking sections feel a little tiresome or unfair, just wait for the bit with the leaves…

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The feeling of ambivalence is an irritating one when viewing and listening to Lords of Shadow 2, the facial mapping of our protagonist looks sublime in the cutscene’s closer shots, yet his hair looks as though it has but two moving parts. The look of dreary textures and uninspired locales from the present day are of a complete opposite to some of the vistas and art design sections of the castle. The sound of two of my favourite actors, Patrick Stewart and Robert Carlyle working together in a videogame can scarcely overwhelm some of the generic stilted script asked of them. The menus feel archaic and unintuitive; despite the glaringly intrusive auto save icon appearing slightly off centre of the middle of the screen, cutscene or not, it still makes me wary to quit when there is no ‘exit to main menu’ option for fear of losing progress.

Despite all this, Lords of Shadow 2 is a fun game, when it wants to be. The boss battles are suitably epic, the music can crescendo and roar at all the right moments, there’s replay value, a challenge room, the combat is solid, the map can be explored with the right tools, and on top of all that, it’s around 20 hours long, with a new game plus option. In defiance of Konami’s and MercurySteam’s efforts, Lords of Shadow 2 isn’t for everyone. If you enjoy a good dungeon romp with a more than competent combat system, exciting bosses, more lore than you can engross and you can put up with the horrible stealth sections, some wonky textures and a plot that doesn’t quite deliver, you’re in for a blood sucking good time.

Developer sessions update for EGX Rezzed 2014

EGX Rezzed today have announced a broad range of exciting developer sessions for this year’s EGX Rezzed, taking place at The NEC in Birmingham from 28th-30th March.

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The EGX Rezzed developer sessions are curated by Eurogamer.net Editor-in-Chief Tom Bramwell and bring attendees face to face with top developers for an intimate presentation of their latest work, often way ahead of release. As in previous years, every session will be live-streamed on Eurogamer.net.

Highlights on Friday 28th March include the previously announced DayZ developer session at 1pm, for which Bohemia Interactive’s Dean Hall has promised “something really special”.

Straight after DayZ, Thomas Was Alone developer Mike Bithell will be on stage at 2pm to talk about Volume, his upcoming stealth game.

He will be followed at 4pm by Spilt Milk Studios, whose indie title Tango Fiesta is an 80s-themed co-op shooter roguelike that began life in the Creative Assembly Game Jam at last year’s show before it was signed up by Mastertronic for full release. Tango Fiesta is playable on the show floor, too, where attendees can also meet the Spilt Milk team.

Later on at 5pm, researcher Michael Cook makes his EGX Rezzed debut to introduce visitors to ANGELINA, the AI that makes video games, in the last session of the day.

Saturday 29th March is also packed with interesting sessions. At 1pm, writers from Eurogamer.net will host a panel on fear and horror in games, featuring the likes of Dean Hall and Creative Assembly’s Al Hope, creative lead on Alien: Isolation.

Then at 2pm, Red Thread Games will also be on stage to present progress on Dreamfall Chapters. Developer Ragnar Tornquist promises live gameplay, a new teaser trailer and character reveals exclusive to Rezzed. “We’ll walk through the opening parts of the game, highlighting some of the new features and locations,” said Tornquist. “Also, we’ll squeeze in a brief, world-premiering peek at our upcoming survival horror adventure Draugen!”

At 3pm, Creative Assembly will host a presentation on the creation of this year’s most talked about survival horror, Alien: Isolation. The team leads will delve deep into the development of the game from its 70s lo-fi/sci-fi design ethos to its recreation of Ridley Scott’s original Alien, the universe’s deadliest killer. The game will be playable on the show floor throughout the weekend.

Closing out Saturday at 5pm, Eurogamer.net’s Robert Purchese will interview Dean Hall live on stage about his work on DayZ and – assuming he’s up for it – what he sees in his future.

Sunday 30th March has a panel with a different spin, as writers from Eurogamer.net quiz top developers about storytelling in games at 1pm.

Straight after that at 2pm, it’s time for “Oh no! More zombies.” Project Zomboid developer The Indie Stone and DayZ’s Dean Hall explain why no one can keep the undead down…

Then at 4pm, it’s the Creative Assembly Game Jam session. Participants in the Game Jam will have spent all of the first day at the show putting together a game based on a single theme, and this session is a chance for them to show their game to a panel of judges for the chance to win Intel Ultrabooks.

Here’s a concise list of sessions announced so far:

Friday 28th March

1pm – DayZ (Dean Hall from Bohemia Interactive)

2pm – Volume (Mike Bithell)

4pm – Tango Fiesta (Spilt Milk Software)

5pm – Come meet ANGELINA, the AI that makes video games (Michael Cook)

Saturday 29th March

1pm – Fear and horror in games (Dean Hall, Al Hope from Creative Assembly, Will Porter from The Indie Stone)

2pm – Dreamfall Chapters (Ragnar Tornquist from Red Thread Games)

3pm – Alien: Isolation (Al Hope, Gary Napper, Jon McKellan from Creative Assembly)

5pm – Dean Hall live interview

Sunday 30th March

1pm – Storytelling in games (speakers TBA)

2pm – Oh no! More zombies (developers of Project Zomboid and DayZ)

4pm – The Creative Assembly Game Jam

Risen 3: Titan Lords coming to Xbox 360, PS3 and PC this August

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Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a handcrafted
role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 and for the PlayStation 3 as well as Windows PC.

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The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse,
authentic and full of life, providing the player with an authentic, classic RPG experience.

“Like a carpenter with a handcrafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game”, says Bjoern Pankratz, Project Lead at Piranha Bytes.

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The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?

Castlevania: Lords of Shadow 2 the Vampire Powers Trailer

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Konami Digital Entertainment has released a nice gameplay video, but this time highlighting the vampiric abilities available to the central Dracula character in the upcoming Castlevania: Lords of Shadow 2.

The conclusion to the ‘Lords of Shadow’ series is released on February 25th/27th/28th for PlayStation 3, Xbox 360 and Windows PC, and KONAMI has shown the many facets players can access as Dracula. Castlevania: Lords of Shadow 2 features a weakened vampire, who finds himself in modern times stripped of many of his skills but able to rebuild them as the game progresses.

During the course of the game, Dracula grows in strength and his powers are returned. These include the ability to ‘Possess’ an enemy, by making them do your bidding through the power of mind control; transform into mist in order to avoid certain attacks, solve puzzles or move freely around the game’s stunning 3D locations; use Demonic Wings to access high, otherwise out of reach places; morph into animal form; and use bats to distract guards and enemies.

Metal Gear Solid V Ground Zeroes get price cut for Xbox One and PS4

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Today Konami Digital Entertainment has announced an adjustment in the retail pricing for METAL GEAR SOLID V: GROUND ZEROES for the PlayStation 4  and Xbox One from £39.99 to £29.99

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With this change in price matches the digital price for the consoles as well as the retail pricing for the physical editions for the PlayStation 3 and Xbox 360 systems. The digital version of the game for the PlayStation 3 and Xbox 360 will remain £19.99.

 

Guild Wars 2 Experience Site and Trailer Tease A ‘Final Battle’

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NCSOFT and ArenaNet, today launched an online experience site and a new video to set the stage for a “final battle” to retake Lion’s Arch from Scarlet Briar. Scarlet is the super villain responsible for laying siege to the major trading hub in the last Guild Wars 2 living world release, “Escape from Lion’s Arch”. Since the release premiered on 18th February, opening with Scarlet’s dramatic attack, players have been trying to evacuate the city and save as many of its citizens as possible. Now, with the next living world release “Battle for Lion’s Arch” on the horizon and slated for 4th March, players can begin the journey that readies them to take the war to Scarlet.

One leg of that journey is the Guild Wars 2Living World Atlas”, an interactive site designed to lead fans through a process of discovery that illustrates the game’s current living world storyline. It’s a narrative that began more than a year ago when players first recognised Scarlet as the enemy, seeing her become a major threat to Tyria and ultimately rally an army of dark allies to attack Lion’s Arch. Through the “Living World Atlas”, users explore this storyline as it unfolded in the game through videos, art, screenshots, audio clips and other content. They also uncover new content from the coming release “Battle for Lion’s Arch,” getting glimpses into what exactly is Scarlet’s nefarious aim and how her plan may play out come 4th March.

NCSOFT and ArenaNet also today released a video trailer that teases “Battle for Lion’s Arch”. The video shows the continuing devastation of the city by Scarlet’s army, made up of Tyria’s most threatening races and an arsenal of deadly war machines. Central to her attack has been a massive airship drill, which as the video reveals continues to hover over the city and bore deep beneath its surface. In a fitting end, the trailer becomes a call to arms, exhorting players to “gather as one and take back Lion’s Arch”, the historic yet now devastated city dating back to the first Guild Wars.

DLC for Lightning Returns: Final Fantasy XIII

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Today SQUARE ENIX announces new DLC for LIGHTNING RETURNS : FINAL FANTASY XIII, the recently released action role-playing game. The new DLC comprises costume packs, avatar items, themes and the Japanese Voice Pack.

Item:                                        Format:                        Release date:                            Price:

Ultimate Savior                          X360                             Today (25Feb)                          €3.99/£3.19

Ultimate Savior                          PS3                              Tomorrow (26 Feb)                    €3.99/£3.19

Moogle Lover                            X360                             Today (25 Feb)                          €3.99/£3.19

Moogle Lover                            PS3                              Tomorrow (26 Feb)                    €3.99/£3.19

Divine Wear                              X360                             Today (25 Feb)                          €3.99/£3.19

Divine Wear                              PS3                              Tomorrow (26 Feb)                    €3.99/£3.19

Five new themes                       PS3                              Out now                                    €1.49/£1.19

Avatar Items                              X360                             Today (25 Feb)                          €3.99/£3.19

Japanese Voice Pack                X360/PS3                     Paid for from 28 February          €3.99/£3.19

Additional Costume Pack information

Ultimate Savior

1

  • Garb: Celestial Body
  • Weapon: Excalibur
  • Shield: Aegis Shield
  • Adornment: Tiara of the Goddess

2

Moogle Lover

  • Garb: Moogle Queen
  • Weapon: Mog’s Staff
  • Shield: Mog’s Shield
  • Adornment: Moogle Hat

3

Divine Wear

  • Garb: Cosmocrator
  • Weapon: Crocea Mors
  • Shield: Abyss Gate
  • Adornment: Deathless Mask

Buy all three and save with The Premium Collection

The Premium Collection (€9.99/£7.99)

  • Ultimate Savior, Moogle Lover, Divine Wear

Transport Empire for mobile devices and social networks

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Game Insight has announced the next chapter in business games with Transport Empire, an all-new economic strategy game. The new game will be released first for iPad, and then for iPhone. Android and Facebook versions are also planned for future release.

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Transport Empire will let players build their very own transportation network inspired by Victorian Era design (and a few steampunk elements as well). Players will dispatch locomotives, steamboats, and airships, construct roads and mines, develops frontier cities, and earn the love and respect of the locals while avoiding the sinister machinations of rival transport barons.

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In Transport Empire, players will not only manage the logistics of building and connecting massive transportation networks, but will also meet a cast of charming characters, all of whom have their own compelling stories to tell. As they build their holdings, players will uncover new mysteries, recover lost treasures, and even hunt for a legendary phantom train. The game will also offer intricate and beautiful graphics that will help make the adventure unforgettable

LEGO The Hobbit Interview with Tim Wileman from TT Games

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I recently had the chance to sit down with Tim Wileman from TT Games to talk all things LEGO The Hobbit.

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LEGO The Hobbit will be based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and The Hobbit: Desolation of Smaug.  Following the storyline of the two films, LEGO The Hobbit will take players on quests throughout Middle-earth, joining Bilbo Baggins, Gandalf the Grey, and Thorin Oakenshield and Company in their exciting adventures toward the Dwarven Kingdom of Erebor.

In LEGO The Hobbit, kids and families will be able to take on the form of their favorite Hobbit characters, including Bilbo, Gandalf, and all of the Dwarves: Thorin, Fíli, Kíli, Óin, Glóin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori.  Each has his own special – and quite hilarious – ability: For instance, Bombur can be used as a trampoline that enables his companions “belly-bounce” out of danger!

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Players will visit key locations from the films, including Bag End, Bilbo’s Hobbit-hole in Hobbiton, trek through the treacherous High Pass over The Misty Mountains, and explore the depths of Goblin-town, Mirkwood and Rivendell. Along the way, players will solve countless puzzles, partake in Treasure Quests and battle with Orcs, Trolls and fouler things.  They will also be able to mine for gems, discover loot from enemies, and craft powerful magical items or build immense new LEGO structures.

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Tim Wileman is an Associate Producer working for TT Games currently working on LEGO The Hobbit.  Tim has been at TT Games for three years after holding previous positions at both Virgin Interactive and Electronic Arts.  Starting in QA as a Compliance Specialist working on LEGO Star Wars III, Tim moved into an Associate Producer role on LEGO City Undercover. Tim has also worked on other LEGO titles such as LEGO Friends, LEGO Star Wars Microfighters, LEGO The Lord of the Rings and LEGO Batman 2: DC Super Heroes.

Over to Tim:

LEGO The Hobbit will be released on April 11th for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, the Wii U, the Nintendo 3DS and PC.

And for you LEGO fans, here are some more new screenshots to keep you going until April:

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Twitch Coming at last to Xbox One for Titanfall launch (Updated)

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Microsoft has now confirmed that Twitch is coming to Xbox One from 11th March .

Original Post 

At last the Twitch gameplay streaming is coming to the Xbox One next month, according to the Associated Press. With this report it says the feature, which has been available on the PS4 since launch but not on the Xbox One, is scheduled to be patched in when Respawn’s Titanfall is released in North America on 11th March and the 14th March in the UK. So look for the patch in the next Xbox One update coming around the 4th March.

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With Twitch on Xbox One it will also allow users to archive games streams and initiate streaming broadcasts via voice commands.
“It’s complete integration,” Twitch CEO Emmett Shear told the AP. “It’s exciting because we’ve never had the ability to broadcast from a console like this with such a deep level of integration.

With the idea of being able to join a broadcasters’ party is really cool, and it’s another step in the direction of interacting more closely with broadcasters.

“That’s a very certain type of experience,” said Xbox chief marketing and strategy officer Yusuf Medhi of Twitch on PS4. “For us, we thought that was too limiting for what our fans would want. Our fans really want the full next-gen service, so that’s why we decided to take our time, do it right and have it come out in this fashion.”

Friends Reunited for Pacman to the future

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With PAC-MAN has chomped his way through consoles, films, music and fashion over the past 34 years, but he hasn’t stopped there…

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With Commuters were left stunned whilst driving along the M4 on Monday night (24th February) to discover the friendly yellow character standing 80 feet tall and plastered across the iconic SEGA building in Chiswick, West London.

Namco Bandai Games UK team wanted to reunite PAC-MAN with one of his old pals ‘Sonic The Hedgehog’ for the launch of PAC-MAN and the Ghostly Adventures video game on 7th March.

The plug was pulled 5 minutes in, however, when security guards were alerted by local authorities as this was a stunt clearly designed to shock, delight and decorate Sega’s impressive building that graces West London.

“We wanted to be cheeky, create some fun, but obviously do it quietly. Something that’s hard to do in the game’s industry, but slightly easier at midnight. We hope Sega aren’t offended, more delighted” commented Lee Kirton PR & Marketing Director Bandai Namco Games UK.

Robert Leney, Data Broker, 34 said  “I’ve been travelling home on the M4 every night for the last 15 years and the massive Sonic character has always been a marker that I’m entering London. I was in complete shock to see it had been taken over by PAC MAN. It’s all good though as I love seeing my two favourite childhood video game characters reunited again.”

The projectors used were the most powerful in the UK and produce a 30m wide x 25m high projection area.

Titan Books publishes The Art of Thief

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To coincide with the release of the highly anticipated action-­stealth game, THIEF, developed by Eidos-­Montréal and published by Square Enix, Titan Books has published THE ART OF THIEF, by Paul Davies.

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THIEF  is  reinvention  of  a  classic  franchise  known  to  be  a  founding  father  of  the   stealth  genre  and  is  being  developed  for  the  next  gen  consoles  and  PC,  offering   higher  frame  rates,  resolutions  and  many  new  features.

THIEF  will  deliver  much   more  than  what  console  gamers  have  come  to  expect. With  the  exceptional  heritage,  critical  acclaim  and  tremendous  sales  of  the  THIEF   franchise,  fans  of  the  series  will  be  delighted  to  add  this  book  to  their  collection.

THE  ART  OF  THIEF  demonstrates  the  stunning  concept  and  development  art  from this  eagerly  awaited  game.  With  the  game’s  reimagined  Victorian  period  setting,  THE  ART  OF  THIEF  will  also  appeal  to  steampunk  and   fantasy  fans.

And don’t forget to check out our Thief review here.

The Art of Thief is available now in hardback, priced £29.99.