Review: HE68 wired keyboard

The HE68 wired keyboard from Epomaker could be overlooked. This wired-only device is compact, colourful, and impressively well-built. Moreover, the switches are responsive, and I adored the white and purple livery.

This small form factor keyboard has only 67 keys. The 65% form factor is perfect for compact workstations. Additionally, if you can do without a numpad and other inputs, you’ll love the streamlined approach and the glorious south-facing RGB.

What’s in the box of the HE68 wired keyboard?

  • The packaging is small but vibrant. Furthermore, the contents are well protected and it can be recycled. 
  • The HE68 wired keyboard comes in 2 colourways. I selected the white and purple. However, a dark livery is available as well. There is an unusual ribbon design to the left, and there are 3 height positions for ultimate comfort.
  • The long USB-C cable can be detached. This keeps your workstation tidy when the keyboard is not in use. 
  • Pull the keycaps with the tool.
  • Spare switches are provided.
  • Learn the fundamentals with the user manual. 

Technical aspects. 

Many gamers yearn for wireless connectivity. However, the HE68 wired keyboard has bucked this trend. The wired-only approach delivers a generous 8k polling rate. This lightning-fast speed ensures that you will not struggle against the best global players. 

On top of this, the Hall Effect switches have adjustable actuation distance. This is a phenomenal edge that gives the user ultimate control. Users can adjust the dead zone to match their chosen genre. Furthermore, this improves control and accuracy for typing and gaming. Unlike other keyboards, this delivers a blistering 0.125 ms latency. Accordingly, you’ll be ahead of your competitors and winning every game.

Finally, we’ve all made typing errors. However, when this is the difference between virtual life and death, mistakes are costly. Thankfully, the HE68 wired keyboard supports SOCD. This handy feature understands incorrect inputs and cancels out the unwelcome command. The result is fewer mistakes and more fun gaming.

Build quality. 

I’m a lover of heavy and premium keyboards. Yet, I admired the lighter and more agile feel of this device. The plastic case is durable, and I like the contrasting white and purple keys. The smaller form factor won’t be for everyone, but I like its compact style and usability.

This analogue keyboard has a distinct tactile nature, and the keys are much quieter than a mechanical counterpart. This was great for typing but may feel alien to many modern gamers. Another odd choice was the ribbon loop. I’m unsure if this was for carrying the device or decoration. Either way, it is strange but equally inoffensive.

Is the HE68 wired keyboard worth it?

The HE68 wired keyboard is an affordable and impressive tool. The Hall Effect switches are often found on more expensive devices. Furthermore, the inclusion of SOCD was impressive. Though it isn’t wireless, I like the high polling rate and the ultra-responsive switches. Moreover, the build quality was good, and I like the 2 colourways. Accordingly, it is a great peripheral, and I recommend buying it here!

(More information can be found on Epomaker here!)

The  HE68 wired keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Memory Adventure in the Jungle

Developed and published by Les Jeux de Milen, Memory Adventure in the Jungle is a card-matching memory game designed for Children.

With the Nintendo Switch 2 just around the corner and many parents preparing to spend big on their children, you wonder why anyone would make a lower-grade flash game and throw it onto Steam. 

Memory Adventure in the Jungle functions, and if you’re bored and every game in your Steam library has stopped working, it can give a few minutes of stimulating experience. Just make sure you have some LSD on hand. 

Memory Test

Not much I can say, it is a memory game. You know the one. You have a table covered with cards, pairs of two shuffled around. Find the matches and remove them from the table till you are left with nothing, and you win.

As you progress through this slow and steady adventure, Memory Adventure in the Jungle gets harder. And by harder, I mean each round gets longer. The only thing getting tested is your patience.

But I digress, I am not the target audience for such a game. Memory Adventure in the Jungle is for children. So would children play it?

As a man with many nieces and nephews(And I mean, a lot!), I can safely say that none are so bored out of their minds to give even a second of their lives to such a mundane and tedious experience.

I’ll be honest, that is all I have to say about Memory Adventure in the Jungle. Wasn’t a lot to review.

Well, I have a word count to reach, so let’s just share some thoughts on the whole concept of children’s games as a whole.

The Reality of Children’s Games

Back in the mid-1900s, the concept of gaming started to spread. It did not take long for Arcades to become a common hangout spot. In this age and the following console age, the main target demographic was children. Around 70-80 years later, children being the main target is still very much true. 

While many titles, both in Indie and Triple A, are heavily geared towards the older demographic with their 16+ and 18+, the majority of the market still relies on kids and more so, their parents’ money.

With Nintendo Switch 2 on its way and the recent successes of Astro Bot, the bar is high.

We can say that the market for children’s attention is very crowded, and so, mediocrity shall not be accepted.

My point?

Well, it is simple…

When Mario, Spyro, Astro, Crash, Ray, Sonic, Link, Kirby, Donkey, Diddy, Spider-Man, and many more exist, why on earth would you release a bargain bin, Match the Card Memory game?

A Boring Memory Adventure in the Jungle

So, to summarise my thoughts:

It’s a stale, uninspired card-matching game that feels like it was thrown together as an afterthought. 

In a market where children have access to some of the most imaginative, fun, and polished games ever made, this game is a hard pass. The jungle theme feels tacked on, the gameplay is repetitive to the point of frustration, and there’s just nothing here that stands out as remotely exciting.

Sure, it works, but that’s about the highest praise I can give it. With games like Mario, Spyro, and Astro Bot out there, why on earth would anyone choose to play this?

This game doesn’t just fail to compete; it doesn’t even try. It’s an uninspired cash grab at best, offering nothing of value for either kids or parents. 

Memory Adventure in the Jungle is about as exciting as watching paint dry. It deserves to be left in the past where it belongs.

Review: Reignbreaker

Come on now, Reignbreaker. Medievalpunk?! It was only last week that I was getting confused by -punk phrases, now we’re going back in time. I suppose it makes sense. We are, quite literally, fighting authority. Still, I have to wonder where it ends. Will we eventually reach Neanderthalpunk? Perhaps one day, we’ll play as a caveman, with a mohawk, hunting down a giant mechanical mammoth with a brightly painted bone club. Actually, that sounds pretty sweet. So carry on, I guess.

Anyway, strange fantasies aside, I found myself warming to Reignbreaker almost from the get-go. Games can make a variety of good first impressions. Some do it through gorgeous visuals, others through a story hook. Reignbreaker did it through gameplay. It just feels great. There’s nothing spectacularly revolutionary, but the movement, controls and general feel is tighter than a queen’s corset. The progression, however, is decidedly strange.

Reignbreaker

Short Live The Queen

The title, Reignbreaker, suggests what the plot might be about. There’s something reigning over the land, and it’s our job to shove its crown where the sun don’t shine. Specifically, we’re after the Queen of Keys, a mysterious figure broadcasting a strange signal that brings people under her influence. When that doesn’t work, there’s always cash. She’s also obsessed with keys, to the point of designing robots around them. Our hero, Clef, breaks free of this signal and proceeds to hunt down the queen. A nice little touch is that the game labels her the ‘antagonist’, ’cause that’s what she is to the brainwashed.

Reignbreaker‘s reign breaking takes the form of an isometric action-RPG roguelike. The standard trappings apply. We can punch, dodge and launch a long-ranged attack. Reignbreaker works hard to make each of these fun. Punching and dodging feel almost thought-controlled. Taking damage is almost always our fault. Then there’s the long-ranged attack, courtesy of a motorised javelin. There are a variety of different javelins, with different effects, keeping things interesting. I grew fond of one that stuck sticky bombs to enemies, so that I’d always be inflicting damage.

The core combat is modified by trinkets that we nick from vaults belonging to brainwashed figures. To unlock them, you need to fight in little gauntlets called ‘lockdowns’. These trinkets can drastically change things. For example, there’s one that allows you to pull in enemies with a slam move, so you can then blast them apart. There are four different types of vault, with different focuses, and they’re randomised run-by-run. That usually results in you needing to think on your feet, as you cobble together what upgrades you can get. It adds enough spice to help individual runs stand out.

Reignbreaker

Anti-Monarchy

Speaking of Reignbreaker‘s vaults, interacting with each one starts a chat with the owner. Each owner feels quite different. The queen’s surgeon, for instance, is desperate for her attention, even as he gets none. The writing is okay in the broad strokes, but it does descend into smug quipping a bit too often for my taste. Still, the visual design on the characters is great, and the reveal of the true nature of the queen is well done. Enemy design is solid too. I’m not usually too hot on robots as enemies, but there are constant new designs that unfold as you play.

The general look and feel of Reignbreaker is great. In true ‘-punk’ fashion, bright colours are splashed everywhere. Clef herself is one of the main sources of colour, which ties neatly into the themes of anti-authoritarianism. Soundtrack’s a hit too, with the music being appropriately fast paced to keep you in the mood for destruction. I do think the level design is a touch drab, though. It doesn’t really change as you progress, making everything feel very similar, which isn’t great for roguelikes.

Then there’s that progression. Reignbreaker does something very strange. Whenever you beat a boss for the first time, the run just ends. You need to start again from scratch and beat them – or their fellows – again. I’m honestly not sure why. It kills that ‘this run could go right to the end’ feel that’s integral to roguelikes. Whenever a really promising run got cut off, I felt cheated. Especially as not much changes between bosses. New enemy types creep in, true, but we’re still fighting in the same arenas. It feels strangely artificial. Like Reignbreaker doesn’t want me reading ahead, so it just snaps the book closed.

Reignbreaker

Reignbreaker – Stylish, Rebellious Fun

Still, it didn’t stop me coming back. For example, I usually aim to stop playing review games at about eight, so I can relax before bed. Well, eight came and went when playing Reignbreaker. I always needed to clear one more room. It’s due to the combat, I reckon. Chaining together a storm of attacks and dodges feels great. The boss fights make the most of it too. It’s just good, old-fashioned fun, helped along by a plethora of neat touches, like the solid music.

It’s not a particularly long game, mind. I beat it in about six and a half hours, which is pretty slim for a roguelike. It was about the right length, though. Any longer and I feel the progression gating and identical looking rooms would have begun to grate. As it is, Reignbreaker is a stylish and very enjoyable way of putting your boot up the backside of royalty.

(Reignbreaker‘s Steam Page)

Review: Potionomics

Potionomics is a hectic game about balancing your time, flirting with the locals, and successfully running a shop. This may sound overbearing, but strangely, it isn’t. Everything runs smoothly and organising your life is much easier than you’d imagine. However, this doesn’t mean that it’ll all be plain sailing, as there are plenty of hurdles to overcome and weirdness in this fantasy game.

This magical shop simulator was developed by Voracious Games and published by XSEED Games. Moreover, it is a beautiful single-player game that has some incredible animations. If you love wacky characters and plenty of twists and turns, this is the game for you. Think of Harvest Moon, Stardew Valley, and your favourite puzzle and dating sim games and mix them all. The likely result would be Potionomics!

Potionomics is a game about a tainted start.

The passing of a loved one is a tough time. Yet, if you chuck in the odd curse and mountains of debt, things take a miserable turn for the worse. This is exactly what happens in Potionomics. The hero has inherited a shop from her potion-loving uncle. However, he has no heir and hands the reins to you. This sounds like a bargain, but his shop is laden with debt. Moreover, a witch holds all of the cards, and you must appease her or feel her wrath.

The story is a little absurd, and the financial pressure is somewhat unfair, but you quickly forget about these issues. Instead, you focus on the zany characters you meet and the potion-brewing competitions that unfold. Each of these events moves you closer to financial freedom and the accolades that come with it. As such, you must spin many plates as you search for new ingredients and master new potions.

A simple concept.

There is plenty going on and loads to keep you busy. However, Potionomics has a simple core concept. Each day is broken down into chunks of time. Every activity takes a small chunk of your day, and you must choose your tasks wisely. Do you spend time brewing potions or haggling with your customers? Alternatively, do you shmooze with the NPCs and improve your relationships? Either way, you mustn’t forget the end goal of winning the competition.

The shop element revolves around potions of different qualities and contents and a deck-building battle. You must way up your customer’s patience, defence, and desire to buy your product. As you interact with each NPC, you discover new cards to help you on your way. With limited AP to use, you must decide the best approach and cash out before it is too late.

Explore the world.

Though the shop element is key, there are plenty of ways to skin a cat. As such, you can get cosy with the heroes’ guild and be rewarded with plenty of rare and expensive resources. On the other hand, you can keep things simple and buy basic ingredients to keep your shop stocked up. Either way, you must balance your money and your goods if you wish to succeed.

Keeping each NPC happy was an enjoyable albeit challenging task. It was tricky to spend time with your favourite people, and time disappeared far too quickly. Consequently, you must decide whom you wish to impress and stick with a solid game plan.

Potionomics looks amazing.

Visually, “sim” games are somewhat lacking. Though Potionomics isn’t a simulation experience per se, the shop-keeping element is the core concept. Accordingly, I was blown away by the striking colours, exceptional character models, and impressive 3D animation. Additionally, the world is fun, unique, and interesting to explore.

The audio has a sense of mischief and naughtiness. This fantasy edge was great to listen to. What’s more, I loved the nonsense of the bartering system and the silly accompanying sound bites.

Excellent controls.

Potionomics does a great job of explaining its key ideas. The tutorial overcomes every hurdle with ease, and I loved how easy it was to play. Though it took a while to master the haggling and the potion-making, the effort was rewarding.

Replay value and longevity are reasonably limited. Yes, you can improve different relationships, and each haggling opportunity is unique, but the core concept is the same throughout. As such, it would take a lot for me to keep playing this repeatedly.

Potionomics is fun, interesting, and a little crazy.

I love it when a game surprises me. When I read about a deck-building shop sim, I screwed my nose up. However, I’m glad I gave this my full attention. The action is crazy, and the characters are fun and memorable. Moreover, the gameplay is interesting and balancing everything is just about challenging enough. Accordingly, this is unusual, but I recommend buying it here! Can you clear your debt? Fill the shelves, master new potions, and haggle for the best price.

Review: QCK Performance mouse pads

The QCK Performance mouse pads from SteelSeries are quality items. Whether you want speed, balance, or control, you have a mouse pad that will tick that box. Furthermore, there are 2 sizes to pick from, and this versatility ensures that small and large workspaces are catered for.

Each of the mouse pads is designed with gamers in mind. The high-quality materials deliver pinpoint accuracy and a game-changing edge. Moreover, you can pick a mouse pad to suit your needs. I’m not a competitive gamer, so I preferred the “Control” and “Balance” options. However, I can see elite gamers climbing over themselves to upgrade their setup with the rapid “Speed” option.

Choices, choices.

Finding the right option for your needs is easier said than done. Yet, SteelSeries has done its best with 3 amazing mouse pad designs. The QCK Performance mouse pads offer precision and a professional edge. Additionally, they lack RGB for a more understated finish. This may annoy loud and proud RGB lovers, but I liked the stealthy look and the impressive mouse performance.

Balance.

The “BalanceQCK Performance mouse pad is the sweet spot of the group. It delivers a comfortable pace without blowing your mind. Furthermore, accuracy and comfort are at the fore. This impressive tool is aimed at gamers who love every genre. You are a bit of a Jack of all trades, and you don’t need extreme speed or pinpoint accuracy. 

Control.

The “ControlQCK Performance mouse pad is perfect for lovers of strategy titles. Alternatively, maybe you are a designer who needs a layer of friction to guarantee accuracy. Either way, this mouse pad has your back. The micro-textured surface guarantees improved accuracy while sacrificing a layer of comfort. I’m not saying it is like sandpaper, but there is a distinctly rough surface that reduces mouse glide. This was strange at first, but I liked the added resistance, and my sniping skills improved as a consequence.

Speed.

The “SpeedQCK Performance mouse pad doesn’t hold back! Its sleek design generates ultra-smooth mouse movements and ultra-high reaction times. Subsequently, when every second counts, this is the mouse pad for you. The smooth surface has a more traditional SteelSeries finish. However, the impressive precision stitching makes this and the other mouse pads in this series stand out from their counterparts. The comfortable surface and the lighting speeds will appeal to elite gamers. Accordingly, when you combine this with the Aerox 3 Wireless mouse, you have a match made in heaven.

Build quality.

SteelSeries is renowned for its incredible build quality. As such, I wasn’t surprised when I opened the QCK Performance mouse pads. Whether it was the 490*420mm large pad or the 900*400mm X-Large pad, I was impressed. The product has a 3.5mm thick non-slip base to improve comfort and increase stability. No one wants to lose because their mouse pad is slipperier than an eel. 

The high-grade material and low-profile stitched edges create a durable product. Moreover, your wrists won’t endure unpleasant scraping as you move your mouse. The impressive stitching reduces the risk of fraying, ensuring that the mouse pad can be moved and mishandled without becoming damaged.

Are the QCK Performance mouse pads worth it?

I’m a fan of RGB and should have been disappointed at the stealth approach. However, I love the lack of wires and the simple design. Additionally, the benefit of a high-performance mouse pad outweighs the RGB niche. Furthermore, I love the 2 different sizes, and this will impress gamers from all walks of life. If you are in the market for a new mouse pad and you want a match-winning edge, I recommend clicking here and buying whichever of these products matches your gaming needs!

(More information on SteelSeries can be found here!)

The QCK Performance mouse pads has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! Free samples were provided for an unbiased and free review!)

Review: The first berserker: Khazan

The First Berserker: Khazan is a challenging action RPG developed by Neople, drawing heavy inspiration from the Soulslike genre. As a spin-off from the Dungeon Fighter series, it follows Khazan, a disgraced general on a path of vengeance after being wrongfully accused of treason. His journey is fuelled by the power of the Blade Phantom, a supernatural entity that grants him enhanced abilities. The game explores the origins of the Khazan Syndrome, a condition that significantly boosts strength but at the cost of the user’s sanity, providing a strong narrative foundation for the experience.

A souls-like that stands out

One of the most striking aspects of the game is its unique visual style. It uses cell-shaded graphics with an anime-inspired aesthetic. This art direction sets it apart from many other games in the genre, offering vibrant character designs and richly detailed environments. The mix of striking colours and bold character outlines helps establish a distinct identity while maintaining the bleak atmosphere typical of Soulslike games.

The story in The First Berserker: Khazan was nothing short of amazing. Every aspect of it—the writing, voice acting, and pacing—kept me fully engaged from start to finish. I was always excited to meet new NPCs, eager to hear their stories, and even more motivated to complete their side quests as soon as they became available. These quests weren’t just filler; they added real depth to the world, providing both lore-rich moments and meaningful upgrades to the hub area and the main character. Whether it was learning more about Khazan’s past, uncovering hidden truths about the world, or simply seeing an NPC’s arc reach a satisfying conclusion, every interaction felt rewarding and well-crafted.

Difficult? Yes. Satisfying? Very.

Combat is the core of the experience, requiring precise timing and mastery of mechanics such as parrying and dodging. Players can wield three distinct weapon types: Dual Blades, Greatsword, and Spear, each with its own playstyle and skill trees. Learning enemy attack patterns and executing well-timed counter attacks is crucial, as the game does not shy away from punishing mistakes. The parry system, in particular, I have to praise for its responsiveness, providing a satisfying sense of accomplishment when executed correctly.

Although I am not a highly skilled Soulsborne player, I found immense satisfaction in overcoming bosses and enemies throughout the game. While I had to attempt bosses more times than some players might, I usually ended up defeating them with a near-perfect run in the end. Learning each boss’s attack patterns and recognizing their different phases never felt frustrating. Instead, every attempt was a motivating experience that pushed me to improve. One boss in particular, which appeared fairly early in the game, gave me a tough challenge. After multiple attempts, I finally mastered the fight, parrying and dodging my way to victory—only to be caught off guard by a sudden second phase and immediately die, forcing me to start the process all over again. Rather than feeling disheartened, I took it as a lesson and went in even more determined, which made my eventual success all the more rewarding.

Engaging, all the way through

Level design follows the classic interconnected structure seen in many games of the genre. Environments are varied, ranging from dark caves filled with dangerous creatures to sprawling castles and eerie abandoned mansions. Shortcuts are integrated seamlessly, encouraging exploration and rewarding players who take the time to uncover hidden paths and secrets. Despite the complexity of these areas, navigation remains intuitive, avoiding the frustration of excessive backtracking. Areas are more inspired by the Nioh series, with Khazan traveling to areas from the hub instead of an inter connected world. This works great for the game as the player can clearly see which resources you may have missed in certain levels and replay Khazan’s memories in order to pick up whatever you might have missed first time round.

Progression is handled through the collection of Lacrima, a resource obtained from defeated enemies, which is used to enhance core stats like what you would expect from the souls series. The game also features a variety of gear sets with unique perks, allowing players to experiment with different loadouts.

From very early on armour sets have awesome visuals. Yes some may not look as great as the others but for the most part I loved the design of individual pieces and the entire sets. While players progress through the story and explore each level they will come across blueprints for craftable consumables, but also armour sets. Through side objectives, NPC stories and simply exploring, these blueprints will allow to easily craft and upgrade sets that suit each individual play style.

Highly recommend

The First Berserker: Khazan is a breath of fresh air in the Soulslike genre. While it carries the core elements that fans expect, it distinguishes itself with enough unique ideas to feel new and exciting. As I mentioned, I’m not amazing at these types of games, and I definitely struggled at times, but I never felt disheartened or that the game was unfairly difficult. In some cases, my own playstyle might have made things harder—I often prioritized fashion over optimal stats—but that only added to the personal challenge and enjoyment. Whether you’re drawn to the game for its rewarding combat, gripping story, or immersive world, it delivers a near-perfect combination of all three. It’s an experience well worth trying, no matter what aspect of the genre you love most.

If you are a fan of the soulslike genre and are looking for a new challenge with countless hours there is AI Limit that released at the same time. In my humble opinion Khazan is the better investment of your time and money.

Review: Train Sim World VR New York

I’ve recently got the bug for Train Sim World. However, I never considered VR a serious option. The console and PC versions allow enthusiasts to fulfil their train driving dreams. Yet, though it is ultra-realistic, it isn’t immersive. Thankfully, the VR gods have spoken and we can now sit in the virtual driving seat thanks to Train Sim World VR New York.

This VR driving simulation was developed by Just Add Water and published by Dovetail Games. Moreover, it is a single-player game with a smattering of online competitiveness. The online leaderboards allow players to compete amongst themselves to prove who is the greatest virtual driver of all time. This arcade edge may not impress TSW purists, but I liked the changing goals and the sense of reward.

Train Sim World VR New York is a pleasant change from the norm.

I’ve admired the franchise’s devout attention to detail. Every route and train are pinpoint accurate (queue the neds who are ready to correct that statement). However, Train Sim World VR New York focuses on its immersive approach while sacrificing layers of realism. I haven’t been to New York, so I cannot comment on the route accuracy. However, there are some visual issues with the MTA, M7A, and M3A trains.

Despite the shortcomings, I enjoyed every second. The ability to smash the horn, flick the master key, and judge my braking and speed was fantastic. Moreover, Permanent Way or P-Way staff are aplenty, and you have to acknowledge the train enthusiasts. The timing of your horn is essential if you wish to maximise your score. Moreover, these sneaky individuals hide around bends, in trees, and carparks. Accordingly, you must keep your eyes peeled while maintaining your focus. If this isn’t enough, there are speed gates to hit and the normal speed restrictions to abide by.

Take a seat in an iconic New York train in Train Sim World VR New York.

Short and sweet.

Unlike other TSW content, every ride is short and sweet. The career mode focuses on short bursts between major and minor hubs. Alternatively, you can take a journey across the Harlem line and do as you wish. I stuck to the career mode as I enjoyed the structure. Yet, lovers of this virtual experience will enjoy riding the rails freely.

Train Sim World VR New York runs extremely well.

Visually, Train Sim World VR New York doesn’t compete with its non-VR counterparts. Yet, it runs extremely well on the Meta Quest 3. I experienced no juddering or uncomfortable moments. Furthermore, the blend of colours and the cab layout are easy to look at. Though the simplicity may annoy hardcore fans, I liked the UI and the ability to concentrate on the job at hand.

The audio is a bit of a mixed bag. There is a sense of realism in the train noises. You hear the clunk of the doors and the roar of the engines. Additionally, the horns sound great. Unfortunately, the profiling sound is hollow and there is no sense of depth whenever you pass through tunnels. This was disappointing, but it doesn’t detract from the core gameplay or the overall quality.

Excellent controls.

Train Sim World VR New York is an absolute joy to play. The controls are easy to understand and you enjoy many of the core mechanics of the non-VR base game. Opening and closing the doors and powering and stopping the train was a cinch. No matter your level of VR experience, you will master this in no time.

There are plenty of career tasks to complete and a leaderboard to top. Additionally, there is the freedom of the journey mode. Consequently, if you fall for its immersive charms, you will return for more.

Train Sim World VR New York is a step in the right direction.

Train Sim World VR New York is the closest you’ll come to driving a train without having to qualify in real life. However, it will divide its audience. The lack of traction detail will frustrate enthusiasts, but the immersive feeling of driving a virtual train will impress. What’s more, the short but sharp trips and the arcade-style tasks will keep gamers on their toes and coming back for more. VR gaming is the future and Dovetail Games has put the cat amongst the pigeons with this great simulation experience. Subsequently, this is a step in the right direction and I recommend buying it here! Jump in your train and keep the virtual Harlem line running.

Review: Mullet Madjack

Mullet Madjack is a high-octane and seriously insane FPS. Unlike its traditional peers, this puts you under immense pressure from the first level. Death, gore, violence, shortcuts, and crazy level design await you in this 80s/90s experience.

This fast-paced FPS was developed by HAMMER95 and published by Epopeia Games. It is a single-player title with mind-blowing rapid rounds. Moreover, players must keep on killing if they wish to survive. This cruel twist is often uncomfortable, but it sharpens your wits and makes you work extra hard.

Mullet Madjack: a story like no other. 

It is the year 2095, and humanity has fallen! Robillionaires have taken over, and all hell has broken loose. A princess has been kidnapped, and the Peace Corp has hired hardy Jack Banhammer to rescue her. However, her skyscraper prison is loaded with robotic guards, and Jack has his work cut out for him.

This zany story plays second fiddle to the eye-watering gameplay. Poor old Jack has 10 seconds to live and 99 HP to work with. Every bullet, slap, and explosion damages Jack’s health. Moreover, every wasted second ensures you are closer to failure. Thankfully, every kill replenishes some time, and the drink machines fill your health. Accordingly, don’t panic and kill everything in sight if you wish to survive. 

Rogue-lite mechanics. 

Unlike other FPS games, Mullet Madjack focuses on short bursts and danger. This approach demands high accuracy and lightning-fast reactions. Miss your target, and your time ticks down. Hit acid, fire, or projectiles, and your health is affected. Subsequently, you must run, slide, and shoot your way to victory. 

Each short level lasts around 1 minute. En route, you’ll pick up melee weapons to finish one opponent. This was gruesome and rewarding. As you finish a stage, you are rewarded with a new weapon or a stat buff. Whether it is more speed, an extra second of life, slower bullets, or more, they change your chances of living. 

At the end of each 10 levels, you must tackle a boss. These encounters are fun, and some will test you. However, they were nothing compared to the cruel core gameplay. If you die en route, you must begin that set of 10 levels again. Furthermore, all buffs and weapons are wiped, and you’ll rue your luck. 

Mullet Madjack looks incredible!

The striking imagery, vivid colours, and exceptional level design were pleasing to look at. Giant ramps are designed for sliding upon, and vents can be kicked open to find a shortcut to the exit. On top of this, your foes look great, even though they are a little repetitive. This wasn’t a problem, but I’d have liked a big roster of robotic goons to slay. 

The audio is uncomfortable and bloody loud. Your weapons boom and squeel as you attack everything in sight. Explosions are ear-splitting, and the music pumps through your mind and your veins. The cacophony should be uncomfortable, but I loved the noise and the sense of danger. 

Excellent controls. 

The shadow of death heightened my accuracy and reactions. Shooting robot faces and slashing them with melee weapons were commonplace. Moreover, sliding across acid and booting open doors were all par for this heroic course. 

Replay value and longevity are at an all-time high. Though you may revisit floors repeatedly, this matters not. Once you’ve nailed the main game and exhausted every difficulty setting, you can tackle the endless mode or boss battle. Consequently, there is plenty to do in this aggressive shooting game. 

Mullet Madjack is insanely good. 

If you love a traditional FPS, you may find the change of pace difficult to work with. Yet, if you are flexible and can roll with the punches, you’ll love every aspect of Mullet Madjack’s insane action. Aesthetically, it is pleasing, and killing demented robots never gets old. Accordingly, this is phenomenal, and I recommend buying it here! Can you complete your mission and save the girl? Master your weapons, keep an eye on the clock, and climb that skyscraper.

Review: TH85 Keyboard

The TH85 keyboard from Epomaker is a stunning and semi-compact gaming keyboard. Furthermore, it is versatile, as it can work with Mac or Windows and has tri-mode connectivity. Shifting between Bluetooth, wired, and wireless connections was a cinch, and technophobes will adore the simplicity.

This keyboard is sold in 3 colourways. I selected the black, white, and blue version. However, a simpler white or black option is available for a cleaner look. There are hot-swappable switches and customisable south-facing RGB. As such, you can make the keyboard of your dreams without breaking the bank.

What’s in the box of the TH85 keyboard?

  • The packaging is attractive but not overwhelming. The recyclable packaging is robust, and the contents are well protected. 
  • The TH85 keyboard has 84 keys. This 80% form factor is perfect for smaller workstations.
  • Charge the keyboard with the USB-C cable. 
  • Use the USB dongle for wireless connectivity.
  • Pull the keycaps with the tool. 
  • Spare switches are provided. 
  • Learn the fundamentals with the user manual. 

Technical aspects. 

This wireless or wired keyboard has fantastic battery life. Its 4,000 mAh battery capacity ensures that you can game for hours. However, if the juice runs low, you can plug it in and carry on gaming without a problem. The handy RGB lighting highlights your battery life, so you should never run short. 

Responsive inputs are a must for any gaming enthusiast. Thankfully, you’ll enjoy a 1000 Hz polling rate via the 2.4GHz dongle and the USB-C cable. Alternatively, 125 Hz polling can be enjoyed over Bluetooth 5.0. Accordingly, I saved the latter option for mobile gaming and working on my tablet.

N-Key Rollover and GMK/Via programmable software come as standard. These features are great for clumsy gamers and people who love a macro or 2. Though I didn’t customise the TH85 keyboard too much, I enjoyed the simple button inputs and FN functionality.

Build quality. 

Plastic cases are commonplace. However, many people consider them a cheap and underwhelming option. Thankfully, Epomaker bucks this trend. Though the TH85 keyboard has a plastic outer case, it feels great to hold and use. What’s more, plate-mount stabilisers and layers of acoustic material deliver a wonderfully accurate and responsive typing experience.

The Cherry profile keycaps feel familiar, and I was impressed with the creamy jade switches. The actuation distance is comfortable, and the low latency inputs were a joy to type and game with.

If you love the sound of a mechanical keyboard, this one won’t disappoint. The delightful clacky sound dominated proceedings. Yet, it isn’t overbearing, and you won’t annoy everyone within earshot. Finally, the south-facing RGB can be programmed with ease. Whether you wish to adjust the pattern, zones, or brightness, you will not struggle.

Is the TH85 keyboard worth it?

Finding an affordable gaming keyboard that delivers across the board isn’t easy. Luckily, the TH85 keyboard from Epomaker ticks many boxes. The hardened plastic case is tough and robust, and the accurate switches are responsive while delivering impressive low latency. Additionally, the switches are hot-swappable, and many features can be adjusted with ease. Accordingly, this is great, and I recommend buying it here!

(More information on Epomaker can be found here!)

The TH85 Keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: ReSetna

0

​ReSetna is a metroidvania game that, upon initial play, may not immediately distinguish itself within the genre. Its early stages present a setting that feels somewhat uninspired, lacking the unique flair that sets certain titles apart. However, as the journey progresses, the game reveals layers of depth and enjoyment, particularly in its movement mechanics. The fluidity of character control transforms backtracking—a common and sometimes tedious element in metroidvania games—into an engaging and pleasurable experience.​

Combat, does it stand out?

Combat in ReSetna, while functional, doesn’t particularly stand out. Throughout the game, players unlock three weapons that can be switched between freely. Despite a commendable variety of enemies, I found myself predominantly relying on the third weapon once it became available. This choice was influenced by its effectiveness and versatility compared to the other options. The game’s bosses present a mixed bag; some encounters are genuinely enjoyable, featuring unique mechanics that require thoughtful strategies, while others fall into predictability, repeating the same attack patterns and reducing the challenge to a monotonous rhythm.​

An additional combat feature is the companion robot capable of hacking enemies, essentially serving as the game’s spell system. Regrettably, I often overlooked this mechanic, finding it non-essential to my overall strategy. On the other hand, the upgrade system stands out with its expandable grid where players slot in newly acquired upgrades in a Tetris-like fashion. This design encourages thoughtful consideration of which upgrades to prioritize, balancing spatial constraints and potential synergies by aligning similarly coloured links.​

A world you’d want to learn about

As the game world opens up, it becomes increasingly captivating. The story told through logs and collectibles found across the world, is fascinating. The player can learn more about the inhabitants and uncover mysteries surrounding not only the player, But also those around you. All this while traversing diverse environments, from sterile concrete corridors to hazardous sewers and vibrant electronic areas. With great visual and exploratory richness to the experience. Each locale offers distinct challenges and aesthetics, contributing to a more immersive journey.​

However, the latter stages introduce elements that detract from the overall enjoyment. A particularly frustrating platforming section demands either exceptional reaction speed or a trial-and-error approach, leading to potential player fatigue. Compounding this is a chase sequence that, due to a bug, resulted in the boss spawning ahead of me, undermining the intended tension and excitement of the pursuit.​

Where it went wrong for me

The endgame’s difficulty curve also presents issues. Rather than offering challenges that require increased skill or strategic adaptation, the game resorts to overwhelming players with sheer adversity. The initial boss fight in this segment, for example, inundates a confined space with relentless attacks, shifting the focus from tactical engagement to a test of endurance and resource management. This approach, coupled with persistent bugs—such as getting stuck on enemies after executing a jump dash at certain angles—diminishes the satisfaction of overcoming these obstacles.​

Despite these setbacks, it’s worth acknowledging the developers’ commitment to addressing community feedback and implementing bug fixes. While some technical issues persist, the proactive approach to improving the game reflects a dedication to enhancing the player experience.​

Should you play it?

ReSetna offers a journey that evolves from initial mediocrity to moments of genuine enjoyment, particularly through its fluid movement and inventive upgrade system. However, frustrating late-game design choices, and technical shortcomings prevent it from achieving greatness within the metroidvania genre. For players willing to navigate these challenges, ReSetna provides glimpses of brilliance amidst its flaws.

Review: Edifier NeoDots

Here is our review of the Edifier NeoDots.

Features

  • Premium sound with Hi-Res Audio Wireless certification.
  • Hybrid driver units (BA and 10mm dynamic drivers), combined with digital signal processing and active crossover, deliver superior sound quality.
  • Advanced noise cancelling technology extends the noise cancellation depth to -48dB.
  • Battery life lasts up to 56 hours with the charging case, and fast charging is available—15 minutes of charging provides 5 hours of playback.
  • AI algorithm and beamforming microphones pick up voices clearly and accurately for hands-free calls.
  • Supports multipoint connection, allowing instant switching between music, videos, and calls on two different devices simultaneously.
  • 80ms low-latency audio in gaming mode.
  • Customized EQ and more controls are available via the EDIFIER ConneX app.

Specifications

What’s in the box?

The box contains the earbuds, case, spare ear tips, charging cable and instructions.

A Closer Look

Final Thoughts

The earbuds are comfortable to wear, even for extended periods of time and when not in use they can easily slip into your pocket.

Using the earbuds to make and receive phone calls is easy too – the quality of the mic is excellent – there are 6 microphones, in noisy environments, the AI algorithm will automatically match the noise reduction level based on the noise level, accurately separate environmental noise and human voice, intelligently denoise environmental noise to preserve a clear and clean human voice, significantly improving speech quality. Even in noisy situations, the call effect is always clear and transparent.

It supports LDAC high-definition decoding for Hi-Res Wireless audio, with a transfer rate of 990 kbps, delivering three times the music detail compared to standard Bluetooth codecs.

Block out the world with advanced noise cancelling technology that reduces noise by up to -48dB, ensuring an immersive and uninterrupted listening experience.

The earbuds can be paired with two separate devices at the same time, so you can be listening to something on one device and take a call on another, all seamlessly!

The battery life is excellent, lasting around 56 hours when used with the charging case, whilst a 15-minutes fast charge will give you 5 hours of playback time if you are in a rush. You can even charge the charging case using wireless charging.

The earbuds are IP55-rated dust and splash proof, allowing you to enjoy music without worrying about the sweat in exercise.

You can also use the Edifier ConneX App to customise control settings, explore rich and practical functions and discover more music possibilities – definitely take a look at it as it can really personalise the experience for you.

The Edifier NeoDots are available now priced around £119.99 and are available in either Black or White.

Canyon Launches Power Bank Onpower 600

0

This device will power up all your devices on the go, letting you enjoy uninterrupted productivity (or relaxation, it’s up to you) whenever you need it.

With a massive 20,000mAh capacity, the OnPower 600 will keep your devices charged for days.
It doesn’t really matter what your goals are: digital nomads, frequent travellers, or simply those who can’t afford downtime equally enjoy the benefits of the On Power 600, staying connected at all times.

The power bank’s built-in 65W cable delivers lightning-fast charging, which cuts down your charging time significantly.

For you, this means less time waiting and more time doing what you love. The sleek, compact design also makes this device the perfect travel companion. Slip it into your bag or pocket and take it anywhere you go.

Its durable, fireproof construction will keep your mind at peace, while the clear power display will make sure you stay informed.

Imagine powering through a long flight, a camping trip, or a busy workday without a single thought about a low battery.

The OnPower 600 makes this a reality. We like to call it a statement of independence. So, no more missed calls, interrupted video conferences, or drained devices.

With the OnPower 600, you’re always in control. It’s the ultimate power solution for the modern lifestyle.

. PD 65W Fast charge
. Built-in Type C cable

. Power Display
. 20,000mAh capacity

. Power Output
. 1 (USB Type-A)
. Power In/Out
. 1 (USB Type C)
. Very compact and Airline-Friendly Power For Your Travels

https://www.ryman.co.uk/canyon-power-bank-onpower-600-built-in-cable-20000-mah-pd65w-dark-grey-1

Review: Inayah – Life after Gods

Developed by ExoGenesis Studios and published by Headup, Inayah—Life after Gods is a 2D Metroidvania with beautifully crafted animation.

A game could have a million errors, but if it can get just one thing really right, it has the chance of being regarded as a great game. My feelings for Inayah—Life after Gods—are exactly that. 

This is one cliche-filled cookie-cutter game, but I still want to go back and play it again. I want to explore more and know more. It’s all down to one thing: The upgrade tree. 

Controversially Good

Close your eyes and imagine a Metroidvania with a white female protagonist. Unless you’re picturing a dancing monkey with dysentery, you may have already mapped out the entire game of Inayah.

It is just that simple. You jump, you strike, and you collect stuff. Nothing to add, nothing to change. 

Let’s move to the real star of the show.

The upgrade tree(s) of Inayah caught my attention early on. 

Here’s how they work: 

You kill enemies, and that gets you points. With those points, you buy upgrades. That’s it!

What’s so special?

The size!

There are a lot, and I mean a lot, of upgrades available. These go from slight attack upgrades to completely game-changing moves and powers. Combined with a total of 3 very different weapons, there is an insane amount of upgrades at your disposal. 

Above all that, getting money in this Inayah is very fast and easy; ergo, getting the upgrades is not a waiting affair. You will be making an upgrade at least once every three minutes. 

This is a type of gameplay I never knew could be enjoyable. But after my hours with Inayah: Life after Gods, I can safely say that it is a very unique and fun way to play a game.

Such a shame the plot could not hold up its side of the duties.

Cliché Sensei Revenge Plot

The story is as basic as it gets: an orphan girl, Inayah, whose father was killed when she was young, is raised by an old man—think of the archetypical “sensei” figure. Early in the game, this mentor is killed by a supernatural evil being, setting Inayah off on a quest for revenge. 

There’s nothing about this plot that feels fresh or exciting; it’s a well-worn path that many games, movies and stories have walked before. The narrative is functional, but it lacks the depth and innovation that could have made it stand out.

Inayah is A Fun Experience

Inayah – Life after Gods is a game that lives and dies by its mechanics. While the story is undeniably cliché and offers little in terms of originality, the gameplay delivers a surprisingly addictive experience. 

The sheer volume of upgrades available to the player creates a compelling loop of progression and rewards, making every moment of combat feel purposeful and satisfying. The world may feel familiar, and the plot may lack depth, but the fast-paced, constantly evolving nature of the upgrade system keeps you coming back for more.

Inayah – Life after Gods proves that sometimes, all it takes is one strong gameplay element to elevate a game above its flaws. 

If you’re someone who enjoys a Metroidvania with plenty of room for exploration and experimentation, then this game will likely be a satisfying ride, even if it doesn’t break any storytelling conventions. 

For all its predictability in terms of plot, Inayah – Life after Gods is still a fun, engaging title that proves gameplay can often make up for what the story lacks. Whether you’re in it for the upgrades or the challenge, there’s something undeniably addictive about this game that will keep you hooked long after the credits roll.

Review: Luck be a Landlord

0

Gamblers unite! Luck be a Landlord is a quirky little game where you must play slot machines to pay your rent. With a catchy soundtrack and nice art there’s plenty of enjoyment to be had, especially if you’re a fan of hit games like Balatro. Luck be a Landlord may not hit the same quality and depth of a Balatro, but it is fun in its own right.

Get Lucky or Get Evicted

it’s a simple premise in Luck be a Landlord. You’re a tenant, they’re a landlord, and they assume you enjoy having a roof over your head and would do anything to keep it that way. What is the logical solution to said problem? Easy, to gamble and hope you don’t go broke of course! Obviously not ideal or recommended in real life, but in Luck be a Landlord, it’s status quo.

A quirky concept sure, but in an age of hit games such as Balatro becoming an indie darling overnight, there’s a serious market for these gambler sim-like games.

Luck, Gambling, Gameplay

The Gameplay in Luck be a Landlord is very simple. Your landlord emails you letting you know your rent is due in 5 days with a cost of 25 gold coins. He then informs you there is a slot machine in your apartment that you can use to pay your rent. Oh that sly devil.

The slot machine is where the gameplay happens. Five columns, four spots each column. As you start out you have one symbol in each column giving you one gold coin per spin. After each spin you will have a choice of three different items to add. Whether it be a symbol or a perk which is auto-equipped outside of the slot machine, giving various buffs.


It’s a simple concept but you’ll have to keep adding to your slot machine and racking up those coins if you prefer not getting evicted. I do appreciate that there is some complexity here. There’s enough strategy with the way symbols interact with each other to give you hours of play time.

For instance, if you have a kitten symbol and a milk bottle symbol and those two line up adjacent to each other, the milk will be destroyed and you’ll be given 20 coins. But with the milk being destroyed you’ll have to hope you can find another. Otherwise the kitten will usually just give a few coins per spin. Little things like that.

Lucky Conclusion

Luck be a Landlord is exactly what it is trying to be. It knows the style of game it’s mimicking and it does a good job at that. No, it probably won’t find its way onto your game of the year list, but it’s not trying to.

Luck be a Landlord is trying to be a fun game you can sit back and enjoy. There’s complexities to make it deeper, there’s a groovy soundtrack, and there’s cute sprite art.

I didn’t experience many problems during my time with the game although I believe the menus are a real problem. Felt like most of the time it wasn’t responsive when navigating which symbol I wanted to choose after every round. It was a consistent issue that possibly only affects console which is where I played the game.

Nevertheless, whenever I’m bored and looking to pass the time, I’ll probably turn on Luck be a Landlord and kick back. In an age where every game is trying to get thousand of hours out of you, I find myself appreciating experiences like this even more.