To The Stars is a 2D RTS Rogue-like with fast-paced combat and engaging animation.
(WARNING: If you have trypophobia, then it is best you avoid this game completely as there is no remorse available for you here.)
I never knew what Planet Hopping was until very recently and I can assure you that To The Stars does not have a clue either. Still, an interesting take on a game. Sadly, I came out with some mixed feelings.
A new breed of game
As I hinted, To The Stars makes use of a mechanic, which is called planet hopping. In real life, that would mean the gravitational force of one planet allowing a spacecraft to speed towards another and so on…
In this RTS, we take that idea too far. Imagine playing Carrom with severe complications.
Players begin with a single planet, strategically build a fleet, and set out to conquer neighbouring planets. As the player expands their empire, managing resources becomes crucial, as planets gradually consume them. The tension escalates when these planets eventually explode, forcing players to constantly adapt and react, adding a frantic pace to the gameplay.
The game starts off deceptively simple but becomes increasingly complex with the introduction of different factions, each bringing unique abilities and strategic possibilities. These factions can drastically alter gameplay, making each match a new and challenging experience, requiring players to continuously refine their strategies.
Star attraction
The plot of To The Stars seems to be something that the game is really proud to show. The amount of text bars, dialogues and pre-game build-ups really hold the game hostage before we can get going. However, it is quite an interesting story.
The essence of the game is that an alien force has scattered powerful monuments across the cosmos, and as the main character, your mission is to locate and take control of these monuments before evil forces can seize them. While the storyline may not be groundbreaking, the execution is polished and engaging. The gameplay mechanics, combined with an immersive atmosphere, keep players invested in the journey. The challenge of navigating through different environments, solving puzzles, and outmanoeuvring enemies adds layers of depth to the experience. Even without flashy gimmicks, the game’s solid delivery ensures it remains compelling and rewarding for players.
Shining Niggles
I’ll cut right to the chase on this one because it’s the only thing on my mind since the first session with this rogue like game. Some parts of the game are just too dumbed down, and it kills the fun. The fact that the speed stat controls both production and ship speed is problematic.
This imbalance makes it far too easy to overwhelm opponents before they even have a chance to make their first move. The 2D becomes boring and predictable. Splitting this stat into separate ones for ship speed and production speed could add much-needed depth and prevent the gameplay from feeling so one-sided.
Star to Finish
To The Stars is a 2D RTS that leaves you both intrigued and frustrated. It presents an interesting concept with its planet-hopping mechanic and fast-paced, rogue-like combat, but it stumbles in execution.
The storyline, though not groundbreaking, offers enough to keep you invested in this rogue like 2D game, but it’s buried under layers of dialogue and pre-game setup that drag down the momentum.
While the game initially draw’s you in, the lack of strategic challenge quickly turns the experience stale.
If you’re looking for a quick, casual rogue like strategy game, To The Stars might scratch that itch. But if you’re after a more nuanced, challenging RTS experience, you may find yourself disappointed.
To The Stars shines in some areas but ultimately falls short of the brilliance it could have achieved.

























































