News: Lexip Assassin’s Creed Shadows

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The Lexip Assassin’s Creed Shadows accessories continue a fine pedigree of collaboration. I was fortunate to look at the Naruto Shippuden collab, and I loved every item. Accordingly, when I saw the information about the upcoming AC accessories, I was smitten. These products will blow you away! Their Oriental influences and great design approach are perfect for fans of PC Gaming and the AC franchise.

These fully licenced products can now be pre-ordered from the Lexip site. You may buy each item individually or order them as one bundle. Either way, you’ll adore the striking items when they land on your desk. There is a keyboard, mouse, headphones, headphone stand, mouse pad, and controller. Each one is aimed towards the PC market and I think you’ll need to move fast to guarantee getting your favourite item.

A closer look at the Lexip Assassin’s Creed Shadows accessories.

Lexip x Ubisoft Assassin’s Creed Shadows Audio Headset.

Hear every movement, and stalk every enemy. The Lexip x Ubisoft Assassin’s Creed Shadows Audio Headset brings the incredible audio landscape of Assassin’s Creed Shadows to life with precision realism. Proudly paying tribute to Feudal Japan with its ancestral motifs, ambient red LED lighting and superior sound quality. Furthermore, the Assassin’s Creed Shadows Audio Headset features powerful 50mm drivers and a padded adjustable headband for sustained comfort. 

Utilising Bluetooth® or the 2.4GHz USB dongle, the headset features wireless compatibility. This includes the PS4™, PS5™, Nintendo® Switch™, PC, Mac, Android® and iOS™ devices. For users preferring wired audio, the headset simply connects to a 3.5mm audio jack. The 1000 mAh Li-Ion battery provides exceptional battery life. Accordingly, gamers will have a clear advantage over the competition no matter how long they play.

Lexip x Ubisoft Assassin’s Creed Shadows Headset Stand.

The Lexip x Ubisoft Assassin’s Creed Shadows Headset Stand provides the perfect resting place for your headset while preparing for your next battle. Ideal to store or display your headset, the Headset Stand honours the millennium codes of a traditional Japanese Katana. Additionally, it is richly styled to perfectly match your headset.

Lexip x Ubisoft Assassin’s Creed Shadows Controller.

Forge your own adventure with the Assassin’s Creed Shadows Controller. It features wireless 2.4 Ghz technology via the included USB dongle. Subsequently, the Assassin’s Creed Shadows Controller is compatible with PS4 and PC. Moreover, it features full mechanical switches for the front action buttons, providing pinpoint precision.

Fourteen buttons feature on the controller, with the four main action buttons featuring enhanced feedback and dual vibration rumble across the entire controller. The controller also features 4 programmable palettes. With a 300 mAh battery rechargeable via USB-C and four programmable background lighting modes, there’s no better way to defend your character’s honour as you soak up your dreams of feudal Japan.

Lexip x Ubisoft Assassin’s Creed Shadows Mouse. 

Engineered for sustained gaming sessions, the Assassin’s Creed Shadows Mouse features Lexip’s signature thumb joystick, which is fully programmable for enhanced manoeuvrability. Six ceramic pads provide a perfect glide with minimal effort and the fully programmable Lexip Control Software provides more than 50 profiles at your fingertips. 

Two programmable side buttons combine with twin main buttons and a clickable thumbwheel, providing exceptional options for PC gamers. With a soft touch, luxurious coating and a 12000 DPI, the Assassin’s Creed Shadows Mouse provides a polling rate of 500Hz, complemented by programmable RGB lighting designed to bring your gaming sessions to life.

Lexip x Ubisoft Assassin’s Creed Shadows Mousepad. 

Elevate your gameplay with the durable and rigid Assassin’s Creed Shadows Mousepad from Lexip and Ubisoft. With a uniquely smooth glide control and unparalleled comfort, the Mousepad features LED lighting and a wide surface area for freedom of movement. Its gaming surface is filled with traditional imagery.

Lexip x Ubisoft Assassin’s Creed Shadows QWERTY Keyboard. 

Play with the precision of a shinobi with the Assassin’s Creed Shadows QWERTY Keyboard. Beautifully crafted with 88 painted keys, the Assassin’s Creed Shadows QWERTY Keyboard features independent mechanical red switches for unrivalled durability. Latex anti-slip pads ensure your keyboard stays where it’s supposed to and the configurable RGB backlighting with built-in lighting profiles, illuminates your controls when gaming in a darkened environment.

(More information on Lexip can be found here!)

Review: Welcome to Paradize

Welcome to Paradize is a zombie-infused adventure with a humorous edge. This open-world adventure twists the classic genre tropes whilst delivering hours of survival, combat, and crafting elements. This hearty blend of ideas works, mostly, and gamers will lose themselves in an apocalyptic fantasy setting.

This isometric adventure title was developed by Eko Software and published by Nacon. Furthermore, it can be played alone or with up to 4 players. Accordingly, you can gather a group of zombie-loving friends and tackle the madness together. Though I loved playing it by myself, the action excels when another survivor joins in. Sharing the load and hacking apart hordes of zombies never gets old. Moreover, when it comes to boss battles, things are considerably easier when you have a friend to support you.

Welcome to Paradize tells a crazy tale.

Zombie games and unbelievable plots are nothing new. Luckily, Welcome to Paradize doesn’t break with tradition. The action takes place in a fictional apocalyptic setting. Zombies have run a muck and a safe haven was created. Paradize was designed for the few survivors who remained. The only catch is that each person has to make their way there.

This is where the story begins. The hero, who you get to create, stumbles through the grounds of a rundown gatehouse. All hell has broken loose and Paradize isn’t as safe as you first hoped. However, it is home and the mind-controlled zombies are helpful. Your job is to build a base within the walls and look for a way off Earth. Luckily, a moon base was created, but the creator isn’t willing to rescue you. You and your team must build a rocket, navigate armies of zombies, and make it to the moon haven before you are killed by a mindless brain muncher.

A simple gameplay loop. 

Though the story sounds outlandish and very Hollywood, the gameplay loop is basic. Effectively, the hero must explore the vast open world, gathering resources. En route, they must complete quests and help out whoever they find. By finishing each task, you’ll be rewarded with new jobs and powerful items. Each of these elements is essential as you need strong goods and a stronger stomach if you wish to progress. 

Where the gameplay differs slightly is the introduction of zombie helpers. Each hero can control up to 2 zombies. Furthermore, as long as you have the power, you may leave zombies in your base to gather resources and protect your prize asset, the rocket ship. This micromanagement of zombies is challenging at first, but things quickly become manageable. Commanding your forces to defend the base or gather key resources was achievable through the excellent UI. Whilst your zombie army keeps your base safe, you are free to explore with your friends and your other zombie companions.

Boss battles. 

Exploration and base building have equal importance. Additionally, finding new gear for your zombies comes to the fore whenever the temperature is extreme. Controlling frozen or boiling undead isn’t great. Therefore, you’ll need the correct armour for the job. Alongside this, you may craft weapons and armour for yourself, or gather new tools for your undead friends.

Once you are happy with your base defences and your zombie’s abilities, you can try your hand at tackling an array of giant zombie animals. These encounters were great fun. However, each battle lasts forever as your weapons are as powerful as a fart in the wind. Each arrow, bolt, or slice of your machete barely scratches the surface. Yet, if you have a large team of survivors, and you work together, it is rewarding to take down each giant animal. 

Welcome to Paradize looks great, but it has its problems. 

I adored the isometric viewpoint. This lofty vantage point highlights upcoming troubles and makes the open world appear huge. Alongside this, it removes the need for high detail as the general overview works well with the fast-paced action that unfolds. Alongside this, I loved the different biomes and the unique environments. Each special area has its testing elements and this keeps you on your toes.

What wasn’t great, though, was the minor restrictions with the isometric viewpoint. Depending on the route of travel, you aren’t always able to see obstacles or the approaching horde. This wasn’t too bothersome as I focused on ranged weapons. Yet, if you love close-quarter combat, you’d get your ass handed to you regularly.

The whimsy and dramatic audio enhance the comical edge. The tongue in cheek tracks highlight the developer’s playful side. However, they don’t undermine the drama or the danger you face. As you enter each enemy base or tackle a huge boss, the music reflects the severity of the situation. On top of this, every weapon and action has a unique sound effect. This was fantastic as the squelch of your foes never got old.

Excellent controls. 

Though the isometric viewpoint could be problematic, the controls were not. The excellent layout lets you navigate the tightest of situations. Furthermore, the simple but effective UI allows you the chance to manage every resource, tool, and item you gather. This was great as you collected plenty of rubbish as you took down every creature.

If you adore the zombie genre, then you’ll fall for Welcome to Paradize’s dead charms. Additionally, if you have a good group of friends to play with, you’ll have a great time. But if you are alone, and you don’t like a sense of grind, you may not enjoy this as much. The constant grind, disassembly, and gathering of resources adds replay value and longevity. Yet, it is this element that will put a lot of people off. Subsequently, it is a fine balancing act and something that will divide its audience.

Welcome to Paradize is amusing and fun, but a little repetitive. 

I enjoyed Welcome to Paradize. The commentary was amusing, and who doesn’t like killing zombies? Moreover, creating a strong base and completing an array of quests kept me focused. If you then add in the army of pet zombies and the ability to play with friends, this ticks plenty of boxes. I understand that the grind may be off-putting, but thankfully, you can play this causally to mitigate that issue. As such, I love it and I recommend buying it here! Can you escape your newfound hell? Befriend some zombies, undertake loads of quests, and get the hell off of Earth for good.

News: Snufkin: Melody of Moominvalley

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Everyone loves the Moonmins. Quite a sweeping statement, but what’s not to like? They are cute and colourful, and the show has some touching storylines. I was lucky enough to review Snufkin: Melody of Moominvalley on PC. This was a game I adored and here is a summary of my thoughts

“If you adore the Moomins, you must play Snufkin: Melody of Moominvalley! This incredibly touching experience will make you smile throughout. Moreover, its ability to stay faithful to the original protagonists and their characteristics was impressive. If you then consider the amazing aesthetics, you will be transported to this weird but nostalgia-infused cartoon world. Accordingly, I adore this game and I recommend buying it.”

Clear River Games and Raw Fury have worked hard to release a physical version on the Nintendo Switch. Available November 15th, 2024. This news will bring joy to every Switch-loving Moomin fan.

Some information on Snufkin: Melody of Moominvalley

An enchanting adventure arriving just in time for the Holidays, Snufkin: Melody of Moominvalley draws upon the works of renowned author Tove Jansson, inviting both new and existing fans to the wonderful world of Moomin and its much-loved characters with an all-new story to experience. Tasked with restoring harmony to the beautiful Moominvalley, players embark on a wholesome journey, filled with emotional moments, loveable characters and thoughtful storytelling.

A series of hideous parks have mysteriously cropped up in Moominvalley, disrupting the harmonious nature of the peaceful landscape. As Snufkin, gamers must distract police officers, pull out signs and knock over misplaced statues in an attempt to restore nature and the inhabitants’ homes while putting an end to the industrious Park Keeper’s plans.

Key Features:

  • Set out in a cosy, story-rich adventure game with a gorgeous storybook art style. 
  • Get the strict Park Keeper and his horrible parks out of Moominvalley with the help of your trusty harmonica, a bit of stealth, and the friends you’ll meet along the way. 
  • Meet over 50 charming characters and creatures calling Moominvalley their home. 
  • Experience narrative gameplay and a myriad of charming stories and quests involving beloved characters inspired by Tove Jansson’s work. 
  • Explore Moominvalley’s open world and solve musical and environmental puzzles to uncover what is happening in the valley. 
  • Immerse yourself in the beautiful soundscape of music and melodies composed in collaboration with Sigur Rós. 

Snufkin: Melody of Moominvalley will launch across Europe on November 15th, 2024, on a physical Nintendo Switch game card.

Review: Go Mecha Ball

Go Mecha Ball is a fast-paced and challenging arena experience that tests your accuracy, planning, and tactical approach. Furthermore, there is an array of characters to unlock, plenty of abilities to test out, and a list of upgrades to try. This blend of options lets you play with plenty of character builds. Additionally, trial and error are the name of the game. As such, you will die an awful lot, especially when you don’t get things quite right. However, this isn’t a problem as you dust yourself off and get to work again.

This rogue-like indie title was developed by Whale Peak Games AB and published by Super Rare Games. It is a single-player experience that plays out from an isometric viewpoint. The compact arenas are fun but often tough to navigate as ramps, speed boost pads, and other elements keep you on your toes. If this isn’t enough, it rains projectiles and bullets until you annihilate every enemy from every wave.

Go Mecha Ball tells no story.

Unlike its peers, Go Mecha Ball foregoes any plot. Instead, gamers are thrust into a tutorial before they are thrown into the thick of it. This interesting style wasn’t expected. Consequently, I hoped for more hand-holding before I was guaranteed certain failure. However, the action is easy to understand and though it tested my reactions and offered little guidance, I enjoyed it nonetheless.

The action takes place across 5 unique levels. Each level comprises 3 stages and 1 boss fight. Accordingly, if you get the right blend of weapons, abilities, and upgrades, you can expect a successful run to take between 45 minutes and an hour. Yet, if you make one minor error, you lose everything and you must start again. The cruel rogue-like layer makes you scream, but it is this often unfair element that makes you come back for more.

A game of cat and mouse.

The hero is armed with a gun and the ability to roll at supersonic speed. As you navigate the compact world, you may walk and shoot or attempt to deny your opponent’s approaches. If you are successful, you will damage them and prevent them from shooting. Moreover, they will drop a pouch of ammo or a health orb to help you on your way. Alternatively, you may unleash bullet hell as you shoot everything in front of you.

The shooting option may seem like the best approach, but it isn’t. Certain foes have shields and your ammo is limited. Subsequently, you must way up each approach and try to use your unlocked abilities to your advantage. This game of cat and mouse was fantastic, but if you lack patience, this will prevent you from progressing as health boosts are scarce and your health stat is unfortunately low.

Choose your upgrades wisely.

Death wipes your progress. However, as you finish each attempt, you’ll earn tokens to spend on unlockable items. These goods can be obtained as each run unfolds. Therefore, it is essential to increase your chances by unlocking every weapon and ability. During each run, you can stack as many upgrades as you wish. These passive tools help you with better health and stronger attacks. However, you may only choose 2 abilities to help you succeed.

The lack of options could be frustrating, but I loved this limited move. As you complete 3 waves, you are given the chance to select 1 of 3 random buffs. Alongside this, you may carry up to 2 weapons to tackle a host of large and small enemies. When you combine each of these elements, you get the opportunity to test different gameplay styles and a whole host of new weaponry. This was great as most playthroughs were unique.

Go Mecha Ball is a rapid and colourful experience.

The developer has done a great job with the compact arenas and hellish environment. The bullets and projectiles flit around each level, making the action hard to follow. Alongside this, each creature blocks you or dashes into your path. This maddening idea is tough to overcome, but the excellent animation ensures that the game feels and looks amazing. Though the screen is awash with colour and items, Go Mecha Ball never falters. There were no bugs or visual glitches and the frame rate and performance were exceptional. Consequently, this is exactly how an indie title should be.

The combination of futuristic music and loud sound effects adds to the upbeat and high-energy gameplay. The loud weapons and constant bashing and crashing are uncomfortable to listen to. Yet, I loved the shrill noise of each bullet and the ear-splitting sound effects. Though it doesn’t tread any fresh ground, the developer has done a fantastic job.

Tight controls.

Rolling across a danger-filled arena has its problems. Yet, the tight controls and intuitive controller layout help you out. Once you get to grips with the boost option and the layer of obstacles you must avoid or overcome, you will love every second. The ability to smash your foes with your hyper speed and shoot everything else was phenomenal. Moreover, creating a plan as you navigated an array of destructive projectiles was a hell of a challenge.

This layer of difficulty enhanced the replay value and longevity. The unlockable characters, upgrades, abilities, and limited health keep things ticking over. First, you will hate the death loop. However, as you master the controls and unlock more skills, you will piece together each element and create a powerful hero to defeat the toughest opponents.

Go Mecha Ball is a fun but hard experience.

I loved the fast-paced nature of Go Mecha Ball. Navigating each level whilst planning your next move is no mean feat. Moreover, there is a sense of RNG as you unlock upgrades and hope for the best weapons. Though this element was a little unfair, I liked the idea of risk and the mountains of trial and error. Accordingly, this is a great indie title and I recommend buying it here! Can you overcome every boss and win? Pick your hero, unlock every weapon and ability, and hope that luck is on your side.

Review: Volgarr the Viking II

Volgarr the Viking II is the sequel to the iconic 2013 indie title. The original was adored for its blend of brutality and wonderful stage design. Additionally, the power-up system was simple but effective. Roll on 11 years and its bigger brother is back in town. However, this much-anticipated follow-up doesn’t do its predecessor justice. Unfortunately, the comfortable blend of risk vs. reward has been removed, and the action is far too challenging. This borderline sadomasochistic approach made me curse and scream as I died repeatedly.

This hardcore 2D side-scrolling affair was developed and published by Digital Eclipse. Moreover, it is a single-player experience that has a gloriously old-school aesthetic. However, the limited mechanics, tough enemies, and challenging level design will make you question your life choices. Consequently, this game could be one step too far unless you love a brutal time.

Volgarr the Viking II treads familiar ground.

You play the part of the titular hero. This Norse warrior wields a mighty sword as he faces an army of undead creatures. Waves of monsters stand in his way and he must slay them with his sword, or pierce them with his spear as he navigates each of the 5 standard worlds. En route, you’ll discover a 6th secret area that’ll push your buttons and test your resolve.

If you have played the original, you will recognise many of the core mechanics. Furthermore, the enemies are the same, bringing back some great memories. However, if you are new to the franchise, worry not. You don’t need to have played the original to have your arse kicked repeatedly. Subsequently, installing this is guaranteed to break your balls!

A hero with limited talents.

A Norse warrior should be all-singing and all-dancing. Yet, Volgarr’s approach to life is pretty limited. Once he jumps, you have no further input. As such, if you hit an enemy, it’s tough. Therefore, you are forced to plan meticulously if you wish to navigate each obstacle. The hero can use his spear to create temporary platforms. What’s more, a double jump allows you to slash enemies in the air. This is very handy until they decide to hit you back. 

Why would that be a problem? Well, the hero has a glass chin. Accordingly, unless you have gathered an array of magical items from each hidden chest, you will die once you are struck. This instadeath idea worked incredibly well in the original, but the sequel isn’t as well executed, so death and failure are all too familiar.

The special gear changes things nicely, however. The magic boots create a sort of lightning effect and the sword enhances your striking power. If you are lucky enough to grab the helmet before you are hit, you will increase your attack speed. Each of these items is essential if you wish to progress and take down the main boss in each of the levels.

Volgarr the Viking II captures a retro vibe.

Though the gameplay was limited and I think it fails to replicate the balance of the original, I loved the retro vibe. The pixelated finish is complemented by the sinister and dark colour palette. The blocky graphics won’t test modern machines, but I loved the simple animation and the familiar monsters. Alongside this, the levels are larger and more interesting to explore. As such, it was tough to find every treasure chest, but it was enjoyable to manipulate each situation to your advantage. 

Though Volgarr has a limited range of movement, you can use the gradient and platforms to change your angle of attack. Additionally, you must understand each enemy’s weak point if you wish to overcome every obstacle. This simple idea was brilliantly delivered even though it ramps up the difficulty significantly.

The sinister imagery is enhanced by the overbearing audio. The booming voice of the protagonist and the odd sound effects create a seedy and uncomfortable fantasy experience. On top of this, the music is wonderfully dramatic. The upbeat orchestral tunes add suspense and danger to each fight and challenging parkour element.

Straightforward controls.

The refined mechanics and movement work particularly well with a controller. However, mastering the finer details and identifying each weakness is easier said than done. As such, you will need to be patient and plan if you wish to tackle the long list of foes and obstacles you’ll face.

If you love to die, die, and die again, then Volgarr the Viking II will be the addictive hit you are looking for. Moreover, if you wish to explore a dank and tough world that will punish your every error, then this ticks that box as well. As such, the 6 worlds, 12 levels, and a handful of bosses will push you and this creates a cruel sense of replay value and longevity.

Volgarr the Viking II isn’t for the faint of heart.

I loved the original and had high hopes for this. Volgarr the Viking II doesn’t quite live up to its predecessor, which was unfortunate. The action isn’t as balanced and this causes unnecessary frustration. Furthermore, it feels as if the developer wanted to create a brutally tough game that attracts a hardcore niche. If this was their goal, then they have succeeded. Though it wasn’t for me, it has its positives and I recommend buying it here! Can you prove your worth as a Norse warrior? Master your skills, identify every weakness, and stay alive for as long as possible.

Review: Megaloot

Megaloot is an addictive RPG Roguelike Dungeon crawler based on inventory and resource management.

I used to have a friend back in first grade who used to get into a lot of fights. Often with me. A few times I have come home with a bloody nose courtesy of this friend and many times, I have given him a black eye. 

No matter how often this would occur, it would not be long before we were sitting together exchanging lunches and talking about random nonsense like nothing had happened.

Playing Megaloot, I was for many a reason, reminded of this friend, wherever he may be today.

(MegaLoot): An Addictive concept

In a single sentence, I will call Megaloot the roguelike where you are an RPG adventurer’s accountant but since I have a review to write, I use more sentences.

The gameplay of Megaloot is something that will make you go, ‘Oh, how did I not think of that?’ but taken to a very complex level.

From the get-go, you select which character from the list you will choose. Each Character has a unique class to them and certain states that shall come into play later. (Just pick Fael, the rest are pretty much useless.)

Once the game begins, the Screen splits into two. One side shows a game screen straight from the SNES era of games and the other will have your inventory. 

Underneath the inventory is the shop with 4 items for sale that you can randomise for 2 coins, and above the inventory are your states—you know, health, armour, money, Magic, etc. 

There is also a tab that shows you more detailed stats but that does not have any actual use so forget about it. 

The goal in this dungeon crawler is to buy items like armour, enchantments and weapons from the store and place them on your character’s body while they go through enemy after enemy in the dungeon.

You cannot change anything about your character mid-fight and if you die two times, that is a game over. The goal is to try and get a high score.

That being said, it is not that simple. There are little things that you must manage that will make this a game worth exploring further.

Like, each item has an assigned class and you are only allowed to have 4 different classes equipped at a time. (1 class comes with your character.) 

If you have items from, let’s say. wood, magic, scout and speed class, then you will not be allowed to attach any item from a different class.

Since the roguelike gets harder as it progresses, managing this becomes integral and gets you hooked on the gameplay.

My end

During my time playing this game, the best I could do was reach the end of Stage 4. I did see people reach up to 30 or 40 levels so you can take that as you will.

This of course came from me trying to explore every aspect of the game over trying to reach that high but, I will say that it’s no easy game beyond.

Issues Exist

As always, this game is not without its issues and it has a few.

The problem stems from the game not explaining certain things from the get-go. Things like the difference between all the characters and certain effects of states. For example, I noticed this energy counter on every character in this RPG dungeon crawler.  

It was a limit to how many times said character could attack in a round. Increasing or decreasing the size of said limit was never clear and if you ran out mid-fight then that meant instant game over. No matter how much health or armour you had on you.

The reason why I said Fael is the only good character to use, was because he was the only character that did not have this limit.

This is not some light issue, it really kills any reason to experiment with other characters.

Another problem I had with Megaloot is its UI. Very thick and often glitchy, it ends up covering over the thing you want to click, leaving you to waste some seconds or sometimes click the wrong thing. That may not sound like a lot but in a game like this, it can get very annoying.

Apart from that, I can say that I expected a bit more on the RPG gameplay side of things. 

Maybe a few game-changing effects, bonuses or whatnot to spice up a level. As I see this could get a little boring after a while with the gameplay staying so strictly simple. However, this could just be me so I would make a fuss about it.

(MegaLoot)I am not addicted, you are!

So now the question arises, do I recommend the roguelike game?

Well, it isn’t all that black and white. Let’s see. I did enjoy it and it got me wanting to play more each time and I turned it on. However, a few sessions later, I feel that I have enjoyed this game to my heart’s content.

Will I ever go back to it? 

I honestly don’t know. Maybe when I don’t have anything else to play.

Regardless, Megaloot is a complete dungeon crawler and has a well-functioning roguelike gameplay concept.  

If you are a nutter who likes getting high scores and proving yourself to be leaderboard material. You will not get a more perfect RPG than this. Well, in the lower indie market of 2024 so far, at least.

Review: Disaster Band

Disaster Band is a loud and often funny rhythm game that lets you be as accurate or crazy as you wish. With familiar songs to play or the freedom to create your own (with access to a PC), this title gets your creative juices flowing. However, if you want a serious musical challenge, this probably won’t float your boat.

This rhythmical experience was developed by PRODUKTIVKELLER Studios and published by SunDust. Furthermore, it is both a single and multiplayer title. As such, you can practice to your heart’s content or get together with friends and strangers as you bang out some incredible tunes. The action is easy to understand and the range of musical instruments creates an occasionally uncomfortable collaboration. Yet, it is this madness that will make you smile.

Disaster Band focuses on the flow. 

As music takes centre stage, I didn’t expect there to be an epic tale. Unsurprisingly, I wasn’t wrong. Disaster Band has no story and does not attempt to explain itself. Instead, you are free to select from an array of options and songs as you attempt to top the global leaderboard. 

Making your way to the number one position is no mean feat. If you wish to be considered the best global player, you’ll need dexterity and a wonderful sense of rhythm. Furthermore, it doesn’t hurt to know the basic pattern of each tune you are attempting. Sadly, I wasn’t so blessed as many of the songs were unfamiliar. Yet, this mattered not as I chose my instrument, felt the beat, and got into the moment. 

It’s better with friends. 

I loved playing Disaster Band alone. However, whenever I got some friends into the action, it came to life. The hours of laughter and banter were memorable. Each person is free to select whatever instrument they like. Moreover, you can argue amongst yourself as you decide on which track to tackle. Once the song begins, the true musical test begins.

The combination of deliberately misplayed notes and out-of-time inputs was hilarious. Yet, whenever things worked, the music sounded fantastic. I have to admit that this was fleeting, but with several controller settings to pick from, you can make this as tough or as easy as you like. As such, if you wish to attempt this with your children, they will be able to join in.

Disaster Band has a simple art style. 

The almost hand-drawn aesthetic was great to look at. Additionally, the blend of fine lines and sepia tones gives this a dated look. As each song plays, you see the notes form on a sheet of musical paper. This was fantastic as there is an authentic edge. Furthermore, it is easy to keep on top of the notes that flow at a ridiculous pace.

The blend of musical instruments was ear-splitting. Whenever you tackle this alone, the songs and single instruments are comfortable to listen to. However, as soon as the band increases, the noise is unbearable! Though it was uncomfortable, it made me chuckle. I loved the realistic instrumental sounds and the ability to wind up your bandmates. Hitting dud notes or playing double speed was particularly infuriating but brilliantly rewarding.

Simple controls.

The varied accessibility options make this a user-friendly and versatile experience. Disaster Band focuses on a fun approach and this was appreciated. Yet, if you wanted to increase the difficulty, you could. Consequently, there is something for everyone. Alongside this, the mechanics are well explained, and you’ll understand the fundamentals immediately. 

There is plenty of content to play through. Furthermore, there is a leaderboard to top and the ability to download other gamers’ songs. On top of this, you can create and upload your tracks for the world to enjoy. Though this adds a minimal depth layer, it improves replay value and longevity.

Disaster Band is fun but limited. 

I enjoyed my time with Disaster Band. It is silly, loud, and causes friendly arguments. However, the action is limited, and it will only appeal to a niche audience. If you adore music, and you have a fantastic group, you’ll get plenty out of this. As such, it was fun, and I recommend buying it here! Can you master each musical instrument? Pick your song, follow the music, and top the leaderboard.

Review: Landnama

Landnama title

When entering the territory of real-time strategy games, the genre can appear quite overwhelming. Many come with an overstimulating amount of things to keep track of, as well as clunky UI and the occasional wily AI. There are plenty of fun options, however, like the popular Age of Empires or Clash of Clans.

A lot of RTS games have similar theming, usually revolving around military factions or versing space creatures. However, Landnama, developed by Sonderland, takes an alternate approach. Certainly on the nonviolent side of things, Landnama could be a great introduction to this genre while serving as a way to entertainingly pass the time.

Landnama can be played on PC, Steam, Android, the PlayStation 5, the Xbox Series X/S, and the Nintendo Switch.

No guest shall stay in one place forever

The game begins with a simplified historical tale set in the 9th century: Norse Vikings sailed the seas to reach the remote, “uninhabited wilds” of Iceland, fostering new settlements and turning over a new leaf. “Some found success in their new home, while others succumbed to the punishing winter.” The fates of these settlers were recorded in the “great book of Landnama” in which the player is enacting.

Helga bears clan in Landnama

There will be a variety of different clans to play as during a “saga.” This includes Snorri (the Craftsmen) and Grimur (the Wise), who are renowned for their building capabilities. Avangur (the Devout) are considerably spiritual and can build Gothi anywhere but the glaciers. Sigbjorn (the Stewards) are “careful and deliberate” and have bonuses related to resource production. Hrosskell (the Iceborn) are more equipped to deal with harsh winters. Sigridur (the Bulls) have a “high risk and high reward” mentality. Orlygur (the Rangers) traverse lands efficiently and Dufthakur (the Curious) also enjoy exploration. Finally, Helga (the Bears) have a low-risk mentality and prefer security, but players have to begin their saga with Helga before unlocking others.

At the start, players get to select a region to venture within Iceland. Each region has its own type of biome, difficulty, and their landmarks will have a certain saga effect. For example, the wetland region Faxafloi is supposedly the easiest. Each landmark there offers +1 explorer, meaning a bit less travel time. On the contrary, the Hornafjordur black-sand beach region is a glacier biome and has the most vicious winter toll. Succeed in all six regions to complete a saga.

Winter is coming . . .

Landnama is considered a roguelike, survival strategy game, in which the map will be constantly different each time you play. Players want to make sure that their settlement survives the years that go by, because if at least three clans die out, the entire saga fails.

The game is not complicated and features a simple economy system. The only resource you must keep track of is heart. Heart is used for everything, from exploring to building to production to even survival.

winter's toll in Landnama

If you are not a fan of being cooked by raids and attacks, do not fret: Landnama features no combat. Clans are simply there to exist and thrive . . . well, aside from having to face the rush of the notorious Icelandic winters.

The game constantly runs on the clock. Once the season hits winter, it will take its toll. With each passing year, the winter’s toll expands, and more of your settlement’s hearts will be taken. It is difficult to prevent these effects: certain clan types may mitigate this better, or players could use the scarce Vegvisir stave. Really, just make sure to stock up on hearts. Use them wisely, but do not waste in excess amounts either.

Settlers of Sudurland

Landnama‘s map are tiles. Players click these tiles to explore them which can turn out to be new kinds of geography, such as forests, glaciers, and bogs. The land piece will allow players to build from a certain set of structures suitable for that biome. For example, longships can be built on sea tiles and sacred hallow groves can be constructed in forests. Most importantly, “home” sites will increase heart capacity. However, building more and more houses can become quite expensive.

great hall in Landnama

Revealing new tiles also unlocks events, curiosities, or landmarks. Landmarks grant clan-specific bonuses, and the events can be positive or negative. The harder the difficulty, the increased chance of “cursed” or negative effects. This can hinder production, destory buildings, or make the winter toll worse.

What Landnama is lacking is more diversity in the stakes. Only a couple of events can honestly happen, and they are not too difficult to recover from. Since hearts are the lone investment, it does not seem to matter what kinds of buildings the player decides to construct. Most structures provide the same harvest, and while some have individual benefits (e.g., tanner production causes a 25% reduction in exploration time), it is kind of negligible in the grand scheme of things. When a building burns down, I never wished that I decided to build something else. I could just say, “oh well,” and leave it destroyed, or just make the same structure. My decisions felt inconsequential.

hagalaz in landnama

Overall, in order to complete a saga, a clan has to get their main farmstead to transform into a great hall. Once players figure out how to achieve this, the process pretty much repeats itself, regardless of the region and/or clan you chose.

Cold and distant

The aesthetic is ambient but bland, both audibly and visually. To be frank, Landnama appears to have the same sort of art style akin to a lot of simple Scandinavian-based games. The music is soothing, but gives off a cold, lonesome vibe at the same time. The game does run smoothly and looks fine for what it is, but I think that Landnama could have had more artistic potential. Another wish would be to actually see little settlers roaming around. Players cannot look at the members of the clan they chose, only buildings and geography. A cool mechanic could have been watching the clan do the work, walk and talk, or have any semblance of personhood.

the winter and its toll in Landnama

To be concise, Landnama feels a bit empty.

It is fortunate to be favored

Landnama features five different difficulty settings, called “Hagalaz.” Hagalaz 4 is the most challenging, with a 100% chance for events to be negative, and loads of hearts are needed for resources and survival. However, the game overall is not that difficult. Even within confusion on my first playthrough, on the Hagalaz 1 setting, I got by easily. It is one of those games where “harder” means winning is up to chance.

saga in the RTS game Landnama

Like a lot of RTS games, the gameplay becomes repetitive and stagnant. There is only so much one can do. Landnama is really fun and chill at first, blasting through your first several clans and claiming success at each Icelandic region. But, once you figure out the process, you’ve figured it out. Despite clan strengths and weaknesses, the effects are negligible due to chance events and the lack of a need to prioritize certain resources. It may have helped if each clan was limited on certain means of gathering harvest. The game becomes predictable despite its roguelike genre, or having a new layout every time.

To unlock Raudur (the Cartographers), players have to complete 20 sagas. That is way to much for a game lacking surprises.

Final thoughts

Landnama is clean, and fortunately has a tolerable UI and simple mechanics. It is a fair strategy game for those looking to wind down. The only stress that is thrown the player’s way is the winter’s toll . . . truly only a sliver of excitement after you have explored the whole map several times.

completing a saga in Landnama

I can appreciate its simplicity, and I love a good Norse theme, but Landnama could benefit from more variety and innovation.

Review: Shokz OpenRun Pro 2 headphones

The Shokz OpenRun Pro 2 headphones somehow leave their predecessor in the dirt! These amazing dual-driver bone and air-conducting headphones are perfect for sports enthusiasts. What’s more, they are IP55 sweat-resistant and amazingly hard-wearing. Accordingly, if you love to put your gear through its paces while you work up a sweat, this product will not let you down.

The comfortable Ni-Ti Memory Alloy band and ultra-soft silicone material are comfortable to wear. Moreover, the straightforward setup and use of USB-C charging were brilliant moves. Unlike its peers, it is an extremely user-friendly item. Without reading the manual, I could connect this device and head out onto the streets in under 2 minutes. Additionally, whenever I needed to charge the device, I could grab any USB-C cable to get the power flowing.

However, the most important element of the Shokz OpenRun Pro 2 headphones, is the exceptional audio quality. I own the Pro headphones and I have never complained. Furthermore, I have tested some of its lower-priced competitors and was equally happy. Yet, nothing compares to these headphones. Thanks to the dual drivers, you experience audio, unlike any other bone-conducting headset on the market.

What’s in the box of the Shokz OpenRun Pro 2 headphones?

  • The packaging is refined but alluring. What’s more, it is professional, strong, and it can be recycled.
  • The Shokz OpenRun Pro 2 headphones come in 2 colours and sizes. I picked the orange option, but black is available if you prefer. The headset has the classic rear band and the speakers have a front-facing air-conducting area. Alongside this, it uses Shokz’s much-loved and celebrated bone-conducting technology.
  • The headphones are protected by a small but sturdy case.
  • Learn the fundamentals with the user manual.
  • A warranty card is provided.

Technical aspects.

The Shokz OpenRun Pro 2 headphones are a surprisingly simple device. However, do not let its simple appearance and easy-to-use ways trick you. This spectacular sports audio device is packed with next-level tech that will improve every workout. First, it has a 12-hour battery life. Now, this may not seem huge, but you can get a whopping 2.5 hours of playtime from a 5-minute charge. Consequently, you are rarely out of the game for too long.

Next, it uses Bluetooth 5.3 and has multipoint functionality for work and play. This was impressive as the power draw is reduced, and you can use these headphones on multiple compatible devices at once. Therefore, if you are doing a workout between Zoom calls, you needn’t carry multiple headsets with you. This brings me nicely to my next point. This headset has 2 microphones that have noise-cancelling technology. Accordingly, you won’t need to worry about uncomfortable background noise whilst making a call.

Finally, the biggest and most impressive feature is the revolutionary dual-speaker approach. The DualPitch idea is a game-changer. The bone-conducting speaker combines perfectly with the air-conducting speaker to deliver a phenomenal soundscape (more on this in a moment).

Audio quality.

Unsurprisingly, these headphones have to put up with a lot of ambient noise. As you run, you hear the whoosh of the wind, the crunch of the road, and any road traffic. Alongside this, there is rain and other distractions to contend with. You’d think that open-ear headphones would struggle with such obstacles, but they don’t. No matter how crazy things got on the roads and the paths, I never had an issue! If I were to use these for other sporting events, such as cycling, they may struggle, but for their designed purpose, they worked exceptionally well.

The bone conducting element delivers a wonderful mixture of mid and high tones. This is then complemented by the bass-infused open-air drivers. This combination was incredible and even the heaviest bass songs had a lovely balanced edge. Additionally, the use of open-air tech helps to block out some of the unwanted ambient sounds.

If you make phone calls when you are out and about, the Shokz OpenRun Pro 2 headphones work well. The noise-cancelling microphones block external noise to make every phone call feel more personal and secure. Though I didn’t test the microphones in an extreme environment, I believe they would handle most external sounds to a high level.

Build quality.

Shokz is renowned for its incredible products. Thankfully, they don’t buck that trend. The headband is strong and comfortable and the choice of mini or standard will help with sizing. The bone-conducting speakers sit just before your ears to create a safe open-air pathway. Subsequently, you are still aware of your surroundings without undermining the audio quality. The open-air speaker is perfectly placed to generate a hearty wall of bass during every track.

The tactile buttons allow you to adjust the settings on the move. Furthermore, the charging port has a silicone cover to prevent dust, dirt, and water from damaging the port. Talking of water and sweat, this headset has an IP55 rating. This is perfect for rain showers and sweaty athletes. However, I wouldn’t recommend submerging them in any deep water.

Are the Shokz OpenRun Pro 2 headphones worth it?

Passionate runners love to look great and have the best tech. What’s more, safety is paramount, as is the hard-wearing nature of everything they own. Luckily, the Shokz OpenRun Pro 2 headphones tick every box. The vibrant orange or sultry black colour looks fantastic. Moreover, the durable headband is complemented by the comfortable and slip-resistant silicone covers. Finally, the open-ear approach allows you to hear your surroundings without ruining your favourite soundtrack. If I was to be picky, I wish the battery was larger. However, I can’t complain about the impressive fast charging facility. As such, this is an amazing product and I recommend buying it here!

(More information on Shokz can be found here!)

The Shokz OpenRun Pro 2 headphones have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! Shokz provided a sample for an unbiased and free review!)

Review: UGREEN Uno 2-in-1 Magnetic Wireless Charging Station 15W

Here is our review of the UGREEN Uno 2-in-1 Magnetic Wireless Charging Station 15W.

Fun Charging: Smart Status Emojis. Enhance user experience with fun.

15W Magnetic Wireless Charging: Qi2 certified, it can meet the needs of iPhone 15W and earphone 5W
wireless fast charging.

Charge 3 Devices at Once: Charge your phone, earphones and watch at the same time.

Adjustable Viewing Angle Up to 70°

Wide Compatibility: Charging the Apple iPhone 15/14/13/12 series and AirPods 2/3/Pro 2.

Foreign Object Detection Protection: FOD protection can quickly detect foreign metallic objects and protect
your devices.

Strong Magnetic Force: The Apple manufacturer, magnet material provides strong magnetic attraction, firmly
fixes the charging device and prevents the phone from falling. At the same time, the high temperature
resistance prevents overheating during charging.

Specifications

What’s in the box?

The box contains the charging stations, instructions and a cable.

A Closer Look

Final Thoughts

The UGREEN Uno 2-in-1 Magnetic Wireless Charging Station 15W is small and light-weight. You can easily slip it in your pocket or your bag to carry around ready to be used, or it can be just plugged in somewhere ready to use, such as by the side of your bed.

You can simultaneously charge up to 3 different devices at the same time – this is also really useful so you dont have to wait for each device to finish charging until you can move onto the next one.

The charging pad can wirelessly charge at 15W, the wireless pad under it can charge AirPods at 5W and the USB-C port can charge at 5W too!

When charging your phone you can adjust the charging pad angle so that you can watch something on your phone.

A mini-smart screen displays the charging status in real-time with various cute expressions! RG emojis tell you when devices are charging or fully charged. There are three expressions, No device connected, fast charging or trickle charging / fully charged.

The UGREEN Uno 2-in-1 Magnetic Wireless Charging Station 15W will be available in September 2024 priced around $69.99.

You can learn more from the UGREEN website.

Review: UGREEN Uno RG Fast Charger 100W

Here is our review of the UGREEN Uno RG Fast Charger 100W.

Groovy Robot Design & TFT Smart Display with Status Emojis. The Groovy, unique robot appearance can be
both cool and cute, serving as an attractive figurine on the desk even when not charging. The base is detachable for flexible placement.

During the charging process, as the charging status changes, TFT Screen could support the display of more cute emojis.

100W Fast Charging: Single port supports up to 100W output, capable of charging a 2023 MacBook Pro 16’’
from 0% to 43% in 30 minutes. Charges an iPhone 15 Pro to 60% in 30 minutes.

Charge 4 Devices at Once: Equipped with 3C1A, suitable for charging multiple devices, eliminating the hassle of
carrying multiple chargers.

Latest GaNInfinity Chip: Enhancing energy conversion efficiency, enabling faster charging with smaller size.

Superior Charging Safety: Equipped with Ugreen ThermalGuard™ smart temperature control technology,
featuring automatic power-off in case of overheating to ensure safe, low-temperature operation throughout.

Specifications

What’s in the box?

The box contains the fast charger and instructions.

A Closer Look

Final Thoughts

The UGREEN Uno RG Fast Charger 100W is small, light-weight and very cute! He can easily slip in your pocket or your bag to carry around ready to be used.

When it’s time to use him, just pull him apart and plug him into a power source, then connect up to four cables ready to be used for charging.

There are four ports on the RG, two 100W ports, a 30W and a 22.5W port – the first three are USB-C and the last is USB-A. To get the maximum speed from one the ports, only plug in one devices to charge at a time.

A TFT screen displays the charging status in real-time with various cute expressions! RG emojis tell you when devices are charging or fully charged. There are three expressions, No device connected, fast charging or trickle charging / fully charged. 

You can charge a 2023 MacBook Pro 16’’ from 0% to 43% in 30 minutes – now that’s fast!

The UGREEN Uno RG Fast Charger 100W will be available during September 2024 priced around $59.99.

You can learn more from the UGREEN website.

Review: Shure MV6 USB Gaming Microphone

The Shure MV6 USB Gaming Microphone is an affordable but upmarket microphone that allows everyday gamers and streamers to enjoy a professional edge. Furthermore, this impressive dynamic capsule mic is available for under £130. As such, you get a lot of bang for your buck and an incredibly user-friendly option. Alongside this, the generous people at Shure have included MOTIV Mix Desktop software FOC. 

This complete package lets newbie gamers or would-be streamers sound like a professional without the headache of top-end software and bank-breaking budgets. Additionally, the USB approach is versatile and user-friendly. Though I appreciate the professional edge of the MV7 and SM7 alternatives, it is more plug-and-play, and many people will find that appealing.

The setup is fantastic, but it is the technology that piqued my interest. The voice isolation tech combined with the auto gain and anti-popping software creates a dreamy and alluring result. Alongside this, the built-in headphone jack streamlines your experience. In short, if you want something that delivers exceptional audio whilst looking great, this is the microphone for you.

What’s in the box of the Shure MV6 USB Gaming Microphone?

  • The packaging appears distinctly Shure-like. The crisp imagery and key selling points are fantastic to look at. Furthermore, it is recyclable and sturdy.
  • The Shure MV6 USB Gaming Microphone is a compact beast. There is a removable foam filter and a touch-to-mute button. At the rear, you find the USB-C port and a 3.5mm audio jack. Finally, the microphone can be connected to a boom arm or the included base.
  • A small stand is provided to complement the compact design.
  • Power the microphone with the USB-C to USB-C cable.
  • A warranty card is provided.

Technical aspects.

The Shure MV6 USB Gaming Microphone has borrowed technology from its market-leading siblings. The MV7 and SM7 microphones are iconic and every major streamer, gamer, and YouTuber has one to work with. Well, this “entry-level” alternative will give its powerful siblings a run for their money. Every element focuses on exceptional audio quality and a user-friendly experience.

The dynamic capsule is a strange choice. Most gaming microphones use condenser tech and this makes the MV6 unique. The dynamic capsule is combined with a tight cardioid pattern and excellent rear rejection. Accordingly, unwanted noises melt away. We’ve all listened to podcasts and recordings where doors are slammed, or the family dog is barking. Thankfully, that is a thing of the past when you use this product.

I found the lack of a volume or gain manual control dial somewhat strange. However, this was a deliberate choice as this microphone utilises auto-levelling functionality. In layman’s terms, it adjusts the pickup from your voice depending on the distance of the user to the mouthpiece. Consequently, the result is a balanced audio file that requires less editing.

Ppppppp, Ssssss, Ttttttt!! The plosive noises drive every viewer to distraction. It’s human nature to emphasise these sounds, but as a viewer, you do not want to hear them. Thankfully, the MV7 Digital Popper Stopper tech eliminates these horrible sounds. The result is a softer and cleaner audio file that won’t make your audience wince.

Audio quality.

Filling a device with market-leading tech doesn’t guarantee professional results. Many products make big promises, just to let everyone down. Luckily, the Shure MV6 USB Gaming Microphone delivers on every aspect. My go-to microphone is the SteelSeries Alias Pro or the NZXT capsule microphone. However, this Shure option blows the latter choice out of the water whilst running the Alias Pro to the edge of its life. Furthermore, the auto-adjusting features make recording an absolute pleasure.

As soon as you plug it in, this mic gets to work. You can run it without the MOTIV MIX app, but I recommend installing this software (more on this later). I set my device approximately 8 inches from my face and tested the pickup and clarity as I spoke, sang, and shouted at different volumes. Other than terrible singing, the recorded audio never crackled, stuttered, or failed. The microphone recorded every high, mid, and low tone with unbelievable accuracy. Additionally, the auto-balancing corrected the extremities and kept the resulting audio at a reasonable and palatable level.

Usability.

The combination of plug-and-play functionality and the excellent MOTIV MIX app makes this a technophobe’s dream. I’ve never used a mic that has this level of audio quality and a low-maintenance approach. There are no dials or controls to play with. Additionally, the touch to mute button is responsive and a handy LED highlights the recording status.

The MOTIV MIX app allows you to drag and drop your input device, and your monitoring product and control the main mix levels if you wish. This is perfect if you wish to have more control over specific moments in your recording. Alternatively, maybe you wish to play with dynamics whilst creating a deliberate loud or low point. This is achievable with some minor in-app adjustments. Subsequently, the Shure MV6 USB Gaming Microphone is as simple or as complex as you wish it to be.

Build quality.

Shure is renowned for its build quality. The professional market will not accept poor quality and the regular streaming and gaming community should not as well! Thankfully, this microphone is incredibly well-built. The foam filter can be removed and replaced if required. The metal casing has a brushed metal finish and is robust and hard-wearing. Furthermore, the hinge point is tight but easy to adjust once it’s on a stand or boom arm.

Putting together the device takes less than a minute and the base is sturdy and strong. An anti-slip ring prevents it from moving, and I had no issues with it when it was sitting on my desk. I tried it with my boom arm as well, and I found the hinge point to be responsive and easy to handle. Finally, the positioning of the ports was fantastic. The USB-C and audio ports are sturdy, and I had no issues with cable management.

Is the Shure MV6 USB Gaming Microphone worth it?

There are plenty of decent microphones available at this price point. However, none compare to the Shure MV6 USB Gaming Microphone! This incredible device delivers amazing audio recording and a user-friendly approach. Furthermore, the free app is exceptionally easy to use, and the compact design is ideal for smaller workstations or those who wish to use a boom arm. Finally, the next-level tech will blow you away. Accordingly, I recommend buying it here!

(More information on Shure can be found here!)

The Shure MV6 USB Gaming Microphone has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! Shure provided a sample for an unbiased and free review!)

News: REMATCH GLOW controllers

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The REMATCH GLOW controllers from PDP are officially licenced products for Nintendo and Xbox. These special devices offer a unique design that glows in the dark for a spectacular effect. If you invest in one of these items and stream, your audience will be blown away by the striking designs and the eye-catching glow.

If you are a fan of Mario, there are three controller designs to suit your taste. Furthermore, there is an incredible case for your Nintendo Switch. Alternatively, if you love Xbox, there is a wired controller that offers some elite features and a futuristic edge.

More information on the REMATCH GLOW controllers.

Boo Hoo, Mario Grand Prix, and Blackout Bowser.

For gamers on Nintendo Switch, the Boo HooGrand Prix Mario, and Blackout Bowser REMATCH GLOW Wireless Controllers will power up their play with rare designs from beloved Mario games that glow in the dark after exposure to light. With a 40-hour battery life, gamers can play all day knowing their controller can keep up with longer gaming sessions. The REMATCH GLOW Wireless Controllers for Nintendo Switch also feature built-in motion controls and a 30-foot low-latency wireless range. Plus, gamers can customise even further with dual programmable dual back buttons.

Boo Hoo travel case plus GLOW.

In addition to the Boo Hoo controller, PDP has also created a new Boo Hoo Travel Case Plus GLOW for Nintendo Switch featuring gaming’s favourite ghost. Gamers and fans should not turn their backs on these two collectables, especially once the lights go out.

Gamers on Xbox and PC can play as strongly as steel with the new, Designed for Xbox Titan Steel REMATCH GLOW Advanced Wired Controller. This unique controller is exclusively for Xbox Series X|S, Xbox One, and Windows 10/11. Additionally, it features a unique glow-in-the-dark design, plus customisation through the PDP Control Hub app. Moreover, it has 2-way hair triggers and two programmable back buttons for quicker reaction time. 

Dual rumble motors and impulse triggers also deliver an immersive gameplay experience, while the D-pad provides quick and easy built-in volume adjustments. The PDP Control Hub app lets gamers re-map buttons, reconfigure triggers, adjust dead zones, and more. Finally, the Titan Steel REMATCH GLOW Advanced Wired Controller is an officially licensed Xbox controller.

Cris Keirn, CEO, of Turtle Beach Corporation.

“Our glow-in-the-dark REMATCH GLOW controllers are a real treat for gamers on Nintendo Switch, Xbox and PC as we head into the holidays,” said Cris Keirn, CEO, of Turtle Beach Corporation. “The controllers introduce amazing designs that gaming fans will certainly appreciate, and their unique collectable nature at affordable prices makes them perfect gift options.”

Availability and price.

The officially licenced REMATCH GLOW Wireless Controllers for Nintendo Switch are available for pre-order for $54.99/£49.99/€59.99 MSRP. The Boo Hoo controller goes on sale in the U.S. on October 1st, 2024, and will be available in the UK/EU on October 8th, 2024. 

The Boo Hoo Travel Case Plus GLOW is available for pre-order for £16.99/€19.99/$19.99 MSRP and launches on October 24th, 2024, in the U.S. and on October 8th, 2024, in the UK/EU. The Grand Prix Mario edition controller will be available at participating retailers in the U.S. on October 8th, 2024. The Blackout Bowser edition controller goes on sale in the U.S. on September 22nd, 2024.

Review: Closer The Distance

Grief is a funny old thing. I played through Closer The Distance, watching to see if anyone’s grieving process mirrored my own. I remember when my grandfather passed away, I felt like I should be more sad than I was. We’d been close, after all. But instead of the painful sadness I was expecting, it was like something had frozen in my chest. A cold lump that just sat there, weighing me down. It was only at the funeral that it shattered, and everything came rushing in.

I share this with you because Closer The Distance‘s greatest strength lies in its depiction of grief. There’s tears and shouting, of course, but the interesting parts (from an outsider perspective) come after that. When there’s no more tears and no more rage, and all they’re left with is a hollow space in their heart, which they try to fill in. Closer The Distance explores this through a grounded cast of characters, who I found myself warming to, even if the gameplay method it chooses is a little… weird.

Closer The Distance

Ashes To Ashes

Closer The Distance has two main themes in my mind, both of which stem from the same event: the death of Angela. She was a vibrant character, determinedly filling the world with life, even as she wrestled with a chronic disease that threatened to diminish it. It’s her spirit that guides the gameplay, something we’ll get to in a moment. The first theme is how death tears apart the people closest to it. Like Angela’s sister, Conny, who’s lost her place in the world. Or Zek, a carpenter’s son who desperately wishes to escape the village in which he lives. The characters in general are very well written, and decently voice acted.

The village, by the way, is called Yesterby. It’s important, because it’s a tiny community. So Angela’s death doesn’t just threaten to tear apart the people, but the village itself. That’s the second theme. Zek’s fractuous relationship with his father, which splintered after his mother’s death, risks getting worse. Jasper is trying to revitalise the village through a boat lodge project, but people are using Angela’s name as a weapon against it. It goes to show how important the bonds between people are in these small towns, and how severing one can cause disastrous ripples amongst the townsfolk.

I bring up these themes because it’s Closer The Distance‘s bread and butter. If the idea of listening to sad people talk isn’t your cup of tea, then it’s not for you – which is fine. For me, the intelligent writing and an excellent use of pacing really clicked with me. The whole story is over a number of weeks, allowing it to breathe. It’s helped by a wonderful soundtrack – complete with a decent singer – and a pleasant artstyle. That said, the character models themselves are a bit weird. They’re oddly polygonal, and their faces look like they wandered in from the horror game next door. Not my kind of style, especially compared to the beautiful portraits.

Closer The Distance

Dust To Dust

But I’ve rambled about story enough, let’s touch on the gameplay. It’s… odd. Closer The Distance bills itself as a slice-of-life sim and while that’s technically accurate, it’s a peculiar one. The peculiarity boils down to one fact: the player is almost unnecessary. We are essentially Angela’s voice, guiding people to follow their buried desires. So in the case of Galya, the local doctor, we guide them to accept their own happiness with their partner, Leigh. But if we don’t suggest things, they’ll go about their lives just fine. To me, this has a good side and a bad side.

On the good hand, it makes the characters feel alive. They’ll regularly converse with each other, having detailed and realistic conversations that you didn’t force to happen. Each character has their own routines and desires. Yesterby feels alive and its people feel connected. The downside is that we have very little to do. We can control five characters, but we mainly give suggestions for what to do – and they’ll just ignore it if it doesn’t fit the routine. It feels a bit too hands off, for me. Worse than that, it feels a little disturbingly voyeuristic at times. Seeing Angela’s dad, Axel, burst into tears at the dinner table made me feel uncomfortable in a way that I’m not sure was intended.

I also feel like the gameplay is too full of redunancies. For one thing, for each of your playable characters, you have hunger and sleep meters, along with bespoke mood meters. Conny needs routine or harmony, for instance, while Zek craves accomplishment and belonging. You might think this is a Sims-esque mechanic but, in practice, there aren’t really any consequences for letting any of them get too low. It also has a habit of telling you how a character is feeling, which doesn’t mesh well with the good writing. Seeing a nice cutscene play out, only for a character to pop into the ‘sad’ mood feels a bit weird. You’ve just done a good job of showing sadness, Close The Distance, don’t spoil it.

Closer The Distance

Closer The Distance – Beautifully Distant

The upshot is that, towards the end of the game, my controller spent more time on my desk than in my hands. I also didn’t really feel like I was making many choices. I’d give prompts to do things, but characters acted it out alone. I find that I don’t hate it though. It makes me think of other narrative experiences, where the gameplay amounts to just pushing forward. I prefer this method of gameplay. It’s a lot more absorbing and our nudging, and the way we experience the conversations as they happen, made me feel a lot more invested.

It’s a game that’s meant to be experienced more than it’s played, I think. I didn’t come away at the end feeling that it was a job well done, but I did feel satisfied that a nice story had come to a beautiful end. It comes down to what you want out of a game. If your focus is on satisfying, exciting gameplay then look elsewhere. But if you’re willing to sacrifice gameplay satisfaction for a touching story full of well-rounded characters, then you should absolutely take a look at Closer The Distance.

(Closer The Distance’s Steam Page)