WildStar Shows Off the Engineer update

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It’s time to get a deep-dive on the final class in WildStar – the Engineer – in this newest DevSpeak from NCSOFT and Carbine Studios!

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This heavy-range tank class is Inspector Gadget meets monster truck, and is equipped with heavy armor, launchers, bots and an exo-suit.

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Free GTA Online Deathmatch & Race Creators Update Now Available

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The free Deathmatch & Race Creators Beta update for Grand Theft Auto Online is now available for PS3 and Xbox 360. Just download the latest automatic title update to gain access to some of the same tools our own game design and development teams use to craft custom skirmishes and races in any of the following modes:

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  • Deathmatch
  • Team Deathmatch
  • Race
  • GTA Race
  • Rally Race

To get started, access the Creator option from the Online tab of the pause menu. From here, you can start creating your own custom Deathmatches & Races or load and edit a previous creation. From there, you can check out a brief tutorial before you fully dive in (which I highly recommend).

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Deathmatch

You can create free-for-all or team variant modes; find your Deathmatch location anywhere in Los Santos or Blaine county, then drop the Trigger Location, where players will meet up to play your Deathmatch. Control the pace of your custom match with gameplay options Team Start Points and Spawn Points. With the operational foundation laid, dig into a full suite of Weapons and Vehicle customization; all weapon and vehicle classes are at your disposal to place around your Deathmatch. You can also drop Props like containers and ramps, to create hot spots for gunfights, more cover, or maybe you just want a few Sanchez dirt bikes to go airborne in the middle of a gunfight.

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Races

Get started with a working knowledge of race creation by playing through the tutorial and building a land race. Once you’ve successfully published your first Land Race, both Sea and Air Races will be available for creation. In the Race Creator you can set the basics; Race Type (Race, GTA Race, Rally Race) and Route Type (Laps or Point to Point), number of players, starting grid size, vehicle class and more. Once you’ve set the basics, the full map becomes your racing paradise – take your land, air and sea races anywhere you want them to go. Add stunt jumps with custom cameras, create obstacles, and take your opponents on your dream (their hell) ride through Los Santos and Blaine County.

Once you’ve finished, you’ll be prompted to test your Deathmatch or Race against computer controlled characters – completing a valid test before you publish your creation ensures your race is working perfectly, and will prevent you from publishing (or playing someone else’s) broken match. Published creations appear inside your GTA Online session and on the Social Club website (a linked Social Club account is required to use the Creator). We’ll also be periodically reviewing the best community-created content to recognize and distinguish them as Rockstar Verified.

Along with the Deathmatch & Race Creators Beta, the latest automatic title update has a host of new fixes and updates for Grand Theft Auto V’s Story Mode and GTA Online, including the flexibility to create weapon-locked deathmatches, giving players the ability to run inside their apartments and higher cash payouts when increasing the difficulty on Missions.

Epic new musical adventure beckons for The Legend of Zelda

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Fans of Nintendo’s The Legend of Zelda series are set for a musical treat like no other as Symphonic Legends London, a concert dedicated to music from the much loved role-playing adventure series, will take place at London’s Barbican on July 13th, 2014.

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Featuring music performed courtesy of Nintendo, Symphonic Legends London takes concertgoers on an unforgettable journey through some of The Legend of Zelda’s best-loved themes. With new and revised scores by renowned video game arrangers, Jonne Valtonen and Roger Wanamo, Symphonic Legends London squeezes every last musical drop of action, adventure, romance, heartbreak and heroics from soundtracks to games such as The Legend of Zelda: A Link to the Past, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess. The concert also features the world premiere of a brand new Overture of music from The Legend of Zelda: Skyward Sword, sending listeners’ imagination soaring to the skies and beyond.

Adding to the excitement, Symphonic Legends London boasts an unprecedented ensemble of musicians and singers on stage for a video game concert. Joining the world famous London Symphony Orchestra – returning to the world of video games following the success of the sell-out, Final Symphony concert in May 2013 – will be the majestic London Symphony Chorus. Encompassing well over 200 musicians and choristers, Symphonic Legends London brings the power and majesty of The Legend of Zelda series to musical life in emphatic style.

Symphonic Legends London is being developed by the award winning Merregnon Studios, the world’s leading video game concert production company. With over 10 years of experience in the genre, Merregnon Studios helped debut the first ever orchestral performance of music from The Legend of Zelda: The Wind Waker in Germany in 2003, as well as being the first company ever to work with the prestigious London Symphony Orchestra on a video game concert.

“We’re so excited to be working with the London Symphony Orchestra on a video game concert again,” said Thomas Böcker, Producer of Symphonic Legends London. “Performing together with the London Symphony Chorus, it will be an unforgettable night for everybody, whether you’re a keen The Legend of Zelda fan or simply a lover of amazing music.”

“Working on our first video game concert earlier this year was a fantastically exciting experience,” added, Gareth Davies, Principle Flautist with the LSO. “The fans who attended the Final Symphony concert were one of the most attentive audiences I’ve ever played for and it is a delight to be playing Jonne Valtonen and Roger Wanamo’s superb arrangements again.”

Tickets for the July 13th concert will be on sale starting tomorrow 10 AM and range in price from £30 to £85. To book tickets please visit the official concert site: http://www.symphoniclegends.com/

Dark Souls II – Into the Light Comic Announced

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DARK SOULS II: Into the Light, the comic based on the thrilling universe of Dark Souls II will soon be revealed through weekly pages reveal.

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Taste the graphic style with this teaser and get ready for an exciting side story written by Rob Williams and Andi Ewington with art provided by Simon Coleby.

DARK SOULS II will be launching in Europe and Australasia on March 14, 2014 on the PlayStation 3 and Xbox 360 with the PC edition to follow shortly in 2014. To learn more about DARK SOULS II or to pre-order the game, visit http://www.darksoulsII.com/

To stay up-to-date with DARK SOULS II including updates on the upcoming DARK SOULS II Beta.

Rayman Legends Coming to Xbox One and PS4 in Feb 2014

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Today Ubisoft has announced that Rayman Legends, the platformer developed by Ubisoft Montpellier, will enter the next generation of gaming on PlayStation 4 and Xbox One, on 28th February 2014.

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Rayman Legends have been upgraded and the loading time between maps suppressed. Players on both platforms will also get exclusive costumes for Rayman and Globox: Splinter Ray, Ray Vaas and Globox Vaas on Xbox One; and Assassin Ray on PlayStation 4. They will also be able to buy the Funky Ray costume with Uplay points.

Players will also be able to take advantage of exclusive features on each console. The Xbox One version will include 10 exclusive challenges to unlock new time-limited Achievements; while the PlayStation 4 will allow use of the PlayStation 4 controller’s touchpad for actions such as scratching Lucky Tickets, as well as making and sharing screenshots and videos with the community, and using the PlayStation Vita to continue playing the game even with the TV turned off!

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Rayman Legends is the sequel to the already acclaimed platformer Rayman Origins. In this opus, Rayman and Globox awaken after a 100-year nap that allowed nightmares to infest the Glade of Dreams. The Supreme Being Bubble Dreamer sends them once again on an adventure to fight the evil creatures and restore order in the universe. Rayman Legends features a wide range of gameplay, including traditional Rayman platforming action and new musical, rhythm-based stages.

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The award-winning team of artists, designers and composers has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman’s previous graphics to the next level.

New TV Spot for GTA V for the Holiday Season

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The brand new Grand Theft Auto V television spot that will run throughout the holiday season in conjunction with Xbox 360.

 

Battlefield 4 Title Update Release notes for the PS4

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Here are the release notes for the title update for Battlefield 4 on the PlayStation 4, this update is 600mb in size.

“We are rolling out a new game update on PS4. You might need to restart the game to have the update install. Change notes below. We are already working on the next update based on your feedback. “

Dec 11 PS4 Game Update Notes

  • -General stability fixes that should remove a large amount of the client crashes we are currently seeing on the PS4
  • -Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
  • -Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • -Further reduced the probability of getting a corrupt save file by doing miscellaneous changes to the save file system. These include removing the save file saving again when quitting multiplayer
  • -Fixed multiple crashes that could occur when bringing up the in-game Battlelog during round transition
  • -Fixed a crash that could occur when using the BattleScreen
  • -Fixed a random crash related to destroying vehicles
  • -Fixed minor destruction issues in the terrain

Source BF4 Battlelog

Lightning Returns : Final Fantasy XIII Collectors Edition Announced

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SQUARE ENIX interactive entertainment has announced today that the collector’s edition of LIGHTNING RETURNS: FINAL FANTASY XIII will be available at launch (February 11th, 2014) to buyers exclusively through the Square Enix Online Store.

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Enclosed in premium packaging featuring brand-new artwork, the collector’s edition includes a silver embossed pocket watch and a downloadable content (DLC) code of Aerith Gainsborough’s “Midgar’s Flower Girl” outfit, based on the original FINAL FANTASY VII heroine. Art enthusiasts and fans alike will be sure to enjoy an 80-page hardcover artbook with never-before-seen illustrations. Other items include:

  • Character Designer Tetsuya Nomura’s original artwork, including his early sketches of the characters
  • Foreword by FINAL FANTASY XIII Series Art Director Isamu Kamikokuryo
  • An introspective look at the worlds and architecture of the Nova Chrysalia world
  • A FINAL FANTASY nostalgia section that showcases crossover costumes and series’ fan favourites moogles and chocobos

 

The Elders Scrolls Online Gets Release Date

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Today Bethesda’s released the date for the fantasy MMO The Elder Scrolls Online..

The game will be coming to PC and Mac on April 4, 2014 (4/4/14), with the PlayStation 4 and Xbox One versions will arrive in June 2014.

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Bethesda has also released a new gameplay trailer, which highlights the game’s “massive PvP system allowing hundreds of players to fight together, and against one another, in a quest to claim the Ruby Throne.”

“Game development is coming along very well,” said game director Matt Firor in a new blog posted on the official Elder Scrolls Online site.

“We completed major systems development, and are focusing on making this the Elder Scrolls game you expect: polishing the hundreds and hundreds of hours of content, making combat even more fun and responsive, fixing quest issues, and much, much more.”

The blog post also explains why the console versions will be released two months later, Firor said: “Worldwide demand for The Elder Scrolls Online is extraordinarily high. This means we need to do a staggered rollout of the different versions of the game to spread out the initial service load and ensure an enjoyable, smooth gameplay experience.

“It is not only a game we are launching – it is a large online service as well, and our number one priority is to ensure a trouble-free, stable rollout for everyone.”

AAF Reinforcements Pack for Arma 3

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Bohemia Interactive today released the (free) AAF Reinforcements Pack for Arma 3. Supplied via an automatic update on Steam, the package includes a variety of new sandbox content, among which three new vehicles: the FV-720 Mora IFV, the MBT-52 Kuma tank, and the Wy-55 Hellcat helicopter.

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The FV-720 Mora is an infantry fighting vehicle used by the AAF. They were bought by the AAF from the British Armed Forces and reconditioned to serve two more decades. The Mora is armed with a 30mm cannon and a coaxial machinegun, providing not only a carrying capacity, but also reliable fire support.

The MBT-52 Kuma is the main battle tank used by Altian Armed Forces. A batch of a few dozen tanks and spare turrets were bought under-price from a south-European country facing an economic collapse. Like similar MBTs of the era, the Kuma is armed with a 120mm cannon, a 7.62mm coaxial machinegun and a remotely controlled 12.7mm HMG. The level of protection for the crew is also remarkable, thanks to additional armour layers.

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The Wy-55 Hellcat is a multi-purpose military helicopter, most suited for anti-surface, battlefield utility with limited transport capability. It replaces its predecessor the Super Lynx, improving the manoeuvrability, durability and protection. The armed version is fitted with twin miniguns and unguided rockets.

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Aside the new vehicles, the AAF Reinforcements Pack also includes other sandbox content, such as the LRPS sniper scope, infra-red grenades, and black versions of the MX rifle family. The complete changelog can be found on Arma 3’s official website.

People can purchase the Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) or the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com.

Tiny Brains Out Now for PS4

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Spearhead Games and 505 Games Unleash Their Anticipated Next-Gen Downloadable Indie Title, Coming to PC and PlayStation 3 This Winter
505 Games, today announced that Spearhead Games’ highly-anticipated co-op indie puzzler Tiny Brains is now available for download across Europe on the PlayStation Network for PlayStation 4 for £14.99. The game will soon be available for PlayStation 4 system in European territories and on Steam for Windows PC and PlayStation 3.
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Tiny Brains is the brainchild of Spearhead Games, an independent studio of AAA veterans based out of Montreal. A next generation party game, Tiny Brains redefines “co-op” by challenging players to work together as one as one of four tiny (but super-powered!) lab animals. Thrown into a gauntlet of physics puzzles, the four “Tiny Brains” must combine their unique abilities to make it through a mad scientist’s trick-ridden maze. Featuring a story mode, dozens of time-based and endless challenges, and a few surprises like the competitive “Tiny Soccer” mode, Tiny Brains is the most superhero fun you can have on a miniature scale.
Designed with local co-op as a gold standard, Tiny Brains also features online multiplayer and drop-in/drop-out play for groups tinier than four. Players can swap in between characters to utilize their different powers and levels change dynamically based on how many people are playing. Unique to the PlayStation 4, Tiny Brains makes use of the DualShock 4 light bar so that each controller shines the same color as the player’s character.
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Using the touch pad, players can also bring down a coloured arrow to indicate where they require a furry friend’s help.
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Tiny Brains will be 10 percent off for PlayStation Plus members through December and free for the PlayStation 3 when you buy the PlayStation 4 version through a cross-buy promotion. PC gamers can preorder Tiny Brains on Steam for 30 percent off before 18th December  : http://store.steampowered.com/app/253690/

Pokémon FireRed and LeafGreen: Music Collection now live on iTunes

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The Pokémon FireRed & Pokémon LeafGreen: Super Music Collection features beautifully adapted and orchestrated versions of the original in-game music, composed by Junichi Masuda, Gō Ichinose and Morikazu Aoki. The game originally launched in 2004, and the original soundtrack accompanied Pokémon Trainers on their journey across the Kanto region.

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The release follows on the heels of the Pokémon X and Pokémon Y: Super Music collection release which featured enhanced versions of the game’s soundtrack.

Fans can expect more to come in 2014 from the Pokémon musical archives, including the soundtracks of:
·  Pokémon HeartGold  and  Pokémon SoulSilver
·  Pokémon Ruby  and  Pokémon Sapphire
·  Pokémon Diamond  and  Pokémon Pearl
·  Pokémon Black  and  Pokémon White
·  Pokémon Black 2  and  Pokémon White 2

The  Pokémon FireRed &  Pokémon LeafGreen: Super Music Collection can be downloaded on iTunes now.

RedBedlam unveil partnership for first true videogame / novel tie-in

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RedBedlam has today unveiled details of Bedlam, an ambitious, original first-person shooter written in collaboration with the acclaimed Scottish novelist Christopher Brookmyre.

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Developed in association with Standfast Interactive, the generation-spanning FPS takes players into a unique world of action and intrigue, visiting a range of genres old and new, from arcade platformer classics to modern RTS and shooter environments, all from a first person perspective and with a smattering of Brookmyre’s trademark dark humour.

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Christopher Brookmyre has written 18 critically acclaimed novels and won numerous awards for his works, also appearing regularly on primetime radio and TV. His love of videogames has manifested in countless references and now, for the first time, in a fully-formed first person shooter that itself pays tribute to a wealth of iconic titles.

The videogame Bedlam mirrors the events from the book, which will be published in paperback on January 21st 2014 (the hardback released in February 2013 to critical acclaim). The plot sees the player, a regular man with a regular job, subjected to a variety of tests only to wake in a videogame world in which he is not in fact the mythical hero so often seen in gaming, but a grunt designed purely to be cannon fodder for someone else. In attempting to find out how this has happened and what strange space he is in, the player progresses through a variety of familiar gaming worlds, relentlessly pursued by an enigmatic predator, an organisation known as Integrity that will be rid of him at all costs…

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“Having always been a fan of Christopher’s novels, we’re hugely excited to be working with him on this unique project,” said Nick Witcher, Marketing Director at RedBedlam. “With such a talented mind behind the invention of the game world and writing the game itself, it’s going to be a tremendous title that surfaces in 2014.”

“A lot of my writing has been inspired by videogames and it has always been a big part of my life. When the guys at RedBedlam got in touch to see if I was interested in creating a game with them, I jumped at the chance and have since been consistently thrilled to see my own literary worlds visualised so accurately,” said Christopher Brookmyre. “Bedlam is a tribute to gaming in all its forms and the part it has played in all our lives – as well as being a top quality FPS adventure in itself. I look forward to seeing more of these fantastic characters and worlds fully realised and I think people are going to really enjoy what we’ve put together.”

Bedlam, the novel, is available on paperback from January 21st in all good book stores. With the game set to appear on Steam in the summer of 2014 and with another two novel / game tie-ins planned, the partnership between RedBedlam and Brookmyre looks set to take the gaming world by storm, with a new direction in plot-driven game design.

Santa Claus Lands on The Settlers

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Ubisoft and Blue Byte are launching a special Christmas event for The Settlers Online. Starting on December 12th players will discover their islands covered with snow and presents fallen from Santa’s sled.

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Through several ways, players will be able to gather presents – the special event resource. Those presents will be tradable in exchange for special Christmas items. Santa himself will lead you through a main quest containing about 8 festive sub quests. Candies will spawn all over the islands and daily quests will be available.

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For the first time, players will discover an exclusive Christmas Surprise, reachable via a button right beside the avatar image and offering users the chance to open a door each day and get a special reward. As the cherry on the cake a new Provision House will also be available, providing new buffs and refillers.

Join the fun and start playing The Settlers Online for free now at http://www.thesettlersonline.com