Content inspired by Dark Souls Community to be in Dark Souls II

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Namco Bandai has announced that the anticipated Dark Souls II will include content inspired by the Dark Souls community.

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As a conclusion to the ‘Shield Design Contest’ held in May 2013 on facebook.com/Darksouls, renowned developer FROMSOFTWARE selected 6 original designs of shield created by the Dark Souls community in order to integrate them in the game. This extra content has been adapted from the original designs to blend in the Dark Souls II aesthetic and become part of Drangleic, the mysterious fallen kingdom where the game’s story unfolds.

With the talented creators of the selected designs: Denis “DasHurz” Bachmaier, Charles Collier, Illim, Gabriel Verdon and Alexandre Etiennes Jonathan Du Cassé. They will be credited in the game and will receive a copy of Dark Souls II Collector’s Edition for their amazing contribution.

As an extra reward, NAMCO BANDAI Games is proud to announce each of them will receive a real shield based on their design, created by the blacksmiths of Armédia, a company specialized in the creation of medieval weapons and accessories.

In addition to the shields revealed today, two other sets of shields will unveil on January 28th and January 31st.

Customize Your Combatant with War of the Vikings Update

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Paradox Interactive has added a wide variety of new character-creation content to War of the Vikings, the upcoming close-combat game from Fatshark. Currently available via Steam Early Access, players of War of the Vikings now have the ability to design a Viking or Saxon of their own from a selection of visual components and character build options, with more choices to come when the game is released. A level progression system has also been added in the update, allowing players to unlock additional character loadout slots and more as they prove their courage in battle. War of the Vikings can be played now in Early Access.

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With the new in-game customizer, players can start exploring the various options that will be available when War of the Vikings is released. Combatants will have access to all in-game weapon types and a limited selection of character perks, with more weapons and perks to come at release.

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Visual styles can also be customized, with full access to cloak and armour patterns, shield customization including patterns and colours, and a limited selection of helmets, taunts, and – most importantly – beards. In addition, the new level progression system will allow players to advance up to level 20 (with a higher level cap coming in the release version), and unlock up to four customization and loadout slots.

 

Rekoil: Liberator launches on Xbox 360

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505 Games and Plastic Piranha have announced the launch of Rekoil: Liberator on the Xbox 360 for £11.99.

Set in a world devastated by an unrelenting pandemic, Rekoil is a multiplayer hardcore balanced arena shooter that allows battles of up to 10 players. The game features seven different game modes, 10 maps, and 40 different weapons, all focused on infantry based combat across a number of different locations. From the fast moving Assault class, to the heavily armed and dangerous Heavy Gunner class, Rekoil was made for those who desire balanced FPS gameplay with a large variety of different play styles.

 

Dark Horse Preview: TOMB RAIDER #1 Comic

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The new TOMB RAIDER comic will be coming soon from Dark Horse, and we have a small preview to share.

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Tomb Raider #1 on sale February 26.

Google Sells Motorola Mobility to Lenovo for $2.91 billion

Late last night Lenovo and Google have entered into a definitive agreement under which Lenovo plans to acquire the Motorola Mobility smartphone business. With a strong PC business and a fast-growing smartphone business, this agreement will significantly strengthen Lenovo’s position in the smartphone market. In addition, Lenovo will gain a strong market presence in North America and Latin America, as well as a foothold in Western Europe, to complement its strong, fast-growing smartphone business in emerging markets around the world.

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The purchase price is approximately US$2.91 billion (subject to certain adjustments), including US$1.41 billion paid at close, comprised of US$660 million in cash and US$750 million in Lenovo ordinary shares (subject to a share cap/floor). The remaining US$1.5 billion will be paid in the form of a three-year promissory note.

Lenovo will now acquire world-renowned Motorola Mobility, including the MOTOROLA brand and Motorola Mobility’s portfolio of innovative smartphones like the Moto X and Moto G and the DROID Ultra series. In addition to current products, Lenovo will take ownership of the future Motorola Mobility product roadmap.

Google will maintain ownership of the vast majority of the Motorola Mobility patent portfolio, including current patent applications and invention disclosures. As part of its ongoing relationship with Google, Lenovo will receive a license to this rich portfolio of patents and other intellectual property. Additionally Lenovo will receive over 2,000 patent assets, as well as the Motorola Mobility brand and trademark portfolio.

Motorola Mobility enjoys outstanding brand awareness around the world, and is currently the #3 Android smartphone manufacturer in the U.S. and #3 manufacturer overall in Latin America.

“The acquisition of such an iconic brand, innovative product portfolio and incredibly talented global team will immediately make Lenovo a strong global competitor in smartphones. We will immediately have the opportunity to become a strong global player in the fast-growing mobile space,” said Yang Yuanqing, chairman and CEO of Lenovo. “We are confident that we can bring together the best of both companies to deliver products customers will love and a strong, growing business. Lenovo has a proven track record of successfully embracing and strengthening great brands – as we did with IBM’s Think brand – and smoothly and efficiently integrating companies around-the-world. I am confident we will be successful with this process, and that our companies will not only maintain our current momentum in the market, but also build a strong foundation for the future.”

“Lenovo has the expertise and track record to scale Motorola Mobility into a major player within the Android ecosystem. This move will enable Google to devote our energy to driving innovation across the Android ecosystem, for the benefit of smartphone users everywhere,” said Larry Page, CEO, Google.

“As part of Lenovo, Motorola Mobility will have a rapid path to achieving our goal of reaching the next 100 million people with the mobile Internet. With the recent launches of Moto X and Moto G, we have tremendous momentum right now and Lenovo’s hardware expertise and global reach will only help to accelerate this,” said Dennis Woodside, CEO, Motorola Mobility.

Review: Dead Rising 3 DLC Operation Broken Eagle on Xbox One

Any excuse to go back to the city of Los Perdidos where Dead Rising 3 is set pretty much excites me. This living breathing world, no pun intended, filled with zombies is home to Episode 1 of the DLC ‘Operation Broken Eagle’.

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Set before the events of the main campaign this episode opens up with a video that
explains that there are 4 others stories that took place under the watchful eyes of a mysterious character, very creepy. Broken Eagle puts you in control of Spec Ops Commander Adam Kane with a very unorthodox mission.

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Available as part of the Season Pass this single episode alone gave me a different take on my Dead Rising 3 experience. With additional new weapons, 1 new combo weapon and a new vehicle this is a fine example of furthering an original game’s playability. The main mission is to establish a base camp and neutralise all “unlawful combatants, which includes the President of the United States. Being top secret, after your helicopter crashes with your troops being scattered throughout the city your new objective will be to recover the aircraft’s
black box and finding your team, what a crazy turn of events Kane will have to encounter that night.

Without any countdown timers for any of the missions you can literally take your time to explore the city if you hadn’t had the chance to during the original campaign. Just beware that the army are amongst the zombie hordes so it isn’t a walk in the park but enough challenge to keep you on your toes. Who knew capturing the President would be so challenging?

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Kane is full of witty remarks as he tears through zombie flesh but also respectful for any fallen comrades he stumbles across whether they’re dead or turned and have to be killed. He quickly becomes a protagonist torn between his duties in this post-apocalyptic environment and his fight for survival, a great insight into a mercenary’s approach from Capcom. Available with it’s own Nightmare mode just like in the campaign it more than makes up for the fact
this DLC doesn’t have cooperative play.

It took me several hours to complete this and I’m intrigued to finding out what other untold stories from Los Perdidos will reveal.

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Operation Broken Eagle is available now on the Xbox One.

O2 announces exclusive access to Sun+ Goals for O2 4G customers

O2 today announces it has teamed up with The Sun to give access to Sun+ including Sun+ Goals to every new and upgrading customer who signs up to a 5GB or 8GB O2 4G Pay Monthly consumer tariff.

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Sun+, usually £8 a month, lets people watch every goal scored and highlights from the Barclays Premier League as well as the FA Cup, Scottish Premier League and Rangers matches hours before the football round-up programmes have even started. O2 customers who sign up to a 5GB, £22 per month O2 4G Refresh tariff, will receive six months inclusive access to Sun+ Goals. Those who opt for a 8GB, £27 per month O2 4G Refresh tariff will receive twelve months access.

This latest offering builds on O2’s promise to bring to life digital experiences for its customers, powered by O2’s 4G network. Now reaching over 30% of the UK population, 13 key cities and over 140 surrounding towns, O2 4G offers a more seamless mobile experience, allowing customers to enjoy brilliant entertainment on the move.

O2’s 4G offering has been designed to leverage its heartland of music, sport and gaming through exclusive content partnerships. Sun+ Goals joins a portfolio of fantastic 4G services available to O2 customers including O2 Tracks, exclusive Priority Sports content and a range of multiplayer Gameloft games that can be played over O2 4G without any data charges.

Available on a wide range of handsets, access to Sun+ Goals will be available on up to five Android or iOS devices per customer, making it even easier to watch the latest goals wherever or whenever.

Nina Bibby, O2’s Marketing and Consumer Director, commented: “O2’s 4G promise has always been to offer a range of exciting and exclusive digital content to our customers, so the true benefit of fast and seamless 4G can be experienced. We are delighted to add Sun+ Goals to that portfolio, allowing customers to watch all the goals on the move on their tablet or mobile.”

Customers who sign up to an eligible tariff from today will get access to The Sun’s digital entertainment bundle including Sun+ Goals, access to thesun.co.uk, The Sun’s mobile app and The Sun’s tablet app.

Sun Editor, David Dinsmore, said: “This is a natural fit for The Sun as we seek old friends and new audiences on a growing range of digital platforms. Our world-class original journalism is now combined with generous perks and exclusive video of the best goals – a great package for any readers and a huge benefit for O2 customers on their smart phones.”

Review: Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst

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First things first, this game is now known as Full Burst for the rest of this review. Somebody really needs to tell Namco Bandai that adding more words to the title doesn’t make anything more awesome. But if you think giant inexplicable Japanese style explosions do then your in luck.

Full Burst is a rerelease of the original Ninja Storm 3 which boasts enhanced visuals as well as a ton of extra content like costumes and a new challenge mode. The main story has some extra stuff added but in large remains the same as the original, aside from the visuals. For those who aren’t particularly familiar with the Ninja Storm universe, like me, the first few hours on Full Burst will likely be a very confusing ordeal.

But if you stick with it you will eventually know the characters well enough to make what little sense there is to be had from Full Burst. The main thing to know is that a set of impossibly powerful Ninjas join forces to combat an even more powerful foe. There’s lots of reanimating of the dead, almost-flight-jumping and of course big balls of energy emitting from fists.

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As a fighting game Full Burst certainly stands out from the crowd. There aren’t any complicated combos or tricky timings to learn but rather Full Burst makes it incredibly easy to perform moves often reserved for cut-scenes. For instance pressing “triangle” will enable you to use “Ninjutsu”, draining “chakra” – your source of power that functions like a mana bar. Once activated the actions you perform become much more powerful but will use up “chakra”. If you press “triangle” twice and then press “circle” you will perform your character’s “ultimate Jutsu”.

It keeps things simple and allows battles to instead concentrate on being fast paced and exciting at all times. I honestly thought it would get dull without any advanced moves or techniques to learn but the constant back and forth during fights keeps things interesting. It’s actually quite refreshing but those looking for a more “traditional” fighting game experience might be disappointed.

Blocking is rarely much use and often I found staying mobile to be a much more effective fighting technique. Which is great because it lends itself very well to the overall style of the game. However if you press “L2” at the right time when under attack (which for a refreshing change is a window not measured in milliseconds) you will replace yourself with a lump of wood and teleport behind your foe. But you can only do it 4 times and then you have to wait for a bar to refill. Considering it’s the only way to stop an enemies assault it can occasionally be pretty annoying when you’ve run out and just have to take it.

Because of the limited dodges and the simple but awesome looking fight system I had some concerns about how the end of the game would play out. For a majority of the game you feel you’re on equal footing with your foes and as you get more powerful so do they. The fights often don’t get too much more difficult but there is certainly an escalation to everything so that by the end there are at least 2 explosions and 5 teleports every second.

And then it started. Some enemies essentially stand there blocking constantly waiting for you to attack. So your first combo is stuffed and then you both dance around dodging until you run out and in classic style the bosses combo will break yours but yours can’t break his/hers. And a lot of the late game bosses have some range to their attacks meaning you have to advance on them quickly, which is only really achieved using Chakra. So when that runs out you’re more or less completely stuffed.

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And then in the last chapter I found that Full Burst stressed me out to breaking point. Enemies have at least twice as much health as you, reach on their melee attacks and no need to actually win. The fights become incredibly unbalanced and stick to that old classic method of creating difficulty – irritating enemies.

This is not the era where we expect a boss to sit there following a set pattern of moves as we bide our time and wait for our chance to attack. But that’s what it boils down to in Full Burst in the last chapter or so. It’s a shame and meant that when I’d finished my whole experience was tarnished. To come so far and then spoil it with a few lousy bosses is such a shame. At one point I had lost too much health in the first section of a boss fight that it made the remaining sections almost impossible and I needed to redo it from square one. Restarting from a checkpoint I had to do 3 or 4 fights before I got back where I was. Luckily I did it the second time but a checkpoint after the first section of a boss fight rather than after it is absolutely ridiculous.

Even on one of the very last bosses new mechanics are introduced with a big pop-up telling you the buttons, letting you play for 30 seconds and then another popping up to tell you some more buttons. Romping around as giant beasts essentially just plays as a slow fight with less abilities at your disposable. It unnecessarily breaks the action because for most, if not all, of the boss fights the standard fighting system would have been just fine and often be much more exciting.

Playing through the main story is quite different from most fighting games. It’s not just a simple set of fights with a boss at the end but instead is very strongly driven by narrative. In fact a playthrough will take about 20-30 hours which is incredibly long for a beat ‘em up. However a vast majority of this time is cut-scenes. I enjoy cut-scenes and often miss games like older Final Fantasy titles where the cut-scene was something to look forward to but they can be overdone. The problem with Full Burst is that a fight might last about 10 minutes but then you might be watching literally 1 to 2 hours of cut-scenes.

On the other hand the cut-scenes look great and after I had at least some idea of who everyone was and what all the words meant they where pretty fun to watch. But the balance between watching and playing is definitely wrong, at some points even becoming boring. After 30 minutes of people repeating the same thing over and over you just want some gameplay.

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For a heavily narrative driven fighting game Full Burst is generally very successful although at times it seems to forget it’s a game and gets carried away telling a story. It’s accessible enough for people who don’t know the TV show but I never felt it was simplified or avoided dealing with major plot themes. And there are a massive amount of characters to choose from to. Some are only slightly different from each other but with this many on offer it doesn’t matter. I highly doubt that anyone would be wanting for a bigger roster.

Full Burst adds some great enhanced visuals and an extensive challenge mode for those who want to come back for more. Until the last section of the game I had great fun with Full Burst although the stress the end caused me almost ruined the previous 20 or so hours and reminded me that some games just refuse outright to change with the times. For those who’ve already played the original Ninja Storm 3 and aren’t interested in the challenge mode there isn’t much on offer to bring you back.

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Reviewed on PS3. Available on PS3, XBOX 360 and PC.

The Elder Scrolls Online Cinematic Trailer and the Imperial Edition

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Watch the newest cinematic trailer for The Elder Scrolls Online.

Also announced today is the The Elder Scrolls Online Imperial Edition is a premium collector’s edition exclusively from Game in the UK for The Elder Scrolls Online. This edition will be made available in digital and limited physical formats. There are many items included in each so be sure to visit elderscrollsonline.com to learn more.

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Both standard and collector’s editions are now available for pre-order through participating retailers and pre-purchase from the newly launched, official online store – store.elderscrollsonline.com.

  • Molag Bal Statue. A 30.5 cm statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 53.3 cm x 66 cm printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.  
  • Steelbook Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.
    • Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.
    • White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.
    • Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.
    • Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together.

All those who pre-order or pre-purchase either the Imperial Edition or the Standard Edition in physical or digital formats will also receive The Explorer’s Pack bonus at launch, which includes: Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance. Early Access bonuses will also be offered to those pre-ordering or pre-purchasing a PC/Mac version.

The Elder Scrolls Online releases on PC/Mac worldwide on Friday, April 4th for £89.99 from Game and on PlayStation 4 and Xbox One in June both are also from Game. You can also get all versions of the digital versions of the game for £69.99 but without the physical items.

Watch the Latest Wildstar Devspeak Video

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The latest in NCSOFT and Carbine Studios’ entertaining and information-packed DevSpeak video series goes live today, exploring how players can tailor WildStar to create the perfect personalised MMO experience.

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Housing, mounts, outfits and combat are all explored.

http://www.youtube.com/watch?v=uKXWheBIa8c

 

Watch the Retro-spective Trailer for Final Fantasy XIII

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The scope of FINAL FANTASY XIII’s mythology is so massive, that it could only be fully told across three games. The story of Lightning, the protagonist of the FINAL FANTASY XIII trilogy, will finally reach its conclusion on 14th February 2014 with the release of LIGHTNING RETURNS: FINAL FANTASY XIII. Join us as we look back on the stories of FINAL FANTASY XIII and FINAL FANTASY XIII-2 that shaped Lightning into the heroine she is today, as she and a band of unlikely heroes came together to defy destiny and save the world.

LIGHTNING RETURNS: FINAL FANTASY XIII releases on 14th February 2014 for PlayStation 3 and Xbox 360 systems.

Duke Nukem 3D: Megaton Edition Now Crossed Platform Multiplayer

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Today it’s been announced that Duke Nukem 3D: Megaton Edition now has now added cross-platform multiplayer versus and co-op modes for up to 8 players.

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The multiplayer maps not only include the original maps but also HUNDREDS of the best user maps through Steam Workshop.

 

Pac Man is back to bring families together!

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There are many games that don’t bridge the age gap but Pac Man is one of the few that does.  Coming from the 1980s when both young and old were playing Pac Man was played on both Arcades and Flat Tables back the modern twist.

The story is a great way of bringing both generations back into playing video games together rather than playing individually . The game itself is perfect for introducing sharing and working together and discussing which way to go and more.

Here is a video of the first home version of Pac Man, That I played was the Atari 800 XL version from 1984
The introduction of the tv show is a great way of introducing the game to the young and for the older to reminisce of the days of when they were young and playing the game.
It introduces the characters to them and what the game is all about.
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Here are the new friends of Pac-Man then Spiral and then Cylindria.
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Even the Pac-Man ghosts have been truly upgraded (Blinky, Inky, Pinky and Clyde)
Lucky my family and I was invited the UK launch of Pac-Man and the Ghostly Adventures tv series and also showing off the game.
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Pac-Man outside the event right by the London eye in the rain.
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Kunito Komori – Producer of PAC-MAN and the Ghostly Adventures with a member of Interlude.

http://www.youtube.com/watch?v=f4w_C01DMko

Watch the Dance group called Interlude doing the Pac-Man that will be popping up all around the UK very soon.
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But one mode I and my family really like was the multiplayer mode in the game when the screen is split up and you play as the ghosts and you have to get Pac Man in the maze that is a lot of fun.

When Pac-Man and the Ghostly Adventures game comes out on the 7th March for Xbox 360, PS3, Wii U and the Nintendo 3DS and the PC, we will be reviewing it for you.

If there one game to bring the family together its got to be Pac Man. Pac is Back

2020: My Country Games lands on Windows Phone 8 for Free

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Game Insight has announced that the future of city building games, 2020: My Country is now available for Windows Phone 8 for free. This futuristic new adventure, which has previously been released for iOS, Android, Windows 8, OS X, and Amazon, is the sequel to the classic strategy game My Country. Today, more than 18 million players worldwide enjoy various titles from My Country game series.

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In 2020: My Country, players build their very own futuristic metropolis, construct ultra-modern skyscrapers, and plan transport networks for flying cars. As virtual mayors, players will also complete many exciting quests as they build the city of the future—while also defending their nation from spectacular natural disasters, such as floods, fires, tornadoes, and even alien invasions!

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2020: My Country lets players realize their boldest architectural dreams with a massively open-ended building system that lets ambitious architects customize their structures with more than 100,000 different features, including rooftop helicopter pads, swimming pools, and miniature nature parks. As they build their mighty nation, players will also focus on satisfying the needs of their busy, happy citizens with the help of industrial experts that make civic improvements a snap. Over time, players will build a sprawling country that spans multiple islands floating in the sky.
Download 2020: My Country for Windows Phone 8 and leap into the future of city building games!