Captain Price Comes to Personalisation Packs for Call of Duty : Ghosts

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With the release of brand new customisation options for Call of Duty: Ghosts from Activision. Players can choose between four weapon Personalisation Packs, play as one of the Ghosts courtesy of the Special Characters pack or take to the stage as one of the most legendary Call of Duty heroes of all time with the Capt. Price Special Character and themed Personalisation Pack.

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Details of each pack as follows:

·         Personalisation Packs: Fight in style with the Ducky, Space Cats, Inferno and Circuit Personalisation Packs.
·         Special Characters: Intimidate your enemies as one of the Ghosts. Choose from Keegan, Merrick, Hesh and Elias.
·         Captain Price Legend Pack: Become one of the most legendary Call of Duty heroes of all time with the Capt. Price Special Character and themed Personalisation Pack.
·         Extra Slots Pack: Increase the number of Create-a-Soldier load out slots from 6 to 10 for each character.

 

The Pinball Arcade Coming to PS4 This Month from System 3

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The independent publisher System 3, has announced The Pinball Arcade launches at retail this February 2014, as the complete pinball package.

Developed by Farsight Studios, and the 4th pinball title published in collaboration with System 3, The Pinball Arcade is the 3rd highest Metacritic rated game for PlayStation 4, and the culmination of ten years of creating classic pinball games.

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From the PlayStation 2, to Gottlieb Pinball on PSP, Hall of Fame: The Williams Collection, through to The Pinball Arcade, System 3 and Long-term partner, Farsight, are delight to bring the best pinball tables, reverse engineered to perfection, with the most accurate physics, and the original sound effects and light’ing of these classics to PlayStation 4.

The Pinball Arcade’s 22 tables and exclusive challenge pack offers incredible value, underlining the critically acclaimed gameplay with incredible value, and is only available at retail.

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Pinball has never looked better or been more authentic, and you can play some of history’s greatest tables at home, including Star Trek, Creature from the Black Lagoon, Twilight Zone, Monster Bash, Medieval Madness, Tales of the Arabian Nights, Theatre of Magic and many more.

“We’ve been working hard to bring the ultimate pinball experience to PlayStation 4, and with The Pinball Arcade, we have delivered a flippin’ great game,” said Mark Cale, CEO of System 3. “With authenticity, incredible value, and exclusive content, we’re pleased to give gamers and pinball fans the greatest and highest rated pinball game ever made.”

Nordic Games and Daedalic join for Humble Weekly Bundle

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Nordic Games has teamed up with Daedalic Entertainment for its second Humble Weekly Sale, which goes live today at 11am PST for the usual seven days and includes popular games such as The Book of Unwritten Tales, The Raven, Deponia, Edna & Harvey: The Breakout with prices starting at just $1.

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The basic bundle, which costs a minimum of $1, comprises Dead Reefs, Safecracker, Aura 1 and Mystery Series: A Vampire Tale. Those prepared to spend a minimum of $6 will get Dark Fall 1 and 2, The Book of Unwritten Tales Deluxe, The Book of Unwritten Tales: The Critter Chronicles Deluxe and Jack Keane 2 – The Fire Within, – all from Nordic Games. These are joined by Deponia and Edna & Harvey: The Breakout from Daedalic Entertainment.

Finally, for a minimum spend of $15 gamers will also receive The Raven Deluxe. The Adventure Company & Friends Humble Bundle will provide gamers savings of up to $164.

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“We’re delighted to offer our second Humble Bundle and teaming up with no other than the great gals and guys from Daedalic,” said Thomas Reisinger, Key Account Manager Online Sales, Nordic Games. “There’s 12 fantastic titles competitively priced, including two from Daedalic. If you are into adventure games and charity, this is heaven on earth.”

“It’s great to be part of this adventure-party. This is a great opportunity for gamers to grab two of our classics, Deponia and Edna and Harvey: The Breakout, for a bargain price, plus doing it for a good cause,” said Tom Kersten, International & Digital Sales Manager at Daedalic Entertainment.

“Nordic Games and Daedalic Entertainment have great games.” said John Graham, Co-Founder and COO of Humble Bundle. “So we’re excited to be promoting them in The Adventure Company & Friends Weekly Sale.”

Gamers can also choose how their purchase is divided and contribute to one of two worthwhile charities. The choices are: Nordic Games, Child’s Play Charity and/or Electronic Frontier Foundation.

For more information on The Adventure Company & Friends’ Humble Bundle please visit: https://www.humblebundle.com/weekly

Get ready for Giant Ants in Earth Defense Force 2025 Out Now

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Just when you thought the battle was over, the mayhem continues in Earth Defense Force 2025, now available in Europe and Australasia from D3Publisher (D3P) for the Xbox 360 and PlayStation 3.

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Earth Defense Force 2025 is the long awaited return in the Earth Defense Force series from beloved Japanese developer Sandlot.  The insects return from dormancy to disturb the peace with over-the-top action and massive city-leveling explosions that will entrench the EDF and the citizens of earth into a state of emergency.  Earth Defense Force 2025 is an action shooting bonanza that arms players as an EDF soldier equipped with 700+ weapons, four new soldier classes and the training to exterminate insects of all sizes in the global quest to protect the world from alien invasion.  Featuring the largest number of missions from the series and including a versus mode and four-player online multiplayer, Earth Defense Force 2025 is an all-out battle against the terrifying Ravagers that have come back stronger than ever in their mission to destroy the planet.

“Not much is more satisfying in games than letting out a little steam and saving the planet from the infestation of insects that has returned bigger than ever in Earth Defense Force 2025,” said Peter Andrew, vice president of production, D3P. “Nearly everything is completely destructible and players can start each battle fully equipped the way they wish that surely will create countless hours of fun for all.”

For gamers playing on Xbox 360 who want to represent the EDF to the fullest, please visit the Xbox Live Dashboard to download a variety of EDF themed avatars and weapons packs, including EDF tees, a dragon pet, a Fencer and Wing Diver costume, in-game weapons (weapons also available on PlayStation 3), and more.

New Trailer for “The Wolf Among Us” “Smoke and Mirrors”

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Here is the new trailer for ‘Smoke and Mirrors,’ the second episode in the series ‘The Wolf Among Us,’ based on Bill Willingham’s award-winning comic book series ‘FABLES’ and licensed by Warner Bros. Interactive Entertainment. 

The second episode of The Wolf Among Us, ‘Smoke & Mirrors,‘ is now available on the Xbox Games Store for $4.99 USD or equivalent, or as part of a season pass upgrade including access to episodes 2-5 as they are released for $14.99 USD. On PC, the episode is available as part of a season pass for $24.99 USD.  This episode is also available on PlayStation Network for PlayStation 3 individually for $4.99 USD, or as part of a season pass which includes access to all five episodes. For iOS, the episode is available as an in-app purchase individually for $4.99 USD, or as part of the episodes 2-5 multi-pack for $14.99.

Create your own games on IOS from Createrria

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It came, it flapped, it conquered, it disappeared. On mobile, 2014 has so far been the year of the furiously fluttering two-legged feathered winged vertebrate, but alas no more. But fear not friends! Salvation is at hand in the form of a brand new update for Createrria, the first application that allows players to create and publish their own games which has taken the mobile world by storm.

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Featuring a host of new items, themes and mechanics, the ‘Eclipse’ update allows players to not only re-create any game that may have recently been removed from App Stores (you know the one!), but also any other type of game that their imagination can summon.

Details of the update in full:

  • New graphics theme (Eclipse)
  • New gameplay mechanic for those ‘flappy’ inspired games
  • New items – triggered door and moving saw
  • Sky backgrounds for all existing themes
  • New avatar and profile décor
  • Major performance improvements for older devices
  • Plenty of minor fixes and improvements

Since its full global roll out on 6th December Createrria has achieved some impressive numbers that have catapulted it in to the status of genuine indie phenomenon!

  • 730,000 downloads and counting
  • Over 200,000 games published within the Createrria community
  • Over 1,100,000 games created
  • Over 59,000 daily active users in December
  • 10 million plays of games created by the Createrria community

Reached #1 Adventure game for iPad on the US app store, The ‘Eclipse’ update will be available for iPhone, iPad and iPod in early March

Ridge Racer Slipstream Comes to Google Play Today

Namco Bandia today announced that its latest mobile title Ridge Racer Slipstream is now available on Google Play!

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Showcasing a brand new racing engine specifically designed for mobile and tablet devices, Ridge Racer Slipstream features several gameplay modes, challenging races and tracks, revved-up music and customisation options to build the perfect racing vehicle. In addition to 20 unique racing tracks (10 tracks driven forward and backward), the title also incorporates tons of vehicle mods allowing players to create their own dream machine. To amp up competition, NAMCO BANDAI Games America will also be introducing new content in future updates, including a real-time online multiplayer mode that will host up to eight players.

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Other highlights include:

  • Hundreds of customisation possibilities to enhance the performance and the look of your machines, across a variety of colours, rims, body kits and vinyls.
  • 12 unique vehicles at launch, and more to come in future free updates.
  • A full-featured Career Mode and three different race types in Arcade Mode (Regular / Time Attack / Knockout Races).
  • Over 100 different racing competitions across 6 Grand Prix Series – all in stunning, high definition locations.

T is for Titanfall (Beta)

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It’s not even been 24 hours since the Titanfall Beta servers were closed down since I began to write this. Already I’m feeling that emptiness I dreaded that’ll come and the 3 weeks until the release seems light years away. I’m sitting beside a window from which I’ve unintentionally found myself gazing up into the sky hoping for the sound barrier to crack and a mechanical  mobile titan to crash land in the street outside. I understand that these probably sound like the words of someone that’s addicted to the latest craze, fad or dare I say it…drug. Even though it’s just a video game, Titanfall from Respawn Games set out to be different to all the other shooters available on the market and executed it well in just 2 maps featuring 5 guns, short  ranged jet packs and big bots that fell from the sky. It’s pretty hard to stay away from any sort of advertising that EA have placed everywhere in all shapes, sizes and mediums. And even if you stayed clear from all this you’re bound to have a friend, colleague or family member turn to you and ask the question, “Have you pre-ordered Titanfall?”

What makes it different?

I have a dangerous addiction to multiplayer first person shooter games since I was 8 years old. My earliest online FPS experience dates back to the original Unreal Tournament on the PC back in 1999 not forgetting Quake’s multiplayer, which was my first LAN memory I ever had back in 1996. These two games looking back now were the pioneers of fast paced  multiplayer action with players bounding over great distances firing rockets, strafing away from bullets at high speeds and racking up high kill counts just to hear the words, “Monster Kill”. From playing the Titanfall build at Eurogamer Expo last year and the open Beta recently, I haven’t felt this rush, this incredible speed all whilst having fun and pulling off  incredible looking moves since the late 90s. It’s a strong statement to say that I probably haven’t really had a similar feeling towards a game since my first experience but until you strap on your double jumping, wall running thrusters which enables you to continuously pick up speed with every successful wall bound you’ll not know what true free running means.

Titanfall’s main selling point is indeed all about the mechs you can pilot. As awesome as they are it wouldn’t have been half as impressive if you couldn’t call them in and have them fall from outside the atmosphere crushing anyone and anything upon impact. It’s unique and is totally satisfying if you’ve managed to get a kill with it. Other than the Titans and wall  running with the pilot’s personal thrusters packs you might argue and say it is just like the other market shooters out there. On various levels this is incorrect. Having AI grunts and other cannon fodder within each match dropping in groups of 3’s has the ability to keep the action continuous. You might earn less points per kill and notice they can be killed with  surprising ease but taking them down makes it quicker to call in your Titan. In larger groups the AI can result in you having a harder time and shouldn’t be a disregarded threat. There’s always something you can shoot at and even for the players that consider themselves not so great at shooters, they can rack up some kills to speed up their Titan drop.

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The Beta

The lead up to the beta test had everyone that was interested sign up. Signing up didn’t guarantee a position amongst the lucky many to play online. Already, the panic set in and the desperation and anxiety of not getting a code to try out this year’s most anticipated online only shooter dawned upon many others and myself. The 14th of February arrived, Valentines  Day to most, Titanfall beta opening day to everyone else. On this day the internet exploded having the words “Titanfall” become the most trending word on various social networking sites. eBay sales of beta codes started appearing online and multiple forums and discussion online groups ran competitions to win these codes. It became frenzied and we now knew how  excited the public were for this game. “Excited” is probably a huge understatement, I witnessed people offering incredible gifts in exchange to get online. Once I got online that very same night, all Valentines festivities blown off, I began the most exciting install of my life and noticed all my online friends was online playing the beta too.

This was going to be a great week and even talked myself out of calling into work with whatever virus was contagious and believable at the time. Energy drinks on ice, various crisps laid out and a fresh pair of double AA batteries inserted into the Xbox One controller. Within the first hour you’re given a small selection of Pilot classes to choose from as well as  basic Titans loadouts. Respawn have worked pretty hard and successfully created an amazing balancing system where even a level 1 player can still go toe-to-toe with a higher levelled opponent. It’s not the weapons that makes the player, it’s the way you dodge incoming rockets, wall run then drop kick a foe and even knowing when to step out of a fight to  recharge your Titan’s shield.

By the second hour you’ll have learnt your favourite routes from the 2 maps. ‘Fracture’ was a large open map featuring several dishevelled buildings, grassy plains and broken roads. Great for Titans to roam freely to do their shoot, dodge, shoot dance (similar to that of Gears of War’s shotgun dance). Pilots like myself had to learn to cloak in open spaces, hang from  walls awaiting to mount an unsuspecting Titan from above and rodeo them until they blow, and even take advantage of sniping. ‘Angel City’ on the other hand is a tighter, compact map set in a more up built environment filled with shops, markets and towering buildings beside a dock. Getting Titan’s to walk side by side down these narrow urban streets isn’t easy with  very little room to manoeuvre. I found this map was the faster paced map out of the 2 as wall running was a necessity for traversing between buildings, out of windows and along billboards. A very shotgun and submachine gun friendly map indeed.

With the beta level cap at 14 I came across the Burn Cards feature by then, a take on the one use only perks ability. With only 3 cards that can be taken into a single match that could only be enabled whenever you spawn, burn cards have the ability to cut down Titan spawn times, give you infinite cloaking, the option to see enemies through walls briefly plus many more  awesome, sometime game changing perks. By level 14 I had worked out the preference to always having the Electric Smoke equipped on my Titan instead of the Vortex Shield that suspended incoming bullets and rockets, Neo from the Matrix style, and throw them back.

The electric smoke fries nearby foot soldiers and prevents pilots from completely their rodeo on your Titan’s back which I had many a problem with and this fixed it easily. The beta offered 4 game playlists to play through, the 4th being a variety of the previous 3 on shuffle. ‘Attrition’, a cooler way of saying Team Deathmatch, is what it is. Cause mayhem  and stop the opponents from escaping in the drop ship in the epilogue. ‘Domination’ is your traditional capture 3 bases and rack up the points to victory type of game mode. ‘Last Titan Standing’ features both teams of 6 starting each round, first to 4, in their Titans and the side to eliminate all the other side’s Titans wins. You could play this in several ways, one being  doing it all on foot and setting your pilot to guard you as you rain hell from above with rockets or a cheeky rodeo.

I played solidly until the servers were closed to get the most out of the test and to give enough feedback. To be fair I thought the submachine gun’s range was a bit extreme for something that was supposed to as a short-range weapon. Maybe this might get tweeked. I’m just venting as I fell victim to submachine gun sniping, but then again I’m not too good at  shooting. But this is me just being nitpicky and I honestly had no faults with what I played. Everything was balanced. Everything worked. Everything was enjoyable. And for the next painstaking few weeks I’ll still continue to gaze aimlessly into the sky hoping to be greeted with a falling Titan.

Thank you Respawn and EA for giving back life into this genre.

Titanfall Beta

Xbox One Media Remote Coming Next Month

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Today Microsoft has announced the Xbox One Media Remote coming to the US and UK at the beginning of March.


Motion-activated backlit buttons are included on the rear of the Xbox One Media Remote for easier use under low-lit conditions.

The Xbox One Media Remote will be priced at $24.99 in the US, with previous reports suggesting it will cost £19.99 in the UK.

The accessory enables users to control Blu-ray playback and video streaming on the console, as well as TV/Receiver power and volume through Kinect.

The media remote features dedicated Back and OneGuide buttons, with the latter providing instant access to the user’s favourite content.

Motion-activated backlit buttons are included on the rear of the Xbox One Media Remote for easier use under low-lit conditions.

Batman: Arkham Origins Blackgate Coming to Consoles and PC

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Warner Bros and DC Entertainment today announced Batman: Arkham Origins Blackgate – Deluxe Edition for the PlayStation 3, Xbox 360, Wii U and PC.  Developed by Armature Studio, the same team behind Batman: Arkham Origins Blackgate for handheld, the game delivers the same dynamic story and gameplay, now in high-definition.

Fans will be able to purchase the game from 2nd April on the PlayStation Network, Xbox LIVE Marketplace, Nintendo eShop and Steam for £15.99.

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Previously available only for PlayStation Vita and Nintendo 3DS, Batman: Arkham Origins Blackgate – Deluxe Edition brings the content of Batman: Arkham Origins Blackgate to console and PC with enhanced high-definition 2.5-D graphics, a new map & hint system for improved navigation and objective tracking, 5.1 surround sound, a fully voiced narrative and a captivating storyline. In addition to all previous released suits, players will be able to unlock the exclusive Zero Year Batsuit skin by registering for or signing into a Warner Bros. ID (WBID) account.

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After gang-fueled uprisings occur within the walls of Blackgate Prison, Batman is called in to restore order and put an end to the rebellion before the chaos implodes. As the story progresses, players will explore deep inside the bowels of this remote island penitentiary and discover what happened after the events of Batman: Arkham Origins and learn more details of the Dark Knight’s past.

Watch the Thief Launch Trailer Now

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Here is the launch trailer for Square Enix version of the Thief that is out next week, which unveils new snippets of Garrett’s story, as well as some new gameplay. Out next week on Xbox 360,Xbox One and Ps3 and PS4 and also PC, but does the thief steal the show for you?.

http://www.youtube.com/watch?v=hKgWA3F2-ak

 

Dragon Ball Z Battle of Z : PS Vita to get Japanese Voiceover free DLC

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Today Namco Bandai has announced that a free DLC is being developed for Dragon Ball Z Battle of Z for PlayStation VITA. With this DLC it will extend the audio support of the game with Japanese Voice-Over.

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Sacred 3 Coming to Consoles and PC this summer

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Deep Silver has announced that the next instalment of the famed Sacred franchise, Sacred 3, will release on consoles and PC this summer. Sacred 3 takes
players back into the fantasy realms of Ancaria, where they will need to band together in the hope of vanquishing the deadly tides of evil. Sacred 3 will be
released for the PlayStation 3 and for the Xbox 360 as well as Windows PC.

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“The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience”, said Remy van Leeuwen, Brand Manager of Deep Silver. “By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.”

Sacred 3 features classic arcade Hack ‘n’ Slash action centred around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favourite characters such as the Seraphim, Ancarian, Khukuhru and the Safiri, as well as introduces a new character,
Malakhim.

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Each character class features its own unique skills and weapons which can be upgraded to match the player’s very own combat style. As they master the art of war, players will fight their way through enemy hordes and try to outshine their fellow companions on their way to become the greatest hero of all. The inclusion of mission stats and online leaderboards will continue to drive competition both locally and online. Victory Is Ours. Glory is Mine.

Team Ninja and Dark Horse Comics Launch Part 2 YAIBA: NINJA GAIDEN Z

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Team NINJA and Dark Horse Comics today launched part two of the three-part YAIBA: NINJA GAIDEN Z digital comic series continuing the saga of the cyborg ninja’s legendary sword named “Heartless”. Part two finds Yaiba continuing on his quest to attain the mystical “Heartless” sword, encountering a new ally along his way. With different motivations, but both ultimately in the name of revenge, the two must work together in unexpected ways to conquer “the River of Three Crossings” and reach the Storm Temple.

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Initially released digitally with an all-new full colour print comic to be available with first run retail releases of the PlayStation 3, Xbox 360 on the 21st March 21st, the series is brought to life by Writers Tim Seeley and Josh Emmons, Artist Rafael Ortiz, Colorist Carlos Badilla with special cover art by James Harren.

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The comic will be available for free download at the Dark Horse Digital Store, www.digital.darkhorse.com, as well as through the Dark Horse Comics app (available through iTunes & Google Play). Additional information can be found at: https://digital.darkhorse.com/profile/4128.yaiba-ninja-gaiden-z-2/.