Ubisoft announces Watch Dogs //n/Dark Clouds ebook

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Today, Ubisoft announced the ebook Watch_Dogs  //n/Dark Clouds, inspired by the highly anticipated video game Watch Dogs. Authored by John Shirley, the ebook is a direct sequel to the events of the game and will allow fans to further explore the world of Watch Dogs with an all new story. The ebook is a first for Ubisoft, as it was conceived inhouse and will be released exclusively via digital channels.

John Shirley, prolific author of over 30 books and short stories such as A Song Called Youth, is a known figure in the hacker community and is a pioneer of the cyberpunk movement, and therefore is a natural fit to author the Watch Dogs ebook. Having unprecedented access to our Montreal studio dev team and writers, he has recreated the atmosphere of Watch Dogs, into his thriller, that combines high-tech crimes with both new and known characters.

Watch_Dogs //n/Dark Clouds will be available in English, French, Italian, German and Spanish at game’s release on May 27, 2014. It will be available in two digital formats: an upgraded e-book version with interactive elements including videos and image and a classic e-book. For more information, click here www.watchdogs.com/ebook.

New Generation of Singing game out now called SingOn for PS3

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The new generation of singing games has arrived via SingOn’s streaming service offers thousands of songs from six decades of rock, pop, indie, dance and hip-hop classics. Host the most popular party with the only singing game that’s updated weekly to include hits from the UK Top 20. Add to the fun with SingOn’s party-friendly voice effects TuneOn and RoboOn, re-tuning your singing or totally synthesising your voice. So now there’s no excuse not to step up to the mic!

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SingOn is available to download free from PlayStation Store for PlayStation 3 as from now. The easy to use Time Pass system allows you to sing for as long as you like, with no on-going commitment, so you can SingOn whenever the mood takes you. Become an even better singer with SingOn!

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Plug in a mic to start singing then use the Queue feature to host a non-stop party. You can add tracks while you sing using the PS3 controller or the SingOn app on your phone or tablet so there’s no need to pause the party while you cue up the next song.

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As you sing, you’ll see your vocal performance sparkle on screen, showing where you’ve sung high, low and on-pitch. As well as great music, SingOn features a sleek, user-friendly design, themed-playlists, real-time scoring and star ratings.

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SingOn is free to download from the PlayStation Store and comes with 10 great tracks to sing as often as you like:

  • Robbie Williams – Angels
  • Lady Gaga – Bad Romance
  • Michael Jackson – Black Or White
  • Queen – Bohemian Rhapsody
  • PSY – Gangnam Style
  • Bruno Mars – Just The Way You Are
  • Rihanna – Only Girl (In The World)
  • Adele – Someone Like You
  • Katy Perry – Teenage Dream
  • One Direction – What Makes You Beautiful

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Buy a three or 48-hour Time Pass to access the full library of songs. For serious singing aficionados, there’s a full one-year Time Pass available too.

Get ready to SingOn. AndOn. AndOn.

Konami’s Silent Hill PSN Double Bill

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Konami will soon unleash the ultimate horror double bill for PlayStation Vita with Silent Hill: Origins and Silent Hill: Shattered Memories set for release via the PlayStation Network service. A release date will be announced very soon from Konami.

 

Previously available for Sony’s PSP system, the two games are priced at just £7.99 each and offer a very different take on KONAMI’s legendary Silent Hill series.

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Silent Hill: Origins acts as a prequel to the series and follows Travis Grady, a truck driver, as he enters the mist-shrouded town to dig up information on a girl he rescued from a fire.

Silent Hill: Origins uses the series’ famed third-person perspective to trail Travis as he explores the seemingly abandoned town, collecting items to help him in his search. As he ventures further into the town, however, memories of his childhood haunt him – and then the monsters come out…

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Silent Hill: Shattered Memories is widely regarded as the most innovative addition to the series, and adapts its gameplay to the decisions the player makes. Effectively a remaining of the first Silent Hill, Shattered Memories retains the premise of the first game – Harry Mason’s search for his missing daughter – but has a plot that changes dependent on the use. The game is framed by a visit to a psychotherapist, wherein the user is asked questions – while the characters Harry meets in the game will also react differently depending on how they are approached, the questions they are asked, or how Harry interacts with them physically.

 

Silent Hill: Shattered Memories also removes all combat elements from the game, with players forced to flee when the town’s inhuman denizens give chase, adding a nightmarish quality to the game and the impression that danger lurks in ever dark corner.

A Look Inside Bad Neighbours

Universal have released a new video showing scenes and interviews from the new movie Bad Neighbours.

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Here is the new video:

Bad Neighbours stars Seth Rogen, Rose Byrne, Zac Efron, Christopher Mintz-Plasse and is directed Nick Stoller and opens in UK Cinemas May 3rd.

Check back soon to hear what we thought of the movie.

Heartstone: Heroes of Warcraft lands on iOS for the iPad

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The game Hearthstone: Heroes of Warcraft has arrived on the iPad! Now you can enjoy all of the game’s epic card-slinging and deck-building action on the go on these supported iPad devices: iPad Air, iPad 4, iPad 3, iPad 2, iPad mini, and iPad mini with Retina display.

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Duel a friend at home, at the airport, at work (we promise we won’t tell), or anywhere that you can connect to the Internet.

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Never played Hearthstone? No problem! You’ll run through a few lighthearted introductory missions to get a feel for the basics of this fast-paced collectible card game, and then you’ll be ready to take on the world—hurling fireballs, swinging Fiery War Axes, and mixing it up with Leeroy Jenkins in no time!

PS4 Sells 7 Million consoles since launch

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Sony today announced that the PlayStation 4 has cumulatively sold through more than 7.0 million units globally as of 6th April, demonstrating the rapid growth of the new PS4 platform.

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“The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice,” said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. “The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months.”

inFamous Second Son adds new photo mode

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inFamous Second Son newest patch is expected to be released today (17th April), it will add in the option to remove the hud in the game, the option to change the time of time of day once you have finished the game and a new photo mode.
In the video from the developer it shows off you be able to disable the HUD, you will also have an option to cap the game frame rate at 30fps and will see other fixes and additions such as a handful of localisation text changes; a couple of fixes for rare crashes in the game; auto pause if your controller runs out of battery, notification if you’re qualified for the “Unstoppable” trophy when you opt in to ‘expert’ difficultly mode and finally the afforementioned Photo Mode.

EA Sports Fifa World Cup Brazil Out Now

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EA Sports has today unveiled their most immersive tournament title ever, EA SPORTS 2014 FIFA World Cup Brazil, now available in stores. Complete with 11 Game Modes, 21 new stadiums, 7,469 players, 203 National Teams sanctioned by FIFA, and one hundred new football animations, EA SPORTS 2014 FIFA World Cup is now available for Xbox 360, and for the PlayStation 3.

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Gameplay innovations and new features make EA SPORTS 2014 FIFA World Cup Brazil authentic to the tournament experience. All new in-mode training session, adidas micoach Training allows fans to improve player attributes as the tournament progresses by competing in 18 different drills that can enhance everything from pace to shooting. New Penalty Kicks and Set Piece Tactics change the way the game is played from dead ball situations. Penalty Kicks feel dramatic and rewarding with new save animations, shot tuning, and Goalkeeper Antics, while Set Piece Tactics put fans in control of the runs their teammates take by using the directional pad and choosing one of four preset plays. Other innovations to the franchise’s award-winning* gameplay includes improvements made to passing, dribbling, and player movement that were implemented to showcase the world class talent that will be on display at the 2014 FIFA World Cup.

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“This summer’s tournament in Brazil promises to be one of the most colorful and exciting FIFA World Cups we’ve ever seen,” said Mat Prior, Lead Producer, EA SPORTS 2014 FIFA World Cup. “The game we’ve created will give fans a chance to feel the excitement, drama, and flare of the tournament whether they choose to play offline against friends or online against people from all over the world.”

A new design feature Patriotic Presentation implements newly-rendered 3D crowds, cut scenes from celebrations all over the world, and hundreds of flagsand banners to bring the sights and sounds of Brazil directly to fans’ homes. Commentary in nine languages, a new soundtrack with 34 tracks, and EA SPORTS Talk Radio highlight a fully featured audio package to help shape the theme and narrative of the tournament. EA SPORTS Talk Radio, featuring Ian Darke and Andy Goldstein, or Roger Bennett and Michael Davies (Men in Blazers), is available in Road to the FIFA World Cup™ and Captain your Country, contains over 50 hours of recorded content to stay up to date on all the action.

Hitman GO Out Now for iOS

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Today sees the launch of Hitman GO, a simple to play, but difficult to master puzzle game set in a stunning interpretation of the Hitman universe.

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Boasting 68 unlockable levels, the team at Square Enix Montréal has created a new and unique experience taking aspects of the Hitman universe to create a brand new and distinctive mobile gaming offering. Available for iOS devices and priced at £2.99/$4.99/€4.49, this beautifully rendered diorama-style turn-based puzzle game focuses on forward thinking to progress through challenging levels and stylish freeze frame environments, to challenge even the most accomplished Hitman fan.

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‘We wanted to make something unexpected. Something that crystalizes everything “Hitman” in the simplest way possible, while retaining the high class, cool attitude the famous assassin is known for’ said Karsten Lund, Creative Director for Square Enix Montreal. ‘Essentially Hitman is about being behind enemy lines. You have to consider your every move in order to solve the puzzles.

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It’s about being undercover, smart and stealthy. We boiled most of the core Hitman mechanics such as disguises, distractions and different weapons, down to the simplest possible game, without losing the fun and tension of its AAA counterpart. The game is set on beautiful diorama like set pieces that makes it feel fresh and cool, and encompasses what we call essence of assassination. Hitman GO releases globally today for iOS devices and will hit the Play Store for Android users very soon.

World of Tanks Update 9.0: New Frontiers

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Wargaming has announced that Update 9.0: New Frontiers for World of Tanks will release in North America today (17th April).

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This addition kicks off Wargaming’s plans for a massive visual overhaul for World of Tanks throughout 2014, featuring enhanced graphics for all battle arenas, tanks and in-game objects, high definition models for ten armored vehicles, and an all new Historical Battles game mode.

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In New Frontiers, the American M4 Sherman, Soviet T-54, and German Tiger I are among the first ten iconic tanks to be revamped with high definition models and textures. New physics functions including blow-off turrets upon explosion of the ammo rack, and realistic suspension behavior in the HD models, create a more realistic environment allowing players to delve deeper into tank battles.

Wargaming America will host a one hour livestream featuring World of Tanks Producer Joshua Morris and World of Tanks PR Coordinator Jamie King to share details on 9.0 including:

  • Historical Battles game mode
  • Upgraded High-Poly models
  • Reworked battle arenas
  • Physics

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Our hosts will be engaging fans with a live Q&A during the stream and giving away Gold for PC accounts. To join the conversation, create a Twitch.TV account here.

Where: The one hour livestream will air on Twitch. TV at twitch.tv/Wargaming

When:  Thursday April 17, from 2-3 p.m. PST

Who: Wargaming America Staff – Producer Joshua Morris and PR Coordinator Jamie King

The new Historical Battles game mode pits enemies against each other in some of World War II’s most legendary tank encounters. Tankers will command historically-outfitted vehicles and relive three of history’s iconic battles: Operation Spring Awakening, the Battle of Kursk, and the Ardennes Breakthrough.

War Thunder Update 1.39 + Ground Forces and more coming soon

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Gaijin Entertainment has announced that update 1.39 for War Thunder is now live. This major update is a milestone for Gaijin Entertainment as they release several new features including the support for user generated content, squadron battles, the addition of even more planes, and early access to Ground Forces Expansion.

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War Thunder now supports user-generated content and players have access to special downloadable tools.  From now on users are able to create their own planes, from adding the tiny details inside the cockpit to truly personalizing their plane’s skin or creating a completely new model. A quick-check system ensures that newly created planes fit within the game’s parameters before allowing players to use them on local PC in custom missions or share them with the community.

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Players can go one-step further in the creative process by using stand-alone maps and missions editor. Players can ingeniously build upon existing maps, using them as a blueprint, or go off on an inspired tangent to devise their own brand of new maps. Players can share as well as test out user-generated content via a special area housed within the War Thunder forum.

1.39 also offers Squadron Battles – competitive events for player created factions complete with PvP-rating for squadrons, calculated by the Elo system. In addition, update includes an additional 18 new aircraft, changes in the interface and improvements for player progression. Last, but not least, update 1.39 will allow those players who currently possess codes for the Ground Forces Expansion Closed Beta to be the first to play as either a tank or an aircraft 24/7, but not from the very start. Gaijin Entertainment will slowly implement Ground Forces Expansion into the update to ensure seamless gameplay.

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The new mission called Battle of Kursk is based on a real life historic engagement that took place July – August 1943 where the Soviets defeated the German strategic offensive, thereby turning the tide on the Eastern Front. In the game, Kursk will provide players with AI-tanks, field artillery and planes fighting alongside real players.

World of Tanks: Xbox 360 Edition Update 1.1 Out Now

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Wargaming has announced that Update 1.1 for World of Tanks: Xbox 360 Edition is now live in North America, Russia, and Europe. The free download is available when players log into their Xbox Live accounts.

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The first content update for the free-to-play action game brings about the highly anticipated Crew System, new Himmelsdorf map, and five additional British medium tanks.

Crews are essential to success in tank warfare. Represented by the primary Tank Commander, a partially or fully trained crew is necessary to operate every tank in battle. By earning Crew experience points (XP), players can level up their Tank Commander and crew, and gain additional abilities and perks that increase their performance in combat.

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The labyrinth of streets and squares in the new battle arena, Himmelsdorf, creates an ideal scenario for players to try each of the British medium tanks—Cromwell, Comet, Centurion I, Centurion 7/1, FV4202.

Trails Fusion Out Now

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Today, Ubisoft has announced that Trials Fusion, the highly anticipated sequel to the massively popular platform racer Trials Evolution, is now available for download on Xbox One, Xbox 360 and PlayStation 4 . So get ready to get your helmet one for, Trials Fusion will be available on 24th April for Windows PC.

Trials Fusion is available digitally for £15.99 on Xbox One and Xbox 360 from the Xbox Live Games Store and on PlayStation4. A physical retail version including a Season Pass and bonus unlockable items is also available on Xbox One and PlayStation4 system. This retail version will also be available on Windows PC on 24th April.

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Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion offers players an unlimited array of obstacles and challenges as they race against the clock – with players from around the globe – to set track records.

The game builds off the same maddeningly addictive physics-based gameplay of its predecessors while incorporating brand-new features, including the FMX tricks system. Players will be able to create tracks, made possible by the fan-favorite Editor mode, that stretch their imagination and skill, and put their friends to the test by sharing online with the bustling Trials Fusion community. Whether players choose to race alone, against friends or in a worldwide tournament, the competition is endless. Just one run is never enough.

Check out the free trial version of Trials Fusion, available now for download on Xbox 360 and PlayStation 4.

Review: Trials Fusion

Does it still have that special something, or has multi-format release diluted its charm?

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The first time I wrote about Trails, it was 2008. The old next-gen was really starting to do some numbers, just prior to the global downturn, and I was working for an Xbox 360 magazine. Trials wasn’t announced or even thought of as a title coming to Xbox, but I was convinced this incredible little indie game work capture the public’s imagination on the burgeoning Xbox Live Arcade service.

A little later on that year, Trials HD was announced, and began a journey for a small developer that would define its history, and shape its future. Trails HD’s appeal was instant, and spawned incredible review scores, and the obvious and even better sequel, Trails Evolution. Both games were classics, so you could imagine the excitement of booting Fusion up for the first time.

First impressions aren’t brilliant, mind, with some content available immediately at launch, such as the standard single-player game, and the track creator, while Multiplayer will become available after launch with an update. These two game modes alone are worth the purchase price – for the excellent Trials experience, and a track editor you know will give birth to some beautiful user generated tracks, but also some entirely unexpected gems of community creation.

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That said, the lack of a smaller, yet still critical feature being available at launch doesn’t leave you brimming with confidence from the off. With any luck, these doubts will dissipate under the glow of another incredible single-player campaign that drives competition between friends, and spurs you on as you reset after reset to climb the leaderboards.

As you progress, you’re taken through tutorials which border on the pedantic, and begin your assault on the courses for the best times on beginner tracks. These then progress upward, through to extreme at the very top end. Or, the really, bloody hard courses, if you will (expect to fail, constantly, until you break controllers).

Something doesn’t feel right, and remember, this is a seasoned Trails rider. No, it’s not the awful menu music, or the riffing on the Portal 2 story for most of the campaign. It’s a couple of things; the track design, and the difficulty curve.

Redlynx has always been exceptional at track design, using the editor to create the tracks, but this time, the future setting doesn’t really allow the designers to have too much fun. Everything’s either clean, post-apocalyptic, or just like any other trials track from Evolution or HD. I think they’re just a little more fun.

With regards to the difficulty curve, it’s more like a step. Once you learn to FMX (the new addition where you pull of tricks mid-jump), then things get harder quickly, when for three areas previously, you can zoom from A to B without a single reset. It’s a small niggle for newcomers to the series, but a valid one no-the-less.

And then I realise there’s a couple of things I’m not considering. Of course, you should always compare sequels to predecessors, but they should also be able to stand apart, offering something new, or something different. Trials Fusin does this, and with some style.

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The setup of the areas (previously events), is a lot more accessible now for the new player, and while the tutorials are a little eager to explain how to accelerate and forces you to complete each tutorial to unlock tracks, Trials isn’t for everyone; but there has to be an entry point for newcomers.

While selling over six million copies of Trials Evolution on Xbox 360 is a huge achievement, there’s a whole new gamer (the PlayStation fan) that’s never played Trails before. Which brings us to the second thing we really need to consider; controllers.

Neither Xbox One, nor PS4 controllers have been used for previous Trials outings, and while we haven’t tried the PS4 version, the Xbox One version makes excellent use of the most popular pad design, while integrating the new into something useful. Something as simple as per trigger feedback on breaking and accelerating seems insignificant, but when your entire game is based around muscle memory, and low latency controls, the smallest of details makes all of the difference.

All things considered, and an entire replay through the whole game afterwards, the job that Redlynx has done to deliver the same addictive Trials experience over PC, Xbox One and PlayStation 4 has to be applauded, especially with its own technology, and a only a small team to work with are considered.

Despite originally doubting Trails Fusion and wondering whether I needed fire up the 360 to remember the good old days, Trails Fusion delivers the most important thing for Trials fans – that ‘one more go’ mentality. That single button press to reset, and the will to leave everything on the track to shave as much time off as possible.

Trails Fusion is the essential, and best digital download for all next-gen formats, and sits well alongside huge AAA releases on Steam. With no less than six DLC packs planned over the next 12 months, Trials’ charm will endure for a long time after launch, no doubt bridging the gap between Fusion, and the next Trails title.

While Trials Fusion won’t be the pinnacle of the series that hard-core fans might have wanted, it is an excellent addition, and the ideal introduction for PlayStation 4 owners. It’s a showcase of addictive gameplay, and a shining example to developers of the success you can have if you get the basics right.