Valiant Hearts: The Great War Coming to Home Consoles on 25th June

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Ubisoft confirmed today that Valiant Hearts: The Great War, a puzzle-adventure game set during World War I, will release on 25th June. The game will be available for download on Xbox LIVE for the Xbox 360 and Xbox One, on the PlayStation Network for the PlayStation 3 and PlayStation 4, and PC Digital at the price of $14.99.

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Valiant Hearts: The Great War is the story of crossed destinies and broken love in a world torn apart by war.

The emotional journey follows four characters inextricably drawn together over the course of the game as they brave the battles and difficulties of the Great War alongside their faithful canine companion. Friendship, love, sacrifice and tragedy befall each as they help each other to retain their humanity against the horrors brought on by war.

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Valiant Hearts: The Great War is being developed by Ubisoft Montpellier, known for their work on critically-acclaimed titles like Beyond Good & Evil, Rayman Origins and Rayman Legends.

Welcome to the Huawei Ascend P7

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Huawei has lifted the lid on its new flagship smartphone, the Ascend P7 at a Paris event today. The 4G-ready handset features an ergonomic design with rounded edges, comprising seven layers of premium metals and Gorilla Glass, out later this month at €449.

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Measuring in at 6.5mm thin, the device is considerably slimmer than its competitors in the Android market and comes with minimal bezel around its 5-inch display.

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The Ascend P7 boasts a screen resolution of 1080×1920 and is capable of displaying 445 pixels per inch

Software features such as Automatic Beauty Enhancement and a Smart Preview Window have been included to help users capture better self portrait images.

A ‘Groufie’ mode is also available for panoramic group selfies (yes Huawei has just made that word up).

Under the hood, the Ascend P7 features a quad-core 1.8GHz Cotex-A9 processor and 2GB of RAM, along with a Mali-450MP4 graphics chip.

The handset comes with 16GB of internal storage on board, expandable via microSD, and runs Google’s Android 4.4.2 KitKat operating system out of the box.

A 13-megapixel camera developed by Sony resides on the rear, allowing users to take professional-grade photos with the aid of a DSLR-level image signal processing chip

Pokemon Omega Ruby and Alpha Sapphire Coming this November

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Pokemon Omega Ruby and Alpha Sapphire have been announced for 3DS. The reimagined versions of the Game Boy Advance titles Pokemon Ruby and Sapphire will launch on Nintendo for the 2DS and the 3DS worldwide in November.

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Ruby and Sapphire took place in the Hoenn region, with the three starter Pokemon being grass lizard Treecko, fire chick Torchic and water-type Mudkip.

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The original game was developed by Game Freak, Ruby and Sapphire launched in 2003 in Europe and North America.

Meet Sinestro in Infinite Crisis

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Get an early look at Sinestro in the latest Champion Profile video from Infinite Crisis, the free-to-play MOBA from Turbine based in the DC Universe! On 21st May, players can instill fear in their enemies and silence even the most formidable foes, when Sinestro officially goes live in-game!

In search of perfect order and vengeance upon his enemies, Sinestro’s power is fueled by fear. As a Blaster, Sinestro eliminates his enemies by spreading silence and fear to cull the weak.

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A former mentor to Hal Jordan, he was once a renowned Green Lantern, praised by many. But when Jordan exposed Sinestro’s use of oppression and fear to “create order,” everything changed.

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Sinestro was put on trial and banished to the antimatter universe, where he found a new kind of power ring that channeled not Willpower, but Fear. In time, Sinestro would even come to control Parallax, the living embodiment of all fear.

Sniper Elite 3 “101” Gameplay Trailer

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Watch this ultimate Sniper Elite 3 preview with over four minutes of NEW gameplay footage. See the game’s emergent stealth mechanics and genre-leading ballistics first hand, and learn the tactics you’ll need to defeat Germany’s Afrika Korps.

Edge of Tomorrow – Three Premieres, Three Countries, One Day!

The stars of Edge of Tomorrow will be racing against time to meet fans in London, Paris and New York on an unprecedented Red Carpet Repeat tour.

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On May 28, the stars of “Edge of Tomorrow” will take part in a groundbreaking worldwide event when, for the first time ever, three fan premieres will be held in three different countries in just one day, “resetting” the red carpet as Tom Cruise and Emily Blunt race the clock to make each event before time runs out.

In “Edge of Tomorrow,” Cruise’s character relives the events of one day over and over in an epic battle to save the world.  The story begins as he arrives in London, making that city the perfect place to kick off this global event.  All times are local:

7:00 a.m. inaugural “Come Find Me When You Wake Up” premiere kicks off on the carpet in London, with a 9:00 a.m. screening.
The film takes both characters to France, where they face off against an insurmountable army of alien invaders.

2:00 p.m. red carpet in Paris, screening at 4:00 p.m.
The final premiere will take the stars back to the U.S.

10:00 p.m. red carpet in New York City, with the final screening—on the edge of tomorrow—at 11:59 p.m.

Between cities, Cruise, Blunt and the film’s director, Doug Liman, will interact with fans via social media as they jet from country to country.  A contingent of select press will travel to each premiere, covering the events as they unfold.

There will be live stream components for each of the three events.  Those fans on the ground can network via social media using #EOTLive.

EDGE OF TOMORROW is released in UK cinemas and IMAX on May 30, 2014 and I cant wait to see it! What about you?

Review: The Amazing Spider-Man 2

In keeping with the film, Activision and Beenox have released The Amazing Spider-Man 2 around the same time frame; despite the game having little to nothing in common with the movie, could it be a welcome tie-in, or will it succumb to the fate of most super hero games?

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I would say that the first thing you’ll notice is the interesting starting point for our new adventure, however that would be wrong. The first thing I actually noticed, was a surprisingly long load screen, followed by a display of distinctly meagre graphics, not something I’ve come to expect of my PS4! Despite this, the game starts off with a flashback to Uncle Ben’s murder; if you didn’t know this after a multitude of films and games, you’re once again welcome to another viewing of what turns Spider-Man into what he is today.

Jumping forward in time, thankfully skipping the origin story entirely, we find ourselves smack in the middle of New York City, Spidey’s realm, in search of Ben’s killer. Priorities soon change however upon the formation of a joint venture between OsCorp and Wilson Fisk, along with the discovery of several vicious murders in and around town. The only consistent clue being a calling card of sorts, the letters CK scrawled into the wall, presumably in blood. With the media quickly coining the initials as the ‘The Carnage Killer’, fans will be left in no doubt to whom the overarching villain is.

The narrative, whilst essentially laid out in part at the beginning, soon becomes disjointed as super villains are thrown around with no regard to exposition or their origins. Whereas in the film, the two main villains are given plenty of screen time, both before and after becoming their evil counterparts. In the game however, people just seem to show up for a rumble and once defeated, are never seen again. What makes this all the more confusing, is the chosen timeline, which appears to be the same as the film, yet misses out key characters such as Gwen Stacey and adds many in their place as filler. Not to mention adding the inevitable, classic totalitarian police state, of which New York eventually succumbs to, with Fisk’s and OsCorp venture creating a city wide blanketing task force to ‘help’ the city’s crime spree.

This helps lead me on to one of the most bewildering gameplay design inclusions I’ve seen in a long time. The hero bar, which fills up upon completing the timed and somewhat procedurally random events that occur around town, whether that be rescuing a civilian or simply thumping some thugs into submission. When the bar’s even vaguely filled, everything’s all fine and dandy, when it drops below the midway point, which it will, the task force start to envelop the city, creating new threats for Spidey to overcome. It may sound good in theory; whilst I do understand that it’s supposed to give the feeling of an overwhelming sense of futility in looking after the city, in a gameplay sense, timed diversions are only ever irritating.

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Half of the problem with completing these diversions, are the poorly disguised and completely unnecessary load times bookending each one. To have a 30 second fight with a small group of enemies for example, it first shows you what these miscreants are up to, usually breaking and entering, then teleports you right next to them in a small alleyway. Following the quick beatdown, it then brings up a news report video with a pat on the back, before teleporting you somewhere else afterwards. Why these are not simply integrated within the game itself I don’t know, it must be the lack of hardware resources available…

With the incredible job Rocksteady have done with the Batman franchise, it’s of no surprise to see some influenced or borrowed techniques appear in other super hero games. Amazing Spider-Man 2, however, can border on the unbelievable. The combat system is fairly reminiscent, with you using an attack (a lot), a counter that can also now deal with multiple foes, a ranged stunning attack and a Mortal Kombat, Scorpion ‘get over here’ move. The real borrowing however, comes in the form of the stealth orientated rooms, where you can perch, use spider sense, perform silent takedowns and not at any point be reminded of recent Batman outings.

That’s not to say it’s all bad however, there are moments where The Amazing Spider-Man 2 really shines and brings a smile to your face; namely doing what Spider-Man does best, swinging through the city. With each trigger associated with its corresponding web-slinging hand, it can be great fun to navigate New York. Taking optimal routes and tickling the apex of a building is as endearing as it is difficult. Spider-Man can no longer attach to thin air and making tight, high turns is made intentionally difficult. As one of the more unique super hero traversal methods, as you might expect, it translates beautifully to the game; it’s the only place where you’ll truly see so many unique and distinctly Spider-Man-esque animations; it’s definitely the highlight of the game.

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Despite the main missions not taking a huge amount of time to complete, there is generally plenty to do in and around New York, collectible comic book pages flutter tantalisingly close by, combat rooms are ready for testing, there’s always plenty of lore to read up on in Stan’s Comic Stand and new suits are waiting to be unlocked. Whilst the game does have a level up mechanic, the upgrades available are a little disappointing, serving little purpose other than to keep you competitive with the increases in threat such as a seismic blast to deal with some of the large foes. The suits on the other hand work a little differently; each have a set of bonuses which can influence things like damage reduction, healing rate and threat detection, each of which get arbitrarily increased upon the suit levelling up.

It’s not only the derivative side missions where the game takes a technical swing and a miss however, as along with the uninspiring fidelity and detail adorning everything but a few select Spider-Man costumes, enemy models are repeated constantly, with only a couple for each sub type. Couple this with the occasionally funny, but ultimately repetitive quips; you’ve got a game draped in monotony. The camera too, as per usual, can have its iffy moments to spoil the web-slinging sensation, not only is it slightly too zoomed in during the constant mashing of square during combat, but the inevitable happens when a misplaced swing around a building doesn’t quite go your way too. Considering the hardware available from the PS4 and Xbox One, it’s hardly a looker; even if it was, the loading times would still be far to frequent and overly long to not cause issues.

From the start to the rather odd ending involving Peter Parker and Stan Lee, Amazing Spider-Man 2 screams of wasted potential. It’s a shame to have such an iconic character, possessing so rich a tapestry of talents and abilities that could be so easily translatable to our medium, once again, fall so hard.

In a Far Far Galaxy Turtle Beach Brings You Star Wars Headset

Turtle Beach has announced a line of gaming headsets based upon the iconic Star Wars franchise. The new headsets, which are designed for PC and mobile gaming, are expected to launch later in 2014.

Turtle Beach will design a range of special edition headsets featuring characters and artwork from the ever-expanding Star Wars galaxy, including the highly-anticipated animated TV series Star Wars Rebels.

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Swappable speaker plates featuring Star Wars characters and artwork, sold as accessories, will allow gamers to customize the look of their headsets.

The headset and initial speaker plate designs will be revealed at the Electronic Entertainment Expo (E3) in Los Angeles in June.   Turtle Beach designs and markets wireless and wired headsets for video game, personal computer and mobile platforms. The company’s wide range of headsets, which combine quality with audio innovations, are popular with consumers because they make gaming more immersive and provide a competitive advantage in gameplay.

 

Crime and Punishments Announced for Xbox One

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Crimes & Punishments, the new investigation game developed by Frogwares studio, is now set for release on consoles and PC on early September and PC, now Frogwares studio can officially confirm that Crimes & Punishments will also be released on Xbox One.

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The game will feature Sherlock Holmes and Doctor Watson investigating some of the crime scenes from the 6 exceptional cases the game asks you to solve.

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You will have to exploit the incredible gifts and talents of Sherlock, such as his ability to guess the details of an individual’s life simply by observing them, or to imagine and reconstruct a past event by studying the key features of a crime scene, in order to find out the truth.

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But what will you do of your suspects? Will you listen to your moral sense, or will you impartially enforce justice? Crimes & Punishments will be released on PlayStation4, Xbox One, PlayStation3, Xbox 360 and PC early September 2014.

 

 

 

EA to Host Live Broadcast on 9th June for E3 2014 Preview

Today EA has announced that at this years E3, the company will showcase its commitment to delivering great player experiences with an exciting new lineup of games and services. It all begins on 9th June at EA’s annual E3 briefing, “EA World Premiere: E3 2014 Preview”.

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Hosted by Chief Executive Officer Andrew Wilson at the Shrine Expo Hall in Los Angeles, the live event will feature never-before-seen content from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development. Watch the one hour program broadcast live on Spike TV, streamed online at ea.com/e3, e3.spike.com and twitch.tv

Monday June 9, 2014
8:00 pm GMT (Duration: 60 minutes)
Watch online at: ea.com/e3

Ultra Street Fighter IV Preview

I was never the biggest Street Fighter fan whilst growing up due to the fact that the younger me just wanted to button bash my way through all fighting games. Only in the last 5 years I came across the latest successful series of Street Fighter 4 games, the ones with the 3D modelled fighters in a 2D fighting world, and have been hooked ever since. Ultra Street Fighter IV is the 4th updated game in the series despite Seth Killian saying that the previous was the last. But, I’m ecstatic they did go ahead with a new title as it’s the biggest update to date.

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What’s an Update?

For anyone that doesn’t know what a Street Fighter update is it’s literally what is says. The base game would be released, in this case 2009’s Street Fighter IV, and due to feedback from gamers and professional players Capcom would tweak and balance the fighters to become better/fair whilst throwing in some added features. Within an update characters would have various movements sped up or slowed down, made stronger or weaker and even be able to withstand more or less damage.

Over the past few years we’ve seen 2 updates, the first being Super Street Fighter that added 10 new characters, then Super Street Fighter Arcade Edition which brought 4 more characters, and now Ultra Street Fighter IV which adds 5 more characters. So what exactly makes this summers most anticipated beat up a must have?

New Characters

I got my hands on the latest new and exciting characters for this game and I must say they fit in absolutely snug amongst the already awesome roster. 3 of the 5 characters you might have already played or come across from 2012’s Street Fighter X Tekken game.

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First up: Poison, armed with a riding whip and biker hat, this woman had me keeping my guard up as she mixes up her delayed projectiles and swift moves perfectly.

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Hugo, the big burley wrestler type can take quite the beating and dish out a lot of damage if used correctly.

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Rolento, the final addition from the previous cross over game who slides and rolls around quite a bit, dressed in military uniform and armed with a staff and grenades. What more could you ask for?

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Elena is a female Capoeira fighter seen in previous Street Fighters with the unique ability to heal as her ultra move. Fighting only using her feet as Capoeira fighters do, Elena is the only additional character that offers a unique fighting style and is also very quick and accessible to learn.

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Decapre is the final and most recently announced character that debuts in Ultra Street Fighter 4. She has a similar look to Cammy but has her own unique move set and is armed with a claw and some moves which resembles Cammy’s. With an unknown background other than being part of an army of clones I’m looking forward to seeing how she unfolds. Who isn’t excited to seeing how a brand new fighter does on their first outing?

Other Features

If you thought having now 44 playable characters in the roster was enough that’s just the tip of the iceberg of features. There’s an additional 6 stages to battle it out on for even more visual variety. Pitstop 109, Mad Gear Hideout, Cosmic Elevator, Blast Furnace, Half Pipe and Jurassic Era Research Facility make their way across from Street Fighter X Tekken which I enjoyed as they were dynamic in that game and some of the background animations have made it over too.

The online mode now features a team battle mode that features also the survival game type meaning after every match your remaining health bar stays the same. A true test of endurance and 3 verses 3 team play. You can now even train with your friends online to try out and practice new moves and combos rather than being restricted to default match ups. And if you’re just training by yourself you could have your match making done in the background so you can continuously keep honing your skills whilst you wait.

My Favourite Feature

There are a few other additional cool tricks you can now pull off within the matches. From delaying your standing up after being knocked down to throw off your opponent’s timing if they’re anticipating you getting back up, to the new Red Focus move which absorbs multiple attacks in exchange for some of your super bar. But my favourite feature is having the option to having both of your ultra moves. For anyone that doesn’t know, your ultra move is only powered up if you’re taking quite the beating, previously named the Revenge bar which makes sense. Now this ultra bar allows you to do 1 of 2 moves chosen by you whilst selecting your character and can’t be changed mid fight. With the addition of Ultra Combo Double you can now have the option to do either move at the cost of reduced damage to keep it fair. Now players like myself who use a character with an ultra offensive move and an ultra counter move can have game changing options right at our finger tips.

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Verdict

I happen to be that gamer that never buys additional costumes or colour packs for my characters as I’m completely happy to still have the same fun without, but secretly wish I did when I see others with them. What Ultra Street Fighter IV comes with is every DLC costume pack for all the characters and all the varieties of colours, which surprisingly got me more excited than I anticipated. I got to play as Cammy in a black cat suit and have Guile in an all white admiral’s coat. Considering the price of the packs previously this alone would make up the update’s asking price plus more, let alone getting more characters, stages and tweaks to the moves.

Whether you’re thinking of getting into Street Fighter for the first time, new to the Street Fighter IV series or a fan already my verdict is this game is what we’ve been waiting for and it doesn’t disappoint. If you buy the digital upgrade version in June or holding out for the disk version in August you will be getting your money’s worth. I eagerly await the launch and will pester Capcom to eventually bring Ultra Street Fighter IV to the Xbox One and PS4 where we can share our videos across the communities.

The Future of Xbox One Coming at E3 on the 9th June

With E3 is just a few short weeks away, Microsoft has confirmed that the Xbox E3 2014 Media Briefing, titled Xbox: Game On, will take place Monday, 9th June beginning at 9:30 a.m. PDT.

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Xbox will look at previously announced games to trailers for Xbox unannounced games coming in 2014 and beyond. Also Microsoft will show what Master Chief has got up his sleeve with the new Halo from 343 Industries.

You can stream Xbox: Game On live beginning on 9th June at 9:00 a.m. PDT with our pre-show coverage on Xbox.com, Xbox Live, and Windows Phone globally.

You can also watch Xbox: Game On on Spike TV in the U.S. and Canada at 9:30 a.m. PDT.

Wildstar Announces Open Beta 8th May to 18th May

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NCSOFT and Carbine has announced the launch of the Open Beta starting on 8th May through 18th May. The Open Beta period runs for 10 days, and has an increased level cap, level 30.Open Beta LiveStream- Thursday, 8th May, 2014 at 19:00 BST

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To kick off the Open Beta, there will be a 30 minute LiveStream here: www.twitch.tv/wildstar.  Mike Donatelli, product director, Chad Moore, creative director, Stephen Frost, producer and voice of DevSpeak, and Matt Mocarski, development director will be answering questions, discussing the state of the game and how Wildstar is going to take the MMO category by storm.

Developer LiveStreamFriday 9th May, 2014 at 19:00 BST

Jeremy Gaffney will be discussing the challenges behind getting the game ready for launch on 3rd June.  There will also be play-by-play of some exciting Raids and Warplots activity as well as a sneak peek into higher level Open Beta content and possibly some post launch gameplay activity.

Social Media Q&A – Friday 9th May, 2014 at 19:00 BST
The Friday’s developer livestream will also be part of a massive social AMA, run by Carbine, which will be opened up to every social media platforms. Developers will be taking questions from Facebook, Reddit, Tumblr, Twitter, Forums, Twitch and Vine to name but a few.

WildStar is available to pre-order now and will go live on 3rd June.

Microsoft Announces Event in New York for the 20th May Surface Mini?

Today Microsoft has announced that it is holding a press conference in New York dedicated to its Surface tablet line on 20th May.

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Microsoft has distributed invites to the event bearing the caption “join us for a small gathering”, sparking speculation that the rumoured Surface Mini is on the way.

Only a few week to wait to see if Microsoft will reveal the much rumoured Surface Mini.