Sony ended their E3 2014 press conference with a brand new trailer for Uncharted on Playstation 4.
Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves. Uncharted 4: A Thief’s End will be available in 2015.
Developed by Naughty Dog.
Grand Theft Auto 5 has been confirmed for Xbox One, PS4 AND PC release this fall via Rockstar’s YouTube channel.
Sony has announced that Grand Theft Auto V will be available for the Playstation 4 in Fall 2014.
Sony debuted the game with a trailer taken from Playstation 4 gameplay, also you will be able to bring your Xbox 360 and PS3 online saves to the PS4 version of the game.
PlayStation 4 owners will have the chance to play Destiny’s First Look Alpha starting Thursday, June 12th, at 12:00pm PDT, and ending on Sunday, June 15, at 11:59pm PDT. To register for a chance to be among the first people to play Bungie’s epic, new, first-person action game, fans should register now at the website: www.greatnessawaits.com/Destiny
Additionally, the long-awaited Destiny Beta date is confirmed to begin on 17th July.
Tonight Sony announced an exclusive Destiny bundle with the first-ever white PlayStation 4 console. The Destiny bundle will include the custom glacier-white PS4, the game, as well as 30 days of PlayStation Plus. The white PlayStation 4 Destiny bundle will be available when the game launches on September 9th.
LittleBigPlanet 3 is coming to PS4, Sony announced at its E3 media briefing on early Tuesday morning in the UK it will be out this November.
The game will include at least three new friends to help out Sackboy: Oddsock, who can wall jump, Toggle, who can change his size, and Swoop, who can fly. Sackboy has also learned how to fly.
Today, at the E3, Ubisoft announced that The Crew will be available on 11th November, for Xbox One, PlayStation 4 and Windows PC. The Crew is a revolutionary action-driving MMO that takes gamers on a wild ride throughout a massive open world recreation of the United States, brimming with exciting challenges and populated by other real players.
During the Ubisoft press conference at E3, Creative Director Julian Gerighty put focus on the dynamic community of players eagerly anticipating the game. He revealed that they will have the opportunity to take part in the late stages of the game’s development starting 23rd.
A limited number of players will be able to join the development team to play in a closed beta version of The Crew and provide feedback on their experience. Further details on the upcoming beta stages will be communicated at a later date. Recently some players have had a chance to play The Crew at selected gaming centers in Copenhagen, Dubai, New York, Los Angeles, Paris, Montreal and Sao Paulo.
Players were invited to form their crews in order to take part in the Explore and Customize contest. They experienced and praised the huge scope of the game and the RPG mechanics behind the customization of the cars. Players also had the opportunity to participate in “Route 909”, an online competition among the gaming centers based on PvP crew versus crew.
The best crews around the world will compete in the final Crew battle to be live streamed on The Crew’s official Twitch channel (thecrewgame) from Ubisoft headquarters in Paris on 10th and 11th June.
Ubisoft announced the development of both Just Dance2015 and Just Dance Now. Just Dance 2015 is the latest instalment of the world’s #1 dance game franchise and will be available on all motion-control gaming platforms on 23rd October in EMEA (24th October in the UK) and in October in the US. Just Dance Now is the all-new mobile experience that allows players to play Just Dance tracks with their smartphones and any Internet-connected screen.
“We’re taking the franchise to the next level this year by developing the most community-focused console game yet with Just Dance 2015, and by bringing the Just Dance experience to smartphones with Just Dance Now,” said Jason Altman, Executive Producer. “Expanding into mobile allows us to reach any Just Dance fan in any setting, with the potential to reach millions of additional players.”
With 50 million games sold in the franchise since its debut in 2009, Just Dance has become a pop-cultural phenomenon played by fans all over the world. Last year, Just Dance 2014 was the ninth largest-selling video game on all platforms worldwide as well as the #4 selling video game during the holidays worldwide.
Just Dance 2015
Just Dance 2015 is developed by Ubisoft Paris, Ubisoft Reflections, Ubisoft Bucharest and Ubisoft Pune, and has the most interactive features and hottest track list yet. Here’s what’s new this year:
There are more than 100 million Just Dance players around the world and in Just Dance 2015, the community is as important as ever with the introduction of the all-new Community Remix feature. The feature allows players to record themselves dancing to songs from artists like Ellie Goulding, Pharrell Williams and Calvin Harris and share in the game. The community then votes on their favorites, which the development team will use to create remixed gameplay and ultimately bring fan footage into the game for millions of fans to dance against. Ubisoft is bringing the players into the actual game this year.
Fan-favourite features including the massive multiplayer mode World Dance Floor, video snippet creator Autodance and the sing along Karaoke feature are all back and revamped for the new game.
With more than 40 tracks, there’s quite literally something for everyone. Get “Happy” with Pharrell Williams, “Walk This Way” with Run DMC & Aerosmith or try “Holding Out for a Hero” with Bonnie Tyler’s 1980s power anthem. Whether it’s pop, hip-hop or rock you’re looking for, check out a selection of Just Dance 2015 tracks:
“Happy” by Pharrell Williams
“Problem” by Ariana Grande Ft. Iggy Azalea
“She Looks So Perfect’’ by 5 Seconds of Summer
“Walk this Way” by Run DMC & Aerosmith
“Summer” by Calvin Harris
“Holding Out for a Hero” by Bonnie Tyler
“Only You (and You Alone)” by The Platters
“The Fox” by Ylvis
“I Love It” by Icona Pop ft. Charli XCX
“Burn” by Ellie Goulding
“Love Me Again” by John Newman
“Tetris” by Dancing Bros.
Just Dance Now
Just Dance Now creates the most accessible version of Just Dance yet by enabling players to dance anywhere, anytime with anyone. The game is streamed to any Internet-connected screen, while the free app transforms players’ smartphone into a motion controller. Using a Ubisoft’s proprietary technology called Ubi Bluestar, an unlimited number of people can play together in real time, even while on different data connections – 2G, 3G, 4G, or WiFi.
Players will follow three simple steps:
Download the Just Dance Now app on their iPhone, iPod touch or Android device.
Visit JustDanceNow.com on any Internet-connected screen.
Their phone will automatically sync and they’ll be ready to dance!
Developed at Ubisoft Massive studio, in association with Ubisoft Paris, Just Dance Now allows fans to play Just Dance anywhere, anytime and without a video game console. The track list includes all the greatest hits from the Just Dance catalogue. The mobile experience also allows players to check their stats directly from the app, challenge their Facebook friends, and record video of their dance session to share.
Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation 4, Xbox One and Windows PC. Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations.
For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position — by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more — or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points.
This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level. “As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.”
Ubisoft started there E3 2014 press conference with 5 minutes of in-game footage from Far Cry 4 and it looks totally pretty incredible, 18th November, 2014
In Far Cry 4’s Pagan Min, a man known as much for his sense of style and charisma as his cruelty and calculated brutality. Pagan Min remains as unpredictable and quirky as it gets. The self-appointed ruler of Kyrat escaped from his underworld roots and has set his sights on the failed state of Kyrat.
Today announced that EA SPORTS FIFA 15 is bringing football to life in stunning visual detail so fans can experience the emotion and intensity of football like never before, on Xbox One, , PlayStation 4, and new this year, PC, now fuelled by EA SPORTS IGNITE. Fans who pre-order FIFA 15 Ultimate Team Edition will receive up to £30+ value of FIFA Ultimate Team content including new EA SPORTS Football Club items and game celebrations.
With Emotional Intelligence, FIFA 15 models the emotional state of all 22 players on the pitch, giving fans a chance to experience first-hand the attitudes and personalities of the world’s best football players during a match. FIFA 15 players now have a range of emotions that evolve contextually throughout the game based on interactions with opponents and teammates. Each player has an attitude or feeling towards everyone else on the pitch and will react accordingly during the game’s events – frustration after missed passes, anger with hard tackles, and excitement when chances are taken are just some of the over 600 reaction animations that could tell the story of the game.
“We want our fans to feel the highs and lows of the drama that is football, and experience the emotional rollercoaster that plays out during a match,” said David Rutter, Executive Producer, EA SPORTS FIFA. “We’re now able to immerse you in the game and let the story of the match unfold based on new commentary, crowd activity, and the natural reactions of the players, which make every game unique.”
In FIFA 15, Authentic Player Visuals come to life on a Living Pitch where everything is alive and the turf evolves at every step, plant, or slide. For the first time ever, the FIFA development team utilized physically based rendering to bring atmospheres and players to life, further blurring the line between the virtual and real world of football. The new rendering works in combination with a new player model and rigging system to make every athlete look and feel athletic, lean, and true to their natural form. FIFA 15 is played on a Living Pitch where boots and hard slide tackles will leave their mark as each match progresses; players will get mud and dirt on their kits. Other visual details including animated LED ad boards, corner flag and goal frame movement, and realistic atmosphere conditions will keep fans immersed in the game.
“Visually, this is the biggest step the FIFA franchise has ever taken,” said David Rutter. “We set out with the goal of creating atmosphere, players, crowds, and pitches that not only look like they do on match day, but also feel like they do when you play or watch football it’s a level of immersion we’ve never been able to bring to the game before.”
Agility & Control builds on step-based locomotion and delivers an all new level of responsiveness and control to FIFA 15. Tuned player biomechanics cause players to react and move with balance and closer control when in possession of the ball. Precise steps and turns at low speed, and closer control at high speeds will give FIFA 15 fans more control and increased mobility when commanding players on the pitch. New stutters and strides let you cut, sprint, and explode out of turns, and run touch dribbling gives players’ personality that reflects their real self. A new ball physics system models ball movement depending on the spin and the precise contact with the ball. The accurate movement of the ball, combined with the control of the player brings a new level of realism to dribbles, touches, passes, and deflections in FIFA 15.
Off the ball, Man to Man Battles transforms defending in FIFA 15. Players now use full-body defending to separate their man from the ball, while possession tackles will reward great defending, helping defenders keep the ball close to their feet when a challenge is made. New shoulder barges, shirt pulling, and big fall physics allow fans to feel the battle making dispossessing opponents more rewarding than ever.
Opponents and Teammates in FIFA 15 now make decisions just like real athletes. New to FIFA 15, players now have short, medium, and long term objectives that they decide upon as a team and execute using Team Tactics. If a team is up by a goal, they might park the bus, or if they are down a goal, they might try to get it in the mixer to be more direct in attack and secure a last gasp winner. This, along with other Team Tactics and mentality choices, creates emergent and realistic gameplay moments that become part of every game.
FIFA 15 , developed at EA Canada, will release worldwide in September on PC, Xbox One and the PlayStation 4, and is available for pre-order now at http://www.origin.com and other retailers. A version of FIFA 15 will also release on the Xbox 360, PlayStation 3, Wii, Nintendo 3DS, PlayStation Vita