Review: A Game About Digging a Hole

A Game About Digging a Hole is a minimalist experience. Though this makes it straightforward to play and easy to understand, it is sadly lacking in depth. This reduces replay value and longevity and will annoy hardcore gamers. However, this could be right up your street if you want a casual and simple game. 

This digging simulation title was developed by Cyberwave and published by Drillhounds. Moreover, it is a single-player title that is perfectly refined. I hadn’t heard of this game before I reviewed it, but it instantly piqued my interest. The thought of exploring deep underground while finding hidden treasure was alluring. 

A Game About Digging a Hole has no plot. 

Maybe I should have had more reasonable expectations, but A Game About Digging a Hole has no plot. This lack of a story made it hard to lose myself in the action. Additionally, once you unlock every tool, it can be challenging to return for more. As such, though the developer wants their creation to be understated, I think they went too far. 

The action focuses on a newly sold house. Hidden under its back garden are gold and other treasures. Accordingly, the protagonist buys the house and starts to dig into the soil with their trusty spade. First, you will uncover stones and basic resources. Yet, the further you travel, the more valuable the resources on offer. But with greater reward comes greater danger. Consequently, you must weigh up each trip underground. 

Simple mechanics. 

The gameplay loop is simple. Recharge your battery (otherwise you’ll die), refill your health, and start digging in the soil. You’ll collect an array of valuable resources and you will find items and hidden mines deep beneath the surface. As you earn more money, you can upgrade your equipment. This makes it easier to explore further and deeper in search of more valuable treasures. 

Though this aspect was great, the upgrades are limited and you are restricted to your jetpack to navigate the world. I’d have loved the opportunity to build ladders and other key structures to traverse the depths. Alternatively, maybe more tools and some challenging hurdles would have made A Game About Digging a Hole more fun. 

A Game About Digging a Hole doesn’t shine. 

Indie games have come on leaps and bounds. However, A Game About Digging a Hole doesn’t follow this trend. Instead, it has some clunky graphics and a vibrant but sharp colour palette. This works well with the setting but it won’t blow you away. Moreover, navigating the world can be challenging as you catch the scenery and become stuck in the strangest of places. 

The audio is pretty refined. The ambient sounds are calm and non-offensive and the sound effects are suitable but not mind-blowing. Subsequently, it does its job without being memorable. 

Decent controls. 

I played this with a mouse and keyboard and it was easy to master. The layout was basic but I couldn’t find a way to crouch. This was annoying when traversing tight tunnels or avoiding loose rocks. 

Replay value and longevity are impacted by the lack of depth. A Game About Digging a Hole is great until you hit the platinum resource layer. Once you hit these depths, you risk running out of battery and dying. The balancing act between exploration and treasure hunting was too restrictive and this becomes frustrating. 

A Game About Digging a Hole is fun in short bursts. 

This is an addictive and fun indie title. However, you can only tackle it in short bursts. Moreover, the aforementioned issues hold it back. If the developer adds more content and balances the key mechanics, this will be an inexpensive and enjoyable casual game. Accordingly, despite its shortcomings, I recommend buying it here! Can you find the treasure? Grab your tools, dig a hole and hope to get rich.

Review: Dino-Duck Dash

Developed and Published by Duckosaurous Games, Dino-Duck Dash is a 2d- runner with ducks and a focus on fast-paced platforming.

A game does not need to have a lot on offer to be considered a good game. It just needs to be fun, good at least. That is what I get from Dino-Duck Dash: a fast-paced, somewhat challenging, good at least.

Good Quak

On the gameplay front, I don’t have many complaints. It is a simple yet enjoyable ride that keeps you engaged with its easy-to-understand mechanics.

You start by selecting the type of duck you want to play with. Each duck comes with its unique perk, allowing for a variety of playstyles (More on that in a bit). 

Once you’ve made your selection, you are placed on a constantly moving 2D plane. Your goal is to travel to the right while eliminating enemies that appear in your path, racking up points as you go. The enemies are not overly difficult, but the challenge lies in how quickly you can dispatch them while avoiding obstacles and staying alive. At a certain point, you will face off against a large boss that’s meant to add a bit of excitement and variety to the usual gameplay loop. Ultimately, you get to fight a large boss but that is rarely the focus of the game.

It’s simple, yes, but it’s also quite satisfying.

Every step you take equals 1 point, every enemy you kill gets anywhere between dozens to hundreds of points, and collectable items on the field give you extra points as well. After each round, you are shown your total points and a live leaderboard showing points of other people playing this game. 

It may seem simple but it is quite engaging. Especially with the types of characters and other pickups at your disposal.

Quack on

My biggest complaint with Dino-Duck Dash is more of a pet peeve. At the end of the character selection screen, it says more coming soon. Gives everything a very shovelware-android game feel and I don’t like it.

But I digress, let’s talk about what we do have and not dwell on what could be.

Each duck possesses a unique ability that can significantly impact your playstyle, such as faster running speed, double jump, super dash, and even the ability to dash in mid-air. While these abilities may seem simple, they offer a considerable influence on how you approach the game.

In addition to points, you can collect pickups throughout the game via the giant falling acorn, which grants you a weapon, such as an axe, saw, hammer, and more. Each weapon has its distinct function, providing you with a powerful way to plough through enemies and clear obstacles with ease.

Time to Quack Out!

Dino-Duck Dash. A game that’s… well, decent at best. Let’s be clear: it’s not a disaster, but it’s certainly not a standout title either. The core mechanics are simple and, admittedly, somewhat enjoyable. The gameplay is smooth, but there’s little here to captivate you beyond the first few rounds.

And then there’s the “more coming soon” message in the character selection menu, which doesn’t do the game any favours. It gives off the distinct impression of a rushed product, a hint that what you’re playing is unfinished and incomplete, which is hardly inspiring.

And with that, we wrap things up. Dino-Duck Dash may keep you entertained for a brief moment but don’t expect it to be a game you’ll be talking about next week. 

If you’re looking for something more than just a simple, point-grabbing experience, you might want to look elsewhere. But hey, if you’re into ducks, dashes, and collecting points just for the sake of it, then, by all means, have at it.

Now, if you’ll excuse me, I’ll go review the next game. QUACK!!!

Review: Ambulance Life: A Paramedic Simulator

Ambulance Life: A Paramedic Simulator didn’t live up to the hype. I have been following this for a while and couldn’t wait to get started. However, strange dialogue and repetitive encounters prevent this from excelling. On top of this, there are unusual bugs and the gameplay feels uncomfortably slow. Accordingly, though it was playable and occasionally fun, it felt a little tedious.

This life-saving simulation title was developed by Aesir Interactive and published by Nacon. It is a single-player title that uses a third-person perspective. This will annoy gamers who love to drive from a first-person viewpoint. Luckily, I don’t mind the external driving camera and I enjoyed racing around each of the 3 districts. 

Ambulance Life: A Paramedic Simulator chucks you into the action.

In typical genre style, you are a rookie who must prove themselves to the world. You are teamed up with an experienced crewmate and left to your own devices. This is the best thing that can happen as accidents and emergencies come in thick and fast.

The lack of a story was disappointing, but I overlooked it as you never stop helping people. As the game evolves and you gain more experience, you get to handle different equipment and drugs and you get to deal with new disasters. This drip-fed approach was nice as the game never felt overwhelming. Additionally, the use of mini-games to complete most tasks was great.

An array of problems and solutions.

The action revolves around a simple gameplay loop. You jump into your ambulance and await the emergency call. As you approach the scene, you must work out where to stop and who to help. Each situation has plenty of patients to tend to, but you can only take one in the ambulance. Consequently, you must triage each person and decide who needs urgent care.

In theory, this should make a difference, but it rarely did. This was a strange choice as the developer wants you to make the right choices. However, like many of the mechanics, it lacks that final layer of polish. As you examine each person you must ask them an array of questions. Annoyingly, there were limited responses and you must be prepared for the same conversation repeatedly. Moreover, some of the answers make no sense at all. Subsequently, I skipped through that section as it rarely made a difference.

The first aid section is where Ambulance Life: A Paramedic Simulator comes to life. Dealing with burns, cuts, breathing problems, anxiety, shot wounds, attempted suicides and more helps to keep things interesting. Yet, even this element becomes regrettably dull. This makes working through the levels and progressing the game a tedious task. As such, I’m not sure many people will make it to the third district or the end of the game.

Ambulance Life: A Paramedic Simulator looks great and appalling at the same time.

The developer cares about their project. Some elements look great and I love the eye for detail. However, there are so many glitches and bugs, that it undermines the little wow moments. Many of my patients clipped walls or their clothes didn’t fit them properly. Additionally, pedestrians would do whatever they wished and cars had a mind of their own. As such, the world lacks a layer of realism and that is a shame.

The audio, on the other hand, is great. The ambient sounds are wonderful and I love the shrill sound of the siren. Moreover, the acting is pretty good even if the dialogue is awful. Had the visual component been as good as the audio, then Ambulance Life: A Paramedic Simulator would have excelled as a game.

Decent controls.

This can be enjoyed with a mouse and keyboard or a gamepad. I chose the latter as it felt more intuitive and easier to play. Thankfully, the layout is easy to understand and mastering the basics takes little effort. Additionally, the UI is excellent and selecting the correct tool for the job was straightforward. Though the ambulance handles like a dog, it is realistic and you are forced to slow down and be mindful of your surroundings.

If I wasn’t reviewing Ambulance Life: A Paramedic Simulator, I’d have probably stopped playing it. I liked the core ideas and each emergency in small amounts. Yet, you have to play this a lot to work through the basic moments. There are some catastrophic scenarios to play through, and this is where it shines. Consequently, there is some longevity if you can work through the grind.

Ambulance Life: A Paramedic Simulator didn’t live up to the hype.

Ambulance Life: A Paramedic Simulator left me wanting. The gameplay is slow, and too much of it doesn’t make sense. On top of this, there are loads of bugs, and it is too much of a grind to get to the interesting elements. I know the developers are working on the issues, so maybe this is a game that requires a little more surgery before it is ready. Accordingly, it isn’t great, but I recommend buying it here if you can look past the shortcomings. Can you help each patient? Race to the emergency, assess the situation and prove that you are worthy of wearing the uniform.

Review: Mark Of The Deep

The one question I kept returning to when playing Mark of the Deep was this: how do you become a pirate when you’re unable to swim? Every time the protagonist, Rookie, falls into water, he does a pathetic little flail before sinking like a stone. Surely this is like a pilot going up without knowing how to work a parachute? An astronaut not knowing how to use any of the many things required to not die a horrible death in space? Getting tossed around in the ocean is one thing, but I’d expect a pirate to at least be able to doggy-paddle their way through the shallow end of a pool.

Still, this was far from the only recurring thought that popped up during Mark of the Deep. It’s a game of many parts, all floating around together. Some of these parts, like the movement mechanics and general feel of the world, are great. Others feel out of place, and make the whole experience feel somewhat disjointed. It all smacks of game that’s had too many things thrown into it. While it has a stable core, somewhere along the line there’s been some definite turbulence.

Mark of the Deep

Under The Sea

The stars of Mark of the Deep are the crew of the Angry Mermaid, a pirate vessel engaged in all sorts of pirate-y activities. The ocean, however, decides that it’s had enough of all that, and smashes it into driftwood. Things aren’t as simple as that, though, as a strange island rises from the waves and the crew finds themselves scattered around it. Worse still, they’re afflicted with a strange sickness that’s slowly changing them into mutant fish-people. Also, the island is full of angry skeletons, which never helps when you’re feeling a bit rough. Rookie, however, is not afflicted and sets off to rescue the crew, uncover the island’s history and send the affliction packing.

It’s an interesting premise. Unquestionably Lovecraftian, but where the fish people are more victims than crazed cultists. The setting in general is used rather well. There’s a big array of fish people, both sane and crazy, and all the sailors you meet are visibly afflicted. It flows nicely into the boss design too, where you learn about the heroics of past arrivals, before meeting their violent, fishy form. The writing is a bit of a light touch, though. Most sailors only talk in base exposition, blandly pointing out that they need to get off the island. They react to the fishy corruption the same way they might react to a stuffy nose heralding a cold.

Still, there’s a nice amount of backstory that keeps the world interesting. That’s good, as exploring is the number one pastime. It helps that movement feels rather good. Running and dodging around feels smooth, without any directional strangeness that sometimes accompanies isometric cameras. Being isometric, it can’t use the usual suite of metroidvania-esque movement upgrades, so instead we have things like a hookshot, and a range of different pirate pistols to help hit switches. A core part of the game is puzzles using these skills, which I quite enjoyed. Nothing that was a major headscratcher, but it helped get use out of all our skills.

Springing A Leak

The thing is, Mark of the Deep proudly lists two genres on its Steam blurb: metroidvania and soulslike. I take issue with both of these. The former stems from one big issue: there’s no map. Might not sound like a big issue, but remember: we spend the entire time looking at the floor. Outside of Wetherspoons, floors don’t really look unique. All the zones tend to blend together. One of the major quests is to rescue the entire Angry Mermaid crew, but trying to remember the location of every sailor I passed by was next to impossible. It doesn’t have to be a detailed map, but give us something we can put little marks on to aid us later.

As it stands, when I wanted to collect ores to upgrade my weapon, for instance, I was faced with just running back through the entire level. This was painful, largely thanks to the combat. Here we move on to Mark of the Deep‘s Soulslike label. On the surface, the combat isn’t too bad. We start with a big old hook as a weapon, and we can slash and dodge. Added to that, we get a suite of pistols. These work quite well together, as you can get in few quick slashes, fire a shot and roll away. It takes a little bit to get the hang of, as it definitely punishes recklessness.

Unfortunately, it’s plagued with a collection of small issues that bring it down. For one, I couldn’t cancel out of my attack animations half the time. This wasn’t too bad against melee enemies, who neatly telegraph their attacks, but a lot are ranged, splash-damage enemies. These are infuriating. Frequently we’ll be fighting a cluster of melee enemies, as an unreachable ranged enemy rains down splash damage. It’s repeated constantly, and is annoying every time. The combat never really evolves, either. I got through every single enemy, and boss, by hitting three times, blasting with blunderbuss, then rolling away.

Mark of the Deep

Mark of the Deep – Overstuffed With Genres

Mark of the Deep is not without good points, mind. The levels are designed smartly, for instance. Completing a difficult section will usually open a gate back to a save point, so if you die then you can still push forward. That said, it does commit a metroidvania sin, as there’s no real reason to go back to older areas, other than to comb through for collectibles. It’s quite a linear trek through. Still, there is quite a lot here. After beating the game, I was poking back through areas and was still finding interesting new boss fights. Shame they have much too much health.

I can’t help but think I would’ve like Mark of the Deep more if it had specialised a bit. Chuck the metroidvania in the bin, and tone down the combat. There’s an interesting world here full of interesting fish people, but I struggled to find many interesting conversations. Instead, what I did like was the stream of little puzzles that put the hookshot, dash and grenade items into focus. As it stands, Mark of the Deep is a hodge-podge of different genres, but it doesn’t really excel at any of them.

(Mark of the Deep’s Steam Page)

Review: Casey Jones and The Junkyard Jam DLC

I reviewed Teenage Mutant Ninja Turtles: Splintered Fate in November 2024 and scored it 8.5 out of 10. Accordingly, when I was offered the Casey Jones and the Junkyard Jam DLC, I jumped at the chance. This fast-paced endeavour is tough but wonderfully addictive. Moreover, it is rewarding and you get to control your favourite turtle. This DLC builds on this amazing foundation while letting you control one of the most popular protagonists from the franchise.

Super Evil Megacorp developed and published this action rogue-like title. Additionally, it is both a single-player and cooperative experience. I didn’t test the latter option, but I can imagine it adds hours of fun as you team up with like-minded individuals. My experience as a lone warrior was phenomenal and I could play this new DLC and the base game for hours!

Casey Jones and The Junkyard Jam DLC tells a silly plot.

Casey Jones is a badass fighting machine who can mix it up with the toughest people. However, he has a soft spot for his beloved car. Consequently, if someone messes with his ride, he loses his cool, and all hell breaks loose. Unsurprisingly, this is exactly what happens as the Punk Frogs push their luck and your patience.

Casey Jones and The Junkyard Jam DLC utilise all of the core areas. Yet, once you defeat Karai, you may take a shortcut through the junkyard. This turns out to be a bad choice as meddlesome robots and The Foot try to ruin your day. Thankfully, some athletic skills and a mighty powerful hockey puck allow Casey Jones to hold his own.

Classic genre mechanics.

This game doesn’t break the mould. In atypical genre fashion, you will lose your temporary upgrades when death finally comes. However, you can collect resources and new artefacts to improve your chances and upgrade your hero. This isn’t a new idea and lovers of this genre will feel right at home.

This DLC includes more special portals and much tougher enemies. Additionally, the ability to add another fighter to your band of warriors was welcome. This gives me hope that the developers will keep returning to enhance the roster of characters and increase the routes you can explore.

Casey Jones and The Junkyard Jam DLC looks fantastic.

Visually, Casey Jones and The Junkyard Jam DLC is impressive. It doesn’t matter if you are playing this on PC, Steam Deck, or Nintendo Switch, it looks great. The dark sewers and grim locations are tight but great to explore. Furthermore, the junkyard is dirty but large. Subsequently, each crazy battle feels open and I like how this juxtaposes the other claustrophobic levels.

The audio is as loud and gruff as you’d expect. The music is aggressive and I liked the acting. Though the one-liners were a little annoying, they worked perfectly. If you do not like crass sound effects, this may not appeal. Every weapon is uncomfortably loud and your special powers add to the cacophony.

Incredible controls.

I used a controller and I tested this on my Steam Deck. Both impressed me as the controls were well-considered and extremely responsive. Moreover, the helpful UI keeps you on top of your special abilities. If you are new to the game, you will not struggle to master it.

There is so much replay value. The Casey Jones and The Junkyard Jam DLC adds new artefacts and plenty of challenges to overcome. Furthermore, you can return to each original boss and test your skills repeatedly. As such, this is great value for money.

Casey Jones and The Junkyard Jam DLC is a great addition to the base game.

If you love the base game, you will not want to miss this DLC. It adds hours of gameplay while complementing the exceptional action. Though Casey Jones isn’t my favourite character, I liked his slow attacks and his witty ways. Moreover, the inclusion of new core elements adds a fresh layer to an already amazing title. Accordingly, I love it and recommend buying it here! Can you tackle the new areas and save Splinter? Learn your skills, study your foes, and stay alive.

Review: Smells Like a Mushroom

Smells Like a Mushroom is a game filled with dad jokes and horrendous one-liners. Though some dialogue made me chuckle, it soon outstayed its welcome. Furthermore, the repetitive gameplay loop and occasionally tough core mechanics made me grimace. As such, this is a game that’ll divide its audience.

This third-person adventure shooter was developed by Red Limb Studio and published by Fatal Error and Destructive Creations. It is both a single-player and cooperative experience. I didn’t test the latter feature, but I imagine it’ll make the action much easier. Additionally, it could reduce the layers of tedium that sadly set in pretty quickly.

Smells Like a Mushroom tells a stupid story. 

If you adore a ridiculous story filled with puns and silly jokes, this will be right up your street. The story is stupid and though it was vaguely amusing, I often shut off to its childish ways. Yet, if you like outlandish sci-fi stories about mutated creatures and a hellish dictator, this will tick those boxes. 

You control Carratado the vegetable protagonist who kicks ass. He must explore each planet in our solar system as he aims to take on Satanus Boletus. This cruel dictator has an army of mushrooms at his disposal. Furthermore, he is slightly crazy and doesn’t care if he kills everything in sight. Consequently, Carratado and his fellow vegetables must work together to save the day and avenge the death of his carrot wife.

Basic gameplay. 

Smells Like a Mushroom isn’t a stellar gaming title. Instead, it relies on simple and well-trodden mechanics to get it through. Moreover, its refined and repetitive gameplay loop is simple to master. Each stage has unique weaponry that assists you in the following levels. As you annihilate your foes, you pick up scraps to improve your equipment. 

The upgrades increase your weapon’s power, range, magazine size, and so forth. Alongside this, you can upgrade your health, life, and resource drop rate. Nothing about the upgrade system was impressive, but it worked well. 

As you explore each level, you’ll smash boxes, kill walking and flying mushrooms, and take on bosses. Each encounter requires you to manipulate a weakness and dodge and strafe projectiles. This should have been great, but the solution was usually to pick the most recently unlocked gun and get to work. This was a shame as it reduced the challenge and made things a little understated. 

Smells Like a Mushroom is vibrant but problematic. 

I loved the crazy settings and the lively colours. However, the stage design takes a while to kick off. This was a shame as the opening moments have a definite deja vu feeling. Yet, once you break away from the initial format, each world comes to life. The stages expand and you must think 3 dimensionally. Moreover, the platforming elements evolve as the world flips and revolves. Though this could turn your stomach, it is the stuttering frame rate that brings this down. Hectic moments grind to a halt and this is not expected from a modern title. 

The audio is equally problematic. Repetitive and obnoxious tracks drown every moment. The sound effects and one-liners jump in to make matters worse. Subsequently, you are deafened by never-ending noise and annoying attempts at humour. 

Tight controls. 

Aesthetically, Smells Like a Mushroom didn’t please me. However, the tight controls and excellent UI were impressive. Some tight parkour moments require pinpoint accuracy. Thankfully, the controls do not let you down. Additionally, shooting each mushroom requires skill and patience. As such, tight and responsive controls were a must.

There are loads of secrets to discover and plenty of stages to explore. Yet, once you get through these elements, there is little reason to return. Though you can play this with a friend via split screen, I don’t think this is enough to boost replay value and longevity. 

Smells Like a Mushroom should have been better. 

This review seems overly negative. However, like a mushroom in a darkened space, it slowly grew on me. Yes, I disliked the silly humour and the OTT audio, but this wasn’t the end of the world. At its core, Smells Like a Mushroom is a decent experience. It has its shortcomings, but these can be overlooked. Consequently, it won’t win any awards, but it does enough to keep you entertained. As such, I recommend buying it here! Can you thwart the mushroom invasion? Explore the planets, grab the artefacts, and become a hero.

iPad Gaming: Top Five Accessories for When You’re on the Go

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In recent years, mobile gaming devices have gotten scarily powerful, so much so that even the latest iPhones can run AAA titles that only high-end consoles and PCs could a few years back. For many, the iPad has become a great choice given the power of the new Apple Silocone chip sets and a glorious Ultra Retina XDR display. 

If you’ve just got yourself an iPad and want to use it as a primary gaming device, you’ll want to get yourself some quality accessories to take your experience to the next level, and this article has you covered. Here are five great bits of gear you should consider!

Image Credit: Pexels

1. A High-Quality Gaming Controller

As far as the gaming experience on an iPad goes, your controller is going to be a major determining factor, so it’s a good idea to start there. Thankfully, you can use any of the most popular controllers used for console and PC gaming, including the Xbox Wireless Controller, Nintendo Switch Pro Controller, and PlayStation DualSense. 

You’ll be happy with any of these options, but try to test each of them out in the hand to see which one feels best for you. 

2. Decent Headphones

While the latest iPads do have great speakers, you’ll definitely want to get yourself a reliable pair of headphones. If you’re using the device out and about, these will be essential for an immersive experience.

Any high-quality pair will do, but over-ear as opposed to earbuds are generally considered better for gaming. Brands like Sony, AKG, Sennheiser, and Sound Magic are each solid bets. 

3. Ipad Stands or Holders

Stands and holders come in a great many types and sizes: you have ones optimized for desk use, and there are even iPad holder for car which are ideal when you’re parked up on a road trip. 

These pieces of equipment make a gaming station out of any available space, and they’re so handy that it can be a good idea to buy a couple of different types to cover separate scenarios.

4. Cooling Pads

If you intend to regularly game for long sessions on your iPad, it can be a good idea to get a cooling pad to help dissipate the heat from your device. While the new chips are incredibly efficient even at higher temperatures, games push the system’s graphical capabilities hard, so to maintain optimal performance, it’s important to keep things nice and cool. 

5. Power Banks

And finally, get yourself a power bank – no one wants to run out of power deep into a session. Naturally, gaming has a propensity to drain batter quickly given its demanding nature, and a simple USB power bank is the perfect way to ensure your experience is never cut short.

You can get banks of varying different capacity, but if you have the cash, the Anker 737 is considered a great option that’ll keep you playing for hours. Cheaper options also work great, though, so consider how much time you plan to spend gaming and plan your purchase accordingly. 

A Closer Look at the Canyon 6 Port USB-C Hub

Here we take a closer look at the Canyon 6 Port USB-C Hub.

Experience unparalleled connectivity and productivity with our Ultimate USB Hub, designed to meet the demands of modern professionals and tech enthusiasts.

This compact hub features an input Type-C port and six versatile outputs, ensuring all your devices and peripherals are seamlessly connected.

Enjoy stunning visuals with the HDMI port that supports 4K Ultra HD at 60Hz. Transfer data at lightning-fast speeds with two USB-A 3.2 ports, each offering 10Gbps.

Additionally, the USB-C port provides 10Gbps for modern devices. Easily access files with the built-in microSD card reader.

Keep your devices powered up with PD 100W charging capability. Whether you’re working from home, in the office, or on the go, this USB hub is your all-in-one connectivity powerhouse.

Stunning 4K Display Support
Connect your laptop or device to an external monitor with the HDMI port, supporting 4K Ultra HD at 60Hz. Enjoy crystal-clear visuals and vibrant colors, perfect for presentations, video editing, or simply extending your screen space.

High-Speed Data Transfer
The hub features two USB-A 3.2 ports and one USB-C port, all offering data transfer speeds up to 10Gbps. Transfer large files, photos, and videos in seconds, and keep your workflow smooth and uninterrupted.

Convenient Card Reader
Easily access and transfer files from your microSD card. Whether you’re a photographer, videographer, or just need to read files from your mobile devices, the built-in card reader makes it effortless.

Power Delivery Charging
Keep your devices powered up with the PD 100W charging capability. Charge your laptop, smartphone, or tablet quickly and efficiently while you work, ensuring that you never run out of power during crucial moments.

Cross-Platform Compatibility
This USB hub is compatible with Windows, MacOS, and Android operating systems, providing seamless integration with all your devices. Whether you’re using a laptop, desktop, or mobile device, this hub has you covered.

. HDMI 4K Ultra HD, 60 Hz
. Two USB-A USB 3.2, 10Gbps
. One USB-C, 10Gbps
. MicroSD card reader
. Charging – PD 100W
. Compatibility: Windows, MacOS, Android
. Aluminum case
. Size – 113x31x11 mm
. Weight – 49.2 g
. Cable length – 15cm

The Canyon 6 Port USB-C Hub is available now priced around £29.99 and is available from Ryman.

A Closer Look at Airbrush Plush Squish Pals

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We take a closer look at the Airbrush Plush Squish Pals from Canal Toys.

Airbrush Plush Hairrific Mini adorable plush toys come with long colourful hair you can customise again and again. Use the unique airbrush and washable markers to create vibrant and cute designs!

With over 15 reusable stencils and fun accessories you can decorate your plush and style crazy, creative hairstyles to match your mood. Want a fresh start? Simply wash and repeat. Wash your Hairrific Squish Pal with water and dive back into the fun!

Choose your favourite from two fabulous plush personalities: Princess and Precious!

  • PERSONALISE YOUR PLUSH: Each pack comes with one of 3 plush Hair’iffic characters for you to decorate in any style you choose
  • STYLE THEIR HAIR: Use the clips and hair acessories to create funky hair styles
  • WASH-OFF & REPEAT TECHNOLOGY: The amazing chalk pen ingredients mean you can easily wash off your designs with water, then let your Plush dry & start again!
  • REAL AIRBRUSH: Includes a cool battery powered airbrush that can be used as a hairdryer & 4 assorted colourful chalk marker pens!

The box contains the following:

  • 1 Squishy plush
  • 1 Airbrush tool
  • 3 chalk Markers
  • 2 Stick-on stencils Sheets
  • 4 Mini Hair bands
  • 2 Hair clips
  • 1 Comb
  • 1 Hair Beading Tool
  • 1 Instruction manual

The Airbrush Plush Squish Pals from Canal Toys is available now priced around £16.99 from Very.

Review: Sky Oceans: Wings for Hire

Sky Oceans: Wings for Hire should have made my heart sing. However, it has too many issues and the combat is slow, arduous, and just a little tedious. The result is a game that has many positives, but many more negatives. This is a shame as I was looking forward to some interesting mechanics. These didn’t materialise and you are left with a bit of a damp squib.

This turn-based RPG was developed by Octeto Studios and published by PQube. It is a single-player experience with a vivid and interesting backdrop. Sadly, there is no voiceover work and the characters are sadly lacking in facial movement. Think gallons of Botox and hours of surgery, and you get the picture. Though neither of these things truly matters, it made the mountains of lore-driven dialogue feel a little flat.

Sky Oceans: Wings for Hire is a story of revenge. 

I love an RPG with a sad but heartfelt story. Luckily, Sky Oceans: Wings for Hire delivers that in spades. Every mission and interaction is pummelled by never-ending dialogue. What’s more, there are loads of characters to interact with and plenty to see and do as you explore plenty of minute islands. 

The story revolves around Glenn Windwalker. His parents are missing, presumed dead, and the Alliance is out to get you. Yet, you escape their wrath and decide that revenge is a dish best served piping hot! As you explore the vast world, you’ll befriend factions and take down the Alliance one ship at a time.

Party time and plenty of combat. 

The action is divided into 2 key elements, exploration and combat. Exploration takes place on land and in your airjet or airship. The latter is for traversing the large overworld and the airjet lets you explore dungeons, mines, and other tight locations. None of these elements is much fun as bugs and problems prevent you from smiling.

If you are on land, you can explore to your heart’s content. However, in the air, you’ll have to deal with plenty of meanies. Whether you hunt monsters for their meat and resources or you fight space pirates, the results are the same. You’ll endure a time-sink combat endeavour that just about beats watching paint dry. Furthermore, the difficulty is painfully low and this makes it tedious. 

Sky Oceans: Wings for Hire looks nice, but bugs hold it back. 

I can forgive the odd bug. Yet, game-breaking ones drive me insane. Unfortunately, I crashed into the world repeatedly and this caused a pinball effect with devastating consequences. If you clip the wall, your ship pings everywhere and the game decides that you are dead. Alongside this, your ship will randomly strafe and wobble. This was ridiculous and shows a lack of polish. 

Where Sky Oceans: Wings for Hire excels is its original soundtrack. The orchestrated music is glorious to listen to. Each hearty song makes up for the emotionless faces and lack of acting. However, the repetitive soundbites during each combat experience will drive you insane. As such, the audio is a mixed bag. 

Clumsy controls. 

The pinball navigation isn’t helped by the woeful controls. You’ll hit the scenery, run into NPCs, and generally make a mess of everything on offer. It was a shame as this taints every core element and further highlights the lack of polish.

If you can see past the issues, you could lose yourself in the vast and colourful world. Sadly I was unable to do this as I found it to be too slow and tedious. Moreover, save points are too sparse and this forces you to play through each mission without a break. Subsequently, more people will turn this off before giving it a chance. 

Sky Oceans: Wings for Hire misses the mark. 

This is a rare miss from the publisher. This should have been great, but it fails to inspire. I enjoyed the story but it is held back by every shortcoming. Accordingly, though there are some positives, this is one to avoid. More information can be found here if you wish! Can you get your revenge? Pick your party, explore the world, and try not to die of boredom in the meantime.

How to Boost your Motivation to Play More Board Games

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Do you want to play more board games? If so then you may find it hard to fit them into your family’s busy schedule. These simple tricks will help you to get more games in, so you can get people gathered around the table. This is a great way for you to spend more time together, and it also allows you to get the best result overall.

Source: Pexels

Set out the Right Games

The first thing you need to do is set out the games you’d like to play. If you put the games that you’d like to get into out in the open then this will help you to make it easier to get everyone gathered around the table. You may also find that it helps to remove a lot of the decision fatigue you may experience too. Choose a spot that is going to be visible, such as by the dining room table, and then discuss what everyone is in the mood for. If you can do this then you will soon find that it is easier to get the result you need. Another thing you can do is try and turn off the TV. By turning off the television, you may find that it is easier for you to get people away from it, and you can also make sure that everyone has the chance to detach from the screen a little bit. If you want to have a lot of fun, you can look into DND. You can find DND dice online, and when you do, you can personalize your experience even more.

Buy a Game You’re Excited About

Another thing you can do is buy a game you are excited about. If you love to play games, but you hate learning the rules then one thing you can do is watch a walkthrough of the game rules on a site such as YouTube. One of the rule channels you may like is Watch it Played. This is a good way for you to find a rule explanation of the game you want to play, and it is also a good way for you to better your experience overall. It can be helpful for you to watch things like this as if you are a visual learner, it can help you to simplify the experience.

Make a Game Night

Another thing you can try and do is make a bit of a family game night. By making a game night, you can make it easier for everyone to get involved, and it also means that you can have a great time. Whether you want to do it once a month or whether you would like to have a weekly game night, it’s easy to schedule it in and then be reminded of what you have planned. This also stops things from interfering with your game night, so you can make sure that it is always going to be a priority for you and your family. Keep this in mind, and you will soon find that it is easier for you to not only get the result you need but to also feel more confident in your gameplay experience.

A Closer Look at Marvel Legends Series Marvel’s Falcon

With Captain America Brave New World released in cinemas in a few weeks time, Hasbro have launched the new Marvel Legends Series Marvel’s Falcon.

MARVEL STUDIOS’ CAPTAIN AMERICA: BRAVE NEW WORLD: This collectible Marvel figure in 6-inch scale (15 cm) is inspired by the appearance of Marvel’s Falcon in Marvel Studios’ Captain America: Brave New World — a great gift for collectors and fans ages 4 and up

DELUXE DESIGN AND ARTICULATION: This figure features over 20 points of articulation and deco inspired by Marvel Studios’ Captain America: Brave New World, including a highly articulated wing backpack

CHARACTER-INSPIRED ACCESSORIES: This officially licensed Marvel’s Falcon action figure comes with 8 accessories

WINDOW BOX PACKAGING: Display the MCU on your shelf with collectible window box packaging, featuring MCU-inspired logos and design

A MULTIVERSE OF COLLECTIBLES: Look for more Legends collectibles to build a Captain America 6 inch action figure collection on your shelf

THE LATEST WING-BEARER: A former Lieutenant in the U.S. Air Force, Joaquin Torres has picked up Sam’s old wings to take on the role of Falcon

Hasbro’s Marvel Legends Series Marvel’s Falcon is available now priced around £39.99.

You can learn more from the Hasbro Pulse website.

Review: Vibe75 Keyboard

The Vibe75 Keyboard from Mechlands is an attractive proposition. The south-facing RGB is appealing and the metal effect case is light but great to look at. Alongside this, it has a versatile display screen and media knob. Accordingly, you can focus on key stats or control settings with ease. 

On top of this, it is compact and versatile. This device is suitable for Mac and PC users. Moreover, you can use the USB-C cable for a wired connection. Alternatively, you can connect via Bluetooth or wireless with the cleverly concealed USB dongle. 

Finally, if you work during your commute or you have a mini workstation, this device is perfect. The lightweight design and 75% form factor ensure it is easy to carry and small enough for the tightest of spaces. 

What’s in the box of the Vibe75 Keyboard

  • The packaging will catch your eye. However, it is a little flimsy and mine was unfortunately damaged in transit. 
  • The Vibe75 Keyboard comes in several colours. I chose the dark metallic option and I love it. 
  • A USB-C cable is strong and suitable for most gaming or workstations. 
  • The USB dongle is hidden beside one of the support feet. 
  • Pull the keycaps with the pulling tool. 
  • Replace the display screen with the handy media knob. 
  • Learn the fundamentals with the user manual. 

Technical aspects. 

The Vibe75 Keyboard is ideal if you love to type or adore fast-paced gaming. The 1000 Hz polling rate keeps you ahead of your competition. Though I noticed latency differences between wired and wireless connectivity, the impact was minimal and I enjoyed low-latency gaming no matter my connection. 

This device has 3 unique Bluetooth profiles. These can be selected with macros and this makes it wonderfully versatile. I connected this keyboard to my PC, Laptop, and mobile phone and it connected with ease. If you wish to connect to the USB dongle or a Mac, there are 2 handy switches at the rear of the device. 

Wireless gaming isn’t my go-to option. I worry about battery life, and the fear of connection problems is a turn-off. Luckily, the 4000 mAh battery lasts ages, and it can be charged with ease. What’s more, I enjoyed uninterrupted and stable wireless connectivity. 

Usability. 

The Vibe75 Keyboard is remarkably user-friendly. The small form factor comprises 79 keys. Moreover, the FN button allows you to work through built-in macros to overcome the missing buttons. If you must have a Numpad, maybe the Vibe99 Keyboard is a good alternative. 

Flicking between settings was simple, and I liked the handy data screen. This small display highlights the Bluetooth profile and your battery life. This was great, as no one likes running out of juice mid-game. Changing your settings was as easy as remembering each macro and flicking a switch. Consequently, this is a great option for inexperienced gamers. 

Build quality. 

MechLands kindly sent me the Blade75 Keyboard to review last month. I adore this device as the metal case and heavy nature were a real eye-turner. The Vibe75 Keyboard focuses on a different audience. The plastic case with a metallic effect is lightweight but tough. Additionally, it mixes sci-fi and steampunk for a truly unique look. 

I love the blend of black and deep reds. The keycaps look amazing and the south-facing RGB pops against the dark livery. If you love to experiment with your peripherals, this keyboard has hot-swappable 3/5-pin switches. Subsequently, no soldering is needed if you wish to use your favourite switches. 

I’m impressed with the under 1 kg weight and the 3-step feet. This simple approach ensures that you have the most pleasant working and gaming time no matter your preference. Finally, the plate-mounted stabilisers create a comfortable and responsive typing experience. The mechanical edge has a nice audio profile and using this for typing and gaming was a real joy. 

Is the Vibe75 Keyboard worth it? 

I have tried and tested plenty of great gaming keyboards. Some are extremely expensive and unique, and others are more affordable but lack a wow factor. Luckily, the Vibe75 Keyboard is affordable but it looks incredible. Additionally, it has a great battery life and I loved its versatility. Accordingly, I love it and I recommend buying it here

(More information on Mechlands can be found here!) 

The Vibe75 Keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: myFirst CareBuds

Here we review the myFirst CareBuds – Smart Transparency Mode True Wireless Stereo Earbuds for Kids.

Wireless Earbuds for Kids! Enjoy premium audio quality with small earbuds, safe maximum volume limit, and smart transparency which lets outside audio in when they’re on the move.

Features

  • Small Ear Tips
  • 85 decibel limit
  • Up to 25 hours of battery life
  • Water resistant and rugged
  • Movement Activated Transparency Mode
  • Anti-Loss Strap and Lanyard Included
  • Built-In Microphone
  • True Wireless Connection

What’s in the box?

The box contains myFirst CareBuds, Stickers, Anti-loss lanyard, Hand lanyard, Ear tips and a Type-C Charging Cable.

A Closer Look

Final Thoughts

The myFirst CareBuds look like a set of AirPods, which will make your child very happy!

They are easy to charge with the supplied cable and a fully charged battery lasts around 6 hours.

The sound quality is really good, and myFirst CareBuds also have a unique feature that automatically switches them to transparency mode when the earbuds detect body movement. This is a crucial safety feature for kids, as it allows them to hear their surroundings while walking on the road or engaging in other activities. With a maximum volume of 85db, these earbuds are specifically engineered to ensure that kids won’t be able to turn up the volume to potentially harmful levels.

They are IPX4 rated so they are protected from water splashes such as rain or sweat, but dont use them in the shower. 

The myFirst CareBuds come with user-friendly touch controls that make it easy for kids to play and stop music, pick up and end phone calls, and manually activate the transparency mode. This feature enables children to operate the earbuds with ease and convenience, without having to fumble with complicated buttons or controls.

The myFirst CareBuds – Smart Transparency Mode True Wireless Stereo Earbuds for Kids, are available now priced around £59 and come in either Blue, White, Space Blue or Cotton Candy.

You can learn more from the myFirst website.