6-Sided Stories features a handsome calico cat, which first had the effect of making me want to cuddle my own (tabby) cat, but it also made me think back to a time before I owned my boy. See, back in the day, I was never really interested in owning a cat. It felt like work and responsibility, and I was partly worried that I would neglect it, and partly couldn’t be bothered. Then I was persuaded to get one and have never looked back. I’m the embodiment of that meme about grumpy old men starting to melt when they interact with kittens. It was a fairly pleasant thought process.
The fact that the process began at all is down to how 6-Sided Stories feels in general. It’s extremely chilled out. From the visuals, to the gameplay, to the music pumped over everything. If you need the real world to slow down for a couple of hours, then this will do the job. It’s simple, brightly coloured and expects little from you. While I think it could have maxed out the chill factor by pushing things a bit more, 6-Sided Stories sets out to be relaxing and thoroughly achieves that.

Cat & Mouse
The basic premise of 6-Sided Stories is right there in the title. When you begin a level, you’re presented with a puzzle comprised of a number of hexagonal tiles. Hence, 6-sided. Then, a random amount of tiles are changed. At first, they’re flipped vertically. You need to flip ’em back to complete the picture. Later levels also flip horizontally, and change the colour of different tiles. The task then is orienting all these pieces to form the complete picture. It’s not unlike a jigsaw puzzle. You can see the complete picture at any time, so you just comb over the image to see what’s wrong.
The stories part of 6-Sided Stories comes from the pictures themselves. They’re light, fluffy affairs featuring the adventures of a cat and mouse. At first, anyway. Then they meet a dog and, finally, a bird and her eggs. It’s like something straight from a children’s book, and I kind of love it. There’s no need for deeper thought. You just look at a gang of animals in winter, talking about how they want wooly hats, and feel good. It helps that there’s some cracking lofi music on in the background to set the tone.

A Nice Place To Be
It’s a strange thing, talking about games like 6-Sided Stories. Chances are, most of this review is pretty superfluous. This isn’t a game that requires you to understand the mechanics. It either appeals to you, or it doesn’t. You can either embrace the chilled out nature, or reject. Either is fine. Everyone has their own ways of de-stressing. I found myself clicking with it. It’s cathartic in the same way that a jigsaw is cathartic. Having a reasonable, manageable goal – and a cute reward – is something quite relaxing and fulfilling.
That said, I think it could have done a few things to improve on that feeling. For one, part of the joy of these games is solving a puzzle at your own pace. However, 6-Sided Stories will impatiently wiggle a piece if you’re taking too long. Hints are fine, but an option to turn that off would be good. I also think there’s some replay value missing. The ability to replay puzzles but broken down into a larger number of pieces would help. A great atmosphere is created here, but there’s limited chance for us to properly bask in it.

6-Sided Stories – So Very Chill
As it stands, you’ll probably get two hours of 6-Sided Stories. Not a bad length, given that you’ve got four seasons to get through. My only real complaint is that it doesn’t seem to fully embrace the atmosphere it creates. It needs to let us immerse ourselves in it. But that’s a fairly minor complaint, because it never tries to hide what it is. A light, jigsaw puzzle of a game that’s there to let you turn your brain off. It’s like settling down on the sofa and watching cat videos on YouTube. Uncomplicated; unchallenging.
Sometimes you need that. I certainly did. Alongside this reviewing lark, I work full-time and am studying for a degree in Environmental Science. My brain is challenged enough. I welcome any chance to put it sleep for a while. 6-Sided Stories is a good example of a cozy game, a genre I’ve become fond of over the years. It doesn’t quite lean into the coziness as much as it possibly could, but it’s a very pleasant affair regardless. The digital version of sinking into a nice, warm bath at the end of a long day.











































































