Review: Valiant Hearts

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Even for the mighty UbiArt engine and Ubisoft Montpellier The Great War is a tricky topic to tackle correctly. Despite the abundance of WW2 period games out there WW1 remains relatively untouched. The sheer horror and weight of events make it difficult as a topic for any game. Valiant Hearts goes with an all out puzzler approach. There’s the occasional action filled moment but even then the puzzles are kept central to the gameplay. The point of Valiant Hearts isn’t to see how many men you can kill and how much gore there can be in a war. Thankfully.

But just because you’re not going to slaughter men on mass doesn’t mean Valiant Hearts pulls its punches. The Great War had a horrific death toll and Ubisoft aren’t afraid to make it known. Valiant Hearts doesn’t patronize and it doesn’t hold back. It covers the brutality of the first gas attack using Chlorine Gas. It covers the work of a medic performing triage after an attack. It covers a civilian population under attack from bombs, with people searching for loved ones and dealing with the destruction of their homes.

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There’s an appropriately solemn tone that never really lets up while you  play Valiant Hearts. It’s a strange experience to be entertained at the same time as watching the horrors of The Great War but I think it’s a fantastic way for us to commemorate the events that took place.

Great War aside Valiant Hearts is a great puzzler. There’s a fare share of simple tasks that don’t tax the brain too much but they are constant and keep you thinking until the next real puzzle. Which are clever. You’re canine friend has no name but he can squeeze through gaps and retrieve items, among other things, that allow the puzzles to be really creative. They kept me thinking and regularly had me stumped for a little while before I moved on.

The only problem I had was checkpoints which are few and far between. More than once when I quit the game I found myself playing the entire level again when I loaded it back up. It seems like a simple fix to me to just add more checkpoints especially considering Valiant Hearts has a slower pace that doesn’t make checkpoints difficult.

To compliment this are collectables that are carefully placed in every level. Some hidden, some require simple optional puzzles some are basically unmissable. But once you find and collect one you can press triangle and read more about the item. The nuggets of information make for interesting reading so it’s well worth stopping occasionally to take a look. Some are personal letters from soldiers on the front and some are interesting items like lighters or tools that provide some historical fact.

Valiant Hearts is a treat on the eyes and ears too, as if any of us doubted it. UbiArt has delivered again and the beautiful ‘hand drawn’ style creates the perfect atmosphere for Valiant Hearts. But musically Valiant Hearts has a simple yet powerful soundtrack that had me moved more than once. Even the piano piece on the main menu is truly beautiful.

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For me, the key concept that is a constant in Valiant Hearts is the issue of language barriers. Or more specifically the issue of nationality. Despite communication there’s no spoken language except the occasional mumble from the characters and a narrator on the loading screens. The most obvious example is your best friend in Valiant Hearts, your dog.

He starts out with his German handler, who’s a medic. But helps the French Emile when he’s in trouble early on. Emile and his dog then join with an American, Freddie and later even back with a German born French national Karl. On one occasion after Emile helps a German Soldier in need he will in return help Emile by letting him run from capture or death. Valiant Hearts does a good job of bringing to life the fact that all who fought in The Great War where ultimately still human, regardless of nationality. And your canine companion makes it all the more obvious as he doesn’t consider race or nationality when he helps people. He just helps those who need it. It’s also devastating when he gets in trouble and needs your help.

The Great War was certainly one of our darkest periods of history and it needs to be commemorated. And 100 years on it is all the more important that we make an effort to remember those who gave their lives for us. Valiant Hearts is so tastefully handled that I can think of no better way to remember those events. It’s a great puzzle game that makes you think infused with nuggets of history. More importantly Valiant Hearts packs a punch that doesn’t let us forget.

SQUIDS Odyssey lands on the 3DS

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With the release of SQUIDS that was released last month on the Wii U, The Game Bakers’ popular SQUIDS is now on Nintendo 3DS in SQUIDS Odyssey, a tactical RPG available for download in the Nintendo eShop. Designed specifically for handheld devices, SQUIDS Odyssey has casual combat with quick levels that can easily be enjoyed on the go, alongside an epic adventure storyline reminiscent of old-school JRPGs.

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When a mysterious black ooze seeps into the sea and disturbs the Squids’ peaceful kingdom, a scrappy shoal of heroes must fight back. During turn-based combat against ooze-infected crab and shrimp, the Squids’ springy tentacles become their best weapons: stretch them with your finger or the stylus, aim, and release to shoot your Squid toward its target. Four hero classes, stat-boosting helmets, and power-ups add a strategic element to the role-playing gameplay.

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SQUIDS Odyssey for Nintendo 3DS includes all the same content as on Wii U, with gorgeous artwork thanks to a 3D-layered effect that shows off the Squids’ lush kingdom like never before. Game features include:

  • Build your party from 15 different Squids in four classes — shooters, scouts, troopers, and healers
  • Win turn-based battles with strategy and skill, using the environment and your party’s strengths to your advantage
  • Lose yourself in an epic story across four exotic underwater kingdoms
  • Engage in 90+ missions for more than 15 hours of gameplay in the main storyline, plus an expert Pro Mode that doubles the game length and provides extra challenge
  • Boost your heroes’ abilities with 65+ fun and funky-looking helmets

SQUIDS Odyssey can be downloaded for €12.99 / $14.99 (or equivalent in local currency) from the Nintendo eShop.

*For a limited time only European gamers can pay for the 3DS version of SQUIDS Odyssey and receive the Wii U version for free!*

DAWN OF THE PLANET OF THE APES Epic Dawn featurette released

Twentieth Century Fox has released a new featurette called Epic Dawn for DAWN OF THE PLANET OF THE APES.

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A growing nation of genetically evolved apes led by Caesar is threatened by a band of human survivors of the devastating virus unleashed a decade earlier.  They reach a fragile peace, but it proves short-lived, as both sides are brought to the brink of a war that will determine who will emerge as Earth’s dominant species.

The video entitled “Epic Dawn” features the cast and film maker discussing the film:

DAWN OF THE PLANET OF THE APES is out in cinemas July 17th.

Street Dates for World of Tanks: Xbox 360 Edition

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Wargaming has announced the street dates for World of Tanks: Xbox 360 Edition Combat Ready Starter Pack!

It will be available worldwide at participating retailers starting on 12th August, 2014. Specific dates and prices for each region are as follows:

• 12th August  – North and South America

• 14th August  – Asia-Pacific

• 29th August  – Europe

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Available at a discounted price of $19.99 (£15.99), the bundle will offer players a tremendous value of exclusive items that will enhance the experience with the game that is free-to-play for all Xbox Live Gold members. All other Xbox Live account holders can get in on the action for a free seven-day trial.

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For the first time, players will get to drive the premium Panzer 38H Tier II German light tank, famously known for its heavy armour and quick firing gun.

The full contents of the Combat Ready Starter Pack are:

• The premium Panzer 38H Tier II German light tank, currently available through the retail package for a limited time

• 3 days of premium account time granting 50% boost in accumulated Silver and experience

• 200,000 in-game Silver

• 1500 in-game Gold

• 30-day voucher code for Xbox Live Gold status

 

IMAX 3D First Look for Guardians of the Galaxy

Marvel Studios announces Marvel’s “Guardians of the Galaxy”: An IMAX 3D First Look, featuring 17 minutes of exclusive footage of Marvel’s highly anticipated summer blockbuster “Guardians of the Galaxy.” The sneak peek will be showcased at the brand-new IMAX theatre at Empire Leicester Square on 8 July at 7 p.m. This follows first-look screenings across the US on 7 July.

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From Marvel, the studio that brought you the global blockbuster franchises of Iron Man, Thor, Captain America and The Avengers, comes a new team—the Guardians of the Galaxy. An action-packed, epic space adventure, Marvel’s “Guardians of the Galaxy” expands the Marvel Cinematic Universe into the cosmos, where brash adventurer Peter Quill finds himself the object of an unrelenting bounty hunt after stealing a mysterious orb coveted by Ronan, a powerful villain with ambitions that threaten the entire universe. To evade the ever-persistent Ronan, Quill is forced into an uneasy truce with a quartet of disparate misfits—Rocket, a gun-toting raccoon, Groot, a tree-like humanoid, the deadly and enigmatic Gamora and the revenge-driven Drax the Destroyer. But when Quill discovers the true power of the orb and the menace it poses to the cosmos, he must do his best to rally his ragtag rivals for a last, desperate stand—with the galaxy’s fate in the balance.

Select IMAX 3D theatres in the UK, US and internationally will offer the special screening of thrilling, never-before-seen IMAX 3D footage of the James Gunn-directed epic space adventure, which opens in UK Cinemas on 31 July.

Tickets to the 8 July Marvel’s “Guardians of the Galaxy”:  An IMAX 3D First Look are free.  Sign up for tickets at www.showfilmfirst.com/competition/Guardians between Tuesday 1st July at 5pm and Friday 4th July at 12pm for the chance to attend.

Fans who attend this sneak peek will also receive a limited-edition collectible Marvel’s “Guardians of the Galaxy” IMAX poster.

Marvel’s “Guardians of the Galaxy,” which first appeared in comic books in Marvel Super-Heroes, Issue #18 (Jan. 1969), stars Chris Pratt, Zoe Saldana, Dave Bautista, featuring Vin Diesel as the voice of Groot, Bradley Cooper as the voice of Rocket, Lee Pace, Michael Rooker, Karen Gillan,Djimon Hounsou, with John C. Reilly, Glenn Close as Nova Prime Rael Nand Benicio del Toro as The Collector.

James Gunn is the director of the film with Kevin Feige producing, and Louis D’Esposito, Victoria Alonso, Jeremy Latcham, Alan Fine and Stan Lee serve as executive producers. The story is by Nicole Perlman and James Gunn, with screenplay by James Gunn. Marvel’s “Guardians of the Galaxy” releases in UK cinemas on July 31, 2014.

Hands on with some post E3 Nintendo games

We got invited down to try out some of the announced games from the Nintendo conference at E3.

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From the vast selection I’ve chosen 3 favourites which are all different and offer so much.

I played several rounds of the new Super Smash Bros on the Wii U and the 3DS which featured 20 playable characters at the event. Mario Maker which lets you create and play through your own levels from the classic side scrolling game. And Splatoon which is a fast and frantic multiplayer game with the focus on using paint as your weapon and your tool.

What are you most looking forward to? Let us know by leaving a comment below.

Trials Fusion Season Pass and DLC Details Revealed

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Ubisoft unveiled more details about the Season Pass for Trials Fusion from RedLynx. Trials Fusion downloadable content will start rolling out to players on 29th July with the first of six packs, Riders of the Rustlands.

Each pack is available for purchase on its own for £3.99 or all six pieces can be purchased as part of the Trials Fusion Season Pass for £15.99. Additionally, Season Pass purchasers will also receive the Crater Hazmat Suit, a piece of exclusive rider gear.

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In Riders of the Rustlands players will venture beyond the gleaming cities of Trials Fusion to race through abandoned industrial wastelands, discovering forgotten places where the lack of law & order makes this a dog eat dog world.

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Riders of the Rustlands includes 10 new tracks, 18 new track challenges, five new trophies and dozens of new Track Editor objects, including wrecked vehicles and the warehouses featured in the Rustlands.

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The second piece of downloadable content, also coming this summer, will continue players’ journeys outside of the Trials Fusion realm to compete and explore floating islands in Empire of the Sky. Future content packs will also include new tracks, new bike parts, rider gear, new items for the track editor and each piece of content will let players experience a new Career Mode Event.

Trials Fusion will continue to receive free updates throughout the year that will introduce new features for the game. The recently introduced Tournaments feature is ongoing so players can still participate and battle for a top slot on the leaderboards. Riders of the Rustlands tracks will be included in select Tournaments, as will upcoming DLC tracks as they are released.

Trials Fusion is available digitally on Xbox One and Xbox 360 from the Xbox Live Games Store, on PlayStation4 and on PC Digital. A retail deluxe edition including the Season Pass is available on Xbox One, PlayStation4 and Windows PC.

 

Review: Sniper Elite III

505 Games and Rebellion are back with their gruesomely satisfying Sniper Elite series, this third entry promises to be the largest of them all with vast open expanses to traverse and several new gameplay mechanics on offer. Can they expand on their ever improving series, or will this one be slightly off the mark?

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It’s not long before Karl Fairburne, the elite sniper, is called into action in the dusty, unforgiving plains of Africa. Mere moments after been given control of our stoic, chisel jawed American exterminator, we’re tasked with clearing out a few pesky snipers and spotters from the overlooking cliffs ahead. One justly lined up shot later; you’re introduced to the series’ famed x-ray killcam in all of its glorious destruction. Instantly shocking, gratifying and curiously addictive, these killcams offer a slow motion insight into the life of a fatally wounding bullet. Not only will you see skulls crumple under the sheer velocity, but also lungs puncture, hearts explode, and should you desire, testicles rupturing. The scope of horrendous bodily harm you can commit to an unaware, meandering soldier never gets old, despite the player seeing it potentially hundreds of times during the course of the campaign.

Making the local coroners life easier comes with its own problems however. It’s often either too easy or too difficult to get your snuff fix, turning the difficulty up will add magnified effects such as gravity and wind direction/speed to contend with, however one quick tap of the ‘empty lungs’ button will place a cursor directly on your bullets predetermined destination. Electing to ignore the empty lung/cursor of death button isn’t easy, but can make for a more rewarding experience knowing you’ve earned the kill yourself.

In terms of difficulty, the AI can certainly make life either a trauma or a walk in the park. Possessing the hearing of a bat or an ancient geriatric, depending on your actions, they will remain blissfully unaware as you take down a room with the Welrod (your handy silenced pistol) Or you can creep and stalk your your enemy for as long as you please, provided you’re crouched. On the other end of the spectrum, they’ll hear and pinpoint your position from a misjudged sniper shot, even if it’s mere milliseconds out of the sound cover range.

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Handily, Africa is packed full of easily malfunctioning generators, sporadically dotted about the map and often adjacent to elevated sniper positions. One quick sabotage later and you can mask your gunfire by timing it with the chugs of your ill mechanical friend, hopefully avoiding the new searching mechanic implanted into the local guards. Firstly, they’ll take cover from any other errant shots that might come their way, before attempting to locate your crafty position. Moving in flanks and small formations, they’ll push your last known/seen position, visually marked by a Splinter Cell esque outline of yourself. Relocating is the name of the game here, as escaping the radius of your crime will revert your foes to their initial patrols, despite them having to tiptoe over the corpses of their fallen comrades along the way.

Linear level design is slowly becoming a thing of the past now with Sniper Elite III’s larger open maps, however you do still have to complete objectives in a predetermined order, as they are marked along an obvious and plain route. Secret objectives can open up play a little as they are often not apparent until you’ve fulfilled a prerequisite requirement, such as searching a table for Intel regarding a passing through officer who’s ripe for early retirement.

Despite the main missions pointing you in the right direction, how you tackle them is left up to you and your imagination. Taking out key personnel could be achieved by anything from a silenced Welrod shot, to laying down a mine before retreating. It heavily encourages stealth, but doesn’t restrict you to it, letting you experiment with various methods due to the large sandbox style environments.

Gunplay is fairly solid, however strangely, what with the snipers being quite so heavily featured, the differences between rifles and their upgrades feels a little non distinct. The sub-machine guns feel as though they’re meant to be used only as a last resort, which in a stealth orientated game, is a plus point. Whilst the Welrod is suitably slow to fire and has a meagre ammo capacity at best, scavenging corpses and crates will often yield far more than is necessary. Despite not really knowing what sort of battle you’ll find yourself in, you can alter your load out pre-mission with anything you’ve unlocked via levelling up in the various modes. If you feel a silenced pistol is a little over powered, switch it for a revolver, love to go loud? Bring along a pocket full of dynamite and a few land mines at the expense of health packs.

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Whilst it may not be the prettiest game on the PS4, there are not only some very nice lighting effects, but the frame rate is consistently high, making it a much smoother experience than you might be used to. Add to this that each of the eight levels on offer usually lasts around an hour each, and you’ll become increasingly impressed.

That’s not to say it’s been completely smooth sailing however, Sniper Elite III does have it’s drawbacks too. The enemy AI, whilst in alert mode, can be fairly competent, but the transition back to their designated patrols despite half a squadron lying at their feet instantly takes you out of the experience. Some of the context sensitive prompts can grate a little too early as well, actions overlap all too frequently meaning that the wrong task is occasionally performed if you’re not careful. Searching bodies requires deft usage of the right thumbstick before the option can appear; silently knifing someone in the back can often take multiple button mashes before registering too.

Your time spent with Sniper Elite III will vary from either being too easy at the upside of being daft, visceral fun, or too difficult along with some of the more infuriating technical blemishes peppered about the place. If you’ve played the others and still can’t fill that sadistic void with anything but slow motion testicle battery, then you’ll more than likely enjoy this instalment. If not, and you’re hankering after some stealthy fun; alongside being capable of brushing aside a disappointingly clichéd narrative and the occasional technical hiccup, Sniper Elite III might just have found its mark.

Insomnia52 will be UK biggest ever gaming festival

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Multiplay the organiser of the UK’s biggest gaming festival, has announced that the attendance of some of the most popular streamers, YouTube personalities, and online gaming broadcasters at its biggest ever Insomnia event.

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After a successful debut at Coventry’s Ricoh Arena with last Easter’s Insomnia51, Multiplay is gearing up for an expanded summer gaming festival. Headline sponsors for Insomnia52 include Scan, HyerX and Iiayma.

For more information on Insomnia52 and to purchase tickets visit http://insomniagamingfestival.com/.

This upcoming event introduces the Festival Arena, which will take place in the stadium, with a huge marquee taking over the pitch with an array of new features including the biggest stage yet. YouTube continues its dominance as the hottest form of video entertainment, with Insomnia52 featuring a brand new YouTuber Live Zone featuring Lets Plays, and a wide variety of interactive stage content from a roster of high profile personalities.

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Insomnia52 will feature special guests such as Syndicate of TheSyndicateProject, who will also be launching his exclusive clothing brand in the UK for the very first time at the show. There will also be opportunities to meet Syndicate and your chance to win an exclusive one hour gaming lock-in session on the Razer Gamer Bus, where a handful of lucky winners will get to play alongside the YouTube star. Other currently confirmed special guests include Ali-A, SIVHD, Keyori, the Noxcrew, AshleyMarieeGaming and members from the Mindcrack Minecraft server, with more huge announcements to follow in the coming weeks.

As the biggest ever Insomnia Gaming Festival, this summer’s event will be solidifying the gaming festival feel with live music. Headlining the Main Festival stage on the Friday Night of the event will be Zane Lowe. Other great live acts will feature across the weekend including sets from contestants of BBC’s The Voice, with the full line-up being announced shortly.

“When we first started Insomnia all those years ago we had these far-off dreams for where we’d like the event to one day be, and reality has finally caught up,” said Craig Fletcher, Founder & CEO of Multiplay. “This is our 52nd event, and we all feel incredibly proud to have helped Insomnia grow into the unique gaming festival experience it is today, in no small part thanks to our fantastic community. I’m already looking forward to watching Pendulum from the front row!”

Multiplay is set to grow the Insomnia Gaming Festival throughout 2014, delivering unrivalled gaming entertainment to tens of thousands of fans. Insomnia52 will deliver more competitive gaming tournaments, LAN-based gaming, new title showcases, panel talks, more interactive activities, and more exhibitors and sponsors than ever before this August bank holiday weekend.

First look at “Sunset Overdrive” new Chaos Squad mode

Have a first look at Sunset Overdrive’s co-op multiplayer experience: Chaos Squad! Experience the mayhem of this 8-player co-op mode where players vote on and complete different missions across Sunset City. The culmination of Chaos Squad, called Night Defense, will pit your squad against an onslaught of mutants bent on stealing your stash of Overcharge…and your lives. Succeed and you’ll earn sweet loot that can be used in both multiplayer and in your main campaign game.

Watch the exclusive title from Insomniac Games for Xbox One coming out 28th October for North America and 31st October for Europe.

Child of Light released on Vita

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Ubisoft announced that Child of Light, the turn-based RPG set in the magical world of Lemuria, is now available to purchase digitally on PlayStation Vita in standard edition for £11.99/$14.99. A Complete Edition containing all downloadable content is also available in retailand digitally starting today.

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Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light takes players on an extraordinary journey through the mystical world of Lemuria by putting them in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night. A return to the classic JRPG, Child of Light blends together platforming and turn-based combat along while providing a rich storyline, robust soundtrack and beautifully-rendered hand drawn art style.

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Child of Light was created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

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Child of Light is also available to download on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3, PlayStation 4 and PlayStation Vita and the eShop from Nintendo for the Wii U, and PC Digital.

 

Advanced Warfare video discusses the player experience

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Watch the new video showing off the new Call of Duty: Advanced Warfare “Animation & Art Direction” Behind-the-Scenes.

Call of Duty: Advanced Warfare aims to deliver an immersive player experience. Sledgehammer Games Animation Director Christopher Stone and Art Director Joe Salud describe how performance capture, facial animation, and character skeletons are bringing detail to a photorealistic level.

Disney Tsum Tsum launches in the UK

Disney UK has today announced the launch of “LINE: Disney Tsum Tsum” (\’so͞om-so͞om\), the top-ranked puzzle app from Japan. The app, which is published by LINE, the leading free call and messaging app, has reached the #1 free app spot on both iOS and Android in Japan and has been downloaded more than 14 million times.

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In LINE: Disney Tsum Tsum, which translates to ‘Disney Stack Stack’, players connect and pop as many of the Disney Tsum characters as they can in one minute.

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The more Tsums eliminated within each level, the higher the score. As they progress through the game, players will collect Disney and Disney•Pixar Tsums, like Mickey, Minnie, Stitch and Buzz Lightyear. Each collectable character can be leveled up over time and has a special ability that provides in-game help.

The app offers experiences for both kids and adults. By connecting LINE: Disney Tsum Tsum to a LINE account, adult players can enjoy social features in-game, like competing for high scores on leaderboards and gifting, with their friends.

Boel Ferguson, VP & GM Disney Interactive EMEA & UK, said:

“After gaining such a huge following in Japan, we’re very excited about bringing the Tsum Tsum phenomenon to UK audiences. This fun, fast puzzle app offers players a unique combination of sticky game play, adorable characters, and an engaging social experience that will appeal to a broad age range.”

LINE: Disney Tsum Tsum is published by LINE under license from Disney, and is now available for free on the Apple App Store and Google Play.

 

New Content Out Now for Watch Dogs

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Ubisoft has announced today that single player content for the open world action-adventure game Watch Dogs will be available tomorrow on all platforms. Tomorrow’s release includes three single player missions, unlockable weapons, perks and bonuses to help Aiden on his quest for revenge.

The three missions, detailed below, give players tasks to complete, but also bonuses, boosts, perks, weapons and outfits to earn and unlock along the way.

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  • The Palace Single Player Mission: A police raid is planned on the luxury palace of an Internet mogul. His databanks have intimate details on thousands of people including Dedsec and Aiden Pearce. Break inside, wipe his hard drive and escape before the raid begins. Then silence the Internet mogul.

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  • Signature Shot Single Player Mission: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person to imprint his palm on the handle. Breach a stronghold, steal the package and be the first to imprint the weapon.

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  • Breakthrough Single Player Mission: A secret gathering is underway. The Chicago South Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Find the scrambler vehicles and take out their technicians. Locate the meeting and eliminate everyone taking part.

New weapons available with this content include the Biometric Rifle and the Auto-6 pistol. The Biometric Rifle is acquired after successfully completing the Signature Shot mission and is unique to Aiden, responding his finger prints alone. It excels at long range, but still has a high rate of fire for when combat gets up close and personal. The Auto-6 is a burst fire pistol that is extremely effective and deals a large amount of damage.

Among the new perks and bonuses are a Dedsec Battery Boost that adds additional phone battery, a Blume Weapon Boost that permits faster reloading for all weapons and less recoil, a Driving Master boost that offers improved vehicle hit points and an ATM Hack boost that increases the amount of money gained when hacking accounts at ATMs.

Season Pass holders received access to this content one week in advance and starting tomorrow non Season Pass holders can purchase the content. Players hoping for early access to the upcoming Single Player Story, as well as access to today’s content drop and the Conspiracy! Digital Trip can still purchase the Season Pass.