Trials Fusion Season Pass and DLC Details Revealed

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Ubisoft unveiled more details about the Season Pass for Trials Fusion from RedLynx. Trials Fusion downloadable content will start rolling out to players on 29th July with the first of six packs, Riders of the Rustlands.

Each pack is available for purchase on its own for £3.99 or all six pieces can be purchased as part of the Trials Fusion Season Pass for £15.99. Additionally, Season Pass purchasers will also receive the Crater Hazmat Suit, a piece of exclusive rider gear.

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In Riders of the Rustlands players will venture beyond the gleaming cities of Trials Fusion to race through abandoned industrial wastelands, discovering forgotten places where the lack of law & order makes this a dog eat dog world.

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Riders of the Rustlands includes 10 new tracks, 18 new track challenges, five new trophies and dozens of new Track Editor objects, including wrecked vehicles and the warehouses featured in the Rustlands.

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The second piece of downloadable content, also coming this summer, will continue players’ journeys outside of the Trials Fusion realm to compete and explore floating islands in Empire of the Sky. Future content packs will also include new tracks, new bike parts, rider gear, new items for the track editor and each piece of content will let players experience a new Career Mode Event.

Trials Fusion will continue to receive free updates throughout the year that will introduce new features for the game. The recently introduced Tournaments feature is ongoing so players can still participate and battle for a top slot on the leaderboards. Riders of the Rustlands tracks will be included in select Tournaments, as will upcoming DLC tracks as they are released.

Trials Fusion is available digitally on Xbox One and Xbox 360 from the Xbox Live Games Store, on PlayStation4 and on PC Digital. A retail deluxe edition including the Season Pass is available on Xbox One, PlayStation4 and Windows PC.

 

Review: Sniper Elite III

505 Games and Rebellion are back with their gruesomely satisfying Sniper Elite series, this third entry promises to be the largest of them all with vast open expanses to traverse and several new gameplay mechanics on offer. Can they expand on their ever improving series, or will this one be slightly off the mark?

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It’s not long before Karl Fairburne, the elite sniper, is called into action in the dusty, unforgiving plains of Africa. Mere moments after been given control of our stoic, chisel jawed American exterminator, we’re tasked with clearing out a few pesky snipers and spotters from the overlooking cliffs ahead. One justly lined up shot later; you’re introduced to the series’ famed x-ray killcam in all of its glorious destruction. Instantly shocking, gratifying and curiously addictive, these killcams offer a slow motion insight into the life of a fatally wounding bullet. Not only will you see skulls crumple under the sheer velocity, but also lungs puncture, hearts explode, and should you desire, testicles rupturing. The scope of horrendous bodily harm you can commit to an unaware, meandering soldier never gets old, despite the player seeing it potentially hundreds of times during the course of the campaign.

Making the local coroners life easier comes with its own problems however. It’s often either too easy or too difficult to get your snuff fix, turning the difficulty up will add magnified effects such as gravity and wind direction/speed to contend with, however one quick tap of the ‘empty lungs’ button will place a cursor directly on your bullets predetermined destination. Electing to ignore the empty lung/cursor of death button isn’t easy, but can make for a more rewarding experience knowing you’ve earned the kill yourself.

In terms of difficulty, the AI can certainly make life either a trauma or a walk in the park. Possessing the hearing of a bat or an ancient geriatric, depending on your actions, they will remain blissfully unaware as you take down a room with the Welrod (your handy silenced pistol) Or you can creep and stalk your your enemy for as long as you please, provided you’re crouched. On the other end of the spectrum, they’ll hear and pinpoint your position from a misjudged sniper shot, even if it’s mere milliseconds out of the sound cover range.

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Handily, Africa is packed full of easily malfunctioning generators, sporadically dotted about the map and often adjacent to elevated sniper positions. One quick sabotage later and you can mask your gunfire by timing it with the chugs of your ill mechanical friend, hopefully avoiding the new searching mechanic implanted into the local guards. Firstly, they’ll take cover from any other errant shots that might come their way, before attempting to locate your crafty position. Moving in flanks and small formations, they’ll push your last known/seen position, visually marked by a Splinter Cell esque outline of yourself. Relocating is the name of the game here, as escaping the radius of your crime will revert your foes to their initial patrols, despite them having to tiptoe over the corpses of their fallen comrades along the way.

Linear level design is slowly becoming a thing of the past now with Sniper Elite III’s larger open maps, however you do still have to complete objectives in a predetermined order, as they are marked along an obvious and plain route. Secret objectives can open up play a little as they are often not apparent until you’ve fulfilled a prerequisite requirement, such as searching a table for Intel regarding a passing through officer who’s ripe for early retirement.

Despite the main missions pointing you in the right direction, how you tackle them is left up to you and your imagination. Taking out key personnel could be achieved by anything from a silenced Welrod shot, to laying down a mine before retreating. It heavily encourages stealth, but doesn’t restrict you to it, letting you experiment with various methods due to the large sandbox style environments.

Gunplay is fairly solid, however strangely, what with the snipers being quite so heavily featured, the differences between rifles and their upgrades feels a little non distinct. The sub-machine guns feel as though they’re meant to be used only as a last resort, which in a stealth orientated game, is a plus point. Whilst the Welrod is suitably slow to fire and has a meagre ammo capacity at best, scavenging corpses and crates will often yield far more than is necessary. Despite not really knowing what sort of battle you’ll find yourself in, you can alter your load out pre-mission with anything you’ve unlocked via levelling up in the various modes. If you feel a silenced pistol is a little over powered, switch it for a revolver, love to go loud? Bring along a pocket full of dynamite and a few land mines at the expense of health packs.

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Whilst it may not be the prettiest game on the PS4, there are not only some very nice lighting effects, but the frame rate is consistently high, making it a much smoother experience than you might be used to. Add to this that each of the eight levels on offer usually lasts around an hour each, and you’ll become increasingly impressed.

That’s not to say it’s been completely smooth sailing however, Sniper Elite III does have it’s drawbacks too. The enemy AI, whilst in alert mode, can be fairly competent, but the transition back to their designated patrols despite half a squadron lying at their feet instantly takes you out of the experience. Some of the context sensitive prompts can grate a little too early as well, actions overlap all too frequently meaning that the wrong task is occasionally performed if you’re not careful. Searching bodies requires deft usage of the right thumbstick before the option can appear; silently knifing someone in the back can often take multiple button mashes before registering too.

Your time spent with Sniper Elite III will vary from either being too easy at the upside of being daft, visceral fun, or too difficult along with some of the more infuriating technical blemishes peppered about the place. If you’ve played the others and still can’t fill that sadistic void with anything but slow motion testicle battery, then you’ll more than likely enjoy this instalment. If not, and you’re hankering after some stealthy fun; alongside being capable of brushing aside a disappointingly clichéd narrative and the occasional technical hiccup, Sniper Elite III might just have found its mark.

Insomnia52 will be UK biggest ever gaming festival

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Multiplay the organiser of the UK’s biggest gaming festival, has announced that the attendance of some of the most popular streamers, YouTube personalities, and online gaming broadcasters at its biggest ever Insomnia event.

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After a successful debut at Coventry’s Ricoh Arena with last Easter’s Insomnia51, Multiplay is gearing up for an expanded summer gaming festival. Headline sponsors for Insomnia52 include Scan, HyerX and Iiayma.

For more information on Insomnia52 and to purchase tickets visit http://insomniagamingfestival.com/.

This upcoming event introduces the Festival Arena, which will take place in the stadium, with a huge marquee taking over the pitch with an array of new features including the biggest stage yet. YouTube continues its dominance as the hottest form of video entertainment, with Insomnia52 featuring a brand new YouTuber Live Zone featuring Lets Plays, and a wide variety of interactive stage content from a roster of high profile personalities.

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Insomnia52 will feature special guests such as Syndicate of TheSyndicateProject, who will also be launching his exclusive clothing brand in the UK for the very first time at the show. There will also be opportunities to meet Syndicate and your chance to win an exclusive one hour gaming lock-in session on the Razer Gamer Bus, where a handful of lucky winners will get to play alongside the YouTube star. Other currently confirmed special guests include Ali-A, SIVHD, Keyori, the Noxcrew, AshleyMarieeGaming and members from the Mindcrack Minecraft server, with more huge announcements to follow in the coming weeks.

As the biggest ever Insomnia Gaming Festival, this summer’s event will be solidifying the gaming festival feel with live music. Headlining the Main Festival stage on the Friday Night of the event will be Zane Lowe. Other great live acts will feature across the weekend including sets from contestants of BBC’s The Voice, with the full line-up being announced shortly.

“When we first started Insomnia all those years ago we had these far-off dreams for where we’d like the event to one day be, and reality has finally caught up,” said Craig Fletcher, Founder & CEO of Multiplay. “This is our 52nd event, and we all feel incredibly proud to have helped Insomnia grow into the unique gaming festival experience it is today, in no small part thanks to our fantastic community. I’m already looking forward to watching Pendulum from the front row!”

Multiplay is set to grow the Insomnia Gaming Festival throughout 2014, delivering unrivalled gaming entertainment to tens of thousands of fans. Insomnia52 will deliver more competitive gaming tournaments, LAN-based gaming, new title showcases, panel talks, more interactive activities, and more exhibitors and sponsors than ever before this August bank holiday weekend.

First look at “Sunset Overdrive” new Chaos Squad mode

Have a first look at Sunset Overdrive’s co-op multiplayer experience: Chaos Squad! Experience the mayhem of this 8-player co-op mode where players vote on and complete different missions across Sunset City. The culmination of Chaos Squad, called Night Defense, will pit your squad against an onslaught of mutants bent on stealing your stash of Overcharge…and your lives. Succeed and you’ll earn sweet loot that can be used in both multiplayer and in your main campaign game.

Watch the exclusive title from Insomniac Games for Xbox One coming out 28th October for North America and 31st October for Europe.

Child of Light released on Vita

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Ubisoft announced that Child of Light, the turn-based RPG set in the magical world of Lemuria, is now available to purchase digitally on PlayStation Vita in standard edition for £11.99/$14.99. A Complete Edition containing all downloadable content is also available in retailand digitally starting today.

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Child of Light is a re-imagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light takes players on an extraordinary journey through the mystical world of Lemuria by putting them in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night. A return to the classic JRPG, Child of Light blends together platforming and turn-based combat along while providing a rich storyline, robust soundtrack and beautifully-rendered hand drawn art style.

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Child of Light was created by a small team of developers in Montreal using Ubisoft’s UbiArt Framework, a powerful engine that lets programmers and artists bring their art to life by allowing original concept art to be inserted directly into the game world. In Child of Light, the effect is that playing becomes akin to stepping into an interactive painting.

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Child of Light is also available to download on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3, PlayStation 4 and PlayStation Vita and the eShop from Nintendo for the Wii U, and PC Digital.

 

Advanced Warfare video discusses the player experience

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Watch the new video showing off the new Call of Duty: Advanced Warfare “Animation & Art Direction” Behind-the-Scenes.

Call of Duty: Advanced Warfare aims to deliver an immersive player experience. Sledgehammer Games Animation Director Christopher Stone and Art Director Joe Salud describe how performance capture, facial animation, and character skeletons are bringing detail to a photorealistic level.

Disney Tsum Tsum launches in the UK

Disney UK has today announced the launch of “LINE: Disney Tsum Tsum” (\’so͞om-so͞om\), the top-ranked puzzle app from Japan. The app, which is published by LINE, the leading free call and messaging app, has reached the #1 free app spot on both iOS and Android in Japan and has been downloaded more than 14 million times.

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In LINE: Disney Tsum Tsum, which translates to ‘Disney Stack Stack’, players connect and pop as many of the Disney Tsum characters as they can in one minute.

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The more Tsums eliminated within each level, the higher the score. As they progress through the game, players will collect Disney and Disney•Pixar Tsums, like Mickey, Minnie, Stitch and Buzz Lightyear. Each collectable character can be leveled up over time and has a special ability that provides in-game help.

The app offers experiences for both kids and adults. By connecting LINE: Disney Tsum Tsum to a LINE account, adult players can enjoy social features in-game, like competing for high scores on leaderboards and gifting, with their friends.

Boel Ferguson, VP & GM Disney Interactive EMEA & UK, said:

“After gaining such a huge following in Japan, we’re very excited about bringing the Tsum Tsum phenomenon to UK audiences. This fun, fast puzzle app offers players a unique combination of sticky game play, adorable characters, and an engaging social experience that will appeal to a broad age range.”

LINE: Disney Tsum Tsum is published by LINE under license from Disney, and is now available for free on the Apple App Store and Google Play.

 

New Content Out Now for Watch Dogs

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Ubisoft has announced today that single player content for the open world action-adventure game Watch Dogs will be available tomorrow on all platforms. Tomorrow’s release includes three single player missions, unlockable weapons, perks and bonuses to help Aiden on his quest for revenge.

The three missions, detailed below, give players tasks to complete, but also bonuses, boosts, perks, weapons and outfits to earn and unlock along the way.

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  • The Palace Single Player Mission: A police raid is planned on the luxury palace of an Internet mogul. His databanks have intimate details on thousands of people including Dedsec and Aiden Pearce. Break inside, wipe his hard drive and escape before the raid begins. Then silence the Internet mogul.

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  • Signature Shot Single Player Mission: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person to imprint his palm on the handle. Breach a stronghold, steal the package and be the first to imprint the weapon.

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  • Breakthrough Single Player Mission: A secret gathering is underway. The Chicago South Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Find the scrambler vehicles and take out their technicians. Locate the meeting and eliminate everyone taking part.

New weapons available with this content include the Biometric Rifle and the Auto-6 pistol. The Biometric Rifle is acquired after successfully completing the Signature Shot mission and is unique to Aiden, responding his finger prints alone. It excels at long range, but still has a high rate of fire for when combat gets up close and personal. The Auto-6 is a burst fire pistol that is extremely effective and deals a large amount of damage.

Among the new perks and bonuses are a Dedsec Battery Boost that adds additional phone battery, a Blume Weapon Boost that permits faster reloading for all weapons and less recoil, a Driving Master boost that offers improved vehicle hit points and an ATM Hack boost that increases the amount of money gained when hacking accounts at ATMs.

Season Pass holders received access to this content one week in advance and starting tomorrow non Season Pass holders can purchase the content. Players hoping for early access to the upcoming Single Player Story, as well as access to today’s content drop and the Conspiracy! Digital Trip can still purchase the Season Pass.

 

GTA Online ‘Independence Day’ Special Content Out Now

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From Paleto Bay to the Port of Los Santos and everywhere in between, it’s time to celebrate the birthplace of freedom with The Independence Day Special (in association with Ammu-Nation) for Grand Theft Auto Online.

Demonstrate your exceptionalism and own the road from sea to shining sea with two new star spangled rides, the Sovereign motorcycle and the super-sized Liberator monster truck. And protect your rights the same way our Founding Fathers did with the latest addition to Ammu-Nation’s antiques collection, the high-powered Musket… or channel your inner Jack Howitzer with the spectacular Firework Rocket Launcher.

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Seven new properties have also been added to the Dynasty 8 rolls, including locations in Paleto Bay and Vinewood Hills that provide plenty of yard space to scorch the grass with your very own Fireworks show.

Use up to 12 varieties with different fuse lengths to create a spectacle that would make even the most battle-hardened Republican Space Ranger shed a tear. If you prefer rickety amusements operated by minimum wage teenage workers over incendiary lawn displays, then venture down to Pleasure Pier where you can now ride the Ferris Whale and the Leviathan Roller Coaster.

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This limited-time update also features an overabundance of patriotic flare: show off nationalistic pride with a “Made in the U.S.A.” t-shirt, a backwoods mullet or let the eagle soar with an animal mask featuring this great nation’s most fearsome and majestic creatures.

This special seasonal content will be available to redeem in-game until Mid-July (we will announce a specific redemption expiration date soon). The automatic update for the Independence Day Special also includes additional game tuning updates and other adjustments, including the new On Call Matchmaking function. This new option allows players to accept a Job invite and continue playing in Freemode until that Job fills up, reducing time spent idle while waiting for Job to start.

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This new option allows players to accept a Job invite and continue playing in Freemode until that Job fills up, reducing time spent idle while waiting for Job to start. For the complete list of all the fixes and tuning updates, visit the Rockstar Support site.
To download the Independence Day Special, fire up your online-connected PS3 or Xbox 360 and start GTAV. You’ll be prompted to download the automatic update (1.15) and Xbox 360 players will also be required to download an additional compatibility pack upon entering GTA Online.
And look for details about the upcoming celebratory 4-day Independence Day Weekend Event tomorrow.

Deep Silver announces Escape Dead Island

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Deep Silver today reveals ESCAPE Dead Island, a third-person single-player survival mystery spin-off that unravels the origins of the zombie outbreak and tells the story between Dead Island and the recently announced successor Dead Island 2.

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Developed by Fatshark Sweden, ESCAPE Dead Island is scheduled for release in autumn 2014 for the Xbox 360 and for the PlayStation 3 as well as Windows PC for a recommended retail price of £39.99 for the console versions and £34.99 for the PC version.

ESCAPE Dead Island is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumoured to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by Déjà vu, Cliff will have to make sense of it all throughout the entire game again and again.

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This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape is only the beginning. Delivering the key features of a Dead Island game visceral melee combat set in a beautiful paradise setting ESCAPE adds a completely new tone to the zombie universe. The visually unique styles accompanies the player on his struggle against insanity as he experiences the secrets of the Dead Island universe, fights off zombies with a vast and unique array of weapons and opens the path to the events that will happen in Dead Island 2.

Guild Wars 2 Season 2 Opens with ‘Gates of Maguuma’

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NCSOFT and ArenaNet, publisher and developer of the Guild Wars franchise has today released ‘Gates of Maguuma’, the newest update to Guild Wars 2 and the premiere of the MMO game’s second season of Living World.

In this update, players face a new evil and a permanently scarred Tyria, as ArenaNet returns to the storyline that ended with villain Scarlet Briar dead and the city of Lion’s Arch in ruins.

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‘Guild Wars 2 – The Living Soundtrack’

2K Announces John Cena as WWE 2K15 Cover

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Today 2K has announced that John Cena will be the cover star for this years WWE 2K15.

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“WWE 2K15 will be the absolute BEST game you’ve ever got your hands on” – not my words but of John Cena!

WWE 2K15 will be the second wrestling title published by 2K Sports, the game launches on 28th Oct for North America but 31st October for internationally for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

“It is truly an honour and privilege to serve as the WWE 2K15 cover Superstar,” said Cena. “2K has a tremendous history of sports simulation games and cover athletes, including Michael Jordan, Kevin Durant, LeBron James and of course, Dwayne ‘The Rock’ Johnson. I look forward to carrying the flag for WWE 2K15 and introducing the incredible next-generation of WWE gaming to the WWE Universe.” Cena has established himself as one of the most prolific WWE Superstars of all time.

A pop-culture fixture, Cena is frequently recognized for his film, television and music endeavours, as well as for granting more than 400 wishes to children with life-threatening illnesses through the Make-a-Wish Foundation, more than any other celebrity. In addition, Cena is one of the world’s most popular athletes across social media with more than six million Twitter followers, as well as 27 million likes on Facebook, making him the most-followed active U.S. athlete on Facebook.

“With his outstanding record of accomplishments in WWE and beyond, the iconic John Cena is the perfect WWE Superstar to represent the WWE 2K franchise as we launch the first-ever WWE video game on next-generation consoles,” said Chris Snyder, Vice President of Marketing at 2K. “Along with monumental gameplay, graphical and presentation improvements, we are confident that Cena will drive WWE 2K15 to cement its spot in history as the greatest WWE video game released to date.”

Deep dive into what the Strain content drop brings to WildStar

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NCSOFT and Carbine Studios today announced the release of the final part of the Strain Ultra Drop before the update goes live tomorrow, Tuesday 1st July. The Strain DevSpeak video show players what to expect content wise in this this first major drop since launch.

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Are you looking forward to the new update to WildStar?

Woolfe: The Redhood Diaries Coming to Gamescom

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Today, GriN has announced that Woolfe: The Redhood Diaries will be showcased at the 2014 Gamescom expo.  Will be playable for all the attendees this 13th-17th August.

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Here is a new teaser for Woolfe: The Redhood Diaries, the game is due out on the PS4, Xbox One, and PC in Q1 2015.

This will be the first public playtest of the early build of  Woolfe: The Redhood Diaries, GriN will be running a special ‘high score challenge’, with the top scorers being in with a chance of winning limited edition Woolfe Gamescom prizes. Cosplayers are also encouraged to turn up as Red Riding Hood and have their picture taken at the GriN photo booth, with the best being shared through the  Woolfe: The Redhood Diaries community channels.

GriN founder and CEO Wim Wouters said:

“We’re excited that Gamescom will be the first time that the public will be able to play  Woolfe: The Redhood Diaries. Whilst the single level demo is still very much pre-beta it should give Gamescom attendees a taste of what awaits them when  Woolfe is released next year – we can’t wait to hear what the public thinks of our dark fairy tale!”

Woolfe: The Redhood Diaries is part of Microsoft’s ID@Xbox publishing program, was nominated for a Selected Projects award during Game Connection America 2014, and was fast-tracked through Steam Greenlight.

Woolfe: The Redhood Diaries is scheduled for release on PlayStation 4, Xbox One and PC during Q1 2015