There are some new glasses on the block, and they are called SPINE.
Inspired by the interaction between vertebrae, SPINE solves age-old hinge limitations. Unencumbered by traditional parts and manufacturing processes, we strive to out-think the competition. Globally patented, you can be assured there is no substitute, so don’t accept one.
The spun wire cable is the heart of the SPINE hinge. It’s diameter is a mere 0.60mm and at full tensile strength can hold over 300kg. The dual springs not only provide the pulling power of SPINE, but they allow the articulation of the vertebrae and enable our unique auto-shut mechanism.
There are 5 working SPINE vertebrae constantly interacting seamlessly with each other to create a 90 degree hinge opening. As every element helps the other to take the strain, they rotate only 18 degrees meaning they share the load, making wear from friction virtually non-existent.
Inspired by vertebrae these micro injection metal (MiM) hinges flex to fit any face shape, they constantly grip with the lightest of touch and when lifted from the face temples shut automatically. There are no screws loose here – because there are no screws used in SPINE working mechanics. Accidental impacts are glanced off as SPINE moves in all directions, absorbing and dissipating shocks thus greatly reducing breakage. I found them very comfortable to wear and I wasn’t concerned they would bend or break. You should check them out for yourself – there are a number of different frames to choose from, including an optical range where you can have your own lenses put in and a sun range. The SPINE range is available now. You can learn more from SPINE Optics website.
SPINE – Innovative Eyewear That Fits Everyone Perfectly
Win a bundle of four great Lionsgate comedy DVDs
With the release of Are You Here at the cinema and on demand, we are giving three lucky winners the chance to win a bundle of four great Lionsgate comedy DVDs (Chef, A Long Way Down, Bachelorette and Girl Most Likely).
When Steve Dallas (Owen Wilson), a womanising local weatherman, hears that his off-the-grid best friend Ben Baker (Zach Galifianakis) has lost his estranged father, the two return to Ben’s childhood home to discover Ben has inherited the family fortune leaving the ill equipped duo to battle Ben’s formidable sister (Amy Poehler) and deal with his father’s gorgeous 25-year-old widow (Laura Ramsey).
ARE YOU HERE stars an iconic comedic cast including Owen Wilson (The Grand Budapest Hotel, The Internship), Zach Galifianakis (The Hangover Trilogy, Due Date) and Amy Poehler (Parks and Recreation). Written and directed by the incredibly talented Matthew Weiner, creator of Mad Men.
Lionsgate UK presents ARE YOU HERE to watch on demand and download to own from 25th December 2014 and in cinemas January 2nd 2015.
How to enter to win
We have three bundles of four great Lionsgate comedy DVDs (Chef, A Long Way Down, Bachelorette and Girl Most Likely) to give away on DVD.
Usual contest rules apply, and the winner will be selected at random. This contest is open to the UK only – sorry!
The contest ends at 12.00AM on Wednesday January 14th, and Are You Her is available to watch on demand and download to own now and in cinemas January 2nd 2015.
Win The Prince on DVD
With the release of The Prince on DVD and Blu-ray we are giving two lucky winners the chance to win a copy of the film on DVD.
Jason Patric (The Outsider), Bruce Willis (Die Hard, Sin City: A Dame to Kill For) and John Cusack (The Frozen Ground) face off in gripping thriller The Prince on Blu-ray and DVD on 29th December 2014.
From the producers who bought you Lone Survivor and Escape Plan, comes this action-packed offering featuring an all-star ensemble cast, including action legend and Golden Globe Winner, Bruce Willis and BAFTA nominee John Cusack.
Retired New Orleans crime boss and widowed father Paul, (Patric) is forced back into the life he gave up when his daughter Beth (Gia Mantegna: The Frozen Ground) suddenly disappears from university.
When Beth’s friend Angela (Jessica Lowndes: 90210) points him towards a violent gang led by notorious drug dealer The Pharmacy (Curtis “50 Cent” Jackson: The Frozen Ground), Paul soon discovers that his daughter’s disappearance is personal. He enlists the help of his best friend Sam (Cusack) to help rescue Beth from former rival Omar (Willis), a man determined to have his revenge for the death of his own family. If Paul has any chance of keeping his daughter safe, he must combat old enemies and confront his own violent past; a time when the crime world knew him as “The Prince”.
Here is Jason Patric talking about the movie:
https://www.youtube.com/watch?v=x4YBh183K9M
How to enter to win
We have two copies of The Prince to give away on DVD.
Usual contest rules apply, and the winner will be selected at random. This contest is open to the UK only – sorry!
The contest ends at 12.00AM on Monday January 12th, and The Prince is available now on DVD and Blu-ray.
Get Up To £150 Worth of Apps Free in the Amazon Apps
Who doesn’t love some free festive cheer? To celebrate the season of goodwill, the Amazon Appstore is kicking off a huge Free App of the Day bundle over the Christmas holiday. 40 apps and games worth up to £150 will be available to customers completely free—providing those unwrapping new Amazon Fire and Android devices with an ideal opportunity to stock-up on popular apps.
From 24th December until 26th December, customers can pick from a stellar list of apps including popular games such as Angry Birds Space (Ad-Free), Colin McRae Rally, Worms 3 and much more. Apps are also available across a range of different categories, so whether you want to edit your Christmas snaps (PicShop – Photo Editor), boost your vocabulary (Oxford Advanced Learner’s Dictionary) or get on top of your music, movies and photo library (Plex), there’s something for everyone.
Game On!
Whether you’re playing with your new tablet or you want some timeout from the family, the Christmas app bundle is chock full of games to keep you entertained over the break. Revisit platform classic Sonic the Hedgehog 2 (previously £1.83), try over 150 challenges in popular puzzler COGS (previously £1.85), or take control of your own virtual construction site with Construction Simulator 2014 (previously £2.28).
Bring in the New Year with the perfect playlist
Ready to rock your New Year’s Eve party? djay 2 (previously £1.99) will transform your Fire into a full–featured DJ system so you can curate your own beats, or you can tune into over 100,000 real radio stations and more than four million podcasts from all over the world with TuneIn Radio Pro (previously £5.88). No matter what you choose, you’re sure to have the perfect playlist to ring in the New Year.
New Year Resolution
The New Year is on its way; time to start revving up for 2015. Whether you want to start a new fitness regime with your new personal tracker, Endomondo Sports Tracker PRO (previously £2.99), or to learn play the guitar with Ultimate Guitar Tabs and Tools (previously £5.09), there’s plenty of free apps to see you into 2015.
Full information on the free apps available as part of the Amazon Appstore bundle is available at www.amazon.co.uk/appstore and include:
Fun & Games
· Age of Zombies: Season 2 (£0.63)
· Angry Birds Space (Ad-Free) (£0.63)
· Angry Birds Space HD (Fire Edition) (£1.91)
· Anomaly Warzone Earth HD (£2.56)
· COGS (£1.85)
· Colin McRae Rally (£1.49)
· Construction Simulator 2014 (£2.28)
· Farming Simulator 14 (£1.90)
· Five Nights at Freddy’s (£1.80)
· Quell Reflect (£1.24)
· RPG Soul Historica (£3.99)
· Sonic the Hedgehog 2 (£1.83)
· Tarraria (3.12)
· To-Fu Fury (£1.19)
· Worms 3 (£2.99)
Music & Entertainment
· djay 2 (£1.99)
· iReal Pro – Music Book & Play Along (£7.98)
· Plex (£2.98)
· TuneIn Radio Pro (£5.88)
· Ultimate Guitar Tabs and Tools (£5.09)
Photo
· InstaPlace (£1.21)
· Color Splash FX (£1.19)
· Photo Transfer App (£1.27)
· PicShop – Photo Editor (£1.99)
· ShutterFolio, an app for Shutterfly (£1.88)
Health & Fitness
· Endomondo Sports Tracker PRO (£2.99)
· Just 6 Weeks (£1.19)
· The Muscular System Manual: The Skeletal Muscles of the Human Body (£41.42)
Utilities
· Calculator Pro (£0.99)
· ElectroDroid Pro (£1.58)
· Fleksy Keyboard (£1.28)
· InstaWeather PRO (£1.24)
· Jump Desktop (RDP & VNC) (£6.37)
· Mirroring360 – AirPlay Receiver (£4.34)
· My Alarm Clock (£1.21)
· Oxford Advanced Learner’s Dictionary, 8th edition (£21.99)
· Root Explorer (£3.00)
· Splashtop Remote Desktop (£3.18)
· Terraria (£3.12)
· Tetris (£1.99)
· Wolfram|Alpha (£1.86)
To download the Amazon Appstore to your Android device go to www.amazon.co.uk/getappstore.
Review: Elite Dangerous
There’s something oh so addictive about any game like Elite. It’s difficult to explain why but for some reason I just can’t stay away. Just one more trip, just one more delivery, just one more bounty. At the peek of this addiction you will hardly care that you’ve now been doing the same thing for countless hours. Every time I had to request landing permission with a few satisfying button presses on my keyboard I felt totally immersed. The spectacular mundanity of it all is invitingly engrossing. Just going about you’re daily space life delivering space cargo is cool, and Elite is cool enough to understate things and just let it be cool.
There isn’t an attempt to push you along your way or suggest that you complete certain objectives to gain xp. It doesn’t suggest what modules to equip on your ship or even which ship to use. There’s plenty of room for error in Elite: Dangerous which allows for a true sandbox experience. Luckily there’s plenty of support available online in forums or on YouTube to help you on your travels which is more than enough to get started.
To say that Elite is a grind is an unbelievable understatement. You start off in a Sidewinder which doesn’t really have enough cargo space to do any decent trading and certainly doesn’t have enough potential firepower to realistically fend off anything other than Sidewinders. But slowly but surely you make 100 credits a run. Then a few hundred. Then you break 1,000. You make a few 10s of thousands and you can treat yourself to a new ship and start again trading larger amounts. Somehow despite the unbelievable amount of grinding required and the occasional feeling of despair that can cause I still kept going back and steadily worked my way through the ranks as a trader.
At times Elite can feel exactly like what it so often is. An unending and slightly dull grind to the finish, which is really a self set goal anyway. I know it’s a sandbox and most of the fun is usually from self motivation but there are times were a little bit of direction, or a few token objectives, wouldn’t have done any harm. At times you can feel like a direction-less delivery boy sent to hell to perpetual deliver goods, at any time able to stop – but never stopping. The fear is that eventually I’ll realise I’ve been trading for 10 or 20 hours and only got a slightly better ship than the one I started in. And that I’ll spend hours more in that ship trying to get the next ship. Problem is I always want the next ship.
Then you flick around the responsive sci-fi UI that appears when you’re docked and check stock prices before loading up your ship. Closing it down you bring up the galaxy map and plot a course to your destination system. Your ship rotates and elevates up to the launch pad and after a satisfying voice confirmation you’re free to smoothly leave the station, taking care to avoid other ships. Once back into the deep black you carefully line your ship up before engaging the oh so satisfying countdown that is the hyperdrive. Upon exiting hyperdrive you urgently pull away from that system’s star and find the station you want to dock with. Once you approach you request landing permission and make your way to your allocated docking bay, ensuring not to violate any infractions like loitering in busy areas. Your ship is swallowed into the depths of the station and your trip is complete.
It’s a simple trip from A to B back to A again but there’s always something to do. Or at least something to stare at. The knowledge that there is just so much out there to see gives a sensation of scale and isolation that I’ve never felt before. There are dangers even during these basic trading runs. Assuming you don’t get pulled out of faster than light travel to be raided by a pirate, maybe you get caught in the gravity of a star. On one occasion I got too close to a white dwarf and my systems overheated forcibly disengaging my hyperdrive. Suddenly I was sat there staring at a seemingly infinite space travelling at speeds relatively so slow I might as well be stationary. I had to divert all my power to my systems and engage my frame shift drive as quickly as possible to escape the star; although it looked so amazing I was happy to just sit and stare. There’s a vast and intimidating emptiness to Elite: Dangerous that makes the galaxy really feel like a galaxy. It’s a shame you can’t get out at stations and walk around but I guess we’ll just have to wait for another certain space sim for that kind of depth.
Aside from the scale and uncanny good looks the ships themselves are another reason to keep you coming back. The light, agile fighters and multirole craft feel responsive and elegant. The larger ships and haulers feel heavy and wide, and clearly don’t perform so well in combat. Each ship has clearly had care and attention paid to it which allows the flight mechanics and combat to feel natural. It took me very little time to start flying accurately and the map in the HUD is a joy to use – not an easy thing to get right in 3 dimensions. Arming and firing weapons along with diverting power is another one of those fantastic manual tasks that Elite makes fun. Diverting all power to engines before accelerating and out turning your enemy then shifting power to your weapons before attacking is endlessly entertaining.
Unfortunately the combat can often become a series of head-on attacks, as is so often the case in space simulators. It’s a shame not to have the feeling of proper dogfights even though they’re perhaps not all that realistic for a space sim. But still the combat in Elite feels right especially given the power balancing ‘mini-game’ which lets you really feel like a captain; and every self-respecting sci-fi fan wants that. You can even give voice commands to your ship using a microphone with the right equipment and software.
And there’s good money to be earned in combat completing bounties or hunting down pirates is a good way to make cash. If you’ve got the skill, and the ship to pull it off, it can be much more lucrative than trading. It’s likely you’ll want to do some trading first to get a comfortable cash flow but hunting down pirates is fun. Or even becoming one.
The many modules that you can equip to customize any of your ships allow you to switch easily from trader to mercenary to pirate. Traders might want to go all out for cargo space while mercs will want a warrant scanner to identify targets. Pirates will likely want a cargo scanner to identify valuable ships and an interception module to drag ships out of faster than light travel so they can attack. Obviously it’s not a good idea to take the space equivalent of an articulated truck up against the space equivalent of an F-16 so ship choice plays a big part in deciding your role too.
Elite: Dangerous is nothing short of spectacular. It’s grand in design and beautiful in execution. Sitting in your cockpit going about the daily grind is uniquely, and superbly entertaining. Exiting hyperspace in the orbit of an enormous, intimidating star looks incredible. Elite: Dangerous doesn’t look to change all that much but instead it makes sure it gets the important things right. The galaxy feels just barren enough to get a sense of scale with enough awesome space stations, stars and other players that it never feels completely empty.
At times the grind can seem endless, and even a little pointless, but Elite: Dangerous cleverly makes things interesting by making what should be boring anything but. With ongoing updates Elite: Dangerous will be amazing. There’s already a good amount of content and a decent community but more ships would be desirable, especially for the mid game. There’s nothing but huge jumps between ships rather than a gradual progression up and there’s rarely much of a choice to be made. It can be a pretty linear path. It’ll definitely be interesting to see what happens in future updates but even as it is Elite: Dangerous is a great space sim with tons of content and an amazing galaxy to explore. But it’s lack of help for new players and intimidating grind will turn plenty of people away from this game.
Games with Gold coming January 2015
Today Xbox announced what Games with Gold will be getting in January 2015, Xbox Live Gold members can download Dark Dreams Don’t Die (or D4 for short) (£11.99/$14.99) for free during the month of January.
Xbox 360, starting 1st January, MX vs. ATV Alive (£19.99/$19.99) will be free for Xbox Live Gold members through January 15th.
Then on 16th January, Xbox Live Gold Members can download The Witcher 2: Assassins of Kings (£24.99/$29.99) for free through 31st January.
Watch the Battlefield Hardline: Karma Gameplay Trailer
Live out your cops and criminal fantasy in Battlefield Hardline, watch the new Battlefield Hardline: Karma Gameplay Trailer.
The new trailer furthers the atmosphere of the 1980s/90s crime drama, right down to the over-the-top dialogue. It also shows some new tools of the trade, including the zipline, SWAT tools, and grappling hooks. It also offers a glimpse at non-lethal takedowns, which will be used to detain and interrogate suspects.
Battlefield Hardline will be available in the United Kingdom on 20th March, 2015 for the PlayStation 4, Xbox One, PC via Origin, the PlayStation 3, and the Xbox 360.
Review: WWE 2K15 (PS4)
I’ve said it many times before and I’ve no doubt this won’t be the last time I say it but yearly updates often bore me. Especially when it comes to writing reviews. It gives me no pleasure to write what is essentially the same review each year, carefully treading through the minefield that is my own previously used words. But on occasion yearly updated titles can become a perfected reduction based on the experience of previous titles.
But somehow this seems to be something WWE avoids. Each new title seems able to completely forget the experiences of titles that came before along with the lessons that should have been learned. There’s fun to be had from this genre and in particular from WWE games. I remember having fun, I’m almost sure of it. But recently WWE seems to be trending downwards. So lets get stuck into the low quality cheesy heavy metal (and I say that as a metal fan) and look beyond the sweaty spandex and get stuck into the gameplay.

A few fundamentals have been altered to try and make things less ridiculous looking. We’ve all done it, standing around performing animations that make no sense given the current context. Even the Batman: Arkham titles occasionally see Bruce Wayne jumping on the spot like a petulant toddler.The solution to this in WWE 2K15 is to basically remove any connection you have with the wrestlers and instead implement a strange fixed animation play style. And it works in the sense that you no longer spend any time thinking how stupid it looks when you miss but also removes a fair amount of fun too.
Having played the series for so long this really seems like one of the worst moves they could have made. It’s all well and good having things look shiny and slick but that has to be second to the gameplay. Especially so with a yearly updated title that has done so much right in the past. I’m not even a WWE fan but back when WWE games were in their prime I played them extensively. It was never particularly smooth and wrestlers would run around regularly clawing at nothing. The focus of 2K15 seems firmly set on looks and style over substance.
But never fear! Just when you thought things wouldn’t look ridiculous enter the latest stamina system. Probably the stupidest system ever. The benefits are that spamming slaps will no longer knock Brock Lesnar out. The downside is that after a couple of minutes the wrestlers will potentially be hilariously dragging their feet around the mat and climbing the ropes as if everything was in slow motion. All that previous effort attempting to stop players from standing still hitting the air is completely wasted. This looks far worse. It can only be described as comical.
In terms of the gameplay all it does is slow things down and, beyond stopping the spamming of smaller attacks, really doesn’t add much. You might think that it makes you take careful consideration of what moves to do and when to do them but in reality it just punishes the loser. The less stamina you have the slower you are and the more likely you are to get kicked repeatedly in the face. It’s not the effect on the gameplay so much as the mockery that is the fatigued movement that makes me hate the stamina system.

Which leads nicely onto what is undoubtedly 2K15’s biggest and most blatant offense. Its lack of features. It’s not like there isn’t enough to do but features that are present on previous WWE games just simply aren’t here. My Career still makes an appearance but basically plays out like a series of lifeless, and more importantly, directionless matches to grind out stats. The story of your superstar isn’t intuitive and barely even feels interactive as you play match after match. But still My Career is probably the go to mode.
Taking a look elsewhere WWE fans will notice the absence of certain game modes. Not being a huge WWE fan these were less obvious to me apart from noticing their absence from previous titles. It’s reasonable to say the missing modes aren’t the most popular but why not include them? Lack of hard drive space? Could the PS4 and Xbox One not handle it? That doesn’t seem likely. It’s just simple laziness. The roster feels lack lustre too and it doesn’t take long for a WWE game veteran or a wrestling fan to notice some further omissions.
One place WWE 2K15 can excel is with visuals. The wrestlers that have been rendered just for the current gen hardware look amazing. Faces are detailed and have amazing likenesses to their real life counterparts. But there’s also a lot of the game that is noticeably ‘last gen’ with assets taken straight from the PS3/Xbox 360 version – even though they are now in 1080p @ 60 FPS. Overall it’s fair to say that 2K15 looks great but when the updated assets come out it’s unavoidably obvious.

So WWE 2K15 is another in a long line of disappointing instalments to the franchise. The attention to detail in the current gen faces is incredible but far too much is just reused from the last gen version. The stamina system makes matches grind to a pathetic crawling pace that is nothing but a joke. Features and wrestlers alike are not present from previous instalments which stings a little and just comes across as lazy design. There’s no reason not to have every game mode imaginable in the game. To be honest there would be no harm including a few that aren’t real just for the video games.
My Career is mediocre but provides a reasonable distraction, even though it’s basically just one match after another. WWE 2K15 is an offensive entry to an already stale series of games. The current gen version particularly fails for not making enough use of the hardware. Don’t reuse assets, it’s always obvious and it’s always ugly. This is definitely one to miss.
Halo 3 ODST Coming to Halo: The Master Chief Collection
As most people know that the Halo: The Master Chief Collection launch was not the best for online experience with online play.
With the upcoming Halo 5: Guardians multiplayer beta that’s set to run from 29th December through 18th January. As of now that most of the online issues are being resolved, 343 Industries is talking compensation, as well as some additional content to go along with the four numbered Halo campaigns and their multiplayers.
According to post on Halo Waypoint over the wekend, those that have played (or at least attempted to play) Halo: The Master Chief Collection online since its launch will receive one month of Xbox Live Gold, also an exclusive in game nameplate, and an exclusive in-game avatar.
Also these players will receive the Halo 3: ODST campaign free of charge, the playable collection beyond Master Chief’s story, and upgraded to 1080p resolution, running at 60fps, as soon as 343 finishes remastering it for the compilation.
A future update will also add the “Relic” map for Halo 2: Anniversary at no extra charge.
Only those that played Halo: The Master Chief Collection between launch and 19t December are eligible for these compensation bonuses, meaning anyone that picks up the game for the first time after reading this are out of luck. 343 does plan to reveal pricing details for the Halo 3: ODST campaign at a later date.
The studio also notes that this will be the campaign only and will not include the Firefight game mode.
343 will offer an update this week that further fixes multiplayer issues, while also adding the Halo 4 co-op ‘Spartan Ops’ missions.
Review: Lara Croft and The Temple of Osiris
It makes it clear from the very beginning that Temple of Osiris has no intention of becoming part of new-Lara’s world. Lara is sporting her classic blue tank top, that’s infamously and fashionably a couple of sizes too small. The interaction between the four available characters makes it even more obvious that there isn’t likely to be darkness and intrigue around the corner in Temple of Osiris. So with visions of the new, gritty, Lara aside you can just let yourself work through the game raiding its various tombs and temples.
You can play as Lara, her friend Carter, Isis or Horus. Depending on how many people are in your team, and what combination of abilities you have available, the way you complete a level will change and the levels themselves even change. The Temple of Osiris is well designed so that you don’t need to play as certain characters or teams just to get through it although there are the usual advantages of playing co-op. Somehow when you play solo it just doesn’t feel right especially considering all the goodies that become out of reach.
Each character has four weapon slots, two rings, an amulet and a costume to equip. There are plenty of rings and amulets to collect and each one makes a noticeable difference to your character. You might have an increased bomb radius at the expense of defence or an increased fire rate at the expense of bomb radius; for example. It becomes a balancing act of trying to find an accessory that has a negative effect on something you’re willing to sacrifice but improves something you want. There are so many combinations that you rarely stop swapping things out and upgrading. There’s a moment were the idea of grinding out temples and earning gems with your co-op partner to earn all those lovely prizes seems like you’ll be playing forever.
There’s a methodical, if not completely unimaginative, design to Temple of Osiris that means you’ll need to raid various tombs and find all the pieces of Osiris, his hand or a foot for example, until you can put him together again. Hopefully then he can take the curse away. It’s not clever or original but for Temple of Osiris it gets the job done. For each ‘main’ temple you’ll often find a puzzle temple which offers up rewards like new guns and a bunch of gems which is more than enough incentive to find them and complete them. But they’re pretty easy and often you’ll spend little to no time figuring out the challenges in them.
For example you might need to blow up a wall using the Ancient Egyptian Big Round Bomb Dispenser™ and a labyrinth of man made streams to divert it to the right place. There’s some nice teamwork involved but (apart from the time it didn’t work) we rarely spent long in the puzzle tombs. It would have been nice to have a decent challenge or at least something mentally taxing but they still provide a reasonable distraction.
Better yet would be some variation other than rolling around balls that either explode or function as keys that fit into cylindrical slots. I can only assume it’s a link to Egyptian myth but it’s difficult not to feel like your rolling around balls of dung for a living at some points. The core mechanics of Temple of Osiris are solid, relying on puling leavers moving objects into place and standing on platforms among other things. There is a solid base on which Temple of Osiris is founded but its uncomplicated and relatively simple puzzling can be a let down. The absence of a script to translate, or something that justifies some extra secrets to find is also surprising. One secret collectable in each area would have added some welcome intrigue and mystery.
Action is well spaced out between exploring the tombs. There is a multiplier system which doesn’t get in the way but gives you a nice reason not to repeatedly get hit and/or die. Once you’ve unlocked a few weapons you’ll undoubtedly find ‘the gun for you’. Every weapon but the character’s default will use a blue bar representing ammo that can be replenished from enemy drops or fixed pickups. After a short time I stopped using the default weapon religiously and started making real use of the ammo consumers. There’s something strangely satisfying about being an Egyptian god running around with dual MP5s.
Unfortunately I there’s a stiffness to the combat that stopped it from becoming a glorious ballet of left and right thumbsticks. It never hindered the gameplay as such but the combat just didn’t feel as fluid as it could have done. I never felt as connected with my characters movement in a way that something like Dead Nation allows, walking forward flicking the light on your gun from left to right like a member of SWAT. But the controls are responsive enough that you can get your character to do what you want and I never felt let down by a lack of responsiveness.
There are quite a few moments when the combat becomes a tedious engagement of enemies that run at you, usually on fire, as you work in tandem with a friend to take down another enemy with a shield, all the time avoiding the environmental traps. I didn’t feel I had the mobility I wanted when dealing with those combat scenarios. Sometimes it isn’t a problem, other times you lose your combo and die which is just plain irritating.
The Temple of Osiris does exactly what you’d expect. It’s too short and more often than not too easy with combat that is nothing more than a bit of fun. But somehow it kept me coming back, if only for a little while. There’s a decent loot system that allows you to feel like your character is developing as you raid your way through all the Tombs you can. For a PSN title The Temple of Osiris is exactly what you expect and is a great bit of fun for an easy distraction filled with puzzles. In the couch co-op arena there are few better than Temple of Osiris.
Review: Game of Thrones: Episode One: Iron From Ice
If there’s one thing Telltale Games like to do, it’s telling a good tale. They’ve got the experience from games based on The Walking Dead and The Wolf Amongst Us, so let’s see what happens when they’re given free reign of one of HBO’s most popular shows, Game of Thrones.

If you’ve never had experience with a Telltale Game of this type, the premise usually revolves around a more advanced, refined and interactive point and click adventure, with the main focuses being on the narrative and how you can affect it due to player made choices. Giving the player difficult decisions that drastically alter the progression of the game is a feature much touted by other games, but here, they feel significantly more substantial.
Due to the game adopting an episodic approach; obviously aping the show it’s based upon, you’ll be jumping between individuals several times over the course of the chapter. Focusing on a new set of characters that are tied to House Forrester, Iron From Ice takes place towards the end of the third season and focuses on their relationship to House Stark. Whilst you begin as Gared Tuttle, a simple squire to Lord Forrester, things quickly take a predictable turn after a spot of encouraging promotional news; it’s not long before you start making a few important decisions to set off the end of the prologue.
Once the familiar theme and corresponding set of opening credits are over, the game opens up in typical Game of Thrones fashion, namely reams of conversation. Those who’ve enjoyed the previous games’ ability to explore around may be a little disappointed, but the majority of the conversational options often more than make up for that. Alongside the new set of characters with their surprising amount of depth, you’ll also run into a couple of the more infamous characters from the show, the ever stimulating Tyrion Lannister and the (ice) Queen Cersei. Both have a reasonable amount of dialogue and represent themselves suitably well, especially in the interactive scenes that involve them.

Alongside the quantities of conversation you’ll participate in, there are also a few smaller sections, much akin to the notorious quick time events of old. Thankfully these are few and far between and only really occur when necessary at the more action packed beginning of the game. As ever in a Telltale game, choices, and their immediate subsequent consequences are rife. You’re never going to be able to please everyone in a situation; plus the added time limit to prepare a response injects a panicky, ‘on the spot’ feeling to proceedings. A helpful indicator, especially at the start when you’re not entirely sure what each person wishes to hear, is presented in the upper corner of the screen notifying you on when you’ve made a significant decision. By the time you’ve completed just this first chapter alone, you’ll have dramatically altered people’s perception of you; making the mind boggle at the potential extent of all those seemingly minor choices stacking up and coming back to haunt you.
Whilst some of the narratives’ segments can seem a little slow or relatively less interesting than others, it’s safe to say, that they’re linked exquisitely to one another as the story progresses. Introducing each character takes just the right amount of time to become invested in their plight and you never seem to linger for too long in any scenario. It’s honestly as well paced as the source material, complete with tense, spiralling situations of which the show’s famous for.

Presentation wise, it will be nothing unexpected if you’re partial to the developer’s latest releases, which is not to say it’s unremarkable. Far from it in fact, Iron From Ice looks great with its stylised visuals. Action oriented scenes seem to lose a little magic but they’re rare and it doesn’t detract from the experience. The voice work is strong, as is also the script, but I suppose that’s to be expected of a franchise of this degree, still it’s nice to hear good voice acting and official music being used throughout.
As ever, so long as you’re vested into the source material, playing a Telltale game dedicated to it will often greatly appeal to you. There’s a potential worry surrounding the franchises staleness and a lack of moving forward with the mechanics and originality, but so long as they keep delivering great interactive stories based on established series, then fans will likely follow suit. It could be interesting to see a game set in their own universe, but it might require a considerable amount more effort; as for now, we’ll have to settle with the frustrating wait for the next ‘episode’ in the series.
New DLC for Far Cry 4 Coming January
Ubisoft has announced that Escape from Durgesh Prison, a new piece of downloadable content for Far Cry 4, will be released on 13th January, 2015 on Xbox LIVE (XBL) and Windows PC and on 14th January, 2015 on PlayStation Network (PSN). In this challenging time trial players will race against the clock and other players for a top spot on the leader boards.
In Escape from Durgesh Prison, Ajay and Hurk wake up after being captured, tortured and stripped of their weapons in Yuma’s prison. Thrown in the dangerous world of Kyrat without anything to defend themselves, players will complete a series of challenges to find weapons and unlock new skills while trying to reach the extraction point to safety. Playable in single player and coop, this difficult mode will keep players running across Kyrat to complete side objectives dictated by Pagan Min to recover their lost weapons and upgrade their gear before a final stand-off with Yuma’s forces. To ramp up the challenge, when players die they must start the mission over again and use the knowledge and skills they gained during their previous run through to help them reach their extraction point successfully.
Escape from Durgesh Prison is available as part of the Far Cry 4 Season Pass or can be purchased separately. The Season Pass is still available and includes Escape from Durgesh Prison as well as the content below:
· The Syringe – Already available exclusively for Season Pass holders, players must keep a rare and potent recipe from falling into the hands of Pagan Min’s forces. Playable in single-player and co-op, players will need to ensure that Pagan Min does not use its devastating effects on the rebel forces.
· Escape from Durgesh Prison – Available on January 13th 2015: The player and a fellow captive have been rounded up and tortured in Yuma’s prison. Players will have to escape from the prison and survive the hostile lands of Pagan Min’s Kyrat.
· Hurk Deluxe Pack – Five missions, playable in single-player and co-op, including Yak Farm, Blood Ruby and Hurk’s Redemption are available. Access an arsenal of new weapons including a harpoon gun for Hurk.
· Overrun – Team up as Rakshasa or Golden Path in this PvP mode and control a series of neutral locations across Kyrat’s countryside to protect them from being overrun by your opponents.
· Valley of the Yetis – Ajay’s helicopter has crashed on an unforgiving Himalayan ridge. Explore the frozen landscape and find tools to upgrade your camp and protect it from a dangerous cult when night falls. With single-player and co-op options, players will not be alone, but in the darkest caves players will have more to fear than the cult as the yetis await their prey…
Review: Randal’s Monday
If ‘old school’ point and click adventures are your bag, and you’ve either played or watched anything in the past 10-20 years, then Randal’s Monday may well be for you. Brought to us by Daedalic Entertainment and Nexus Game Studios, Randal’s Monday focuses on pop culture references, stabs at humour and the eternal plight of Mondays. Garfield would be proud.

First things first, Randal’s a bit of a dick, he’s a titular sociopathic kleptomaniac who’s more interested in someone getting the drinks in, than supporting his friends’ upcoming marriage. After the tutorial, consisting of the game letting you wander about in a small area and talking nonsense to your mates for a bit, the story begins to unfold. And, as how every good Monday unfurls, there’s an angry landlord demanding rent at your door.
After spending some time meandering about the flat, marvelling at each and every reference up to, and including Resident Evil herbs, you’ll inevitably acquire classically unfathomable items to combine and use in traditionally ‘unique’ scenarios. Picking out what you can select and what’s just a not so subtle nod to another franchise can be initially tricky, thankfully there’s a key assigned to highlight all the potentially interactive items on screen. After missing a vital component in one of the first areas and being forced to backtrack through each and every stage in true scavenging mode, this soon becomes second nature. As ever, for those who are beyond stuck and have already ripped their hair out, there’s a hint system in place to relieve the woes. With its typical, tongue in cheek style, the game will recommend you to reconsider using the system until such a point where you’re that stuck, you’d quite happily sacrifice a kitten in order to progress. A fact the game repeatedly reminds you of before allowing you to proceed.

Utilising typical ‘point and click logic’ may be the joy of the game in some people’s eyes, whereas instead, it can and most likely will be, the bane for others. Incongruent puzzles require solutions that are simply not intuitive to the naked eye; no matter how well you half-solve the puzzle, finding the specific way in which the game wants you to progress can be an inevitable head shaking trauma.
On paper the game sounds fantastic, a typical point and click adventure with brilliantly cartoon-esque graphics, a swathe of pop culture references, and a smattering dab of humour. Combine this with the fairly interesting plot, even if it is all too reminiscent of Bill Murray’s Groundhog Day, and you should be onto a winner. With each subsequent ‘reset’ giving the developers opportunity to create new and interesting passes, it feels a little like a waste of potential at times. Instead of testing your cerebral lump, it instead feels quite content with setting up ridiculous and ‘wacky’ scenarios; all the while Randal throws cringe worthy insults at everyone he comes across. To say he’s crass and just plain unlikeable would honestly be a compliment.

The general artistic flair is pleasing, and will resonate with those who enjoy familiar stylised cartoons. Voice acting is also above par, with recognisable cameos that not only aren’t embarrassing, but are in fact welcome after so much of Randal’s script. The time to work your way through Randal’s Monday will be high; sinking in up to 20 hours is highly feasible. Potentially higher if you can manage not to succumb to the step by step walkthrough offered by the hint system, which of course will be fairly unlikely given the logic behind some of the puzzles.
By all extensive purposes, this isn’t one of Daedalic’s best projects; Randal’s Monday will just be a small blip on their incredibly stellar record. If you can get past Randal’s character and don’t mind the incessant illogical puzzles then, as ever, you can get a lot of fun out it. The production values alone are worth checking out and if you’re into pop culture references, you’ll have a field day reading signposts, shop names and subway stations. Basically every (non)interactive item on the game is a nod to another game; leading you to think that perhaps they could’ve spent more time making this one something to reference instead?
Two Minute Review – Microsoft Universal Mobile Keyboard
Microsoft have released a Universal Mobile Keyboard that can be used with Windows, Android and iOS, and here is our two minute review.
With the Universal Mobile Keyboard, getting stuff done while you’re on the go has never been easier. Power through emails, put together a proposal, or instant message with a friend. It doesn’t matter if you’re on your tablet or your smartphone—the Universal Mobile Keyboard was designed to work with iPad, iPhone, Android devices and Windows tablets. Pair with up to 3 devices with different operating systems and easily switch between them.
The compact and light weight design of the Universal Mobile Keyboard was built with portability in mind with its protective cover and built-in stand that holds your tablet or smartphone2. Just flip the cover open to power-up and make a Bluetooth connection, then set your device into the integrated stand—you’ll be typing in seconds. Shutting down is just as fast. Simply close the cover to turn off the keyboard—it’s that easy. The rechargeable battery provides up to 6 months of usage on a single charge. But if you’re ever low on power when you’re heading out, don’t worry—just do a 10 minute quick charge and you’ll have plenty of power for a full day’s work.
What’s in the Box?
The box contains the keyboard, some paperwork and a charging cable.
A Closer Look
The keyboard and cover come attached – when you open the cover, the keyboard powers up and connects to your chosen device.
There is a switch on the keyboard to select between Windows, Android and iOS devices.
The keyboard and cover together are both thin and lightweight.
Final Thoughts
The first thing I noticed was how small and lightweight they keyboard was, even with the cover attached, so carrying it around with me wasn’t going to be a problem.
I found it very easy to connect the keyboard to all the devices I tried and I really liked the switch to select what OS I was connecting to.
I found the keyboard very comfortable to use, even for long periods of time, and the inclusion of a “Home” key made it very easy to not have to slow down when working on the keyboard, just a single press took me back to the home screen on whichever device I was using.
You can even detach the cover if you find it easier to work in that way.
The battery life was amazing on the keyboard, I used it for a full day and didn’t have any problems. You only have to charge it for around 10 minutes to get a day’s worth of use out of it.
The Microsoft Universal Mobile Keyboard is a must have addition if you want and need to be able to carry a very portable keyboard to use with a variety of devices.
It retails for £79.99, but as usual look around for the best deal.




