Today EA and Dice released the Battlefield 4’s Winter Patch which is now live on all platforms, adding a new game mode in Squad Obliteration and more customisation options to the UI.
Here’s what’s new.
– Added support for New player servers (rank 10 and down)
– Added support for matchmaking into ranked servers (in addition to standard official)
– Various anti-cheat improvements implemented
– In combat system now temporarily disables squad spawning when squad mate is in combat
– In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
– In combat system now temporarily disables First Aid Kit healing based on damage taken
– Decouple vehicle aiming from turning option added
– Added Mastery Dog tags for several weapons that were previously missing
– Added 3 new Premium playlists: ‘Large Scale Battles’, ‘The Battlefield’, and ‘Close Quarters’
– Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
– Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
– PC – Several AMD Mantle optimizations
– PC – Various graphical performance improvements
– PS4/XBOX ONE – Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
– PS4/XBOX ONE – Fixed naming inconsistency with the server browser and quick match for Conquest Large
– Xbox One – Fixed an issue where the user would sometimes not enter friends online session when joining through ‘Friends List’
– Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
– X360 – Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
– X360 – Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
– Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
– All consoles – Fixed an issue where it was not possible to join a rented server that had a password set
– Fixed an issue where EOR music would not play in CTF
– PC – TDM/SQDM: ‘Tension music’ now correctly playing for all teams in TDM and SQDM
– Animation: Cleaned up fast side to side movement of the character in third person
– Fixed an issue where tracers would incorrectly show up on bullet impacts
– Fixed the cropped “Ready” status on the F-35 and J-20 fighter jets so that it is now fully visible
– Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
– Dog tags will now display stats both in game and in menus
– Several hit indicator and crosshair improvements
– Fixed an issue where a player’s health is displayed incorrectly when they get hit while regenerating health
– Updated HUD Logic for several weapons so that they show “overheat” messages correctly
– Tweaked Jet HUDs to be more clear
– Improved scout helicopter crosshairs
– All consoles – Removed an incorrect reference to parachute in the customization screen
– Deploy screen – Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
– Deploy screen – Improved squad mate selection when in vehicles
– Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
– Fixed an audio bug where the FAC boat cannons would loop indefinitely
– Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
– Removed small animation played when going into sprint for any weapons that have a fore grip
– Adjusted QBZ95 fore grip position in first person
– Fix for RPK74 bolt cycle during fire animation
– Improved HUD clarity for red dot sights against snowy/bright backgrounds – AND improved PS3/Xbox360 look as well
– PS3/PS4 – Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
– X360 – Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly















