Watch some new Battlefield Hardline multiplayer gameplay on PS4

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With EA set to release Battlefield Hardline next week, we got to play a lot of multiplayer, so we thought we would share it with you.

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There are 9 new maps and 7 new modes for Hardline, here are a few of them all captured in 1080p from the PlayStation 4 version of the game, and thanks to @Teflon for being the one who was playing:

Riptide Rescue

The Block Rescue

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Bank Job Team Deathmatch

Battlefield Hardline will be available March 20th on Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC.

Are you going to play it? Let us know by leaving a comment below.

New PS4 system update coming soon

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Today Sony has confirmed that the next system software update 2.50 for the PS4, codenamed “Yukimura”, will soon deliver Suspend/Resume, as well as a number of other requested features to PS4.

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Suspend/Resume will create an atmosphere where your games are immediately available at any time — just pick up your DUALSHOCK 4 controller, hit the PS button and get right back into the action of your games. When it’s time to log off, simply put your PS4 in Rest Mode and when you power up the next time, you’ll start your game where you left off*1. Spend less time getting into your games and more time playing your games.

Here is a list of new features and changes coming soon in “Yukimura”:

    • Sub-account to master account upgrade: Users with a sub-account will now be able to upgrade to a master account directly from their PS4 when they turn 18, removing restrictions for chat, enabling users to fund their own wallet, make purchases and more. Currently, users can upgrade their sub-accounts online.
    • Facebook friend search: Gamers globally have jumped into PS4 as a redefined social gaming experience and connecting with friends over the network is a huge part of what makes the PS4 community so special. PlayStation now lets you go even bigger by connecting with your Facebook friends on PS4 using your linked account. Search for Facebook friends who are PSN members and build on the foundation of Friends you already have in your list.
    • Remote Play & Share Play at 60 fps: The ability to customise the frame rate of Remote Play and Share Play will be added with “Yukimura”. Play to your bandwidth strengths and use this option to stream gameplay at 60 or 30 fps when using Remote Play or Share Play.
    • Accessibility Options: “Yukimura” introduces a wide variety of options to make the PS4 entertainment experience even more accessible. Options include text to speech, enlarged text, bolder fonts, higher contrast UI, zoom for displayed pictures, invert colours on screen and more. Users will also be able to reassign buttons for DUALSHOCK 4, making it easier for users with limited manual dexterity or limited reach and strength to play.
    • Trophy Improvements: We have received a tonne of feedback to improve Trophies. In “Yukimura”, a screenshot will automatically be captured at the moment a Trophy is earned, making it easier than ever for you to share your greatest gaming moments with your friends. We’re also adding more sorting options along with the new ability to remove games from the Trophy list that have 0% completion.
    • Share Video Clips to Dailymotion: When sharing standout PS4 moments via the Share button on DualShock 4, “Yukimura” will allow players to upload directly to Dailymotion.

No date for the next PS4 update, but I’m guessing very soon.

Source PS Blog

Ubisoft announces AirMech Arena for Xbox One and PS4

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Ubisoft and Carbon Games announced that AirMech Arena is headed to the Xbox One, and PlayStation 4. The competitive real-time action strategy game will be free-to-play on Xbox Live accounts on Xbox One, and PlayStation Network in spring 2015.

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In AirMech Arena, players control powerful transforming weapons known as AirMechs to protect their bases and takeover enemy fortresses. Gamers will collect up to nine available AirMechs, each with its own unique abilities, and command them to deploy defence units from the air or to transform into ground mode and defeat armies on the front line.

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As they gain experience, they will earn kudos (in-game currency) to unlock upgrades, new units and pilots to expand their collection, and customise their appearance with exclusive skins and effects.

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AirMech Arena allows players to complete quests and earn rewards in solo games, or partner with up to four friends for co-operative play online. Competitors can test their skills in ranked matches, or spar for practice in unranked mode. Teamwork is vital to succeed in multiplayer as allies must simultaneously manage resources and protect their bases while attempting to capture their opponent’s territory and defend against the opposition. The game also supports a spectator mode, which gives gamers the opportunity to view each other’s matches and see the top competitive players in action.

New footage of Dark Souls II: Scholar of the First Sin released

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Bandai Namco have released some brand new gameplay footage from Dark Souls II: Scholar of the First Sin.

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And here it is:

Dark Souls II: Scholar of the First Sin will be released April 2nd on Xbox One, PlayStation 4 and PC.

Are you going to buy it? Let us know by leaving a comment below.

Project Cars gear shifted to mid May

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Today Slightly Mad Studios has announced that Project CARS will be available for PlayStation 4, Xbox One and PC delayed until mid-May 2015, with no mention of the Wii U version in today’s announcement. The shift of the release date is due to the team’s continued dedication to polishing the game.

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“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios. “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”

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Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet. Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

British Academy Games Awards list attendees and more

The British Academy of Film and Television Arts has today confirmed a number of nominees, presenters and other attendees at tomorrow’s British Academy Games Awards.

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The Grade 1 listed Tobacco Dock, London, will be lit up by stars from across the spectrum of popular entertainment and the gaming industry to celebrate the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

The British Academy Games Awards, hosted by actor Rufus Hound, will be streamed live at www.twitch.tv/bafta from 17.30, featuring pre-show interviews on the red carpet and the ceremony itself from 19.00.

British music sensation Riva Taylor will open the Awards with an original song composed especially for this year’s ceremony. Taylor will also present an award, as will Coronation Street star Georgia May Foote, comedian Rob Beckett, singer-songwriter Dan Croll, actress and model Alix Wilton Regan, presenter Andy Akinwolere and more to be confirmed.

Industry luminaries confirmed to attend include Tim Schafer, co-designer of The Secret of Monkey Island, Mike Bithell, creator of Thomas Was Alone, and Martin Hollis, the game designer behind the console hit of the 90s, GoldenEye 007.

Confirmed attendees to date include:

  • Rufus Hound
  • Riva Taylor
  • Georgia May Foote
  • Maimie McCoy
  • David Arnold
  • Linford Christie
  • Rob Beckett
  • Andrea Deck
  • Dan Croll
  • Katy Hill
  • Dynamo
  • Alix Wilton Regan
  • Andy Akinwolere
  • Alex Brooker
  • Dan Middleton
Industry VIPs
  • Tim Schafer
  • Jo Twist
  • Ian Livingstone
  • Martin Hollis
  • Mike Bithell
  • Chet Faliszek
  • David Braben
  • Vince Zampella
  • Harold Ryan

Review: Evolve

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It’s literally hunt or be hunted in Evolve. You either play as a giant monster struggling to survive or the team of hunters tasked with taking the beast down. It’s a fresh take on multiplayer which is rare these days so I was keen to get involved.

As usual getting stuck in and playing games is the best way to learn. But there is a simple tutorial that explains the basic ideas. There are also a basic and advanced videos showing tactics for each character buried in the menu. It’s well worth checking out and to my surprise the advanced videos actually showed decent tactics worthy of any YouTube tutorial.

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The hunters have four different classes available Assault, Trapper, Medic and Support. Assault is in charge of dealing damage plain and simple. The Trapper is charged with finding the monster and keeping it from escaping while the team gets to work trying to kill it. The Medic is required for the team to stay healthy, and living. Support does just that providing shields and the like for the rest of the team although they serve as good secondary damage dealers too.

Each class has three characters to choose from and each has a unique set of equipment and a class dependant ability. But even considering the unique loadouts there isn’t really much to play with. The Assault gets a personal shield to sponge damage, the Trapper gets the mobile arena which creates a barrier so you can actually fight the monster, the medic has an AOE healing mist and the support gets an area effect cloaking field.

Other than that load outs are absolutely unique and varied which is cool but they offer zero customization or freedom. Beyond picking a character there are no decisions to make other than a single alternate skin for each character. Honestly I don’t care all that much about the way I look. I’d far rather have had scopes and other equipment to make a class unique. It’s very restricting to select a character which chooses all three pieces of equipment and have no combinations or alternatives at all.

It won’t take long to unlock all the characters which would be a bonus except there’s not much else to unlock in Evolve. Once you’ve picked your character and got them unlocked that’s really it. Each piece of equipment has three upgrades but they do such a small amount, like 2% range or 2% damage, they really don’t matter. And the character perks aren’t enough to change gameplay noticeably. I didn’t find the sense of progression satisfying for long and without it the only reason to keep coming back is for the gameplay itself.

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It also doesn’t help that the game has self described ‘key classes’ which are the Trapper and Medic classes. Given that your task as the hunters is to track, catch and kill the monster the Trapper is undisputedly the most important class. With a bad Trapper you will not find the monster. You will not catch it and therefore cannot deal any damage to it. A close second to that is the medic who is very much necessary to keep everyone alive in a battle. A bad medic will get the team killed quickly. The other two classes are far less important and primarily act as damage dealers.

It’s a shame that as Assault or Support you spend almost all your time following a Trapper, who’s doing all the work, deal some damage and then begin following again. The Trapper is definitely the key and there’s very little to do when you play as anyone else. Your Assault could be running on the spot in a corner all day and nobody would notice. If your Trapper doesn’t find and catch the target before it evolves you’re much more likely to lose.

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Which leads me nicely onto playing as the monster. There are three monsters to choose from and each one has four unique abilities. Goliath is Godzilla like with fire breath and physical attacks. Kraken can fly to a limited degree and has some really devastating ranged electricity attacks. Finally Wraith plays as an assassin class using evasion and stealth techniques to win. Your job as monster is to basically play as a jungler and kill as many AI animals as you can so that you can evolve. All the time evading capture from the hunters.

In your first stage your pretty vulnerable and whilst you can probably survive a round in the mobile arena with the hunters it’s best avoided at this stage. At evolution 2 you have much more chance of standing up to the hunters and can give them a pretty rough time so really your goal is to reach the second evolution as soon as possible. Should you make it to the third evolution you can easily take on the Hunters. Even a Goliath’s fire breath becomes a ridiculously devastating AOE attack that can quickly end the game.

They key to success with the monster is strangely to run. So many times I’ve seen people stand and fight in the first evolution when running away would have let them fight back later when they’re almost unstoppable. And that’s where Evolve’s gameplay falls down for me.

If the monster runs and evolves quickly there’s very little chance of the Hunters winning. If you die and find that your medic is running around shooting a dead animal on the floor while your team dies you’re going to lose. If your Trapper can’t find the monster you’re going to lose. All you can hope is your team is good and your foe doesn’t know he/she should run away at the start. And that you don’t get surprised by a man eating plant that completely disables you without any chance of escape other than help from a team mate. How fun it is when you track the monster and a hidden plant grabs you only to reveal that your teammates are too far away to help and you can do nothing but sit and wait to die.

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Evolve would definitely benefit from a more considered approach to tracking rather than the ‘never quite enough sprint’ approach it opted for. Tracking damaged foliage, animal corpses and disturbed birds are all well implemented ideas but are pointless in practice because you spend too much time running just to keep up. Even when trapped in an arena dome the best players will hide behind rocks and obstacles leading to a ridiculous looking game of hide and seek with a giant beast holding a thin branch in front its face as a disguise.

It’s easy for hunters at evolution one and almost impossible for them at three. There’s a forcibly rushed feeling to the tracking which stops any sense of tension or atmosphere from forming. A lack of meaningful upgrades and general lack of options in how to play result in a very short life span for Evolve. Unbalanced gameplay can lead to frustrating experiences and with nothing to look forward to in the future there’s very little to keep you interested in Evolve beyond the initial premise.

But I’m a sucker for originality and Turtle Rock Studios have done something new. There is definitely co-op fun to be had in Evolve, provided you’re not playing with complete lemons, which is often not your choice. Ultimately though Evolve is a great idea that has been poorly realised and frankly that’s a damn shame.

Uncharted 4 gets pushed back to Spring 2016

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Over on the Playstation Blog it’s been confirmed that ‘Uncharted 4 – A Thief’s End’ will now be released Spring of 2016.

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In a note on the blog, Naughty Dog directors Bruce Straley and Neil Druckmann have explained:

“After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly – this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for.

So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.

Thank you for your patience – we know the extra wait will be excruciating, but you’ll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Naughty Dog will be heads down working through 2015 making sure that Nathan Drake’s story gets the closure it deserves. Come Spring 2016, you and Nate are in for one thrilling, emotional ride.”

Borderlands Claptastic Voyage Trailer

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The new Borderlands: The Pre-Sequel know as the Claptastic Voyage now has a trailer.

In the DLC, Players will venture inside the brain of Borderlands’ quirky ‘bot and visit new digital environments and reconnect with old faces.

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The download will launch on 24th March for Steam, Xbox 360 and on PlayStation 3 in North America and will also include the Ultimate Vault Hunter Upgrade Pack 2, allowing you to gain 10 extra levels for a maximum cap of 70.

You’ll also find this DLC in Borderlands: The Handsome Collection, which includes Borderlands 2, The Pre-Sequel and all of the DLC. This will be released on 27th March for both the PS4 and Xbox One

https://www.youtube.com/watch?v=hhh51cnOqkM

Review: Minecraft Star Wars Rebels Skin Pack

Early last month Disney, Lucasfilm and Xbox released the newest Skin pack for Minecraft called the Star Wars Rebels priced at £2.39/$2.99, with releasing 23 new Minecraft skins from the new Disney Channel Star Wars Rebels television series.

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But what does the new skins add to the collection on skin packs in the past, well it adds a whole new level to spice up any planet or level you make in Minecraft.

With skins having Ezra Bridger, Kanan Jarrus, Hera Syndulla also Zeb Orrelios and the one and only Sabine Wren.

SkinPackStarWarsRebels_XB1Screenshot_01Chopper is a R2D2 like character that walks around the Minecraft world

The skin pack adds a few robots like Chopper and RX24 with only characters like the Inquisitor, Agent Kallus, AT-DP Pilot, Stormtrooper Commander with Stormtrooper Tagged and also Cikatro Vizago
IGRM Droid Variant 1 and 2, Lothal Farmer, Gotal, Minister Maketh Tua, Tseebo.

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Last of the characters added via the new skin pack are Ezra Bridger Imperial Cadet, Commandant Aresko, Azmorigan and Senator Gall Trayvis.

The list of characters add so much fun you have to play with the skins to see for yourself .

The new skin pack adds a lot of fun to Minecraft already, If you looking for something different to add to you Minecraft skin collection then you won’t go wrong with downloading and having fun with the new Star Wars skins.

I hope Minecraft will add more Star Wars Rebels skins in the future.

The Secret Cinema heads to a Galaxy Far Far Away

Today Secret Cinema has announced its latest project: Secret Cinema presents Star Wars: The Empire Strikes Back in a secret London location, beginning on 4th June. Audiences will be invited to journey through the world of Star Wars which will conclude with a presentation of Star Wars: The Empire Strikes Back.

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Audiences will be transported into a richly detailed galactic space opera where they will become part of one of the most ambitious and dreamlike Secret Cinema experiences the UK has ever seen. Secret Cinema is seeking rebels from around the world to join the Rebel Alliance and head to a Secret City, where they will become part of the world of Secret Cinema presents Star Wars: The Empire Strikes Back.

https://www.youtube.com/watch?v=_VrveujhWmg

In Summer 2014, over 80,000 attended Secret Cinema’s Back to the Future event in the Olympic Park, London where the world of Hill Valley had been brought to life with 20 designated set areas, a replica of the iconic Town Hall, a life-size high school and Lou’s famous diner. The smash hit experience is set to transfer to Los Angeles in Autumn 2015 for a second successful run in celebration of the film’s 30th anniversary.

Tickets for Secret Cinema presents Star Wars: The Empire Strikes Back will be available from Wednesday 18th March, 1300 hours (www.secretcinema.org/tickets).

The event is strictly for attendees aged 12 or over. Under 18s will need to be accompanied by an adult ticket holder.

Prices Standard/Adult (12+): £75 Child (12-17): £50 Show Dates: 4th June – 2nd August Tuesday to Sunday Evening Performances Start Time: 17.30 Latest Arrival: 18.30

 

The Evil Within: The Assignment is now out

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The Evil Within: The Assignment is now available! This first piece of DLC for The Evil Within is the first in a two-part, story driven experience and will be followed up with The Evil Within: The Consequence later this Spring.

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In The Evil Within: The Assignment and The Evil Within: The Consequenceplayers take on the role of detective Juli Kidman, Sebastian Castellanos’ mysterious partner, in a concurrent story that looks to answer some of the questions surrounding her whereabouts during The Evil Within. Along the way she will encounter disturbing new enemies, discover new mysteries, and uncover new horrors. The Assignment and The Consequence give fans of The Evil Within the perfect opportunity to discover detective Kidman’s hidden motivations and her mysterious connection to Mobius, the shadowy group thought to be behind the gruesome events of The Evil Within.  

Both The Assignment and The Consequence are available as part of The Evil Within’s Season Pass. Priced at £14.99, the Season Pass offers savings on all three add-ons for the game, including the third DLC, The Evil Within: The Executioner, and is available on PSN, Xbox LIVE, and PC. Pricing and release dates may vary by territory and/or platform. The Assignment is also available for purchase separately and is priced at £6.99.

Review: Zombie Army Trilogy

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Considering how completely cliché they are I find myself presented with hordes of the undead proudly wearing the swashsticker more often than I’d expect. There are three human-like things you’re allowed to kill in video games with as much violence as you wish. Zombies are probably number one but Nazis are arguably just as good. So Nazi zombies will do the trick just fine. Sure they’re pretty unoriginal at this point and they’ve been done countless times before but for a tongue-in-cheek take on Sniper Elite they might just do the trick.

Selecting a character to get out and slaughter countless foes with is a rather arbitrary decision and doesn’t even determine which weapons you will use. It’s just a case of picking the name you like the most or the picture that pleases the eye more. In a co-op romp like this a slightly deeper character system would definitely be desirable. Unfortunately there are no abilities or stats for you to consider or upgrade.

As you might expect there isn’t much in the way of a plot either which would only get in the way of the all important zombie killing. In fact I wouldn’t have noticed its absence had there been some sense that my character was unique. There is no sense of ownership over your character that allows for those little emergent stories between you and your team. I’m not expecting the complexities of a full RPG or entire rosters of abilities but some basic, upgradable stats would have helped things along a lot. Or a solid loot system.

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Strangely the mission design far from promotes the drop in gameplay such nameless characters would provide. Missions are long and are no meagre undertaking. Without any explanations or even the vaguest hint of logic, plot or setting you have an objective. Get to this point killing as you go. Then, more often than not, you will hold an area for basically no reason at all – but then who needs a reason to kill Nazi Zombies? Once you’ve killed the hordes you can move onto the next objective.

Each mission has plenty of these objectives to complete but they become slightly tedious before the mission ends. You can definitely complete missions under an hour but it’s odd to have such long missions on a game crying out for short, simple drop in gameplay. Even given the arguably overlong objectives killing the masses with snipers, SMGs, pistols, grenades and other weapons is fun until some of the more ‘advanced’ zombies appear. Those that run at you and explode are always fun. They are a particular treat in Zombie Army Trilogy because they can run faster than you. Oh happy days.

So the first time these things run at you and you have no clue what’s going on, and die, you find out how terrible the checkpoints are. Gaming conventions have gone back a decade for ZAT and rather than checkpoints just before a difficult area they’re just after. So if you should fail you get to replay 10 minutes of easy stuff first before you get another chance at the actual challenge. There’s nothing worse than being slightly annoyed from dying and then realising you have to repeat gameplay.

The second enemy that had me jumping for joy is a giant trench coat wearing MG42 wielding monstrosity. Zombies that shoot back are never fun and those that posses hulk-like strength and toughness whilst wielding light machine guns are no fun at all. Repeated sniper rounds through the head, several grenades and constant damage from a Thompson machine gun might not be enough to stop one of these super zombies. And because of the slouching checkpoint system get ready to replay some ‘get to point n’ gameplay.

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Zombie Army Trilogy does a great job of not cluttering up proceedings with plot or complicated characters to make room for more zombie killing. Especially given the co-operative gameplay that could have been a good thing. But it’s unusual to disregard these things when there’s nothing else to fall back on. With no looting, upgrading or even basic customization all that’s left is the culling of zombies. Sadly a poor checkpoint system makes death a tedious affair of unnecessarily repeating objectives before retrying the challenging section. Bland objectives don’t help and are repeated constantly throughout. Assumedly another casualty designed to make room for the core gameplay.

Luckily shooting and killing zombies is fun and Sniper Elite’s slow motion head shots rightfully take centre stage. Watching the bullet work its way through skulls is just as fun as ever. The secondary weapons are good fun too and all the more important in ZAT given the horde’s tendency to surround your character. It’s a shame not to have the tactical elements of Sniper Elite and sniper shots have much less impact but blowing heads off zombies is good simple fun.

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ZAT has loads of content and provides a decent co-op zombie killing experience. It desperately needs playing with at least one friend, not only for survivability but because things get boring on your own. Unfortunately objectives quickly become dull and the gameplay alone isn’t enough to make up for lack of characters, story, objectives, upgrades, loot and customization. Despite the good fun unfortunately ZAT is too shallow to be fun for more than a few hours. ZAT offers some gory sniper goodness but nothing that blows the mind.

 

Far Cry 4 – Valley of the Yetis out this week

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Ubisoft announced that Valley of the Yetis, the new add-on content for the award-winning shooter, Far Cry 4, will be released tomorrow, 10th March on Xbox Live for the Xbox One and Xbox 360 and PC, and on 11th March on PlayStation Network for the PlayStation 4 and PlayStation 3.

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Players have to explore and survive a valley on top of the Himalayas in Kyrat after Ajay’s helicopter crashes and leaves him stranded on a perilous ridge. In order to stay alive, players must capture a camp for shelter and guard it from a mysterious cult. But even if you successful against the cult, they must keep a look out for the fabled and dangerous yetis that populate the territory.

The Valley of the Yetis DLC includes:

  • A New Open World: Explore and survive a new environment in Kyrat. The beautiful and majestic top of the Himalayas await.
  • Defend and Upgrade Your Camp: Capture an enemy relay station to use as a safe house. Players will need to fortify the camp by completing side quests during the day, and defend it from waves of attackers at night.
  • Uncover the mystery: A mysterious cult inhabits this valley and now hides a secret based on ancient legends. Discover the secret behind the cult of The Awakened Ones and survive the yetis.

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Valley of the Yetis is available as part of the Far Cry 4 Season Pass or can be purchased separately. The Season Pass includes Valley of the Yetis as well as The Syringe, Escape from Durgesh Prison, the Hurk Deluxe Pack and Overrun.