Upside-Down Dimensions Set to coming out 2016

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Hydra Interactive Entertainment, an independent games developer based in Madrid, Spain, today announced that its origami-inspired action adventure game, Upside-Down Dimensions, has launched a Kickstarter campaign in order to garner support for an initial 2016 release on PC & Linux, with additional platforms in the development pipeline, depending on the level of support received.

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The games potential can be seen by all in a brand new cinematic trailer launched today and available here, highlighting the innovative mix of enchanting puzzles, fearsome hack’n’slash combat and intriguing platform design.

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Following a hugely successful Steam Greenlight crusade, and public recognition on the originality and impressive game visuals, Upside-Down Dimensions Kickstarter is seeking to raise $75,000 to help fund the programming and development of the game.  Kickstarter backers will have the opportunity to secure a range of rewards, from a simple credit in the game, to digital & physical copies as well as Exclusive Limited Edition character outfits, plus the possibility to secure a once in a lifetime opportunity to join the Hydra Interactive team at their studio in Madrid, providing ideas for the games on-going development.

Should the initial Kickstarter complete its funding goal, additional stretch goals will be added that will comprise of further platforms including Xbox One, PlayStation 4 and PlayStation Vita, Wii-U as well as additional levels, more mystical & legendary creatures, a deeper combat system, cross-play  and a Co-Op multiplayer option.


What is Upside-Down Dimensions?

Upside-Down Dimensions is a rich & vibrant action adventure game that conveys a surprising tale of good and evil, courage and bravery, love and sacrifice.  Infused with enchanting puzzles, Hack’n’Slash combat and intriguing platform design, Upside-Down Dimensions seamlessly blends multiple gaming genres.  A tranquil paper utopia, filled with origami’s and paper crafted wonders, where unique multidimensional box mechanics connect two worlds.  This tale is one folded into paper.

Upside-Down Dimensions Key Features:

·         Multiple Genres – Infused with enchanting puzzles, Hack’n’Slash combat and intriguing platform design, Upside-Down Dimensions seamlessly blends multiple gaming genres.
·         Two Alternate Dimensions – Two alternating dimensions, one focused on action and combat, the other, intellectual and cunning where puzzle solving is crucial – a world where the clever will prevail.
·         Hack’n’Slash Combat – Battle formidable enemies with a range of weapons and key chained combos, delivering highly visual and explosive combat influenced by paper craft and origami.
·         Puzzle Solving – Engage in innovative multidimensional box mechanics that connect two worlds.  Solve one problem and potentially create another on the opposite plane.
·         Stealth and Infiltration – Traverse the world undetected, using the environments to your advantage.
·         A World of Origami – Summon powerful Origami warriors to ward of fearsome Japanese warriors, mythological creatures and ancient demons.

“We’re very excited with the announcement of our Kickstarter campaign for Upside-Down Dimensions” said Daniel Parente, CEO of Hydra Interactive.  “The concept for Upside-Down Dimensions has been validated by the Steam community and we’re eager to make this game a reality with the backing, support and collaboration of our fans!”

Driver Speedboat Paradise coming to mobile

Ubisoft announced that Driver Speedboat Paradise, a free-to-play speedboat arcade-racer, will be available worldwide on iOS and Android platforms in April 2015. Driver Speedboat Paradise ups the ante on the mobile arcade racing experience with a true-to-life water and dynamic wave system.

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In the game players embody a young and reckless powerboat driver in a quest for fame and fortune who is persuaded by iconic Driver character John Tanner into a mission to bring down the mafia. As racers rub elbows with criminals and kingpins, they will learn to accelerate, steer and drift on realistic waves that change in height, power and frequency in real-time. While taking control of the most powerful speedboats, players will surf down, jump on and dodge waves to perform impressive stunts on ramps, improve steering skills to perform the art of water drifting, and collect nitro to give their boats an extra boost for the ultimate splash.

As players progress through the game, they will compete to earn new upgrades, collect ship parts to enhance their favourite speedboats, unlock extraordinary powerboats, and give personality to their rides with bold paint colours and striking decals.

Battlefront to debut next month at Star Wars Celebration

You’ve Been Patient Young Padawans, and soon your Patience will be Rewarded.

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With the Star Wars Celebration next month in Anaheim, CA from 16th-19th April. EA and Dice could not think of a better or more appropriate place to debut the game officially for the first time than the premier event that celebrates the Star Wars universe and the legions of fans who have fallen in love with it. For more information on Star Wars Celebration and ways to attend, please visit http://starwarscelebration.com.

Evolve DLC Expands the Hunt on 31st March

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Today 2K and Turtle Rock Studios have announced that Evolve is expanding on 31st March with the launch of a host of downloadable content, including the fourth playable Monster, Behemoth, four new playable Hunters, two free maps, a free Observer Mode, and more.
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Those who own Evolve but do not purchase Behemoth or the four new Hunters can still play against or alongside these new characters online and against them offline. The two free maps and free Observer Mode means more new content for all Evolve players.Evolve’s new Monster and Hunters are unique in appearance and abilities. Behemoth is a tank of a Monster that becomes a giant, destructive boulder and rolls through the environment for quick traversal. Behemoth is free for those who pre-ordered Evolve from participating retailers as part of the Monster Expansion Pack, and is available separately for £11.99.

Four new Hunters also join the Evolve lineup: Torvald, a cyborg Assault character with a mortar cannon for an arm; Crow, a Trapper with a pet Batray for tracking Monsters; Slim, a genetically modified combat Medic; and Sunny, a Support character equipped with a mininuke grenade launcher. Each new Hunter expands the Evolve experience with new weapons, equipment, and abilities. The four Hunters are available as part of the Evolve Hunting Season Pass along with three Monster skins for £19.99. Each Hunter can also be purchased separately for £6.19.
rAldzTKThe two new maps include The Broken Hill Mine and Broken Hill Foundry maps which introduce two distinct environments and add exciting new campaign effects to Evacuation, a unique experience that combines the full array of maps, modes, Hunters, and Monsters into a single dynamic campaign, offering near-limitless variety. The free Broken Hill Mine and Broken Hill Foundry maps will be available first for Xbox One on 31st March, and will be available for Windows PC and PlayStation 4 on 30th April.

Observer Mode is a free feature designed to provide the Evolve community with the tools to observe and add commentary to Evolve. Observer Mode allows a sixth user to passively enter a custom game in Evolve, enhancing any live streaming by seamlessly switching to view any of the five players. Observer Mode includes an informative HUD that updates in real time throughout the match, showcasing player health, survival odds, perks, the mini-map, and more.

Review: The Escapists

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The premise of The Escapists is a simple one – escape from a prison. There’s no plot that explains that your character was convicted for a crime he didn’t commit. Nor are the guards and warden made out to be the villains of the piece. Other than a stats bar there are no relationships or cutscenes. Just your ever-present task of escaping. Of course it’s the execution that makes The Escapists complex.

In terms of options The Escapists does everything right. Rather than providing you with any options for escape or a list of objectives to achieve one of a choice of escape methods all you get are the tools to escape. From getting access to certain contraband during jobs, buying from other prisoners at the right times or even just outright theft there are a huge amount of items available to you. Not all seem useful at first but as you progress you find the need for more and more creative items to break free.

The first couple of days are usually needed to figure out the routine and generally map the prison out and spot any weaknesses. The main issue you will have in moving items around the prison is the contraband system. The metal detectors in The Escapists aren’t limited to detecting metal but instead will go off and alert guards if you have any contraband on you. Even if it’s plastic. If, for example, you need to get a shovel to a certain point through a contraband detector you will need to either sneak it through somehow or find a way around. In this respect knowing your surroundings is very important in The Escapists and makes for some strategic gameplay.

Your cell is a good place to start and either having a wall cavity covered by a poster to store things or a hole under your desk is a great way to store contraband. There’s an amazing sense of tension as you take the poster down and reveal the hole to retrieve items. If a guard sees you that’s it for you. You lose all your items and all holes and tunnels will be repaired. You also lose a chunk to your stats. Usually, in fact always, it’s best to reload.

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Thankfully you are not allowed to save as and when you feel like it. At the end of the day after all your hard work you can go to bed and the game will save and load the next day. Which means whenever you find an important item you’ve been waiting to get your hands on you need to consider if you want to use that item straight away and risk losing it or sleep and save it. When you go to sleep and save you miss the entire night and it instantly becomes day. More often than not an escape will be at night which allows the day to create a risk of lost progress and tension, but you’ll never be sent all the way back to square one.

Stats are fairly basic menu management but they do have an important role to play. You have intelligence, speed and strength to balance. Speed actually doesn’t govern how fast you move but how fast you can hit in a fight. Strength directly controls the amount of health you have. And a certain intelligence is required to craft most items. Initially they are all low but after a few days in the prison you will probably have them all maxed out. Unfortunately they do fall back down over time but they are easily manageable once they are at or around 100. It’s just another concern that makes up part of your escape plan – it’s simple but effective.

Given the amazing amount of tools available, the harsh but fair (and entirely necessary) saving system and stats the only thing left is the prison maps themselves. And I’m glad to say they’re all great. The first is a low security prison that acts as a fantastic tutorial to the game and gives you quite a bit of freedom to try different approaches. Although the game doesn’t hold your hand at all so you’ll need some persistence and creativity to progress. The guards will comment on fluffing pillows and making your stay enjoyable. The second prison is a jungle POW camp with very different atmosphere, far more limitations and a few extra complications added to the escape too. Working on the later maps the guards become even more terse and contraband sensors can be found everywhere.

Even your routine becomes more strict and gives you far less opportunity to work on your escape plan. Your heat will increase by a fair chunk if you entirely miss something like a meal or exercise period so you at least have to turn up and then sneak off to dig a hole with a plastic spoon or whatever. By the time you get to the third prison things are tough. You will need to be creative, determined and careful.

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But you can be joyful upon success knowing that The Escapists doesn’t hold back. The Escapists is an ‘8-bit’ strategy game with more than enough wit and style entwined into every single moment. It is strategic, stylish and funny. There’s a huge amount of content and the sense of satisfaction when the plan comes together and you finally escape successfully is unparalleled. You know it was your logic, quick thinking, creativity and timing that won the day.

Battlefield Hardline Live is now on are you ready

Last night saw the first crews compete in Battlefield Hardline: Live (#BFHardlineLive), a competition giving players the chance to lead their crew in a high adrenaline, high stakes experience that could see them win £10,000.

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PlayStation Access had a preview of the experience and a video of them fulfilling their criminal fantasies.

Players wanting to win a place to lead their crew in Battlefield Hardline: Live can still enter at www.battlefield.com/hardline/live where an ongoing leaderboard of crews that have taken part will be listed. Entry is open until 23:59 this coming Sunday 22nd March.

Those that win the opportunity to take part in Battlefield Hardline: Live against other crews will lead their chosen crew in to a murky world where deceit and destruction are all in a day’s work. Can crews get in, get the goods, then get out without being caught to pull off the perfect crime?

Theatre company differencEngine are hosting Battlefield Hardline: Live at a secret Central London location for eight days until Wednesday 25th March 2015. It is a one-hour controlled yet immersive experience with the winning crew leader claiming the £10,000 bounty but then facing a dilemma – keep it all or share with their crew?

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Battlefield Hardline: Live draws inspiration from three of Battlefield Hardline’s new game modes – Heist, Blood Money and Rescue as well as the multiplayer maps Growhouse, The Block and Derailed.

Dan Sheridan (@EA_ActionMan), UK Social & Community Marketing Manager, said: “We hope our fans in the UK enjoy this real-world competition inspired by Battlefield Hardline. If I had some advice for crews taking part, I’d say focus on playing the objective (PTO), play as a team and define a winning strategy!”

With Battlefield Hardline will be available tomorrow the 20th March in the United Kingdom on Origin for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

Final Symphony II, announced today for London

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Following a sell-out world tour and hit album, Final Symphony, the FINAL FANTASY concert programme from Merregnon Studios, will return to London on 12th September, with an exclusive, all-new programme of music.

Titled Final Symphony II, and performed by the world famous London Symphony Orchestra, this is a concert set to delight fans with a musical programme that takes in some of Nobuo Uematsu’s most treasured themes from Final Fantasy V, VIII and IX. In addition, the London Barbican concert will also feature a new suite of music from Final Fantasy XIII, arranged by original composer Masashi Hamauzu himself.

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To make the evening even more special, composer Nobuo Uematsu will be in attendance and is set to take part in a ticketed, pre-concert talk. Here he’ll discuss his musical career and influences while answering questions from the audience in what is sure to be a fascinating insight into the world of the video game music.

“It’s wonderful that we’re able to return to the Barbican with such an exciting new programme of music,” said Final Symphony II producer, Thomas Böcker. “Performing the original Final Symphony with the LSO back in 2013 was a musical dream come true, and recording the album at Abbey Road Studios was the icing on the cake. The arrangers, Roger Wanamo and Jonne Valtonen – plus Masashi Hamauzu – have been working very hard on something extremely special and we think it’s exactly what fans of Final Fantasy have been waiting for!”

 

“We’re thrilled to be welcoming Final Fantasy fans back for Final Symphony II,” said Gareth Davies, the LSO’s Principal Flute, who’ll also be joining Uematsu-san for the pre-concert talk. “Working on the concert and album for the first Final Symphony was a wonderful experience. The music is incredibly epic and fantastically arranged for the orchestra, and it’s hugely exciting to be playing the music of Uematsu and Hamauzu again. We can’t wait for fans to experience it.”

Final Symphony II marks the third concert collaboration between the London Symphony Orchestra and Merregnon Studios, the original Final Symphony having been the orchestra’s first ever live performance of video game music. The LSO also performed on Final Symphony the album, which was recorded at London’s Abbey Road Studios and released digitally, around the world, earlier this year. Described as “one of the best video game music albums ever made,” by leading website VGMOnline.net, it went straight to the top of the iTunes Classical chart in more than ten countries at launch, including the UK, USA, Canada, France and Sweden, while also racking up top five Classical Album positions in both the Billboard and Official UK Charts.

Tickets for Final Symphony II go on sale tomorrow, March 20th, from 10am, and range in price from £30 to £65. Tickets for the pre-concert talk by Nobuo Uematsu will also go on sale at the same time, priced at £10 each. To book tickets please visit the official concert site: www.lso.co.uk/finalsymphonyii

Now Xbox Music can play music added on Onedrive

Today Microsoft has announced that Xbox Music has integrated with OneDrive to allow access to your entire personal music collection from your Xbox Music application for free! 

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As of today, any music files that you upload to your new “Music” folder in OneDrive will start to show up in your collection on music.xbox.com and in the Xbox Music apps for Windows 8.1, Windows Phone 8.1, Xbox 360, and Xbox One no Music Pass required! 

If you do have a Xbox Music Pass, you even get an extra 100GB of storage on your OneDrive!  

 

 

Review: Mario Party 10

The Mario Party series has been around for four console generations now, with few of them going to the effort to really shake up the main core formula.

The point has always been to finish with the most stars and beat your friends at a handful of mini-games. That formula, for better or worse, has not really changed.

With many of these elements still remain intact in Mario Party 10, right down to the bad luck spaces that can turn the game around at the very last second. While this new Wii U iteration of the series plays it mostly safe, it does take enough advantage of the new console hardware to make this particular game worth a peek.

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Get ready for a Ride

It was the case with Mario Party 9, individual players no longer explore the game board on their own in the classic Mario Party game mode. Everybody shares a vehicle and takes their turn, as normal, going down a linear path that only occasionally branches out.

It’s an idea that takes a lot of the “board game” feel away, albeit without compromising much of the randomness or the competitive element. The board game design does keep the game fresh with certain boards utilizing gimmicks. For example, Airship Central will offer spaces that blast away at a Bowser airship, while Haunted Trail has Boo haunt certain spots. Miniboss and boss battles will also spice things up, putting all four players against one of Mario’s rogues in an obstacle-filled environment. These are generally well-designed and put the focus on competing with other players while trying to take out the target.

While the Wii U GamePad itself isn’t used in classic Mario Party mode, it does use some neat visual cues. One of the main ideas is that Bowser is locked away, imprisoned behind bars within the GamePad.

Rolling any of the numbers of the dice at least once will remove one of those bars. When the final number is rolled, Bowser will burst forth and appear on the television screen, in a nice touch.

Meanwhile, many of the mini-games feel mundane or uninspired at first glance. The classic minigame ideas are all there: jump on moving platforms to survive, count how many objects are on-screen, memorization, races to the finish line, etc.

There are few, if any, of them that break new ground. Even the motion-controlled mini-games had more hits than misses, focusing more on using the Wii Remotes to point at objects or use simple flicks of the wrist. There were a few instances where the Wii Remote needed to be used for tilt-based movement, which were a definite lowlight, but the reliance on motion control simply isn’t here as much it was in more recent Mario Party outings.

Is it Good to be Bad

There was some good natured fun to be had in the classic Mario Party mode, but with Mario Party 10 the best new feature is undoubtedly Bowser Party. This is a mode for up to five players, with up to four Wii Remote players competing to stay alive against a single GamePad player that controls the King of the Koopas himself. So rather than collecting stars, everyone has hearts and must proceed across the board to keep possession of those hearts.

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Anyone that has followed the Mario Party series at all knows that Bowser is a dirty cheater who cheats, which makes the opportunity to actually play as him marvelously evil. After everyone takes their turn, Bowser will roll four dice to try and catch up with the other four players and engage them in one of his Bowser mini-games. And being who he is, the villain will cheat constantly. Bowser Jr. will sometimes sprinkle in an extra die or if the dice roll doesn’t favor the big guy, he’ll get a chance to re-roll.

This can even extend to certain luck sequences. For example, if a player gets a chance to pick goodies from a chest at random, Bowser Jr. will come along in the GamePad to show the Bowser player the chests’ contents. At that point, the Bowser player can doodle on the GamePad to try and throw the players off the scent. This novel use of the GamePad even extends to the end of the game, where Bowser can hide the star in the pocket of one of his minions.

Playing as Bowser is one of the most fun additions to the Mario Party series in a long time. The kids I played with even started fighting over who would get to play as him next. The only negative here is that the GamePad player truly does stand to have more fun than everyone else, who will essentially be playing just another regular Mario Party game.

Figure’d Out

The other major addition to Mario Party 10 is the ability to use Amiibo figures for their own game mode, appropriately called Amiibo Party. While it sounds like a great use of the collectibles, the actual game mode feels like a major disappointment. Two to four players will compete on a smaller Mario Party board with the old-school Mario Party rules of passing by star spaces and purchasing stars for 20 coins. “Smaller” is the ample word, because the boards themselves feel tight and constricted, with few spaces really helping vary the experience. It feels like an abbreviated version of the main game and one that feels noticeably lacking in comparison to the other game modes.

Amiibo Party also feels like something of an overuse of the GamePad sensor. Players will need to hold on to their figures at all times, as they’ll need to place the Amiibo on the sensor to do just about everything, including roll the dice. The novelty wears out quickly and this idea starts to wear thin. The game also lasts for a mere ten turns, so it goes quickly, but it’s only a brief reminder of the manic fun that previous Mario Party games were.

When you scan the Amiibo figures will also unlock themed boards, with their own distinct luck spaces. They can also unlock a special in-game Amiibo base to grant bonuses, but the Amiibo Party mode itself doesn’t feel deep enough to support such unlockables. As much as I had hoped to use my Amiibo collection for a new purpose, the party doesn’t last too long with this game.

Rolling the Dice

While Mario Party 10 is a lot of fun, it’s really hard to make a case for this game standing out over previous Mario Party offerings. Anyone who has played a previous installment of the game (including any of the ones currently available on the Wii Virtual Console) may find it tough to make the case for an upgrade. Bowser Party is worth a big look though, and is great for playing with kids or adults alike.

 

COD: Advanced Warfare DLC Ascendance announced

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Prepare to rise to a new level of Call of Duty DLC with the release of Call of Duty: Advanced Warfare Ascendance. On 31st March, the second massive DLC pack for Call of Duty: Advanced Warfare from Activision and Sledgehammer Games will be available first on the Xbox LIVE for Xbox One  and Xbox 360, with other platforms to follow.

Fans will be able to see the gameplay world premiere of Ascendance during the 2015 Call of Duty Championship, Presented by Xbox, broadcast on Xbox Live and other broadcast partners on Sunday, 29th March.

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Ascendance has it all, four all-new maps that were designed from the ground up for Exo abilities and the next chilling entry in the Exo Zombies experience. We’re really excited and can’t wait to play with the community in just a couple of weeks,” said Michael Condrey, Co-Founder and Studio Head, Sledgehammer Games.

“The community response to Advanced Warfare continues to inspire us, and we’re pushing ourselves every day across all the teams to deliver our best. Havoc was a great start for DLC, and we think Ascendance delivers even more of the nonstop action fans love,” said Glen Schofield, Co-Founder and Studio head, Sledgehammer Games.

Call of Duty: Advanced Warfare Ascendance is the definitive DLC package, with its four new, thrilling multiplayer maps, the formidable OHM directed energy light machine gun/shotgun hybrid, the OHM Werewolf custom variant, and the all-new Exo Grapple ability playlist that introduces the Exo Grapple ability to multiplayer. Exo Grapple gives players a faster way to reach strategic vantage points or a brutal secondary weapon to take down the competition, exclusively on Ascendance maps.

  • Perplex: Get vertical in Sydney as you fight to dominate this five-story modular apartment complex. Take the high ground or blast through the close-quarters interior in this small to medium sized map. Adapt your strategy mid-match when construction drones shift apartment modules, creating new routes and cover positions.
  • Site 244: An alien spacecraft has crash landed, spilling its mysterious cargo under the shadow of Mt. Rushmore, USA. This medium to large three-lane map allows for any style of gameplay, focusing combat through the space ship’s fuselage and around the debris-littered landscape. Use the map-based scorestreak to crack open an alien spore and instantly enhance your perks and exo abilities.
  • Climate: Fight your way through a futuristic man-made utopia in this lush, climate-controlled enclosure. In this small to medium sized circular map, land and water routes channel frenetic combat around the central island structure. Watch your step when the river water changes from an asset into a deadly bubbling obstacle.
  • Chop Shop: Think fast as you make your way through the black market exoskeleton industrial complex and engage in fast-paced shootouts in this medium sized, symmetrical map. Activate the map-based scorestreak to take control of an Advanced Repulsion Turret that radiates a deadly microwave EMP to help lock down key areas.

The Exo Zombies saga continues in the all-new episode, Infected, as the four Atlas employees, portrayed by the returning celebrity cast of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury) fight tooth and nail through undead zombie hordes. Located on the outskirts of an Atlas facility, the new Exo Zombies episode introduces a slew of never-before-seen undead masses, a robust arsenal of new traps and armaments and everyone’s favorite fast food joint, Burgertown.

Fans can see the world premiere of live gameplay from Ascendance and a new trailer for the next episode of Exo Zombies when they tune into the 2015 Call of Duty Championship, Presented by Xbox for the ultimate Call of Duty: Advanced Warfare tournament, where 32 teams from around the world will face-off to stake their claim in the $1 million prize purse.

Bladestorm: Nightmare out this Friday

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KOEI TECMO Europe has today announced that the Troop Command Action title, Bladestorm: Nightmare,  will be available for the PlayStation 4 and Xbox One, this Friday, 20th March. The strategic game is also available for the PlayStation 3 as a digital-only release.

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In Bladestorm: Nightmare, players take the role of a mercenary choosing to fight for either England or France in missions inspired by the real events and battles of the Hundred Years War era (1337 – 1453). Successful mission completion will put the player’s fighting prowess, leadership, strategy and tactical abilities and skills to the test. The Mercenary rides to the field as the commander of an army unit chosen to fit each individual situation—some missions are better fought with foot soldiers, others with lances, archers, light cavalry, or a combination of melee, ranged and mounted units.

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Bladestorm: Nightmare transports players to one of the most turbulent eras in history as they exercise strategy and tactics in real time to determine the outcome of the Hundred Years War. With an improved battle system allowing immediate control as action unfolds, the player is fully in control of all aspects on the battlefield.

The updated battle mechanics in Bladestorm: Nightmare allow for simultaneous control of up to four army units, increasing the game’s strategic edge. Units can be repositioned at any time and ordered to take certain actions such as attacking from specific angles or holding a position to aid in mission success. The player can choose to command any unit in real time, combine them in a 200-soldier troop for a charged attack, or issue orders to any of them using the battle map interface.

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Players can choose to experience a realistic depiction of the Hundred Years War period through the game’s normal mode or explore a fictitious original narrative in the new ‘Nightmare’ mode. In Nightmare mode, the war between England and France is interrupted by a mysterious horde of outlandish creatures apparently led by an evil form of Joan of Arc. England and France must momentarily join forces to battle the malevolent army, which is comprised of numerous types of Dragons, Giants and Demons. Nightmare mode also allows the player to take control of an additional 32 playable characters based both on fictional and prominent historical figures. With their assistance, the player must attempt to control the demonic armies, restore Joan of Arc to her former self, and save the world from evil.

Turtle Beach Pre-Orders up for the Elite 800X

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Turtle Beach today announced that the preorders for the Turtle Beach Elite 800X premium gaming headset for Xbox One is almost here, and you can reserve yours starting today!

Head over to the Turtle Beach website or to your favourite participating retailer to pre-order the Elite 800X when it becomes available 22nd May.

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The Elite 800X is Turtle Beach’s top-of-the-line headset for Xbox One gamers. It’s fully wireless for game audio AND chat audio. That means there’s no cable going from the Elite 800X headset to your game controller, and no cable going from your game controller to your console. You get crystal clear game audio and chat audio via 100% wireless connectivity, using the latest, cutting-edge technology.

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Beyond being fully wireless, the Turtle Beach Elite 800X is loaded with a bevy of additional features that cater to your everyday gaming needs, including:

  • Noise Cancelling– Eliminate unwanted background distractions with active noise cancellation when connected to your game console (and mobile/tablet devices).
  • 7.1 Surround Sound– The Elite 800X uses DTS Headphone:X  to create amazing, 360-degree soundscapes with unmatched spatial accuracy.
  • Superhuman Hearing & Sound Modes/Presets– From the faintest of enemy footsteps to weapon reloads off in the distance, Superhuman Hearing ensures you hear it all. This exclusive Turtle Beach preset gives you the competitive advantage of hearing your enemies before you see them. The Elite 800X also includes a variety of custom DTS Surround Sound modes combined with enhanced genre-specific presets to further immerse you in your favorite games, movies and music.
  • Magnetic Charging Stand & Rechargeable Battery– Whether you need a break from dominating other players in your favorite multiplayer game, or it’s simply time to retire for the evening, just place the Elite 800X into its low profile, magnetic charging stand to store it and keep your headset powered-up without any cables. The Elite 800X features a built-in rechargeable battery that delivers up to 10-hours of fully wireless gaming.
  • Swappable Speaker Plates– Customise your Elite 800X headset to your liking with easily swappable speaker plates that can be changed out with new designs from www.turtlebeach.com/plates.
  • High Quality Hidden Microphones– The Elite 800X features dual hidden microphones, with environmental presets to ensure you’re always heard, regardless of your surroundings.
  • Bluetooth Wireless Versatility– Enjoy wireless Bluetooth connectivity with all your mobile devices. And gamers never need miss a call or text again, as they can pair the Elite 800X to their mobile phone to hear text notifications and take calls while playing.
  • Easy Setup– The Elite 800X setup is made easy through its magnetic charging stand, which doubles as the wireless transmitter to the headset. Simply connect the charging stand to your game console using the provided USB and optical cables, and start playing.
  • Companion App– Download the Ear Force Audio Hub app to wirelessly change presets on the fly using your mobile/tablet device.
  • Elite Membership w/Purchase– You demand the ultimate in performance, and you get the ultimate in benefits. When you purchase the Turtle Beach Elite 800X headset, you also receive:

o   Turtle Beach Elite T-Shirt or Hooded Long-Sleeve T-Shirt

o   Two additional sets of speaker plates

o   Free Twitch Turbo trial membership

o   2-year extended warranty

o   Concierge product support service (for U.S. and Canada)

o   Early access to the latest Turtle Beach news and product info

o   Exclusive offers from the www.turtlebeach.com store and partners

GAME to open at midnight for Battlefield – Hardline

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Battlefield fans get ready to give the chance to be among the first to get their hands on its latest instalment, Battlefield: Hardline, before its official launch on Friday 20th March.

To ensure gamers can enter the fray as soon as possible, GAME will be opening over 200 of its stores across the UK at midnight on Thursday 19th March – giving fans the chance to experience the launch buzz and make the most of some exciting GAME exclusives.

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Battlefield: Hardline sees a shift from the traditional backdrop of warfare, as gamers are immersed in a world of street crime and heists. Play as either the cop or criminal as you navigate through this action-packed blockbuster in gripping single and multiplayer modes.

And if the chance to get the game before anyone else wasn’t enough to tempt fans to get along to their local store, the Battlefield: Hardline Deluxe Edition, only at GAME, includes a Versatility Battlepack, Precision Battlepack and Suppression Battlepack – all featuring unique assault rifles, weapons, camos and XP boosts. There are also 10 gold backpacks delivered in-game once a week, featuring a host of invaluable extras.

For those visiting GAME Stratford, GAME Liverpool Lord Street, GAME Birmingham Bull Ring, GAME Newcastle Eldon Square or GAME Edinburgh St James’ Centre, there is the added bonus of having your prison mug shot photo taken. Gamers can stand in front of an official GAME prison wall and share their photo on social channels using #GAMEmugshot.

Dave Howard, Operations Director at GAME Retail Ltd, says: “We’re really excited to open so many store at midnight for this highly anticipated title. There will be lots of added theatre at our stores across the UK and more importantly, the Exclusive Deluxe Edition looks to be a much-needed lifeline for gamers to help them navigate through the game.”

War Thunder Patch 1.47

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War Thunder was one of the first games I ever played on a PS4 and had been around a long time before then on the PC too. As with anything competitive there are the usual collection of balancing alterations, nerfing and buffing going on. Gaijin really are tireless and they haven’t let off the pace even long after the release of War Thunder.

But more impressive than Gaijin’s commitment to updates is the constant additions of planes and tanks to the roster. I really don’t know where they keep finding new vehicles to add that don’t feel reused or boring. War Thunder’s roster was already impressive even when it was first launched as a beta but now it is hugely expansive.

But it’s plain to see that the current focus of War Thunder is targeting Ground Forces. That’s not to say that planes are being neglected but there is a definite push towards battling on the ground. I still find myself thinking of War Thunder as a flight game and even avoided Ground Forces for a long time, but if ever there was a time to start, it’s now.

I think for me the biggest reason for my avoidance of Ground Forces came from the huge amount of time and money (and I mean lots of real money) I’d already put into the standard game. It’s really quite off putting after spending 10’s of hours unlocking, grinding and spending Golden Eagles only to switch to a different unlock tree and find that you’ve made no progress at all. As a further gut punch those pesky but all important crew upgrades that stop your pilot passing out whenever he banks very slightly are completely wasted in Ground Forces as the tank crew have their own stats.

That aside the only place to start is to get in the drivers seat and go for it. It’s instantly obvious that War Thunder’s attention to detail is not lost on the Ground Forces. Each antenna moves faithfully as you operate the vehicle. The dirt and rust that covers each of the vehicles looks amazingly realistic. As we’ve come to expect from War Thunder things look accurate and realistic throughout.

That accuracy also goes for the sound effects. There’s nothing quite like the thud of a Hispano or the roar of a ShVAK cannon in the regular game and ground vehicles have certainly not been overlooked. Every time a shell is fired there’s the inevitable chunky explosion followed by some all important subtleties. The ting of a shell casing and the clunk as a new shell is loaded are just as important and War Thunder doesn’t disappoint. Based on sound alone firing pretty much anything from a Ground Forces vehicle is satisfying but add to it the feeling of power and some nifty particle effects and the vehicles really pack a punch.

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And that applies especially to some of the latest vehicles added to War Thunder’s already expansive list. This is your best bet for a full list of changes but this is the list of new vehicles that come with patch 1.47 for you to earn:

New Ground vehicles:

  • USA: М26Е1, M42
  • Germany: Pz.Kpfw VI Tiger Ausf E, Pz.Kpfw Maus, Flakpanzer Gepard, Marder III H
  • USSR: Т-126 (СП), Т-28E, Т-54-1949

New aircraft:

  • USA: A-20G-25 (З replaced old A-20G-30 model), B57B, B-29
  • Germany: Bf.109G-14, Fw-200C-1
  • USSR: IL-2 1941, La-5FN (updated visual model, as well as German premium one. German premium camouflage has been changed to fit La-5FN type 39 from late production of the La-5FN series, and La-5FN type 41 – previous one was made on La-5FN type 39 of end of 1943 and beginning of 1944 production years (main production series)
  • Japan: J2M4 Kai

There’s just so much new to unlock and fly/drive but even so it’s almost impossible not to be instantly drawn towards the German Maus. Oh yeah they went ahead and let you ‘drive’ the Maus. It’s such a ridiculous vehicle and the kind of thing that  never gets included in a game. Go Gaijin for letting us use this ridiculous beast.

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But I do wish there was an incentive for pilots to switch from a hugely upgraded crew and set of planes to a brand new load out other than the promise of more/different gameplay. Having to level up crews again is a particular pain for me. Once you get playing it’s fun but it’s difficult to push yourself knowing how long those tier 4 and 5’s take to earn.

It’s great to see that even given the push towards Ground Forces War Thunder has far from forgotten it’s roots and still updates and adds to the core flight gameplay. Patch 1.47 is a great update to both the flight and ground forces and adds tons of new content.