Last night during The Game Awards 2015, Xbox celebrated a great year in gaming and showcased a whole host of new content for Xbox players.
For “Halo 5: Guardians,” we revealed initial details about the next free update, “The Cartographer’s Gift,” which adds the biggest and most improved Forge mode ever, brand-new multiplayer maps, and more than 30 new REQs for armour, weapons and emblems.
For “Rise of the Tomb Raider,” we shared a first look at “Baba Yaga: The Temple of the Witch,” the all-new downloadable content coming in early 2016 which expands the story of the game’s main campaign.
For “Quantum Break,” Shawn Ashmore, who plays the main protagonist, Jack Joyce, was on stage to reveal a new trailer with brand new in-game footage.
“Rocket League” from Psyonix, will officially arrive on Xbox One in February 2016 via ID@Xbox.
Also at the Game Awards, “Ori and the Blind Forest” won Best Art Direction at the awards.
Today Activision has unveiled the first crowd-sourced video generated for Guitar Hero Live through a user-driven contest that asked fans to submit clips of themselves lip-synching along to Ed Sheeran’s hit song “Sing” via the musical.ly mobile app. Based on musical.ly analytics, the contest generated more than 100,000 videos that have already collectively been watched more than 100 million times in ten days.
The music video featuring notable athletes and celebrities like basketball MVP Stephen Curry, legendary basketball player Shaquille O’Neal, sports broadcaster Erin Andrews, and Vine star King Bach is now playable in GHTV, Guitar Hero Live’s online playable music video network.
The submissions were edited together and animated by veteran music video editor Alan Chimenti (editor of Katy Perry’s “Roar,” among many more).
“From basketball MVP Stephen Curry to fans lip-synching with drones and dancing on hover boards, it’s been absolutely incredible to see the creative responses we got for the Guitar Hero TV Star contest,” said Tim Ellis, CMO of Activision Publishing, Inc. “With GHTV, we can create unique playable music experiences, such as capturing footage from live concerts and transforming fan-submitted music videos into a playable experience. We couldn’t be happier with the response.”
“It’s extremely rewarding to see musical.ly users contribute to such an exciting and fun music video” said Jun Zhu co-CEO and co-founder of musical.ly. “We’re thankful to Activision and Guitar Hero for giving our users a chance to showcase their talents in the game. As a content platform, musical.ly is unique in its ability to encourage creativity and collaboration between users, artists, and brands, and we’re excited for future opportunities to showcase the creative potential of the musical.ly community.”
GHTV, the world’s first playable music video network, is a revolutionary way to play Guitar Hero, allowing fans to play along to hundreds of official music videos, from the newest releases to favourite hits. And with the premiere of the fan-sourced music video for Ed Sheeran’s “Sing,” players will be able to jam along to the first ever crowd-sourced music video in GHTV.
Guitar Hero Live is available now on PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, the Wii U as well as Apple TV and iPad, iPhone and iPod touch.
Telltale Games and Robert Kirkman’s Skybound Entertainment, has today announced that The Walking Dead: Michonne – A Telltale Games Series will premiere this February in a three episode event.
Stepping into the lead role of Michonne, award-winning actress Samira Wiley (Orange is the New Black) will portray the iconic character from the comic book series haunted by her past and coping with unimaginable loss and regret. The story explores her untold journey during the time between issues #126 and #139. Through this three-episode Telltale Games series, players will discover what took Michonne away from Rick, Ezekiel, and the rest of her trusted group… and what brought her back.
The Walking Dead: Michonne – A Telltale Games Series will be available as a stand-alone three-episode series on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation Network for PlayStation 4 and PlayStation 3, the Xbox Games Store for Xbox One and Xbox 360, compatible iOS devices via the App Store, and Android-based devices via Google Play and the Amazon App Store.
“We’ve been hard at work on this very special exploration of The Walking Dead universe that will further bridge together our game series with the canon of Robert Kirkman’s comic though one of its most complex characters struggling to maintain her own humanity,” said Kevin Bruner, Co-Founder and CEO of Telltale Games. “Deeply haunted by the decisions of her past, putting players in the role of a character like Michonne to navigate the broken world around her is an experience that feels uniquely Telltale, and something we simply cannot wait for The Walking Dead fans to play.”
Team17, team behind The Escapists The Walking Dead are excited to reveal a brand new type of challenge for their breakout hit, The Escapists. The suitably festively themed Santa’s Sweatshop DLC will be available to download for Xbox One via the ID@Xbox self-publishing program, PlayStation 4 and PC on the 9th December and what’s more it’s COMPLETELY FREE!
After suffering Santa’s cruel regime for the last 20 years, it’s time for you to leave it all behind and get back home to enjoy Christmas with your real family. Sick and tired of bad working conditions and zero pay, you decide to give Santa a present of your own and hit him where it hurts most and escape his sweatshop once and for all!
The Escapists – Santa’s Sweatshop DLC features:
All new items and craftables to really get you in to the Christmas spirit!
Christmas themed level, jobs, characters and dialogue to get you through your working day!
Get festive – despite the fact your poor elf fingers are worked to the bone!
Fresh and festive soundtrack to soak up as you plot your escape!
All new achievements/trophies for you to track down as well as the possibility of topping the Leaderboard!
The Escapists – Santa’s Sweatshop DLC will be available to download for Xbox One, PS4 and PC on the 8th December.
The Santa’s Sweatshop DLC requires The Escapists to play. The original The Escapists will feature in Microsoft’s Xbox Countdown Sale, the Steam Holiday Sale and Sony’s sales in both North America and Europe this December.
World of Tanks, the hugely popular multiplayer online game dedicated to armoured vehicle battles, has over 100m registered users and is available on PC, Xbox One, Xbox 360, (PS4 coming soon) and mobile devices. Now players and fans can get expert playing (and winning) advice from the makers of the game with this first fully authorised book.
Inside the book is everything you need to know about World of Tanks, from simple battle tips and upgrading advice to advanced tactics and combat styles that will give you an added edge. It includes useful information and tips for all players: a step-by-step guide for those new to the game; how to refine your playing style in the mid-tiers; platoon fighting; and tips for increasing your damage-dealing and credit-earning as a more experienced player.
The book is also an excellent source of reference for military enthusiasts, as it takes a historical look at many of the real tanks behind those featured in the game, with photographs and information from The Tank Museum in Bovington, whose experts have helped shape the game.
How to enter to win
We have two copies of World of Tanks Commander’s Guide to give away.
All you have to do to be in with a chance of winning is enter below:
Wargaming and Carlton Books are pleased to announce World of Tanks Commander’s Guide. World of Tanks, the hugely popular multiplayer online game dedicated to armoured vehicle battles, has over 100m registered users and is available on PC, Xbox One, Xbox 360, (PS4 coming soon) and mobile devices. Now players and fans can get expert playing (and winning) advice from the makers of the game with this first fully authorised book.
Inside the book is everything you need to know about World of Tanks, from simple battle tips and upgrading advice to advanced tactics and combat styles that will give you an added edge. It includes useful information and tips for all players: a step-by-step guide for those new to the game; how to refine your playing style in the mid-tiers; platoon fighting; and tips for increasing your damage-dealing and credit-earning as a more experienced player.
The book is also an excellent source of reference for military enthusiasts, as it takes a historical look at many of the real tanks behind those featured in the game, with photographs and information from The Tank Museum in Bovington, whose experts have helped shape the game.
David Willey, Curator of The Tank Museum says: “I have met soldiers who play regularly, staff who didn’t think they’d like it but are now hooked, and children whose knowledge about the vehicles gained from the game is now astounding.”
Carlton Books and Wargaming.net have teamed up with GAME Retail Ltd to offer the first 1,000 customers who purchase the book (in one of their stores throughout the UK and NI or online at www.game.co.uk) an exclusive Tank Commander DLC Pack for the PC. The pack contains an American RAM 11 Premium Tank, 30 consumables (10 x large repair kits, 10 x automatic fire extinguishers and 10 x large first aid kits), as well as 3 days of Premium account.
The next step to becoming a great tank commander is within your grasp – total domination of the battlefield awaits!
Telltale Games has tackled some of the most popular licenses there are out there, and it looks like Batman’s about to be next.
During The Game Awards 2015, a teaser trailer for a Telltale-branded Batman adventure showed off a very small glimpse into what we can expect from the upcoming project. It’s certainly not much to go on, but if we know Telltale, it’s going to be one heck of a party.
Ubisoft is ready to dive deep into ages long gone by, as the company took to the state to premiere the first ever gameplay trailer for its upcoming title Far Cry Primal. The new trailer revealed more of the creatures you’ll be able to tame throughout the game, showcasing several sabretooth tigers throughout the short gameplay debut.
will hit stores on 23rd February, 2016, on PlayStation 4 and Xbox One and will release on 1st March for Windows PC.
Additionally, Ubisoft has announced the Far Cry Primal Deluxe Edition with SteelBook for customers in North America.
Deluxe Edition with SteelBook (North America)
The Far Cry Primal Deluxe Edition with SteelBook is the ultimate package for fans to get access to all digital content available and the exclusive collectible SteelBook.
Physical Content
Far Cry Primal game
Exclusive SteelBook
Map of Oros
Official soundtrack
Digital Content
Digital content including a complete pack of Legend of the Mammoth missions, new weapon and four enhancement packs.
Legend of the Mammoth missions: Up to almost 45 minutes of additional gameplay where the player will have the unique opportunity to play as the largest animal in Oros, the almighty mammoth, and feel the power to stomp its enemies and defend its herd from other beasts and humans.
Duel of beasts: A powerful rhino spirit dares to challenge your might. Battle him and his herd across treacherous cliffs to assert your dominance.
The trapped elder: Bloodthirsty hunters have trapped your leader. Crash their camp and lead the elder to freedom.
Hunt the hunter: The time for revenge is now. Lead your herd to crush those who threaten your survival.
A new weapon, the Blood Shasti Club: A bloodstained club of bone and teeth once wielded by Ull, the vicious leader of the Udam. This weapon is unbreakable and cannot be consumed by flame.
Four enhancement packs: Early access to rare resources and unique customization options.
Far Cry Primal brings players back to the Stone Age, a time of extreme danger and limitless adventure, when woolly mammoths and sabretooth tigers ruled the Earth, a time when humans were not at the top of the food chain but were fighting to climb it. As the last survivor of your hunting group, you will learn to craft a deadly arsenal, fend off fierce predators and outsmart enemy tribes to conquer the land of Oros and become the apex predator.
It’s been around seven years since we last saw a Tom Clancy’s Rainbow Six game; in that time we’ve witnessed many an online shooter go through ups and downs. Trying to keep the gameplay feeling renewed and unique without alienating your core fans is a tricky thing to do, so let’s see what Ubisoft have come up with for Rainbow Six Siege.
When the Rainbow Six franchise began all those years ago, it was strictly a hardcore shooter, your enemies, teammates and you yourself died in very few bullets; thankfully this hasn’t changed. If you attempt, with any sort of aplomb, to approach this game like Call of Duty or Battlefield, it’s going to end badly. Whilst perhaps distancing your game from a greater market, this slower, more deliberate style of play does indeed feel like a breath of fresh air. Plus the parallels it draws with the incredibly popular Counter-Strike, suggest that yes, there is indeed a place for old fashioned, small team tactics in amongst the chaos of modern FPS’s.
This doesn’t look like the perfect time for a grenade to me
Counter-Strike is probably the most relatable game with regards to Siege, and it’s clear that some ideas have crossed over. The game is almost entirely multiplayer focused, leaving only ten ‘Situations’ that span the breadth of your singleplayer fun. Whilst it’s not necessary to complete them before jumping headfirst into a hostage scenario, it’s highly recommended. Serving as more functional and progressive tutorials, each adds their own lessons to learn and take with you online. The AI can be a little ‘odd’ at times too, make no mistake though, if you turn the difficulty up, you’ll get punished, but they’ll not quite prepare you for the online play as much as you might hope.
Aside from the singleplayer portion (or lack thereof) there’s another mode that can help get you warmed up before going up against real opponents, and that’s the returning ‘Terrorist Hunt’. A predominantly coop playlist, although you can attempt it on your own. Terrorist Hunt borrows objectives from the main, competitive game-type and pits you and your comrades up against sets of AI controlled enemies. Once again, much like the ‘Situations’ mode however, repetition can kick in a little too quickly, especially considering how enjoyable it can be.
The third, and by far, most popular and enjoyable portion, is the competitive multiplayer, of which the entire game is built around. Featuring two teams of five, each party will alternate between attacking and defending certain objectives. Whether it be defusing a bomb or rescuing a hostage, the premise remains the same. Defenders will generally camp it out in one, heavily fortified room, leaving the attackers to seek out where they’re hiding, make a plan of attack and most importantly, see it through.
Spot the odd one out
Whilst this might not sound too revolutionary or exciting, it’s the incredible amount of destruction available which makes it so compelling and difficult. Breach charges can be placed on doors, walls and even floors in order to make a spectacular entrance. Holes in connecting walls can even be made to a point where you can make your own lines of sight and get the drop on an unsuspecting foe. The addition of friendly fire can often be an issue in these scenarios too. Knowing an enemy is nearby is a tactile feeling, and knowing just when to raise your rifle to shoot them is another. Having an over eager teammate try to rush the door at that exact moment is something you’ll have to deal with, because it will happen.
The main problem revolves around teamwork, it’s a team focused game where rounds are won and lost based upon communication over gun skills. And that’s great when you’re with a group of friends, each of whom are talking and are all comfortable around each other. What’s not so great is that the entire precipice of the game revolves around it; having a couple teammates that go off and do their own thing is fine until there’s only one or two of you left. Then the lack of communication quickly becomes a loss.
When it does go right however, the game can be incredibly tactical and rewarding. Finding a group to play with is much more satisfying in the long run as you’ll learn what each other are both good and bad at. Whilst on the defending side, knowing that guy beside you has the eyes of a hawk can make quite the difference, however not as much difference as the knowledge that at some point he’ll spontaneously decide to get up and start playing aggressively without warning…
We might be getting shot in the back shortly…
There are plenty guns and other toys to play about with, strutting ominously forwards with the riot shield is a brave but worthwhile tactic every now and again. As is fully utilising your teams’ set of gadgets whenever possible. The guns themselves feel weighty, as does your character, it actually took a little fiddling around with sensitivities before I got even vaguely comfortable with how you move, aim and shoot. It’s a small learning curve, but if you’ve come from other FPS’s, it will feel different.
Despite the game having a decidedly sparse amount of content as a whole, there are ways to extend your playtime a little with the ever present ‘Renown’ currency. Earnable by pretty much doing anything in the game, you can spend it on things like weapon skins, attachments and ‘Operatives’ which are the unique characters who possess special abilities like being able to deploy poison gasses. There are, sadly, micro-transactions available in the game too which stings a little and doesn’t seem entirely necessary, but they’re there and mercifully not required.
There’s a heavy prominence to the destruction in Rainbow Six Siege, without it, it’d be a very similar ordeal to that of Counter-Strike. With it however, Siege brings a whole new slew of strategies and tenseness to the genre. It’s not for those who can’t sit still and be patient; it’s going to be rough on those that don’t want to use a mic, and it’s certainly not the most expansive game around right now. Grab a few friends though, and before the weekends over, you’ll be calling out your pets location to no one in particular.
AMC announced today the start of production on “Fear the Walking Dead” season two in the Baja peninsula in Mexico at Baja Studios, site of the filming for Titanic, Master and Commander and other feature films.
The companion series to “The Walking Dead,” the #1 show on television among adults 18-49, “Fear the Walking Dead” delivered the highest-rated first season of any series in cable history among total viewers and all key demos in live+3 ratings. Executive produced by showrunner Dave Erickson, Robert Kirkman, Gale Anne Hurd, Greg Nicotero and David Alpert, “Fear the Walking Dead” returns for a second season of 15 episodes next spring.
“We are thrilled to be starting production and even more thrilled to be shooting in Mexico. Baja Studios has been home to some of the greatest ocean-set films in recent years and provides all the creative resources we need to begin this new chapter in the ‘Fear’ saga. We couldn’t be happier,” said Erickson.
Season one left off with Madison (Kim Dickens), Travis (Cliff Curtis) and their extended family taking temporary shelter in Strand’s (Colman Domingo) gated estate overlooking the Pacific Ocean. As civil unrest continues to grow and the dead take over Los Angeles, Strand prepares to escape to “Abigail,” his large yacht moored offshore.
“Fear the Walking Dead” takes us back to the beginning of the zombie apocalypse – a time when the world was changing rapidly for reasons unknown, before anyone understood exactly what was happening, when life as everyone knew it was upended and altered in ways no one could have ever imagined. “Fear the Walking Dead” stars Kim Dickens as Madison, Cliff Curtis as Travis, Frank Dillane as Nick, Alycia Debnam-Carey as Alicia, Ruben Blades as Daniel, Mercedes Mason as Ofelia, Lorenzo James Henrie as Chris and Colman Domingo as Strand.
AMC Global, the international AMC-branded television network, will air “Fear the Walking Dead” season two within 24 hours of the U.S. premiere. AMC Global launched in late 2014 and is available in over 115 countries and territories throughout Latin America, Europe, Asia, Africa and the Middle East.
Edge Case Games, the team behind the hit space game, Strike Suit Zero, has today announced that Fractured Space will be showcased to the public for the first time ever at the Insomnia Games Festival held in Birmingham, NEC from 11th to 14th December.
Fractured Space is a team-based space combat game fought in gigantic capital ships with the intensity of a shooter and the big-picture-thinking of a strategy game.
Following the recent release of the new game mode Frontline people attending the show will be able to experience the immediate, full-on nature of fleet combat while at the helm of one of the game’s colossal ships.
“We are thrilled to attend Insomnia this year and we have planned a lot of prizes and giveaways for players. From a specific in-game badge, to a free code for everyone that brings their own computer. There will be something for everyone coming to see us” said Sam Bennett, Community Director at Edge Case Games.
Originally launched on Steam Early Access in November 2014 the game evolved using an open development model where the community can voice their opinions about all the aspects of the game.
“We are very excited to have reached this important milestone. We are actively listening to players to help us shape the final vision of the game in preparation of our public launch in 2016” said James Brooksby, CEO of Edge Case Games.
As a part of the new update for the 1st year anniversary, Edge Case Games released today a new trailer showing-off the immense scale of the Destroyer: a ship that carries powerful turrets capable of a range of 25km. It’s a slow ship, but with near unparalleled destructive capability it makes for the prime choice for the tactician.
The new official trailer for Batman v Superman: Dawn Of Justice in UK cinemas 25th March, 2016 directed by Zack Snyder and starring Ben Affleck, Henry Cavill, Gal Gadot, Amy Adams, Laurence Fishburne, Jesse Eisenberg, Jeremy Irons and Holly Hunter.
Fearing the actions of a god-like super hero left unchecked, Gotham City’s own formidable, forceful vigilante takes on Metropolis’s most revered, modern-day saviour, while the world wrestles with what sort of hero it really needs. And with Batman and Superman at war with one another, a new threat quickly arises, putting mankind in greater danger than it’s ever known before.
Murder is a short story that follows a Lieutenant in a cyberpunk future set in Tokyo. There is a huge amount of mystery and confusion as you experience the game’s 30 minute play time and no doubt you’ll spend that time trying to reassure yourself that there’s nothing more too it and you should forget it. But Murder is very much the kind of game that does want you to think and find the message it has to tell.
The story is told as a point and click adventure but the interactions you have with the environment are limited. You don’t find objects or items and craft them into preposterous solutions to puzzles that are supposedly incidentally constructed. The exceedingly brief tutorial will show you the two concepts you need. On each screen there will be a red arrow that shows you where to click to progress and that there will also be various unmarked areas for you to explore the optional elements of the game.
The mechanics are simple and Murder is not scared of focusing purely on telling a story. It’s definitely an interactive story rather than a game with any problem solving or even any choice or threat of loss. To call Murder a point and click adventure is actually a little strange given that the only pointing and clicking you do will trigger the next piece of the narrative. A little more interaction and maybe a few choices here and there would have been nice especially given the game’s short run time. But Murder has a specific story to tell and there isn’t room in the narrative for options or freedom.
I’m not going to lie Murder is a little confusing especially for the first 5 or 10 minutes. There are flashes and hard cuts that leave you wandering what’s real, especially in the sci-fi setting. The story is mainly concerned with morality and the concept of artificial intelligence. At what point does something become classified as alive? If a machine could perfectly mimic something living is it also living? These are the theoretical questions that plague anybody working with the concept of artificial intelligence and is, I believe, what Murder is attempting to tap into.
It’s a fascinating topic to look into even when it becomes a bit overly existential. The fusing of philosophy and technology is not an easy thing to do. It’s certainly not something you can realistically look at in 30 minutes. As such Murder is basically too short. The developers clearly had an understanding of the concepts enough to tell a decent story with some gritty characters and a Blade Runner setting but then they just didn’t keep going. I understand how much work a game is for a small team but I desperately wanted more when the credits rolled.
On the shallow side of things Murder is one of the best uses of a pixelated art style I’ve seen. The use of colour and contrast is strong enough to create a surprisingly grim feeling world. Most impressive is the manipulation of 3 dimensional trickery which creates a depth rarely seen in this style. Backing up is a well created soundtrack and hugely effective ambient sound effects to get the atmosphere right. Murder isn’t afraid to apply real sounds to the artistic visuals which further help create an atmosphere and is refreshing from what would conventionally be retro sound effects and a chip tune soundtrack. Voice acting is slightly forced at times but very difficult to criticize further than that and generally is absolutely spot on.
It’s not even that Murder feels unfinished; just that it feels untold. I would love to know why they stopped at the 30 minute mark because it feels like they had the scope for more. Short stories are great and I love the idea of having it as a point and click narrative but a couple of hours would have felt much more like a complete experience. Everything is in place for more from the sense of style to the ambient sounds, to the well written script and the fact that text scrolls with speech so you don’t read ahead. Murder is a very considered and focused game. Ultimately I want more of it because the only problem is there just isn’t enough to tell a story as deep as the one it wants to tell. As a final point Murder is only £1.99 on Steam so I would definitely recommend a play through for any serious sci-fi fan to see what you make of it yourself. An exceptional game that just isn’t long enough.
Disney Interactive announcing a brand new set of playable limited edition Star Wars Light FX character figures for Disney Infinity 3.0: Play Without Limits, which go on 18th December in the UK.
Luke Skywalker: Argos
Obi-Wan Kenobi: Sainsbury’s
Darth Vader: GAME
Anakin Skywalker: Smyths
The collectible figures have Lightsabers that light up when placed onto the Disney Infinity Base.
Yoda: Tesco
Each limited edition Star Wars Light FX character figure will be sold exclusively at different UK retail stores, including Argos, GAME and Tesco and Smyths and Sainsburys. With no UK release date for the Kanan figure, maybe in the new year for the UK.
Information for the release locations are from Diskingdom