Win Dragon Blade on Blu-ray

To celebrate the release of Dragon Blade on DVD and Blu-ray, we’re giving away three copies on Blu-ray.

Dragon Blade

Two thousand years ago, a mysterious legion of extremely fearsome warriors galloped along the famous Silk Road. Dressed in exquisitely carved amour, the legion used weapons and battle formations that had never been seen in China.

The soldiers are part of a Roman legion led by General Lucius (John Cusack; Being John Malkovich, High Fidelity), marching east to protect Publius, the youngest son of Consul Crassus, from his vicious brother Tiberius (Adrien Brody; The Pianist, The Grand Budapest Hotel). It is publicly known that Tiberius had assassinated his father and blinded his own brother, so Lucius rescues Publius and heads east.
After becoming lost in the desert they arrive at Wild Geese Gate, where Lucius meets Huo An (Jackie Chan; Rush Hour, Drunken Master), the Commander of the Silk Road Protection Squad of the Western Region. The two men – who have each been framed for treason – earn each other’s respect and form an allegiance as
Tiberius eventually arrives with his army, demanding Huo An hand over Lucius and Publius or witness his forces annex China. To protect his country and to clear his name of treason, Huo An gathers all the allies of China to unite together and take on Tiberius in an epic battle that will be remembered forever…

A soaring epic where east brutally meets west, DRAGON BLADE unites some of Hollywood’s most respected acting talent with Jackie Chan’s inimitable style and energy to unforgettable effect, delivering 2016’s first essential appointment for action fans everywhere.

How to enter to win

We have three copies of Dragon Blade on Blu-ray to give away.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 29th March 2016.

DRAGON BLADE arrives on Blu-ray and DVD from March 14th, 2016, courtesy of Signature Entertainment.

Review: Tom Clancy’s The Division

I really can’t think of a time when Ubisoft was more under the microscope in the eyes of players and the gaming press than it is right now. Since ‘Tom Clancy’s The Division’ was first revealed during the 2013 E3 Ubisoft briefing, the hype for it has built up massively for what potentially could be the next big thing for the publisher. But can it deliver on that hype and convince the doubters to give Ubisoft another chance?

The world of The Division is set in Manhattan, a city suffering in the aftermath of a biological attack using a virus transmitted through money executed on Black Friday. With a quarantine put in place by the US Government, the city has fallen prey to chaos and criminals. In an effort to regain order, The Division task force of Sleeper agents is activated and sent into the city with instructions to investigate the outbreak, protect the populace and help the JTF forces fight back and retake Manhattan.

Essentially The Division is an online third person shooter with strong RPG elements and a looting system that enables players to equip skills, weapons and gear in the game. Now this may sound all too familiar if you have been playing Destiny and many comparisons have been made between these two games in the run up to this release. On paper at least they are indeed very similar but after spending over 40 hours in the game since it launched, I am happy to say they are both very different experiences.

The game world is split into two distinct playing areas with one being the main story driven campaign area which surrounds the second area, the Dark Zone. The very first thing you do after completing the opening Brooklyn tutorial area is to establish a base of operations which will serve as your main hub. The base can be upgraded by using supplies Collected from missions to unlock and build each of three wings in the base; medical, security and a tech wing. By unlocking and improving each wing with upgrades, new skills, talents and perks will become available to be selected by the player helping to give the Agent more abilities in the field.

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Manhattan itself is broken up into different sections, each with their own safe house to allow for fast travel and a place for agents to restock between the action. Once the safe house has been unlocked, encounters, side missions and main story missions will become available in that area. Encounters are colour coded to show which of the three wings back in the main base of operations the player can earn supplies from to upgrade their facilities and range from hostage rescue, supply drop retrieval or helping JTF soldiers under attack. Side missions are more objective based with some being multipart taking players to various locations. The story based missions will reward in a large amount of supplies for one of the wings and will reveal more about the virus attack. As you clear areas you will be directed to the next safe house and the process repeats.

Naturally as you progress the player will begin to upgrade the skills and loadouts of their agents and this for me is where The Division truly starts to shine and stand apart from its closest rival Destiny. Where it relies on players finding increasingly more powerful loot to increase its players level, The Division allows the player to level up their agent via game progress and then bring weapons and gear up to that level, which for me is a much fairer and balanced method. Each agent can equip three weapons, two main guns and a sidearm. Weapons can be modified to improve their performance as you go along and new weapons and gear can be purchased from vendors across the city and from loot dropped from fallen enemies. Gear provides armour, extra health and can give bonus attributes to skills and weapons effectiveness. Loot, like Destiny, has different tiers where normal is green, blue is special and purple superior. How a player builds their agent with skills, gear and weapons is really up to them rather than being forced to simply use the highest value items in order to elevate their level. The variety of choice is huge and because the loot and equipment for sale reflect your current level, the agent will rarely feel underpowered as the difficulty of the AI enemies will match their level and if the player venture near an area that they are not ready for, the map will show what the recommended level should be before tackling it.

If you prefer to play solo there is no need to worry as with good strategy and loadout you can progress just fine in the story campaign. If you prefer to team up with friends, the game will ramp up the difficulty to balance for the number of agents and with the combat being so fluid, it becomes instinctive to use team tactics especially with skills that can benefit the whole team such as the healing station or offensive aids like the auto turret and seeker mines. I greatly enjoyed playing in a team of agents but also had fun playing solo as well.

All the above is put to the test when you go forward to tackle the second world area in The Division, the Dark Zone, which after playing the better was a concern for me. Story wise, the Dark Zone is the worst affected area hit by the virus, so bad that it is considered so dangerous that the JTF does not enter it. With no authority in the Dark Zone, enemies run rampant and are more dangerous and deadly than in the normal world areas. Only Division Agents are brave enough to enter and therefore the rewards can match the risk making the loot here much higher and sought after. The twist here is that any loot Collected is so contaminated that it must be extracted by helicopter before players can claim and use it which is where the PvP element kicks in as players can literally fight and kill each other in the Dark Zone to steal an agent’s loot before it can be extracted. Once you are full of items to extract, you must head to an extraction zone and call in retrieval where a 90 second countdown until the chopper arrives. This can be a very tense time as not only will you have to defend your position from AI enemies out to get you, but the anticipation that any other player could turn on you to take your loot. If you do choose to turn Rogue and try to kill other players, you will have a wanted bounty placed on you prompting all players to take you out instead.

Going into the Dark Zone as a team is far safer than going in solo and can be more productive as you work together to gain loot to extract. Anything you do extract successfully is placed in the player’s stash chest found in safe houses and base of operations for collection. As a mode I found it to be far less of a troll fest than I expected but the grind to reach level 30 in the zone before you can equip its loot items was frustrating.

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Overall I really enjoyed my time with The Division both solo and playing in a team with friends, which is really where the gameplay comes to life. It does have its flaws however with the game crashing straight to the Xbox One dashboard during big fire fights and explosions just breaking the engine. I experienced some mods I applied to my guns suddenly vanishing mid gunfight which was annoying when it was a scope. Some funny moments saw floating rats and dogs literally walking in the air above me on the streets. Audio had issues not playing in cut scenes at times not gunfire audio not playing correctly.

The Division feels like a title that shows Ubisoft has listened to feedback on their previous titles like  Watchdogs and criticisms of their online elements to bring this game to release. Using the open world of Watchdogs and the Shooting tactics and strategy of a Rainbow Six game, the gameplay is a combination of so many aspects of Ubisoft titles that blended with a solid levelling up and looting system that always gives the player the sense of always moving forward where every task completed helps improve their agent. Whilst it is easy to compare it to Destiny, I found the gun play and action to have a more grounded feel to it with an almost XCOM use of strategy to the battles that makes The Division such a satisfying shooter to play.

Where Ubisoft takes The Division in its first year with new content will be key to its continued success will be key but it certainly ticks all the right boxes on its release to make enough noise to be taken seriously.

 

Wileyfox named Challenger Manufacturer of the Year

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Today its been announced that the British manufacturer Wileyfox has been named Challenger Manufacturer of the Year by Mobile News.

With the award ceremony, held last night at the London Hilton (10th March), Park Lane, saw Wileyfox triumph over a field of longer-established competitors.

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This new Award seals six months of phenomenal success from the brand, which launched in August 2015 with two, contract-free, dual SIM smartphones: Wileyfox Swift priced at £129 and Wileyfox Storm (£199). Which are available online only, the Swift shot to pole position on Amazon in pre-orders alone, and sold out within three days of going on sale.

Back in December of last year, it was named Smartphone of the Year by Forbes magazine. Sales volume across the portfolio is triple the pre-launch forecast and the London-based company is now expanding across Europe and beyond.

Commenting on the win, Nick Muir, CEO of Wileyfox said: “Winning Challenger Manufacturer of the Year is an incredible accolade for Wileyfox, especially because we didn’t go on sale until October last year. You only have to think about who we beat to realise the magnitude of the achievement.”

In addition to the disruptive business model, the judges were also impressed by Wileyfox’s added-value customer care. From its fits-through-your-letterbox packaging and European call centres, to unlimited screen replacement and extended warranties for £9.99 each.

PopCap Games announces Plants vs. Zombies Heroes for mobile

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Today PopCap Games announced Plants vs. Zombies Heroes, the latest entry to the beloved PvZ Universe. Plants vs. Zombies Heroes is now available on mobile in select territories, and coming soon worldwide.

Fans can collect hundreds of classic and new PvZ characters across the PvZ Universe in this comic-style collectible card game on mobile.

In this letter from Senior Producer Brian Lindley, learn more about the next great adventure that takes you beyond the backyard!

XCOM 2 Patch Now Live

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The first major patch for XCOM 2 is now live! This patch introduces new fixes, balance tweaks, and several performance optimisations in the game that should improve framerates and in-game delays overall.

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Here are the list of new updates and fixes

Performance

  • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
  • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
  • Support for nVidia SLI and AMD Crossfire
  • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
  • Reworked Light Clipping Manager
  • Particle Vertex Buffer Reallocation
  • Optimization to shadows in the Avenger
  • Enable triple buffering to fix VSync performance
  • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
  • Disabled shadow casting from character lights w/in Avenger
  • Reduced High Shadow Resolution – Reduce shadow resolution when set to HIGH to 1536, instead of 2048
  • Reduces the impact count of the Avatar Rifle
  • Removed a hitch that occurs when the camera enables/disables building visualizer
  • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
  • After changing graphics settings, based on the selected preset, extra crew will be capped
  • Character head mesh optimized

Balance

  • Mimic beacon rebalance: Price increased to 75
  • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
  • Wet Work is no longer retroactive
  • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge

Gameplay

  • Added a new recommended Steam Controller configuration with support for additional actions
  • Fixed an issue where VIP units would take damage when their origin location was damaged
  • Fixed an issue where Promotion Earned text appeared before action is seen on screen
  • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
  • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
  • Fixed an issue where weapons did not keep names and customizations upon tier bump
  • Fixed an issue causing some scan timers to go into negative time
  • Engineering items that are full squad upgrades are now designated in the UI
  • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
  • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
  • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
  • Minimized action camera obstructions
  • Minimized camera look-at hopping during AI abilities
  • Fixed an issue where Psi abilities did not trigger death cams
  • Kill Zone now respects concealment status
  • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
  • Buildings don’t cut down when tabbing through units
  • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player’s last action is being visualized
  • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
  • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
  • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
  • Optimized Return Fire hits causing long delays
  • Optimized AI reveals causing long hangs
  • Optimized Wait actions causing long timeouts
  • Optimized falling unit visualization to timeout faster
  • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
  • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
  • Destroyed cover does not take reduce % to-hit on enemies

Systems

  • New option to only use Character Pool creations until the pool is exhausted
  • Bulletproofing bad saves from causing main menu crashes
  • Fixed an issue causing hitches in strategy
  • Fixed an issue where armor customizations did not save

Graphics

  • Unit Highlighting Flash when targeting units
  • Multiplayer
  • MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
  • Added camera rotation to MP

Watch the new Captain America: Civil War trailer

Here is the new Captain America: Civil War trailer which will pit ‘Evans’ Captain America against Robert Downey Jnr’s Iron Man as political interference in the Avengers’ activities causes a rift and an internal argument turns very nasty indeed.

The new trailer offers up a much longer preview of the movie’s epic action sequences as well as giving us a proper look at Black Panther and Spider-Man.

The call list includes Scarlett Johansson’s Black Widow, Sebastian Stan’s Winter Soldier, Anthony Mackie’s Falcon, Don Cheadle’s War Machine, Jeremy Renner’s Hawkeye, Chadwick Boseman’s Black Panther, Paul Bettany’s Vision, Elizabeth Olsen’s Scarlet Witch and Paul Rudd’s Ant-Man as well as a returning Chris Evans, Emily VanCamp, Frank Grillo and the additions of Daniel Brühl, Martin Freeman, William Hurt and Tom Holland, who make his debut as Spider-Man.

New Trailer for Trackmania Turbo showing off Multiplayer

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Ubisoft revealed the new trailer for their upcoming arcade racing title, Trackmania Turbo. In this ‘Multiplayer Trailer’, players are introduced to the multiplayer options available in Trackmania Turbo, including the innovative ‘Double Driver’ mode, where two players take control of a single car to try and achieve the best lap time possible.

TrackMania Turbo, the latest instalment in the TrackMania franchise developed by Nadeo, a Ubisoft studio, will be released on the PlayStation 4, Xbox One and Windows PC on 25th March, 2016.

MyNBA 2K16 Blacktop Challenge announced

2K today announced the newest update for the MyNBA2K16 Companion App – Blacktop Challenge, a brand new multiplayer game mode.

 NBA2K16

In Blacktop Challenge, players can now compete against 10 other players in a 20-minute tournament to become King of the Court. Over the course of five rounds, players must earn Victory Points as fast as possible, and those with the most Victory Points will win. Additionally, players can earn Blacktop Reward Points to be spent in the Ultimate Creator. Brand new Blacktop Challenge reward cards will available in the Ultimate Creator every month!

Developed by Cat Daddy Games in conjunction with Visual Concepts, both 2K studios, MyNBA2K16 is available for download free of charge on the App Store for iOS devices, including the iPhone, iPad and iPod touch, as well as the Google Play Store and Amazon Appstore for Android devices.

 

 

Journey into JoJo’s Bizarre Adventure: Eyes Of Heaven

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The charismatic and cunning vampire Dio Brando is trying to steal the fortune of the Joestar family and wreak havoc on the world. It’s time for you to take a journey into the supernatural and join the fight of the Joestars in JoJo’s Bizarre Adventure: Eyes Of Heaven.

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Battle in the Joestar Residence before it burns to the ground and help oppose Dio’s evil plans through epic 2v2 arena battles, original fight styles and powerful combos.

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Play as characters from Phantom Blood, the very first arc of the manga and anime JoJo’s Bizarre Adventure. Join honest-to-god gentleman Jonathan Joestar and his loyal allies Robert E.O Speedwagon with his gang and the wise Will A. Zeppeli. Or embrace the pursuit of power with antagonist Dio Brando and use his powerful vampiric abilities to end the Joestar line.

Make your choice and join the fight this summer on PlayStation 4 with JOJO’S BIZARRE ADVENTURE: EYES OF HEAVEN.

Nintendo announces five new Nintendo Selects titles for Wii U

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Today Nintendo has announced that five new Wii U games are joining the Nintendo Selects £19.99 range on 15th April.

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The new additions to the line-up includes New Super Mario Bros. U +, New Super Luigi U,
Donkey Kong Country: Tropical Freeze, Wii Party U (Wii U GamePad Horizontal Stand not included), The Legend of Zelda: The Wind Waker HD and LEGO CITY Undercover:

British Academy Games Awards nominations announced

The British Academy of Film and Television Arts (BAFTA) has announced the nominations for the British Academy Games Awards in 2016. A total of 44 games have been recognised across 17 categories, showcasing the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

Everybody’s Gone to the Rapture leads the way with 10 nominations across Artistic Achievement, Audio Achievement, Best Game, British Game, Game Innovation, Music, Original Property, Story and two Performer nominees.

Her Story receives nominations in seven categories: British Game, Debut Game, Game Design, Game Innovation, Mobile & Handheld, Original Property and Story. The Witcher 3: Wild Hunt also receives seven nominations in Artistic Achievement, Audio Achievement, Best Game, Game Design, Performer, Persistent Game and Story.

Three games receive five nominations apiece: Batman: Arkham Knight is nominated for Artistic Achievement, Audio Achievement, British Game, Music and Performer; Life is Strange is nominated for Best Game, Game Innovation, Performer, Original Property and Story; and Rocket League is recognised in Best Game, Family Game, Game Design, Multiplayer and Sports.

Metal Gear Solid V: The Phantom Pain, Ori and the Blind Forest and Until Dawn all receive four nominations each, while Assassin’s Creed: Syndicate, Lovers in a Dangerous Spacetime and Splatoon have three nominations each. Destiny: The Taken King, Fallout 4, FIFA 2016, Guitar Hero: LIVE, LEGO Dimensions, Prison Architect and Prune receive two nominations each.

BAFTA Performer

Nominated in the Performer category are Ashly Burch (Chloe Price) in Life is Strange, Doug Cockle (Geralt of Rivia, Witcher) in The Witcher 3: Wild Hunt, Mark Hamill (The Joker) in Batman: Arkham Knight, Masasa Moyo (Vella) in Broken Age: Act 2, Merle Dandridge (Kate Collins) and Oliver Dimsdale (Stephen Appleton) in Everybody’s Gone to the Rapture.

Other nominated games are Alphabear, Bloodborne, DiRT Rally, Disney Infinity 3.0: Play Without Limits, Fallout Shelter, Final Fantasy XIV: A Realm Reborn, Football Manager 2016, Forza Motorsport 6, Grow Home, Halo 5: Guardians, Lara Croft GO, Keep Talking and Nobody Explodes, Mini Metro, PES 2016, The Room Three, Tom Clancy’s Rainbow Six Siege, Star Wars Battlefront, Super Mario Maker, Tearaway Unfolded, World of Warships and Undertale.

Showcasing the very best in young games development and design talent, the BAFTA Ones To Watch Award in association with Dare to be Digital finalists are Selfienation, Sundown and The Wall Shall Stand.

The nominations for the AMD eSports Audience Award are Call of Duty: Black Ops 3, Counter-Strike: Global Offensive, Dota 2, Hearthstone: Heroes of Warcraft, League of Legends and SMITE. The winner of this award will be voted for by the public and presented at the ceremony.

Comedian and gamer Dara O’Briain will return as host of the British Academy Games Awards with the ceremony taking place on Thursday 7th April at Tobacco Dock, London. The awards will be preceded by a Champagne Taittinger reception and followed by a seated dinner and after-party for guests.

On the night, the ceremony will be streamed live at Twitch.tv. BAFTA’s website, www.bafta.org,

HITMAN Sanguine Fall Fashion Show – Tour the World of Assassination

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Io-Interactive today released a unique 360-degree video welcoming viewers into a world of killer fashion. Set in Paris, the Sanguine Fall Fashion Show is the red carpet event of the year and you are invited to join in this interactive video experience. Shot in 4K resolution, it shows off the Paris location from the first episode of the upcoming HITMAN game in stunning visual fidelity, allowing viewers to enter the fashion show itself and even inviting them backstage for a peak behind the curtains of mystery that surround this event.

From moment you move through the flashy entrance of Palais de Walewska to the second you see the outside fireworks setting off in the evening sky, the video gives you an immersive experience inside the secret World of Assassination unlike anything you’ve seen before in a Hitman game.

The HITMAN Sanguine Fall Fashion Show 360 video can be experienced.

For a fully immersive experience, we recommend mobile as the preferred viewing platform.

HITMAN will launch on 11th March for the PlayStation 4, Xbox One, and Windows PC.

DOOM Multiplayer gameplay trailer and closed beta dates revealed

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Today a new multiplayer gameplay trailer to prepare players for DOOM’s upcoming Closed Beta!

The Closed Beta will run from 31st March – 3rd April on Xbox One, PlayStation 4, and PC, and will be available to those that pre-ordered Wolfenstein: The New Order and redeemed their Beta code.

DOOM will launch worldwide on 13th May, 2016 on Xbox One, PlayStation 4, and PC.

XCOM 2 Anarchy’s Children announced

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Firaxis Games and 2K has announced Anarchy’s Children, the first DLC pack coming to XCOM 2 on 17th March 2016. Anarchy’s Children is included as part of the Reinforcement Pack, available for £15.99, and on its own for £3.99.

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Anarchy’s Children features over 100 new exotic customisation options for soldiers, including new hair styles, face paints, armour, lower face props, decals, helmets, masks and more.

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Soldiers will strike fear into ADVENT and its alien overlords with menacing tactical styles that run the gamut from post-apocalyptic to the downright deranged. Soldiers must be at Sergeant rank or higher to access all cosmetic options included within Anarchy’s Children.