To celebrate the release of Rupture on Blu-ray and DVD, we are giving away 2 copies on Blu-ray.
Young mother Renee (Noomi Rapace, The Girl with the Dragon Tattoo, Prometheus) has her life thrown into chaos when she is randomly abducted, drugged and taken to a secret lab facility. As her captors traumatically experiment on her, Renee must discover why she was chosen and fight to escape her prison.
Produced by Andrew Lazar (American Sniper) and starring Noomi Rapace, Michael Chiklis (The Shield), Peter Stormare (Fargo), Kerry Bishé (Argo) and Lesley Manville (Maleficent), Rupture is a complex and terrifying tale of fear from writer/director Steven Shainberg (Secretary).
How to enter to win
We have 2 copies of Rupture on Blu-ray to giveaway.
All you have to do to be in with a chance of winning is to enter below:
It doesn’t seem all too long ago when extreme sports games were incredibly popular. Tony Hawks’s arcade fest of skating, everyone’s favourite snowy SSX, Skate’s take on thumbstick tricks, it was almost a saturated market. Nowadays however, it’s a rare sight to see such a game. In an attempt to revitalise the genre, Ubisoft Annecy brings us ‘Steep’, a snowboarding, skiing, paragliding, wingsuit-ing explorathon.
With plenty choice in terms of discipline, it’s tricky to find your favourite style of careering down an almost sheer cliff face. It’s not so difficult however to pick your least favourite, the paragliding. It’s not necessarily bad, or poor in design by any means, it’s just that, due to its very nature, it struggles to keep pace with the others in terms of thrill and excitement.
Screenshots just don’t do it justice
After you’ve gone through the tutorial, you’re probably in for quite the shock as to how intimidatingly large the playable area is; after all, it is an Ubisoft game. Of course with such an overwhelmingly large area to explore, there’re bound to be plenty challenges and events to stumble across. Sadly this brings about the first, and most significant issue with steep; being the mountain overview. Whilst the level of zoom that you can accomplish is fairly impressive, it pales into insignificance whilst trying to select an event. Not only is moving the pointer too slow and incredibly ‘sticky’ when you near a point, but due to the mountainous nature of mountains, the camera is constantly moving up and down. It feels as though you’re continually fighting against the zoom in button. As if this weren’t irritating enough, it’s rarely clear from a distance as to whether you’ve completed an event or not, meaning you’ll end up camera-wrestling a lot more often than necessary.
Whether you pick an event or just delve straight into a plummeting descent, one of the first things you’ll notice is just how inviting the snow looks. The slopes genuinely look fantastic, untouched drifts, jagged rocky outcrops and dense forestry all litter the landscape and are begging to be explored. Be it by snowboard, skis, wingsuit or paraglide, you’re free to explore and compete however you wish. On top of being able to switch between these at will, you’ll also level up the different disciplines by tackling things however you want. If you enjoy simply sightseeing and exploring the Alps through binoculars, you’ll level up the ‘Explorer’ style. ‘Freestyler’ rewards accuracy in terms of pulling off tricks, ‘Bone Collector’ lets you at least gain something from the many horrific crashes you’ll put yourself through; lastly ‘Freerider’ seems to be a mix of everything.
If only I had an energy drink to quench this sudden, yet perishing thirst…
Whilst the tutorial could do with a little more focus on how to control your character and a little less on the many ways to share your experience with others, you’ll eventually start trying out some tricks. Using the thumbsticks and triggers, you can perform grabs, spins, flips and more. Combining tricks inevitably rewards more points but also increases the chances of a rough landing. I do wish the trick system went a little more in depth with the landings, as at the minute, you just release the buttons and the game sorts everything out for you automatically. As such, it doesn’t really give any feedback in terms of what you did right or wrong.
Due to the lack of a campaign, besides some odd moments where the mountains get all spiritual and start talking to you, it’s safe to assume that Steep largely relies on its multiplayer offerings. The game constantly tracks your runs, allowing you to both create challenges and also go back and view replays from a seemingly infinitesimal amount of angles and filters. Whilst it’s nice that you’re always put in the same world as other players, there are of course some issues with this. For one, it somewhat ridiculously relies upon a constant online connection to their servers. Meaning that if your connection (or Steep’s servers) have a wonky day, you won’t even be able to play the game. Another reason being, that there’s really not a lot to be gained from playing with others, besides discovering drop zones together. If I’m honest, I’d rather have the option to play alone and forgo the extra loading times.
You can actually progress by hurting yourself
If you need a change of pace from flopping helplessly down the side of a cliff, you can delve into the character customisation. Provided you can get past the distractingly blatant GoPro and Red Bull advertising, there’s a fair share of tinkering you can do. On top of being able to unlock new wingsuits, snowboards and the like, you can also purchase new attire with Steep’s in game earnable currency. After spending just a few hours on the game, I already had more than enough money to purchase at least a few different things for each slot; making it a refreshing change from the norm.
Steep can be a great amount of fun in short bursts, spending a quick half hour blasting your way down a perilous incline is a feeling absent from most games today. Issues do start to rise after spending a while with it however. Attempting to complete and clear events from the map becomes infuriating, the ambiguous trick system continues to confuse, and the unashamed Red Bull and GoPro product placements are a little too much. Keep your playtime low, and go in with a relaxed ‘I don’t have to complete everything on the map’ attitude however, and it might just keep you coming back.
The first Dishonored title was captivating with its visual style and multi route level designs. Playing as the masked assassin Corvo with his shadow powers was thrilling which ever way you played, either going full on sword swinging for a high chaos run or using stealth to achieve a low chaos ending. Dishonored had a rich story and gameplay that gave players a real choice in how they played and in the preview event for Dishonored 2 I experienced even more of the positives from the first game. It was finally time to get to grips with the full game, and it had a few surprises in store for me.
Dishonored 2 picks up the story fifteen years following the ending to the first game, with Emily Kaldwin now the Empress of Dunwall and Corvo serving as both her protector and advisor. Secretly Corvo has been training Emily in order to protect her from would be assassins and at night Emily goes exploring the rooftops of Dunwall to escape her royal responsibilities. Troubled times however overshadow Emily’s reign as a serial killer is busy at work, taking out anyone who has spoken out against the Empress leading to suspicion falling on Corvo and Emily as the nature of the killings and victims all look as though the Empress is wiping out her enemies. On the night of the annual remembrance of the former Empress Jessamine Kaldwin’s assassination, a surprise visit from Duke Luca Abele of Serkonos changes Emily’s life forever as he reveals a stranger with similar Void powers to Corvo who claims she is Delilah, the half sister of Jessamine and the true Empress of Dunwall by succession. Leaping to Emily’s defence, Corvo attacks the Duke’s men only to be stopped by Delilah who steals his powers.
Now the player finds the first clever twist to the game as the player can now choose who to play as during the game either Corvo once again or Emily. Whomever the player chooses will result in the other being turned to stone by Delilah and their choice of character will get the opportunity to escape Dunwall. From here begins a journey to unravel the conspiracy to take the fight back to Delilah, seemingly far stronger in Void power than Corvo was. Each mission will take on the objective of finding information to uncover more of the plot as well as taking out a target to try and weaken Delilah’s hold on Dunwall.
One of the most impressive things about the original game that has completely been enhanced for this sequel is the level design, the scale of which has grown more than I had expected. Just as before, the levels have a multiple route design allowing the player to find different ways to navigate their way around to complete the objectives. Each path option compliments a different style in whichever way the player chooses to tackle the mission. If you prefer to go guns to the wall then the level will place enough challenging enemies in your way to deliver a crazy battlefest for the player to fight through. If stealth is more your jam then the game offers even more ingenious ways to move around the area and buildings to reach your target. The level will tease routes to take just by taking the time to look around which is something I really admired about the design. Looking to see where enemy guards are patrolling in order to then look to find away to move passed them by either going around or under is a feature from the first game that returns.
For Dishonored 2 and being on current gen consoles, the level designs now include a new factor, verticality. Height is now an option to moving around with rooftops and walkways providing an extra dimension to levels which allow for players to craft how they use their powers to navigate around giving a real sense of freedom and player choice to the levels which is refreshing. This player choice also becomes an element into how the objectives are handled by the player. Levels will have a basic objective and target which normally requires getting into somewhere and dealing with the target. Where Dishonored 2 takes it to a new level is how exploring the mission and finding information about the target will allow the player to discover a different way of dealing with the target in a non lethal way for players doing a low chaos run. These options often require taking some time to set up the non lethal method by accomplishing the steps needed to execute it successfully.
Buildings also share the intricacy of design and in them is almost a whole new area in which to explore and navigate around. The most impressive of which is the Clockwork Mansion, the level I was fortunate enough to experience in the preview. This level is just exceptional in terms of design as switches activate transformations which literally will move rooms and change pathways throughout the mansion. Each main objective area is different requiring different tactics in order to tackle it and again will change depending on which character is chosen for the story. Corvo has his void abilities from the first game and in a very clever twist Emily has similar but very different Void powers to Corvo. If you have played The Darkness games then Emily’s powers will feel familiar. Emily’s Void powers are incredibly fun, from Shadow Walk allowing Emily to become a shadow creature to move stealthily to Domino, which links enemies together so the consequence of taking out one will effect each link in the chain. The Void powers give so much fun and range to the gameplay for either Corvo or Emily but the game will also allow you to go into the story without powers should you choose to refuse the Outsider’s gift.
Where Dishonored 2 immediately falls down for me came as a surprise, its visuals on Xbox One. The preview build I had played was on a high end gaming PC, and up to the point at which I was able to play the game myself, had watched friends streaming on PlayStation 4. When it came to playing it on Xbox One, I was surprised to see a dull greyness to the visuals which included a blurriness that was obvious. It just made the whole thing look like a very low level PC port instead of a bright and vibrant sharpness which the game has on PC and PS4. It proved an unwelcome distraction throughout playing and really took away from the experience for no real reason for it when you look at the remastered version of the first game on Xbox One which looks far superior to this one.
The combat has also been tweaked for this sequel which for me both improves it in some ways but also takes away from it by adding new frustrations to the flow of combat. In the original game, if you entered into combat you only had two ways of ending it, by either escaping or killing your target. Now if you were going for a low chaos run with as little to no killing at all, the combat spoiled it by only allowing you to kill the target if you couldn’t escape. Now you have the option to counter and knock out a target which protects the non lethal approach. Enemies are also more advanced in fighting, they can feint attacks to try and make you counter by mistake leaving you open to an attack and they can also shift position whilst attacking so whilst you think you are blocking an attack from the front they will and can hit you from the side. This gives the combat a really clumsy feel when tackling multiple enemies which will happen pretty much every time you are spotted and fail to escape. Being spotted will cause the guards to raise an alert which summons all guards in the area to that location. It is a punishment for being caught but at times it can really spoil the flow of the action leaving a sour taste during gameplay.
Overall whilst I enjoyed the story and exploring the levels and finding alternative ways of achieving the objectives, the visual downgrade for the Xbox One Version and the sluggish combat took away from my enjoyment. But as a sequel it adds on what the first game brought and has more than enough challenges to other multiple playthroughs especially with the option to play as two different characters. It is just a shame that the Xbox One version feels the weakest in terms of visual quality which so far Bethesda have acknowledged in their forums but have offered no solution in terms of an update to correct it.
Worth the wait but not the best experience of Dishonored 2 that I expected to have, but it is still enjoyable enough to continue the series on for fans.
Telltale Games and Robert Kirkman’s Skybound Entertainment, announced today that The Walking Dead: The Telltale Series – A New FrontierEpisode One: ‘Ties That Bind’ Part I & Episode Two: ‘Ties That Bind’ Part II are now available for download.
These first two of five episodes in The Walking Dead: The Telltale Series – A New Frontier are available starting today on PC from the Telltale Online Store, Steam, and other digital distribution services, on the Xbox Games Store for Xbox One, and on the PlayStation Network for PlayStation 4. The episode will also be available this week for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play. Release dates for additional platforms will be announced in the near future.
When family is all you have left… how far will you go to protect it? Years after society was ripped apart by undead hands, pockets of civilization emerge from the chaos. But at what cost? Can the living be trusted on this new frontier? As Javier, a young man determined to protect his family, you meet a young girl who has experienced her own unimaginable loss. Her name is Clementine, and your fates are bound together in a story where every choice you make could be your last.
“We’re starting this dramatic new entry point to the series in a way that will surprise and intrigue existing players and newcomers alike, and there is no better way to do that than with an epic two-part premiere,” said Kevin Bruner, CEO and Co-Founder of Telltale Games. “We hope that all fans of The Walking Dead can enjoy this introduction to new player character Javier and his family, and that those already familiar with Clementine will be as excited as we are to see her mysterious return.”
He’s back. Check out the new trailer for John Wick: Chapter 2 – in UK cinemas 17th February 2017, starring Keanu Reeves, Common, Laurence Fishburne, Ruby Rose, John Leguizamo, Ian McShane and directed by Chad Stahelski.
In this next chapter following the 2014 hit, legendary hitman John Wick [Keanu Reeves] is forced back out of retirement by a former associate plotting to seize control of a shadowy international assassins’ guild.
Bound by a blood oath to help him, John travels to Rome where he squares off against some of the world’s deadliest killers.
Watch the announcement trailer for “Blade Runner 2049” set thirty years after the events of the first film, a new blade runner, LAPD Officer K (Ryan Gosling), unearths a long-buried secret that has the potential to plunge what’s left of society into chaos.
K’s discovery leads him on a quest to find Rick Deckard (Harrison Ford), a former LAPD blade runner who has been missing for 30 years.
Out on the 6th October 2017, are you ready to step back in the world of Blade Runner.
So, let’s get the basics out of the way. Final Fantasy XV, or Final Fantasy Versus VIII as it was known at one point, was finally released after a development cycle of roughly ten years. There’s some irony in this given that the game’s story itself is supposed to span the course of ten years. But was it worth the wait?
David Brent: Life on the Road is now available on DVD and Blu-ray, and here is our two minute, spoiler free review.
One of the world’s most iconic comedy characters is back on DVD and Blu-ray. Yes, Brent’s back! Life on the Road see’s David Brent leave the office behind and go on tour (mainly around the Berkshire area) with is band, Foregone Conclusion. Brent, still desperate to hit the big time, self-funds the entire tour, cashing in pensions and hiring session musicians, all to help make his dream a reality.
Written and directed by multi-award winning comedy Ricky Gervais, David Brent: Life on the Road sees a return to the character made famous in the sitcom The Office.
David Brent: Life on the Road also features original music written and performed by Gervais, with musical arrangements by Andy Burrows of Razorlight and We Are Scientists.
Features include:
Audio Commentary with Ricky Gervais
Making Of
Outtakes
Deleted Scenes
Selection of David Brent and Foregone Conclusion Live Tracks and Viral Videos
As this is a two minute spoiler free review we wont talk about the story, but if you are fan of either The Office or of Ricky Gervais then you should enjoy David Brent. When it was released in the cinema it got mixed reviews, some people loved it and some people hated it. I think it’s a matter of personal taste – if you like this sort of humour then you won’t be disappointed. If you are not fan of either then you may want to skip it, or wait for it to appear on TV!
David Brent: Life on the Road is available on Blu-ray and DVD now.
To celebrate the release of Swallows and Amazons on Blu-ray and DVD, we are giving away 3 copies on Blu-ray.
Adapted from the classic children’s tale by Arthur Ransome, SWALLOWS AND AMAZONS tells the story of the Walker children, along with their mother (Kelly Macdonald –Brave, Anna Karenina), who embark on a summer trip to the beautiful Lake District. Desperate to escape the tedium of the holiday they sail out on their own for the first time aboard the marvellous Swallow. On their explorations they land ashore a seemingly deserted island and claim it as their own. However they soon realise that they are not alone, with two other children who captain their own vessel; Amazon, claiming the island to be theirs, leading to a battle of wits to determine who will triumph and take the island as their own!
While searching the island’s waters, the ‘Swallows’ also become intrigued by a mysterious man (Rafe Spall – The BFG, Life of Pi) who lives on a house boat and seems to be hiding a dark secret… With Britain on the brink of war, the children find themselves in the midst of an adventure quite different from what they had planned.
Featuring a fantastic British cast including Andrew Scott (Spectre, Sherlock), Jessica Hynes (Harry Potter and the Order of the Phoenix, Son of Rambow) and Harry Enfield (Scottish Mussel, The Bad Education Movie), SWALLOWS AND AMAZONS brings to life the wonderful children’s novel from 1930, staying true to the classic novel with a sprinkling of silver screen magic.
Introducing this classic tale to a new generation and featuring stunning locations, SWALLOWS AND AMAZONS is a heart-warming adventure for all the family to enjoy this Christmas.
How to enter to win
We have 3 copies of Swallows and Amazons on Blu-ray to giveaway.
All you have to do to be in with a chance of winning is to enter below:
Warner Bros. Interactive Entertainment announced today that LEGO Worlds, the digital LEGO brick building experience where players can explore, discover and create together, will commercially launch in the UK on 24th February, 2017 for a retail price of £24.99 for PS4, Xbox One and STEAM.
Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Worlds is available now for pre-order in both physical and digital formats for PlayStation 4 and Xbox One.
A special LEGO Agents DLC pack, featuring new characters, vehicles, weapons and more from the Agents range of play materials, will be available exclusively on PS4 for a limited time.
LEGO Worlds, currently in STEAM Early Access until launch, remains available for purchase at the introductory price of £11.99. Gamers that purchase LEGO Worlds during Early Access can update to the final version with all of the new, upcoming features at no additional cost.
In LEGO Worlds, players uncover hidden treasures in environments that range from fun to the fantastical, where worlds come to life with a dizzying variety of vehicles and creatures – from cowboys riding giraffes and vampires scaring Yetis, to steamrollers, racing cars and colossal digging machines. Gamers can embark on a quest to become a Master Builder by helping other LEGO characters along the way – find a sword for a king, protect a farmer from a zombie invasion, or build a home for a caveman. Environments and creations are brought to life in any way fans can imagine, either by building brick by brick, placing down enormous prebuilt LEGO structures, or by using wondrous tools that let you paint and shape the landscape.
LEGO Worlds’ online multiplayer functionality allows players to explore each other’s worlds together, create together, and engage in cooperative and competitive play experiences that players can build themselves.
Wired Productions, has today revealed its strategic partnership and co-publishing agreement with the Bulgarian developer Haemimont Games AD, beginning with the upcoming launch of the multi-award winning action RPG, Victor Vran, for the PlayStation 4 and Xbox One.
Victor Vran will be published globally at digital and physical retail in early 2017 and will serve as a key point of momentum in Wired Productions’ ongoing foray into publishing games on home consoles.
Victor Vran is an isometric action RPG that encourages players to venture and vanquish to their liking. Players can forge their own personal version of Victor by utilizing a vast array of powerful weapons, game-changing outfits, and wicked, spell-like demon powers as they explore the vast city of Zagaravia and its sprawling districts. Take on waves of demons and clever boss monsters alone, on the couch alongside an ally, or online as a team of four – and emerge victorious.
Victor Vran for console has been built from the ground-up using Haemimont’s proprietary engine, delivering outstanding performance at 60fps, along with local co-op for 2 players and online co-op for 4 players, which includes daily and weekly maps. PC owners will also be getting exciting news in the coming weeks.
“We’re excited to be working with Wired Productions to bring Victor Vran to millions of players around the world,” said Gabriel Dobrev, CEO at Haemimont Games AD. “Our original vision was to shake up the RPG genre by delivering the first all action role playing game, and the response from press and fans alike has been incredible. This partnership with Wired Productions will allow us to grow that fan base, and to engage with more players than ever before.”
“The first time I played Victor Vran, I was smitten, and to be able to work with such a revered studio as Haemimont Games to expand its army of fans is a privilege,” added Leo Zullo, Managing Director at Wired Productions. “We’re delighted to begin this partnership, and to share something we love so much in Victor Vran with a community of gamers globally is a coup for us; we can’t wait to get started.”
British audio start-up Musaic has today announced support for high-resolution music streaming service Qobuz. The latest Musaic app for iOS and Android provides access to the Qobuz catalogue of lossless music in CD quality or above, which can be listened to on Musaic’s award-winning smart speakers and audio components.
Musaic’s built-in support for Qobuz allows users to access their Qobuz playlists, favourites and purchases, and to browse curated playlists, new releases, streaming and download charts and more within the Musaic app.
Qobuz offers music in the best condition possible with a catalogue of over 30 million tracks in true CD quality and 60,000+ albums in Hi-Res for as close to the original studio recording as you can get. The Qobuz service caters to audiophiles and music lovers around the world, offering a diverse collection of high quality sound and editorial with no bias.
Musaic smart speakers and audio devices support almost any file type including 24-bit Studio Master files allowing playback from Qobuz via any of the available subscriptions; PREMIUM (320kbp/s MP3), HI-FI (True CD quality 16 Bit 44.1kHz FLAC and Sublime for 24 bit, ‘better than CD’ Hi-Res files.
CEO Matthew Bramble said: “We’re very excited to launch support for Qobuz – our smart speakers and audio devices support almost any file type up to and including 24-bit Studio Master files, which makes Musaic the ideal music system for streaming Hi-Res Qobuz content.”
The Good Mood Creators are today proud to announce that Mekazoo, the neon-infused, free-flowing co-op platformer, has now launched on PlayStation 4 and Xbox One in Europe. Mekazoo is available for download at £15.99/€19.99.
Taking inspiration from nostalgic platformers, Mekazoo gives players five Mekanimals to control, juggling the strengths and weaknesses of a mechanized Frog, Armadillo, Wallaby, Panda and Pelican to swing, boost, bounce, climb and fly their way through each level. By swapping between each Mekanimal, players will navigate complicated terrain, face off against an insectoid army, and overcome environmental hazards attempting to restrict their progress.
The co-op multiplayer mode requires dynamic control changes between two players; meaning only one Mekanimal is on-screen at a time. Using this dynamic gameplay element, Mekazoo pushes players to collaborate as a “hive-mind” through precisely-timed character switches to navigate past platforming obstacles and defeat enemies.
Mekazoo offers high replayability with extensive in-game achievements and unlockable challenge modes. Each world is populated with lush environments which utilize a vibrant, neon-infused colour scheme and variations that include lush greenery, frozen landscapes, and molten underground caves. Adding to the visual art of each level is a bumping, jazzy original soundtrack to electrify gameplay which introduces a unique auditory experience to every world.
Dolby Atmos will be coming to Xbox One and Windows 10 PCs and tablets, it was announced today.
With Dolby Atmos, sound moves precisely all around and above you. You can hear where your allies and enemies are in three-dimensional space. Snipers on the roof?
You’ll hear them over your left shoulder and know where to aim to take them out. The same goes for an attacker with a jet pack hovering behind you.
Beyond its tactical advantages, Dolby Atmos also makes your experience of a game much more intense. You’ll feel like you’re inside the action as the voices, sounds and music move all around you.
Xbox will be the first game console to feature Dolby Atmos and game developers are excited about using the new capabilities to make their games richer and more engaging. Atmos support for the Blu-ray app on Xbox is already available in Preview and will be released to GA soon – and we’re very excited now to offer Atmos support to games on Xbox One and Windows 10.
You’ll be able to experience Dolby Atmos in your home theater, assuming you have a Dolby Atmos enabled speaker system or soundbar. But you don’t need to have that kind of equipment – it will be possible to enable virtually any pair of headphones with the Dolby Atmos experience.
Mike Ybarra, Xbox’s Head of Platform Engineering, had this to say on our exciting partnership: “At Team Xbox, we are all gamers first, and bringing Dolby Atmos support to Xbox One and Windows 10 gaming next year will bring you even further inside the action and sound of your favorite titles. A big thank you to the team at Dolby for their partnership; we’re excited to share more with the Xbox community next year.”
Of course, Dolby Atmos is great for more than just games. The technology began in the cinema and many of Hollywood’s top films are available on Blu-ray disc or streaming with Dolby Atmos sound. With Dolby Atmos, you’re immersed in the movie like never before, with sounds moving all around you, just as it does in real life. You’ll get that immersive experience whether you’re playing a Dolby Atmos film on your Xbox One or a Windows 10 PC or tablet.
Xbox Blu-ray Bitstream Pass-Through
This week Xbox also announced that Blu-ray Bitstream pass-through, which includes Dolby Atmos support on Xbox One and Xbox One S, would be rolling out to Xbox Preview members. This feature enables all Xbox consoles to pass Blu-ray audio data untouched to a user’s audio equipment, allowing your audio receiver or other audio device to produce a high quality, immersive sound experience.
A top fan-requested feature, it enables Xbox users who have invested in pro-audio set-ups to experience the best possible audio from their Blu-ray movies. To use this feature, you will need to have your console connected over HDMI to a compatible audio receiver which supports decoding of popular Blu-ray audio formats.
If you’re an Xbox Preview member, here are some helpful tips on how to enable:
Ensure your console is connected via HDMI to a device that supports decoding of Blu-ray audio formats.
Make sure you have the latest Blu-ray player by checking the “Updates” tab under “My Games & Apps.”
Enable “Let my receiver decode audio (beta)” under the “Disc & Blu-ray” settings page.
Insert your favorite DVD or Blu-ray disc.
Kick back and enjoy the highest quality audio from your movies and TV shows.