Review: Reigns: The Witcher

From a long running series of games spanning across multiple themes and collaborations, just launched their brand new title set in one of my favourite worlds. The Witcher is a series with dense lore spanning multiple games, books and films which makes it perfect for spin off experienced from another perspective but Geralt’s.

What is Reigns?

Reigns is a charming choice driven story telling deck builder. The mechanics are very simple, players will swipe left or right to make their choices and appease one of 4 ‘factions’. Easy right?

Well this faction in Reign: The Witcher are Human, non human, sorcerers and monsters. The choices players make appear to be simple but juggling the factions likes and dislikes proves to be more difficult. It’s not just about keeping the bars high as filling up the ‘human’ faction to the brim means Geralt is invited to ball and swarmed by fans resulting in his death.

But Geralt is not quite the main character here, that will be Dandelion. The witty bard that everyone loves to hate is building up his fame by singing about the famous Witcher’s adventures, and with every ballad sung and tavern filled with cheer. Players will level up their fame which will inspire the bard to come up with new stories.

A theme that fits the gameplay perfectly

When the bard gains inspiration for a new story players will unlock a new card that will be permanently added to their deck. Every run players will draw 3 cards which essentially determine what the song will be about. Balancing tasks such as ‘making a troll smile’ and ‘support the scoia’tael’ can prove very difficult together as the human faction will quickly decline in their presence. Those cards don’t only provide a structure and a goal to the run but will also provide benefits or negatives that players will have to factor in.

Most of the run is reading prompts and accordingly swiping left or right to balance out the Witcher’s standing. But you can’t have a Witcher title without monster slaying and this title delivers. Out of all the bars players will want to fill up the monster bar high as that leads them to an encounter that, well requires slaying a creature.

I must admit I had trouble with the grid based ‘rhythm’? Mechanic that give me Crypt of the Necrodancer vibes. As blocks indicating the players and enemy actions are falling down the players’ task to avoid damage and instead dishing it out. Among runes appearing that allow Geralt to use signs and special attacks coming from the monsters, this becomes a fantastic break from the relaxing text based game play.

My conclusion

Overall I think Reigns:The Witcher combines the two franchises extremely well. Having minimal experience with Reigns before, this title makes me want to re-visit their other titles, and a must try for fans of either. The characters, the world and the music fit the gameplay and the humour perfectly. Strong recommend, especially on handheld devices such as the switch or mobile phones.

How to Quickly Print Photos at Home

0

Printing photos at home has become increasingly simple and efficient. Instead of waiting for photo labs or ordering prints online and waiting days for delivery, many people now prefer to produce their own high-quality images at home. With modern printers and easy access to supplies, it is possible to turn digital photos into physical prints within minutes. Here’s how. 

Choose the Right Printer Settings

The first step to quickly printing photos at home is selecting the appropriate printer settings. Most modern printers offer photo-specific modes designed to enhance image quality and ensure accurate color reproduction.

Before printing, open the printer preferences on your device and choose settings such as:

  • Photo or high-quality print mode
  • The correct paper type
  • The appropriate print size

Using these settings helps ensure that your photos appear clear, vibrant, and detailed.

Use Good Quality Photo Paper

Paper plays an important role in the final appearance of your printed photos. While standard paper can work for quick prints, photo paper is designed to enhance colors, contrast, and sharpness.

Glossy or semi-gloss photo paper often produces richer and more vibrant images, while matte paper can provide a softer, more professional finish. Choosing the right paper can significantly improve the quality of your home prints.

Keep Your Toner Supplies Ready

One of the biggest frustrations when printing at home is running out of toner just when you need it. Fortunately, maintaining your printer is easier than ever because toner cartridges can now be ordered online with quick delivery options.

Many online retailers provide reliable shipping that ensures the new toner arrives quickly, often within a day or two. This makes it easy to keep your printer ready for use without having to visit multiple stores searching for compatible cartridges. Ordering toner online also gives you access to a wider range of options, such as HP laserjet p1102 toner, which delivers both strong performance and consistent print quality. Remember, the quality of your toner plays a significant role in the clarity and color accuracy of printed photos, so get the right one. 

Organize Your Photos Before Printing

Preparing your images in advance can save time and help you print photos more efficiently. Before starting the printing process, consider reviewing and organizing your photos so that you only print the ones you want.

Simple edits such as adjusting brightness, contrast, or cropping can also improve the final print result. Many devices include built-in photo editing tools that allow you to make quick adjustments before printing.

By organizing your photos beforehand, you can move through the printing process much faster.

Print Directly from Your Smartphone

Another way to speed up photo printing at home is by printing directly from your smartphone or tablet. Many modern printers support wireless printing via Wi-Fi, allowing you to send photos to your printer instantly without transferring files to a computer.

Most printer manufacturers offer mobile apps that let you select images from your gallery, adjust basic settings, and print in just a few taps. This makes the process much quicker, especially when you want to print photos immediately after taking them.

Wireless printing is particularly useful for family photos, event pictures, or travel memories that you want to print and display right away. As long as your printer has paper and toner ready, you can produce high-quality prints within minutes.

Print and Enjoy Your Photos

Once your printer is prepared, your paper is loaded, and your toner is ready, printing photos at home can be incredibly fast. Within moments, digital memories can become physical photographs ready to display, share, or store in albums.

Home photo printing allows you to bring your favorite images to life immediately without relying on external services.

Review – Poppy Playtime Chapter 5

The fifth chapter for Poppy’s playtime finally released this week after a long year of awaiting the thought to be the final chapter of the series.

We carry on from the end of the 4th chapter, where we find ourselves pursued by the first antagonist of the series Huggy Wuggy, where we’re now in the domains of the prototype the labs, as we delve deeper into the factory uncovering the new horrors that await us.

What made this chapter exciting was that not only did we explore the deeper and darker parts of the factory but we also finally saw how horrifying the prototype is, after years worth of build-up and mystery surrounding him.

Graphically it was great, the atmosphere and tension was as good as ever, and it had a few terrifying moments, though I have to admit I was quite underwhelmed by how scary it actually was. Considering the trailer and the chapter was hinted to be centered around the prototype, I did expect to see him more and in general for it to be a much scarier experience.

Make sure you have your thinking caps on for this chapter...

The past chapters were quite heavily story focused, we actively seeked out notes and tapes to actually learn more about the narrative and the backstory behind characters. This applies specifically from chapters two to four, the first one is an exception of course since it was the first one and just a small taster for what was yet to come.

Surprisingly the latest chapter strayed away from this and instead felt more puzzle driven which I noticed after around an hour of playing, simply because there was a puzzle around every ten minutes. Now more puzzles and less story isn’t necessarily a bad thing, I did still somewhat enjoy the gameplay despite this but it did feel like a constant switch between “solve this puzzle” and “run away”, which pretty much summed up 80% of the game. Luckily though, most puzzles were fairly straightforward and could be solved within a few minutes, I actually had more issues with the chase sequences particularly towards the end of the game.

With that said, whilst it had the most puzzles out of any other chapter and definitely the most complex, the new hands introduced, the pressure and conductive hands added a lot more variety and made the puzzles a lot more enjoyable in general. That meant that new types were added, though the power poles we’ve seen in all of the previous ones still made a few appearances.

Chase scenes are a common occurrence in the series so it’s no surprise that there are quite a few in chapter five, most of them involving trying to escape the ever persistent Huggy. There actually felt like a lot more chase segments too compared to the other chapters, which emphasizes my point on how most of the game consisted of chase and puzzle sections.

It may not of been the scariest, but it was most certainly the darkest installment of the series.

Something the past chapters have successfully achieved at is instilling fear effectively, whether it’s through tense chase sequences, subtle appearances of antagonists or even just the naturally eerie atmosphere they had, none of them ever left you feeling calm.

In comes chapter five, which I found had none of those aspects to make it truly terrifying. Whilst yes it did have chase sequences, a lot of them mind you and an extremely horrifying antagonist in the prototype, it just didn’t feel…scary.

I rarely felt uneasy when walking through the labs or when running away from Huggy for the fourth time. Simply because he’s just not as scary, the more you encounter an antagonist the less effective they are in terms of stirring up tension and fear, which is what I really think was the case here. The atmosphere also felt quite non-existent at times, this was primarily due to the fact that most of the game was heavily puzzle focused which as you can imagine doesn’t scream “horror”.

I really think if it wasn’t for the prototype and how horrifying his design is, it would’ve been one of the least scariest in the series. It’s a shame we didn’t see much of him either apart from a chase sequence towards the end which was probably the best part of the game, he felt like the saving grace for this chapter even if he only appeared towards the last segments of the game.

Despite that, I think this was the darkest chapter by a pretty wide margin, and this was because of the section where you have to collect Huggy’s memories. We got to see his backstory and understand why he’s so aggressive and violent which honestly is understandable, seeing how the toys were treated and basically brainwashed was extremely cruel and we can only think of how horrifying it must have been to go through that process. The thought alone makes me shiver, which is exactly why I thought that section was so effective in making us feel uncomfortable.

Ms Gracie who appeared throughout that segment and in some tapes and notes also contributed to that a lot. I found her to be very creepy and sadistic when watching the short films in the rooms clearly made to brainwash the children to accept their new forms as toys.

New faces didn’t stick around for too long and were overshadowed by past characters for the majority of the game.

We were introduced to a few new characters in this chapter, the first of which being Giblet and Chum Chompkins who had the same dynamics as Poppy and Kissy. I don’t think they really had that much of an impact on the chapter, we didn’t really see them both much apart from the beginning of the chapter, whilst Giblet was with us just before the credits rolled I did expect the two to have a much bigger involvement than they did, though we definitely should see more of them in the future.

Lily of course was the last new face to be introduced to us, and like the other two I mentioned she wasn’t present long apart from the last segment of the game, but I do think we saw enough of her behaviour and personality for her to actually have an impact on the game. She was very unhinged and creepy and I do wish we saw more of her because I think she died way too quickly, unlike Yarnaby in the previous chapter who also acted as a secondary antagonist and didn’t have a backstory at all, I didn’t really care when he died since he didn’t have much to offer as a character, but I really wish Lily was fleshed out more or just survived a little longer.

If she was present throughout the whole game I think she would’ve been a lot more effective as an antagonist which is exactly why I think Catnap is one of the best in the series. In my opinion an antagonist which is present the whole game and silently stalks you is a lot more horrifying than one that just kind of has no hesitation showing themselves and dies quickly.

Whilst new faces appeared they were overshadowed by characters reappearing from previous chapters, with the most notable one being Huggy. Kissy and Poppy reappeared which isn’t a shock because we all kind of expected it, and of course who could forget the prototype. The main antagonist who we’ve been aware of and seen briefly since chapter two, who I guess you could count as new since it was our first actual confrontation with him. The Doctor also made a return too, another character we assumed to be dead that we’ll have one final showdown with.

What I really don’t want Mob Entertainment to do is constantly bring back old characters who we thought died. Towards the end of the game we see the Prototype attack Huggy and Kissy and by the looks of it kill them, I do hope that their stories there finally came to a conclusion. I don’t think they have much else to offer anymore and seeing them return again would just feel pointless, especially since it’s a chance for the characters we rarely saw this chapter to actually involve themselves and have an impact on the story in the next chapter, even if it’s small.

Review: Super Bomberman Collection

Let’s party like it’s the 90s with the release of classic Bomberman games in the Super Bomberman Collection! Does this compilation hold up in the modern era? Or are you left questioning childhood memories?

The Quintessential Party Game!

Bomberman games have defined party games for generations. With buckets full of madness and mischief, you can imagine my excitement when developers Red Art Games decided to shadow drop a remastered collection. The Super Bomberman Collection contains some of the titular hero’s earliest forays into gaming and they are still an absolute blast. So what’s included in this collection? Super Bomberman games 1-5 on the Super Nintendo Entertainment System (SNES) are the main course for players to enjoy. The inclusion of Super Bomberman 3-5 is particularly important as these games did not have a wide release in countries such as the US.

Alongside the main titles, are some bonus games packaged in. The first two NES games are added, which helps beef out the overall package. All seven of these games are blasts from the past; you attempt to beat enemies and bosses in classic 16 bit art style. Each game varies in its difficulty and unique levels. However, all of them manage to achieve the core ingredient in party games – great fun! If you are new to this series and expect much of a story, then this collection is not for you. You play as the titular character and battle your way through levels. It has little storytelling and worldbuilding but it doesn’t care. You pick up, play and have a great time!

Brilliant Additions

The developers, Red Art Games, have gone above and beyond in adding deft touches; fans of the series will adore this. The game launches with a brand new Boss Rush mode for all titles, if you want to take on the variety of bosses in a gauntlet style mode. It’s not for the faint hearted. This really increases the difficulty and the reward. Along with this mode, is the inclusion of a Museum mode, which might just be my favourite part of the whole game. I like to see myself as somewhat of a gaming historian, so this mode spoke to me uniquely.

In this mode you can ‘unbox’ each game cartridge and look at all the box art, which is so wonderful. Concept art, trailers and behind the scenes details make this mode a true delight. We are losing some of the past with the way game preservation is suffering. Thus, for this mode to be included gives me great hope.

Party Games at there best.

Pick And Play Perfection

When you think of party games, the key ingredients for success include the ability to have fun, easy concepts and the option to play with friends. Gameplay across the seven titles varies slightly but the main goal is simple and clear for all. If you are playing solo, the aim is defeat all enemies on the screen by dropping bombs in any given direction. These bombs can destroy walls, expanding the battlefield. However, be careful; one wrong step and you get hit. Result: it’s lights out for Bomberman. Whilst all this combat is occurring, you are also tasked with navigating the mazes and environments to gain a tactical advantage on your opponent.

This gameplay may seem difficult, but in reality it’s so easy to pick up and master. Single player makes the game feel slower and more methodical but it prepares you for the true party madness: multiplayer. You and up to four other friends can battle to the death to be the last playerstanding. It’s frenetic, brutal and hilariously tense. I adored these moments playing locally with friends or family but this is where my one gripe comes in. Super Bomberman has it all, albeit with one egregious misstep. How is there not online multiplayer??? This staggering mistake is criminal; I can barely begin to think how entertaining and unpredictable an online component could have been. Still, the charm of Bomberman is its pick up and play simplicity. Thankfully, this collection has faithfully restored these relics to the modern era.

Retro Faithfully Restored

When it comes to playing, the Super Bomberman Collection has never looked so good. Every title has been beautifully remastered in all its 16 bit glory. Every title looks crisp and vibrant, with all the beautiful retro levels and environments on offer across the seven games. The character models look superb; animations look dated but in a charming endearing way. Developers Red Art Games have also included some wonderful quality of life improvements. The option of different borders and filters is greatly welcomed. The ability to create save states and toggle rewind also gets you out of sticky situations. A superb effort in visual presentation.

Similarly, the audio design is beautifully remastered, with every bomb explosion sounding particularly impressive. It has the sound of a classic arcade game; I felt like I was being transported back into the golden age of arcade party games! In addition, the original soundtracks for all seven titles have been faithfully restored, alongside a music player that allows you to pick and choose your favourite song from these classic OST’s. Red Art have done a magnificent job updating, yet keeping the art style and sound design faithful to the original releases.

Verdict

Overall, the Super Bomberman Collection is a fantastic and faithful remastering of classic titles. These seven titles which many, including myself, have never played, are addictive and chaotic party games which are best played in couch co-op with friends. Sadly, the lack of online multiplayer leaves a sour taste in my mouth. Thankfully, great quality of life updates and brilliant additions soften the blow. Remasters can sometimes be unwarranted but this is the perfect collection to introduce to a new generation! Check out the page here- Super Bomberman Collection – PS5

Review: A Pinball Game That Makes You Mad

Inspired by the wave of frustration-driven titles popularised by Bennett Foddy and his infamous Getting Over It with Bennett Foddy, A Pinball Game That Makes You Mad fully embraces its identity from the very first second. 

Developed and published by Azimuth Studios, A Pinball Game That Makes You Mad, is an over-the-top pinball game that focuses on long range progressesion rather than repetitive gameplay. 

It doesn’t pretend to be subtle, clever, or misunderstood. It tells you exactly what it is, and then it dares you to press start anyway.

Some games want to challenge you. Some want to inspire you. 

A Pinball Game That Makes You Mad wants you to question your life choices.

Clearly cut from the same cloth as Bennett Foddy and the wonderfully controller-throwing Getting Over It with Bennett Foddy, this is another entry in the proud tradition of games designed less for player enjoyment and more for emotional endurance testing.

The difference?

You only press one button.

That is it. One button. No complicated inputs to master. No awkward control schemes to blame. Just a flipper, a ball, and a level designer who clearly wakes up every morning choosing violence.

It is almost admirable how much frustration can be squeezed out of something so mechanically simple.

One Button, Endless Suffering

At its core, this is a very long and very mean pinball table. Your objective is straightforward. Guide the ball from start to finish using carefully timed flipper presses. That is the entire game.

In theory, that sounds manageable. In practice, the table layout feels like it was drafted during a personal grudge.

Angles are tight. Platforms are narrow. Bumpers are positioned with suspicious precision. The physics are consistent enough that you cannot accuse the game of cheating, which somehow makes it worse. When you fail, and you absolutely will, it is technically your fault.

Technically.

The cruelty lies in how the level design constantly resets your progress at the worst possible moment. You will line up the perfect shot, feel that tiny spark of optimism, and then watch the ball rebound off some awkward surface and tumble all the way back down. Minutes of careful progress erased in seconds.

It is less about reflexes and more about endurance. The game wants to see how many times you are willing to try again before your patience evaporates.

Polite British and Mad

As if the gameplay was not enough, a dry, sarcastic British narrator hovers over the entire experience. He comments on your failures, questions your competence, and generally treats your repeated mistakes as a source of light entertainment.

Normally, this kind of running commentary would feel smug. Here, it is oddly tolerable. The game is not pretending to be above you. It knows exactly what it is doing. It is trolling you openly and without shame.

Some of the lines genuinely land. I found myself laughing more than once, usually right before immediately failing again. There is something disarming about how upfront it is. It does not hide behind artificial difficulty spikes or pretend this is some grand philosophical statement about perseverance. It is a pinball table that wants to annoy you, and it says so.

Merciful, But Not Really

Surprisingly, A Pinball Game That Makes You Mad includes a few quality-of-life features that prevent it from becoming completely unbearable.

If you spend too long stuck in a particular section, you can skip it. The narrator will mock your lack of skill, of course, but the option exists. There are also occasional checkpoints, and they feel like small miracles when you reach them.

These features keep the game from crossing the line into outright hostility. At the same time, the difficulty escalates quickly. New sections introduce tighter gaps, more awkward rebounds, and increasingly precise timing windows. Just when you think you have adapted, the table finds a new way to humble you.

It is relentless, but not entirely unreasonable.

Mad Visual Noise

Visually, the game is serviceable. The assets do not look bad, and the lighting effects are crisp enough. However, there is no clear art direction holding it all together. It looks like a collection of ideas thrown onto a table simply because they could be.

It works from a functional standpoint. You can read the environment clearly, and nothing gets in the way of the action. It just never rises above being visually adequate.

Mad Outcome

A Pinball Game That Makes You Mad delivers exactly what its title promises. No hidden depth. No secret emotional payoff. It is a carefully constructed frustration machine with a sense of humour.

It is beatable, but only through repetition, stubbornness, and a willingness to accept that you will fail more often than you succeed. Recommending it depends entirely on your tolerance for self-inflicted irritation. If you enjoy punishing, precision-heavy experiences that test your composure, you will likely appreciate what it offers.

If not, there is a clearly labelled Rage Quit button waiting for you. The game will not judge you for pressing it. It will just make a joke at your expense.

Review: ChromaGun 2: Dye Hard

Sometimes, I like to start these reviews with a little healthy self-depreciation. That way when I start picking nits, I can argue that I’m just as mean to myself. So in the case of ChromaGun 2: Dye Hard, a new puzzle game by Pixel Maniacs, let me say this: I am weirdly bad at remembering how to mix colours. I’m fairly certain I was taught primary and secondary colours in primary school, but it evidently didn’t stick. If you’d asked me last week how to mix the colour green, my mind would’ve completely emptied itself. You’d have gotten little more than a blank look.

Thanks to ChromaGun 2 though, I can now confidently say that it’s blue and yellow. It’s funny how quickly you memorise things when a spinning, razor-sharp droid is rapidly coming towards you and all you’ve got is a fancy, gun-shaped paint palette. Colours are ChromaGun 2‘s puzzle mechanic of choice, and it wrings as much as possible from mixing primary colours together. It’s strung together with a decent enough plot, but it stuffs in rather too much, leading to excessive bloat.

ChromaGun 2

Puzzle By Numbers

ChromaGun 2: Dye Hard‘s central tool is the titular ‘ChromaGun’. It’s a fancy name for what is, basically, a paintball gun loaded with three different colours of paint. You point it at wall panels or droids, pull the trigger, and it paints everything that colour. You can then switch to another colour and shoot it again to mix it. That’s your limit, though. If you try and get clever and mix again, it’ll just paint it black. The key twist here is that things that are identical colours will pull towards each other. So an orange wall will pull an orange droid.

The goal of each room is to reach the exit door, which is usually behind a bunch of other locked doors. So you need to use a combination of colours to get droids on all the door switches, and you to where you need to go. In general, it’s quite a nice system and there are some really well thought out puzzles here. You start off by just pulling droids round corners, but by the end you’re stacking them three high and trying to find the right combination of panels to get them sitting on a button in the middle of the room. Or, in one case, playing basketball.

Still, I do think that the central colour concept is a touch simplistic. It doesn’t offer much freedom in puzzle solving. Having only one solution is normal, but only being to paint certain tiles meant that most of the puzzles solved themselves on first shot, as the solution became obvious. Even in the last third of the game, some puzzles are very simple in concept. They only take time to beat, rather than brainpower. Allowing us to paint anywhere we wanted would offer a lot more freedom, ergo a lot more thought. As it is, the excellent puzzles are balanced out by some dreary ones.

ChromaGun 2

Colourful Characters

The nadir comes around the midpoint of ChromaGun 2, where one puzzle is just an extended maze. No tricky puzzles in that maze. Just running around. In fact, the relative simplicity of the game seems to have spooked ChromaGun 2, so it tries to fill it out with levels that are full of electrical hazards and droids that attack you. It feels a little cheap, for lack of a better word, and sells the good puzzles short. These padded puzzles make ChromaGun 2 feel a little overlong at times, clocking in at ten to fifteen hours.

Still, there are other elements that keep you playing. There’s some nice character work on display, for one. Initially we’re greeted by Richard, a returning character, who tricks us into some deadly testing. Then we meet Mildred, after a short dimension hop, who does the same thing. At first, I struggled to click with them. It felt like Portal cosplay. But then something happens to Richard and he starts to grow as a character. It gave me some impetus to push through the weaker puzzles. The humour started to land a bit more once the jokes were coming from a more sympathetic character.

The other thing that ChromaGun 2 has going for it is it’s inability to rest on its laurels. Its playtime may be long, but it’s constantly trying new things. The first four chapters build on the central mechanic, going from simple colouring in to a controllable droid, with the puzzles appropriately expanding in scope. The last chapter goes completely bananas, sending us to a variety of different universes where we suddenly have moon gravity, or we’re jumping on bouncy floors. There’s a strong sense of freshness to every chapter.

ChromaGun 2

ChromaGun 2 – Fun But Overstuffed

I like ChromaGun 2 in the same way I like fish and chips: it’s very nice but I can’t ignore the bloating. ChromaGun 2 feels rather overlong. Part of that is the preponderance of hazards and jumping puzzles in the middle third, but the final chapter stretches the story conclusion out too. It hops between universes and, while some of them are nice, others are just references to other titles like The Stanley Parable and Superliminal. One level is just a text adventure. Cute idea, but as we just pick from pre-written options, it’s little more than padding.

I guess my final conclusion is that ChromaGun 2 is in need of a good pair of shears. If it trimmed down the overlong puzzles in the mid section, and perhaps reigned in the pandering references in the latter half, it would be a much tighter game. As it is, it feels a little all over the place. I came away with a good feeling about ChromaGun 2, but my enjoyment levels were definitely akin to a sine wave. Still, at least splashing paint all over the place did a lot to liven up the blank, white rooms that these crazy scientists seem to love.

(ChromaGun 2: Dye Hard‘s Steam Page)

Review: Demon Tides

Demon Tides is what Sonic Frontiers wanted to be. The entire game revolves around the main character Beebz traversing distinct islands collecting outfits, talismans and upgrades to make consequent islands easier and more fun. There’s something magical about a 3D platformer that truly understands movement. Not just jumping from point A to B—but making every leap, dive, spin, and scramble feel like self-expression.

The theme

You play as Beebz, the demon queen with a rebellious streak and a surprisingly acrobatic skillset. The setting is a sprawling ocean archipelago called Ragnar’s Rock—an interconnected playground of islands, secrets, vertical challenges, and open water traversal.

Unlike tightly segmented 3D platformers, Demon Tides leans into openness. The ocean itself isn’t just a hub—it’s part of the platforming puzzle. Swimming, gliding and freeform exploration blur the lines between levels. The Islands are perfect bite sized, None of them drag out too long and remain fun to explore every time.

The music and art direction deserve just as much praise as the movement. Visually, Demon Tides embraces a bold, colourful style that feels playful without being overly busy. Exaggerated character animations, vibrant island palettes, and expressive effects all reinforce the game’s kinetic energy. The ocean shimmers with that slightly surreal, almost toy-box quality, while Beebz herself remains a constant focal point thanks to her sharp silhouette and lively animations. The soundtrack complements this beautifully: From up-beat funky tunes to Lo-Fi flicking between exploration, platforming and boss fights really set the tone for any task.

The Exploration

Rather than overwhelming you with map icons and quest logs, Demon Tides encourages organic discovery. You spot something interesting in the distance and you go there.

The depth here feels deliberate. At first, you’re simply navigating obstacles. A few hours in, you’re experimenting with new abilities to find faster routes, discovering unintended shortcuts, and slowly becoming a speedrunner. Importantly, progression feels flexible. You can tackle objectives in multiple ways, and creative movement often rewards you with unintended advantages.

Talisman upgrades modify abilities in subtle but meaningful ways. Cosmetics are plentiful (and stylish). Scoreboards that allow player-ghosts that you can track add a friendly competitive edge without being intrusive. In other words there’s plenty to do and enjoy.

My Conclusion

Yes the technical rough edges are there. The islands popping into existence out of the void can be jarring, especially when you’re swimming or gliding at full speed. Those moments briefly break the illusion of this seamless ocean world. You notice it. It’s not subtle.

But the more time I spent with Demon Tides, the more it clicked. What started as “this feels really good to control” slowly turned into hours of experimentation, rerouting, and that addictive “one more attempt” energy that only the best platformers manage to create.

What makes this game special is personality and freedom. It trusts you to push its systems. It rewards curiosity. It lets you look at a distant structure and decide how you want to approach it, not how the designer expected you to.

Review: TESSAN Universal Travel Adapter 21W

Here is our review of the TESSAN Universal Travel Adapter 21W.

Features

  • 5 in 1 design with 1 universal AC outlet and 4 USB ports 
  • 2 USB A ports up to 5V/2.4A (12W total) 
  • 2 USB C ports up to 5V/3A (15W) 
  • Total USB output 21W max 
  • Supports plug types C, G, A and I 
  • Compatible in 224+ countries 
  • Compact size: 5 x 5.3 x 7.1 cm 
  • Lightweight at 149 g 
  • Built in double 10A fuse with spare fuse included 
  • Input voltage 100V to 250V AC 
  • Rated power 110V 1100W / 250V 2500W 
  • Fully cruise ship approved 
  • Not a voltage converter

The adapter features a universal AC outlet that accepts US, EU, UK and AU plugs, allowing travellers to connect devices in more than 224 destinations. This includes regions across Europe, the United Kingdom, North America, Australia, Asia and many other popular travel locations. The four USB ports include two USB A and two USB C connections, delivering a combined 21W output. The USB A ports support up to 2.4A while the USB C ports reach up to 3A, providing fast and efficient charging for phones, tablets, laptops, cameras, earphones and other essential travel electronics. All USB ports intelligently detect connected devices to optimise charging performance.

Designed for convenience, the TESSAN Universal Travel Adapter 21W transforms four international plug types into one compact unit that powers up to five devices at the same time. This makes it ideal for use in airports, hotels, dorm rooms and other locations where outlets are limited. Its lightweight 149 g construction and compact 5 x 5.3 x 7.1 cm size allow it to fit easily into pockets, handbags, backpacks and carry-on luggage without adding unnecessary bulk. With no surge protection and no cords, it is fully compliant with cruise ship regulations.

Safety remains a core focus of the design. The adapter includes double 10A fuse protection with an additional spare fuse provided, along with integrated safety shutters to support secure operation during international travel. As with all universal adapters, it is not a voltage converter and is suitable only for devices that support 100V to 250V dual voltage. Travellers using high-power appliances such as hair dryers, straighteners or curling irons should ensure their devices are compatible before use.

The adapter is small and lightweight and easily fits into a bag without taking much room. This is a must have addition to your kit if you travel!

The TESSAN Universal Travel Adapter 21W is available now priced around £20.99.

You can learn more from the TESSAN website here.

Review: Monitor 60 headphones

The Monitor 60 headphones from OneOdio join a long list of DJ and production headphones that I’ve reviewed. First impressions were good as they feel great, look sleek and discreet, and offer impressive sound quality. On top of this, they are available for under £80, so they are an affordable option if you want next-level quality.

This audio peripheral boasts Hi-Res audio and market-leading audio quality. The Hi-Res audio is crystal clear, and a keen ear will pick out every tonal range and bass line with ease. This is important if you love to DJ or you are editing any form of audio. Alongside this, they are built with marathon sessions in mind. The large earcups are comfortable and plush. Moreover, they never overheat, and you can wear them with glasses. Consequently, they are perfect for many people.

What’s in the box of the Monitor 60 headphones?

  • The packaging is professional and eye-catching. Additionally, it can be recycled.
  • The Monitor 60 headphones are chunky but not obnoxiously heavy. They have a simple design with no tactile buttons or audio wheels. On top of this, the audio ports are gold-plated for elite connectivity and low-latency performance.
  • A carry case is provided.
  • Audio cables are provided for a wired connection. They are well built and will resist some roughhousing.
  • Learn the basics with the user manual.

Technical aspects.

The Monitor 60 headphones are ideal if you are a DJ. The single-sided monitoring feature lets you focus on your music and any environmental sounds. This keeps you in tune with your surroundings without missing a beat. Although this wasn’t perfect for me, I know that hardcore DJs will adore this helpful setting.

OneOdio provides 2 cable formats to remove the need for adaptors. This was the perfect choice as it reduces interference while focusing on crisp and clean sound. Moreover, if you are spending around £80, you want to hit the ground running. Luckily, the 3.5mm to 6.5mm coiled cable covers most bases for everyday and professional setups.

This headset offers a 20Hz to 40KHz frequency range. This impressive range delivers accurate and clear tones alongside sparkling vocal clarity and a clean and punchy bassline. The 50mm neodymium driver creates a powerful soundscape that is memorable and comfortable to work with. With a strong bass, impressive lows, stable mids, and crisp high tones, this offers everything for hobbyists and professionals.

Build quality.

The Monitor 60 headphones are built to look as good as the audio it delivers. The sleek black finish is professional without screaming look at me. Moreover, the high-protein memory earmuffs are a pleasure to wear. They sit against your skin and cause no friction or pressure points. The same applies to the excellent headband. It sits upon your head without creating unwanted pressure. This is ideal if you are working for hours or you have a long commute. Either way, they feel delightful to wear.

If you are short on space, the headphones fold to a small size. This is perfect if you need to throw them into your bag or you have a compact workstation. The hinged points are robust, and I have no concerns about durability when used excessively. Finally, the accessories are amazing. The strong cables can be pushed and prodded without breaking. Furthermore, the gold-plated connectivity delivers sparkling audio and low-latency performance.

Are the Monitor 60 headphones worth it?

If you love listening to music and you have a passion for editing, the Monitor 60 headphones should be on your radar. Alternatively, if you are a DJ seeking a great pair of headphones with high-quality audio, impressive accessories, and market-leading comfort, you need these in your life. They are impressive, affordable, and worth every penny. Accordingly, I recommend buying them here!

(More information on OneOdio can be found here!)

The Monitor 60 headphones have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Under the Island

There’s something immediately comforting about booting up Under The Island. Before the story even begins to unfold, the vibrant pixel art, top-down perspective, and upbeat colour palette quietly signal what kind of journey you’re about to take. This is a game that wears its inspirations proudly on its sleeve — and yet, it still manages to carve out an identity of its own.

Developed by Slime King Games and published by Top Hat Studios, Inc., Under The Island is a 2D action-adventure RPG that feels like it belongs in the late ’90s — in the best possible way.

Straight to the action

You step into the shoes of Nia, who reluctantly accompanies her parents to seemingly very boring island. Under the Island quickly escalates the stakes and doesn’t waste time sending players on their adventure. The premise is simple, but it works. There’s an immediate sense of urgency layered beneath an otherwise cosy island atmosphere.

The game’s narrative doesn’t overwhelm you with exposition. Instead, it unfolds naturally through exploration, side quests, and conversations with the island’s eccentric residents. You’ll reunite lost pets, uncover strange environmental disturbances, and gradually peel back the mystery surrounding the island’s fate.

The tone balances lighthearted charm with genuine interesting characters. As players progress they will constantly loop back to the main Koala Village where NPC’s will move around, complete their tasks and have something new to say. It’s what this title does really well, added details like that, which wouldn’t be missed, but add so much character by being there.

Great puzzles combined with fun gameplay

If you love discovery-driven games, this is where Under The Island shines brightest. The island is divided into multiple distinct regions — lush forests, odd industrial areas, strange greenhouses, frozen caverns — each with its own visual identity and mechanical twist. The map design encourages backtracking once you unlock new abilities, creating that classic “aha!” moment when you remember a previously unreachable ledge or sealed path.

There’s a satisfying density to the world. Hidden chests, secret pathways, optional character stories — the island constantly rewards curiosity. It’s not massive in scale, but it feels intentional and handcrafted. Under the Island captures that elusive feeling of childlike adventure — the sense that every corner of the map might hide something surprising.

It’s not trying to reinvent the genre but refine it. It’s confident in its scale, focused in its design, and careful not to bloat its systems unnecessarily. For players who grew up on classic 2D adventure games, this feels like coming home. The puzzles are rewarding with a perfect balance between being satisfying without unnecessarily frustrating.

My Conclusion

Under The Island is a heartfelt indie adventure that understands exactly what it wants to be. It combines exploration, combat, puzzles, and story into a cohesive experience that feels both nostalgic and fresh. It may not push technical boundaries or introduce groundbreaking mechanics — but it doesn’t need to. Everything this title offers is done perfectly.

If you’re drawn to retro-inspired action RPGs with charm, mystery, and a strong sense of place, this is absolutely worth your time. Under the Island is inexpensive and available on all major platforms.

Assessing the GameZone App Benefits Through the Eyes of Players

0

In the Philippines, online card games represent more than mere recreation; they create valuable opportunities for families and friends to come together, develop their gaming skills, and engage in positive, friendly competition. Among the numerous platforms available today, the GameZone app stands out prominently. Licensed by PAGCOR, the GameZone app benefits an extensive variety of card games alongside dynamic interactive features tailored particularly to Filipino players. Understanding the diverse benefits and features this app provides can help gamers—both beginners and seasoned—to make informed decisions about their online gaming platforms.

Core Features Players Look for in a Card Game App

When users evaluate an online card game application, several elements form the basis of their judgement. These factors play a crucial role in shaping their overall satisfaction and influencing whether they remain loyal users or seek alternatives.

  • Smooth and Responsive Gameplay
    One of the foremost expectations players have centres around seamless gameplay. Speedy loading times and lag-free interactions are essential, especially in strategy-driven card games like Tongits or Pusoy Dos, where thinking ahead and quick responses are vital. The presence of delays or interruptions negatively affects the momentum and enjoyment of the game. GameZone focuses intently on minimising such technical bottlenecks, ensuring match progression remains fluid for a satisfying player experience. 
  • Intuitive and User-Friendly Interface
    Complex or cluttered interfaces can intimidate or frustrate players. Consequently, a simple, well-organised design with clearly visible buttons and legible card layouts is highly valued. Such clarity supports quick navigation and reduces user errors. GameZone’s platform incorporates these principles to cater to diverse player demographics, allowing both new entrants and veterans to engage effortlessly with modern Filipino card games. 
  • Fairness and Platform Stability
    Equitable gameplay and a reliable connection form the pillars upon which trust in an online gaming app is built. Frequent disconnections or ambiguous rulings can cause frustration and decrease enjoyment. The PAGCOR licence granted to GameZone PH establishes standardised rules applied fairly across all matches, assuring players of a level playing field. Furthermore, the app’s compatibility with multiple device types enhances accessibility, attracting a broad user base. With such safeguards, players feel more confident investing time and effort into their matches.

Tangible Benefits Experienced by GameZone Players

Regular users of GameZone quickly notice several functional advantages that amplify the gaming experience on this platform.

  • Accessibility and Convenience Anytime, Anywhere
    The mobility provided by GameZone’s app enables users to enter a game on the go—from brief rounds during short breaks to extended sessions with friends and family. This level of convenience appeals particularly to players with demanding schedules, offering flexibility without compromising on entertainment. Whether commuting, waiting between appointments, or relaxing at home, the convenience of instant access to favourite card games resonates strongly with today’s fast-paced lifestyles.
  • Visual Clarity Enhances Gameplay
    Visual design elements like easy-to-read cards, appropriately scaled buttons, and straightforward menus decrease the possibility of mistakes during gameplay, adding to player satisfaction. Many players report that the clean, visually pleasing interface of GameZone PH contributes positively to prolonged, enjoyable gaming sessions. The thoughtful use of colour, typography, and spacing collectively enhances focus, helping players stay immersed for longer periods.
  • Control Precision and Responsiveness
    In strategic card games, the capacity to make quick and precise moves can be crucial. Player feedback often praises GameZone’s responsive control system, which enables swift card placements and enhances real-time interactions among participants. This responsiveness deepens immersion and elevates the competitive aspect of matches. Rapid response times paired with intuitive controls amplify the gaming experience, allowing players to execute their strategies with confidence.
  • Technical Reliability and Continuous Support
    By prioritising regular updates and accessible technical assistance, GameZone maintains a high level of operational stability. Reduced incidents of app crashes, connection drops, or technical glitches empower users to concentrate on gameplay strategies rather than dealing with frustrating interruptions. The app’s consistent reliability garners significant praise among its active user base. 

Quality of Gameplay Experience

  • Efficient Match Flow Maintains Engagement
    Smooth transitions between player turns and minimal waiting times are critical to sustaining interest during games. GameZone incorporates mechanics to reduce downtime, ensuring the gameplay progresses steadily to keep users engaged and focused on the strategic elements of play. This steady tempo helps maintain the intensity of competition and prevents any decrease in enthusiasm.
  • Pleasant Competitive Atmosphere
    The app fosters an environment encouraging balanced competition by offering options such as private matches, group play, and skill-based arenas. These settings promote positive interactions and help moderate competitive tension, aiding players in maintaining focus and enjoying gameplay without frustration. This flexibility in play modes caters to a wide spectrum of players, enhancing community interaction and camaraderie.
  • Useful Onboarding and Learning Tools for Newcomers
    Simplicity in design combined with accessible in-app guidance helps players unfamiliar with digital card games quickly adjust. This design focus positions GameZone as an attractive choice for novices eager to explore the online Filipino card game community with ease and confidence. Tutorials, tips, and rule explanations embedded in the app shorten the path to proficient, enjoyable play.

Advantages Beyond Gameplay

  • Secure User Authentication and Account Stability
    Security concerns often top a player’s list when choosing a gaming platform. GameZone addresses this by implementing robust login procedures that safeguard user information effectively. Reliable account access ensures that players can resume gameplay seamlessly, an essential feature for those regularly engaging with the platform. These safeguards foster peace of mind when spending time on the app.
  • Ongoing Improvements and Feature Enhancements
    The developers behind GameZone regularly deliver updates that refine app performance and introduce new functionalities. These improvements reflect responsiveness to user feedback and evolving player demands, contributing to sustained user satisfaction. Constant innovation and maintenance help keep the app fresh and aligned with technological advances.

Frequently Raised Questions

Q1. What factors contribute to GameZone’s reputation for reliability?

The app’s licensing through PAGCOR upholds fair play and transparency. Alongside a consistently stable user interface and frequent technical updates, these factors support its dependable reputation.

Q2. Is the app beginner-friendly?


Yes. GameZone’s design philosophy, coupled with clear instructional aids, helps newcomers quickly understand how to navigate and enjoy common Filipino card games.

Q3. In what ways does the platform encourage responsible gaming?
GameZone incorporates features to monitor session durations and manage playtime, encouraging users to balance their gaming activities responsibly.

Review: Connex – Multi Cable connector

The Connex – Multi Cable connector is a superb invention in a cable-hungry world. We have all been there where we have several items that need charging. However, when it comes to the crunch, we don’t have the correct charging cable in our bag. This is not only inconvenient, but it is extremely frustrating as well. Luckily, this product takes away that modern issue in one small but handy swoop.

This charging solution is ideal for the busy person who is always on the move. Alternatively, if you have kids who have millions of devices, this is going to be a game-changer. Designed with convenience in mind, this multi-charging solution allows users to connect USB-C, USB-A, and Lightning-charged devices at once. Moreover, it is a maximum of 25W (5V at 4.5A) of power. Accordingly, you enjoy fewer wires and fast charging.

The Connex – Multi Cable connector.

I’ve become so used to carrying multiple cables that I had no idea how annoying it was. My work bag is a mess, and my cables become damaged as a result. Subsequently, the Connex – Multi Cable connector is a handy solution that reduces the weight and mess of my bag. Additionally, it can slip into my pocket, laptop bag, or work bag without issue.

This device offers 4 unique outputs to save space and time. There are 2 lightning ports for Apple products. These output 4A and 2A. Furthermore, there is a USB-C and a micro USB port as well. If you were to charge 2 items using 5V and 3A input, you’ll get 2×1.5A, and the 3 outputs would be shared at 1A. Alternatively, 4A input would be split into 2A for 2 devices, 1.3A for 3 devices, and 1A if you charge 4 at once. In short, the more devices you use, the slower the charging results. However, you get the benefit of multiple devices charging to save time and effort. 

Not only does the Connex – Multi Cable connector charge your devices, but it also offers data transfer for PD connections. This is great as it’s a nice backup if you cannot use other methods to move files, pictures, voice notes, or video clips. As such, it enhances versatility while reducing the clutter in your bag.

Build quality.

We all know that wires can break with ease. This is one of their huge flaws and something that drives people mad. Thankfully, the Connex – Multi Cable connector is extremely well-made. The grey finish looks amazing and delivers a truly professional edge. Moreover, the folding connectors move similarly to a pocket knife. This approach was smooth, robust, and an ideal space-saving solution. Furthermore, each of the ports is protected when in transit.

There is always a risk of knocking, dropping, and banging whatever you are charging. Accordingly, if the connectors are rigid, there is likely to be some damage. This risk has been overcome with the rubberised, flexible connector arms. You may wiggle and move each device without worrying about the connector failing or disconnecting from your phone. Finally, this device uses nickel-plated reinforcement plates for ultimate durability. The result is a product that is designed to last.

Is the Connex – Multi Cable connector worth it?

Cable solutions are worth their weight in gold. No one likes a messy bag, damaged cables, or a lack of power. Therefore, the Connex – Multi Cable connector is the ideal solution! It is robust and built to last. Moreover, it feels great to hold, and I adore the versatility. Consequently, it is a no-brainer, and I recommend buying it here!

(More information on Krafted can be found here!)

The Connex - Multi Cable connector has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Chowdown Kitty

Chowdown Kitty is match 3 puzzle game where you feed hungry cats. Developed by a team of five at Lunar Peace and published by indie.io, Chowdown Kitty was released on February 12th, 2026. Featuring thousands of cats to collect, furniture to deck out the Cat Lounge, and outfits to dress up your kitties, Chowdown Kitty is a simple and whimsical game. The cats are cute and I enjoyed dressing them up in the different clothing options. I also thought the gameplay was quite expectedly simple from a match 3 game.

However, I do think it might be a bit too simple. Chowdown Kitty takes a very basic approach to their core match 3 gameplay. There are only a few power-ups, obstacles and challenges to make things interesting. This feels like the type of game I would play on my phone during a commute, rather than something I’d sit at my computer playing. Whimsy, charm, and cute cats carry the game for a while, but they eventually give way to monotony and some hard‑to‑miss flaws. The low price softens the blow, yet I still believe it needs a few key improvements before I can recommend it broadly. So, call up Catherine and Gramps, because it’s time to discuss Chowdown Kitty!

Hungry Cats Galore!

Gameplay can be summed up quite simply. Make matches of three to fill up the cat’s food bowl. Once they’re full, they are added to your collection. As a cat dad myself, I know how food motivated he can be, so initially the charm of feeding cats had my attention. There are thousands of different cats to collect, with a book containing 1008 pages with 10 cats per page. As you feed the cats, they will grow across three stages, from small baby to extreme chonk. For most cats, this evolution was pretty cute. Others looked a bit uncomfortable with their hefty bodies and bulging eyes going in different directions.

The objective is to fill the Happy Cat Meter and to get decent scores. Each cat has a favorite treat. Players can focus on them to achieve better scores. Players will also encounter a few power-ups and obstacles. Power-ups are either bombs that blow up a small area of the board or arrows that go vertically, horizontally, or in all four diagonals. Power-ups, as well as some spaces on the board when starting a level, will be frozen. Players must make matches next to these areas in order to break them open. Frozen blocks can have different thickness, requiring more adjacent matches. When you break open a block containing a power‑up, the game uses it automatically. This might come in handy or hinderance if you are aiming for a new high score.

As you play, cats will eat food from their bowl. This will eventually lower the happy cat meter over time if you are not actively making matches. In later stages, cats will eat faster and require more food. In my time of playing, I only noticed a slight difference. The game takes a pretty relaxed approach to increasing difficulty. After each stage, the game shows players a scorecard and a grade. When it comes to the core gameplay of Chowdown Kitty, this is pretty much it. Some stages feature challenges, such as limited moves or more obstacles, but these come much later on. Overall, the match 3 gameplay here is not introducing or inventing anything new to the genre.

Catherine, Gramps, and Lost Cats

Chowdown Kitty has two game modes—adventure and free play. In adventure mode, we are traveling with our friend, Catherine across 7 islands to rescue lost cats and bring them back to our Rescue Center. With the help of her grandpa, Gramps, and his boat, players can travel to each island, each with 10 cats to rescue. As you progress, different story bits will pop up, mostly Catherine giving the players some little information about the islands. Once you’ve rescued all the cats across the 7 islands—spoiler alert—an alien guy will ask you to rescue cats across 3 space ‘islands’, featuring some space themed cats. These 3 stages also have ten cats each to rescue, resulting in a total of 100 cats.

Free play is the same as adventure mode, just without the actual ‘adventure’ bit. It is a continuous loop of collecting cats, occasionally interrupted every few stages by a bonus game. Bonus games are simple mini-games such as following a card as it gets shuffled around. They reward players with new furniture items or cat clothing. It is a simple little break of pace from the endless loop of stages. There are achievements for winning 1000 stages of free play and befriending 1000 kittens. Free play feels intended to keep players busy, collecting cats as they aim for the achievements.

Playing Dress Up in the Cat Lounge

The Cat Lounge at the Rescue Center serves as the home screen for when you aren’t matching 3. Here you are able to display up to 5 cats, dress them up in outfits, and decorate the room with furniture. Gato Bazaar sells cat clothing and furniture, refreshing its stock every 45 minutes. To make a purchase, you will need mewcoins, a currency rewarded to you after each completed stage. I will say, I did have some fun here dressing up my cats and decking out the room, but I do find some elements to be very limited.

First off, to only be able to place up to five cats when you can collect thousands feels a bit underwhelming. I do believe this is due to the limited space in the room. Though I can appreciate the appearance of a second room and the depth perception when placing items, the space feels super cramped. There are only 6 pages of furniture items, further limiting the actual variation allowed. Also, moving items around the room feels a bit clunky. Items can’t be placed on top of each other, such as a small plant on a table. Cats can go on only certain chairs but not all. Oh, and there seems to be no way of rotating things to face the other way. All of the cats end up facing towards the left, in the same way they do during stages.

It feels hugely uninspired. I wish there were more furniture items and multiple rooms. Afterall, this rescue center has to be quite big if we are containing thousands of cats in it. Why can’t we create a whole house of cats, displayed in different rooms? I would love if the cats moved and interacted with the area, or at least had more things to sit on beyond just some of the chairs. My cat climbs all over the place and chews on plants he knows he shouldn’t. I really wanted to enjoy this “fully customizable playground of your own making” as the steam page states, but instead I feel a bit lied to as a player. Still, I did enjoy dressing up my cats and putting mustaches on them, so I will give the developers a golf clap for this at least.

Cat-clusions

I don’t typically like to discuss price in my reviews, but I think it’s relevant in this case. Chowdown Kitty has a low price point of 2.99 USD. For this price, I do think you are getting a decent game and its difficult to ask or expect more. Still, the game leaves several things to improve, including simple quality‑of‑life tweaks that would make decorating the room much smoother. When it comes to match 3 gameplay, I admittedly am not a fan. Yet, I still am aware of plenty of free match 3 games that do what Chowdown Kitty does, if not better. Unfortunately, though I love the idea of a match 3 game where you feed and collect cute cats, I sadly think it misses too many marks in execution for me to be able to recommend this to everyone.

I do wonder why this game was not made to be on mobile, outside of if you are using a steam deck. This could be a free, match 3 mobile game with ads/optional ads—a casual game to play during a commute. I would be a bit more understanding of the limitations. Regardless, I hope small quality of life updates are made to at least improve on the decorating aspect outside of the match 3 game.

I need to go give my cat a treat now, thank you for reading!

Review: HumanityZ

HumanityZ is a game I tested in Early access. However, I waited until its 1.0 release on Feb 26 to give it another go. I have to say, I was pleasantly surprised. With Project Zomboid elements and a distinct DayZ feeling, despite the isometric viewpoint, it has plenty of elements to look forward to. Sadly, it isn’t without its problems, and you may experience some server issues when trying to play with others. I spent most of my time alone, so this wasn’t an issue I experienced.

This zombie survival game was developed by Yodubzz Studios and published by Indie.io. It is a single-player and cooperative PvE and PvP title with character customisation, jobs, a skill tree, base building, vehicles to drive, and much more. Therefore, there is plenty to get your teeth into. Additionally, the full release includes the Island. This endgame segment demands that users be prepared for a hellish time. Consequently, you must have all the gear and a comprehensive understanding of core mechanics if you wish to survive.

HumanityZ tells a typical zombie tale.

Taking a romp across an apocalyptic landscape is a familiar trope for the survival genre. Therefore, HumanityZ tells a typical zombie tale. The hero or heroes must explore what is left of their surroundings as they search for food, weapons, and other resources. This leads to danger and plenty of zombie encounters. Therefore, you must balance risk vs reward as you build your base, expand your search area, and ultimately survive for as long as possible.

A survival game wouldn’t be a survival game if there weren’t a large array of mechanics to understand. Hunger, thirst, exposure to elements, and harsh weather fronts are just some of the things you must keep an eye on. This isn’t so bad if you adjust the settings to reduce the difficulty. However, if you ramp things up, it can be a brutal and chastising experience that’ll kick your arse repeatedly.

Risk your life or stay at home and go fishing.

The isometric world is vast and a joy to explore. Yet, the risk of dying and losing it all is always on your mind. The developer has done a fantastic job of mixing sparse and open locations with dense and often impossibly dangerous cities. The wilderness is untamed, exciting, and full of natural resources. Alternatively, each town is loaded with interesting items that are essential to upgrade your base. Therefore, you must plan each trip to make the most of every expedition.

Vehicles make traversing the world a joy, but they make your journey more noticeable to the zombie horde. Additionally, maintaining a car in an apocalyptic world isn’t as easy as you’d expect. Therefore, you must be careful before you jump behind the wheel of your newly stolen vehicle. 

Unlocking a profession is a must if you want to specialise in a specific field. You are not set to one job, as the skills tab lets you select more as you progress. These handy jobs let you expand your abilities and focus on a certain task. Whether you train to be a boxer, mechanic, salesman, thief, outdoorsman, or so forth, they give you permanent buffs to improve trading, fighting, repairs, and so forth. I loved this mechanic as it meant that every player could offer something new to the group. Furthermore, it offered some role-play elements if that is your thing.

HumanityZ looks great!

If you love isometric games and a sinister and often oppressive world, then HumanityZ will appeal to you. The beautifully designed game has come a long way since its Early Access days, and I appreciate the level design, the large and open world, and the inclusion of the endgame area. Moreover, each zombie looks hideous and fascinating in equal measure. Therefore, it is one of the better-looking indie zombie games I’ve played.

The audio has a Deja vu edge that works on many levels. Minor-toned music, cruel sound effects, and brilliant ambient noises help to create an uncomfortable and nervy atmosphere. This is particularly good when you encounter a host of zombies and have to run for your life. The dramatic style fills you with dread while making things horribly dynamic.

Excellent controls.

Relearning the controls took some effort. Thankfully, a decent tutorial focuses your mind and explains the fundamentals perfectly. If you want a game that you can jump into and play immediately, then HumanityZ won’t be for you. You will need to invest a little time to maximise your potential and get the best out of each core mechanic.

Due to its sandbox style, massive open world, PvP and PvE options, adjustable controls, and cooperative mindset, this has plenty of replay value. Moreover, I can see the developer adding new areas with ease. This will expand the base game without ruining your progress. Subsequently, longevity is a key focus for this title.

HumanityZ is a great zombie game.

The zombie genre has been done to death. It is saturated, and I think plenty of people have had their fill. However, HumanityZ does enough to stand out from the brain munching crowd. It is interesting, challenging, and fun. Furthermore, it looks great, and the developer has got the balance just right. Accordingly, I think it is great, and I recommend buying it here! Can you explore the world and survive? Pick your profession, team up with some friends, and survive another end-of-the-world experience.