Review: Amerzone – The Explorer’s Legacy

Amerzone – The Explorer’s Legacy is as testing as it’s beautiful. This Riven-like game will energise your grey matter and push you all the way. However, it isn’t entirely cruel as a helpful hint system keeps you on track. Additionally, each chapter is large enough without being overbearing.

This mystery puzzle adventure was developed by Microids Studio Paris and published by Microids. It is a single-player point-and-click experience that uses a first-person perspective. This immersive approach can feel restrictive. Yet, I adored the personal nature and every detailed element.

Amerzone – The Explorer’s Legacy tells an outlandish tale. 

Outlandish plots, crazy ideas, and tough puzzles await anyone brave enough to tackle Amerzone – The Explorer’s Legacy. This puzzle game drip feeds layers of lore for fun. Moreover, each chapter pushes you closer to redemption and an emotional finale. Though it was massively unrealistic, I didn’t care. The writing, characters, and pacing were brilliant. As such, the action thrives. 

You play the role of a young journalist. A dying adventurer hand-picks you because of your zest for life. However, you could never guess what lies ahead. A tale of deceit, shame, and redemption awaits as you return the egg of the Great White Bird to its rightful country. En route, you discover obstacles, problems, and a rich and exciting culture. This dangerous journey isn’t for the faint of heart, but you cannot ignore a dying man’s wishes.

Lore-rich action.

It is hard to talk about Amerzone – The Explorer’s Legacy without giving anything away. As such, I won’t discuss key elements as it will ruin your experience. Instead, I’ll highlight essential moments that make this work. The lore-rich action is swimming with notes, hints, and handy pointers. Whether it is a disk to make your changeable craft progress, or the ability to find ingredients to make a neurotoxin, it is all fantastic. 

Each chapter has wonderfully intertwined puzzles that block your progress. This can be slightly infuriating if you get stuck, but a glance at your journal and a calm, methodical approach usually helps. Alongside the game’s progressing elements are some nice but unnecessary moments. 

The odd red hearing can occasionally be annoying, but it matters not. I was so absorbed in the moment that wasting time and unnecessary exploration became my new norm. Furthermore, piecing together clues and the glorious eureka moments was fantastic. As such, if you are a lover of puzzle games, this gets the balance just right. 

Amerzone – The Explorer’s Legacy looks stunning.

Though the plot and puzzles may confuse you, aesthetically, Amerzone – The Explorer’s Legacy looks stunning. Every unique biome is a joy to explore. The incredible lighting and beautiful scenery add to the magical atmosphere. The first-person perspective is somewhat restrictive, but it works incredibly well.

The audio complements this strong foundation. The acting, sound effects, and dramatic music take you on a wonderful journey. Howling wind, crashing waves, and bird song create an unforgettable cacophony. 

Restrictive controls.

Point-and-click games rely on smooth and easy-to-follow controls. Accordingly, this would be much better if I used a mouse and keyboard. Though the gamepad layout is intuitive, it doesn’t flow as well as it could. This issue doesn’t undermine the gameplay, it’s just not as comfortable as it could have been. 

If you are a completionist, there are mountains of puzzles to solve and loads of lore to find. Additionally, you can lose hours when you explore every corner of each chapter. On the other hand, if you wish to stick to the core action, you can push through the game in a relatively short space of time. As such, replay value and longevity depend on your mindset, logical skills, and desire to see everything. 

Amerzone – The Explorer’s Legacy is a great puzzle title. 

This is a bit of a niche game. The slow action, mountains of lore, and testing puzzles will not appeal to everyone. However, if you love an atmospheric story and a phenomenal setting, you will not want to miss out on this remake. It impressed me from beginning to end, and I recommend buying it here! Can you fulfil a dying man’s wishes? Search for clues, explore the jungle, and return the Great White Birds to their home.

Review: Botany Manor

Puzzle games have always been and are one of the most entertaining video game genres.

Many of the games we play have puzzles in their various sections, and these puzzles play an important role in all of these games. Therefore, games in this genre are very important and have a great impact on other games.


I have played many indie games in the puzzle genre and I enjoy these games a lot, but many times I have been frustrated by the difficulty of the puzzles in these games and the enjoyment of the game was decreased. This is one of the problems with puzzle games that developers face.

If the puzzles in the game are too easy, the game has no challenge and many players will complain. If the puzzles are too hard, many will complain again. Therefore, creating a balance in the difficulty and ease of the puzzles or inventing a method that can help players has always been one of the challenges of this genre.


Botany Manor was developed by Balloon Studios and published by Whitethorn Games.


The game was released in April 2024 for Xbox, Nintendo Switch, and PC and was available for free to Game Pass subscribers. Botany Manor was released for PlayStation in January 2025.

STORY

You start the game as Arabella Greene, a botanist who has just returned from her trip to the botanical mansion located in Somerset, a county in England, to complete her botanical book, Forgotten Flora, and send it to the publisher.

This book wants to introduce exceptional and forgotten plants and teach its readers how to grow them, and now you, as Arabella, must find out how to plant and grow these special plants by finding the clues in the game and putting them together.


Throughout the game, you learn a lot about Arabella, one of the most basic of which is her family, which you learn is her sister named Elizabeth, and her father is Augustus Greene and her mother is Adelaide Pendleton.


The story of this game is simple but interesting and entertaining, and reading the letters is essential to understanding the story, and these letters are very well written and entertaining.


Sometimes, along the way of solving some puzzles, you will discover interesting stories and information, such as the priest holes that were built in England and Wales in the mid-1570s, and these stories and information are also very interesting and entertaining.

GAMEPLAY

The gameplay is simple, you have to find clues such as letters, newspapers, photos, etc. you have to explore the map and find the clues and connect them to the corresponding flower in the Forgotten Flora book according to the type of clues and find all the clues related to a flower and then grow that flower.

The way to grow each flower is different and you have to grow the flower yourself according to the clues.

Each flower has its own unique look and all the flowers that you grow during the game are very beautiful and are very well designed and make you want to stare at each flower you grow for a while.

It takes about four hours to complete the entire game and get all its trophies.

PUZZLES

The puzzles in this game are very interesting and after finding the clues and putting them together, it gives you a very good feeling and is very enjoyable.

The puzzles are neither too hard nor too easy and I think Balloon Studios has managed to establish a good balance between the difficulty and ease of the puzzles, although it would have been nice to include a hint system, but I don’t think its absence is a problem considering the puzzles are not too difficult.

MAP DESIGN

The botany manor is very large, in each chapter you will investigate new parts of this manor.


Different parts of the manor such as: garden, greenhouse, kitchen, library, etc. are very well placed in the manor and you will find good shortcuts throughout the game.


The map is so good that you can remember it by seeing it once or twice.

After finishing the game, in order to get some trophies, I had to find the flowers that I had grown in different places in the manor, and I could easily remember and find their location, and this shows the excellent design of the map.

VISUALS

Visually, it’s as if you’re looking at a painting.

All parts of the map in this game are very beautiful, the colors are very vivid, the colors are very beautiful and eye-catching, and they’re well placed together.

You’ll see beauty in this game by looking at every corner.

The resolution and performance are also completely problem-free.

CONCLUSION

Botany Manor is a fantastic game with an interesting story, great and balanced puzzles, pleasing soundtracks, visually it’s like a painting. it has about 4 hours of content. I definitely recommend trying this game even if you are not a fan of the puzzle genre.

Review: AMVR Universal VR Stand

Virtual reality headsets bring futuristic experiences into our homes, but storing your gear can become an afterthought when the game ends. That’s where the AMVR Universal VR Standcomes in, a simple yet functional accessory designed to keep your Meta Quest 2 / Quest 3 or PICO 4 headsets and controllers organised and protected. With a clean look and a surprisingly sturdy build, this stand promises to tidy up your VR corner. But does it deliver on practicality and durability? After several weeks of use, here’s what we found.

Design and Assembly

The AMVR Universal VR Stand arrives disassembled but includes everything needed for a quick and painless setup. Thanks to its modular, snap-fit design, assembly takes less than five minutes and doesn’t require any tools.

The stand is made of high-quality plastic, which feels solid in hand. Once assembled, it presents a minimalist and sleek aesthetic, suitable for desktop display, shelves, or entertainment centres. The base is wide enough to remain stable even when fully loaded, and rubber feet prevent sliding on smooth surfaces.

What sets this stand apart is its universal compatibility. It’s designed to accommodate most VR headsets on the market, including the Meta Quest 2, Quest 3, and PICO 4. The top hook cradles the headset securely, while the side arms hold the controllers with precise spacing to avoid scratching or unnecessary pressure on buttons or joysticks.

Everyday Usability with Meta Quest and PICO

The stand proved highly functional in daily use. Whether you’re switching between game sessions or storing your headset overnight, the stand offers a safe and accessible home base for your gear. The Meta Quest 2 and Quest 3 fit perfectly on the mount without shifting or sliding. The headset rests naturally on the centre post, with the strap hanging freely and without stress on the headband or face padding.

The stand is just as accommodating for PICO 4 users. The unique shape of the PICO headset fits securely, and the side arms hold its compact controllers snugly in place. This universality is a standout feature, especially for multi-headset households or VR developers working with multiple platforms. The stand also claims support for the Apple Vision Pro, however I have been unable to test that directly.

The design also encourages proper cable management. There’s enough clearance at the base to coil a link cable or charging cord, keeping everything tidy and off the floor.

Final Thoughts on the AMVR Universal VR Stand

The AMVR Universal VR Stand is a simple, effective storage solution that delivers exactly what most VR users need: a tidy, stable place to keep their gear safe between sessions. With universal compatibility for both Meta Quest and PICO headsets, it’s a smart buy for anyone looking to clean up their play area without breaking the bank.

While it lacks premium features, like integrated charging, its core functionality, sturdy construction, and ease of use make it a top-tier choice for casual and serious VR gamers.

If you’re interested in the AMVR Universal Stand, you can find out more on their website.

Review: AMVR Retractable VR Cable Management System

As immersive and liberating as VR can be, cable clutter can quickly disrupt the experience, especially for PCVR setups that require tethering. That’s where a good VR cable management system comes in, and the AMVR Retractable VR Cable Management System offers a practical and affordable solution. Designed for users who connect via link cables, this accessory aims to keep your play area neat, reduce tripping hazards, and maintain immersion for various headsets being used for PCVR.

Setup and First Impressions

The AMVR retractable system is impressively simple to assemble out of the box. It comes with six ceiling pulley units, pre-attached retractable reels, adhesive hooks, and optional screw mounts for permanent setups.

Installation is intuitive, taking around 15–20 minutes. You can opt for a temporary setup using the adhesive pads, which held up well on smooth ceilings during our tests or go for a more permanent solution with the screw mounts. Once installed, the pulleys offered a smooth retracting motion, and the system felt stable and secure. Securing the link cable was even easier, with just one rubber strap on each pulley.

Performance in Daily Use

Using the system with a Quest 3, hooked up for some PCVR, the difference was immediate. The link cable-stayed lifted off the floor, reducing both the risk of stepping on it and the subtle drag you feel during play. The pulleys retracted smoothly with movement, maintaining just the right amount of tension to stay out of the way without pulling on the headset.

The setup helped maintain immersion during games that require turning and movement, like Beat Saber, Blade & Sorcery, or Half-Life: Alyx, by preventing the cable from brushing your shoulder or tangling around your legs.

Key Benefits of the AMVR Cable Management System

  • Enhanced freedom of movement: The system drastically reduces drag and tangling by lifting the cable off the floor.
  • Smooth, silent retraction: The spring-loaded reels retract effortlessly without making disruptive noise.
  • Modular and flexible: You can customise pulley placement based on your play space and headset cable route.
  • Non-permanent setup option: Adhesive mounts allow renters or casual users to enjoy benefits without drilling.
  • Works with multiple headsets: Fully compatible with headsets connected via USB-C link cables.

Limitations and Areas for Improvement

While the system works well overall, there are a few things to remember. The adhesive mounts, while convenient, may lose grip over time on textured or dusty ceilings. The screw-in method is more reliable for long-term use, especially in warm environments.

Additionally, users with low ceilings may find the default retraction length too short, resulting in some tension on the cable. This can usually be solved by adjusting the height of the cable route using extra hooks or extension lines (not included).

Lastly, the pulleys are not completely silent during rapid or aggressive movements. While the noise is minimal, perfectionists or those recording gameplay might notice occasional clicks or whirrs.

Final Thoughts on the AMVR Retractable VR Cable Management System

The AMVR Retractable VR Cable Management System is a simple yet highly effective upgrade for any PCVR setup. It reduces clutter, prevents cable damage, and adds a layer of immersion that wireless users take for granted, all at a reasonable price.

If you’re using a VR link cable for PCVR gaming and want a cleaner, safer, and more immersive environment, this cable management system is worth the investment.

On their website, you can learn more about the AMVR Retractable VR Cable Management System.

Review: AMVR Upgraded Link Cable

Maintaining a seamless connection between your headset and PC is crucial for an immersive experience. The AMVR Upgraded Link Cable with Separate Charging Port addresses common issues like battery drain and unstable connections during extended play sessions. Designed for Meta Quest and PICO headsets, this cable aims to enhance your PCVR experience.

Design and Build Quality

The AMVR Link Cable is 16 feet (5 meters) long, providing ample room for movement without feeling restricted. Its PVC construction ensures durability while maintaining flexibility, reducing the risk of tangling or damage over time.

A standout feature is the reinforced L-shaped USB-C connector, which fits snugly into the headset, minimising strain on the port and preventing accidental disconnections. The cable also includes head strap ties, offering additional security during intense gaming sessions.

Separate Charging Port: Continuous Power Supply

One of the most significant advantages of this cable is its separate charging port. Unlike traditional link cables that rely solely on the PC’s USB port for power, which often leads to battery drain during gameplay, this design allows you to connect an external power source (18w or higher recommended) to keep your headset charged throughout your session.

This feature ensures that your Meta Quest or PICO headset maintains sufficient power, even during extended play, eliminating the need to pause and recharge.

High-Speed Data Transmission

Equipped with a USB 3.0/3.1 interface, the AMVR Link Cable supports data transfer speeds up to 5 Gbps, ensuring a smooth and responsive VR experience. During our tests, games loaded quickly, and there was no noticeable lag or latency, even in graphically intensive titles.

This high-speed data transmission is crucial for maintaining immersion, particularly in fast-paced games where split-second reactions are essential.

What the AMVR Link Cable Gets Right

  • Separate charging port ensures continuous power during extended play sessions.
  • High-speed data transfer up to 5 Gbps for smooth gameplay.
  • Durable and flexible design with a 16-foot length for unrestricted movement.
  • L-shaped connector reduces strain on the headset’s USB-C port.

Areas for Improvement

  • No included power adapter, requiring users to provide their own 18w or higher charger and a long enough cable not to restrict the link cable’s movement.
  • PVC material, while durable, may not offer the same premium feel as braided alternatives.

Final Verdict on the AMVR Upgraded Link Cable

The AMVR Upgraded Link Cable with Separate Charging Port addresses common pain points for VR users, offering a reliable solution for maintaining power and connectivity during extended PCVR sessions. Its thoughtful design, intelligent charging features, and broad compatibility make it a valuable accessory for PCVR users.

While the absence of an included power adapter is a minor drawback, the cable’s overall performance and convenience make it a worthwhile investment for those seeking to enhance their VR experience.

Review: Steredenn: Binary Stars

Steredenn: Binary Stars has built a cult following since its original release, thanks to its stylish pixel art, ferocious gameplay, and endlessly replayable structure. While not a native PS5 title, it finds new life on Sony’s powerhouse console. If you’re a fan of roguelikes, retro shoot ’em ups, or chaotic space battles, you may wonder: Is this fast-paced space fighter worth your time in 2025?

Frantic Gameplay That Captures Arcade Nostalgia

Steredenn: Binary Stars is a side-scrolling shoot ’em up that drops players into the cockpit of a lone starfighter battling through waves of enemy ships, bosses, and environmental hazards. Its gameplay is relentless. From the very first second, you’re dodging bullets, upgrading your weapons, and making split-second decisions that determine whether you survive or get blasted into stardust.

What sets Steredenn apart is how it blends bullet hell mechanics with roguelike elements. Each run is procedurally generated, meaning no two sessions are identical. Enemy formations, wave patterns, item drops, and even boss encounters change dynamically. This results in high replayability and constant tension, since memorisation will only take you so far. You must learn how to adapt.

The shooting mechanics are sharp and responsive. Dodging feels snappy, and each weapon has a unique feel, from rapid-fire cannons to massive laser beams that cleave through multiple enemies and even a giant boomerang. On PS5, the DualSense controller feels right in the hand, even if the game doesn’t use the advanced haptics or adaptive triggers. The sticks and button inputs are responsive, which is essential for a game where twitch reflexes often determine your survival.

Deep Weapon and Ship Variety Keeps Things Fresh

One of Steredenn: Binary Stars’ strongest features is its rich arsenal of over 40 unique weapons. From staple classics like homing missiles to quirky but powerful gear like the saw launcher or flame thrower, the game continually surprises you with new loadouts and combinations. Weapon pickups appear mid-run, allowing you to experiment with builds on the fly. Some offer raw damage output, while others emphasise crowd control or defensive utility.

This weapon diversity is complemented by a selection of different ships, each with its stats and abilities. One ship may have a faster speed but lower health; another might sacrifice mobility for increased firepower or defensive perks. Unlocking new ships adds depth to the gameplay and incentivises players to experiment, especially since different strategies work better depending on what the procedural RNG throws your way.

While the game doesn’t have a persistent progression system in the same way as modern roguelites, the satisfaction of mastering new builds and discovering new weapons makes each run rewarding. It’s a system built on variety and surprise rather than grind and accumulation.

Boss Battles Are Intense, Rewarding, and Brutal

Boss fights in Steredenn: Binary Stars are a standout feature but represent one of the game’s most significant hurdles for new players. These colossal enemies have multi-phase attack patterns, environmental tricks, and randomised behaviours that can catch even experienced players off guard. Whether you’re dodging homing lasers, avoiding asteroid storms, or navigating tight spaces with little room for error, the bosses feel like true gatekeepers to progress.

The variety is impressive, each boss feels distinct, and their designs are creative despite the pixel-art limitations. However, the difficulty curve is steep. If you’re unfamiliar with bullet hell patterns or roguelike mechanics, these encounters can feel punishingly unfair. The challenge is a draw for genre fans, but casual players might quit after repeated defeats.

On the plus side, the quick restarts on PS5 mean you’re never more than a few seconds away from another attempt, which helps offset the frustration of failure.

Steredenn: Binary Stars Performance on PS5

Steredenn: Binary Stars was never a graphically intensive game, but it still looks fantastic on modern displays thanks to its sharp pixel art, vivid colour palette, and explosive effects. On PS5, the game runs flawlessly. Frame rates are consistently smooth, even during the most chaotic moments when dozens of enemies and particle effects are on-screen. Input latency is minimal, which is crucial for a precision-based game.

However, managing expectations is important: this is not a remastered or enhanced PS5 version. The game does not offer any PS5-specific upgrades. There’s no native 4K support (the resolution is capped at 1080p), no use of the DualSense adaptive triggers or haptic feedback, and no UI or loading screens improvements beyond what the SSD naturally provides. What this version does deliver, however, is the core experience with all the extra gameplay content and gameplay improvements bundled into one package.

If you were hoping for a full PS5 version with visual polish and modern features, you won’t find it here. But if you’re looking for raw, retro-style action that benefits from the PS5’s horsepower in the background, Steredenn delivers.

Final Thoughts On Steredenn: Binary Stars

Steredenn: Binary Stars on PS5 is a love letter to classic arcade shooters. It’s infused with the unpredictability and depth of a modern roguelike. It’s fast, challenging, and endlessly replayable. If you enjoy games that reward skill and adaptation over time, this is an excellent addition to your PS5 library, especially if you missed it during its original release.

Steredenn doesn’t leverage any of the PS5’s unique features or offer modern amenities like multiplayer or enhanced visuals. Despite this, it remains a compelling experience. This is thanks to its tight gameplay loop, variety of weapons and enemies, and addictive structure. Hardcore fans will find hours of enjoyment here, while newcomers should be prepared for a steep but rewarding learning curve.

For more information about the game, visit their website.

Review: The Fool’s Apprentice

Developed and published by The Planar Danse, The Fool’s Apprentice is a cosy 3d management Sim with Idle Elements.

It’s hard to describe a game in a mere phrase, but The Fool’s Apprentice has made it very easy. If I am allowed to use a metaphor, this Ornamental cow has been a very interesting experience. Not fun. Not memorable. Just interesting.

Beautifully corrupt, aimlessly gorgeous, attractively boring. There, a few more phrases to describe my experience. Nevertheless, let’s go into detail.

Idle School

I have not seen such a lack of depth since I lost my glasses. Fool’s Apprentice, on the surface, is a magic school management sim. However, underneath the hood, you will find that the engine is missing.

You have a large school, where students keep entering via the front door. Your job is to place objects around the school that these students use to study. After a few in-game hours, a student is allowed to take a test. If they pass the test, the student graduates; if they fail, they die. 

You get points when students study, and you earn extra money if they pass their final test. These resources are then spent on placing additional objects and magical tools throughout the school. Each object slightly increases study efficiency, reducing the time it takes for students to graduate. 

The entire system feeds into itself — study, earn, spend, repeat — with no real change in strategy or gameplay. It’s a loop of incremental upgrades rather than meaningful management decisions, encouraging passive play rather than active involvement.

So, not exactly a management sim, is it then?

Fool’s Gold

The Fool’s Apprentice presents itself as a management simulator, but peel back its gilded curtain and you’ll find something far more familiar. This is, at its core, an idle clicker dressed in the robes of simulation. 

Its gameplay loop relies entirely on waiting: students arrive, they slowly accumulate knowledge from placed objects, and eventually take a test. You don’t manage people or make difficult choices. You just place more enhancers to reduce the time students need to graduate. That’s it.

Rather than requiring strategic foresight or dynamic problem-solving, hallmarks of true management sims, The Fool’s Apprentice mimics the feedback loop of something like Cookie Clicker. Place an object, watch the bar fill faster, repeat. 

Your role is more akin to a passive caretaker than an active headmaster. There are no real consequences, no crises to resolve, no student personalities to manage. Just cold, clean numbers ticking upward.

Fool’s Game

In the end, The Fool’s Apprentice is not a test of wit, strategy, or management. It’s a test of patience. What promises to be an enchanting dive into magical academia reveals itself as a beautifully rendered progress bar, wrapped in whimsy but hollow in function. The game never truly asks anything of the player beyond endurance. No risks, no dilemmas, no sense of growth. Just the quiet, repetitive hum of efficiency tuning.

It’s easy to see how someone could be fooled. The art direction is inviting, the animations charming, and the tone suggests a warm, cosy experience. But much like a stage magician relying on sleight of hand, The Fool’s Apprentice dazzles with aesthetics while quietly keeping substance out of sight.

This isn’t a management sim; it’s a waiting room with spells. It scratches the surface of genre expectations but never commits to depth or consequence. For players seeking an actual challenge or meaningful engagement, this is not your class.

To put it simply: if you came looking to graduate from novice to master, you might want to transfer. In this school, the only lesson is how little a game can offer while still looking like it’s teaching something.

Review: Loop Glasses

The Loop glasses from GUNNAR are a playful nod to computer programming roots. Accordingly, they have a smart professional appearance. Furthermore, the relaxed and casual colourways won’t look out of place at the beach or a coastal walk. This blend of professional and fun is perfect for office workers and people who take their eye health seriously.

The patented GUNNAR lenses protect your eyes from harmful UV and blue light. Additionally, you can select Amber, Clear, and Sun shift lenses. If you wear prescription glasses, -5 to +5 can be ordered at the checkout. Subsequently, you can enjoy the health benefits without undermining your vision.

What’s in the box of the Loop glasses?

  • The packaging is simple but attractive.
  • The Loop glasses have a slim, round frame. Furthermore, they are built with comfort in mind.
  • A soft and hard case is provided to prevent damage. 
  • Clean the lenses with the microfiber cloth. 

Technical aspects.

Who’d have thought that glasses could be so technical? Well, the Loop glasses are loaded with patented tech that benefits your health. The lenses block 100% UV light, and the Sun shift lenses deliver 65%-90% blue light protection. This is phenomenal as your eyes will not feel itchy, dry, or fatigued. Moreover, there is a noticeable reduction in headaches related to the aforementioned conditions.

The sun shift lenses are magical. If you need to work with a phone, TV, or monitor, the amber tint reduces contrasting colours. However, when you take a break and walk outside, they react to the sunlight and slowly transform into sunglasses. The result is 1 pair of glasses, less fuss, and ultimate protection.

Build quality.

GUNNAR never make poor quality glasses. Whether it is their fun Tokidoki collabs, or the incredible Marvel or gaming products, they do not disappoint. The Loop glasses are spectacular to wear and feel great in your hands. The lightweight, precision-engineered polymer frames are strong, robust, and a joy to wear. Furthermore, the rounded lenses look great while offering optimum eye protection.

The 180° flexible hinges prevent damage. Moreover, they are great for different head shapes and sizes. Consequently, they do not pinch your temples, and they fit snugly on your nose. Finally, the lenses have GUNNAR’s G-shield protection coating. This reduces smudging and glare. The results are a cleaner pair of glasses that do not distract you or your audience if you are streaming.

Are the Loop glasses worth it?

GUNNAR has some phenomenal collaborations that appeal to a wide audience. However, if you want something understated and versatile, the Loop glasses should be on your radar. The classic look is great for multiple occasions. Moreover, the build quality is second to none. Available in various lens types, you can pick whatever suits your needs. As such, I think they are great, and I recommend buying them here!

(More information on GUNNAR can be found here!)

The Loop Glasses have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Indiana Jones And The Great Circle

Following its initial exclusivity on Xbox, Indiana Jones makes his long awaited return to PlayStation with The Great Circle. Is it another classic Indy adventure or should Indy have retired by now?

It’s Not The Years, It’s The Mileage

I need to make something very clear from the start to help understand my feelings about this game. From as early as I can remember I have loved Indiana Jones. I can remember the very first time my dad sat me down to watch Raiders Of The Lost Ark; I instantly became hooked on the adventure and action. It’s a franchise dear to my heart thanks to my dad who still loves the films to this day, and it’s safe to say I adore them too. Simply put, all five films (yes, I love Kingdom Of The Crystal Skull as well) are some of my favourite films of all time and have shaped my love of cinema and media. I say all of this to put into context how deeply I have longed for a game that could match my love for these films and I’ll admit when Bethesda announced Machine Games were developing an Indy game, I was highly sceptical. I am so happy and overjoyed to say my scepticism was misplaced; not only is Indiana Jones And The Great Circle an incredible Indiana Jones game, it might just be one of the best games ever created.

Set in 1937, placing the game in between Raiders and The Last Crusade, The Great Circle is a rip roaring Indiana Jones adventure from start to finish. Like the films, the game takes place before the events of the Second World War with your familiar Indy villains, the Axis Powers, taking centre stage as antagonists once again. The game begins with a wonderful prologue which showcases the now iconic boulder scene from Raiders but cleverly weaved into the plot, as it turns out this is a dream Indy is experiencing after falling asleep at his desk. Working at Marshall College with friend and colleague Dr Marcus Brody, they are awoken by someone stealing an artefact from the museum, setting in motion the events of the game. If you are accustomed to Indiana Jones films, you’ll know each story revolves around an ancient artefact or device which is mysterious and powerful. George Lucas and Steven Spielberg coined the plot device as a MacGuffin and the story of The Great Circle has a brilliant one at that.

Set across seven different locations, this globe trotting adventure tasks Indy with discovering the power of The Great Circle and discovering why the Nazis want it so badly. I want to keep as much under wraps for players as possible as there are many twists and turns the game takes them on, but boy it is one bloody brilliant adventure! Everything in this game oozes quintessential Indiana Jones from the locations, to the action, to the discoveries and puzzles and so much more. It’s got heart, a hefty serving of humour and surprisingly, some horror style elements to add to the mix. At the heart of it all is, of course, Indiana himself and Machine Games and Troy Baker have done a masterful job of imitating Harrison Ford, with superb results. I have to be honest, I did not think Troy Baker was a good fit for this role but I am glad to be proven wrong. His voice inflections and emotions sound scarily similar to Ford – it’s fantastic!

Along with Indy, is a superb set of supporting characters that just fit in so well with the story and are so memorable in their own right. Characters like Gina or villain Voss are so layered and complex it was an absolute joy uncovering their motives and desires in the game. For newcomers to this franchise, you can expect a story of discovery, companionship, mystery and even some self-introspection. For lovers of the franchise like myself, I cannot tell you enough how great and wonderful this story is. Every time I went back to the game I was smiling from ear to ear, waiting for Indy to crack a witty joke or get into a fist fight with some Nazis. Some might even say it rivals the films for the best plot and narrative, but for me it’s just another brilliant, rip roaring adventure with my favourite film character of all time. Machine Games and Lucasfilm take a bow!

Fortune And Glory!

Now of course, it’s all good waxing lyrical about the story of The Great Circle if the game has great gameplay to complement the narrative- and my god it does! Machine Games surprised everyone, including myself, when announcing the game would be told from a first person perspective, but now I can see it was an inspired choice. This choice makes you truly feel like you’re in Indy’s shoes as you throw haymakers at Nazi thugs, crawl through tight spaces and dimly lit caves or crack that whip to disarm an enemy. Combat feels so responsive and smooth I could throw punches all day. The gameplay loop of The Great Circle is unlike anything I have really played before and I mean that in the most positive of ways. Combat is meant to be a last resort for Indy as the game actively encourages stealth which again feels great due to the great enemy AI which scours locations looking for you, making it a constant game of cat and mouse. When combat is required it truly feels like you’re in a film, cracking the whip and swinging away, but what makes combat so fun is the control you have over it.

Virtually anything in the game can be picked up and used to attack enemies, whether it’s a guitar, fly swatter or anything else you can name, you can pick it up and smash it over someone’s head. Gunplay is solid and an interesting option if you feel the need to blast your way out of a fight but it’s clearly not intended to be the main focus of the combat. In fact, it feels like you are actively punished for using the guns which I found to be true to Indy’s character and form. Along with stealth and combat are the great puzzles and mysteries you need to solve in order to progress the story or find collectibles for your journal. Puzzles are superbly designed and complex enough to quench your intellectual thirst. Speaking of the journal, this gem of a book allows you to look at previously attained collectibles and story notes in such an interactive way I could scroll all day long. Every part of the gameplay makes you feel like Indiana Jones and at times, I would actively plot my next move as to how I thought Indiana would; the immersion levels are off the charts here. The fieldworks in each location act as side quests for you to partake in and these are hidden gems in the story that are so brilliant and memorable I longed for more.

What isn’t talked about enough when it comes to this game is accessibility. Players can tweak difficulty, combat encounters, puzzle encounters and much more which is a fantastic effort across the board by the developers. The camera Indiana possesses is a pivotal part of gameplay in terms of collectible hunting and puzzles but is also cleverly used to help the player. If you get stuck on a puzzle, you can take photos of the puzzle, revealing more hints to help you solve the conundrum. These small additions are impactful and too few games have this much depth and complexity. Finally, traversal and platforming are seamless and superb. As you swing across chasms and squeeze through caverns, the perspective switches to third person, allowing you to see Indy swing and jump during climatic moments. This makes you feel the tension and action and it’s a fantastic way to merge both perspectives. A perfect creation of gameplay.

It Belongs In A Museum!

In terms of graphical presentation and animations, The Great Circle is nothing short of jaw dropping. Every single environment Indy globe trots across looks gorgeous in detail; jungles look vibrant and dense, mountains look daunting and eye catching and the pyramids of Gizeh don’t look too shabby either. Previous Machine Games titles like the Wolfenstein games have always looked stunning and this game elevates their portfolio to new heights. Whilst everything looks beautiful, one particular aspect needs highlighting and that is the lighting. Every cave, cavern, corridor and tomb are so beautifully complemented by the stunning lighting system. Setting lanterns alight to illuminate the room is so spectacular, I could do it all day long.

Previous Indiana Jones games on older generations never had the capabilities to fully capture Harrison Ford’s look and likeness, but now with the power of current gen consoles, the results are phenomenal. Each and every character model in this game could have been ripped straight from the live action films – they look that good! Indiana himself is a modern marvel in the details, such as his facial expressions, mannerisms and movements. It’s not just the main characters; each grunt and side character look equally detailed. I personally believe Machine Games are now at the forefront of facial design and animations and this is not talked about enough. It is absolute perfection across the board in visual presentation.

Similarly, the audio design is a complete and utter delight. Each punch you throw has that Indiana Jones over the top twang to it, which made me chuckle with delight. The whip crunches and cracks superbly, with real power and emphasis, showing just how formidable a weapon it can be. Listening to statues and hidden doors creak and crack open is just so damn good and don’t forget a good old Wilhelm scream sprinkled in here and there when taking down a Nazi goon. As previously mentioned, the voice acting is superb, with Troy Baker leading the way. However, special mention should also go to Alessandra Mastronardi and Marios Gavrillis who play Gina and Voss. It’s also a pleasure to see Tony Todd grace my screen one last time; he will be sorely missed.

Finally, the musical score in Indiana Jones And The Great Circle is pure cinema. Scored by famed composer Gordy Haab, the task of taking on John Williams’ mantle must have seemed impossible, but my god has he done it. Taking an approach of honouring the score of the films, whilst adding his own unique flair to it, everything sounds like Indy but with a new modernised twist and it succeeds. Now of course, the main theme will triumphantly play during climatic moments. I am so overjoyed with the beautiful orchestral score Haab has achieved and delicately crafted and, like the rest of the game, it is befitting for such a beloved franchise.

Verdict

When Indiana Jones And The Dial Of Destiny failed commercially, I mourned what could be the end of a franchise that is so dear to my heart, but Machine Games had other ideas. The Great Circle is nothing short of being one of the greatest games ever created with a swashbuckling adventure, brilliant and innovative gameplay, jaw dropping visuals and audio design and score off the charts. All I can say is thank you so much to Machine Games and Bethesda; playing this game felt like taking a time capsule back to my childhood, sat by my dad watching Raiders with not a care in the world. Indiana Jones has found a new lease of life in video games and I’m confident this wont be the last I see of this iconic character. IT BELONGS IN A MUSEUM!

Backbone Introduces Backbone Pro: One Controller for Every Screen, Built for the Future of Gaming

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Backbone have announced Backbone Pro, a next-generation controller engineered from the ground up to let players game on any screen with a single device—built for the future of gaming.

Today, there are hundreds of millions of game controllers in the world, but they’re all designed to work primarily with a single console—and then slowly adapted to work elsewhere. That model hasn’t changed much, even as the way people play games has completely shifted. High-fidelity gaming on phones and cloud gaming—the ability to stream games from the cloud just like streaming music and TV—are growing fast, and more people are playing across platforms than ever before. Backbone Pro is designed for that world.

Backbone Pro offers two ways to play: Handheld Mode, where it’s physically connected to the device via USB-C for zero latency and no need to charge; and Wireless Mode, connecting via Bluetooth for gaming from a distance. It pairs instantly with phones, tablets (like iPad), laptops (including MacBooks), VR headsets (such as Meta Quest and Apple Vision Pro), and smart TVs like Samsung Gaming Hub even without a console — and Backbone’s FlowState Technology in the Backbone app remembers previously paired devices and connects with a tap, ensuring ensuring frictionless device switching.

To make this work, Backbone had to rethink everything — from industrial design to firmware. The Backbone team, including engineers and researchers from Apple and Google, created the smallest form factor ever to accommodate full-size joysticks. Over the last three years, Backbone went through more than 9,000 part iterations and ran over 30 user research studies using a proprietary 3D camera system to measure hand movements and analyze thousands of hours of gameplay. The result is one of the most comfortable handheld gaming products ever built, with full-size joysticks, remappable back buttons, and a form factor that feels just right in users’ hands — whether they’re playing for 10 minutes or 3 hours. Before launch, Backbone invited professional players and industry veterans to test and refine the product.

Backbone Pro offers unprecedented levels of customization. Players can remap every button and create tailored control profiles for specific games and devices, saving different configurations for each platform they play on. The Backbone app serves as a central hub, allowing users to pair with new screens and customize their experience directly from handheld mode.

The Backbone app transforms your phone into a universal hub for gaming, allowing you to access all your games in one place. The app supports multiple gaming categories including App Store games (including Apple Arcade, Netflix games), Remote Play services (Xbox Remote Play, Steam Link), cloud gaming platforms (Nvidia GeForce NOW), and—for the first time—retro games through a built-in emulator. With new features like Smart Search, you can discover and launch games across platforms seamlessly, all from a single place.

Subscribers to Backbone+ now also get access to a rotating library of free games that are instantly playable seamlessly, along with enhanced features for Backbone Pro.

“We believe the future of gaming transcends individual devices,” said Maneet Khaira, Founder and CEO of Backbone. “With Backbone Pro, you can experience the excitement and connection of gaming on any screen with just a single device”

Backbone Pro will be available at backbone.com.

Tips for Finding Games That Match Your Personality

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Finding the perfect game isn’t just about graphics or hype—it’s about finding something that feels like you. Are you a competitive mastermind plotting your next big win or a laid-back explorer who just wants to vibe in an open world? Matching titles to your personality can make every playing session more fun and fulfilling. So, let’s figure out what kind of gamer you really are – because life’s too short to be stuck playing games that don’t spark joy!

Understanding Your Gaming Personality

Ever wonder why some people can’t get enough of strategy games while others spend hours building pixel-perfect cities? It’s all about personality! Gamers come in all types – competitive champions, curious explorers, social butterflies, and more. Your personality shapes what you enjoy most in a game, whether it’s the thrill of outsmarting opponents or just chilling in a cozy virtual world.

For example, love solving puzzles and cracking codes? You’re probably a strategist. Can’t resist an open-world adventure? You’re an explorer at heart. Knowing your style helps you find titles that match your vibe, so you’ll never waste time on something that doesn’t click. 

Researching Game Genres and Styles

Discovering your ideal play is like hunting for the ideal pizza topping – it takes a bit of trial and error, but it’s worth it. Start with the basics: genres. Love epic quests? Dive into RPGs. Crave fast-paced action? FPS games are your jam. Want to build empires or manage chaos? Simulation titles have got you covered.

But here’s the thing: don’t just guess. Explore gameplay videos, read reviews, or even try demos to see what clicks. Think of these as your “try before you buy” options. Not sure where to start? Treat yourself to a little fun without commitment. Use Betonred casino no deposit bonus and experience a game risk-free. Once you’ve explored different game options, you’ll find your sweet spot faster than by playing in demo mode.

Leveraging Personality Tests and Quizzes

Feeling overwhelmed by the sheer number of titles out there? Personality tests and quizzes are like a GPS for your playing journey. These online tools help you find titles that align with your personality traits, so you’re not wasting time on games that just don’t vibe with you.

There are plenty of fun and insightful quizzes available that’ll tell you exactly what type of virtual play suits your playstyle. They can even suggest specific genres, characters, and themes based on your answers. Notable platforms offering these personality quizzes include tools like “What Game Should I Play?” or the infamous Buzzfeed quizzes that somehow know exactly which title will speak to your soul. These quizzes can give you that extra nudge to dive into a new game without second-guessing. You might even stumble upon some unexpected favorites!

Exploring Social Dynamics in Gaming

When choosing titles that match your personality, social dynamics play a big role. Some of us love to jump into the fray with others, while others prefer a solo adventure.

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If you’re someone who thrives on social interaction, multiplayer experience could be your thing. For example, PlayStation offers a huge variety of multiplayer titles, from competitive team-based shooters like Call of Duty to cooperative games like Destiny 2, where you and your friends can team up for epic missions. These create in-game communities, where you can chat, strategize, and share victories (or defeats) in real-time.

But, if you enjoy games that allow you to relax and dive deep into a story at your own pace, single-player titles might suit you better. There are plenty of options, from immersive story-driven titles like The Last of Us to expansive open-world adventures like Horizon Zero Dawn. You can enjoy all the drama and action without having to coordinate with anyone else!

From Comfort Zone to New Adventures: Evolving Gaming Choices

Sometimes the best way to find your next favorite adventure is through recommendations. Whether it’s a friend’s suggestion or a curated list from a platform like Steam or Xbox Game Pass, exploring new titles can lead to unexpected gems. Don’t be afraid to step out of your comfort zone! You might end up loving a genre or style you never thought you’d try. And hey, a little variety keeps gaming fresh.

But remember, your playing preferences aren’t set in stone. As life changes, so do your tastes. What you loved five years ago might not spark the same excitement today, and that’s okay. Stay open to new experiences, but don’t forget about the games that still bring you joy. Gaming is all about enjoying the ride, whether it’s discovering new favorites or revisiting old classics.

Bottom Line

Finding the perfect game for your personality is all about exploring, experimenting, and staying open to new experiences. Whether you’re sticking to your comfort zone or stepping into uncharted territory, there’s a game out there for every mood and every moment. And as your tastes evolve, don’t be afraid to switch things up—playing is about having fun, and the possibilities are endless. So go ahead, dive in, and see where your next gaming adventure takes you!

Review: Robobeat

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Robobeat is a rhythm-based, first-person shooter that fuses the energy of fast-paced gunplay with the precision of musical timing. Developed by Simon Fredhoim and published by Kwalee, this game offers a unique blend of action and rhythm. Robobeat, at its core, challenges players to synchronise their movements and attacks to the beat of the music.

Easy to understand, hard to master

At the forefront, Robobeat is what you would expect, performing actions such as shooting, blocking and using skills, all to the beats of the perfectly fitting soundtrack. Successfully syncing with the beat will result in more powerful shots and faster shooting without reloads. At the same time, mistiming actions will result in a lot less damage output. I enjoy that players don’t take damage or have their dodging abilities hindered, allowing them to learn the game and the soundtrack while slowly picking at enemies.

Players will find many different weapons that all have their special gimmicks, spread patterns, attack speeds etc. Accompanying players’ choice of akimbo weapons are tools such as shields, grappling hooks and many more. They also work best when on beat. That being said, the soundtrack itself is part of the player’s kit, with new cassette tapes unlocking during gameplay, and all vary in bpm, which is a good way for players to choose their own difficulty. Higher bpm is, of course, harder to time, especially when firing, dodging and blocking. But also allows the player to fire a lot more frequently, so the trade-off is worth it.

Every artistic choice complements the other

Visually, Robobeat embraces a somewhat gritty, cyber-punk-ish style. It’s hard to describe in words. The enemies, weapons and effects are all vibrant and pop heavily over the contrast of the levels, which are, for the most part monochrome. The visuals work perfectly for a high octane fps such as robobeat, making it easy for players to see whats going on while still being able to focus on keeping their rhythm in check.

The soundtrack. The soundtrack is what brings everything in Robobeat together. Featuring a huge selection of electronic music tracks that you can change and switch whenever you would like. Every track complements the gameplay and elevating the experience to near-perfect hits of dopamine.

No need for a plot with gameplay that good

With the core gameplay being rhythm-based action, I did not expect much in terms of story, and I wasn’t wrong. Robobeat puts you in the shoes of a bounty hunter named ACE on the hunt for the rogue robot Frazzer. The story is told as VHS-style flashbacks and collectables, which suits the game’s style well and doesn’t take players away from chaotic goodness.

Pregression is tied to the roguelike elements. Each run feels different due to the constant stream of unlocks in weapons, upgrades, perks and music. I also enjoy that music, once unlocked, can be switched by the player even mid-run, which ensures that no track overstays its welcome and helps in keeping things fresh. Unfortunately, I cannot commend the scenery as much as the music. Although the layouts of the rooms did keep me on my toes with obstacles and hazards alike, the overall palette of these levels left me hoping for something new after a while.

My conclusion

Robobeat stands out as a compelling fusion of rhythm and first-person shooting, offering a great addition to the genre with very few titles. Its emphasis on synchronising with the music creates a challenging yet very rewarding experience. I say with its very few shortcomings, Robobeat is a great hidden gem that I can recommend to anyone looking to challenge their rhythm-based reflexes.

How is OLED Tech Changing the Future of Foldable Monitors?

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OLED technology has significantly changed the way we use and see the screens of our devices. OLED technology is found in many tech devices, such as smartphones, laptop screens, and car dashboards. With that said, OLED technology offers vibrant colors, deep blacks, and the ability to save energy. Read on to learn more about how OLED technology has changed the future of foldable monitors. 

What Makes OLED Technology Special?

OLED technology has updated the way we see and use tech devices from the conventional LCDs to LED displays. The various factors that come into play make the OLED technology special, such as the fact that OLED panels establish better image quality. Also, the oled flexible monitor is energy-efficient compared to the conventional monitor, which comes in handy in saving battery life.

The flexibility of OLED technology allows for the manufacturing of thin and flexible designs, which make tech devices look and feel sleek. OLED displays are used in various applications, such as vehicles, smartphones, and wearables. In the near future, OLED tech is expected to change the future of foldable monitors. 

The Science Behind OLED Panels – An Overview 

To understand how OLED tech is changing and upgrading the future of foldable monitors, it is important to understand the science behind OLED panels. Organic compounds are used in OLED technology after the application of electricity. Unlike conventional LCDs, OLEDS don’t require a backlight, which enables the vibrant colors and true blacks. 

OLED displays are made of several layers, including a substrate that is made of plastic or glass. It also comprises organic layers, an anode, and a cathode. 

Integration of Touch Sensitivity

The UPERFECT OLED  integrates touch sensitivity, which is a layer that comes at the top of the OLED monitor. With the use of various inputs and methods, the top layer can detect touch, which is also an essential part of modern devices, such as the latest premium-quality smartphones. In modern devices, capacitive touch technology is more common than ever before. Multi-touch capabilities are also an essential part of OLED monitors. 

The combination of touch and OLED technology results in vibrant displays that are not only incredibly responsive but also visually stunning. 

Extended Battery Life

When it comes to OLED foldable monitors, due to the innovative technology, you can expect better battery life and more energy efficiency. In comparison to LCD screens, OLED monitors don’t require a constant backlight, which further emphasizes the fact that OLED monitors only use energy when their pixels are illuminated. This aspect establishes a longer battery life in portable tech devices, such as smartphones and cars. 

OLED technology has been exclusively built with sustainability in mind, which is why OLED is a greener option for electronics consumers. 

Great Designs Aesthetics

Another way OLED technology has affected the future of foldable monitors is that the flexibility of the technology has paved the way for the aesthetics of tech devices. Here is the thing: OLED touch monitors can offer unmatched aesthetics and design flexibility. The flexible and thin form aspect allows for innovative designs, such as foldable and curved displays, which makes the OLED monitors all the more appealing. 

The Best Applications of OLED Panels 

When it comes to the most popular applications of OLED touch panels, smartphones and tablets occupy the first place. Smartphones and tablets are being produced in premium and sleek designs, which has made them more compelling than before. Also, the thin and flexible aspect of OLED displays renders them perfect for fitness trackers, smartwatches, and premium smartphones. The sleep and foldable screens can be seamlessly integrated into smart factors and establish crisp and vibrant visuals to boost the user experience. 

Review: StarVaders

StarVaders has got me thinking about chess again. In my defence, we are moving pieces (alright, one piece) around on a grid. There’s even a boss that leads an army of chess pieces. Anyway, it made me think of the satisfaction that comes with successfully pulling off a complex strategy. Problem is, with chess, there are so many variables that thinking ahead becomes frustrating. StarVaders pulls off an amazing trick by making this forward thinking very simple.

I want to get to Point A and Kill Thing B. Here are my cards, now how can I make that happen? It’s great. In fact, this review is probably just going to be me gushing over StarVaders. See, I saw the terms ‘roguelike’ and ‘deckbuilding’ in the Steam description and let out a slight groan. I’ve played a lot of them. I was prepared for a slog. Instead, StarVaders blew me away and slapped a huge smile on my face. By keeping things simple and stylish, StarVaders taps into a well of endless fun.

Invaders From Space

Let me start by breaking down StarVaders‘ gameplay. You start off by picking your class, each of which has a different specialisation. Gunners, for instance, rely on long-range attacks. Stingers specialise in getting up close and personal. Once you’ve picked your class, you pick your pilot – who have unique cards and special abilities. There’s a whole heck of a lot to unlock in StarVaders, to the point that I’ve only just unlocked the final class. Anyway, from there it’s the usual roguelike progression. Pick an encounter for each step, then fight a boss to close out the act.

The fun stuff comes when you enter a battle. The arena is divided into a grid of varying sizes, with you at the bottom and the enemies at the top. The aim is to destroy all enemies before they get to the lower end of the board, where they’ll start generating ‘doom’. Too much of that and it’s game over. To aid with that, you draw cards that’ll help you to move, shoot or deploy a tactic. There’s a large assortment of cards, which differ between classes, so there are a good number of variations, and chaining together combos is quite simple.

In fact, keeping things straightforward is StarVaders‘ best move. The single objective to destroy all enemies means your end goal is always clear, you just need to cleverly use the cards in your hand to achieve it. For example, gunners’ attacks are just plays on bullets and bombs, so I could position myself to ricochet a bullet into a chain of bombs I’d set up. Aside from junk cards, or burned (so unusable) cards, there’s no wealth of complex mechanics to get bogged down in. It’s just: here are the enemies, and the tools you’ve got to play with. Have at it. It’s magnificient.

Deck Your Foes

Note that simple doesn’t mean easy. StarVaders has an impressive bestiary, and each enemy has vastly different strategies. If you don’t counter them, you’ll very quickly get bogged down. The doom mechanic ensures that you can’t take your time, either, with some bosses shortening the clock considerably. That damn chess boss is a bugger for that. But the demand for quick, snappy moves keeps the pace fast. The progression is quick too, with three encounters before a boss. It means that getting back into the thick of things after death is super fast, preventing that repetitive feeling that can plague the roguelike early game.

Anyway, let me take a quick breath here. I do have something of a minor complaint I’d like to insert, and it’s that the story is handled a little inelegantly. Your pilots do have a backstory, which is told after deaths, but it’s literally just dialogue boxes on a black screen. Rather disappointing, given how nice the art is. Even the main ‘plot’ takes a backseat, being quick snippets after successful runs (though these have lovely art). It seems to be a recurring problem with the genre, even as far back as Slay The Spire. Still, what we have is quite intriguing, it just deserved to stand closer to centre stage.

Right, back on to the positives. Part of the reason why I think StarVaders wormed its way into my heart is in the presentation. Everything is bright and colourful, including the card art. There’s a definite ‘cute’ factor to a lot of things too, and the character designs are wonderful. Soundtrack’s a hit too, being wonderfully energising. I’m listening to it as I write this, so Plasterbrain must’ve done something right with the OST. Honestly, my only issue with StarVaders‘ presentation is its name. Sounds like a straight-to-DVD Star Wars knock-off. Ah well.

StarVaders – Good, Honest Fun

If you’re detecting something of a giddy tone to this review, then you’re probably correct. It’s not often that I just gush about a game without thoroughly going over it with the nit comb. But StarVaders has managed to punch through the ‘game critic’ part of my brain, and connected with the guy that just wants to have a chill and fun time in my downtime. Its relatively short length of runs means I can knock off a few before work, or before starting up a bigger game.

Added into that is the deceptively simple gameplay, which is designed so that you usually always knit together a strategy and feel smart for doing so. I’m nearly always flying by the seat of my pants, and I’m loving it. And, hey, if you can’t stitch one together then StarVaders has a handy rewind function to give you another shot. The result is a game that is dangerously fun. Hell, I’m going to play it more after this. It looks great, sounds great and plays great. It’s damn near the perfect package.

(StarVaders‘ Steam Page)