Review: Ni no Kuni 2 – Revenant Kingdom

My love for JRPG’s began with Final Fantasy VII with an experience that to this day has still not been topped and seldom gotten close to having with any other JRPG since and that includes other Final Fantasy titles. It has been a very long wait for me but finally I have found one that honest rivals that first experience with FFVII, something I had hoped it would provide for me after missing out on the first game and have been watching this very closely for months and it easily achieved all my expectations and more and I have another early contender for game of the year. Ni no Kuni 2: Revenant Kingdom is an absolute instant classic and joy to play.

I am probably going to be gushing a whole bunch through this review simply because Ni no Kuni 2 is as close to flawless a game that I have played in many a year, over forty hours and it never suffered a bug or glitch, crashing or elements of frustration that break the experience. This is one of the most highly polished games you can play right now on PlayStation 4 and it is refreshing to see that so much attention clearly went into making this game ready for release after a delay that has only helped the final version. I smiled my way through from the moment I hit start and it never left my face and only grew the further into the game I went and it opened up new things to enjoy. It is clear to me that even without having played the first game, that the way people were raving about it has transferred into this follow up game.

This is certainly a follow up as it has a new story with new characters and set hundreds of years after the events of the first game. It opens with a surprising opening cut-scene showing an elderly President of the USA in a limo travelling towards a city when a missile flies over head and hits the city. We then see the wreckage of the car and the President suddenly disappearing before he reappears but has somehow become a far younger man who is then discovered by a young boy who introduces himself as Evan Pettiwhisker Tildrum, the young king of Ding Dong Dell who startled by Roland’s presence heads off to summon his guards. However before Roland can work out how he has been transported here and now younger, he suspects that something is not quite right and soon comes to the aid of this young boy when the guards turn on him. Evan is the heir to the kingdom of Ding Dong Dell and the advisor to his father has now turned on him and began a coup to dethrone the uncrowned king forcing Roland to step in and help Evan try to escape the castle. Soon they are joined by Arnella, body guard and mentor to Evan to reveals that it was the advisor, Mausinger who had slowly poisoned his father and plotted to steal the throne before Evan could form his Kingsbond with the guardian Kingmaker of Ding Dong Dell. Managing to escape, Evan makes the promise to form his own kingdom which will be a place for all to live in peace and Roland pledges his loyalty to both protect Evan but to aid in the creation of his new kingdom.

The first thing that struck me was just how beautiful the visuals for this game are with the same Studio Ghilbli animation as the first game and it is just glorious to be in its world. Character design, locations and those of the many varied monsters and creatures you encounter in this world all leap out of the screen and it honestly feels as though you are part of a Studio Ghilbli animated film. It is bright and colourful and just a lovely world to be in throughout the story as you move from location to location and kingdom to kingdom, each with their own unique visual style and design. Perfectly complimented by the musical soundtrack which features some tremendous scores by Joe Hisaishi and it is just so easy to fall in love with this right from the start even before the excellent gameplay has worked its magic on you.

That magical gameplay is really what for me transported me right back to the wonder and amazement of playing Final Fantasy VII for the first time, and Ni no Kuni 2 just ticks every single box of what makes a JRPG a truly iconic game style to enjoy. Not only does it succeed in hitting all the hit spots of traditional JRPG games but it also manages to refresh many aspects for a new and modern audience. Starting with the combat which before release I was a little nervous about as I am so familiar and rather a fan of turn based combat but my concerns were quickly put to rest once the fighting begins. A party system is used which is comprised of three characters with more becoming available as you meet and complete main story quests. The player is free to take control of a party member at any time by simply switching between them to utilise their own strengths as each may use different weapons and skill attacks. The combat styles is very hack and slash and to my delightful surprise, is actually more than just a basic mashing the attack button as combos can be formed between weapon and skill attacks and is very satisfying.

Of course the most fun aspect to combat comes in the form of the Higgledies, super cute little creatures which aid you in combat and can either serve as support by offering healing opportunities or attack by using elemental attacks. They simply join in the fighting and when grouped together enough can offer a special action triggered by the player to use their special ability. New Higgledies can be discovered and added to your party and later, during the Kingdom management mini game which I will come to a bit later on, can be grown. Having not played the original I was not sure how this aspect would work with a worry that they would overwhelm the fighting but instead the support is very handy, especially during boss fights or big monster battles. Not to mention just how ridiculously cute they are as well and I am still scouring the internet to find a Higgledy plushie!

Inventory management is also just perfectly handled here and whilst other games can suffer from very complicated systems and grinding to find new weapons or armour, here almost every encounter will reward the player with new weapons or items to equip to the party and the inventory clearly shows what the quality of weapons, armour and accessories to help decide what should be equipped to the right party member. This system is clean and gives a fast quick aid to party management which helps sort out new stronger items from the lower value ones. I also appreciate how each character, regardless if you are actively using them in the party or not, will also level up as the main party does meaning you can change your party members at any time and thanks to the inventory system, everyone can be equipped with the best items for them in seconds.

Now all the above comes in very handy for this game has so much content to play through outside of the main campaign that at first you can feel an almost overload of side missions and additional things to do. But the beauty with how the game handles this is truly sublime as it sections the main campaign into story chapters with main goals to be completed in order to progress the story but each chapter also provides an absolute freedom to go off and complete the various side missions made available by just exploring new locations or revisiting previous ones as the main campaign unfolds. The game never forces you to stick to the main campaign or to drag you back if you are like me, happy to just go off on a tangent and spend time in the world doing side quests. Just as with the inventory management, quest management has also been simplified so you always know where the main story quest is and also listing all the side quests available at any one time. You will also meet the task keeper, someone who will offer more side quests to you such as gathering a certain amount of items and will reward with task points which can then be traded with him for items you may not find in normal shops but required to complete side quests. The elegant nature in which this completely plays into simply enjoying the game and playing it makes it a great addition as I found that the majority of tasks he offers you will naturally be ready to be completed because you have already obtained enough of whatever is required. He will also reward you by scouting out new people to recruit to your kingdom to strengthen it and aid in boosting production of a store or research center.

This tidily brings me to the additional mini activities that become available that also fit so nicely into everything else this game has to offer players. First will be the Kingdom management game which will have the player work to grow and build up Evan’s new Kingdom of Evermore throughout the game. Buy opening shops and research centers; you can build up a kingdom that truly feels like a living breathing community of people as you make farms, gardens, ship yards, armour and weapon shops. As the kingdom grows and advances new facilities can be created and thanks to the side quests and Task Master Missions, you will soon start recruiting new people that will offer more opportunities for growth. I found this a fun and brilliant distraction that only served to aid me as I could buy supplies cheaper and improve my weapons and armour through those stores and even develop magic that will help in other side activities like the Skirmish battles or to open new side quests. At the forty hour mark I had still to complete the game and still had an abundance of side quests to complete if I wanted to or just working to improve the kingdom further and the game invites you to do all this or just focus on the main campaign quests. That is a freedom I really appreciate in a good JRPG and Ni no Kuni 2 delivers this in spades for players.

I love the story the game tells as Evan grows as a potential king in his mission to unite all the kingdoms together to form a peaceful world for every race and though this happy ever after almost Disney film aspiration could feel rather cringe at moments, it also has enough darkness and reality checking elements to make this a deep and enjoyable story to enjoy. The highlight has to be in the localisation of all the characters with so many of the UK home nations represented by main characters who are English and Scottish, Irish and Welsh and how the game tells the story to the player showcases this so fluidly. Cut-scenes will often have the characters fully speaking their dialogue but some will be text based and the accent of the character comes to life every time with their own contextual subtitle text. For example Evan’s own Kingmaker Lofty is clearly Welsh with Niall the forest ruler being Scottish. Their text has enough localisation that just reading their words puts the accent in my mind effortlessly and impact fully. The attention to detail in every aspect of this game is staggering at times, and brings me back to just how polished the final version that released was making the two release delays it had completely justified and welcomed.

I struggled to find anything to really criticize with this game as I said above, I am yet to discover or encounter anything that stops the game being fun. If I was to think of any particular niggles it would only be the side quests that you can get early on but require a much higher level in order to complete or reach a location till later in the game meaning your side quest list will be constantly full of quests you are unable to do just yet. I did feel the game does have Evan required to do a lot of basic fetch and return quests which as a King kind of makes so sense and even Lofty at some points reacts to the request in a more truthful manner then Evan should. Seriously there is very little to complain about there and if like me you appreciate JRPGs at their best, this is perhaps the finest example of it in recent years.

I came to love so much about Ni No Kuni 2 that I can honestly place it alongside my benchmark title of Final Fantasy VII in terms of the very best of this genre in gaming. If you have never played a JRPG before, this would be the title I recommend to jump into with and even if just for the sheer ration of price to content and satisfaction, this is a game that has over sixty hours of game to play through without having all side quests completed and the items of DLC that will arrive post launch with the season pass.

Within minutes of starting this game I was smiling and I never stopped till the end, I had the most complete and refreshing experience with this game that I could happily play it all over again and no doubt will be my go to JRPG for years to come.

Warner Bros. Strikes Deal With IO Interactive For Hitman: Definitive Edition

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Warner Bros. Interactive Entertainment and independent game developer, IO Interactive, today announced a worldwide publishing and distribution agreement for the video game, HITMAN. As part of this agreement, Warner Bros. Interactive Entertainment will publish the HITMAN: Definitive Edition, which will be available in retail stores for PlayStation 4, PlayStation4 Pro, Xbox One X and Xbox One beginning 18th May 2018.

The HITMAN: Definitive Edition will feature new in-game disguises for Agent 47 inspired by classic IO Interactive titles – Freedom Fighters, Kane & Lynch and Mini Ninjas – celebrating the Danish studio’s 20th anniversary, in addition to all previously released content and game updates from the first season of HITMAN.

“We’re very excited to be working with IO Interactive, a talented studio with a long-standing legacy creating the iconic HITMAN games,” said David Haddad, President, Warner Bros. Interactive Entertainment. “The passionate, global HITMAN community has embraced the recent return of the series, and we’re thrilled to bring the HITMAN: Definitive Edition to fans and new players next month.”

“We’re super excited to be working with Warner Bros. Interactive Entertainment on HITMAN and together releasing the HITMAN: Definitive Edition to new players,” said Hakan Abrak, CEO IO Interactive. “Working with a partner like WBIE means that the team at IOI can stay focused on what we’re good at, making games.”

The HITMAN: Definitive Edition will include the following content:

  • IO Interactive’s 20th Anniversary Outfit Bundle – Three new outfits inspired by Freedom Fighters, Kane & Lynch and Mini Ninjas
  • HITMAN Season One (Main Game) – Seven exotic locations from the first season, including Paris, Sapienza, Marrakesh, Bangkok, Colorado and Hokkaido, along with the ICA Facility
  • HITMAN Game of the Year Edition Content – Four missions from the Patient Zero Campaign, three themed Escalation Contracts that unlock three unique weapons, as well as the Clown Suit, Cowboy Suit and Raven Suit from the recent Game of the Year digital release
  • HITMAN Summer Bonus Episode – Featuring ICA bonus missions in Sapienza and Marrakesh
  • HITMAN: Blood Money Requiem Pack – Including the Requiem Suit, Pale Duck Explosive and ICA Chrome Pistol
  • All featured Contracts, Escalation Contracts, Challenge Packs and game updates from HITMAN Season One and the HITMAN Game of the Year Edition

Fallout, Skyrim, and DOOM Inspire New Switch Pinball FX3 Three-Pack

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Zen Studios announced today that Nintendo Switch owners won’t need to wait long to experience Bethesda® Pinball, a thrilling three-pack of tables featuring “Fallout Pinball,” “The Elder Scrolls V: Skyrim Pinball,” and “DOOM Pinball.” Coming today, April 4, 2018, the pack represents Zen’s dedication to expanding the Switch’s Pinball FX3 library from its initial 30 titles to dozens more.

Explore the secrets of “Fallout® Pinball’s world decimated by nuclear war, as you join factions, raid vaults and collect Vault Boy bobbleheads on the table. Similarly, you’ll craft weapons, wield magic, equip armour and more as you fulfil your destiny as Dragonborn in “The Elder Scrolls V: Skyrim Pinball.” Finally “DOOM® Pinball” takes you to Mars, where you’ll battle hordes of demons.

 

Review: Shadow of the Colossus PS4

In previous reviews I have mentioned my PlayStation bucket list, a list of games that either I missed out on by skipping the PS3 console or just regretted never getting around to play. In the last two years I have been able to catch up with titles such as the whole Uncharted series, God of War III thanks to its remaster, Journey and was able to finally enjoy The Last Guardian. Thanks to Sony and PlayStation, that bucket list is growing ever shorter thanks to remasters and re-releases and finally now, one of the top items has been crossed off. Shadow of the Colossus was more than I expected it to be with many highs but sadly also some lows.

The first 15 minutes of this game was an experience in itself that showcases everything that makes this game incredible. First the visuals hit you, and this is perhaps one of the best looking games on PlayStation 4, even without the power of the PS4 Pro this game is simply stunning to look at. Next the musical score hits you and it is beautiful and enhances the visuals perfectly and all of this is in the opening cut-scene that sees a young man riding a horse carrying something wrapped in a blanket, making their way to a structure. No words are spoken, but it is clear the young man is on a quest and this is shown all before the player has even reached the main menu. It really is a sublime method to bring players into this experience for that is what this game really became for me, an experience that was completely worth the wait.

The young man heads to a temple and places what he was carrying on an alter before revealing it to be the body of a young woman. His goal is to ask the gods of the temple to restore her to life but a task is asked of him before his wish is fulfilled, to seek out and destroy 16 Colossi creatures and only by doing that will her life be restored. He is given a magical sword that when in sunlight, can act as a compass to point the direction of where the target colossi are located. It is a simple story on the surface but what surprised me was the emotional connection I would develop for the colossi and overwhelming guilt.

It is quite something when you go after and take on the Colossi in the game, each one is unique in appearance and how you have to go about taking them down. The ride to each location reveals an incredibly created world that showcases some breathtaking environments for each residing Colossi creature which only becomes more amazing when you finally discover and meet each one and the wow factor goes up to a new level. These towering creatures are ridiculously enormous with some taking the likeness of an animal or just a giant humanoid. Each one of the sixteen Colossi you are tasked with taking down are simply staggering when you first see them, the scale in size compared to our hero at first is very overwhelming and you will be forgiven for taking a few minutes just to absorb the challenge that lies before you.

It is that challenge that brought for me, the biggest sensation of guilt I have probably felt whilst playing a video game, well at least for twelve of the 16 Colossi. For each one you must work out how to make your way onto them and to seek out their weak points in order to drive your sword into them enough times to kill them. To achieve this takes strategy and patience as devising a way to get onto the colossi is the first objective, and the design of each will make this a struggle to begin with as each will require a different strategy. Once you have then battle to find the weak spots will test you as the Colossi will fight against your presence by trying to throw you off.  The tricky part is that our young hero called Wander has a severe physical limitation which makes staying on a Colossi once an encounter has begun rather problematic. Grip strength is pretty much the biggest enemy in the game, and on more then one occasion annoyed the hell out of me. The climbing system requires you to jump and then to grab on to surfaces. A dial in the corner of the screen will slowly reduce the moment you grab on to something, which when trying to spider-man your way over the fur of a Colossi to reach a weak point only to have it spend two minutes shaking you about to the point you have to let go just to rebuild the meter and start over again.

The guilt really comes in when you start to do damage to them, because the animation of having to raise the sword high above you and vibration of the controller when you stab it into them is not a pleasant one. That and the fact that the majority of the Colossi only put up a fight or become aggressive once you begin to approach them. They are literally just happy where they are and doing no harm to anything or anyone until you pick a fight with them. Some are just so beautiful that the overwhelming guilt of removing them from the world really started to add up for me and it was a rather unpleasant feeling to do so. Not to mention that once you have slain the mighty creature, a cut-scene plays showing something that resembles a shadowy cloud leaves the Colossi escapes it before seemingly penetrates Wander causing him to fall to his knees and then unconscious only to wake up back in the temple before being told the next Colossi to go after.

Epic is pretty much the best way of describing just how amazing the good parts of this game are when they come together so effortlessly. Sadly though, this is a remaster that also has a few old generation issues that kind of get in the way and spoil things just a little bit starting with the camera. This is a game that knows it is beautiful and the camera has a tendency of wanting to go full on cinematic experience to show the player how stunning the visuals are. This will often mean that when travelling by horse, the camera will decide to pan out so you can have a beauty shot to appreciate however it will do this even if you are trying to use the sword to locate the next Colossi resulting in a fight to control the camera which is frustrating. Then you have the horse itself which much like Trico in The Last Guardian can be a nightmare of an AI character to control when riding often refusing to either gallop or catching scenery making it stop.

Perhaps the biggest frustration for me with this game came the few Colossi that required interaction with the environment in order to create an opportunity to get on to them and at times the AI of the Colossi would infuriatingly refuse to do or go where I needed to lead them making what should be a ten minute encounter become almost thirty minutes with the majority of that time trying to make it move to a certain spot. Whilst yes it does add to the encounter and challenge, there are moments that this problem broke the experience for me and took me straight out of the game. The issues the game has just stop Shadow of the Colossus being a truly legendary game for me, but it is certainly one of my favourite games from the PlayStation bucket list I have come to enjoy.

Overall this remaster is beautifully crafted and bringing Shadow of the Colossus to a new generation of players and console is another success for the platform. It would have been nice if more effort had been made to fix the annoying issues that feel very last generation as instead of just being a niggle they are overly frustrating and distracting from all the great work that has been down in this game. I have avoided talking about the story, which for a game with minimal spoken word to explain what is happening until the very end, is something that has to be experienced and this game deserves to be in your collection and definitely deserves its iconic status as a PlayStation classic. I came away after finishing it in awe of what was achieved originally and for the quality of this rebuild of it for PlayStation 4 and Pro, but the annoying elements of the camera, gripping system and Colossi AI set pieces tarnish an otherwise well polished title.

There is nothing quite like Shadow of the Colossus and there probably wont be again, it stands out as a true classic that much like The Last Guardian sadly undoes some of it with old generation problems that have not translated well into current generation of gaming. But this is a must have in your collection title and it continues the PlayStation success story of bringing back its own exclusive big hitters from the past for a new generation of players.

Hive launch Warm Welcome Home Subscription Plan

Centrica Hive Limited has launched the latest addition to their plan range, Hive Warm Welcome Home Plan. It brings together a family of Hive devices and an Amazon Echo Dot to help users create their smart home and control it using their voice, with products that work brilliantly together, such as lights that turn on when you ask them to.

The package features the Hive Active Heating with the option to have it professionally installed by a British Gas engineer, plus Hive Lights, a Hive Motion Sensor, a Hive Active Plug and an Amazon Echo Dot – helping users to easily transform their home into a smart one. It comes with the added benefit of Hive Live membership which gives access to exclusive Hive product discounts, ongoing warranty and advanced features.

With the Warm Welcome Home Plan, users are able to manage their home directly from the Hive app for added convenience and peace of mind. It means the home can be bright and warm for when you return, with the ability to turn heating and lights on remotely. Reassurance is provided when away as lights can be set to turn on and off so it looks like you’re home, the Hive Motion Sensor can notify you if it spots movement and Holiday Mode can be scheduled from the Hive thermostat or app to help save energy.

With the Amazon Echo Dot included as part of the package, users can ask Alexa to manage their Hive devices, meaning the whole family can use them, even if they don’t have the Hive app. If your hands are tied, Alexa can help with switching on the lights and heating – just ask, or you can link them to a Hive Sensor in the Hive app and they will come on as you walk past.

The Hive Warm Welcome Home Plan is available from today starting from £19.99 (excluding Hive Active Heating professional installation) or £27.99 (with Hive Active Heating installation by a British Gas engineer) at 0% interest for 12 months and no up-front costs. After 12 months then the price drops to just £2.99 for Hive Live membership.

Review: AZIO Retro Classic Vintage Typewriter Keyboard

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We got our hands on the AZIO Retro Classic Vintage Typewriter Keyboard for review.

Inspired by vintage typewriters and crafted with ultramodern features, the Azio Retro Classic is the perfect amalgam of past, present and future. A backlit mechanical keyboard with round key caps that evoke nostalgia of yesteryear complemented with durable Zinc alloy frame and a sumptuous genuine leather surface.

There are four different styles of the keyboard:

ONYX black leather with black chromed frame
POSH 
white leather with copper matte frame
ARTISAN black leather with copper matte frame
ELWOOD walnut wood with gunmetal matte frame (the one we have for review here)

Specifications

AZIO TYPELIT MECHANICAL SWITCH:

• Operation Force: 50±10gf
(40-85gf for total travel)
• Pretravel: 1.6±0.5mm
• Total travel: 3.6±0.3mm
• Operating Life: 50,000,000 Cycles

What’s in the box?

The box contains the keyboard, a user guide, USB cable and a bag of replacement key caps if you only plan on using it with a Mac.

A Closer Look

Final Thoughts

When I first heard about the Retro Classic keyboard I was intrigued. I had grown up using a typewriter (yes, I am that old) and was used to the satisfaction of pressing a key and hearing it back that distinctive noise. I wanted to see if it would not only be functional as a computer keyboard but if it would bring back some memories. I wasn’t disappointed on either count.

Anyone who watches The Big Bang Theory may also have spotted Leonard using one in a recent episode.

The keyboard itself comes very well packaged, and also comes with a cleaning cloth and a certificate of authenticity.

There are two sets of switches on the back of the keyboard, one set to determine use with a Mac or PC, and the other to either use Bluetooth, USB or to switch off the keyboard.

Either using USB or Bluetooth was very easy, as was selecting a Mac or PC for using with. Within seconds I was typing away – in fact, I am currently typing this review on the keyboard and I love it!

Out of the box it keyboard has key caps specifically for a PC, but they are very easy to swap over with the Mac ones that come in the box if you plan on using it only with a Mac.

The mechanical keys are a joy to use – they have that memorable clicking noise when you press them. The keys are also backlit and that works very well!

The keyboard itself looks and feels like a vintage typewriter – in this particular case we had walnut wood with a gunmetal frame and it looks beautiful. There is even a plaque on the keyboard.

The keyboard angle can easily be adjusted by twisting the feet.

If you plan on using the keyboard via Bluetooth there is a rechargeable high-capacity 6,000 may Lithium Ion battery built in. If the backlight is switched off, Azio claim the battery will last around a year, which is some going! If the backlight is enabled then they say between 1 and 3 months usage depending on the intensity of the backlight. I have been using it for a number of weeks now and it’s been working perfectly.

There are LED indicators on the top right of the keyboard that show Caps Lock, Number Lock, Scroll Lock and Window Key Lock. They also double up for charging, battery indication an Bluetooth pairing mode.

If you want to take a stroll down memory lane and have a high quality keyboard then I can’t recommend the Azio Retro Classic Vintage Typewriter keyboard highly enough. I love mine and I will continue using it going forward.

The Azio Retro Classic Vintage Typewriter keyboard is available now priced $189.99.

You can learn more and a buy one from the Azio website.

Hive announces Easter Sale on selected Hive products and more

From today Centrica Hive Limited (Hive) is running an Easter Sale with 20% off selected Hive products and one month free on selected plans – available now on hivehome.com until 8th April 2018.

Existing Hive customers can also benefit from exclusive early sale access from 29th March (Today).

Review: Assassin’s Creed Rogue Remastered

Even the most die hard Assassin’s Creed fans could be forgiven for missing out on this particular entry in the series as its release was perhaps the biggest victim of the mess that was Assassin’s Creed Unity on release back in 2014. To begin with Assassin’s Creed Rogue was meant to have released by itself before the release of Unity except at the time, the decision was made to bring Unity’s release forward to the same day as Rogue meaning many fans had to make the choice of playing what was the very final Assassin’s Creed game on old generation consoles or go for the shiny new generation console version of Unity for PS4 and Xbox One. Now Ubisoft has brought new life and a fresh chance for fans to experience what for me was a defining moment for the series as Rogue has been remastered and released once more.

Assassin’s Creed Rogue is the final chapter of the Colonial trilogy and in terms of the story narrative, slots in between Assassin’s Creed IV: Black Flag and Assassin’s Creed III. Events in Rogue both set up the events in ACIII but also lead directly into the start of Unity, which was how the original release plan was supposed to allow players to experience to connect both Rogue and Unity. It not only rounded off that trilogy but it also marked the final appearance as an Abstergo Entertainment employee which the modern day story had been focused on in Black Flag thanks to the Templars retrieving the body of Desmond Miles at the end of AC III, and using his genetic memory to allow Abstergo Entertainment staff to relive genetic memories from Desmond’s organic material, now known as simply Sample 17.

The player takes the role of a gender neutral and nameless Abstergo Entertainment employee, who whilst exploring the lifetime of Shay Cormac, accidentally sets off a virus in the Abstergo servers, forcing a lock down of the system. The only way to clear the virus is for the player to finish living through the life of Shay Cormac however it quickly becomes clear that the mysterious Juhati Otso Berg, has a personal interest in the life of Shay Cormac and is equally encouraging to complete revisit his life for this own ends. Shay Cormac is an Assassin recruit still in training when we first meet him, we meet his mentors who are teaching him skills with Achilles Davenport as the Master Assassin of their group, the man who will reluctantly in his old age train Connor to be an Assassin in AC III.

I really came to appreciate Shay Cormac as a character, and it was an interesting switch after playing AC III and Black Flag to step into the traditional role of an Assassin and how at that time in Colonial America, Achilles was in charge of a successful and fully capable Brotherhood group. But it was his defiance that really stood out for me as Shay has a tendency to be insubordinate to some of his mentors and often questioning their activities and roles as Assassin’s such as doing missions that helped the French whilst ignoring those treated as slaves. His understanding of the Assassin’s Creed is one of questioning its relevance with the ideology of defending humanity’s right to free will in sharp contrast to having to follow the orders of his mentors. Whilst he is not a reluctant Assassin, he does question his orders which make him a very unique character for this series.

This remaster is much like the Ezio Collection in that it has been given a full HD makeover but it retains all the niggles and bugs that the original game had such as the well known movement and free running glitches that could make you suddenly jump off an angle when trying to climb or jump between buildings. There are also the same animations which are lifted directly from Black Flag and only have Edward Kenway removed and replaced by Shay Cormac so that they both walk, fight and strut in the same way.

After putting over 100 hours into Assassin’s Creed Origins by this time, going back to the very old generation style of combat and movement in Rogue did take a little while to get used to. The combat uses the same counter based system since Assassin’s Creed II making the combat very easy and more about reacting to perform a counter than actually having a fight which does feel strange now after Origins more modern combat style but it was actually nice to step back once more into the old style of AC gameplay, much as it was replaying the Ezio Remastered Collection. A lot of the gameplay mechanics are a continuation of what you would have played in Black Flag with some differences such as Shay discovering an air rifle which replaced the blow dart from Black Flag and later in the game obtaining a primitive grenade launcher attachment for it.

Naval battles also return as one of Shay’s strengths is his ability to captain a ship at sea and early in the game he claims his own ship he names The Morrigan. After the tropical setting of Black Flag, Rogue returns to the rather cold setting of the North Atlantic so the seas have ice sheets to sail through and ice bergs to avoid. This also means that should Shay go for a dip, he risks being hurt by the cold temperatures. Naval combat is the same but for Rogue many of the upgrades in Black Flag that took a while to obtain and given fairly early on and finding materials to upgrade The Morrigan is also fairly quick. I always enjoyed the ship fighting in the Colonial trilogy and with the ‘Skull and Bones’ naval battle game spin off coming out soon, it was great to replay what started it all off. I had actually forgotten the little tweak that had been made in Rogue that can see enemy ships actually board the Morrigan in combat forcing you to fight off the enemy crew. There are other little enhancements in Rogue based on Black Flag but nothing too unfamiliar if you had played it before.

The world will see Shay go from sailing around the North Atlantic and visiting locations and looking for collectibles to activity around New York city, and often the story sequences will take Shay very quickly from one to the other especially when meeting new characters in a certain location but to only then have that new character require Shay to sail them to another one. Exploration in Rogue is pretty much down to the player as many of the locations are not visited as a result of the story but left to the player to just sail around visiting them as their leisure. It is a huge world and there are plenty of collectibles and treasure maps to follow to encourage such exploration but the story itself is fairly contained. It is also by far the shorted main release story in the series at just six sequences and can be completed relatively quickly in just a couple of sessions if you ignore everything else.

The real strength of Rogue for me as a fan of the series and a big reason why I enjoyed it on its original release is the story of Shay Cormac after an event happens that puts him at odds with the blindness of Achilles to see what he is doing is wrong. In the search of Pieces of Eden, the Assassin’s are at risk of doing far more damage than any Templar plot and Shay sets out to prevent Achilles and his former mentors from continuing their search. This puts him on the path of becoming a Templar after their intentions fall in line with his and for the first time in the series, players are given a good insight into the Templar belief system which takes the Black and White plot of Assassin’s being good and Templars being the bad guys and makes it all a little more of a grey area. Throughout this story and the series since, there are times when the Assassin’s go too far and the Templars idea of peace through control does not appear to be all that bad. Through Shay the player gets to see that the creed of both parties can at times align as much as they become direct obstacles to each other which is just so interesting for me. Not to mention how the modern day side wraps up the trilogy very nicely before leading into how it would change in future games starting with Unity.

I would fully recommend Assassin’s Creed Rogue Remastered to fans of the series who really appreciate the story as much as the gameplay, especially if they missed this entry on original release. It does not really offer anything that new to what you would find in Black Flag but there is enough here for fans of the original Assassin’s Creed titles or last generation to enjoy but it is the story of Shay Cormac that makes this a must pay game for the series. To be fair this is just a far prettier game to play now and all the gameplay including the bugs and issues the original had are still very much present which is a shame, especially with some of the movement problems which are as frustrating now as they were back in 2014. This looks as pretty as the PS4 and Xbox One versions of Black Flag and it does justify its release on the fact that a good number of fans may never played this first time round thanks to the messy storm that was Unity.

Shay Cormac is for me, one of the most important characters in the series and has the same effect on the series that say the Arbiter had in HALO 2 in terms of showing the story from the point of view of ‘the bad guys’ and here the blurred lines of who are the good guys and who are the bad guys with the Assassins and Templar sides is a fascinating thing to experience as a fan of this series. Though short, the story is rich in what it delivers both as Shay in the past and in the modern day with so much lore to be found in the repairable computers and tablets to be found in the modern day side.

Assassin’s Creed Rogue Remastered is well worth picking up even if it is just for the story and to revisit the Colonial trilogy one last time, a trilogy that I believe many never gave the full chance too back then but is worth a visit now.

Huawei shows off the New P20 range of phones at event in Paris

Today at the Big launch in Paris, for the new P20 range of smartphone from Huawei. First, it announced the P20 (with two cameras on the back) available today 27th March €649 (4GB +128GB) and P20 Pro (three cameras on the back) €899 (6GB+128GB) available 6th April, professional camera technology in a small and slim phone.

Huawei P20

Both the P20 and P20 Pro comes in four colours each Graphite Blac, Midnight Blue, Pink Gold and my favourite Twilight.

Both the P20 and P20 Pro have a 24MP front camera for your ultimate selfie.

Huawei P20 Pro

The P20 Pro – the Leica triple camera. The 8MP telephoto + 40MP RGB + 20MP monochrome combo will be a huge talking point as the world’s first tri-sensor combo very soon, but the standard P20’s 20MP monochrome and the 12MP RGB dual camera also benefit from a number of improvements over the P10 and the Mate 10 series’.

Model Huawei P20 Huawei P20 Pro
Display 5.8-inch Huawei FullView IPS LCD
2244 x 1080
18.7:9 aspect ratio
6.1-inch Huawei FullView OLED
2240 x 1080
18.7:9 aspect ratio
Processor Huawei Kirin 970
Octa-core CPU (4 Cortex A73 2.36 GHz + 4 Cortex A53 1.8 GHz) + NPU
Huawei Kirin 970
Octa-core CPU (4 Cortex A73 2.36 GHz + 4 Cortex A53 1.8 GHz) + NPU
GPU Mali-G72 MP12 Mali-G72 MP12
RAM 4 GB
LPDDR4
6 GB
LPDDR4
Storage 128 GB 128 GB
Cameras Rear cameras:
12 MP RGB f/1.8 + 20 MP monochrome f/1.6
dual-LED flash, PDAF+CAF+Laser+Depth auto focus
4K video recording at 30fpsFront camera: 24 MP sensor with an f/2.0 aperture, fixed focus
Rear cameras:
40 MP RGB f/1.8 + 20 MP monochrome f/1.6 + 8 MP telephoto f/2.4 with OIS
dual-LED flash, PDAF+CAF+Laser+Depth auto focus, 3x optical zoom, 5x Hybrid Zoom, 4K video recording at 30fpsFront camera: 24 MP sensor with an f/2.0 aperture, fixed focus
Battery 3,400 mAh
Non-removable
Huawei SuperCharge
4,000 mAh
Non-removable
Huawei SuperCharge
IP rating IP53 IP67
SIM Dual SIM
Primary SIM: 4G
Secondary SIM: 2G/3G/4G
Dual SIM
Primary SIM: 4G
Secondary SIM: 2G/3G/4G
3.5mm headphone jack No No
Connectivity Wi-Fi 2.4 G, 802.11a/b/g/n/ac with Wi-Fi Direct support
4x4MIMO Cat 18
Bluetooth 4.2, support BLE
support aptX/aptX HD and LDAC HD Audio
USB Type-C
Wi-Fi 2.4 G, 802.11a/b/g/n/ac with Wi-Fi Direct support
4x4MIMO Cat 18
Bluetooth 4.2, support BLE
support aptX/aptX HD and LDAC HD Audio
USB Type-C
Software Android 8.1 Oreo
EMUI 8.1
Android 8.1 Oreo
EMUI 8.1
Colours Midnight Blue, Black, Pink Gold, Twilight Midnight Blue, Black, Pink Gold, Twilight

As well as an all-new glass design, the P20/P20 Pro also sports a FullView display with those love-them-or-hate-them iPhone X-style notches. For the larger device, Huawei has opted for a 6.1-inch OLED panel with a 2240 x 1080p resolution and an 18.7:9 aspect ratio.

P20 Pro
P20 Pro

The regular P20’s LCD display retains the same resolution and aspect ratio but drops down to 5.8-inches.

Credit to SuperSaf

On the power front, both devices are outfitted with Huawei’s HiSilicon Kirin 970 SoC with an NPU backed by 128GB non-expandable storage as standard and either 4GB RAM for the P20 or 6GB for the Pro. The larger chassis also lets the P20 Pro up the battery rating to 4,000mAh compared to the P20 3,400mAh cell. Both devices also run Android 8.1 Oreo out of the box with Huawei’s EMUI skin on top.

The price for the P20 is £599 for both P20 models will be the single sim version via CPW and P20 Pro will be £799, while Three UK will have the dual sim.

Porsche and Huawei has announced the Huawei Mate RS

Porsche Design and Huawei launch have launched the Porsche Design Huawei Mate RS, at the opulent Grand Palais, Paris, France.

Introducing the future of technology through features such as the world’s first dual fingerprint design including an innovative in-screen fingerprint sensor, the world’s first Artificial Intelligence (AI) processor and Leica triple camera with 40MP image capture. This device will surpass the demands of even the most discerning smartphone user.

Incorporating Porsche Design’s signature design language and Huawei’s breakthrough technology and craftsmanship, the Porsche Design Huawei Mate RS sets a new standard in mobile luxury.  With a commitment to unique, functional design, the phone has a 6” 2K curved OLED screen and wonderfully symmetrical look, minimalist feel and a stylish 8-edged 3D curved glass body. Available globally in black – a timeless colour that enables a seamless switch from glass to frame, and reflects Porsche Design’s commitment to purism and simple sophistication.

The PORSCHE DESIGN HUAWEI Mate RS has been built with exceptional accuracy, meaning each component is there for a specific reason, and exactly where it needs to be to ensure the user gets the best possible experience in terms of power and aesthetics. High performance is also indicated in the naming of the smartphone: the term “RS” stands in the world of Porsche motorsport for outstanding racing performance.

The Porsche Design Huawei Mate RS benefits and features include:

  • The world’s first dual fingerprint scanner for enhanced convenience, allowing users to awake and unlock the device simply, thanks to an in-screen fingerprint sensor. Hover to awake the device, touch to unlock it
  • The winning combination of Leica triple camera with 40MP RGB sensor technology and exceptional photography powered by Master AI. This combination puts effortless, eye-catching photography at the fingertips of those looking to immortalise their favourite moments. Combined with 5 x hybrid zoom, and the world’s first AI image stabilisation on a smartphone camera ensures photography lovers can capture the best shots with exceptional clarity in almost any situation
  • The Porsche Design Huawei Mate RS is the first Huawei handset to allow quick wireless charging, making it even easier to keep the phone topped up and ready to go and, thanks to its long-lasting battery, users will easily be powered through the busiest of days
  • An ‘intelligent’ smartphone, the powerful AI processor automatically tailors the performance of the phone according to how it is used – constantly learning, understanding and anticipating needs, it is the perfect personal assistant for the pocket
  • 256GB of internal storage means those constantly on the go and constantly on their phone can be worry free
  • Dual SLS (super linear system) speakers with DOLBY ATMOS enable users to have a superior experience, with the best immersive surround sound and entertainment on the go
  • Splash, water and dust resistant, which means there is no need to worry about damaging the device in the rain or accidentally dropping it in water

Each Porsche Design Huawei Mate RS comes with a beautifully designed leather phone case accessory to match the lifestyle of the demanding target group. Cases are available in a range of leathers and colours, including black or red.

Richard Yu, CEO Huawei Consumer Business Group said: “The PORSCHE DESIGN HUAWEI Mate RS is the perfect blend of today’s most innovative smartphone technology and luxury design. We are bringing cutting-edge technologies to this device, which people will fall in love with – from the innovative in-screen fingerprint to the Leica triple camera system – bringing consumers an unprecedented experience.”

Jan Becker, CEO Porsche Design Group, said: “Both Porsche Design and Huawei seek to imagine and develop products that stand for precision and perfection, intelligent functionality and highly sophisticated design. Our aim was to create an outstanding device that goes one step further. We believe we have reached this goal by taking our partnership to the next level.”

Porsche Design and Huawei have worked in tandem to develop a smartphone that fuses together the two brands’ DNA, wealth of experience in design and technology, industry-leading expertise and exceptional performance. Through the use of colour in the device’s body, software themes and accessories, the new handset is accentuated with Porsche Design’s distinguished aesthetic and purist, minimalist feel.

The Porsche Design Huawei Mate RS will be available to purchase from premium retailers throughout the UK from 12th April 2018 the colours will be Black worldwide and a limited edition Red for China.

Priced at €1695 for the 6Gb + 256Gb and €2095 for 6GB+512Gb.

IMAX releases special edition side-by-side trailer for Avengers: Infinity War

Next month, Marvel and IMAX will make cinematic history with Marvel Studios’ Avengers: Infinity War, which marks the first Hollywood film entirely shot using IMAX cameras. Today, IMAX released a special edition side-by-side comparison of the latest Avengers: Infinity War trailer that illustrates just how much more exciting it will be for fans to experience this epic adventure in the immersive IMAX format!

 

Directors Joe and Anthony Russo designed Avengers: Infinity War for IMAX. In addition to it being filmed entirely using IMAX cameras, the movie will be presented in IMAX’s expanded 1.9:1 aspect ratio. Only in IMAX theatres will the movie expand vertically to show up to 26% more of the image than standard theatres – providing IMAX fans with even greater scope and immersion. In this new video, IMAX presents a side-by-side comparison of the expanded view movie-goers will experience in IMAX versus what they will see in standard theatres.

The Russo Brothers utilized the ALEXA IMAX 65mm camera to film Avengers: Infinity War. It is a next-generation revolutionary 2D digital camera developed through a partnership between ARRI and IMAX for use by today’s leading filmmakers working in the IMAX format. The camera, when combined with IMAX’s digital re-mastering process, delivers the highest level of digital image capture and playback resulting in stunning lifelike images with pristine clarity, incredibly fine detail, vivid colours and a higher dynamic range for superior contrast. This camera is no stranger to the world of superheroes as it was first used by the Russo Brothers to shoot the airport battle sequence of Marvel’s Captain America: Civil War, released in May 2016.

Out 26th April in the UK have you’re booked your tickets yet.

Oneplus 5T, The Perfect Companion this Easter holidays

The OnePlus 5T is one of tech’s biggest kept secrets and the perfect companion for the holidays.

For those on-the-go, the bigger borderless screen means you can enjoy all your favourite movies and games in style. You can also capture the colour of this year’s Easter Egg Hunt with the high resolution camera which means you’ll Never Settle when it comes to capturing the family memories.

You also never need worry about running out of battery – the OnePlus 5T comes with unique Dash Charge, one of the fastest charging smartphones on the market. Even for those constantly on their phone during the Easter break, there’s a day’s power in just half an hour.

And why not try out OnePlus’ very own ‘Easter egg’ by typing 1+= into the calculator on your OnePlus device to reveal a branded message!

The limited edition OnePlus 5T is available in Midnight Black for £9.99 up front and £38.00 monthly, as well as on pay as you go, from O2. Or online at OnePlus.net for £449 with 64 GB and 6 GB RAM or £499 with 128 GB storage and 8 GB RAM

Review: Far Cry 5

The Far Cry series, since its return with Far Cry 3, has truly become the biggest playground of ideas for the talented developer teams of Ubisoft. From powerful story telling to amazing main villains and with some of the most memorable action found in recent gaming it is certainly a game series with a lot of hype and expectation to live up to after Far Cry 3 set a high benchmark which was only raised higher with Far Cry 4. From the beauty of a tropical island to the splendor of Tibet, it was quite a surprise to find that for the next installment the setting could be what many would consider more normal and mainstream, the good old US of A. This has been a game that I have been excited to play for quite some time and happy to say, it more than lived up to the hype.

Just from the trailers leading into the release of Far Cry 5, it was very clear to me that this was a game set to raise quite a few eyebrows with both its tone and setting. With the current events happening in America with some aspects actually being more unbelievable than what you would normally find in a video game under President Trump, this was seen by some as a direct reflection to the new Trump America as well as tapping into the hardcore religious element that some cults use to justify their actions.

Far Cry 5 is set in the fictional world of Hope County, Montana USA which for the last year has seen the slow taking over by the religious cult ‘The Project of Eden’s Gate’ lead by the captivating Joseph Seed and his family made up of Jacob Seed, John Seed and the mysterious woman Faith. They have infiltrated every aspect of Hope County with the belief that an end of the world event, The Great Collapse, is coming soon and marks the end of civilization as we know it. The cult wants to prepare for this event by building up supplies and saving as many souls as they can whether they are willing or not. Players take the role of a new rookie Deputy whose first role is in to take part in executing an arrest warrant for Joseph Seed by a US Marshal, something the local Sheriff advises strongly against and soon it is very clear why he was concerned.

The first new aspect to Far Cry 5 is that for the first time, the player is the main character in the story and not simply playing the role of a scripted character suddenly thrust into the story. Though the name and interactions within the game are not gender specific, the player can create their own character by first deciding on the gender and then the physical appearance and cosmetic look throughout the game by purchasing and unlocking new outfits and clothing through playing. This instantly makes the player the hero instead of simply playing the role of the scripted hero such as Jason Brody in Far Cry 3 and then Ajay Ghale in Far Cry 4 and for me it is a very welcomed change.

Next up we have the evolution of the open world style of play in Far Cry and how much freedom the player has in choosing how they play. In Fry Cry 5 this has been taken to a whole new level as players are completely free to decide where they go and in what order they choose to tackle the many story and side missions this game has. In a move that for me was inspired perhaps by how Ghost Recon Wildlands handles its story missions, Hope County is split up into regions run by the Seed siblings, acting as Heralds for Joseph Seed. Players can decide which region they want to explore and do missions in and at any time are then free to head to another region and conduct operations there. I fully appreciated not having the game narrative try and guide or steer me into any one line of activities and instead throws so much content to play that this freedom to just explore Hope County. There are also no levels to grade each region or mission so players can tackle any mission, in any region at any time without having to worry whether or not they are at a high enough level to tackle it. It certainly is refreshing to see Ubisoft take Far Cry in this direction and it works staggeringly well.

As you would expect, the role of the Deputy, as he/she is referred too throughout the story, is to start taking back Hope County by disrupting the operations of The Project of Eden and ultimately the Seed family. Each Herald handles a different aspect to the cult such as Jacob running the Militia and army training for Joseph as Faith handles the spiritual side and use of the strange chemical ‘Bliss’ to turn people into willing followers and John Seed recruits for the cult however his style of recruitment follows the teachings of Joseph a little too literally. Disrupting things may require the clearing of Cult Outposts, breaking their supply chains and rescuing civilians among the many story missions and new characters met along the way. Just about every person in the world can be spoken with and many will give new information and side quests for the player to complete whilst the named characters will provide the main story missions to complete and these will often have a main goal that will effect the region in some way and to introduce a new character that can become a “Gun for Hire”.

Guns for Hire are essentially partners for the player, who will travel with them and aid them in battle depending on their special skills. Who you decide to take with you is completely up to you and more will become available as you progress through each region. You can also completely go solo and not use a partner but this is also where the co-op element returns and far sooner than previous titles. As soon as the prologue and tutorial section is completed, the entire story can be played in co-op, with the player hosting the game benefiting from the help in story progress whilst the guest player will simply keep any XP, loot and money earned from playing the game; however story progress will not be saved for their game. A Co-Op partner will simply take the place of the Gun for Hire for the duration of the time played together and can drop in and out simply without any progress being lost for the host player.

I really enjoyed the diversity in the Guns for Hire and these characters have some interesting skills to aid the player. My personal favorite comes in the form of the ‘Fangs for Hire’ or the animals that can be recruited during the story starting with Boomer the trusty dog who can tag nearby enemies and can also fetch new guns and ammo after a battle skirmish. There really is enough options here to suit any play style that you may want to adopt so completed these missions when available is a terrific help indeed as the action is outstanding yet again for the series. The variety in weapons now is the biggest yet for the series with all weapons having full customization options with attachments and perhaps the most fun change has to be in the melee combat weapons which come in the form of a basic pipe to baseball bats and even a shovel. There is a real meaty satisfaction from the melee combat now especially in the sounds just as using the various guns now have as well which is advancement from previous games. Personally my go to weapon in all the recent Far Cry games has always been the bow and I was so pleased to see that this has also been improved with arrow drop now a factor so you can use distance to best place your shot and I pulled off some amazing archery kills that Oliver Queen himself would be proud of.

The map itself is indeed the largest yet for the series and to help players navigate this map the game has used a fast travel system to help get around quickly and these fast travel points are plentiful, which is great if you do choose to move between regions quickly. Vehicles are now more useful then ever and the choice is abundant in what the game now offers players. The usual cars are back from the awkward quad bike to off road trucks and armoured cars that can be used. Hope County has plenty of waterways and lakes as well so boats and jetskis play a factor here. But the biggest improvement has to be in the addition of helicopters and planes that can now be flown with very accessible controls. Find or pick one with weapons and you can have some fun aerial encounters and dog fights in the skies of Hope County. It just all adds even more to an already delightful array of combat options for players to enjoy.

The writing and voice actor cast for this game is by far the most impressive yet for the series. There is just so much dialogue here and somehow it manages to avoid the stereotypical style of NPC’s all repeating the same boring speeches and instead each character whether it be a main character or just someone you find roaming the land, feels like a genuine person who would live in Hope County. There is also a great self awareness in the writing with many references and nods to the previous games and also some tongue in cheek fourth wall breaking such as very early in the game the player is told over the radio after taking out a radio tower that it will be ok as they wont be asked to just constantly find radio towers to know where they are and see where they are going. This was a fun way of introducing the new freedom of the map which now becomes visible by exploration and not by taking out radio towers for the first time.

The strength of the writing for each of the main characters is outstanding but more so when it comes to the members of the Seed family with Joseph Seed quickly becoming my favourite villain in this series who to me came across as the blending of both the almost insane madness of Vaas from Far Cry 3 and the patient, controlling and organisational skills of Pagan Min. As you progress through each region, there are four stages for each sibling that will bring them into direct contact with the player. The power in the character design will make each Seed member feel totally unique and is boosted by some of the best character voice acting I have seen in a game in a very long time, especially when you consider that this game has almost twenty characters that feature in the story. The cast of actors are off the chart amazing and each scene and encounter is something to be considered a gaming moment and many of which stuck with me even as the end credits rolled.

The sheer amount of fun to be had in this game is staggering and with my first playthrough having a completion time of just shy of 40 hours and still having some side missions and tasks to complete. Whilst the story can be very serious and at times often very dark in tone for this series, it is nicely balanced with some often outrageous crazy side missions and encounters throughout the game such as the stunt missions of Clutch Nixon which really have to be experienced so will refrain from spoiling it here. Players can also go hunting and fishing and some of the side missions can go off at zany levels of craziness which will come as a relief to the more serious main story missions at times.

Far Cry 5 just feels like a game that has taken its own series and refined all the elements players really enjoyed and rethought others that may have gotten stale. I appreciated that the need to wipe out half the wildlife in the area to craft accessories such as weapon holsters and item bags has now been merged into the skill tree system now known as Perks. Completing missions and side tasks/challenges will award the player with Perk points which can be spent to unlock various perks such as more health or abilities such as the return of the grapple hook and wing suit to improving the use of weapons and vehicles. It is a cleaner and simpler way of managing skills and also more wildlife friendly and player progress is fairly rewarded and so encouraged to go and do as many missions as possible to upgrade their player perks.

One element that will have old school fans of the series smiling is the return of the map editor in the form of the Far Cry Arcade mode which offers community created maps to be played either solo or in co-op as well as Multiplayer and is accessible within the game at any time or the main menu. The editor is impressive in what it offers and in the months to come it will also start to include elements form other Ubisoft games in order to create more impressive levels and maps for the community to share and play. This is just another way in which Ubisoft has learned to listen to what the fans are asking for and not just delivering it but making it a real tool for the creative minds out there and offers an infinite amount of new content to be provided for free going forward.

I absolutely loved my time with Far Cry 5 and it is easily one of the best story campaigns I have played this year. The action is non stop and so many themes are visited in the story that reflect not on the state of the US right now but also the political reality all over the world and will have the player questioning just how far they would be prepared to go to stand up to defend or win back their freedoms if threatened. It is also just a blast to play and it has so much content to work through that as I said above, completing the main campaign solo at just less than 40 hours still left me with some activities to complete.

This has certainly been worth the wait and just as Assassin’s Creed Origins took that series to new levels, Far Cry 5 takes this series and opens the possibilities to even more rich stories and locations with the improvements made to what many fans looked for. Joseph Seed has become one of my top villains in gaming but that list could instantly be filled up with all the Seed family members not to mention some of the incredible characters introduced to help the deputy through the story.

Improved and enhanced, Far Cry 5 is the best game in the series yet in my opinion and as the credits rolled I happily sat and reflected on just how good this game is yet eager to jump back in and play it again with a friend.

Win Ingrid Goes West on DVD

To celebrate the release of Ingrid Goes West on DVD , we are giving you the opportunity to win a copy on DVD.

Starring Aubrey Plaza (PARKS AND RECREATION), Elizabeth Olsen (AVENGERS: AGE OF ULTRON), O’Shea Jackson Jr. (STRAIGHT OUTTA COMPTON), Wyatt Russell (22 JUMP STREET) and Billy Magnussen (BRIDGE OF SPIES), INGRID GOES WEST is written and directed by Matt Spicer and co-written by David Branson Smith.

Ingrid Goes West follows Ingrid Thorburn (Plaza); a mentally unstable young woman who becomes obsessed with Taylor Sloane (Olsen), a social media ‘influencer’ with a seemingly-perfect life. When Ingrid decides to drop everything, and move to the West Coast to befriend Taylor in real life, her behavior turns unsettling – and increasingly dangerous.

How to enter to win

We have three copies of Ingrid Goes West on DVD to giveaway:

For your chance to win simply enter below:

Win Ingrid Goes West on DVD

The closing date is 12.00am on 110th April 2018. This contest is only open to those in the UK – sorry!

INGRID GOES WEST is released on DVD across the UK and Ireland by Universal Pictures on 26th March, 2018 and Digital Download on the 12th March 2018.