Review: Spider-Man PS4 ‘The Heist’ DLC

Spider-Man PS4 is still a top contender for my Game of the Year 2018, it was as close to a perfect Super hero game as you could possibly want on console raising the bar even higher than the Arkham series and providing a new platform for MARVEL on PlayStation. It was and still is a must have game in your collection especially if you are a fan of Insomniac’s take on our favourite neighbourhood Spider-Man. At launch it was revealed that new content in the form of ‘The City That Never Sleeps’ expansion pass would release three new stories for the game in October, November and December giving an additional three months of gameplay for the game, and first on the list is The Heist, which will introduce Black Cat to players but an uncomfortable reunion for Peter Parker!

I had high expectations going into The Heist, more of an excellent game is always a good thing and I am also a big fan of the MARVEL world and Spidey-verse that Insomniac Games have created so getting to see them take on even more popular characters from Spider-Man comics is something I have been looking forward too from the very moment my Platinum trophy popped with only 1.83% of players having at the time. I wanted more story, more gameplay and more fun with this DLC and for the most part, I got what I wanted but was also a little disappointed by some aspects to it.

The story takes place post the end of the main campaign but cleverly and no doubt to avoid possible spoilers, it does not reference any of the events of the main story during The Heist. It opens with Mary Jane explaining that mobsters controlled by the crime boss Hammerhead who is attempting to gain back control of the crime in the city following the fall of Wilson ‘Kingpin’ Fisk. As Spidey is patrolling the city, Mary Jane makes him aware that the city’s Museum is being broken into by Hammerhead’s goons and promptly swings over to find out what is happening and after preventing the initial break in attempt, he investigates to make sure everything is secure but discovers someone has cut a way through the upper window to the building and taking out the security. Spidey then checks out the security cameras and discovers one painting in particular seems to be the focus of the break in, and discovers Black Cat has used the break in attempt and Spider-Man’s efforts to sneak into the Museum.

Spidey is taken back by surprise to find Felicity Hardy, Black Cat, back in his City and some serious flirtation from Black Cat gives the player more then just a little hint that they shared more then just a friendship some time ago. This is hinted at throughout the DLC and cleverly puts Peter in a difficult position because of his current relationship with Mary Jane after they got back together at the end to the main game. Not only does the flirting put Peter on the back foot but he also has to deal with the fact that Black Cat has seemingly returned to her old criminal ways after he believed she had left that life behind. Learning from Black Cat that she is being forced to work for Hammerhead to collect USB storage keys from the other mob families and Spidey and Mary Jane are investigating why Hammerhead wants these keys and what is on them.

Essentially this is a rather short story which the main narrative can be easily finished in around 90 minutes or less but like the main game, the story comes with some side activities to complete alongside it if you choose or after its completion as the player wishes. These range from stopping crimes being committed by mobsters all over the city to helping a close to retiring cop close a long standing case of his by recovering stolen art from the original Black Cat, and Felicity’s father, Walter Hardy which are also hidden around the city but this does have a nice story to it despite it being rather obvious if you are a fan of the Spidey-verse, but it makes it more fun then just being another swinging around grabbing collectibles task.

New Challenges present themselves in the form of Screwball, the reality show obsessed character who Spider thought he had dealt with in the main story but is somehow back and once again putting the innocent public and Spider in danger and LIVE streaming Spider-Man doing his hero thing with his performance, and that of the player, being scored with challenge tokens awarded for top scores.

A lot of this did just feel like filler to what is a rather short DLC story which became more of a disappointment when at the end it had the dreaded “To be continued” black screen revealing for the first time that instead of being three stand alone stories for fans, they are in fact parts of one story, and fans will have to wait and purchase the second DLC, Turf Wars, in November to carry on the story so owning the pass for the content is most advised rather than buying individually. You do get three new Spider-Suits with the first for completing the opening mission, the Spider-Man UK suit for completing the main story and the fan favourite Scarlett Spider suit for clearing all objectives in the city for the DLC. But as fun as it was to return to the game and continue being Spidey, it was just too short and now having to wait possibly another month in order to now continue this story feels a tad meh if honest.

I did have some issues with the flow of the DLC as well, there are some fun moments where Miles Morales calls Peter to have a chat about getting Peter to start training him after we learned that he has also been given Spider powers following events in the main story and I really liked this interaction with Peter trying to encourage Miles to just focus on school instead of being a crime fighter at 15 years of age, using his own experience to try and spare Miles from the danger his hero life can have on him and others around him but it is hinted that Peter’s reluctance is ending so can only hope the future DLC plans will include some Miles Morales spider-action, especially with the ‘Spider-Man: Into the Spider Verse’ animated film coming out this Christmas.

My problem is that the times at which Miles will phone Peter can be interrupted by say being alerted to a crime or in a couple of instances, his audio would come in during another call when completing the stolen artwork side mission. It just felt messy with so many things all being triggered at the same time. Some of the Screwball challenges as well ended up leaving me feeling clumsy with the finickiest requirements for some of the challenges with one being a copy of the chase the drone challenge from the main game, being far more annoying then actually being fun. For the completionists out there, in order to obtain all the trophies for this DLC you will need to get the gold performance score in each of her challenges which is perhaps something I may not rush to do as I really did not enjoy this part of the DLC.

Overall ‘The Heist’ serves as a nice taste test for what ‘The City that Never Sleeps’ DLC will provide all together, but I do hope the next chapter in Turf Wars has a much richer and longer story campaign to complete as I pretty much did everything bar the Screwball gold challenges in just under two and half hours. But the story is the strength of this DLC and seeing Peter reuniting with Felicity and seeing how it impacts on his life with Mary Jane was satisfying if short. There is even a “not sure why they bothered but there you go” side mission where you control MJ in her sneaky stealth style which adds to the story but little else.

It is definitely worth having ‘The City That Never Sleeps’ pass giving players more to do, but to wait a month to continue the story after just an hour of its length in this first DLC is disappointing but thankfully the addition of New Game Plus mode with the last update will give me something to enjoy until the next DLC lands.

snakebyte ships Head:Set S For Nintendo Switch

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snakebyte has announced today the shipping of Head:Set S a brand new gaming headset for Nintendo Switch, shipping now to gaming retailers everywhere.
Light, discrete and designed for portable-play, the Head:Set S offers great audio quality and crystal clear chat when communicating with team mates online. Fuss-free wired connection plugs directly into the Switch console, or to a 3.5mm input on your mobile device when communicating via the Nintendo Switch Online smartphone app. Wherever you play, there’ll never be a need for batteries or transmitters to complicate the experience. Catering for every scenario, the extra-long cable can adjust from 1.5 metres in length to 4.5 metres, ideal for playing in handheld mode, on the big screen, or via table-top mode. In addition, an in-line volume control allows gamers to adjust their audio levels without reaching for the remote. Affordable, yet boasting remarkable audio quality, the Head:Set S performs at a level far beyond that of a typical budget headset.

High-power 40mm Neodymium drivers deliver richly detailed audio, allowing gamers to pin-point movements of enemies and team mates when playing online, while the flexible and fully removable boom mic is extremely accurate, essential when discussing strategy with team mates in battle. The highly padded earcups have been designed to isolate background noise and provide a luxuriously comfortable design, ideal for extended gaming sessions.

Nick Repenning, CEO for snakebyte USA commented, “Since exploding on to Switch at E3 2018, Fortnite™ was downloaded a remarkable 2 million times in 24 hours, and it’s popularity continues to soar. Our Head:Set S is ideal for all Switch software, but gamers looking to gain the winning edge in battle royale games like Fortnite™ know how essential clear chat is to the gaming experience. We’re confident that the comfort, superb audio quality and remarkable affordability of the Head:Set S will prove a winning combination for Switch gamers everywhere, allowing us to grow our market share in this competitive segment.”

The new snakebyte Head:Set S is shipping now, available from all leading gaming retailers.

Spyro Reignited Trilogy is back in the launch trailer

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In honour of Spyro’s triumphant return approaching fast, we wanted to share the Spyro Reignited Trilogy launch trailer.

The Adventure Begins on November 13, 2018, for the PS4 and Xbox One

Spyro’s back and he’s all scaled up! Same sick burns, same smouldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon. Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there’s a realm that needs saving, there’s only one dragon to call.

Review: Doctor Who Series 11 Episode 3 – Rosa

So far series 11 has been received exceptionally well by fans and critiques as the Jodie Whittaker Era continues to impress. We have had the standard new Doctor finishes regeneration episode and last week the companions has their first trip to an alien planet. This week comes the traditional “first trip in time” episode and going by the trailer, an episode featuring iconic civil rights legend Rosa Parks, this could be more a powerful episode and story for the new Doctor and team!

Straight away this is perhaps the darkest toned episode of the show since it was rebooted, and I mean this is one that is set at time in the US when racism was rampant and forced segregation was common place. These are very grown up themes  which the writing does not shy away from and it was a little uncomfortable to watch at times.

The Doctor is attempting to return the companions back home to preset day Sheffield when the TARDIS, refusing as she always does at times, take them there and after nine attempts finally lands in Montgomery Alamba in 1958. The episode actually begins in 1943 as we see Rosa Parks getting on the nubs home from work who got on the front of the bus when the driver aggressively highlights just how racist the south of America was in the 40’s and 50’s and beyond. The Doctor detects some Artron energy and goes to investigate.

The bravery of this story is both a surprise but also inspirational to see where Chris Chibnall is aiming to take this new era of Doctor Who. Again the focus of the story lands on Ryan as an aside but a powerful one as no sooner do our heroes step out of the TARDIS then he is hit by the racism present in Montgomery and we see him having to fit in and hide at times but the personal toll it takes on his character conveys the shock the audience will no doubt have to see this level of racism on screen especially before the watershed.

There is still some Doctor Who standard story as The Doctor investigates the strange Artron Energy readings which leads to a nice surprise and use of some old Doctor Who lore very well. Soon The Doctor and companions must work to ensure the historic events of Rosa Parks being arrested for refusing to give up her seat on the bus for white passengers. It effects all the companions in some way and holds up a mirror to a subject that many will see as in the past but even now in 2018 is just as important to fight against with many suffering at the hands of racist attitudes. I did have some Quantum Leap flashbacks as Dr Samuel Beckett would travel in time to put right what once went wrong which is exactly what The Doctor is trying to do.

There some positives as Ryan gets to meet another icon of the American Civil Rights movement in Dr Martin Luther King and even Yasmin spends some time with Rosa, which leaves both feeling inspired despite the treatment they had suffered in this time zone. The balance of very dark subject matter whilst showing the strength and inspirational people who stood against racism and barbarity in those times to provide both lessons and hope for the audience in 2018.

Once again Jodie is just killing it as the Doctor, and throughout her compassion and courage in doing what has to be done are traits I really like in the 13th Doctor not to mention she is not afraid to stand up to enemies head on, literally face to face yet again in declaring how she will stop whatever it is the big bad from executing their plan. The new Doctor is brave and determined and looks right into the eyes of danger and yet shows the same compassion and empathy for those around her as we would expect from the Doctor. Jodie plays every trait so strong that you would be forgiven for not realising this is only her third episode and story and yet it just feels to me as a life long fan, that Jodie was simply born to play the Doctor.

Rosa as an episode is the most powerful use of real historical events yet for Doctor Who with a subject many would not expect to see in a family drama particularly at dinner time on a Sunday night. It was moving, inspirational, educational and at times uncomfortable to watch some of the scenes but the writing was so strong that the balance between showcasing the story of Rosa Parks and the civil rights movement in the US was blended so well with the usual Doctor Who story. I was not sure what to expect when I first watched the trailer for Episode 3 last week but this strength in tone and story have made it a must watch for fans.

It will be interesting to see if next weeks episode, which already looks as though it will be going full scary time for Halloween, will try to be a little more lighthearted which is sometimes the case when Doctor Who goes dark in storytelling. As yet there does not seem to be any hints towards a series arc either, no big bad in the shadows pulling strings although it will be intriguing to see if one event in tonight’s story  comes back to haunt our heroes later in the series but all in all, Rosa showed how this new series is definitely taking the show to places it never quite reached and unlike last week, all the characters had a moment to shine, though I am still holding out for Yasmin to take centre stage with an episode.

I am loving this new series and Jodie’s 13th Doctor so much right now, it is most definitely must watch telly right now.

Starship Troopers from The Folio Society

The Folio Society has just released the Robert A. Heinlein book Starship Troopers, and it features the talents of Stephen Hickman, who has provided images and a stunning slipcase.

The Folio Society’s edition of Starship Troopers by Robert A. Heinlein

Legendary SF artist Stephen Hickman brings every inch of frenetic science-fiction action to the page in the first illustrated edition of Robert A. Heinlein’s Hugo Award-winning Starship Troopers. Introduced by Joe Haldeman.

The Folio Society’s edition of Starship Troopers by Robert A. Heinlein

Earth is caught in the midst of a deadly conflict with the implacable Arachnids, a swarm of insect-like aliens intent on wiping out all human life. Fresh recruit Juan ‘Johnny’ Rico signs up impulsively, keen to prove himself in the upper echelons of the Navy. Instead he finds himself assigned to the Mobile Infantry, the frantic and hardcore frontline where all that stands between life and an alien death is a sophisticated armoured suit. Thrown into a training programme that may well kill him before he even gets a crack at the ‘bugs’, Johnny’s destiny lies in war-torn space.

The Folio Society’s edition of Starship Troopers by Robert A. Heinlein

The presentation of the book, from the artwork on the case, to the printing on the spine, is lovely – just like the other books from The Folio Society.

If you are a fan of SciFi, this one is a must for your collection.

The Folio Society edition of Starship Troopers by Robert A. Heinlein, introduced by Joe Halderman and illustrated by Stephen Hickman, is available exclusively from www.FolioSociety.com priced £49.95.

Diamonds are Forever from The Folio Society

The Folio Society has a number of beautifully illustrated reproductions of Ian Fleming’s Bond novels. Diamonds are Forever once more features the talents of Fay Dalton, who has provided images and a stunning slipcase.

The Folio Society edition of Ian Fleming’s Diamonds Are Forever

 

Ian Fleming’s superspy returns in Diamonds Are Forever, the sixth volume of our James Bond collection, with Fay Dalton’s artwork oozing glamour and danger.

The Folio Society edition of Ian Fleming’s Diamonds Are Forever

The job sounded a simple one. Take on the identity of a diamond smuggler and follow his path across to the States, to find out who is behind the millions of pounds leaking out the diamond mines of Sierra Leone. Bond isn’t worried – how can these American hoodlums compare to the diabolical minds of SMERSH? Besides which, with the tough but dazzling Tiffany Case as his contact, the mission promises to have its entertainments. But Bond has made a serious mistake in underestimating the Spangled Mob. With no backup and enemies on all sides, he must call on every skill he has if he’s to escape with his life. After all, diamonds might be forever, but death is just as permanent.

The Folio Society edition of Ian Fleming’s Diamonds Are Forever

The presentation of the book, from the artwork on the case, to the printing on the spine, is lovely – just like the other books in the series.

Having read the James Bond books when I was a child I was eager to see the illustrations from Fay Dalton and how well they integrated into the story, and I wasn’t disappointed. The  illustrations are amazing and really help to bring certain scenes to life, just like the other books in the series.

If you are a fan of James Bond books, this one is a must for your collection. I cant wait to see which book The Folio Society and Fay Dalton release next.

The Folio Society edition of Diamonds Are Forever by Ian Fleming, illustrated by Fay Dalton, is available exclusively from www.FolioSociety.com priced £36.95.

Review: Call of Duty Black Ops 4

As an old school FPS player and fan, I always considered any MP to be the bonus content after the story campaign which is why I love the HALO series. In recent years the stand out campaigns for Call of Duty always came from the Black Ops series far more than Modern Warfare titles. As a series, for me Call of Duty had become really stale and almost too copy and paste before it went far too gimmicky in gameplay and I stopped playing before returning last year with Call of Duty: WW2. The news that the single player campaign was being dropped completely for Black Ops 4 came as no surprise, there is only so many times you can spend a stupid amount of money to have Hollywood names provide voices for characters for a mode only a minority of the fanbase actually enjoys. Instead all the focus has moved to the MP and online action and this time the Battle Royale buzz has reached Activision and for the first time in the series, a full Battle Royale mode called ‘Black Out’ was announced. So can the same full price for a game without SP campaign still be worth it?

I do have to say right from the very start that I am really enjoying Call of Duty again now that the majority of the gimmicks have been removed from the MP such as exo-suits and wall running. For a time, it did seem that whatever seemed to be popular in other FPS games would always find their way into the next CoD release in some way which is one of the big reasons I put the series down for almost three years. But I can happily say close to everything I loved about the first Black Ops MP side is back this year and with the refreshing use of Specialists and Custom loadout classes, it feels new yet familiar. It has the right balance of rage and getting killed cheaply but fun in that I cannot put the MP down once I get going either in solo play or teaming up with friends.

To start with players can choose any of the new Specialists to play in per match all of which have a unique special ability and skill set to use but the player can customise and pick the weapon load out. These are:

  • Ajax – Armed with a ballistic shield and tactical 9-Bang grenade.
  • Battery – A Demolition expert with war machine grenade launcher and uses a cluster grenade.
  • Crash – A Healer support specialist armed with a TAK-5 medical kit and can provide an ammunition pack that team members can use.
  • Firebreak – Armed with a flamethrower and reactor core that irradiates area around him.
  • Nomad – Can summon an attack dog and place tripwire mesh mines.
  • Prophet – A Hunter character with an electric shock tempest tactical rifle and player-seeking rolling shock mine.
  • Recon — An Intelligence operator with vision pulse and sensor darts.
  • Ruin – Can crash the party with his “ground slam” attack and grapple gun to quickly zip around the map.
  • Seraph – A Tactician with a high-calibre revolver and deployable respawn beacon.
  • Torque – A Defender who can place a protective shield barricade and place razor wire.

I fully recommend trying out and practicing with the different specialists to find one that you feel comfortable with as some will have a very handy silly assigned to Right Bumper that has a cool down once used that can alter how you play. Personal favourites of mine so far are Nomad, who can place trip wire mesh mines on the map to catch out enemies and Prophet who can send out a little rolling bot that will seek out enemies and shock them making them easy to be picked off. It is intriguing that you have specialists with defence, offense and support skill sets and these can change how you play per game type. Each one also has their own version of a “super move” which builds up faster with the more kills you make but builds up slowly any meaning you will always get a chance to use it. This super move is really their main ability and with Nomad for example, once built up and triggered with both Left and Right bumpers together, can summon a single attack dog that will search our enemies on the map and kill any it finds unless it is put down by the enemy or time expires. The special moves really changed up the gameplay enough to make it refreshing for me as someone returning to the series after playing other FPS games such as Destiny 2’s Crucible.

Something that was brought in with Call of Duty: WW2 was the forced manual healing which replaced the traditional automatic healing when out of combat and it works so incredibly well and adds that little bit more awareness and risk to the action and like the skill on right bumper, it has a cool down timer after use but a single use will return full health and it does quickly recharge to use again. This does take some getting used to but a very nice touch to get around the whole “what if I’m shot when healing” argument, you can still fire your gun as it uses what is known as “always up guns” so you are always able to defend yourself when using a skill or health shot, which may not seem like much to read but in a match it is very handy to have.

So, the MP has a few modes to enjoy which fan will recognise from Team Death Match and Kill Confirmed which are my person favourites to dive into with Control a surprise guilty pleasure, which also reminded me very much of the Overwatch where two teams battle to control the zones. Hardpoint and Domination also return so this really is the MP side to Black Ops games fans will instantly recognise. I have found matchmaking fast and stable with the only real complaint so far being how higher-level players with the far better guns are placed with lower levels making some rather unbalanced matches at times. There are some guns which just negate any 50 50 engagements even if you starting firing first. This can be really frustrating when high level players simply own the whole match.

Classic maps have been brought back from previous Black Ops games and at first, I was surprised to find myself on them but brand-new maps are coming, including the usual set with the Season Pass. It was fun to suddenly remember all the little routes through the map I used to take as well as all the firefight points on the map so whilst I do think it is a little on the nose to use so many of the old maps with just a new lick of paint, but it has been great fun to revisit them and whilst I currently do not have the season pass, there is enough here for me to enjoy with classic Nuketown making its appearance soon as well.

A huge mode that began with Black Ops has really evolved over the most recent CoD titles in Zombies, now with full story narratives and characters to take the mode to a new level and in Black Ops 4 Zombies are back and more fun than ever and actually feels like it has become its very own part of the game. For Black Ops 4 there are now three narrative campaigns for Zombies, each one with their own characters and settings and one in particular which feels so totally alien but also my highlight of the game so far. Starting off with ‘Blood of the Dead’ which takes a new spin on the Mob of the Dead, originally from Call of Duty: Black Ops 2, set in Alcatraz prison.  Next we have ‘Voyage of Despair’ which is set on the Titanic ship in 1912 and finds our heroes searching for a mysterious artefact whilst dealing with the zombie threat before the Iceberg of legend threatens them all!

The big surprise comes in the form of the third campaign simply called ‘IX’ which is set in the gladiatorial arena of ancient Rome. Now the real twist and what had so many surprise reactions from people when the reveal trailer played at E3 this year, is that this campaign due to its setting, has no guns. That is right, Zombies has gone full Spartacus by using only bladed weapons and it is just crazy fun with friends. Zombies has evolved so much since the original Nazi Zombies and is now a firm part of Call of Duty titles but in this game, which is very much a celebration of the whole Black Ops series, has reached its full potential for me.

Now what really came as very little surprise during the big reveal at E3 was the announcement that Battle Royale was coming to Call of Duty in the shape of new mode ‘Black Out’. To be perfectly honest I totally rolled my eyes at this news but then Battlefield is also getting a Battle Royale mode so that genre was bound to creep into more mainstream FPS games this year. But being honest yet again, I bloody love this mode especially on console. Having spent a lot of time with PUBG on Xbox One and having zero interest in anything Fortnite, Black Out has really been successful in taking all the good parts of PUBG on console and running it through the Call of Duty machine and actually produced my favourite take on the genre yet, something I was not expecting to happen.

Clearly lessons have been learned from PUBG on Xbox One and many of the controls and gameplay is familiar from the Xbox One version of it but it just feels far smoother and more intuitive here in Black Out. The inventory system is far superior here for me with everything just making sense on a controller without all the slow faffing about that PUBG has and still doesn’t do it as well as Black Out does. I love how guns are easily obtainable here instead of spending time hunting down a good gun to use and finding attachments which will automatically fix to the gun you are currently holding just saves so much time and yet you can still press start and quickly remove or exchange gun attachments like scopes and magazines. The controller system does not feel alien and is just so comfortable to use that you will instantly feel at home even if you have never played a Battle Royale mode or game till now.

Vehicles are dotted around the map to be used and all very Call of Duty in style from helicopters, speedboats and quad bikes. The map is large and has different zones and players will be forced to move to a particular zone in order to stay ahead of the electrical cloud that will do damage to the player if caught in its zone for too long. The speed of matches is very fast paced without being too quick that you feel out of the game but it keeps that heightened final top 10 players feeling when the nerves start to tingle as you try to survive to be the last person standing. Win or lose, the turnaround into deploying again means you will not be waiting long to try again which I really appreciate but also the option to remain and spectate the rest of the match if you fell before the end is a nice touch.

Black Out can be played solo but also in duos and 4 player squads and again, this is great fun when played with friends but it will also matchmake you with other players in order to fill squad slots. Every aspect and detail just feel very polished and this is definitely not a throw away mode nor has it been just chucked in without thought and reason to it. Black Out ticks many of the boxes that the console PUBG, now coming close to a year on Xbox, still fails to get right, with server issues few and far between and with the large map paying homage to iconic Black Ops locations and MP maps, there is a huge future for this mode if improvements, skins and new locations can be added going forward. The highlight has to be the opportunity to even take on AI Zombies in certain sections which is such a lovely touch if a little strange at first.

Call of Duty: Black Ops 4 has made fall in love with this series all over again and I am not feeling the loss of the single campaign as much as I thought I would. The MP side, Zombies and Black Out mode make this a top FPS to have on console right now but I do wish they had called it something other than Black Ops 4. More to that I do think charging the full price for what is currently MP modes using a lot of legacy maps in the series is a little bit on the nose. Zombies mode has been made a far fuller experience in its own right and Black Out is already challenging the genre with its popularity and success in just the single week its been out and even friends of mine who have stayed away from PUBG on Xbox One have gravitated to it just as some have turned to this over Fortnite. The MP was always destined to become the main focus for Call of Duty, the eSports scene and popularity of the multiplayer side have been the driving force certainly for the last few years and this is truly the embodiment of all that.

CoD Black Ops 4 is perhaps the best experience I have had since the original Black Ops and with Zombies offering the narrative side I can appreciate for anything story telling wise, this has been a very pleasant surprise and return to form for me and right now, it has taken big steps to reclaiming its title of king of console FPS.

Three UK today announced it will offer iPhone XR

Three today announced it will offer iPhone XR, bringing the latest iPhone innovations to more people. Customers will be able to pre-order iPhone Xbeginning today, October 19, at www.three.co.uk, and all will be available in stores starting on Friday, October 26. 

iPhone Xintegrates breakthrough technologies from iPhone Xin all-screen glass and aluminium design featuring a 6.1-inch Liquid Retina display, the most advanced LCD in a smartphone, with wide colour support and True Tone for a more natural viewing experience. 

Pictire Credit GSMArena

iPhone Xbrings the smartest and most powerful chip in a smartphone with A12 Bionic, a next-generation Neural Engine built for advanced machine learning in everything from photography to augmented reality, the TrueDepth camera system, faster Face ID, an advanced camera system that creates dramatic portraits using a single camera lens, long all-day battery life and six beautiful finishes; white, black, blue, yellow, coral and (PRODUCT)RED. This new design is splash and water resistant with a rating of IP67 and protects against everyday spills including coffee, tea and soda.

You can pre-order the iPhone XR, 128GB on a 24-month contract with Three for £99 upfront and a monthly cost of £55 for all you can eat (AYCE) data, minutes and texts.

Review: Netgem Soundbox HD is it worth your money?

Here is the review of the Netgem Soundbox HD is looking to help minimise the fuss around your TV space by being an Alexa-powered soundbar, set-top box and streaming device all in one at the time of writing this review it is in a sale on Amazon for £179 normal £249 until 31st October 2018, also the Netbox is at a special price of £59 from £129.99 until 31st October 2018.

Settings Up

Setting up is very easy to do, just plug in the power lead, tv antenna cable and HDMI to the tv and connect to the internet and just follow the onscreen guide.

Design

The Netgem Soundbox HD is positively small, that – you could hold it in one hand without any hassle, which is doubly impressive considering it’s serving multiple purposes.

The Soundbox HD is a soundbar, with basically a Netbox HD built into it. It’s obviously larger, but coming in at 450mm in length, it’s a very compact soundbar. It’s black in finish, sits on rubber feet and has mesh covering most of it. To the rear of the unit, is an aerial in, HDMI out, aux out, power in and USB 2.0.

The contents inside the box

The performance of the set top box is very good, Freeview Play is excellent and really opens your TV to current and past tv shows & movies.

Navigation is easy, there is a Netgem option, which allows access to the internet services such as Amazon Prime Video. Picture quality is good, offering up to full HD 1080p clarity. On the remote control, there are dedicated Freeview Play & Amazon Prime buttons, which is very handy.

The remote control is the Alexa interface, so hold the button down and speak into the top of the mic to use Alexa.

With the Amazon Alexa integration, allowing you to say what you want, ‘Alexa, watch the Grand Tour’, or pause live tv, control soundbar bar etc. Freeview channels as standard, plus Internet-based services such as Amazon Prime Video, Hayu, Hopster, BBC iPlayer, ITV hub, All 4, My 5 and UKTV Play. No Netflix, no YouTube.
With Music playback via Deezer, Trace, Box Plus & Radioline, via the Soundbox HD. No Spotify.

The second part is the audio performance from the Soundbox. Not only will this offer sound from the set-top box, but it’s also Bluetooth enabled, so you can connect your phone to it. Overall sound quality very good you clicking the music note on the control and flicking left and right through the different sound options such as Clear Voice (helps for elderly people to hear dialogue clearer with bass reduce), bass boost etc, works well with TV. It can also get quite loud, and quality is maintained at the higher volumes.

Verdict

Positives 

Size
Sound Quality
Easy to Use
Value of money

Negatives 

Needs more apps support

Welcome to the unboxing of the Huawei Mate 20 Pro

Here is the unboxing of the newly announced Huawei Mate 20 Pro.

https://youtu.be/OIFp2IzwgIw

The HUAWEI Mate 20 Series is shipped with the highly customised Android P-based EMUI 9 operating system, on which consumers can enjoy all productivity and entertainment features easily and conveniently with a few simple taps and swipes.

“Smartphones are an important entrance to the digital world. The HUAWEI Mate 20 Series is designed to be the best ‘mate’ of consumers, accompanying and empowering them to enjoy a richer, more fulfilled life with their higher intelligence, unparalleled battery lives and powerful camera performance,” said Richard Yu, CEO of Huawei Consumer BG.

Ultimate Performance and Battery Life

The SoC at the core of smartphones has a determining factor in a device’s performance and efficiency. Manufactured with the cutting-edge 7nm technology process, the SoC fits 6.9 billion transistors within a die the size of a fingernail. Compared to Kirin 970, the latest chipset is equipped with CPU that is up to 75 percent more powerful, GPU that is up to 46 percent more powerful and NPU that is up to 226 percent more powerful. Furthermore, the efficiency of the components has also been elevated: the CPU is up to 58 percent more efficient, GPU is up to 178 percent more efficient, and the NPU is up to 182 percent more efficient. The Kirin 980 is the world’s first commercial SoC to use the Cortex-A76-based cores. Huawei has innovatively designed a three-tier architecture that consists of two ultra-large cores, two large cores and four small cores. This grants the CPU the flexibility to allocate the optimal amount of resources to heavy, medium and light tasks for unprecedented levels of efficiency, simultaneously improving the performance of the SoC while enhancing the battery life. The Kirin 980 is also the industry’s first SoC to be equipped with Dual-NPU, granting it higher On-Device AI processing capability to support any and all AI applications.

HUAWEI Mate 20 Pro is the world’s first smartphone to support the 4.5G LTE Cat. 21 standard, allowing consumers to experience download speeds of up to 1.4Gbps. It also supports the world’s fastest Wi-Fi connection speeds–2GB footage requires only 10 seconds to download. The top-end flagship also supports dual-band (L1+L5) GPS positioning technology. The AI GPS Satellite Selection technology enhances the positioning accuracy across a wide range of scenarios.

Besides superb performance, the HUAWEI Mate 20 Series also features groundbreaking improvement on battery life. The HUAWEI Mate 20 Pro houses a large, high-density 4200mAh battery, and supports 40W HUAWEI SuperCharge, which gives the device up to 70 percent charge in 30 minutes. The safety of the charging technology is certified by TÜV Rheinland.

Moreover, HUAWEI Mate 20 Pro supports 15W HUAWEI Wireless Quick Charge, the industry’s fastest wireless charging solution, and Wireless Reverse Charge, which enables the device to work as a power bank for selected electronic devices supporting wireless charging.

Matrix Camera System

Building on the foundation of HUAWEI P20 Series’ camera system, Huawei augmented the HUAWEI Mate 20 with a powerful addition—16mm Leica Ultra Wide Angle Lens. This wider perspective creates a sense of spaciousness and a three dimensional effect to the images. The new camera system also supports macro distance, which produces crisp images of objects that are placed as close as 2.5cm from the lens. The added ultra-wide angle lens and macro support completes the feature set of the camera system, elevating it to a truly all-round camera that is ready to capture any and all action. The HUAWEI Mate 20 Pro is equipped with a 40MP main camera, a 20MP ultra wide-angle camera, and an 8MP telephoto camera. Together, the trio of lenses supports a wide range of focal lengths (equivalent to the performance of a 16-270mm zoom lens), enabling it to mimic the results from professional cameras.

The HUAWEI Mate 20 Series also features an AI Portrait Colour video mode. Using AI, the HUAWEI Mate 20 Series can isolate human subjects and desaturate the colors around them to dramatically highlight the person. AI Spotlight Reel identifies clips with a shared theme and auto-generates a montage, made entirely of highlights.

HUAWEI Mate 20 Pro support 3D Face Unlock. The solution quickly and securely authenticates users within 0.6s at a false acceptance rate of below 1/1,000,000. Using the 3D Depth Sensing Camera System located at the front, the two devices can accurately read the facial features of a subject and recognize even small details. Besides user authentication, this suite of sensors also enables the portrait beautification effects to be realised in a more natural and effective way.

EMUI 9 Enables a Quality Life

The HUAWEI Mate 20 Series comes with EMUI 9, a smart operating system based on Android P. Through AI self-learning algorithms, an integrated and granular resource allocation system, and a highly optimised Android environment, EMUI 9 delivers an “evergreen” experience—it remains smooth even through extended use.

EMUI 9 incorporates a unified, ergonomic design and a streamlined settings menu. The new gesture navigation support allows users to effortlessly interact with their devices using just taps and swipes. It also introduces new AI features that enable the HUAWEI Mate 20 Series to perform or enhance a range of tasks from object identification to food calorie counting. Using 3D Live Object Modeling, consumers can even create a fun digital avatar to dance or interact with.

As a key pillar supporting Huawei’s all-connected, all-scenario ecosystem, HUAWEI Share 3.0 delivers a revolutionary improvement in device interconnection, allowing users to transfer files between smartphones and PC. This is an innovative, Huawei-proprietary solution that enables device interconnectivity. It revolutionises the way people transfer images and videos: all it takes is one tap to establish a connection between a smartphone and PC for easy and fast file sharing.

Futuristic Design

As an expression of the HUAWEI Mate Series DNA, all devices carry a FullView display with a high screen-to-body ratio. Compactly engineered, every device in the series can be comfortably used with a single hand.

The grace of natural elements is captured on the design of the HUAWEI Mate 20 Series. In particular the HUAWEI Mate 20 Pro’s chassis is curved on all eight sides—a marvel to behold, and a pleasure to hold in the hand. The back of the HUAWEI Mate 20 Series features a four-point design with the three cameras and sensor encircled in a polished metal frame, producing an avant-garde look that is both bold and distinct. The flagship series comes in a new Emerald Green colourway, which is as brilliant as its namesake gemstone. The Hyper Optical Pattern on the glass back uses a complex hairline pattern to produce an iridescent effect that is not only highly durable, but also makes the device easy to grip and fingerprint resistant. The devices retain a clean look even when they have been used extensively.

The HUAWEI Mate 20 Pro (6GB + 128GB configuration) will have a MSRP of £899/EUR1049 from 16th October, 2018.

Embodying exquisite design, powerful performance, extraordinary capturing capabilities and next-generation intelligence, the new HUAWEI Mate 20 Series is the partner of choice for professionals pursuing quality of life.

The review of the Huawei Mate 20 Pro will up very soon.

MCM Comic Con | Rezzed Booth Line-Up for ZA/UM Studio, E-Line Media/Modus Games

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ZA/UM Studio, E-Line Media and Modus Games will be showcasing their upcoming titles at MCM London Comic Con, taking place at ExCel on 26-28 October 2018. You can find them all in the Rezzed Zone on the show floor (sandwiched between Sony and Nintendo).

Disco Elysium | ZA/UM Studio
Disco Elysium is a ground-breaking blend of hardboiled cop show and isometric RPG. Solve a massive, open-ended case in a unique urban fantasy setting. Kick in doors, interrogate suspects, or just get lost exploring the gorgeously rendered city of Revachol. What kind of cop you are — is up to you.


Coming to PC in 2019

Beyond Blue | E-Line Media
Beyond Blue is the spiritual successor to Never Alone and is set in the not so distant future. This collaboration with the BBC Blue Planet II stars Mirai, the lead on a new deep-sea research team. As Mirai, players will experience being up close to creatures of the deep sea, explore and research the environment as well as embark upon a resource management, narrative adventure.


Coming to PlayStation 4, Xbox One and PC.

Override: Mech City Brawl | Modus Games
Override: Mech City Brawl is a 3D mech-based 1 to 4 player party brawler. Playable in split-screen and online, pilot your very own mech and pit them against other enormous robots or jump in with team mates and control different parts of the beast. Play in fully-destructible arenas modelled after real world locations like San Francisco, Egypt, Mexico, and Japan.


Coming to PlayStation 4, Xbox One and PC on 4th December 2018.

Bendy and the Ink Machine | Maximum Games  / Rooster Teeth Games
Bendy and the Ink Machine is a first person puzzle action horror game that begins in the far days past of animation and ends in a very dark future. Play as Henry as he revisits the demons of his past by exploring the abandoned animator’s workshop of Joey Drew Studios. With twists and turns around every corner, “Bendy and the Ink Machine” is sure to thrill you… and decimate your childhood.


Coming to Nintendo Switch, PlayStation 4 and Xbox One. 

Star Fox Team is Back in Starlink Battle for Atlas

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The diverse cast of characters in Starlink will team up with ace pilot and leader of the Star Fox team, Fox McCloud, and pilot his iconic Arwing* ship in exclusive add-on content for the Nintendo Switch.

*The Arwing Starship and Fox McCloud Pilot will only be compatible with the Nintendo Switch version of the game

Players can play through the entire campaign as Fox McCloud and embark on exclusive missions in Atlas to take down Star Fox team rival Wolf O’Donnell.

Watch the new Red Dead Redemption 2 launch trailer

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America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

Red Dead Redemption 2, an epic tale of life in America at the dawn of the modern age, arrives for PlayStation 4 and Xbox One on October 26th.

Review: Assassin’s Creed Odyssey

Assassin’s Creed underwent a big evolution last year with Origins which celebrated the 10 year anniversary of the series by showing fans how the Assassin’s Brotherhood was created by telling the story of Bayek and his wife Aya. But it was the change up in gameplay that really surprised fans with the game taking the first steps into a vast open world with a more grounded foundation in the RPG world. It was hugely impressive both in moving the modern-day story further by introducing us to new character Layla Hassan but also in just how new yet familiar the change in gameplay was. A year later and we have Assassin’s Creed Odyssey and the series makes another huge evolution yet again which initially had me worried about certain story aspects but after 110 hours at time of completion completely blew me away with what it achieves.

I am not kidding when I say at the point of completing the story I had a save file at just over 110 hours and even then, there are areas of the world map I have yet to visit and side quests still left to do, which is staggering to me and refreshing. My play style particularly in Assassin’s Creed games is to do everything you can do story wise, which usually left not much left to do which meant waiting for DLC content to land to extend the games. Origins stepped this up by having a huge world to explore which alone gave me a playthrough of around 75 hours before completing the story but this was just a practice run for the massive open world in Odyssey. I will talk more about the size of this game but I just wanted to paint that picture before going forward.

Odyssey takes players back earlier than any previous Assassin’s Creed title in a historical setting by taking us to Ancient Greece in 431 BCE which is even earlier than the events in Origins and for the first time, allow players to choose the hero they want to play as with the choice of playing as either Alexios or Kassandra through the story which in itself is a decision that has divided die hard fans of the series and another thing that I will come back to later. The opening to the game is definitely something special as it begins by putting players in control of King Leonidas of Sparta as he bravely battles the Persian at Thermopylae and serves as a brilliant first look at the new refined combat system from Origins which still using right bumper and right trigger (or R1 and R2 on PS4) for light and heavy attacks but now also has special moves that use up an adrenalin bar to activate. As a fan of the film 300, this opening had an immediate impact into what it would feel like to be a powerful Spartan soldier in battle and who better then the most famous Spartan of all, well there is the Master Chief but he never used a spear!

Both Alexios and Kassandra are the grandchildren of Leonidas and have his spear although now broken as a weapon and raised by their mother Myrrine and Nikalaos to be strong Spartan warriors until one night as children, when the local priest demands that a sacrifice is made forcing Nikalaos to throw the baby (depending on if player chooses either Alexios or Kassandra the other will be the baby). With Myrrine being held back by temple guards, you then make the choice to try and save the baby but end up pushing the priest instead off the cliff. Retribution is swiftly ordered and Nikalaos then drops Alexios/Kassandra off as well. This will see the players chosen hero, washed up on the beach of Kephallonia and discovered by Markos. Now all grown up, our hero is now a Misthios which is basically a working mercenary willing to do any job for money whilst the Greek world is now firmly in the grip of the Peloponnesian War which has placed Sparta and Athens are war with each other. When a wealthy stranger offers our hero a huge prize in Drachma (gold) for finding and killing the Spartan General known as the Wolf of Sparta, which means our hero must earn their trust by fighting for Spartan forces in order to be granted an audience.

Odyssey really takes all the things that Origins did so well and brings it to a whole new level and with both games having been developed at the same time, with Odyssey having a three-year development plan I did feel that many of the rough edges in Origins are a result of testing so many of the systems used for Odyssey. This is why so many things feel so familiar to origins with the way the upgrading of armour and weapons work which still rely on finding crafting materials such as rocks, wood and animal skins to keep weapons and armour in line with the player’s own level which I will say is vital to succeed as for example if you are say level 15 but are still using level 10 armour and weapons, the enemies you face will match your player level or be higher so taking the time to keep everything at the same level is crucial.

The open world has evolved into something mind-blowing with all of the Greek islands now fully explorable with most regions being part of main story quests which will send you there but there are areas which are there just to go and have and explore at your leisure. A new feature for Origins comes in the form of choosing when you start a new game, whether to select a Guided or Exploration mode style of playing. Exploration mode basically means story and side quests will not provide you with a direct location marker to go do the quest but instead will give you clues in order to locate where you need to go with guided mode simply giving you that marker. Exploration really is the best way to play this game and experience its world and it works amazing well and clearly took inspiration from how Witcher 3 handled its open world in terms of the size and scope of the world.

The freedom to just be in the world and to do what you want to do is definitely something that I appreciated in Origins and now even more so in Odyssey as there is an abundance in activities to do in and around the main story quest lines. As a Misthios you are able to use the message boards in every town and city to collect side quests which can range from taking on bounties on targets to investigating the disappearance of people. Alongside message boards you can find people all over the world to give a side quest which can have a mini story to them and can then lead to follow up side quests. Completing all these will reward in XP, money and new armour and weapons so they are all worth doing as you try to become stronger. My biggest fear was that these could become repetitive after a while, and towards the 100 hr mark and near story completion I did leave many of them alone as I had already hit the maximum player level of 50 so did not need the XP, but with the story completed and still being able to go back and do some clean up, they will no doubt give me plenty more hours of content to enjoy before any DLC becomes available.

The combat and stealth aspects from Origins have been overhauled and refined for Odyssey and they work so well now. I really enjoyed the combat with the different weapon choices allowing for different combat styles when chaining light and heavy attacks with the parry move now a press of both bumper buttons (L1 and R1 on PS4) and some brutal execution final blow animations. Stealth feels far more natural and responsive than in Origins, with large forts and guarded areas to tackle. The ability tree really helps players customise their own playing style with three main areas to work on with Hunter being archery, Warrior being melee combat and Assassin for all the stealth side. Each time you level up you are granted one to use with some skills being passive ones but some will give you new special moves to equip to the left bumper dial wheel to use either in combat or if you like to use your bow like me, to do some sneaky archery at distance and some very handy Assassin abilities to help when you need to work from the shadows. Odyssey really is the final step for Assassin’s Creed to embrace the RPG genre fully and does so brilliantly for me that as much as Origins felt almost alien to me after the traditional AC playing style but now feels completely natural.

One question I was asked a lot by friends was who made a better main hero to play as, Alexios or Kassandra. I played throughout as Alexios but have played the first 12 hours or so as Kassandra and the impression I have from seeing the game as both is that this definitely feels like a game that was supposed to have Kassandra as the main choice. This is shown in the abilities tree as previews of the special moves mostly show Kassandra executing them. In terms of how each voice actor delivers the dialogue, I have to say that Kassandra is the most consistent throughout the game in terms of dialogue and cutscenes, not to say that Alexios is terrible, not by a long shot but there are moments where the emotion of a cut scene and dialogue exchange is performed better by Kassandra which makes it no surprise to see how popular a choice she is to play as. The writing for Odyssey is superb though, with a very Assassin’s Creed story for the main quest but also in all the side stories being told as you play throughout and meet different characters around the Greek world.

A big change for the story telling now comes with how players can now choose alternative dialogue options which can shape decisions in the game added a player choice and consequence element to an Assassin’s Cred game for the firs time. In fact, Odyssey has multiple endings and which one you get is determined by certain major choices you can make during the main story with either dialogue options or actions making an impact on which ending you get. Now this is rather controversial because as a fan of the series, the Animus to this point has not been a simulator which allowed you to alter the events in the genetic memories the user is experiencing but here, not only can you decide the gender of the main hero for the first time, but now your own choices determine what ending you get which does feel strange as you can have a good ending, which I managed to get or you can have a bad ending and will be interesting to see if the ending you get has any impact on the planned DLC expansion stories for Odyssey going forward.

The new Mercenary factor was a welcome surprise and works well with the bounty system in that high-level soldiers will come looking for you, once a bounty has been placed on you with the higher the bounty level is, the more Mercs will come after you. When you are on an important quest mission such as taken down a region leader by weakening the area by attacking forts and supplies, you can build up quite a bounty increasing the chance of having a Mercenary come find you and can prove very challenging to defeat until you are a high enough level to deal with them. This alongside the region conquest system for helping to decide who should control that region, Sparta or Athens, is a living system in the game which will give a constant reason to explore outside the main story missions especially in that you can actively seek out and fight the mercenaries and should you defeat them, you can earn high level armour or weapons and you can even recruit them to the crew of your ship so they will assist you in naval combat when boarding enemy ships.

The modern say side to the story is something I do feel however is very underused in Odyssey so far, with Layla Hassan from Origins now fully working with the Assassin Brotherhood to stop Abstergo and Templars from gaining the Staff of Hermes Isu artefact which is why she uses DNA found on the Spear of Leonidas to go back and find out where the Staff is. It was ten hours before I had the first modern day section and unlike Origins, the modern-day side is very much an after thought with 90% of the game keeping the player in Ancient Greece. My sense is that the future DLC will expand the modern say side far more than the main campaign itself which is a little disappointing as for me, it is a big part of any Assassin’s Creed game but will have to wait and see if my gut feeling is right.

Assassin’s Creed Odyssey completes the evolution of the series from Action Adventure into a full RPG story experience that began with Origins. Content wise this is one massive game that even now without any DLC is the largest game in the series to date and I have already put more hours into it with things still to do then when I 100% the Ezio collection. It is new and at the same time keeping hold of all the familiar aspects to previous games with a full return of Navel combat first scene in Assassin’s Creed III and Black Flag and a protagonist as charismatic as Ezio himself with a far deeper look into the Isu (Ones who came before) then I had expected. For those worrying about a game not using the Assassin Brotherhood or Templar titles following Origins, please do not be concerned, this is a fully-fledged story in the vast Assassin’s Creed Universe and will satisfy newcomers to the series as well as die-hard long-term fans.

If this is the future of Assassin’s Creed in terms or how large the world in which the historical side of it can be, then fans are in for a fun future and with no new title for 2019, the DLC will need to be strong to fill in the gap until then but I do have a feeling it will be going by the strengths shown in this game already. Yet again Ubisoft has taken player feedback and made improvements whilst taken brave steps to evolve the series for the future. There are some things I did find silly such as the Unicorn skin for your horse that has glitter rainbow trails when you gallop and some of the time saving booster packs that can be bought with real money make me roll my eyes but this is a game best experience as intended and hitting level 50 at 90 hours and completing the game at 110 hours  with quite a few regions and side missions still to complete. For a series now 11 years old, Odyssey has made it feel new and refreshed whilst not ignoring or forgetting its roots which makes it such a complete experience for fans that it is a no brainer to have this in your collection.

The Master Chief and Kratos himself would be honoured to serve with the new iconic Spartans Alexios and Kassandra, so all you can really do now is bring back your shield or be on it!